https://questden.org/w/api.php?action=feedcontributions&user=ArsonCat&feedformat=atomquestden - User contributions [en]2024-03-28T21:48:02ZUser contributionsMediaWiki 1.31.1https://questden.org/w/index.php?title=Beyond&diff=10243Beyond2011-09-03T13:58:59Z<p>ArsonCat: tidy up Ayu's profile, add links</p>
<hr />
<div>{{Infobox <!-- See Template:Infobox for how to fill this in. --><br />
|author=Rottel<br />
|image=Beyond.png<br />
|thread1=315547 |thread1name=Turn 0<br />
|thread2=325221 |thread2name=Turn 1<br />
|thread3=342168 |thread3name=Turn 2<br />
|disthread1=348765<br />
|suppressnum=1<br />
}}<br />
<br />
An investigative sci-fi mystery by [[Rottel]]. Featuring Ayu, attempting to discover why E and Es cadets were the target of an attack.<br />
<br />
Set in Lans, a world existing mostly as a very large ocean, dotted by many islands and reefs. Populating Lans are humanoids, automatons and alien Creep in a massive standoff.<br />
<br />
<br />
<br />
{{Spoilers}}<br />
==Major Characters==<br />
[[Image:Ayushades.png|thumb|left]] <!--picture accompanying heading--><br />
===Ayu===<br />
{|<br />
|width=120|'''Element:'''||colspan=2|None+Normal<br />
|-<br />
|'''Class:'''||colspan=2|Mech+Tech<br />
|-<br />
|rowspan=4 valign=top|'''Stats and skills:'''||width=60|Attack||●● + damage, normal chance of critical damage.<br />
|-<br />
|Defense||●● - damage, normal chance to avoid damage.<br />
|-<br />
|Stealth||Reduce detection, - Attack2, - Defense2, - Move.<br />
|-<br />
|Focus2||Recover Shape energy, disables abilities for a full turn.<br />
|}<br />
'''Background:''' A derelict clone who enlisted to the Overmars security force upon arrival there. E rose through the ranks and eventually settled, conducting outreach tending to the still ongoing refugee crisis. <br />
<br />
{{-}}<br />
[[Image:kari.png|thumb|left]] <!--picture accompanying heading--><br />
===Kari/Melissa===<br />
'''Background:''' A white haired,potentially schizophrenic cadet who single handedly launched an attack Overmars security force. Ayu is tasked with finding her. Not much else is known at this time.<br />
{{-}}<br />
<br />
==Minor Characters==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
</gallery><br />
<br />
<br />
==Plot==<br />
<br />
{{Spoilers}}<br />
[[Image:beyond.png|thumb|left]]<br />
===Turn 0===<br />
Ayu, our protagonist, wakes up with a splitting headache and very little memory of where or who E is. Shortly discovered by superior (or fellow) officers, Ayu is informed that E is on a train headed to a ceremony in Edison Hall, Overmars. However, Ayu picks up that something may be wrong in the background. After asking one officer some incredibly personal questions Ayu decides it prudent to get ready for the ceremony. At the ceremony Ayu is tasked with decorating the cadets, however, when decorating the last cadet the cadet pulls a grenade on Ayu in an apparent suicide attack. Ayu makes an attempt to save the cadets by kicking the grenade down the hall, but it appears to be some sort of chemical bomb, vaporizing all in the room but Ayu and the aggressing cadet. Ayu, recovering from blindness inflicted by the bomb attempts to apprehend the last cadet, who reveals her name to be Kari before fleeing. Ayu, giving chase, is hindered by local monsters and a civilian survivor of the attack and a body. Ayu then regroups with officers at the attack site, briefing them shortly on the attack. Later, Ayu confers with the officer who's comfort zone E egregiously violated earlier (discovering that he is in fact named Sterling) and gets information regarding Kari's (Melissa's?) last contacts. Ayu then lapses into sleep, having an apparent flashback.<br />
{{-}}<br />
[[Image:beyond2.png|thumb|left]]<br />
===Turn 1===<br />
{{-}}<br />
[[Image:beyond3.png|thumb|left]]<br />
===Turn 2===<br />
In progress<br />
<br />
<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:Beyond3.png&diff=10242File:Beyond3.png2011-09-03T13:55:40Z<p>ArsonCat: </p>
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<div></div>ArsonCathttps://questden.org/w/index.php?title=CheeQuest&diff=9911CheeQuest2011-07-12T13:50:19Z<p>ArsonCat: character placeholders</p>
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<div>{{Infobox<br />
|author=Lagotrope<br />
|image=131002726334.png<br />
|thread1=320526<br />
|thread2=322665<br />
|disthread1=349066<br />
}}<br />
A little kobold named Cheelop flees a destroyed home village, and shortly after the protagonist is unexpectedly (and forcefully) recruited to a long-standing camp of hardy kobolds.<br />
<br />
=Characters=<br />
[[Image:Cheelop.png|thumb|Chee|left]] <br />
===Cheelop===<br />
{{-}}<br />
[[Image:Shabin.png|thumb|Shabin|left]] <br />
===Shabin===<br />
{{-}}<br />
[[Image:Fraga.png|thumb|Fraga mixing a potion|left]] <br />
===Fraga===<br />
{{-}}<br />
[[Image:Chop.png|thumb|Chop at his dojo|left]] <br />
===Chop===<br />
{{-}}<br />
{{Stub}}<br />
{{Lagotrope}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:Chop.png&diff=9910File:Chop.png2011-07-12T13:45:57Z<p>ArsonCat: character portrait (CheeQuest)</p>
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<div>character portrait ([[CheeQuest]])</div>ArsonCathttps://questden.org/w/index.php?title=File:Fraga.png&diff=9909File:Fraga.png2011-07-12T13:45:34Z<p>ArsonCat: character portrait (CheeQuest)</p>
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<div>character portrait ([[CheeQuest]])</div>ArsonCathttps://questden.org/w/index.php?title=File:Shabin.png&diff=9908File:Shabin.png2011-07-12T13:45:16Z<p>ArsonCat: character portrait (CheeQuest)</p>
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<div>character portrait ([[CheeQuest]])</div>ArsonCathttps://questden.org/w/index.php?title=File:Cheelop.png&diff=9907File:Cheelop.png2011-07-12T13:43:43Z<p>ArsonCat: character portrait (CheeQuest)</p>
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<div>character portrait ([[CheeQuest]])</div>ArsonCathttps://questden.org/w/index.php?title=Beyond&diff=9898Beyond2011-07-12T06:21:54Z<p>ArsonCat: 2nd thread , disthread</p>
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<div>{{Infobox <!-- See Template:Infobox for how to fill this in. --><br />
|author=Rottel<br />
|image=Beyond.png<br />
|thread1=315547<br />
|thread2=325221<br />
|disthread1=348765<br />
}}<br />
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<br />
A quest set in Lans, a world existing mostly as a very large ocean, dotted by many islands and reefs. Populating Lans are humanoids, automatons and alien Creep in a massive standoff.<br />
<br />
<br />
<br />
{{Spoilers}}<br />
==Major Characters==<br />
<br />
<br />
[[Image:Ayushades.png|thumb|left]] <!--picture accompanying heading--><br />
===Ayu===<br />
'''Element:''' None+Normal<br />
<br />
'''Class:''' Mech+Tech<br />
<br />
'''Stats and skills:'''<br />
<br />
Attack : **, + damage, normal chance to critically damage. <br />
<br />
Defense : **, - damage, normal chance to avoid damage. <br />
<br />
Stealth : Reduce detection, - Attack2, - Defense2, - Move. <br />
<br />
Focus2 : Recover Shape energy, disables abilities for a full turn<br />
<br />
'''Background:''' <br />
<br />
<br />
{{-}}<br />
<br />
[[Image:kari.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Kari===<br />
Background:<br />
{{-}}<br />
<br />
==Minor Characters==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
</gallery><br />
<br />
<br />
==Plot==<br />
<br />
{{Spoilers}}<br />
[[Image:beyond.png|thumb|left]]<br />
===Turn 0===<br />
