Resonance: Difference between revisions
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A quest by Cirr. What starts as a journey for the truth turns to | A quest by Cirr. What starts as a journey for the truth turns to a quest to of save the world, in a world fraught with ancient mystery and dangers from beyond the stars. | ||
{{spoilers}} | {{spoilers}} | ||
== | =Characters= | ||
==Protagonists== | |||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Teteke=== | ===Teteke=== | ||
Teteke is a male cenesu of unspecified age from the town of Rillford. Naturally curious, he was confused about the recorded history of Terea being only a fraction of the time it has been populated. Believing the town council was part of a conspiracy to erase the records of the past, he left in pursuit of the truth. Eventually his journey lead him to Conduit Tower Seven, where he became linked to the Thousandfold. | |||
Teteke is dedicated to finding the truth behind Terea, regardless of what it may be. He's very knowledgeable about the world around him and it's history, at least the parts that haven't been concealed. He wears a lab coat for an unspecified reason. Some of us have taken up calling him Tacobird. | |||
{{-}} | {{-}} | ||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Seilea=== | ===Seilea=== | ||
Seilea is a female seltwil mage adept living in Southfort, and host to the Thousandfold and Ir. She wears a red robe, as seems to be standard issue for the mages of her academy. She had a premonition of the Machine invading Terea and eradicating the cenesu, seltwil, and umbral. She is ''just'' friends with Lesin. Typo calls her Doveface. | |||
{{-}} | |||
[[Image:image|thumb|left]] | |||
===(Green Umbral)=== | |||
The third protagonist, who we have yet to choose. Almost certainly bound to the Thousandfold, and also very likely host to Th. Based on Ir's comments, that would mean he's in some horrifying condition meant to preserve his life, and therefore Th's. Currently lacking a nickname, or real name, for that matter. | |||
{{-}} | |||
==Beings== | |||
[[Image:image|thumb|left]] | |||
===The Thousandfold=== | |||
Us. Myriad voices that traded their memory for all of Truth's knowledge. Bound to intelligent creatures, has aided both the Golden Empire and the Machine scores of times. Known as Anomaly 259 to the Machine. | |||
{{-}} | |||
[[Image:image|thumb|left]] | |||
===The Undeniable Terror of the Absolute Truth=== | |||
A [[stand up guy]]. The incarnation of Truth itself. Trades knowledge for stuff. Known as Anomaly 33 to the Machine, and Opus 15 to the Golden Empire. | |||
{{-}} | |||
==United Tereans== | |||
''None Yet'' | |||
{{-}} | |||
==The Golden Empire== | |||
===Guardian Essences=== | |||
[[Image:image|thumb|left]] | |||
====Th==== | |||
First Guardian Essence, Aspect of Perpetuation. Named after Thorium. | |||
{{-}} | |||
[[Image:image|thumb|left]] | |||
====Au==== | |||
Second Guardian Essence of Terea, Aspect of Creation. Named after Aurum, aka Gold. | |||
{{-}} | |||
[[Image:image|thumb|left]] | |||
====Ir==== | |||
Third Guardian Essence of Koroi, Aspect of Destruction. Named after Iridium. | |||
{{-}} | |||
==The Machine== | |||
[[Image:image|thumb|left]] | |||
===Director=== | |||
Apparent leader of the Machine. We slaughtered pretty much everyone he cared about and destroyed his city. Whoops. | |||
{{-}} | {{-}} | ||
==Other Characters== | |||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
=== | ===Lesin=== | ||
A friend of Seilea's, also a seltwil mage in training. His ancestors stole something from Truth. | |||
{{-}} | {{-}} | ||
=Plot= | |||
[[Image:Resonancetitle.png|Chapter 1 - Resonance|thumb|left]] | [[Image:Resonancetitle.png|Chapter 1 - Resonance|thumb|left]] | ||
Line 42: | Line 81: | ||
{{-}} | {{-}} | ||
=Setting= | |||
==Species== | |||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Cenesu=== | |||
Bird-like creatures with a strong natural curiosity and an affinity towards science and investigation. Though flightless, they have powerful legs and are capable runners. They lack a strong potential for harnessing conventional domains of magic. | Bird-like creatures with a strong natural curiosity and an affinity towards science and investigation. Though flightless, they have powerful legs and are capable runners. They lack a strong potential for harnessing conventional domains of magic. | ||
