https://questden.org/w/api.php?action=feedcontributions&user=Ashsflames&feedformat=atomquestden - User contributions [en]2024-03-29T14:01:17ZUser contributionsMediaWiki 1.31.1https://questden.org/w/index.php?title=Pink_Dragon_in_the_Big_City&diff=9823Pink Dragon in the Big City2011-07-03T01:25:23Z<p>Ashsflames: </p>
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<div>Pink Dragon in the Big City is a quest authored by [[Numbers]]. It follows the story of a gay dragon named Verremar as he tries his best to go straight to the top in the big city and sucks some dicks.<br />
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First thread (Archived): http://quest.lv/kusaba/questarch/res/115919.html<br />
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{{Numbers}}<br />
{{Stub}}<br />
<br />
[[Category:Dead Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=5385Template:Featured Article2010-04-06T23:44:10Z<p>Ashsflames: Time for a new featured article, yes?</p>
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<div>[[File:NanQuest.png|right|200px]]<br />
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<center>'''[[NanQuest]]''' by [[Weaver]]</center><br />
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[[NanQuest]] is the spiritual sequel to [[RubyQuest]]. Our heroine - a goat repairwoman named Nan - finds herself trapped inside a freaky hotel with apparently no exit.</div>Ashsflameshttps://questden.org/w/index.php?title=Talk:Main_Page&diff=5251Talk:Main Page2010-03-28T03:44:23Z<p>Ashsflames: What is with all the spambots lately? Can we get some bans up in here?</p>
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<div>Personally, I feel we need more links to quests. It's a bit of a pain going through the archive page by page looking for specific quests. --[[Special:Contributions/173.201.16.248|173.201.16.248]] 02:27, 8 November 2009 (UTC)<br />
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That's sort of the reasoning behind the entire category system. Did you see the categorized quest index? If not, what can we do to encourage people to notice the category thing? Manual pages require so much overhead, they're kinda comparatively maddening due to their lack of dynamic changing. -- [[User:Adept|Adept]] 03:01, 8 November 2009 (UTC)<br />
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I meant something like a link to the first chapter or something in the little blurb about it. There are links for some, but a good deal do not have links. This can make it difficult to find the first part of a quest in the archive, especially when it does not start by showing the quest name, or if you haven't seen the artist yet.--[[Special:Contributions/173.201.16.248|173.201.16.248]] 13:57, 9 November 2009 (UTC)<br />
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What is the stand on spoilers here? Should spoilerish things be tagged as such or should one consider everything a spoiler as soon as one opens a quest's page? <br />
Related questions: Are short descriptions of a quest's chapters useful (e.g. Dive or Mudy) ?<br />
<br />
== Good day all ==<br />
<br />
Hi there all, I just signed up on this incredible online community and wished to say aloha! Have a tremendous day!</div>Ashsflameshttps://questden.org/w/index.php?title=Mudyquest&diff=4796Mudyquest2010-02-24T03:09:38Z<p>Ashsflames: Redirected page to MudyQuest</p>
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<div>#REDIRECT [[MudyQuest]]</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=4795Template:Featured Article2010-02-24T03:07:33Z<p>Ashsflames: Whoops</p>
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<div>[[File:MudyQuestlogo.png|right|200px]]<br />
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<center>'''[[MudyQuest]]''' by [[Reaver]]</center><br />
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Join Mudy, the kobold bard as he sings his way to adventure and fame! He starts in a box but works his way up. [[MudyQuest]] is a long-running quest set in the Mudyverse with 30+ chapters, authored by none other than Reaver himself.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=4794Template:Featured Article2010-02-24T03:06:54Z<p>Ashsflames: New Featured Article, suggested by Goldude. Get to work, wikislaves! :V</p>
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<div>[[File:Mudyquestlogo.png|right|200px]]<br />
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<center>'''[[Mudyquest]]''' by [[Reaver]]</center><br />
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Join Mudy, the kobold bard as he sings his way to adventure and fame! He starts in a box but works his way up. Mudyquest is a long-running quest set in the Mudyverse with 30+ chapters, authored by none other than Reaver himself.</div>Ashsflameshttps://questden.org/w/index.php?title=Reaver&diff=3506Reaver2010-01-30T04:27:54Z<p>Ashsflames: That apostraphe-s combo was killing me to look at, damnit.</p>
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<div>[[Image:reaverpolicesketch.png|thumb|right|Artist's Rendition]]<br />
<br />
Reaver is best known for being the author of [[Mudy Quest]], a quest that went on for 30-some chapters, and was well known for its update speed and art quality. Mudy Quest never reached a conclusion, and was left hanging, presumed to be dead despite a few revival attempts. After Mudy Quest, Reaver began working on a series of short quests with various permutations of a romantic theme; these quests are listed under the [[Romanticar Series]] article.<br />
<br />
Due to conflicts between Reaver and other members of tgchan, Reaver has been on and off in the community.<br />
<br />
Reaver is a close friend/roommate of [[Weaver]]. It is only a matter of time before they become a couple and make millions of babbies to reclaim the earth from the heretics, oh man <3<br />
<br />
===Quests===<!-- someone verify if these links match the running quest page--><br />
*[[Rudy Mann Quest]]<br />
*[[MudyQuest]]<br />
*[[Watch Quest]]<br />
*[[WeaveReave Quest]]<br />
*[[Romanticar]]<br />
*[[Forced Sexual Assault Quest]]<br />
*[[Romanticar 2]]<br />
*[[Romanticar 3]]<br />
*[[Romanticar Underground]]<br />
*[[Romanticar 2k2x]]<br />
*[[Pomanticar]]<br />
*[[Romanticar Supremacy]]<br />
*[[GoldieQuest]]<br />
*[[Knight blades|Knight Blades]]<br />
<br />
{{Reaver}}<br />
<br />
[[Category:Quest Authors]]</div>Ashsflameshttps://questden.org/w/index.php?title=Journey_Quest&diff=2933Journey Quest2010-01-26T07:11:05Z<p>Ashsflames: </p>
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<div><!-- Using Quest Template.--><br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:Journey_Quest_Title.png|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/18678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
<br />
----<br />
[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
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<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here] (not really).<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
<br />
<br />
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=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.png|thumb|right]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
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[[Image:Tav.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
[[Image:Aggie.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
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[[Image:Binky.png|thumb|right]] <!--picture accompanying heading--><br />
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===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
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==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nneda, usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami. A ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, more of "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," "The Great Dragon of the Desert," and others. He has lead his pirate clan to become the most feared Engsami in the desert, so much so, even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
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=Plot Summary=<br />
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<br />
=Setting=<br />
Layridin setting<br />
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==World==<br />
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[[Image:Awesome male size chart discussion thread.png|thumb|right]] <!--picture accompanying heading--><br />
[[Image:Awesome female size chart from discussion thread.png|thumb|right]] <!--picture accompanying heading--><br />
==Races==<br />
===Lohrke=== <br />
===Nedynvor===<br />
===Lazuhrek=== <br />
- river, jungle, mountain<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
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=Trivia=<br />
- Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
- Kyaos is an available chracter in the tg [[Strip Poker]] project <br><br />
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<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=2928Template:Featured Article2010-01-26T07:07:20Z<p>Ashsflames: Finally.</p>
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<div>[[File:JourneyCast.png|right|200px]]<br />
<br />
<center>'''[[Journey Quest]]''' by [[Lucid]]</center><br />
<br />
Journey Quest was an epic quest by Lucid in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.</div>Ashsflameshttps://questden.org/w/index.php?title=File:JourneyCast.png&diff=2927File:JourneyCast.png2010-01-26T07:06:13Z<p>Ashsflames: Aggeia, Binky, Demesi, and Tav, respectively.</p>
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<div>Aggeia, Binky, Demesi, and Tav, respectively.</div>Ashsflameshttps://questden.org/w/index.php?title=DiveQuest&diff=2913DiveQuest2010-01-26T06:52:49Z<p>Ashsflames: /* Ashedel */ How could you do this</p>
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<div>{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Dive Quest by Weaver</big><br />
|-<br />
|[[Image:image|200px]]<br />
|-<br />
|<br />
<br />
Chapter 1: [ [http://www.tgchan.org/kusaba/questarch/res/503006.html The Tragic Prince] ]<br><br />
<br />
Chapter 2: [ [http://www.tgchan.org/kusaba/questarch/res/506653.html Born Bad] ]<br><br />
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Chapter 3: [ [http://www.tgchan.org/kusaba/questarch/res/508797.html Not Buried Deep Enough] ]<br><br />
<br />
Chapter 4: [ [http://www.tgchan.org/kusaba/questarch/res/515519.html High Roller] ]<br><br />
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Chapter 5: [ [http://www.tgchan.org/kusaba/questarch/res/517341.html Something in the Way] ]<br><br />
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Chapter 6: [ [http://www.tgchan.org/kusaba/questarch/res/523331.html About a Girl] ]<br><br />
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Chapter 7: [ [http://www.tgchan.org/kusaba/questarch/res/537954.html Build High] ]<br><br />
<br />
Chapter 8: [ [http://www.tgchan.org/kusaba/questarch/res/543426.html Nobody Home] ]<br><br />
<br />
Chapter 9: [ [http://www.tgchan.org/kusaba/questarch/res/551810.html Buried Alive] ]<br><br />
<br />
Chapter 10: [ [http://www.tgchan.org/kusaba/questarch/res/555632.html Wishful Thinking] ]<br><br />
<br />
Chapter 11: [ [http://www.tgchan.org/kusaba/questarch/res/56223.html Nobody's Hero] ]<br><br />
<br />
Chapter 12: [ [http://www.tgchan.org/kusaba/questarch/res/73743.html Nailed] ]<br><br />
<br />
Chapter 13: [ [http://www.tgchan.org/kusaba/questarch/res/76977.html Lucky] ]<br><br />
<br />
Chapter 14: [ [http://www.tgchan.org/kusaba/questarch/res/87565.html Hello, My Treacherous Friends] ]<br><br />
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Chapter 15: [ [http://www3.tgchan.org/kusaba/quest/res/91917.html Bad Harmony] ]<br><br />
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|}<br />
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<br--><br />
DiveQuest is a quest by [[Weaver]]. It follows the adventures of the ex-Prince Muschio Malto and his accompanying minions and officers as they attempt super-villainy from their Dungeon headquarters.<br />
<br />
Noteworthy for being the first proper introduction of the [[Orb of the Infinite Psyche]].<br />
<br />
==Major Characters==<br />
<br />
<br />
[[Image:muschio.gif|thumb|left]] <!--picture accompanying heading--><br />
===Muschio Malto===<br />