Ayu, our protagonist, wakes up with a splitting headache and very little memory of where or who E is. Shortly discovered by superior(or fellow) officers,Ayu is informed that E is on a train headed to a ceremony in Edison Hall, Overmars. However Ayu picks up that something may be wrong in the background. After asking one officer some incredibly personal questions Ayu decides it prudent to get ready for the ceremony. At the ceremony Ayu is tasked with decorating the cadets, however , when decorating the last cadet the cadet pulls a grenade on Ayu in an apparent suicide attack. Ayu makes an attempt to save the cadets by kicking the grenade down the hall but it appears to be some sort of chemical bomb, vaporizing all in the room but Ayu and the aggressing cadet. Ayu, recovering from blindness inflicted by the bomb attempts to apprehend the last cadet, who reveals her name to be Kari before fleeing.<br />
<br />
<br />
{{-}}<br />
<br />
<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=CheeQuest&diff=9873CheeQuest2011-07-08T11:46:48Z<p>ArsonCat: can't make a page without some silly typo now can I</p>
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<div>{{Infobox<br />
|author=Lagotrope<br />
|image=131002726334.png<br />
|thread1=320526<br />
|thread2=322665<br />
|disthread1=349066<br />
}}<br />
A little kobold named Cheelop flees a destroyed home village, and shortly after the protagonist is unexpectedly (and forcefully) recruited to a long-standing camp of hardy kobolds.<br />
<br />
{{Stub}}<br />
{{Lagotrope}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=CheeQuest&diff=9872CheeQuest2011-07-08T11:42:56Z<p>ArsonCat: stubby mcstubberson</p>
<hr />
<div>{{Infobox<br />
|author=Lagotrope<br />
|image=131002726334.png<br />
|thread1=320526<br />
|thread2=322665<br />
|disthread1=349066<br />
}}<br />
A little kobold named Cheelop flees a destroyed home village, and shortly after the protagonist is unexpectedly (and forcefully) recruited to a long-standingcamp of hardy kobolds.<br />
<br />
{{Stub}}<br />
{{Lagotrope}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:131002726334.png&diff=9871File:131002726334.png2011-07-08T11:35:43Z<p>ArsonCat: CheeQuest logo (from a dis thread)</p>
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<div>CheeQuest logo (from a dis thread)</div>ArsonCathttps://questden.org/w/index.php?title=Inside_the_Quest&diff=9240Inside the Quest2011-02-18T21:23:46Z<p>ArsonCat: </p>
<hr />
<div>Inside the Quest is a series of threads in the /questdis/ board in which posters ask questions to quest characters, who do their best to answer them. Often <s>degrades</s> improves into stretches of characters arguing with each other cross-continuity. Answers here are considered in-character, and can be useful for clarifying details about a world from time to time.<br />
<br />
[http://tgchan.org/kusaba/questdis/res/1754.html Inside the Quest I]<br />
<br />
[http://tgchan.org/kusaba/questdis/res/313335.html Inside the Quest II]<br />
<br />
[http://www.tgchan.org/kusaba/questdis/res/319591.html Inside the Quest III]<br />
<br />
[http://quest.lv/kusaba/questdis/res/327658.html Inside the Quest IV]<br />
<br />
[http://quest.lv/kusaba/questdis/res/338649.html Inside the Quest V] (active)<br />
<br />
{{Stub}}<br />
<br />
[[Category:tgchan]]</div>ArsonCathttps://questden.org/w/index.php?title=Pinkskin_Quest&diff=9239Pinkskin Quest2011-02-18T21:21:33Z<p>ArsonCat: </p>
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<div>{{Infobox|author=LonelyWorld|image=PinkskinQuestTitle.jpg<br />
|thread1=253996<br />
|thread2=281680<br />
|disthread1=335842<br />
|specthread1=327658 |specthread1board=questdis |specthread1name=Inside the Quest<br />
}}<br />
Pinkskin Quest is a short and fairly successful spin-off from the ongoing CrashQuest that takes place in the same continuity {{citeq|board=questdis|thread=327658|post=336860}}.<br />
<br />
<br />
Nine solars, prisoners of war, were picked to face off against a local gladiator star, an Astranian space marine Pelendina Zane, on a coliseum-style arena. The whole event was tremendously rigged against solars, which didn't seem to bother anyone but them.<br />
<br />
As /quest/ was getting to know both sides better (via the [[Inside the Quest]] thread), things took on a less black-and-white shade of moral.<br />
<br />
<br />
In the second installment solars are laucnhed on a planet with a very hostile environment and struggle for survival yet again.<br />
<br />
{{Stub}}<br />
{{LonelyWorld}}<br />
[[Category:Image Quests]]<br />
[[Category:One-Shot Quests]]<br />
[[Category:Completed Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Rite_of_Spring&diff=9117Rite of Spring2011-02-03T21:46:33Z<p>ArsonCat: </p>
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<div>{{Infobox<br />
|author=bluewine<br />
|image=RiteOfSpring_title.png<br />
|thread1=272421<br />
|disthread1=325135<br />
}}<br />
<br />
A young Tumyu takes a journey to earn himself a right to a name. And to go primal savage on dat ass.<br />
<br />
{{stub}}<br />
{{bluewine}}<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:One-Shot Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Rite_of_Spring&diff=9116Rite of Spring2011-02-03T21:44:54Z<p>ArsonCat: Created page with '{{Infobox |author=bluewine |image=RiteOfSpring_title.png |thread1=272421 |disthread1=325135 }} A young Tumyu takes a journey to earn himself a right to a name. And to go primal …'</p>
<hr />
<div>{{Infobox<br />
|author=bluewine<br />
|image=RiteOfSpring_title.png<br />
|thread1=272421<br />
|disthread1=325135<br />
}}<br />
<br />
A young Tumyu takes a journey to earn himself a right to a name. And to go primal savage on dat ass.<br />
<br />
{{stub}}<br />
{{bluewine}}<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:RiteOfSpring_title.png&diff=9115File:RiteOfSpring title.png2011-02-03T21:37:50Z<p>ArsonCat: </p>
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<div></div>ArsonCathttps://questden.org/w/index.php?title=Template:Bluewine&diff=9114Template:Bluewine2011-02-03T21:36:30Z<p>ArsonCat: + rite of spring</p>
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<div>{| id="toc" width="70%" style="text-align:left; clear:both;" align=center<br />
|- style="background:#ccccff" align="center" width="95%"<br />
| '''Quests by [[bluewine]]'''<br />
|-<br />
| style="font-size:11px" |<br />
<br />
'''TGchan:'''<br />
[[Story Time]] |<br />
[[Rite of Spring]]<br />
|}<br />
<br />
<noinclude>[[Category:Templates]]</noinclude></div>ArsonCathttps://questden.org/w/index.php?title=Colony_Guard&diff=9097Colony Guard2011-01-31T06:53:40Z<p>ArsonCat: Created page with '{{Infobox|title=Colony Guard|author=LonelyWorld| |thread1=275888 |disthread1=335842 }} A quest starring Pelendina Zane, the antagonist of Pinkskin Quest. She has been entrus…'</p>
<hr />
<div>{{Infobox|title=Colony Guard|author=LonelyWorld|<br />
|thread1=275888<br />
|disthread1=335842<br />
}}<br />
<br />
A quest starring Pelendina Zane, the antagonist of [[Pinkskin Quest]]. She has been entrusted to protect a colony ship until it arrives to its destination.<br />
<br />
{{Stub}}<br />
{{LonelyWorld}}<br />
[[Category:Image Quests]]<br />
[[Category:One-Shot Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Template:LonelyWorld&diff=9096Template:LonelyWorld2011-01-31T06:45:00Z<p>ArsonCat: update</p>
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<div>{| id="toc" width="70%" style="text-align:left; clear:both;" align=center<br />
|- style="background:#ccccff" align="center" width="95%"<br />
| '''Quests by [[LonelyWorld]]'''<br />
|-<br />
| style="font-size:11px" |<br />
<br />
''LonelyVerse:'' <br />
[[Crash Quest]] |<br />
[[Crash Quest 2]] |<br />
[[Pinkskin Quest]] |<br />
[[Command Quest]] |<br />
[[Colony Guard]]<br />
<br />
''Other:''<br />
[[Gnoll's Bane]]<br />
|}<br />
<br />
<noinclude>[[Category:Templates]]</noinclude></div>ArsonCathttps://questden.org/w/index.php?title=File_talk:Icon_res_tree_2011-01-20.png&diff=9048File talk:Icon res tree 2011-01-20.png2011-01-22T12:03:40Z<p>ArsonCat: Created page with 'This file can now be deleted. --~~~~'</p>