{{-}} | {{-}} | ||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Seltwil=== | |||
Lizardish creatures with a strong affinity towards magic. Have tealish spines along their backs and tails that tend to glow with a strength proportional to the magic charged by the seltwil in particular. | Lizardish creatures with a strong affinity towards magic. Have tealish spines along their backs and tails that tend to glow with a strength proportional to the magic charged by the seltwil in particular. | ||
{{-}} | {{-}} | ||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Umbral=== | |||
Shadowy creatures. Not a lot known about them yet. | Shadowy creatures. Not a lot known about them yet. | ||
{{-}} | {{-}} | ||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Craftkind=== | |||
Golden machines inset with shiny metals and gemstones, with a dome-like body, twelve legs underneath, six arms at the perimeter and a bunch of eyes around the sides. Contain a lattice of kaier crystal within them. It's not known yet as to what this is actually for. | Golden machines inset with shiny metals and gemstones, with a dome-like body, twelve legs underneath, six arms at the perimeter and a bunch of eyes around the sides. Contain a lattice of kaier crystal within them. It's not known yet as to what this is actually for. | ||
{{-}} | {{-}} | ||
==Factions== | |||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Unified Tereans=== | |||
The only structured nation on the world known so far. Consists predominately of cenesu and seltwils. | The only structured nation on the world known so far. Consists predominately of cenesu and seltwils. | ||
{{-}} | {{-}} | ||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===Golden Empire=== | |||
An ancient empire of unknown origin that has a fascination for gold and kaier crystals, cyan crystals that have interesting properties. | An ancient empire of unknown origin that has a fascination for gold and kaier crystals, cyan crystals that have interesting properties. | ||
{{-}} | {{-}} | ||
[[Image:image|thumb|left]] | [[Image:image|thumb|left]] | ||
===The Machine=== | |||
A collective of darkish grey, red-eye machines dedicated to overthrowing and destroying the Golden Empire due to some slight on their behalf. | A collective of darkish grey, red-eye machines dedicated to overthrowing and destroying the Golden Empire due to some slight on their behalf. | ||
{{-}} | |||
==Locations== | |||
[[Image:image|thumb|left]] | |||
===Terea=== | |||
====Rillford==== | |||
Teteke's hometown. | |||
{{-}} | |||
====Southfort==== | |||
Seilea and Lesin's residence. Only populated by seltwil. | |||
{{-}} | |||
====Seawind==== | |||
A town that has been able to hold onto it's gold and jewelry from craftkind attacks. | |||
{{-}} | |||
====Last City==== | |||
{{-}} | |||
====Northern Settlements==== | |||
Two towns north of the mountain range. Predominately made of cenesu. | |||
{{-}} | |||
===='ZEN'==== | |||
A location spoken of by the craftkind. They are trying to take Teteke there. | |||
{{-}} | {{-}} | ||
===Obsidian=== | |||
===Magic Domains=== | A homeworld of the Machine. The thousandfold was responsible for an attack on it once. | ||
{{-}} | |||
==Objects== | |||
===Kaier Crystals=== | |||
Cyan crystals able to store energy and release it as magic. | |||
{{-}} | |||
===Conduit Towers=== | |||
Nine mysterious gold towers arranged in a circle around Terea. Their purpose is unknown, but when Teteke activated one under a mysterious influence, it alerted the Machine to the presence of life on Terea. | |||
{{-}} | |||
==Magic Domains== | |||
===Major=== | |||
[[Image:Creationmagic.png|Creation Magic|thumb|left]] | [[Image:Creationmagic.png|Creation Magic|thumb|left]] | ||
====Creation==== | ====Creation==== | ||
The domain of making something out of nothing. | The domain of making something out of nothing. | ||
* | * '''Shield''': Protects a target from physical attacks, and absorbs Destruction magic. Does not affect Perpetuation affects. Known by Lesin. | ||
{{-}} | {{-}} | ||
[[Image:Destructionmagic.png|Destruction Magic|thumb|left]] | [[Image:Destructionmagic.png|Destruction Magic|thumb|left]] | ||
====Destruction==== | ====Destruction==== | ||
The domain of making something into nothing. | The domain of making something into nothing. | ||