{{-}}<br />
[[Image:finesse.gif|thumb|left]] <!--picture accompanying heading--><br />
===Finesse===<br />
{{-}}<br />
[[Image:image|thumb|left]] <!--picture accompanying heading--><br />
===Tislomer===<br />
{{-}}<br />
[[Image:image|thumb|left]] <!--picture accompanying heading--><br />
===Babrakus===<br />
{{-}}<br />
[[Image:image|thumb|left]] <!--picture accompanying heading--><br />
===Ashedel===<br />
{{-}}<br />
[[Image:dompag.gif|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Dompag===<br />
{{-}}<br />
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==Minor Characters==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:image|Ravenous Gnollboss: Red Fang<br />
Image:image|Rungord Hookdon<br />
Image:image|Copal<br />
Image:image|Nino<br />
Image:image|Mabel Syrup/Olber<br />
Image:image|Commander Coriander Salamander<br />
Image:image|Arabella<br />
Image:image|Hamdyman Adventurer: The Carpenter<br />
Image:image|Lisella<br />
Image:image|Princess Vittima<br />
</gallery><br />
<br />
<br><br />
<br />
==Plot== <br />
{{Spoilers}}<br />
[[Image:image|thumb|left]]<br />
===Chapter One===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Two===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Three===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Four===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Five===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Six===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Seven===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Eight===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Nine===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Ten===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Eleven===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Twelve===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Thirteen===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Fourteen===<br />
{{-}}<br />
[[Image:image|thumb|left]]<br />
===Chapter Fifteen===<br />
{{-}}<br />
==Map==<br />
[[Image:map goes here|thumb|left]] <!--picture accompanying heading--><br />
Visited Locations:<br><br />
Unvisited Locations:<br><br />
==Mannikins==<br />
<gallery><br />
Image:image|Mimic<br />
Image:image|Odd<br />
Image:image|Denling<br />
</gallery><br />
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== Gallery ==<br />
<br />
=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:image|image<br />
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Image:image|image<br />
Image:image|image<br />
Image:image|image<br />
Image:image|image<br />
<br />
</gallery><br />
<br />
=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:image|image<br />
Image:image|image<br />
Image:image|image<br />
Image:image|image<br />
Image:image|image<br />
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<br />
</gallery><br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Stubs]]</div>Ashsflameshttps://questden.org/w/index.php?title=Talk:RubyMUD&diff=2876Talk:RubyMUD2010-01-24T05:47:54Z<p>Ashsflames: /* A few general questions */</p>
<hr />
<div>===Vote: Player Killing===<br />
Due to the MUD likely being rather small, I will vote for ALWAYS simply because if it gets out of hand it will generally be easy to solve the dispute. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
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ALWAYS-5, levels provide large stat boosts, this way you couldn't have people one-hit-killing eachother. -Rosque<br />
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ALWAYS-5, if death is relatively painless, NEVER if permadeath :V --[[User:Driblis|Driblis]] 00:47, 21 January 2010 (UTC)<br />
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ALWAYS-5 for players with lvl > x (some number) ("non-newbies"), and OPTIONAL-5 for players with lvl < x (the same number) ("newbies") --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Player Death and Penalties===<br />
I'd like to see how the ASTRAL idea works, it would promote teamwork and make the inevitable healer-player(s) a valuable friend to have. If we can though, I'd like to see a combination of ASTRAL and EXPERIENCE, but EXPERIENCE needs to be changed. From playing TGMUD, losing 100 exp per level is severely detrimental at any level, and I propose that it be lowered to 50 (or perhaps 25 if we want to be nicer) through use of the expression @x1*50 (or @x1*25). My vote goes to ASTRAL, @x1*50/@x1*25. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
1. That way bodies will be left to resurrect if need be, and practically no experience loss to worry about, especially because dying once often leads to dying multiple times in a row. If possible, proposed item binding with non-rare materials lootable. -Rosque<br />
<br />
ASTRAL_RES because it's annoying to have to wait until a cleric is on before you can come back and play :V --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
RECALL for "newbies" (see my vote on Player Killing), ASTRAL for non-"newbies". But: a non-"newbie" can either be resurrected by another player (priest) with no penalties, or by an NPC resurrector with EXPERIENCE penalties. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Punishment for Fleeing Battle===<br />
NO PENALTY, hands-down. Fleeing is a tactical maneuver, we should never be punished for it. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
NO PENALTY. -Rosque<br />
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NO PENALTY. I don't think there's going to be any disagreement on this one. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
NO PENALTY. I suck and run away constantly and I'd rather not lose things for it. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
NO PENALTY. Maybe, a small alignment penalty, if you flee from an opposite alignment mob? Just a random idea, really, but it's kinda realistic imho - you don't become less experienced from being a coward, but that can be judged from a moral point. Or is this just not possible in CoffeeMUD? --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Playerbody Looting===<br />
In the interest of fun and fairness, I have to vote SELFONLY. Either of the others are likely a bad choice, especially if we get a high-levelled character picking on all the lower-levelled characters and stealing all their stuff. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
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Until more details are hammered down for items, SELFONLY. Even afterwards it may prove to be the best option. -Rosque<br />
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SELFONLY Because having to restock when someone kills me or stumbles across my corpse would be annoying. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
SELFONLY. ...Or PKONLY if it will result in a severe penalty (e.g., an alignment one) --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Injury and Limb Severing===<br />
<br />
Removed entirely or made inconsequential in some other way. -Rosque<br />
<br />
100,1,100,100,4,8,15,20,100. No dismemberment, but still include bleeding. Although I don't know if it will take place in other instances beside dismemberment. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
Severing should be an extremely rare event and should reset when you die/res. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
Seconding Driblis's vote. Also, minor dismemberments like lost eyes, ears, fingers etc, scars from physical attacks and burns from magical ones, could be pretty cool for aesthetics and roleplaying. Does the system allow this? --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Show Damage===<br />
NO, it's more interesting and immersive if we can't tell numerically how much health the enemy has remaining. Over time, we'll learn how much damage enemies can take simply by fighting them. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
NO, definitely not. It kills the mood and makes things seem less organic. -Rosque<br />
<br />
No. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
No, it's more fun to see the stupid "Your spiky fist OBLITERATES the Filbert!" messages. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
NO, we're not in a JRPG :) --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Class System===<br />
<strike>SUB I found was very fun back in TGMUD, but if we build a new class system I would also vote MULTI. Weird character builds make for fun challenges. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)</strike><br />
I'm changing my vote to just MULTI, we've got it in place and it seems to be working out very well. <br />
--[[User:Ashsflames|Ashsflames]] 05:34, 24 January 2010 (UTC)<br />
<br />
<br />
Difficult to decide right now, some more class brainstorming would help. -Rosque<br />
<br />
MULTI because I like having characters that have stupid builds based on stories I make up in my head, not just what the game says I can do. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
SUB, with a complex tree of subclasses, some of which could be mutually exclusive and/or dependant. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===A few general questions===<br />
* ''The setting.'' Is the MUD based on the Unified Setting, or the Dwarf Fortress setting, or maybe a mish-mash setting from different dungeon/fantasy-based quests?<br />
* ''The theme.'' The way you described it, sounds pretty fun! I like mischief :) When there will be more players, maybe we should think about adding more villages. Maybe race-based, with some fantasy racism present. That way different villages may compete with each other, and make mischief towards each other. Also, would there be pHouses and pShops? Would there be an option of, e.g., setting a pShop near a route often used by adventurers, or for an adventurer to set a pHouse near a promising dungeon part?<br />
* ''Map.'' As my 2 cents: I think there should be many ways to go in the dungeon, and many routes between many various places. What I mean is, not 2-3 linear rows of increasingly different areas, but at least 7-8 or more ways to go, with some ways leading to large areas, some to lairs, some to more crossroads, some to small caves, some to obstacles like a narrow tunnel or a water-filled cave, some even to dead ends. You know, like in a real (albeit embellished) dungeon. So, a goblin village denizen can choose: to go fight gnolls in their den, to hunt lizards in a mushroom forest or on a clearing in a large cave, to explore a tunnel leading to more faraway areas, to investigate a labyrinth of several seldom-used tunnels with many mysterious exits, to mine gems or metal in a nearby mine-cave, to try to find a way across a large pit or crevasse, or to brave a winding underwater tunnel to see what's beyond. Actually, if Weaver's reading it, think your own campaign that you DM'ed on /tg/ before creating RQ. Actually, it was the read that made me think of cave exploring as no less exciting than overworld exploring :)<br />
* ''Places.'' Would there probably be places from other quests available? I would like to wander around Metal Glen, or to meet a BiteQuest wizard, or to fight Rastin's cronies. Maybe make these worlds as bonuses of sorts, accessible by portals hidden in remote caves that need much exploring to get to? Would be awesome :) UPD: Actually, some settings may even be integrated into the dungeon world: e.g., the Cjopazean subterranean lair (which was discovered under Metal Glen) may be actually accessible from the dungeon - however, it should be very remote, very hidden, and very very high-level and dangerous. There, a player group brave (or stupid) enough to enter it, may fight the Dummy, the Watercooler, mutated anthropomorphical animals, and other cjopazean abominations ^_^<br />
** That was how [[TGMUD]] was planned, and it turned out to work rather awfully. We've decided to avoid any direct copy/pasting of quest material into this MUD, and instead opt for references or material such as races and items. --[[User:Ashsflames|Ashsflames]] 05:47, 24 January 2010 (UTC)<br />
* ''Races.'' First of all, I suggest that there should be no humans at all. It's a setting about monsters, and frankly, I personally never play as a human. I'm already one IRL, it's just not as interesting :) As for other races, I suggest (as a final goal) adding most races from dungeon-based quests. E.g., nedynvor, lohrke, etc. A slime (from SlimeQuest) would probably be too difficult to implement. Also, concerning voltos. I personally would play as a volto. And why would they make no sense in a fantasy dungeon game, if the quest we know them from is about a volto ruling a fantasy dungeon? You can make them, e.g., more intelligent than humans, and maybe more charismatic as well. And if there would be no humans, then this doesn't even matter. But that's only my opinion, of course.<br />
