Difference between revisions of "Crystal Spire Stats"

From questden
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==Bonds==
 
==Bonds==
'''ANEMIA - THE RABBIT WITCH - [STRANGERS]'''
+
:Updates over time, you can track your progress, anything with the [OLD] tag is no longer relevant.
 +
'''ANEMIA - THE RABBIT WITCH - [ACQUAINTANCES]'''
 
:Has no apparent feelings on you one way or the other
 
:Has no apparent feelings on you one way or the other
'''KEY - THE OTTER-CROC DRUID - [STRANGERS]'''
+
:Is curious about your knowledge of the current factions
 +
'''KEY - THE OTTER-CROC DRUID - [ACQUAINTANCES]'''
 
:Is curious about your budding bond to the [WILD]
 
:Is curious about your budding bond to the [WILD]
'''NUKI - THE RACCOON PLUSH-KIN - [STRANGERS]'''
+
:Is mildly impressed by your strength
:Is currently wary of you
+
'''NUKI - THE RACCOON PLUSH-KIN - [ACQUAINTANCES]'''
 +
:[OLD] Is currently wary of you
 +
:Is mildly excited to explore the world
  
 
==Faction Allegiances==
 
==Faction Allegiances==

Revision as of 15:02, 23 April 2022

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Hunter Webb

Race: Anthro Beastkin (Subtype: Spider)
Background: Guard
The Current Player Character!


Stats

The number in "[]"s indicates the next rank you unlock something at!

Power: 4 [7]
Reflex: 4 [7]
Skill: 2 [4]
Wild: 3 [4]
N/A: 0/8
N/A: 0/8
Funds: 4
Armor Bonus: 2 (+1 from Iron skin, +1 from Guards Garb)
Melee Bonus: 3 (+2 from Combat experience, +1 from wielding a weapon)
Wounds: None

Skills

Survival - You know how to survive, hunt, forage, and track in the forest.
Sapient Combat - You know how to fight, and more importantly, kill, sapients.
Monster Combat - You know how to fight against monsters.

Abilities/Spells

[ABILITY][RACIAL][BASE] - CREATE SILK
You can produce a thick and ropy silk that can be used to entrap foes.
[ABILITY][RACIAL][REFLEX][UPGRADE] - GRAPPLING SILK
You can secrete silk at surprising speeds, capable of using it to grapple and ensnare targets, even mid combat.
[ABILITY][POWER] - IRON SKIN
Your body is treated as having [+1 ARMOR] at base
[ABILITY][REFLEX] - SILENT STEP
Your footsteps no longer produce sound, even while running! And especially when on your own webs.
[ABILITY][WILD] - WILDCRAFT
You gain Knowledge Survival, and can blend into the forest and track creatures. 
This scales with your WILD stat, and the higher it becomes, the more you become [ONE WITH THE FOREST] and the harsher penalties you suffer the longer you are out of the forest.
At rank 4 this grants you knowledge on how to create a demesne, which can be used to negate the penalties associated with this ability.
[WILD][SPELL] - RAPID REGENERATION
Target heals at 4x their natural rate, wounds visibly close and stitch together.
[WILD][SPELL] - SWEET NECTAR
Excrete a sweet-smelling nectar from your mouth, can be vomited into a container, the ground, or held in your mouth. This nectar baits unsuspecting prey towards it's location, but is less effective against foes actively resisting it's temptation. Awareness of the nectar makes it easier to ignore.

Inventory - Small Bag

Flower of Embrace - Currently [HEALTHY]

A teal colored flower with extendable vines kept in a durable pot. Manipulating the plant allows you to grapple targets and pull them or yourself towards them. When used to wrap yourself with another party member, reduces stress and fatigue. Can die if not taken care of.

Pocket Estate - Currently [UNEXPLORED][UNFURNISHED]

A fist sized orb that contains a small Pocket Estate inside. When deployed it becomes invisible to the naked eye. You know the 30 second incantation to teleport creatures and objects in and out of it at will while its deployed.

Dances of Unfortunate Travel - Currently [CAN CONTROL 2/5 FACTORS]

A book of ritualistic dances that provide complete unreliable transportation! Practice and use of the magazine can improve the number of factors you control. The 5 factors it considers are as follows:
- Direction
- Distance
- Travel Method
- Number of Targets
- Specific targets

Bell of Souls - Currently [EMPTY]

Passively copies the souls of creatures you kill within a certain range. You can ring the bell to summon one copy as friendly support, they cannot speak or otherwise communicate. They can follow orders to the same level of prowess as their prior life's capabilities. Can only hold 3 copies at a time. Copies are automatically dismissed at midnight or if you leave a certain range.

Guards Garb - [EQUIPPED]

Provides +1 [ARMOR BONUS]

Blunt Sword - [EQUIPPED]

Provides +1 [COMBAT BONUS]

Potion of Sex Change - [3 CHARGES]

Allows the consumer to swap sexes permanently if 2 charges are drunk at once. You can also drink 1 charge to swap sexes for the day!

Potion of Gaseous Form - [3 CHARGES]

Allows the consumer to shift between a gaseous and physical form at will for an hour per charge consumed!

Potion of Raise Dead - [1 CHARGE]

Can bring a corpse found within 3 days of death back to life as they were. Creates mindless undead if used on an older corpse. Has unknown effects if consumed by the living.

Rations - x5

1 Ration can feed 1 kin for the day

Small silk doll

A small doll you had commissioned of a deceased loved one, made from your own silk.

Sleeping Bag

A bag that can comfortably fit 2 kin inside, keeping them comfortable throughout the night. Can be unzipped to function as a large blanket, made from your silk.

Bonds

Updates over time, you can track your progress, anything with the [OLD] tag is no longer relevant.

ANEMIA - THE RABBIT WITCH - [ACQUAINTANCES]

Has no apparent feelings on you one way or the other
Is curious about your knowledge of the current factions

KEY - THE OTTER-CROC DRUID - [ACQUAINTANCES]

Is curious about your budding bond to the [WILD]
Is mildly impressed by your strength

NUKI - THE RACCOON PLUSH-KIN - [ACQUAINTANCES]

[OLD] Is currently wary of you
Is mildly excited to explore the world

Faction Allegiances

THE ARCANUS MOUNTAINS - [UNKNOWN]

You've never been to these parts, but have seen a wandering mage before

THE CURIOSITY SECT- [NEUTRAL]

You've had their food before and it's so good

THE FOREST OF THE WOODKIN - [ACCEPTED]

The Woodkin see you as a member of their own and will likely come to your aid so long as you are willing to do the same for them.

THE NOMADS - [NEUTRAL]

You've caught a few nomads in your webs and sent them on their way

THE ORGANIZATION GROUP - [UNKNOWN]

You've never met a member of theirs

THE PANTHEONIC TERRITORIES - [WARY]

A few paladins and clerics have entered your web after attempting to torch a chunk of forest for some reason. They did not live, and they do not know that you were responsible for killing them.