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<div>This file can now be deleted. --[[User:ArsonCat|ArsonCat]] 12:03, 22 January 2011 (UTC)</div>ArsonCathttps://questden.org/w/index.php?title=The_Icon&diff=9047The Icon2011-01-22T12:01:29Z<p>ArsonCat: "upload newer version" didn't work right because the new file has different aspect ratio</p>
<hr />
<div>{{Infobox<br />
|author=Ed Pastry<br />
|image=TheIconSplash.png<br />
|thread1=95660 |thread1name=Prelude<br />
|thread2=95893 |thread2name=Chapter 1<br />
|thread3=132287 |thread3name=Chapter 2<br />
|thread4=205793 |thread4name=Chapter 3<br />
|thread5=272793 |thread5name=Chapter 3-ish<br />
|disthread1=374<br />
|disthread2=324607<br />
}}<br />
A quest following a small human battle squadron under the command of Admiral Argus Ductor which escaped the attack that annihilated Earth. Under Ductor's guidance, a few thousand surviving humans are trying to scratch out a new home. However, the ruling forces of the known universe pursue them, and their settlement functions under constant threat of extinction.<br />
<br />
{{spoilers}}<br />
<br />
= Reference =<br />
== Construction Information Panels ==<br />
<gallery><br />
Image:Icon buildings.png|Master list of buildings<br />
Image:Icon vehicles-goods.png| Master list of vehicles and goods<br />
Image:Icon_Small_buildings.jpg|Small Buildings<br />
Image:Icon_Medium_buildings_1.png|Medium Buildings pt1<br />
Image:Icon_Medium_buildings_2.png|Medium Buildings pt2<br />
Image:Icon_Medium_buildings_3.png|Medium Buildings pt3<br />
Image:Large Buildings All.png|Large Buildings<br />
Image:Icon_Vecs1.png|Combat Vehicles pt1<br />
Image:Icon_Vecs2.png|Combat Vehicles pt2<br />
</gallery><br />
<br />
== Races ==<br />
{{todo|pretty pictures of the non-humans}}<br />
=== Humans ===<br />
{{todo|anything different from baseline humans to note?}}<br />
{{-}}<br />
<br />
=== Nautil ===<br />
[[File:theicon-nautil.png|thumb|left]]<br />
The only sentient beings created by humanity. Molluscs with spiral shells, much smaller than a human. Created by accident, they are legally recognised as equals to Man and recognized by the governments of the world as equals to humanity. They tend to be intelligent, optimistic, and slightly weird in the head.{{citeq|thread=95893|post=95915}}<br />
{{-}}<br />
<br />
=== Breakers ===<br />
[[File:theicon-breaker.png|thumb|left]]<br />
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).{{citeq|thread=132287|post=139742}} Carnivorous. They have less brain mass than humans do, but are around as intelligent due to the fact that they sacrifice the capacity for complex emotions or creativity, as well as saving brain space due to having no sense of smell.{{citeq|thread=132287|post=141639}}<br />
{{-}}<br />
<br />
=== Gesters ===<br />
[[File:theicon-gester.png|thumb|left]]<br />
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.{{citeq|thread=95893|post=108439}}<br />
{{-}}<br />
<br />
=== Ghatung Gadderunhg (Dryads, Storks) ===<br />
[[File:theicon-dryad.png|thumb|left]]<br />
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.{{citeq|thread=132287|post=155329}}<br />
<br />
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.{{citeq|thread=205793|post=208976}}<br />
{{-}}<br />
<br />
=== Corporate Shrimp ===<br />
{{todo|name}}<br />
{{-}}<br />
<br />
=== Snarren (Poodles) ===<br />
[[File:theicon-snarren.png|thumb|left]]<br />
Wolf furries. Noble warriors who understand the importance of teamwork, and for whom fighting is instinctive. No technology, originated in the Mystical Universe.{{citeq|thread=95660|post=95748}} Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush.<br />
{{-}}<br />
<br />
=== Kotogotoshii ===<br />
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.{{citeq|thread=95660|post=95748}}<br />
{{-}}<br />
<br />
== Universes and Systems ==<br />
{{todo|artifact disc icons for each?}}<br />
=== Mortal Universe ===<br />
;Salamis A:Marginal planets with basic lifeforms and a few useful materials.<br />
;Cadmus A:Contains a planet with nearly earthlike conditions and many useful materials, but also seems to contain tribal-level sentients (the Gesters). '''Site of Monument and Slater colonies.'''<br />
;Cadmus B:Desolate of life-bearing planets but surely contains quantities of extremely valuable superconductors. <br />
<br />
=== Unknown Second Universe ===<br />
;UA:White dwarf star, no planets.<br />
;UB:Main sequence yellow star, several planets. Strong radio chatter: advanced non-Breaker civilization is present {{todo|name of the corporate shrimp?}}.<br />
;UC:Red Dwarf, four planets with metal, one also has uranium, and another superconductors.{{citeq|thread=132287|post=161609}}<br />
;UD:Main sequence orange star, several planets. Picking up some signals identical to the one the Anomaly emits when activated. Contains the Dryads. '''Site of New Monument, Ryxix and Irontown colonies.'''<br />
{{citeq|thread=132287|post=138441}}<!-- Also /questdis/333124 in thread 324607 --><br />
<br />
== Colonies ==<br />
=== Monument and Slater ===<br />
Built on islands on the Gester planet, named Ithaka by Humans. Self-nuked when the planet was abandoned to flee a Breaker invasion force.<br />
<br />
=== New Monument ===<br />
Built in a tiny clearing in the forest of the Dryad planet, ''Greztghakhri'', between a group of their settlements and the anomaly. Abandoned after the native life started breaking down the walls.<br />
<br />
=== Ryxix ===<br />
Built in the barren deserts of the Dryad planet.<br />
<br />
=== Irontown ===<br />
Built on the moon of the Dryad planet.<br />
<br />
== The Anomalies ==<br />
{{todo|findings; discs etc., in particular summarise the bit about [http://quest.lv/kusaba/quest/res/205793.html#222772 how you programme the destination]}}<br />
<br />
=Research Tree=<br />
[[Image:Icon res tree 2011-01-22.png|400px|right|thumb]]<br />
==Available Tech==<br />
===[[Image:TheIcon.Tech.BreakerPlague.png]] Breaker Plague (250)===<br />
Develops a disease that afflicts only Breakers. Effectiveness of potential disease is unknown.<br />
<br />
'''Special''': Requires one hundred Breaker test subjects.<br />
===[[Image:TheIcon.Tech.BiotronicsFacility.png]] Genetic Engineering V (405)===<br />
Reduces death from implants by %100 and COMMANDO training to %50 and makes genetically engineering new species even more efficient.<br />
<br />
'''Special''': Requires construction of a '''Biotronics Facility''' (an expensive superproject-like structure which must be staffed and powered while research is occurring; the facility does not contribute in any other way, so no more than one is necessary).<br />
===[[Image:TheIcon.Tech.CompSystems4.png]] Computing Systems IV (90)===<br />
Unlocks more drone types. Increases drone intelligence.<br />
===[[Image:TheIcon.Tech.ImprovedMotors.png]] Improved Motors (60)===<br />
Improves the power of strength implants and power armor.<br />
===[[Image:TheIcon.Tech.NeuralImplants.png]] Neural Implants (140)===<br />
Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.<br />
===[[Image:TheIcon.Tech.PlasmaWeaponry.png]] Plasma Weaponry (150)===<br />
Humanity's answer to Breaker plasma-based weaponry. It is cheaper and consumes no SC when being used. It is less potent than even railguns when penetrating heavy armor, but is excellent against lighter targets and is expected to be even more effective against shields than either Breaker weapons or Warpslug weapons.<br />
===[[Image:TheIcon.Tech.WarpslugAmmo.png]] Warpslug Cannon (150)===<br />
These weapons fire kinetic slugs just like current standard human weapons, but instead of using electromagnetic fields or a chemical charge to propel the ammunition, they use a greatly simplified FTL engine to accelerate the slug to incredible speeds.<br />
===[[Image:TheIcon.Tech.WarpTech3.png]] Warp Tech III (225)===<br />
Allows yet another upgrade to ship speed. All ships will have to be upgraded separately, and they're all still at Warp I.<br />