* | * '''Void Ray''': Turns areas in immediate contact with the beam into void. Cannot be stopped, but can be deflected. Ceases after certain range. Known by Seilea. | ||
* '''Oblivion Sphere''': | |||
* '''Blades of the Abyss''': | |||
{{-}} | {{-}} | ||
[[Image:Perpetuationmagic.png|Perpetuation Magic|thumb|left]] | [[Image:Perpetuationmagic.png|Perpetuation Magic|thumb|left]] | ||
====Perpetuation==== | ====Perpetuation==== | ||
The domain of making something do or become something else. | The domain of making something do or become something else. | ||
* '''Command Glyph''': A spell used by the craftkind in the seventh Conduit Tower. So far known to blind a target if specified. | * '''Command Glyph''': A spell used by the craftkind in the seventh Conduit Tower. So far known to blind a target if specified. | ||
* '''Deflect''': Redirects a moving spell or object. Known by Seilea and Lesin. | |||
* '''Temporal Shift''': Alters the flow of time around the target, slowing or hastening it. Known by Lesin. | |||
* '''Heal''': Mends damage inflicted on a living target. Unable to restore missing limbs or organs. | |||
* '''Repair''': Fixes damaged objects. More effective on simpler targets. | |||
{{-}} | |||
===Lesser=== | |||
====Metamagic==== | |||
The domain of analysis of existing magic. | |||
* '''Detect Magic''' - A spell used to detect of the sources and strengths of magic. Known by Teteke. | |||
{{-}} | |||
====Antimagic==== | |||
The domain of countering and nullifying existing magic. | |||
{{-}} | |||
====Wildmagic==== | |||
The domain of "well I'm absolutely sure I have no idea what's going to happen if I do this" magic. | |||
{{-}} | {{-}} | ||
====Decatur==== | |||
An unknown domain of magic used by the Machine. The spells cast in were not specified, but had a variety of effects. | |||
Known functions: | |||
* Breaking '''Shield'''s | |||
* Firing projectiles | |||
* Causing a '''Magic Overload''' | |||
= Gallery = | |||
=== Official === | === Official === | ||
<!--Iconic frames of a quest go here--> | <!--Iconic frames of a quest go here--> |
Revision as of 13:14, 11 April 2010
Resonance by Cirr |
[Thread #1] |
[Discussion Thread] |
A quest by Cirr. What starts as a journey for the truth turns to a quest to of save the world, in a world fraught with ancient mystery and dangers from beyond the stars.
This article contains spoilers! You were warned. |
Characters
Protagonists
Teteke
Teteke is a male cenesu of unspecified age from the town of Rillford. Naturally curious, he was confused about the recorded history of Terea being only a fraction of the time it has been populated. Believing the town council was part of a conspiracy to erase the records of the past, he left in pursuit of the truth. Eventually his journey lead him to Conduit Tower Seven, where he became linked to the Thousandfold.
Teteke is dedicated to finding the truth behind Terea, regardless of what it may be. He's very knowledgeable about the world around him and it's history, at least the parts that haven't been concealed. He wears a lab coat for an unspecified reason. Some of us have taken up calling him Tacobird.
Seilea
Seilea is a female seltwil mage adept living in Southfort, and host to the Thousandfold and Ir. She wears a red robe, as seems to be standard issue for the mages of her academy. She had a premonition of the Machine invading Terea and eradicating the cenesu, seltwil, and umbral. She is just friends with Lesin. Typo calls her Doveface.
(Green Umbral)
The third protagonist, who we have yet to choose. Almost certainly bound to the Thousandfold, and also very likely host to Th. Based on Ir's comments, that would mean he's in some horrifying condition meant to preserve his life, and therefore Th's. Currently lacking a nickname, or real name, for that matter.
Beings
The Thousandfold
Us. Myriad voices that traded their memory for all of Truth's knowledge. Bound to intelligent creatures, has aided both the Golden Empire and the Machine scores of times. Known as Anomaly 259 to the Machine.
The Undeniable Terror of the Absolute Truth
A stand up guy. The incarnation of Truth itself. Trades knowledge for stuff. Known as Anomaly 33 to the Machine, and Opus 15 to the Golden Empire.
United Tereans
None Yet
The Golden Empire
Guardian Essences
Th
First Guardian Essence, Aspect of Perpetuation. Named after Thorium.
Au
Second Guardian Essence of Terea, Aspect of Creation. Named after Aurum, aka Gold.