I believe Weaver's stated his aim is for a more narrow race selection this time around. The idea behind the MUD is that all players are typical dungeon minions (thus the Goblin, Kobold, Ogre selections right now.) The goal is that we're on the other side of the coin - we aren't the adventurers, we're the adventurees. So civilized races like Voltos and such aren't appropriate.--[[User:TLE|TLE]] 05:43, 24 January 2010 (UTC)<br />
* ''Classes.'' I suggest to make the Apprentice class obligatory for the aforementioned "newbies" (players with lvl < x, who can choose to be PK or not, and who autorecall into their village when killed instead of becoming a zombie goast). So. While they are "newbies", they all have the Apprentice class, during which time they could choose one of the mining/simple crafting skills, and create materials/necessary items for their village. When they reach lvl x, they can choose one of the adventuring classes, or probably someone chooses to continue learning higher crafting skills and become an Artisan (though I think, the latter choice will be mostly for alts, if they would be allowed). The reason for such system: I think very few people would choose Apprentice/Artisan as a starting class. But if every player has to go through the Apprentice phase, they would become a somewhat steady income of materials and necessary items for their village. If the income of new players stops at some moment... well, then it would be up to adventurers themselves to provide materials for their villages' artisans, so they would get weapons, rations etc.<br />
* ''Skills.'' You mentioned that there would be a need to remove several skills unrelated to the dungeon theme. That's true, but I also think there would probably be a need to add a number of skills related to exploration and survival in the dungeon. E.g., a skill of mushroom knowledge, a skill of seeing in the dark, probably skills of echolocation or heatview or smth, a skill of balancing on narrow ledges and bridges, a skill determining the chances of squeezing into tight openings (ahem... it sounded almost pornographic lol), etc. etc. Another idea: I would suggest no auto-mapping, and to frown upon players distributing maps via internet. Instead, to add a mapping skill, which would help produce maps of the portion of dungeon the player has explored. So, they could then sell these maps to other players, with more complete maps obviously costing more. Thus, exploring for the sake of exploring would become not just interesting, but somewhat profitable, too!<br />
* ''Mobs.'' I suggest there should be not just mobs which logically fit into the setting and are appropriate to the biology of the planet etc. etc., but more humourous mobs as well (derived from various quests). E.g., a Grue, or a fGhost, or the aforementioned high-level boss Watercooler, etc. Now, some people would not be amused by this suggestion, but hear me out. First of all, it's TGChan's MUD, so it would be a pity if people couldn't meet many of their favourite quest chars, even as mob races. Second, a completely serious and totally logical quest is quite a rare sight - even the most serious of them are at least a slight bit humourous, and a slight bit illogical. And last but not least, it's a giant mysterious dungeon. Xom only knows what lurks in its depths! And, btw, if Xom knows, it even raises the chances of meeting weird and absurd creatures. So... it's my own subjective opinion, of course.<br />
Feel free to delete these questions/suggestions, or move them elsewhere, if you deem them inappropriate here. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)</div>Ashsflameshttps://questden.org/w/index.php?title=Talk:RubyMUD&diff=2871Talk:RubyMUD2010-01-24T05:34:49Z<p>Ashsflames: /* Vote: Class System */ Whoops!</p>
<hr />
<div>===Vote: Player Killing===<br />
Due to the MUD likely being rather small, I will vote for ALWAYS simply because if it gets out of hand it will generally be easy to solve the dispute. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
ALWAYS-5, levels provide large stat boosts, this way you couldn't have people one-hit-killing eachother. -Rosque<br />
<br />
ALWAYS-5, if death is relatively painless, NEVER if permadeath :V --[[User:Driblis|Driblis]] 00:47, 21 January 2010 (UTC)<br />
<br />
ALWAYS-5 for players with lvl > x (some number) ("non-newbies"), and OPTIONAL-5 for players with lvl < x (the same number) ("newbies") --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Player Death and Penalties===<br />
I'd like to see how the ASTRAL idea works, it would promote teamwork and make the inevitable healer-player(s) a valuable friend to have. If we can though, I'd like to see a combination of ASTRAL and EXPERIENCE, but EXPERIENCE needs to be changed. From playing TGMUD, losing 100 exp per level is severely detrimental at any level, and I propose that it be lowered to 50 (or perhaps 25 if we want to be nicer) through use of the expression @x1*50 (or @x1*25). My vote goes to ASTRAL, @x1*50/@x1*25. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
1. That way bodies will be left to resurrect if need be, and practically no experience loss to worry about, especially because dying once often leads to dying multiple times in a row. If possible, proposed item binding with non-rare materials lootable. -Rosque<br />
<br />
ASTRAL_RES because it's annoying to have to wait until a cleric is on before you can come back and play :V --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
RECALL for "newbies" (see my vote on Player Killing), ASTRAL for non-"newbies". But: a non-"newbie" can either be resurrected by another player (priest) with no penalties, or by an NPC resurrector with EXPERIENCE penalties. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Punishment for Fleeing Battle===<br />
NO PENALTY, hands-down. Fleeing is a tactical maneuver, we should never be punished for it. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
NO PENALTY. -Rosque<br />
<br />
NO PENALTY. I don't think there's going to be any disagreement on this one. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
NO PENALTY. I suck and run away constantly and I'd rather not lose things for it. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
NO PENALTY. Maybe, a small alignment penalty, if you flee from an opposite alignment mob? Just a random idea, really, but it's kinda realistic imho - you don't become less experienced from being a coward, but that can be judged from a moral point. Or is this just not possible in CoffeeMUD? --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Playerbody Looting===<br />
In the interest of fun and fairness, I have to vote SELFONLY. Either of the others are likely a bad choice, especially if we get a high-levelled character picking on all the lower-levelled characters and stealing all their stuff. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
Until more details are hammered down for items, SELFONLY. Even afterwards it may prove to be the best option. -Rosque<br />
<br />
SELFONLY Because having to restock when someone kills me or stumbles across my corpse would be annoying. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
SELFONLY. ...Or PKONLY if it will result in a severe penalty (e.g., an alignment one) --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Injury and Limb Severing===<br />
<br />
Removed entirely or made inconsequential in some other way. -Rosque<br />
<br />
100,1,100,100,4,8,15,20,100. No dismemberment, but still include bleeding. Although I don't know if it will take place in other instances beside dismemberment. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
Severing should be an extremely rare event and should reset when you die/res. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
Seconding Driblis's vote. Also, minor dismemberments like lost eyes, ears, fingers etc, scars from physical attacks and burns from magical ones, could be pretty cool for aesthetics and roleplaying. Does the system allow this? --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Show Damage===<br />
NO, it's more interesting and immersive if we can't tell numerically how much health the enemy has remaining. Over time, we'll learn how much damage enemies can take simply by fighting them. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
NO, definitely not. It kills the mood and makes things seem less organic. -Rosque<br />
<br />
No. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
No, it's more fun to see the stupid "Your spiky fist OBLITERATES the Filbert!" messages. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
NO, we're not in a JRPG :) --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Class System===<br />
<strike>SUB I found was very fun back in TGMUD, but if we build a new class system I would also vote MULTI. Weird character builds make for fun challenges. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)</strike><br />
I'm changing my vote to just MULTI, we've got it in place and it seems to be working out very well. <br />
--[[User:Ashsflames|Ashsflames]] 05:34, 24 January 2010 (UTC)<br />
<br />
<br />
Difficult to decide right now, some more class brainstorming would help. -Rosque<br />
<br />
MULTI because I like having characters that have stupid builds based on stories I make up in my head, not just what the game says I can do. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
SUB, with a complex tree of subclasses, some of which could be mutually exclusive and/or dependant. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===A few general questions===<br />
* ''The setting.'' Is the MUD based on the Unified Setting, or the Dwarf Fortress setting, or maybe a mish-mash setting from different dungeon/fantasy-based quests?<br />
* ''The theme.'' The way you described it, sounds pretty fun! I like mischief :) When there will be more players, maybe we should think about adding more villages. Maybe race-based, with some fantasy racism present. That way different villages may compete with each other, and make mischief towards each other. Also, would there be pHouses and pShops? Would there be an option of, e.g., setting a pShop near a route often used by adventurers, or for an adventurer to set a pHouse near a promising dungeon part?<br />
* ''Map.'' As my 2 cents: I think there should be many ways to go in the dungeon, and many routes between many various places. What I mean is, not 2-3 linear rows of increasingly different areas, but at least 7-8 or more ways to go, with some ways leading to large areas, some to lairs, some to more crossroads, some to small caves, some to obstacles like a narrow tunnel or a water-filled cave, some even to dead ends. You know, like in a real (albeit embellished) dungeon. So, a goblin village denizen can choose: to go fight gnolls in their den, to hunt lizards in a mushroom forest or on a clearing in a large cave, to explore a tunnel leading to more faraway areas, to investigate a labyrinth of several seldom-used tunnels with many mysterious exits, to mine gems or metal in a nearby mine-cave, to try to find a way across a large pit or crevasse, or to brave a winding underwater tunnel to see what's beyond. Actually, if Weaver's reading it, think your own campaign that you DM'ed on /tg/ before creating RQ. Actually, it was the read that made me think of cave exploring as no less exciting than overworld exploring :)<br />
* ''Places.'' Would there probably be places from other quests available? I would like to wander around Metal Glen, or to meet a BiteQuest wizard, or to fight Rastin's cronies. Maybe make these worlds as bonuses of sorts, accessible by portals hidden in remote caves that need much exploring to get to? Would be awesome :) UPD: Actually, some settings may even be integrated into the dungeon world: e.g., the Cjopazean subterranean lair (which was discovered under Metal Glen) may be actually accessible from the dungeon - however, it should be very remote, very hidden, and very very high-level and dangerous. There, a player group brave (or stupid) enough to enter it, may fight the Dummy, the Watercooler, mutated anthropomorphical animals, and other cjopazean abominations ^_^<br />