===[[Image:TheIcon.Tech.CultureResUnnamed01.png]] Galt Culture (36)===<br />
Unveils the history and technology of the alien civilization on UB.<br />
<br />
'''Special''': We will need to give them our cultural information (or lie about it) in exchange to research this technology.<br />
===[[Image:TheIcon.Tech.PlanetResUnnamed01.png]] Planetary Research: <Unnamed> (20)===<br />
Provides reports on the planet's biology, geography, meteorology and other bits of useful information.<br />
{{-}}<br />
<br />
= Plot =<br />
== Prelude ==<br />
Totus{{todo|upload picture}}, a godlike creature, decides to 'mercifully' euthenise humans by sending one of the 'pure' species of multiverse to annihilate them, and decides upon the Breakers. Earth's crust is burnt by heavy orbital bombardment, but a small group of human ships---Splinter---escape.<br />
<br />
== Chapter 1 ==<br />
Under Ductor's guidance, the surviving humans settle on an alien planet, dubbed Ithaka.<br />
<br />
== Chapter 2 ==<br />
<br />
== Chapter 3 ==<br />
<br />
{{Ed Pastry}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:Icon_res_tree_2011-01-22.png&diff=9046File:Icon res tree 2011-01-22.png2011-01-22T11:59:36Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:Icon_res_tree_2011-01-20.png&diff=9045File:Icon res tree 2011-01-20.png2011-01-22T11:57:35Z<p>ArsonCat: uploaded a new version of "File:Icon res tree 2011-01-20.png"</p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=The_Icon&diff=9044The Icon2011-01-22T11:56:54Z<p>ArsonCat: techs update</p>
<hr />
<div>{{Infobox<br />
|author=Ed Pastry<br />
|image=TheIconSplash.png<br />
|thread1=95660 |thread1name=Prelude<br />
|thread2=95893 |thread2name=Chapter 1<br />
|thread3=132287 |thread3name=Chapter 2<br />
|thread4=205793 |thread4name=Chapter 3<br />
|thread5=272793 |thread5name=Chapter 3-ish<br />
|disthread1=374<br />
|disthread2=324607<br />
}}<br />
A quest following a small human battle squadron under the command of Admiral Argus Ductor which escaped the attack that annihilated Earth. Under Ductor's guidance, a few thousand surviving humans are trying to scratch out a new home. However, the ruling forces of the known universe pursue them, and their settlement functions under constant threat of extinction.<br />
<br />
{{spoilers}}<br />
<br />
= Reference =<br />
== Construction Information Panels ==<br />
<gallery><br />
Image:Icon buildings.png|Master list of buildings<br />
Image:Icon vehicles-goods.png| Master list of vehicles and goods<br />
Image:Icon_Small_buildings.jpg|Small Buildings<br />
Image:Icon_Medium_buildings_1.png|Medium Buildings pt1<br />
Image:Icon_Medium_buildings_2.png|Medium Buildings pt2<br />
Image:Icon_Medium_buildings_3.png|Medium Buildings pt3<br />
Image:Large Buildings All.png|Large Buildings<br />
Image:Icon_Vecs1.png|Combat Vehicles pt1<br />
Image:Icon_Vecs2.png|Combat Vehicles pt2<br />
</gallery><br />
<br />
== Races ==<br />
{{todo|pretty pictures of the non-humans}}<br />
=== Humans ===<br />
{{todo|anything different from baseline humans to note?}}<br />
{{-}}<br />
<br />
=== Nautil ===<br />
[[File:theicon-nautil.png|thumb|left]]<br />
The only sentient beings created by humanity. Molluscs with spiral shells, much smaller than a human. Created by accident, they are legally recognised as equals to Man and recognized by the governments of the world as equals to humanity. They tend to be intelligent, optimistic, and slightly weird in the head.{{citeq|thread=95893|post=95915}}<br />
{{-}}<br />
<br />
=== Breakers ===<br />
[[File:theicon-breaker.png|thumb|left]]<br />
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).{{citeq|thread=132287|post=139742}} Carnivorous. They have less brain mass than humans do, but are around as intelligent due to the fact that they sacrifice the capacity for complex emotions or creativity, as well as saving brain space due to having no sense of smell.{{citeq|thread=132287|post=141639}}<br />
{{-}}<br />
<br />
=== Gesters ===<br />
[[File:theicon-gester.png|thumb|left]]<br />
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.{{citeq|thread=95893|post=108439}}<br />
{{-}}<br />
<br />
=== Ghatung Gadderunhg (Dryads, Storks) ===<br />
[[File:theicon-dryad.png|thumb|left]]<br />
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.{{citeq|thread=132287|post=155329}}<br />
<br />
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.{{citeq|thread=205793|post=208976}}<br />
{{-}}<br />
<br />
=== Corporate Shrimp ===<br />
{{todo|name}}<br />
{{-}}<br />
<br />
=== Snarren (Poodles) ===<br />
[[File:theicon-snarren.png|thumb|left]]<br />
Wolf furries. Noble warriors who understand the importance of teamwork, and for whom fighting is instinctive. No technology, originated in the Mystical Universe.{{citeq|thread=95660|post=95748}} Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush.<br />
{{-}}<br />
<br />
=== Kotogotoshii ===<br />
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.{{citeq|thread=95660|post=95748}}<br />
{{-}}<br />
<br />
== Universes and Systems ==<br />
{{todo|artifact disc icons for each?}}<br />
=== Mortal Universe ===<br />
;Salamis A:Marginal planets with basic lifeforms and a few useful materials.<br />
;Cadmus A:Contains a planet with nearly earthlike conditions and many useful materials, but also seems to contain tribal-level sentients (the Gesters). '''Site of Monument and Slater colonies.'''<br />
;Cadmus B:Desolate of life-bearing planets but surely contains quantities of extremely valuable superconductors. <br />
<br />
=== Unknown Second Universe ===<br />
;UA:White dwarf star, no planets.<br />
;UB:Main sequence yellow star, several planets. Strong radio chatter: advanced non-Breaker civilization is present {{todo|name of the corporate shrimp?}}.<br />
;UC:Red Dwarf, four planets with metal, one also has uranium, and another superconductors.{{citeq|thread=132287|post=161609}}<br />
;UD:Main sequence orange star, several planets. Picking up some signals identical to the one the Anomaly emits when activated. Contains the Dryads. '''Site of New Monument, Ryxix and Irontown colonies.'''<br />
{{citeq|thread=132287|post=138441}}<!-- Also /questdis/333124 in thread 324607 --><br />
<br />
== Colonies ==<br />
=== Monument and Slater ===<br />
Built on islands on the Gester planet, named Ithaka by Humans. Self-nuked when the planet was abandoned to flee a Breaker invasion force.<br />
<br />
=== New Monument ===<br />
Built in a tiny clearing in the forest of the Dryad planet, ''Greztghakhri'', between a group of their settlements and the anomaly. Abandoned after the native life started breaking down the walls.<br />
<br />
=== Ryxix ===<br />
Built in the barren deserts of the Dryad planet.<br />
<br />
=== Irontown ===<br />
Built on the moon of the Dryad planet.<br />
<br />
== The Anomalies ==<br />
{{todo|findings; discs etc., in particular summarise the bit about [http://quest.lv/kusaba/quest/res/205793.html#222772 how you programme the destination]}}<br />
<br />
=Research Tree=<br />
[[Image:Icon res tree 2011-01-20.png|400px|right|thumb]]<br />
==Available Tech==<br />
===[[Image:TheIcon.Tech.BreakerPlague.png]] Breaker Plague (250)===<br />
Develops a disease that afflicts only Breakers. Effectiveness of potential disease is unknown.<br />
<br />
'''Special''': Requires one hundred Breaker test subjects.<br />
===[[Image:TheIcon.Tech.BiotronicsFacility.png]] Genetic Engineering V (405)===<br />
Reduces death from implants by %100 and COMMANDO training to %50 and makes genetically engineering new species even more efficient.<br />
<br />
'''Special''': Requires construction of a '''Biotronics Facility''' (an expensive superproject-like structure which must be staffed and powered while research is occurring; the facility does not contribute in any other way, so no more than one is necessary).<br />