Ir
Third Guardian Essence of Koroi, Aspect of Destruction. Named after Iridium.
The Machine
Director
Apparent leader of the Machine. We slaughtered pretty much everyone he cared about and destroyed his city. Whoops.
Other Characters
Lesin
A friend of Seilea's, also a seltwil mage in training. His ancestors stole something from Truth.
Plot
Chapter 1 - Resonance
Teteke finds an ancient golden tower and touches a magic crystal hovering in the air. This causes the Thousandfold (us) to be bound to him. He stumbles across a craftkind that talks but shouldn't and it chases him into an elevator. He goes upstairs, touches a different crystal and starts hearing more voices. Au suddenly appears and berates the Thousandfold for existing.
The Thousandfold talks to Au, who reels off some exposition before sending us back to Teteke, plus one artifact. Teteke struggles with the craftkind again before breaking it, and goes up to the top floor of the tower just in time to see the end of the world as we know it.
We talk to someone who we apparently killed all their family and friends and we don't remember. Go team!
Chapter 2 - Seekers
(Currently ongoing.)
Setting
Species
Cenesu
Bird-like creatures with a strong natural curiosity and an affinity towards science and investigation. Though flightless, they have powerful legs and are capable runners. They lack a strong potential for harnessing conventional domains of magic.
Seltwil
Lizardish creatures with a strong affinity towards magic. Have tealish spines along their backs and tails that tend to glow with a strength proportional to the magic charged by the seltwil in particular.
Umbral
Shadowy creatures. Not a lot known about them yet.
Craftkind
Golden machines inset with shiny metals and gemstones, with a dome-like body, twelve legs underneath, six arms at the perimeter and a bunch of eyes around the sides. Contain a lattice of kaier crystal within them. It's not known yet as to what this is actually for.
Factions
Unified Tereans
The only structured nation on the world known so far. Consists predominately of cenesu and seltwils.
Golden Empire
An ancient empire of unknown origin that has a fascination for gold and kaier crystals, cyan crystals that have interesting properties.
The Machine
A collective of darkish grey, red-eye machines dedicated to overthrowing and destroying the Golden Empire due to some slight on their behalf.
Locations
Terea
Rillford
Teteke's hometown.
Southfort
Seilea and Lesin's residence. Only populated by seltwil.
Seawind
A town that has been able to hold onto it's gold and jewelry from craftkind attacks.
Last City
Northern Settlements
Two towns north of the mountain range. Predominately made of cenesu.
'ZEN'
A location spoken of by the craftkind. They are trying to take Teteke there.
Obsidian
A homeworld of the Machine. The thousandfold was responsible for an attack on it once.
Objects
Kaier Crystals
Cyan crystals able to store energy and release it as magic.
Conduit Towers
Nine mysterious gold towers arranged in a circle around Terea. Their purpose is unknown, but when Teteke activated one under a mysterious influence, it alerted the Machine to the presence of life on Terea.
Magic Domains
Major
Creation
The domain of making something out of nothing.
- Shield: Protects a target from physical attacks, and absorbs Destruction magic. Does not affect Perpetuation affects. Known by Lesin.
Destruction
The domain of making something into nothing.
- Void Ray: Turns areas in immediate contact with the beam into void. Cannot be stopped, but can be deflected. Ceases after certain range. Known by Seilea.
- Oblivion Sphere:
- Blades of the Abyss:
Perpetuation
The domain of making something do or become something else.
- Command Glyph: A spell used by the craftkind in the seventh Conduit Tower. So far known to blind a target if specified.
- Deflect: Redirects a moving spell or object. Known by Seilea and Lesin.
- Temporal Shift: Alters the flow of time around the target, slowing or hastening it. Known by Lesin.
- Heal: Mends damage inflicted on a living target. Unable to restore missing limbs or organs.
- Repair: Fixes damaged objects. More effective on simpler targets.
Lesser
Metamagic
The domain of analysis of existing magic.
- Detect Magic - A spell used to detect of the sources and strengths of magic. Known by Teteke.
Antimagic
The domain of countering and nullifying existing magic.
Wildmagic
The domain of "well I'm absolutely sure I have no idea what's going to happen if I do this" magic.
Decatur
An unknown domain of magic used by the Machine. The spells cast in were not specified, but had a variety of effects. Known functions:
- Breaking Shields
- Firing projectiles
- Causing a Magic Overload