Difference between revisions of "Gridlock"

From questden
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This is a relatively new quest, don't know much about it. Hoping this article will get filled out some. -Adept
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|<big>Gridlock by [[Prometheus]]</big>
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|[[Image:Gridlock_Title.png|250px]]
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|[http://tgchan.org/kusaba/questarch/res/59566.html Thread 1]<br>
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[http://tgchan.org/kusaba/quest/res/126248.html Thread 2]
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|[http://tgchan.org/kusaba/questdis/res/314588.html Discussion Thread]
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In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus
 
In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus
  
 
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Revision as of 07:51, 7 February 2010

Gridlock by Prometheus
Gridlock Title.png
Thread 1

Thread 2

Discussion Thread

In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus


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