===[[Image:TheIcon.Tech.CompSystems4.png]] Computing Systems IV (90)===<br />
Unlocks more drone types. Increases drone intelligence.<br />
===[[Image:TheIcon.Tech.ImprovedMotors.png]] Improved Motors (60)===<br />
Improves the power of strength implants and power armor.<br />
===[[Image:TheIcon.Tech.NeuralImplants.png]] Neural Implants (140)===<br />
Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.<br />
===[[Image:TheIcon.Tech.PlasmaWeaponry.png]] Plasma Weaponry (150)===<br />
Humanity's answer to Breaker plasma-based weaponry. It is cheaper and consumes no SC when being used. It is less potent than even railguns when penetrating heavy armor, but is excellent against lighter targets and is expected to be even more effective against shields than either Breaker weapons or Warpslug weapons.<br />
===[[Image:TheIcon.Tech.WarpslugAmmo.png]] Warpslug Cannon (150)===<br />
These weapons fire kinetic slugs just like current standard human weapons, but instead of using electromagnetic fields or a chemical charge to propel the ammunition, they use a greatly simplified FTL engine to accelerate the slug to incredible speeds.<br />
===[[Image:TheIcon.Tech.WarpTech3.png]] Warp Tech III (225)===<br />
Allows yet another upgrade to ship speed. All ships will have to be upgraded separately, and they're all still at Warp I.<br />
===[[Image:TheIcon.Tech.CultureResUnnamed01.png]] Galt Culture (36)===<br />
Unveils the history and technology of the alien civilization on UB.<br />
<br />
'''Special''': We will need to give them our cultural information (or lie about it) in exchange to research this technology.<br />
===[[Image:TheIcon.Tech.PlanetResUnnamed01.png]] Planetary Research: <Unnamed> (20)===<br />
Provides reports on the planet's biology, geography, meteorology and other bits of useful information.<br />
{{-}}<br />
<br />
= Plot =<br />
== Prelude ==<br />
Totus{{todo|upload picture}}, a godlike creature, decides to 'mercifully' euthenise humans by sending one of the 'pure' species of multiverse to annihilate them, and decides upon the Breakers. Earth's crust is burnt by heavy orbital bombardment, but a small group of human ships---Splinter---escape.<br />
<br />
== Chapter 1 ==<br />
Under Ductor's guidance, the surviving humans settle on an alien planet, dubbed Ithaka.<br />
<br />
== Chapter 2 ==<br />
<br />
== Chapter 3 ==<br />
<br />
{{Ed Pastry}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.WarpTech3.png&diff=9043File:TheIcon.Tech.WarpTech3.png2011-01-22T11:50:11Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.PlasmaWeaponry.png&diff=9042File:TheIcon.Tech.PlasmaWeaponry.png2011-01-22T11:49:16Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=The_Icon&diff=9023The Icon2011-01-20T16:33:22Z<p>ArsonCat: that way, if we have a lot to research, the icons will make a straight column</p>
<hr />
<div>{{Infobox<br />
|author=Ed Pastry<br />
|image=TheIconSplash.png<br />
|thread1=95660 |thread1name=Prelude<br />
|thread2=95893 |thread2name=Chapter 1<br />
|thread3=132287 |thread3name=Chapter 2<br />
|thread4=205793 |thread4name=Chapter 3<br />
|thread5=272793 |thread5name=Chapter 3-ish<br />
|disthread1=374<br />
|disthread2=324607<br />
}}<br />
A quest following a small human battle squadron under the command of Admiral Argus Ductor which escaped the attack that annihilated Earth. Under Ductor's guidance, a few thousand surviving humans are trying to scratch out a new home. However, the ruling forces of the known universe pursue them, and their settlement functions under constant threat of extinction.<br />
<br />
{{spoilers}}<br />
<br />
= Reference =<br />
== Construction Information Panels ==<br />
<gallery><br />
Image:Icon buildings.png|Master list of buildings<br />
Image:Icon vehicles-goods.png| Master list of vehicles and goods<br />
Image:Icon_Small_buildings.jpg|Small Buildings<br />
Image:Icon_Medium_buildings_1.png|Medium Buildings pt1<br />
Image:Icon_Medium_buildings_2.png|Medium Buildings pt2<br />
Image:Icon_Medium_buildings_3.png|Medium Buildings pt3<br />
Image:Large Buildings All.png|Large Buildings<br />
Image:Icon_Vecs1.png|Combat Vehicles pt1<br />
Image:Icon_Vecs2.png|Combat Vehicles pt2<br />
</gallery><br />
<br />
== Races ==<br />
{{todo|pretty pictures of the non-humans}}<br />
=== Humans ===<br />
{{todo|anything different from baseline humans to note?}}<br />
{{-}}<br />
<br />
=== Nautil ===<br />
[[File:theicon-nautil.png|thumb|left]]<br />
The only sentient beings created by humanity. Molluscs with spiral shells, much smaller than a human. Created by accident, they are legally recognised as equals to Man and recognized by the governments of the world as equals to humanity. They tend to be intelligent, optimistic, and slightly weird in the head.{{citeq|thread=95893|post=95915}}<br />
{{-}}<br />
<br />
=== Breakers ===<br />
[[File:theicon-breaker.png|thumb|left]]<br />
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).{{citeq|thread=132287|post=139742}} Carnivorous. They have less brain mass than humans do, but are around as intelligent due to the fact that they sacrifice the capacity for complex emotions or creativity, as well as saving brain space due to having no sense of smell.{{citeq|thread=132287|post=141639}}<br />
{{-}}<br />
<br />
=== Gesters ===<br />
[[File:theicon-gester.png|thumb|left]]<br />
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.{{citeq|thread=95893|post=108439}}<br />
{{-}}<br />
<br />
=== Ghatung Gadderunhg (Dryads, Storks) ===<br />
[[File:theicon-dryad.png|thumb|left]]<br />
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.{{citeq|thread=132287|post=155329}}<br />
<br />
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.{{citeq|thread=205793|post=208976}}<br />
{{-}}<br />
<br />
=== Corporate Shrimp ===<br />
{{todo|name}}<br />
{{-}}<br />
<br />
=== Snarren (Poodles) ===<br />
[[File:theicon-snarren.png|thumb|left]]<br />
Wolf furries. Noble warriors who understand the importance of teamwork, and for whom fighting is instinctive. No technology, originated in the Mystical Universe.{{citeq|thread=95660|post=95748}} Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush.<br />
{{-}}<br />
<br />
=== Kotogotoshii ===<br />
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.{{citeq|thread=95660|post=95748}}<br />
{{-}}<br />
<br />
== Universes and Systems ==<br />
{{todo|artifact disc icons for each?}}<br />
=== Mortal Universe ===<br />
;Salamis A:Marginal planets with basic lifeforms and a few useful materials.<br />
;Cadmus A:Contains a planet with nearly earthlike conditions and many useful materials, but also seems to contain tribal-level sentients (the Gesters). '''Site of Monument and Slater colonies.'''<br />
;Cadmus B:Desolate of life-bearing planets but surely contains quantities of extremely valuable superconductors. <br />
<br />
=== Unknown Second Universe ===<br />
;UA:White dwarf star, no planets.<br />
;UB:Main sequence yellow star, several planets. Strong radio chatter: advanced non-Breaker civilization is present {{todo|name of the corporate shrimp?}}.<br />
;UC:Red Dwarf, four planets with metal, one also has uranium, and another superconductors.{{citeq|thread=132287|post=161609}}<br />
;UD:Main sequence orange star, several planets. Picking up some signals identical to the one the Anomaly emits when activated. Contains the Dryads. '''Site of New Monument, Ryxix and Irontown colonies.'''<br />
{{citeq|thread=132287|post=138441}}<!-- Also /questdis/333124 in thread 324607 --><br />
<br />
== Colonies ==<br />
=== Monument and Slater ===<br />
Built on islands on the Gester planet, named Ithaka by Humans. Self-nuked when the planet was abandoned to flee a Breaker invasion force.<br />
<br />
=== New Monument ===<br />
Built in a tiny clearing in the forest of the Dryad planet, ''Greztghakhri'', between a group of their settlements and the anomaly. Abandoned after the native life started breaking down the walls.<br />