* ''Races.'' First of all, I suggest that there should be no humans at all. It's a setting about monsters, and frankly, I personally never play as a human. I'm already one IRL, it's just not as interesting :) As for other races, I suggest (as a final goal) adding most races from dungeon-based quests. E.g., nedynvor, lohrke, etc. A slime (from SlimeQuest) would probably be too difficult to implement. Also, concerning voltos. I personally would play as a volto. And why would they make no sense in a fantasy dungeon game, if the quest we know them from is about a volto ruling a fantasy dungeon? You can make them, e.g., more intelligent than humans, and maybe more charismatic as well. And if there would be no humans, then this doesn't even matter. But that's only my opinion, of course.<br />
* ''Classes.'' I suggest to make the Apprentice class obligatory for the aforementioned "newbies" (players with lvl < x, who can choose to be PK or not, and who autorecall into their village when killed instead of becoming a zombie goast). So. While they are "newbies", they all have the Apprentice class, during which time they could choose one of the mining/simple crafting skills, and create materials/necessary items for their village. When they reach lvl x, they can choose one of the adventuring classes, or probably someone chooses to continue learning higher crafting skills and become an Artisan (though I think, the latter choice will be mostly for alts, if they would be allowed). The reason for such system: I think very few people would choose Apprentice/Artisan as a starting class. But if every player has to go through the Apprentice phase, they would become a somewhat steady income of materials and necessary items for their village. If the income of new players stops at some moment... well, then it would be up to adventurers themselves to provide materials for their villages' artisans, so they would get weapons, rations etc.<br />
* ''Skills.'' You mentioned that there would be a need to remove several skills unrelated to the dungeon theme. That's true, but I also think there would probably be a need to add a number of skills related to exploration and survival in the dungeon. E.g., a skill of mushroom knowledge, a skill of seeing in the dark, probably skills of echolocation or heatview or smth, a skill of balancing on narrow ledges and bridges, a skill determining the chances of squeezing into tight openings (ahem... it sounded almost pornographic lol), etc. etc. Another idea: I would suggest no auto-mapping, and to frown upon players distributing maps via internet. Instead, to add a mapping skill, which would help produce maps of the portion of dungeon the player has explored. So, they could then sell these maps to other players, with more complete maps obviously costing more. Thus, exploring for the sake of exploring would become not just interesting, but somewhat profitable, too!<br />
* ''Mobs.'' I suggest there should be not just mobs which logically fit into the setting and are appropriate to the biology of the planet etc. etc., but more humourous mobs as well (derived from various quests). E.g., a Grue, or a fGhost, or the aforementioned high-level boss Watercooler, etc. Now, some people would not be amused by this suggestion, but hear me out. First of all, it's TGChan's MUD, so it would be a pity if people couldn't meet many of their favourite quest chars, even as mob races. Second, a completely serious and totally logical quest is quite a rare sight - even the most serious of them are at least a slight bit humourous, and a slight bit illogical. And last but not least, it's a giant mysterious dungeon. Xom only knows what lurks in its depths! And, btw, if Xom knows, it even raises the chances of meeting weird and absurd creatures. So... it's my own subjective opinion, of course.<br />
Feel free to delete these questions/suggestions, or move them elsewhere, if you deem them inappropriate here. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)</div>Ashsflameshttps://questden.org/w/index.php?title=Talk:RubyMUD&diff=2870Talk:RubyMUD2010-01-24T05:34:18Z<p>Ashsflames: /* Vote: Class System */</p>
<hr />
<div>===Vote: Player Killing===<br />
Due to the MUD likely being rather small, I will vote for ALWAYS simply because if it gets out of hand it will generally be easy to solve the dispute. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
ALWAYS-5, levels provide large stat boosts, this way you couldn't have people one-hit-killing eachother. -Rosque<br />
<br />
ALWAYS-5, if death is relatively painless, NEVER if permadeath :V --[[User:Driblis|Driblis]] 00:47, 21 January 2010 (UTC)<br />
<br />
ALWAYS-5 for players with lvl > x (some number) ("non-newbies"), and OPTIONAL-5 for players with lvl < x (the same number) ("newbies") --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Player Death and Penalties===<br />
I'd like to see how the ASTRAL idea works, it would promote teamwork and make the inevitable healer-player(s) a valuable friend to have. If we can though, I'd like to see a combination of ASTRAL and EXPERIENCE, but EXPERIENCE needs to be changed. From playing TGMUD, losing 100 exp per level is severely detrimental at any level, and I propose that it be lowered to 50 (or perhaps 25 if we want to be nicer) through use of the expression @x1*50 (or @x1*25). My vote goes to ASTRAL, @x1*50/@x1*25. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
1. That way bodies will be left to resurrect if need be, and practically no experience loss to worry about, especially because dying once often leads to dying multiple times in a row. If possible, proposed item binding with non-rare materials lootable. -Rosque<br />
<br />
ASTRAL_RES because it's annoying to have to wait until a cleric is on before you can come back and play :V --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
RECALL for "newbies" (see my vote on Player Killing), ASTRAL for non-"newbies". But: a non-"newbie" can either be resurrected by another player (priest) with no penalties, or by an NPC resurrector with EXPERIENCE penalties. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Punishment for Fleeing Battle===<br />
NO PENALTY, hands-down. Fleeing is a tactical maneuver, we should never be punished for it. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
NO PENALTY. -Rosque<br />
<br />
NO PENALTY. I don't think there's going to be any disagreement on this one. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
NO PENALTY. I suck and run away constantly and I'd rather not lose things for it. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
NO PENALTY. Maybe, a small alignment penalty, if you flee from an opposite alignment mob? Just a random idea, really, but it's kinda realistic imho - you don't become less experienced from being a coward, but that can be judged from a moral point. Or is this just not possible in CoffeeMUD? --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Playerbody Looting===<br />
In the interest of fun and fairness, I have to vote SELFONLY. Either of the others are likely a bad choice, especially if we get a high-levelled character picking on all the lower-levelled characters and stealing all their stuff. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
Until more details are hammered down for items, SELFONLY. Even afterwards it may prove to be the best option. -Rosque<br />
<br />
SELFONLY Because having to restock when someone kills me or stumbles across my corpse would be annoying. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
SELFONLY. ...Or PKONLY if it will result in a severe penalty (e.g., an alignment one) --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Injury and Limb Severing===<br />
<br />
Removed entirely or made inconsequential in some other way. -Rosque<br />
<br />
100,1,100,100,4,8,15,20,100. No dismemberment, but still include bleeding. Although I don't know if it will take place in other instances beside dismemberment. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
Severing should be an extremely rare event and should reset when you die/res. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
Seconding Driblis's vote. Also, minor dismemberments like lost eyes, ears, fingers etc, scars from physical attacks and burns from magical ones, could be pretty cool for aesthetics and roleplaying. Does the system allow this? --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Show Damage===<br />
NO, it's more interesting and immersive if we can't tell numerically how much health the enemy has remaining. Over time, we'll learn how much damage enemies can take simply by fighting them. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
NO, definitely not. It kills the mood and makes things seem less organic. -Rosque<br />
<br />
No. --[[User:Durandal|Durandal]] 00:46, 21 January 2010 (UTC)<br />
<br />
No, it's more fun to see the stupid "Your spiky fist OBLITERATES the Filbert!" messages. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
NO, we're not in a JRPG :) --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===Vote: Class System===<br />
<strike>SUB I found was very fun back in TGMUD, but if we build a new class system I would also vote MULTI. Weird character builds make for fun challenges. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)</strike><br />
I'm changing my vote to just MULTI, we've got it in place and it seems to be working out very well. <br />
----<br />
<br />
<br />
Difficult to decide right now, some more class brainstorming would help. -Rosque<br />
<br />
MULTI because I like having characters that have stupid builds based on stories I make up in my head, not just what the game says I can do. --[[User:Driblis|Driblis]] 00:51, 21 January 2010 (UTC)<br />
<br />
SUB, with a complex tree of subclasses, some of which could be mutually exclusive and/or dependant. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)<br />
<br />
===A few general questions===<br />
* ''The setting.'' Is the MUD based on the Unified Setting, or the Dwarf Fortress setting, or maybe a mish-mash setting from different dungeon/fantasy-based quests?<br />
* ''The theme.'' The way you described it, sounds pretty fun! I like mischief :) When there will be more players, maybe we should think about adding more villages. Maybe race-based, with some fantasy racism present. That way different villages may compete with each other, and make mischief towards each other. Also, would there be pHouses and pShops? Would there be an option of, e.g., setting a pShop near a route often used by adventurers, or for an adventurer to set a pHouse near a promising dungeon part?<br />
* ''Map.'' As my 2 cents: I think there should be many ways to go in the dungeon, and many routes between many various places. What I mean is, not 2-3 linear rows of increasingly different areas, but at least 7-8 or more ways to go, with some ways leading to large areas, some to lairs, some to more crossroads, some to small caves, some to obstacles like a narrow tunnel or a water-filled cave, some even to dead ends. You know, like in a real (albeit embellished) dungeon. So, a goblin village denizen can choose: to go fight gnolls in their den, to hunt lizards in a mushroom forest or on a clearing in a large cave, to explore a tunnel leading to more faraway areas, to investigate a labyrinth of several seldom-used tunnels with many mysterious exits, to mine gems or metal in a nearby mine-cave, to try to find a way across a large pit or crevasse, or to brave a winding underwater tunnel to see what's beyond. Actually, if Weaver's reading it, think your own campaign that you DM'ed on /tg/ before creating RQ. Actually, it was the read that made me think of cave exploring as no less exciting than overworld exploring :)<br />
* ''Places.'' Would there probably be places from other quests available? I would like to wander around Metal Glen, or to meet a BiteQuest wizard, or to fight Rastin's cronies. Maybe make these worlds as bonuses of sorts, accessible by portals hidden in remote caves that need much exploring to get to? Would be awesome :) UPD: Actually, some settings may even be integrated into the dungeon world: e.g., the Cjopazean subterranean lair (which was discovered under Metal Glen) may be actually accessible from the dungeon - however, it should be very remote, very hidden, and very very high-level and dangerous. There, a player group brave (or stupid) enough to enter it, may fight the Dummy, the Watercooler, mutated anthropomorphical animals, and other cjopazean abominations ^_^<br />
