QuestFighting game sample animations: Difference between revisions

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Image:Ditch.gif|Dodge move. Game might not even have these, not a huge worry.   
Image:Ditch.gif|Dodge move. Game might not even have these, not a huge worry.   
Image:StickSpriteSheet.png|For that jerk what asked for a sprite sheet of this
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Revision as of 15:24, 5 November 2009

This page is dedicated solely to the sample animations so quest authors know what's needed for the fighting game.

You don't need to follow these to the letter. If a character would have a forward dash that teleports her to the top left corner of the screen, that's fine as well. Don't be afraid to come up with clever in-character abilities! They're the spice that makes things unique and interesting!

To note: these are at roughly one half the size they should be in-game.

Read this first: http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/default.htm

Stationary animations

Basic locomotions

Blocking

Aerial animations

Damaged animations

Everything in this section is about the average frames per animation.

Recovery


Miscellany