<br />
=== Ryxix ===<br />
Built in the barren deserts of the Dryad planet.<br />
<br />
=== Irontown ===<br />
Built on the moon of the Dryad planet.<br />
<br />
== The Anomalies ==<br />
{{todo|findings; discs etc., in particular summarise the bit about [http://quest.lv/kusaba/quest/res/205793.html#222772 how you programme the destination]}}<br />
<br />
=Research Tree=<br />
[[Image:Icon res tree 2011-01-20.png|400px|right|thumb]]<br />
==Available Tech==<br />
===[[Image:TheIcon.Tech.BreakerPlague.png]] Breaker Plague (250)===<br />
Develops a disease that afflicts only Breakers. Effectiveness of potential disease is unknown.<br />
<br />
'''Special''': Requires one hundred Breaker test subjects.<br />
===[[Image:TheIcon.Tech.BiotronicsFacility.png]] Genetic Engineering V (405)===<br />
Reduces death from implants by %100 and COMMANDO training to %50 and makes genetically engineering new species even more efficient.<br />
<br />
'''Special''': Requires construction of a '''Biotronics Facility''' (an expensive superproject-like structure which must be staffed and powered while research is occurring; the facility does not contribute in any other way, so no more than one is necessary).<br />
===[[Image:TheIcon.Tech.CompSystems4.png]] Computing Systems IV (90)===<br />
Unlocks more drone types. Increases drone intelligence.<br />
===[[Image:TheIcon.Tech.HeatshellArmor.png]] Heatshell Armor (50)===<br />
All armor will now automatically become more resistant to medium to low level heat-based weapons. Its effect on much more powerful heat based weapons, such as plasma guns and heavier Breaker weapons, is negligible.<br />
===[[Image:TheIcon.Tech.ImprovedMotors.png]] Improved Motors (60)===<br />
Improves the power of strength implants and power armor.<br />
===[[Image:TheIcon.Tech.NeuralImplants.png]] Neural Implants (140)===<br />
Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.<br />
===[[Image:TheIcon.Tech.WarpTech2.png]] Warp Tech II (75)===<br />
Allows another upgrade to ship speed. <br />
===[[Image:TheIcon.Tech.CultureResUnnamed01.png]] <Unnamed> Culture (36)===<br />
Unveils the history and technology of the alien civilization on UB.<br />
<br />
'''Special''': We will need to give them our cultural information (or lie about it) in exchange to research this technology.<br />
===[[Image:TheIcon.Tech.PlanetResUnnamed01.png]] Planetary Research: <Unnamed> (20)===<br />
Provides reports on the planet's biology, geography, meteorology and other bits of useful information.<br />
{{-}}<br />
<br />
= Plot =<br />
== Prelude ==<br />
Totus{{todo|upload picture}}, a godlike creature, decides to 'mercifully' euthenise humans by sending one of the 'pure' species of multiverse to annihilate them, and decides upon the Breakers. Earth's crust is burnt by heavy orbital bombardment, but a small group of human ships---Splinter---escape.<br />
<br />
== Chapter 1 ==<br />
Under Ductor's guidance, the surviving humans settle on an alien planet, dubbed Ithaka.<br />
<br />
== Chapter 2 ==<br />
<br />
== Chapter 3 ==<br />
<br />
{{Ed Pastry}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=The_Icon&diff=9022The Icon2011-01-20T16:29:23Z<p>ArsonCat: a bit smaller</p>
<hr />
<div>{{Infobox<br />
|author=Ed Pastry<br />
|image=TheIconSplash.png<br />
|thread1=95660 |thread1name=Prelude<br />
|thread2=95893 |thread2name=Chapter 1<br />
|thread3=132287 |thread3name=Chapter 2<br />
|thread4=205793 |thread4name=Chapter 3<br />
|thread5=272793 |thread5name=Chapter 3-ish<br />
|disthread1=374<br />
|disthread2=324607<br />
}}<br />
A quest following a small human battle squadron under the command of Admiral Argus Ductor which escaped the attack that annihilated Earth. Under Ductor's guidance, a few thousand surviving humans are trying to scratch out a new home. However, the ruling forces of the known universe pursue them, and their settlement functions under constant threat of extinction.<br />
<br />
{{spoilers}}<br />
<br />
= Reference =<br />
== Construction Information Panels ==<br />
<gallery><br />
Image:Icon buildings.png|Master list of buildings<br />
Image:Icon vehicles-goods.png| Master list of vehicles and goods<br />
Image:Icon_Small_buildings.jpg|Small Buildings<br />
Image:Icon_Medium_buildings_1.png|Medium Buildings pt1<br />
Image:Icon_Medium_buildings_2.png|Medium Buildings pt2<br />
Image:Icon_Medium_buildings_3.png|Medium Buildings pt3<br />
Image:Large Buildings All.png|Large Buildings<br />
Image:Icon_Vecs1.png|Combat Vehicles pt1<br />
Image:Icon_Vecs2.png|Combat Vehicles pt2<br />
</gallery><br />
<br />
== Races ==<br />
{{todo|pretty pictures of the non-humans}}<br />
=== Humans ===<br />
{{todo|anything different from baseline humans to note?}}<br />
{{-}}<br />
<br />
=== Nautil ===<br />
[[File:theicon-nautil.png|thumb|left]]<br />
The only sentient beings created by humanity. Molluscs with spiral shells, much smaller than a human. Created by accident, they are legally recognised as equals to Man and recognized by the governments of the world as equals to humanity. They tend to be intelligent, optimistic, and slightly weird in the head.{{citeq|thread=95893|post=95915}}<br />
{{-}}<br />
<br />
=== Breakers ===<br />
[[File:theicon-breaker.png|thumb|left]]<br />
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).{{citeq|thread=132287|post=139742}} Carnivorous. They have less brain mass than humans do, but are around as intelligent due to the fact that they sacrifice the capacity for complex emotions or creativity, as well as saving brain space due to having no sense of smell.{{citeq|thread=132287|post=141639}}<br />
{{-}}<br />
<br />
=== Gesters ===<br />
[[File:theicon-gester.png|thumb|left]]<br />
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.{{citeq|thread=95893|post=108439}}<br />
{{-}}<br />
<br />
=== Ghatung Gadderunhg (Dryads, Storks) ===<br />
[[File:theicon-dryad.png|thumb|left]]<br />
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.{{citeq|thread=132287|post=155329}}<br />
<br />
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.{{citeq|thread=205793|post=208976}}<br />
{{-}}<br />
<br />
=== Corporate Shrimp ===<br />
{{todo|name}}<br />
{{-}}<br />
<br />
=== Snarren (Poodles) ===<br />
[[File:theicon-snarren.png|thumb|left]]<br />
Wolf furries. Noble warriors who understand the importance of teamwork, and for whom fighting is instinctive. No technology, originated in the Mystical Universe.{{citeq|thread=95660|post=95748}} Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush.<br />
{{-}}<br />
<br />
=== Kotogotoshii ===<br />
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.{{citeq|thread=95660|post=95748}}<br />
{{-}}<br />
<br />
== Universes and Systems ==<br />
{{todo|artifact disc icons for each?}}<br />
=== Mortal Universe ===<br />
;Salamis A:Marginal planets with basic lifeforms and a few useful materials.<br />
;Cadmus A:Contains a planet with nearly earthlike conditions and many useful materials, but also seems to contain tribal-level sentients (the Gesters). '''Site of Monument and Slater colonies.'''<br />
;Cadmus B:Desolate of life-bearing planets but surely contains quantities of extremely valuable superconductors. <br />
<br />
=== Unknown Second Universe ===<br />
;UA:White dwarf star, no planets.<br />
;UB:Main sequence yellow star, several planets. Strong radio chatter: advanced non-Breaker civilization is present {{todo|name of the corporate shrimp?}}.<br />
;UC:Red Dwarf, four planets with metal, one also has uranium, and another superconductors.{{citeq|thread=132287|post=161609}}<br />
;UD:Main sequence orange star, several planets. Picking up some signals identical to the one the Anomaly emits when activated. Contains the Dryads. '''Site of New Monument, Ryxix and Irontown colonies.'''<br />