* ''Races.'' First of all, I suggest that there should be no humans at all. It's a setting about monsters, and frankly, I personally never play as a human. I'm already one IRL, it's just not as interesting :) As for other races, I suggest (as a final goal) adding most races from dungeon-based quests. E.g., nedynvor, lohrke, etc. A slime (from SlimeQuest) would probably be too difficult to implement. Also, concerning voltos. I personally would play as a volto. And why would they make no sense in a fantasy dungeon game, if the quest we know them from is about a volto ruling a fantasy dungeon? You can make them, e.g., more intelligent than humans, and maybe more charismatic as well. And if there would be no humans, then this doesn't even matter. But that's only my opinion, of course.<br />
* ''Classes.'' I suggest to make the Apprentice class obligatory for the aforementioned "newbies" (players with lvl < x, who can choose to be PK or not, and who autorecall into their village when killed instead of becoming a zombie goast). So. While they are "newbies", they all have the Apprentice class, during which time they could choose one of the mining/simple crafting skills, and create materials/necessary items for their village. When they reach lvl x, they can choose one of the adventuring classes, or probably someone chooses to continue learning higher crafting skills and become an Artisan (though I think, the latter choice will be mostly for alts, if they would be allowed). The reason for such system: I think very few people would choose Apprentice/Artisan as a starting class. But if every player has to go through the Apprentice phase, they would become a somewhat steady income of materials and necessary items for their village. If the income of new players stops at some moment... well, then it would be up to adventurers themselves to provide materials for their villages' artisans, so they would get weapons, rations etc.<br />
* ''Skills.'' You mentioned that there would be a need to remove several skills unrelated to the dungeon theme. That's true, but I also think there would probably be a need to add a number of skills related to exploration and survival in the dungeon. E.g., a skill of mushroom knowledge, a skill of seeing in the dark, probably skills of echolocation or heatview or smth, a skill of balancing on narrow ledges and bridges, a skill determining the chances of squeezing into tight openings (ahem... it sounded almost pornographic lol), etc. etc. Another idea: I would suggest no auto-mapping, and to frown upon players distributing maps via internet. Instead, to add a mapping skill, which would help produce maps of the portion of dungeon the player has explored. So, they could then sell these maps to other players, with more complete maps obviously costing more. Thus, exploring for the sake of exploring would become not just interesting, but somewhat profitable, too!<br />
* ''Mobs.'' I suggest there should be not just mobs which logically fit into the setting and are appropriate to the biology of the planet etc. etc., but more humourous mobs as well (derived from various quests). E.g., a Grue, or a fGhost, or the aforementioned high-level boss Watercooler, etc. Now, some people would not be amused by this suggestion, but hear me out. First of all, it's TGChan's MUD, so it would be a pity if people couldn't meet many of their favourite quest chars, even as mob races. Second, a completely serious and totally logical quest is quite a rare sight - even the most serious of them are at least a slight bit humourous, and a slight bit illogical. And last but not least, it's a giant mysterious dungeon. Xom only knows what lurks in its depths! And, btw, if Xom knows, it even raises the chances of meeting weird and absurd creatures. So... it's my own subjective opinion, of course.<br />
Feel free to delete these questions/suggestions, or move them elsewhere, if you deem them inappropriate here. --[[User:Zulfiqar|Zulfiqar]] 14:59, 23 January 2010 (UTC)</div>Ashsflameshttps://questden.org/w/index.php?title=Talk:RubyMUD&diff=2841Talk:RubyMUD2010-01-20T23:25:06Z<p>Ashsflames: Created page with '===Vote: Player Killing=== Due to the MUD likely being rather small, I will vote for ALWAYS simply because if it gets out of hand it will generally be easy to solve the dispute. …'</p>
<hr />
<div>===Vote: Player Killing===<br />
Due to the MUD likely being rather small, I will vote for ALWAYS simply because if it gets out of hand it will generally be easy to solve the dispute. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
===Vote: Player Death and Penalties===<br />
I'd like to see how the ASTRAL idea works, it would promote teamwork and make the inevitable healer-player(s) a valuable friend to have. If we can though, I'd like to see a combination of ASTRAL and EXPERIENCE, but EXPERIENCE needs to be changed. From playing TGMUD, losing 100 exp per level is severely detrimental at any level, and I propose that it be lowered to 50 (or perhaps 25 if we want to be nicer) through use of the expression @x1*50 (or @x1*25). My vote goes to ASTRAL, @x1*50/@x1*25. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
===Vote: Punishment for Fleeing Battle===<br />
NO PENALTY, hands-down. Fleeing is a tactical maneuver, we should never be punished for it. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
===Vote: Playerbody Looting===<br />
In the interest of fun and fairness, I have to vote SELFONLY. Either of the others are likely a bad choice, especially if we get a high-levelled character picking on all the lower-levelled characters and stealing all their stuff. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
===Vote: Injury and Limb Severing===<br />
<br />
<br />
===Vote: Show Damage===<br />
NO, it's more interesting and immersive if we can't tell numerically how much health the enemy has remaining. Over time, we'll learn how much damage enemies can take simply by fighting them. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)<br />
<br />
===Vote: Class System===<br />
SUB I found was very fun back in TGMUD, but if we build a new class system I would also vote MULTI. Weird character builds make for fun challenges. --[[User:Ashsflames|Ashsflames]] 23:25, 20 January 2010 (UTC)</div>Ashsflameshttps://questden.org/w/index.php?title=Weaver&diff=2609Weaver2010-01-04T09:38:03Z<p>Ashsflames: Connections~</p>
<hr />
<div>[[Image:weavy.jpg|thumb|right|Artist's Rendition]]<br />
One of the oldest quest authors, as Weaver's popular quest [http://1d4chan.org/wiki/Ruby_Quest Ruby Quest] brought the medium into the spotlight and influenced many subsequent questmasters. Also responsible for well-known phenomena such as the first cutebold and the [http://suptg.thisisnotatrueending.com/archive/3102178/ World Eater thread], both of which were posted under different identities a few weeks before Ruby Quest began. He hasn't really taken credit for them, but they are hers; you can tell by the pixels, and having seen quite a few pics in your time.<br />
<br />
Weaver runs [[DiveQuest]], [[NanQuest]], and [[Atophane's Tales]].<br />
<br />
Also authored a one-shot miniquest, [[Don't]].<br />
<br />
[[Category:Quest Authors]]</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=2608Template:Featured Article2010-01-04T09:35:35Z<p>Ashsflames: Needs an image, but I can't seem to upload. Help?</p>
<hr />
<div>[[File:JourneyQuest.png|right|200px]]<br />
<br />
<center>'''[[Journey Quest]]''' by [[Lucid]]</center><br />
<br />
Journey Quest was an epic quest by Lucid in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.</div>Ashsflameshttps://questden.org/w/index.php?title=File_talk:Thisiswhatwewant.png&diff=2419File talk:Thisiswhatwewant.png2009-12-08T04:30:41Z<p>Ashsflames: </p>
<hr />
<div>dongs<br />
<br />
I second the motion. --[[User:Ashsflames|Ashsflames]] 04:30, 8 December 2009 (UTC)</div>Ashsflameshttps://questden.org/w/index.php?title=Alien_Quest&diff=2326Alien Quest2009-12-06T03:28:55Z<p>Ashsflames: Adding the gallery with WHAT WE WANT</p>
<hr />
<div>Alien Quest by [[Numbers]] follows the adventure of Sul. Noteworthy for its imitation of early computer adventure games, its interface, and crotchbulge.<br />
<br />
[http://tgchan.org/kusaba/questarch/res/1109.html#1109 Part 1]<br />
<br />
[http://tgchan.org/kusaba/quest/res/67885.html Part 2 / Active Thread]<br />
<br />
<br />
=Gallery=<br />
<br />
==Official==<br />
<gallery><br />
Image:Thisiswhatwewant.png|This is what we want more of.<br />
Image:Thisisalsowhatwewant.png|We also want more of this.<br />
</gallery><br />
<br />
{{TavStub}}<br />
<br />
[[Category:Running Quests]]<br />
[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Stubs]]</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=2324Template:Featured Article2009-12-06T03:20:03Z<p>Ashsflames: </p>
<hr />
<div>[[File:Thisisalsowhatwewant.png|right|200px]]<br />
<br />
<center>'''[[Alien Quest]]''' by [[Numbers]]</center><br />
<br />
[[Alien Quest]] follows the adventure of Sul. Noteworthy for its imitation of early computer adventure games, its interface, and crotchbulge.</div>Ashsflameshttps://questden.org/w/index.php?title=File:Thisisalsowhatwewant.png&diff=2323File:Thisisalsowhatwewant.png2009-12-06T03:19:53Z<p>Ashsflames: Categorized.</p>
<hr />
<div>We want more of this too.<br />
<br />
[[Category: Alien Quest]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:Thisisalsowhatwewant.png&diff=2322File:Thisisalsowhatwewant.png2009-12-06T03:19:35Z<p>Ashsflames: We want more of this too.</p>
<hr />
<div>We want more of this too.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=2320Template:Featured Article2009-12-06T03:07:56Z<p>Ashsflames: Placeholder change for non-NSFW image</p>
<hr />
<div>[[File:.png|right|200px]]<br />
<br />
<center>'''[[Alien Quest]]''' by [[Numbers]]</center><br />
<br />
[[Alien Quest]] follows the adventure of Sul. Noteworthy for its imitation of early computer adventure games, its interface, and crotchbulge.</div>Ashsflameshttps://questden.org/w/index.php?title=File:Thisiswhatwewant.png&diff=2319File:Thisiswhatwewant.png2009-12-06T03:05:30Z<p>Ashsflames: Categorizing</p>
<hr />
<div>This is what everyone wants Numbers to draw more of.<br />
<br />
[[Category:Alien Quest]]</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=2318Template:Featured Article2009-12-06T03:03:08Z<p>Ashsflames: Changing Featured Article</p>
<hr />
<div>[[File:Thisiswhatwewant.png|right|200px]]<br />
<br />
<center>'''[[Alien Quest]]''' by [[Numbers]]</center><br />
<br />
[[Alien Quest]] follows the adventure of Sul. Noteworthy for its imitation of early computer adventure games, its interface, and crotchbulge.</div>Ashsflameshttps://questden.org/w/index.php?title=File:Thisiswhatwewant.png&diff=2317File:Thisiswhatwewant.png2009-12-06T03:01:23Z<p>Ashsflames: This is what everyone wants Numbers to draw more of.</p>
<hr />
<div>This is what everyone wants Numbers to draw more of.</div>Ashsflameshttps://questden.org/w/index.php?title=The_Littlest_Emo&diff=2164The Littlest Emo2009-11-23T00:16:09Z<p>Ashsflames: Adding to his resume.</p>
<hr />
<div>TLE gets shit done. He ran [[BHCQI#Dong_Quest|DongQuest]] and [[Designer Dong]], rewrote the [[TGchan_Projects#Quest_Fanfiction_Generator|EroticQuestFanfic]] generator when weaver abandoned it, and is working on [[TGchan_Projects#Metal_Glen_:_The_Flock_Who_Could_Not_Work_Together|MetalGlen]].<br />
<br />
<br />
[[Category:Quest Authors]]</div>Ashsflameshttps://questden.org/w/index.php?title=Bubble_Bucket&diff=1929Bubble Bucket2009-11-11T08:42:28Z<p>Ashsflames: Oh hai I updated your categories.</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Bubble Bucket by Insomnia</big><br />
|-<br />
|[[Image:Opening_Title.png|200px]]<br />
|-<br />
|Chapter 1: [ [http://www.tgchan.org/kusaba/questarch/res/39302.html Hangover] ]<br><br />
Chapter 2: [ [http://www.tgchan.org/kusaba/questarch/res/49306.html Fear] ]<br><br />
Chapter 3: [ [http://www.tgchan.org/kusaba/questarch/res/58732.html Freedom] ]<br><br />
Chapter 4: [ [http://www.tgchan.org/kusaba/questarch/res/64062.html Tripping] ]<br><br />
Chapter 5: [ [http://www.tgchan.org/kusaba/quest/res/69873.html Grave] ]<br><br />
Chapter 6: [ [http://www.tgchan.org/kusaba/quest/res/75468.html In Progress] ]<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br--><br />