{{citeq|thread=132287|post=138441}}<!-- Also /questdis/333124 in thread 324607 --><br />
<br />
== Colonies ==<br />
=== Monument and Slater ===<br />
Built on islands on the Gester planet, named Ithaka by Humans. Self-nuked when the planet was abandoned to flee a Breaker invasion force.<br />
<br />
=== New Monument ===<br />
Built in a tiny clearing in the forest of the Dryad planet, ''Greztghakhri'', between a group of their settlements and the anomaly. Abandoned after the native life started breaking down the walls.<br />
<br />
=== Ryxix ===<br />
Built in the barren deserts of the Dryad planet.<br />
<br />
=== Irontown ===<br />
Built on the moon of the Dryad planet.<br />
<br />
== The Anomalies ==<br />
{{todo|findings; discs etc., in particular summarise the bit about [http://quest.lv/kusaba/quest/res/205793.html#222772 how you programme the destination]}}<br />
<br />
=Research Tree=<br />
[[Image:Icon res tree 2011-01-20.png|400px|left|thumb]]<br />
==Available Tech==<br />
===[[Image:TheIcon.Tech.BreakerPlague.png]] Breaker Plague (250)===<br />
Develops a disease that afflicts only Breakers. Effectiveness of potential disease is unknown.<br />
<br />
'''Special''': Requires one hundred Breaker test subjects.<br />
===[[Image:TheIcon.Tech.BiotronicsFacility.png]] Genetic Engineering V (405)===<br />
Reduces death from implants by %100 and COMMANDO training to %50 and makes genetically engineering new species even more efficient.<br />
<br />
'''Special''': Requires construction of a '''Biotronics Facility''' (an expensive superproject-like structure which must be staffed and powered while research is occurring; the facility does not contribute in any other way, so no more than one is necessary).<br />
===[[Image:TheIcon.Tech.CompSystems4.png]] Computing Systems IV (90)===<br />
Unlocks more drone types. Increases drone intelligence.<br />
===[[Image:TheIcon.Tech.HeatshellArmor.png]] Heatshell Armor (50)===<br />
All armor will now automatically become more resistant to medium to low level heat-based weapons. Its effect on much more powerful heat based weapons, such as plasma guns and heavier Breaker weapons, is negligible.<br />
===[[Image:TheIcon.Tech.ImprovedMotors.png]] Improved Motors (60)===<br />
Improves the power of strength implants and power armor.<br />
===[[Image:TheIcon.Tech.NeuralImplants.png]] Neural Implants (140)===<br />
Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.<br />
===[[Image:TheIcon.Tech.WarpTech2.png]] Warp Tech II (75)===<br />
Allows another upgrade to ship speed. <br />
===[[Image:TheIcon.Tech.CultureResUnnamed01.png]] <Unnamed> Culture (36)===<br />
Unveils the history and technology of the alien civilization on UB.<br />
<br />
'''Special''': We will need to give them our cultural information (or lie about it) in exchange to research this technology.<br />
===[[Image:TheIcon.Tech.PlanetResUnnamed01.png]] Planetary Research: <Unnamed> (20)===<br />
Provides reports on the planet's biology, geography, meteorology and other bits of useful information.<br />
{{-}}<br />
<br />
= Plot =<br />
== Prelude ==<br />
Totus{{todo|upload picture}}, a godlike creature, decides to 'mercifully' euthenise humans by sending one of the 'pure' species of multiverse to annihilate them, and decides upon the Breakers. Earth's crust is burnt by heavy orbital bombardment, but a small group of human ships---Splinter---escape.<br />
<br />
== Chapter 1 ==<br />
Under Ductor's guidance, the surviving humans settle on an alien planet, dubbed Ithaka.<br />
<br />
== Chapter 2 ==<br />
<br />
== Chapter 3 ==<br />
<br />
{{Ed Pastry}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=The_Icon&diff=9021The Icon2011-01-20T16:16:05Z<p>ArsonCat: crude, but that's about the best way I can think of without imagemaps</p>
<hr />
<div>{{Infobox<br />
|author=Ed Pastry<br />
|image=TheIconSplash.png<br />
|thread1=95660 |thread1name=Prelude<br />
|thread2=95893 |thread2name=Chapter 1<br />
|thread3=132287 |thread3name=Chapter 2<br />
|thread4=205793 |thread4name=Chapter 3<br />
|thread5=272793 |thread5name=Chapter 3-ish<br />
|disthread1=374<br />
|disthread2=324607<br />
}}<br />
A quest following a small human battle squadron under the command of Admiral Argus Ductor which escaped the attack that annihilated Earth. Under Ductor's guidance, a few thousand surviving humans are trying to scratch out a new home. However, the ruling forces of the known universe pursue them, and their settlement functions under constant threat of extinction.<br />
<br />
{{spoilers}}<br />
<br />
= Reference =<br />
== Construction Information Panels ==<br />
<gallery><br />
Image:Icon buildings.png|Master list of buildings<br />
Image:Icon vehicles-goods.png| Master list of vehicles and goods<br />
Image:Icon_Small_buildings.jpg|Small Buildings<br />
Image:Icon_Medium_buildings_1.png|Medium Buildings pt1<br />
Image:Icon_Medium_buildings_2.png|Medium Buildings pt2<br />
Image:Icon_Medium_buildings_3.png|Medium Buildings pt3<br />
Image:Large Buildings All.png|Large Buildings<br />
Image:Icon_Vecs1.png|Combat Vehicles pt1<br />
Image:Icon_Vecs2.png|Combat Vehicles pt2<br />
</gallery><br />
<br />
== Races ==<br />
{{todo|pretty pictures of the non-humans}}<br />
=== Humans ===<br />
{{todo|anything different from baseline humans to note?}}<br />
{{-}}<br />
<br />
=== Nautil ===<br />
[[File:theicon-nautil.png|thumb|left]]<br />
The only sentient beings created by humanity. Molluscs with spiral shells, much smaller than a human. Created by accident, they are legally recognised as equals to Man and recognized by the governments of the world as equals to humanity. They tend to be intelligent, optimistic, and slightly weird in the head.{{citeq|thread=95893|post=95915}}<br />
{{-}}<br />
<br />
=== Breakers ===<br />
[[File:theicon-breaker.png|thumb|left]]<br />
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).{{citeq|thread=132287|post=139742}} Carnivorous. They have less brain mass than humans do, but are around as intelligent due to the fact that they sacrifice the capacity for complex emotions or creativity, as well as saving brain space due to having no sense of smell.{{citeq|thread=132287|post=141639}}<br />
{{-}}<br />
<br />
=== Gesters ===<br />
[[File:theicon-gester.png|thumb|left]]<br />
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.{{citeq|thread=95893|post=108439}}<br />
{{-}}<br />
<br />
=== Ghatung Gadderunhg (Dryads, Storks) ===<br />
[[File:theicon-dryad.png|thumb|left]]<br />
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.{{citeq|thread=132287|post=155329}}<br />
<br />
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.{{citeq|thread=205793|post=208976}}<br />
{{-}}<br />
<br />
=== Corporate Shrimp ===<br />
{{todo|name}}<br />
{{-}}<br />
<br />
=== Snarren (Poodles) ===<br />
[[File:theicon-snarren.png|thumb|left]]<br />
Wolf furries. Noble warriors who understand the importance of teamwork, and for whom fighting is instinctive. No technology, originated in the Mystical Universe.{{citeq|thread=95660|post=95748}} Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush.<br />
{{-}}<br />
<br />
=== Kotogotoshii ===<br />
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.{{citeq|thread=95660|post=95748}}<br />
{{-}}<br />
<br />
== Universes and Systems ==<br />
{{todo|artifact disc icons for each?}}<br />
=== Mortal Universe ===<br />
;Salamis A:Marginal planets with basic lifeforms and a few useful materials.<br />
;Cadmus A:Contains a planet with nearly earthlike conditions and many useful materials, but also seems to contain tribal-level sentients (the Gesters). '''Site of Monument and Slater colonies.'''<br />
;Cadmus B:Desolate of life-bearing planets but surely contains quantities of extremely valuable superconductors. <br />
<br />
=== Unknown Second Universe ===<br />
;UA:White dwarf star, no planets.<br />