Scheduled weekly session runs every Tuesday at 9:30 PM GMT (Which is 4:30 PM <br />
<br />
Eastern).<br><br><br />
Still in progress, Authored by [[Insomnia]]<br><br />
(Inventory Icons sometimes done by Theta and Jake.)<br />
<br />
==Major Characters==<br />
{{Spoilers}}<br />
<br />
<br />
[[Image:BBQ041.png|thumb|right]] <!--picture accompanying heading--><br />
===Asali Nyonya Zakiya===<br />
<br />
Race: Sherbert Bubble Touched<br><br />
Clan: Zakiya<br><br />
Racial Ability: Teleportation<br><br />
Psychic Ability: Pre-cognition<br><br />
Psychic Well: Untrained<br><br />
Trade: Mechanic<br><br><br />
<br />
Weapon: Vibro Hammer<br><br />
Defense: Clothes, Aura<br><br><br />
<br />
Health: ****<br><br />
Combat: *<br><br />
Agility: **<br><br />
Skill: ***<br><br />
(On a scale of 1-4, where 3 is the natural high. 4 means beyond normal limitations).<br><br><br />
<br />
Advantages: Psychic Aura, Spiritual Guidance(Great Spirit, Drunk)<br><br />
Disadvantages: Aquaphobia, Schizophrenic, Alchoholic<br><br><br />
<br />
Background: A member of the nomadic gypsy like clan of psychics, the Zakiya, she had just <br />
<br />
lost her job in Pura Pura Village, a part of Mostro Island. She was a skilled Mechanic, but <br />
<br />
now unemployed. She was getting drunk at a bar, and that's when the blank starts between <br />
<br />
then and waking up in the house on Wormwood Island.<br><br><br />
<br />
Her parents are a Sherbert (Father), and an Orach (Mother).<br><br><br />
<br />
Since she is from the Zakiya clan, she is considered less than trustworthy, or loyal to most <br />
<br />
causes, since she is more likely to get up and leave on a whim. Although some travel in <br />
<br />
groups, Asali roamed by herself.<br />
<br />
[[Image:BBQ021.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
===Skraig===<br />
<br />
Race: Monster Atrocity<br><br />
Trade: Shopkeeper<br><br><br />
<br />
About: A carnivorous four armed snake like creature. His general intelligence seems to be <br />
<br />
low what with his poor spelling and improper speech. He seems interested in buying and <br />
<br />
selling anything he finds rather than holding any real sense of values. Asali has bought all <br />
<br />
of his goods, and she is looking for a fresh bone to give him. Judging by his eating a rat, <br />
<br />
his taste is not fine tuned.<br />
<br />
[[Image:BBQ142.png|thumb|right]] <!--picture accompanying heading--><br />
===Eden===<br />
<br />
Race: Monster Abnormal<br><br />
Trade: Bard<br><br><br />
<br />
About: A mute satyr like creature that was inside of the temple of Rong found in the <br />
<br />
mountain, through the mines. He took Asali's stick and bucket, and seems very happy with <br />
<br />
them. He upgraded Asali's warp ability, and disappeared after leaving us with a weird <br />
<br />
drawing in the sand.<br />
<br />
===Bucket===<br />
<br />
A busted up old bucket we bought from Skraig, used to solve a puzzle, and traded with Eden.<br />
<br />
[[Image:BBQ171.png|thumb|right]] <!--picture accompanying heading--><br />
===Ikit===<br />
<br />
Race: Furry Complete<br><br />
Animal: Rat<br><br />
Trade: HONEST Shopkeeper<br><br><br />
<br />
A very short, and very loud shopkeeper who is very HONEST, and needs to feed his starving <br />
<br />
children.<br />
<br />
[[Image:BBQ188.png|thumb|right]] <!--picture accompanying heading--><br />
===Mint===<br />
<br />
Race: Bubble Held<br><br />
Clan: Orach<br><br />
Trade: Drug Addict<br><br><br />
<br />
A snappy bubble dragon who doesn't seem to care about anything but doing drugs, drinking <br />
<br />
liquor and drowning the horrors around her away. She's warmed up to Asali but she isn't that <br />
<br />
interested in company.<br />
<br />
[[Image:BBQ246.png|thumb|right]] <!--picture accompanying heading--><br />
===Gamma Gobaku===<br />
<br />
Race: Robot Machina<br><br />
Trade: Assault Robot<br><br><br />
<br />
A loud, angry Gobaku who is trying to get to Spare Parts to join the army of the Gobaku in <br />
<br />
their genocide against the humans. After being bested in an insult battle he revealed he is <br />
<br />
out of ammunition and currently thinks highly of Asali for reasons not fully explained.<br />
<br />
[[Image:BBQ298.png|thumb|right]] <!--picture accompanying heading--><br />
===Unknown===<br />
<br />
Race: ???<br><br />
Trade: ???<br><br><br />
<br />
A character of mysterious origin who appeared in the most recent pre-cognition in the <br />
<br />
forest. It suggested we go to the left and their positions and tails especially seem to <br />
<br />
suggest closeness.<br />
<br />
==Minor Characters==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:Dimitri.png|Dimitri the Rave Flower<br />
Image:Bob_Skeleton.png|Bob's mining skeleton<br />
Image:Bob_Ghost.png|Bob the Ghost<br />
Image:Paul_Ghost.png|Paul, not Paul<br />
Image:Naviabull.png|Naviabull<br />
Image:Queen_Atsusa.png|Queen Atsusa of the Fire Flowers<br />
Image:Washing_Machine.png|Washing Machine<br />
Image:Duke_Hoppite_III.png|Duke Hoppite the Third<br />
Image:Angry_Tree.png|ANGRY TREE<br />
</gallery><br />
<br />
[[Image:BBQStatexample.png|thumb|right]] <!--picture accompanying heading--><br />
==Mechanics==<br />
<br />
Bubble Bucket uses a multiple d6 system for combat, skills, and contests of ability. The system and the world/races in this game are from Brackets, a homebrew setting and game also created by Insomnia. This means character death is possible.<br><br><br />
<br />
Life: The amount of damage someone can manage before injury and death.<br><br />
Combat: Attack accuracy, chances to hit.<br><br />
Agility: Chances to dodge, move rolls.<br><br />
Skills: Skill accuracy, chances to succeed, Attack Skills.<br><br />
<br />
[[Image:BBQ001.png|thumb|right]]<br />
<br />
==Plot== <br />
{{Spoilers}}<br />
===Chapter One===<br />
Asali wakes up in a room, drunk. She digs around the room and turns on the light. She is <br />
<br />
impaled through the chest by a black creature and warps out of the building. She walks to a <br />
<br />
broken down looking store and uses her pre-cognition ability and sees a frightening vision <br />
<br />
of some monster. She leaves to the mine and finds a skeleton in some rubble. She takes the <br />
<br />
Vibro-hammer the skeleton was carrying and goes into the Foreman's Trailer.<br><br><br />
<br />
Inside of the Trailer she meets Bob, a ghost who used to work there. She goes outside with <br />
<br />
the ghost and helps him cross over. Once he crosses over she opens the mine, but it's too <br />
<br />
dark. She goes to the store finally and meets the Monster, Skraig. She buys all the items he <br />
<br />
has for sale and finally enters the mine.<br><br><br />
<br />
[[Image:Chapter2.png|thumb|right]]<br />
===Chapter Two===<br />
Inside of the mine she goes through the first tunnel because she can't fix the power source <br />
<br />
without tools. In the turning point, there's a white lizard strapped to a jetpack about to <br />
<br />
explode. Asali frees the small lizard creature from the death trap and starts to get away, <br />
<br />
but it explodes soon after. She is knocked into the next area.<br><br><br />
<br />
In the next area, she finds a wrench, fixes the power, and then fixes the pipes on the <br />
<br />
gateway. She mines some ore and puts it in the refinery which then breaks. She then enters <br />
<br />
the door across from the still locked gate. Inside is water. Asali is deathly afraid of <br />
<br />
water. She explores the room and starts to fix the draining system.<br><br><br />
<br />
She leaves the entrance of the pool back into the mine and is confronted with a Large Large. <br />
<br />
She dashes back into the pool and smashes its head with the Vibro-hammer when it tries to <br />
<br />
squeeze through. She then finishes the drain, and travels through the Pools of water, to <br />
<br />
find a deep chasm. She can't fix the bridge so she goes back into the mine and finds the <br />
<br />
last piece of the gateway, entering what was locked away before.<br><br><br />
<br />
[[Image:Chapter3.png|thumb|right]]<br />
===Chapter Three===<br />
Inside is a large red temple to the deity, Rong. She hears a strange male voice tell her to <br />
<br />
go inside of the temple. She uncovers a red arrow on the ground and then goes inside. Inside <br />
<br />
she finds an Abnormal Monster of some sort. He is mute, and she gives him the stick (which <br />
<br />
turned out to be an ancient flute), and the bucket. He then offers to improve her warping <br />
<br />
power for 10 points, and she pays it. She picks up the first aid kit, and Eden was <br />
<br />
gone.<br><br><br />
<br />
She leaves the temple and goes to the other side of the stairs. She smells something nice <br />
<br />
and finds a strange tablet against the wall. She goes back to the other side and finds a <br />
<br />
loose tile before leaving. Out in the mines again she replaces her bandages and sees <br />
<br />
something strange. She shines her flashlight on the Greatest Spirit, Skel-Monsta, who reigns <br />
<br />
over Life and Death.<br><br><br />
<br />
She tries to run but trips, forced to Warp away at the last second before she is almost <br />
<br />
touched. In the pools again she begins running through the path all the way to the bridge. <br />
<br />
Her warp was still locked so she fixes the bridge with the chain and everything else she <br />
<br />
already had, and runs across. She barely escapes the snake like monster in the chasm and <br />
<br />
makes it outside.<br><br><br />
<br />
Upon going outside, she goes to one of the many areas now available, flipping a turtle to <br />
<br />
its feet and entering HONEST IKIT'S QUALITY SHOP. She is greeted by the Complete Furry <br />
<br />
Rat.<br><br><br />
<br />
IKIT offers goggles for Asali's flashlight, and she hesitantly accepts the trade. She buys a <br />
<br />
Rainbow Buster firework, and finds out that the town was killed by a Black Plague. She <br />
<br />
leaves and goes to the town. The town of Chilitown's sign is damaged and covered in blood.<br />
<br><br><br />
<br />
[[Image:Chapter4.png|thumb|right]]<br />
===Chapter Four===<br />
Asali enters Chilitown. Four out of six buildings are wrecked. She checks the newspaper and <br />
<br />
sees that a reporter named Fang Tian and some of the citizens were dealing with the Black <br />
<br />
Plague. She checks the police station first. There is blood everywhere. She finds a locked <br />
<br />
dressar drawer in one of the rooms. She checks out the place and instead of figuring out the <br />
<br />
combination to the locker, she smashes and unhinges it. She gets some blood wine.<br><br><br />
<br />
Asali enters the hut in between the in tact buildings. Inside is Mint, a drugged up Bubble <br />
<br />
Held from the Orach clan. She has a hookah going and offers Asali some drugs. She doesn't <br />
<br />
want Asali around but offers drugs for liquor or Points. Asali buy some drugs, and trades <br />
<br />
the mushroom for a Rainbow Leaf, and gets some points back for the Blood Wine.<br><br><br />
<br />
Asali heads to the bank and tries to talk to a cardboard cutout she thought was a clerk for <br />
<br />
a moment. She uses the code on the back to open the safe for a good chunk of money. She goes <br />
<br />
to the wrecked site of all the buildings and almost dies twice to get a picture from a <br />
<br />
box.<br><br><br />
<br />
When she leaves the wrecked buildings the street is filled with Bombignants and a ghost. She <br />
<br />
gets her hammer out just in case when a black creature kills all but one Bombignant. Asali <br />
<br />
assaults the humanoid shadow monster and smashes it to the ground.<br><br><br />
<br />
She talks to the Bombignant and it dances for her. She asks the ghost about it, and finds <br />
<br />
out his name is Paul. (No, not Paul, it's Paul)! Paul, not Paul, requests help to write a <br />
<br />
letter to Mint. Asali agrees so Paul possesses her and writes the letter. Asali delivers it <br />
<br />
to Mint. Mint seems happy to hear from him, but jokes around the fact he is dead.<br><br><br />
<br />
Asali then goes to HONEST IKIT'S and Trades her Bubble Dust and Rainbow Leaf for a Magic Jar <br />
<br />
and Necromancy Book. Asali then heads to the Gardens and gets pummeled almost to death by <br />
<br />
the Naviabull in the intersection. She then meets Queen Atasusa of the Fire Flowers in her <br />
<br />
cave. She is dying and her people are all gone by the black plague. She requests Asali's <br />
<br />
aid. Asali cannot figure out what to do so she takes the pine cone from the hollow tree <br />
<br />
trunk and leaves.<br><br><br />
<br />
She races across the intersection towards the other side of the gardens and is stopped by a <br />
<br />
Flower Bouncer. Luckily Asali has the ticket from Dimitri and only needs to make one Mr. T <br />
<br />
reference. She then dances at the party and notices a cane hooked up near the ceiling of the <br />
<br />
flowers' cavern. She warps up, grabs it, and falls down to the floor without grace.<br><br><br />
<br />
[[Image:Chapter5.png|thumb|right]]<br />
===Chapter Five===<br />
Asali leaves the party and goes to the mountain. There is a gate missing wires and a fuse. <br />
<br />
She picks up the porn magazine on the ground. She check the flies at the garden entrance and <br />
<br />
leaves. She enters the graveyard, or attempts to. Asali is drawn into an insult battle with <br />
<br />
Gamma. With some difficulty she defeats him and gains access to the Grave Site.<br><br><br />
<br />
She Gives him the picture and fixes his washing machine. The Washing Machine is apparently a <br />
<br />
female to Gamma, and is his only companion beyond yourself to a more recent extent. You are <br />
<br />
informed the area has been looted by Gamma, and that he can't fit down into the <br />
<br />
Mausoleum.<br><br><br />
<br />
She then enters the Mausoleum and uses Pre-cognition. There are dials on the wall, a jar on <br />
<br />
a shrine slab, and a statue. Asali takes the circlet off the statue, moves the statue, picks <br />
<br />
up wires, and reads the Tablet. She then puts stuff into the jar to no avail. Eventually she <br />
<br />
solves the dial puzzle. She gets the medallion from its hidden compartment.<br><br><br />
<br />
Even with all of the items she thinks she can't seem to summon Duke Hoppite the III. She <br />
<br />
tries saying his name a bit. Then she fiddles with the dials more. She removes the items <br />
<br />
from the jar, including a vial of blood she finds inside of it trying to get the rest of her <br />
<br />
stuff.<br><br><br />
<br />
After some experimentation she pours the blood over the other items. The duke is summoned. <br />
<br />
He turns out to be an arrogant prick. Apparently the murderer mentioned in Nisha's office <br />
<br />
killed him. He asks for his whereabouts, and seems interested in revenge against the Shadow, <br />
<br />
explaining how dangerous he is.<br><br><br />
<br />
Hoppite awards Asali the key to the treasure room. The room has a trapped treasure chest. <br />
<br />
With some help from her pre-cognition she manages to solve the death trap and leave with <br />
<br />
another chunk of money.<br><br><br />
<br />
Asali goes to the forest. The forest is closed in on itself due to the biggest tree at the <br />
<br />
entrance being so angry. Angry Tree seems discontent with his pain and lack of brains. She <br />
<br />
convinces him that a decorated pinecone are tree brains. He seems pleased by Asali's offer, <br />
<br />
and is still angry and in pain WITH BRAINS. She wishes him an enraging day and goes deeper <br />
<br />
into the forest.<br><br><br />
<br />
In the forest path Asali smells the fragrance from the tablets. She finds it by tripping <br />
<br />
over it. She goes towards the exit of the path and uses pre-cognition due to the noises <br />
<br />
Asali hears. Her vision suggests, "To the left." Asali is shot.<br><br><br />
<br />
[[Image:BBQRecentMap.png|thumb|right]] <!--picture accompanying heading--><br />
===Map===<br />
Visited Locations:<br><br />
House by the Coast, DISKOWNT SHOP, Mining Site, Mine, Temple, Shallow Pools, Honest IKIT's Quality Shop, Chilitown, Gardens, Graveyard, Forest.<br><br><br />
Unvisited Locations:<br><br />
Marina, ???<br />
===Tablets===<br />
<br />
<gallery><br />
Image:Tablet1.png|Graveyard<br />
Image:Tablet2.png|Forest<br />
Image:Tablet3.png|Temple<br />
</gallery><br />
<br />
== Gallery ==<br />
<br />
=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:125236710728.png|Don't let them!<br />
Image:125333969525.png|Bone arm<br />
Image:125335139213.png|Grue Quest Cameo<br />
Image:125368093465.png|Lizard Friend<br />
Image:125368369844.png|Quit gettin' mad.<br />
Image:125487043374.png|Not deaf!<br />
Image:125517499959.png|I can see forever.<br />
Image:125546603662.png|Headline of the Dead<br />
Image:125549173288.png|Excuse me sir?<br />
Image:125577103692.png|Saved by Drunk<br />
Image:125583730568.jpg|End it now!<br />
Image:125586956230.png|Eager to sell<br />
Image:125653579416.png|Party with Dimitri<br />
Image:125678749859.png|Sick burn on Gamma<br />
Image:125696609120.png|Nothing happens.<br />
Image:125715321371.png|Don't copy that floppy!<br />
Image:12558567904.png|>Grope her tit.<br />
Image:125723195174.png|THANKS TREES!<br />
</gallery><br />
<br />
=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:125312896811.gif|PARTY HARD!<br />
Image:125431044949.jpg|Homestuck<br />
Image:Bucketheadasali_by_Reverie.png|Bubble Bucket<br />
Image:12549906499.png|Dangerous<br />
Image:125520754853.png|Vyt-al Signs<br />
Image:125521175376.png|[[Steve'd]]<br />
Image:125521276026.png|Get Back<br />
Image:125524713940.png|Forgotten WIP<br />
Image:125641512897.png|Lizard and Rat Friends<br />
Image:125694951086.png|Asali on Ice<br />
Image:Asalivsunkown.png|Asali helps.<br />
Image:Asalivsunkown2.png|Asali helps more.<br />
<br />
</gallery><br />
<br />
<!--This is a well-maintained page, Insomnia. Nicely done. Let me just drop some category tags down here...--><br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]<br />
[[Category: Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=User:Ashsflames&diff=1928User:Ashsflames2009-11-11T08:40:42Z<p>Ashsflames: Why did I put "sometimes" twice, this is not proper wordsings.</p>
<hr />
<div>I post suggestions, play TGMUD, and make stupid Pchat scribbles. Also, sometimes I make awesome things such as:<br />
[[File:DINGDINGDING.gif]]</div>Ashsflameshttps://questden.org/w/index.php?title=Category:Promotions!&diff=1927Category:Promotions!2009-11-11T08:37:53Z<p>Ashsflames: Creating Category.</p>
<hr />
<div>For all the NSFW artwork and/or images posted here. Enjoy your easily accessible online fap-folder.</div>Ashsflameshttps://questden.org/w/index.php?title=File:PM2.jpg&diff=1926File:PM2.jpg2009-11-11T08:34:38Z<p>Ashsflames: </p>
<hr />
<div>[[Category:Panzermensch]]<br />
[[Category:Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:PM4.jpg&diff=1925File:PM4.jpg2009-11-11T08:34:33Z<p>Ashsflames: </p>
<hr />
<div>[[Category:Panzermensch]]<br />
[[Category:Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:PM5.png&diff=1923File:PM5.png2009-11-11T08:33:54Z<p>Ashsflames: </p>
<hr />
<div>[[Category:Panzermensch]]<br />
[[Category:Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:Chloe.png&diff=1920File:Chloe.png2009-11-11T08:32:41Z<p>Ashsflames: </p>
<hr />
<div>Chloe taking a shower.<br />
<br />
[[Category:Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:Asalivsunkown2.png&diff=1919File:Asalivsunkown2.png2009-11-11T08:30:01Z<p>Ashsflames: </p>
<hr />
<div>(by MrQ, psst secret).<br />
<br />
[[Category:Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:Asalivsunkown.png&diff=1918File:Asalivsunkown.png2009-11-11T08:29:43Z<p>Ashsflames: Categorizing</p>
<hr />
<div>(by MrQ, psst secret).<br />
<br />
[[Category:Promotions!]]</div>Ashsflameshttps://questden.org/w/index.php?title=Main_Page&diff=1916Main Page2009-11-11T08:27:10Z<p>Ashsflames: Getting rid of that unnecessary section, and putting the Helping Out section back in place.</p>
<hr />
<div>{| style="width:100%; border-spacing:8px; margin:0px;" cellpadding="8"<br />
|-<br />
| style="width:50%; border:1px solid #aaaaaa; vertical-align:top;" rowspan="2" |<br />
<br />
{{HeadingA|Index}}<br />
{{:Index}}<br />
* [[Index|All Categories.]]<br />
<br />
| style="width:50%; border:1px solid #aaaaaa;" |<br />
{{HeadingB|Featured Article}}<br />
{{Featured Article}}<br />
|-<br />
<br />
| style="width:50%; border:1px solid #aaaaaa; vertical-align:top" |<br />
{{HeadingB|Helping out}}<br />
<br />
To write a new article, just enter the title in the box below.<br />
<br />
<inputbox><br />
type=create<br />
width=24<br />
break=no<br />
buttonlabel=Create new article<br />
</inputbox> (Feature currently disabled. Ask how to do it in #RubyQuest)<br />
<br />
; <nowiki>Wanted: Your Mad Writing Skillz (with a Z)</nowiki><br />
Want to contribute to the WikiQuest but don't know where to start? One good place to start is by editing articles that are designated as [[Special:Whatlinkshere/Template:Stub|Stub]] articles and [[Special:Whatlinkshere/Template:Wip|Work in Progress]] articles. These articles need anything from minor tweaks to major overhauls, and anything you have to add would be appreciated!<br />
<br />
If you want to dive into writing some highly needed articles from scratch, check out the list of [[Special:Wantedpages|Wanted Pages]]. These are pages that are linked to from other pages but that have no articles associated with them. They are sorted by the number of links that point to them, so by filling in the articles towards the top of the list, you will be giving the most bang for your temporal buck.(DoubleHope would like to note that we dont actually have these pages set up yet.)<br />
<br />
; Talk and more...<br />
Check out the [[Project:Community Portal|community portal]] to see what the community is working on, where more in-depth discussions of the Wiki take place.<br />
<br />
; Sexy wiki links<br />
* [http://meta.wikimedia.org/wiki/Help:Contents User's Guide]<br />
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
<br />
|}<br />
__NOTOC__ <!-- This removes the table of contents --><br />
__NOEDITSECTION__ <!-- This removes the section edit links --><br />
<br />
Disclaimer: Reading tgchan quests can lead to circumstantial bisexuality, sociopathic tendencies, and death by possessed squirrels. Do not read quests while driving or operating heavy machinery. Intense cuteness can lead to spontaneous diabetes. Symptoms of furfaggotry should be reported to Joanna Baxter immediately.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=1860Template:Featured Article2009-11-10T08:51:36Z<p>Ashsflames: Sticking with 200px for now.</p>
<hr />
<div>[[File:The End Is Nigh.png|right|200px]]<br />
<br />
<center>'''The End'''</center><br />
<br />
One of the earliest quests on tgchan, '''[[The End | X days until The End]]''' is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=1859Template:Featured Article2009-11-10T08:51:11Z<p>Ashsflames: Testing Sizes</p>
<hr />
<div>[[File:The End Is Nigh.png|right|150px]]<br />
<br />
<center>'''The End'''</center><br />
<br />
One of the earliest quests on tgchan, '''[[The End | X days until The End]]''' is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=1858Template:Featured Article2009-11-10T08:50:44Z<p>Ashsflames: Testing Sizes.</p>
<hr />
<div>[[File:The End Is Nigh.png|right|200px]]<br />
<br />
<center>'''The End'''</center><br />
<br />
One of the earliest quests on tgchan, '''[[The End | X days until The End]]''' is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=1855Template:Featured Article2009-11-10T08:45:17Z<p>Ashsflames: Forgot to remove that FEATURED ARTICLE bit.</p>
<hr />
<div>[[File:The End Is Nigh.png|right|250px]]<br />
<br />
<center>'''The End'''</center><br />
<br />
One of the earliest quests on tgchan, '''[[The End | X days until The End]]''' is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=1854Template:Featured Article2009-11-10T08:44:52Z<p>Ashsflames: </p>
<hr />
<div>[[File:The End Is Nigh.png|right|250px]]<br />
<br />
<center>'''The End'''</center><br />
<br />
'''[[Featured Article]]''' One of the earliest quests on tgchan, '''[[The End | X days until The End]]''' is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.</div>Ashsflameshttps://questden.org/w/index.php?title=Main_Page&diff=1853Main Page2009-11-10T08:42:14Z<p>Ashsflames: Adding Featured Article Section.</p>
<hr />
<div>{| style="width:100%; border-spacing:8px; margin:0px;" cellpadding="8"<br />
|-<br />
| style="width:50%; border:1px solid #aaaaaa; vertical-align:top;" rowspan="2" |<br />
<br />
{{HeadingA|Index}}<br />
{{:Index}}<br />
* [[Index|All Categories.]]<br />
<br />
| style="width:50%; border:1px solid #aaaaaa;" |<br />
{{HeadingB|Featured Article}}<br />
{{Featured Article}}<br />
|-<br />
<br />
| style="width:50%; border:1px solid #aaaaaa; vertical-align:top" |<br />
{{HeadingB|Welcome to WikiQuest!}}<br />
[[Image:tgchan_logo.png|200px|right]]<br />
{{:WikiQuest:About}}<br />
|-<br />
<br />
| style="width:50%; border:1px solid #aaaaaa; vertical-align:top" |<br />
{{HeadingB|Helping out}}<br />
<br />
To write a new article, just enter the title in the box below.<br />
<br />
<inputbox><br />
type=create<br />
width=24<br />
break=no<br />
buttonlabel=Create new article<br />
</inputbox> (Feature currently disabled. Ask how to do it in #RubyQuest)<br />
<br />
; <nowiki>Wanted: Your Mad Writing Skillz (with a Z)</nowiki><br />
Want to contribute to the WikiQuest but don't know where to start? One good place to start is by editing articles that are designated as [[Special:Whatlinkshere/Template:Stub|Stub]] articles and [[Special:Whatlinkshere/Template:Wip|Work in Progress]] articles. These articles need anything from minor tweaks to major overhauls, and anything you have to add would be appreciated!<br />
<br />
If you want to dive into writing some highly needed articles from scratch, check out the list of [[Special:Wantedpages|Wanted Pages]]. These are pages that are linked to from other pages but that have no articles associated with them. They are sorted by the number of links that point to them, so by filling in the articles towards the top of the list, you will be giving the most bang for your temporal buck.(DoubleHope would like to note that we dont actually have these pages set up yet.)<br />
<br />
; Talk and more...<br />
Check out the [[Project:Community Portal|community portal]] to see what the community is working on, where more in-depth discussions of the Wiki take place.<br />
<br />
; Sexy wiki links<br />
* [http://meta.wikimedia.org/wiki/Help:Contents User's Guide]<br />
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
<br />
|}<br />
__NOTOC__ <!-- This removes the table of contents --><br />
__NOEDITSECTION__ <!-- This removes the section edit links --><br />
<br />
Disclaimer: Reading tgchan quests can lead to circumstantial bisexuality, sociopathic tendencies, and death by possessed squirrels. Do not read quests while driving or operating heavy machinery. Intense cuteness can lead to spontaneous diabetes. Symptoms of furfaggotry should be reported to Joanna Baxter immediately.</div>Ashsflameshttps://questden.org/w/index.php?title=Template:Featured_Article&diff=1852Template:Featured Article2009-11-10T08:41:51Z<p>Ashsflames: Making a basic template for our Featured Article section.</p>
<hr />
<div>[[File:Featured Article Image Goes Here.jpg|right|125px]]<br />
<br />
<center>'''Featured Article'''</center><br />
<br />
'''[[Featured Article]]''' is a blank page that hasn't been created because there is no quest called "Featured Article". It consists of characters X, who is motivated by A, Y, who wants to B, and Z who hates X and Y and wants to C them. Shenanigans ensue. (Describe the article here, keep it short yet still interesting.)</div>Ashsflameshttps://questden.org/w/index.php?title=Races&diff=1107Races2009-10-26T03:21:41Z<p>Ashsflames: Relinking</p>
<hr />
<div>Tgchan features a stable of creatures that show up regularly in various quests. Some of these races, such as Dwarfs and Goblins, are reliable fantasy standbys that have been around since the ass-end of forever. Others - like Nevyndors, Lohrkes and Indahls - were created by tgchan regulars, and have become popular enough to show up in multiple quests.<br />
<br />
Below is a listing of some of the races, along with a brief description and notable members of each species.<br />
<br />
== Dwarfs ==<br />
''[[Dwarf|Dwarf main article]]''<br />
<br />
Dorfs. Do they really need an explanation?<br />
<br />
=== Notable Dorfs ===<br />
<br />
Beardbeard<br />
<br />
[[Axebeard Goldwomb]]<br />
<br />
== Doobies ==<br />
''[[Doobie|Doobie main article]]''<br />
<br />
Let them sing you the song of their people.<br />
<br />
=== Notable Doobies ===<br />
<br />
== Goblins ==<br />
''[[Goblin|Goblin main article]]''<br />
<br />
AKA D'awwblins. AKA Gobbos.<br />
<br />
=== Notable Goblins ===<br />
<br />
[[Finesse]]<br />
<br />
[[Totenkopf]]<br />
<br />
[[Atu]]<br />
<br />
[[Amxu]]<br />
<br />
== Indahls ==<br />
''[[Indahl|Indahl main article]]''<br />
<br />
Lizardy aquatic people with spikes and a big pointy finger.<br />
<br />
=== Notable Indahls ===<br />
<br />
[[Ven]]<br />
<br />
== Kobolds ==<br />
''[[Kobold|Kobold main article]]''<br />
<br />
Cutebolds. If you don't know what these are, you're probably new here.<br />
<br />
=== Notable Kobolds ===<br />
<br />
[[Mudy|Mudy Latral]]<br />
<br />
[[Raital]]<br />
<br />
[[Driblis]]<br />
<br />
[[Cutegal|Silbird]]<br />
<br />
== Lohrkes ==<br />
''[[Lohrke|Lohrke main article]]''<br />
<br />
Glowy salamander type people.<br />
<br />
=== Notable Lohrkes ===<br />
<br />
[[Tav]]<br />
<br />
[[Cutebold Slaughter Fest|Imli]]<br />
<br />
== Nevyndors ==<br />
''[[Nevyndor|Nevyndor main article]]''<br />
<br />
Birdlike people with swordfeet and capable of flight.<br />
<br />
=== Notable Nevyndors ===<br />
<br />
[[Demesi]]<br />
<br />
[[Cutegal|Creepy Pink Stalker Girl]]<br />
<br />
== Sergals ==<br />
''[[Sergal|Sergal main article]]''<br />
<br />
Landsharkdogsthings with interesting anatomy.<br />
<br />
=== Notable Sergals ===<br />
<br />
[[John]]<br />
<br />
[[Cutegal|Cream]]</div>Ashsflameshttps://questden.org/w/index.php?title=Races&diff=1106Races2009-10-26T03:20:24Z<p>Ashsflames: /* Notable Lohrkes */ Adding Imli (CSF)</p>
<hr />
<div>Tgchan features a stable of creatures that show up regularly in various quests. Some of these races, such as Dwarfs and Goblins, are reliable fantasy standbys that have been around since the ass-end of forever. Others - like Nevyndors, Lohrkes and Indahls - were created by tgchan regulars, and have become popular enough to show up in multiple quests.<br />
<br />
Below is a listing of some of the races, along with a brief description and notable members of each species.<br />
<br />
== Dwarfs ==<br />
''[[Dwarf|Dwarf main article]]''<br />
<br />
Dorfs. Do they really need an explanation?<br />
<br />
=== Notable Dorfs ===<br />
<br />
Beardbeard<br />
<br />
[[Axebeard Goldwomb]]<br />
<br />
== Doobies ==<br />
''[[Doobie|Doobie main article]]''<br />
<br />
Let them sing you the song of their people.<br />
<br />
=== Notable Doobies ===<br />
<br />
== Goblins ==<br />
''[[Goblin|Goblin main article]]''<br />
<br />
AKA D'awwblins. AKA Gobbos.<br />
<br />
=== Notable Goblins ===<br />
<br />
[[Finesse]]<br />
<br />
[[Totenkopf]]<br />
<br />
[[Atu]]<br />
<br />
[[Amxu]]<br />
<br />
== Indahls ==<br />
''[[Indahl|Indahl main article]]''<br />
<br />
Lizardy aquatic people with spikes and a big pointy finger.<br />
<br />
=== Notable Indahls ===<br />
<br />
[[Ven]]<br />
<br />
== Kobolds ==<br />
''[[Kobold|Kobold main article]]''<br />
<br />
Cutebolds. If you don't know what these are, you're probably new here.<br />
<br />
=== Notable Kobolds ===<br />
<br />
[[Mudy|Mudy Latral]]<br />
<br />
[[Raital]]<br />
<br />
[[Driblis]]<br />
<br />
[[Cutegal|Silbird]]<br />
<br />
== Lohrkes ==<br />
''[[Lohrke|Lohrke main article]]''<br />
<br />
Glowy salamander type people.<br />
<br />
=== Notable Lohrkes ===<br />
<br />
[[Tav]]<br />
[[Imli]]<br />
<br />
== Nevyndors ==<br />
''[[Nevyndor|Nevyndor main article]]''<br />
<br />
Birdlike people with swordfeet and capable of flight.<br />
<br />
=== Notable Nevyndors ===<br />
<br />
[[Demesi]]<br />
<br />
[[Cutegal|Creepy Pink Stalker Girl]]<br />
<br />
== Sergals ==<br />
''[[Sergal|Sergal main article]]''<br />
<br />
Landsharkdogsthings with interesting anatomy.<br />
<br />
=== Notable Sergals ===<br />
<br />
[[John]]<br />
<br />
[[Cutegal|Cream]]</div>Ashsflameshttps://questden.org/w/index.php?title=BiteQuest&diff=1105BiteQuest2009-10-26T03:15:15Z<p>Ashsflames: Linking.</p>
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<div>(( For the actual quest, see [[Bite Quest]] ))<br />
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Wak wak wak wak wak! Wak wak wak, wak wak wak wak wak wak wak. Wak wak wak! Wak wak wak wak wak, wak wak wak. <3<br />
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Wak wak wak! Wak wak.<br />
<br />
(English)<br />
<br />
BiteQuest is a quest author named for their first quest, [[Bite Quest]]. In other words, [[Bite Quest]] is BiteQuest's Quest. Clear? Good.<br />
<br />
BiteQuest also did a one-shot [[FlareQuest]] thread, and is currently authoring [[Crowmanticar]].<br />
<br />
{{Stub}}<br />
[[Category:Quest Authors]]</div>Ashsflameshttps://questden.org/w/index.php?title=TGMUD_(outdated)&diff=1100TGMUD (outdated)2009-10-26T00:29:17Z<p>Ashsflames: Updating race selection.</p>
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<div>[[Image:Tgmud.png|right|thumb|400px|does it like to crossdress as a sofa]]<br />
<br />
TGMUD is a text-based action/adventure game. It is currently developed by quest authors and the project is headed by [[User:Squeegy|Squeegy]] AKA John_Freeman. The areas are constantly expanding, new quests, enemies, and things to do are added daily, hourly, even minutely. An optional tutorial is fairly fleshed out, going through the basics of playing before releasing the player on the world with a few cautionary warnings.<br />
<br />
The chat channel is #tgmud on irc.rizon.net. The game IP is tgmud.servegame.com, and the PORT is 23. If you don't have a client, try [http://www.mushclient.com/downloads/dlmushclient.htm MUSHclient].<br />
==Areas==<br />
Area currently open to exploration:<br />
<br />
*AlienQuest<br />
*Catarnia<br />
*Sorpigal<br />
*Jiflobrildus<br />
<br />
The different areas are connected either by land or by the Realm of Infinite Psyche, which has five rooms. The downstairs is a hub of portals (cracks in reality) that lead to different places which can be viewed with the 'look' command. The upstairs is a lounge, including a respawning torch chest, a leather couch (for <s>fucking</s> resting your tired limbs), and water cooler of infinite psyche. It is a good meeting and regrouping area for players. You can also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.<br />
<br />
==Playable Races==<br />
Races currently playable:<br />
<br />
*Clockwork<br />
*Cutebold<br />
*Dorf<br />
*Elf<br />
*Gnoll<br />
*Goblin<br />
*Gour<br />
*Halfbold<br />
*Halfling<br />
*Human<br />
*Lohrke<br />
*Nedynvor<br />
*Ophian<br />
*Orc<br />
*Ratman<br />
*Sergal<br />
*Talyxian<br />
*Tonberry<br />
*Volto<br />
*Wolperting<br />
<br />
Each have different bonuses and penalties that make them partial to one class or another. Races are added on the whims of the developers.<br />
<br />
==Stats==<br />
There are six stats:<br />
<br />
*Strength - Impacts accuracy and aim, may impact damage.<br />
*Intelligence - Memory and constitution, ability to gain greater proficiency in skills and spells.<br />
*Dexterity - Agility and the ability to dodge blows.<br />
*Wisdom - Intuition, wit, and the ability to gain more practice/training points per level.<br />
*Constitution - Health, stamina, hit points.<br />
*Charisma - Grace, charm, lowered prices, and higher sell rates.<br />
<br />
Unfortunately, these are fairly rooted into the game and would be difficult to change into the DorfQuest five, or rename to better reflect their purpose.<br />
<br />
[[Category:Text Quests]]<br />
[[Category:TGMUD]]</div>Ashsflameshttps://questden.org/w/index.php?title=Cutegal_Quest&diff=976Cutegal Quest2009-10-23T07:46:59Z<p>Ashsflames: </p>
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<div>You're a cutegal. You're trying to seduce your true love, Silbird. <3! Also, creepy-but-cute stalkers, vampire nurses, and jealous doobies!<br />
{{Stub}}<br />
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[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Stubs]]<br />
[[Category:Sergals!]]</div>Ashsflameshttps://questden.org/w/index.php?title=File:Afterquestmap.png&diff=975File:Afterquestmap.png2009-10-23T07:39:03Z<p>Ashsflames: </p>
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<div>[[Category:After Quest]]</div>Ashsflames