;UB:Main sequence yellow star, several planets. Strong radio chatter: advanced non-Breaker civilization is present {{todo|name of the corporate shrimp?}}.<br />
;UC:Red Dwarf, four planets with metal, one also has uranium, and another superconductors.{{citeq|thread=132287|post=161609}}<br />
;UD:Main sequence orange star, several planets. Picking up some signals identical to the one the Anomaly emits when activated. Contains the Dryads. '''Site of New Monument, Ryxix and Irontown colonies.'''<br />
{{citeq|thread=132287|post=138441}}<!-- Also /questdis/333124 in thread 324607 --><br />
<br />
== Colonies ==<br />
=== Monument and Slater ===<br />
Built on islands on the Gester planet, named Ithaka by Humans. Self-nuked when the planet was abandoned to flee a Breaker invasion force.<br />
<br />
=== New Monument ===<br />
Built in a tiny clearing in the forest of the Dryad planet, ''Greztghakhri'', between a group of their settlements and the anomaly. Abandoned after the native life started breaking down the walls.<br />
<br />
=== Ryxix ===<br />
Built in the barren deserts of the Dryad planet.<br />
<br />
=== Irontown ===<br />
Built on the moon of the Dryad planet.<br />
<br />
== The Anomalies ==<br />
{{todo|findings; discs etc., in particular summarise the bit about [http://quest.lv/kusaba/quest/res/205793.html#222772 how you programme the destination]}}<br />
<br />
=Research Tree=<br />
[[Image:Icon res tree 2011-01-20.png|450px|left|thumb]]<br />
==Available Tech==<br />
===[[Image:TheIcon.Tech.BreakerPlague.png]] Breaker Plague (250)===<br />
Develops a disease that afflicts only Breakers. Effectiveness of potential disease is unknown.<br />
<br />
'''Special''': Requires one hundred Breaker test subjects.<br />
===[[Image:TheIcon.Tech.BiotronicsFacility.png]] Genetic Engineering V (405)===<br />
Reduces death from implants by %100 and COMMANDO training to %50 and makes genetically engineering new species even more efficient.<br />
<br />
'''Special''': Requires construction of a '''Biotronics Facility''' (an expensive superproject-like structure which must be staffed and powered while research is occurring; the facility does not contribute in any other way, so no more than one is necessary).<br />
===[[Image:TheIcon.Tech.CompSystems4.png]] Computing Systems IV (90)===<br />
Unlocks more drone types. Increases drone intelligence.<br />
===[[Image:TheIcon.Tech.HeatshellArmor.png]] Heatshell Armor (50)===<br />
All armor will now automatically become more resistant to medium to low level heat-based weapons. Its effect on much more powerful heat based weapons, such as plasma guns and heavier Breaker weapons, is negligible.<br />
===[[Image:TheIcon.Tech.ImprovedMotors.png]] Improved Motors (60)===<br />
Improves the power of strength implants and power armor.<br />
===[[Image:TheIcon.Tech.NeuralImplants.png]] Neural Implants (140)===<br />
Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.<br />
===[[Image:TheIcon.Tech.WarpTech2.png]] Warp Tech II (75)===<br />
Allows another upgrade to ship speed. <br />
===[[Image:TheIcon.Tech.CultureResUnnamed01.png]] <Unnamed> Culture (36)===<br />
Unveils the history and technology of the alien civilization on UB.<br />
<br />
'''Special''': We will need to give them our cultural information (or lie about it) in exchange to research this technology.<br />
===[[Image:TheIcon.Tech.PlanetResUnnamed01.png]] Planetary Research: <Unnamed> (20)===<br />
Provides reports on the planet's biology, geography, meteorology and other bits of useful information.<br />
{{-}}<br />
<br />
= Plot =<br />
== Prelude ==<br />
Totus{{todo|upload picture}}, a godlike creature, decides to 'mercifully' euthenise humans by sending one of the 'pure' species of multiverse to annihilate them, and decides upon the Breakers. Earth's crust is burnt by heavy orbital bombardment, but a small group of human ships---Splinter---escape.<br />
<br />
== Chapter 1 ==<br />
Under Ductor's guidance, the surviving humans settle on an alien planet, dubbed Ithaka.<br />
<br />
== Chapter 2 ==<br />
<br />
== Chapter 3 ==<br />
<br />
{{Ed Pastry}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.WarpTech2.png&diff=9020File:TheIcon.Tech.WarpTech2.png2011-01-20T15:45:40Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.WarpslugAmmo.png&diff=9019File:TheIcon.Tech.WarpslugAmmo.png2011-01-20T15:45:32Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.PlanetResUnnamed01.png&diff=9018File:TheIcon.Tech.PlanetResUnnamed01.png2011-01-20T15:45:19Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.NeuralImplants.png&diff=9017File:TheIcon.Tech.NeuralImplants.png2011-01-20T15:45:11Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.ImprovedMotors.png&diff=9016File:TheIcon.Tech.ImprovedMotors.png2011-01-20T15:45:00Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.HeatshellArmor.png&diff=9015File:TheIcon.Tech.HeatshellArmor.png2011-01-20T15:44:44Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.CultureResUnnamed01.png&diff=9014File:TheIcon.Tech.CultureResUnnamed01.png2011-01-20T15:44:35Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.CompSystems4.png&diff=9013File:TheIcon.Tech.CompSystems4.png2011-01-20T15:44:22Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.BreakerPlague.png&diff=9012File:TheIcon.Tech.BreakerPlague.png2011-01-20T15:44:02Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:TheIcon.Tech.BiotronicsFacility.png&diff=9011File:TheIcon.Tech.BiotronicsFacility.png2011-01-20T15:43:49Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=File:Icon_res_tree_2011-01-20.png&diff=9010File:Icon res tree 2011-01-20.png2011-01-20T15:28:28Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=User:SusanWeaver&diff=8816User:SusanWeaver2010-12-22T17:54:13Z<p>ArsonCat: STOP RIGHT THERE, CRIMINAL SCUM!</p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=Stone_Soup&diff=8815Stone Soup2010-12-22T17:53:14Z<p>ArsonCat: infobox, dead</p>
<hr />
<div>{{Infobox|author=Freis|image=stonesoup_title.gif<br />
|thread1=77414|thread2=161257<br />
|disthread1=316081<br />
|dead=1<br />
}}<br />
<br />
The players generate a Stone Soup character and tell Freis what to make them do in a dungeonlike that's certain to fail! Each update contains a cute drawing of what the character's doing.<br />
<br />
[[Category:Image Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Earth_Defense_Force&diff=8796Earth Defense Force2010-12-13T21:30:39Z<p>ArsonCat: remember that time when I edited only a part of a page and thought I edited it whole? man, that was arkward</p>
<hr />
<div>{{Infobox|author=Gnome|image=EDF_Splash.png<br />
|thread1=220690|thread2=245129<br />
|disthread1=331895<br />
}}<br />
<br />
You are James Blacwick. You have recently become a supervillain. What do.<br />
<br />
=Notes=<br />
[[image:EDF_Prices.png|thumb|right|FX Prices for villainous wares.]]<br />
*1 FX costs $300. FX are also obtained by having encounters.<br />
*Villains get $1000 per encounter, plus $100 per hero in the encounter. <br />
*Encounters with an arch nemesis garner another $250.<br />
*Trying to rules lawyer will make Gnome kill you. Don't kill a good quest.<br />
==Superpowers==<br />
===Teleportation===<br />
Blackwick can teleport about 1000 meters per second of charging. A minimum of two more upgrades are required to reach our secret base, or three to viably live there. A fourth would make the commute trivial.<br />
====Teleport breakdown====<br />
{|border=1 cellpadding=3 cellspacing=0 style="text-align:center"<br />
! # of Upgrades||M/S||Time to Moon Base||FX cost||Total FX cost<br />
|-bgcolor=#FFFCAF<br />
|1||10||1y 79d 21h 51m 40s||3||6<br />
|-bgcolor=#FFFCAF<br />
|2||100||44d 11h 47m 10s||3||9<br />
|-bgcolor=#FFFCAF<br />
|3||1'000||4d 10h 46m 43s||3||12<br />
|-<br />
|4||10'000||10h 40m 5s||3||15<br />
|-<br />
|5||100'000||1h 4m 5s||3||18<br />
|-<br />
|6||1'000'000||6m 25s||3||21<br />
|-<br />
|7||10'000'000||39s||3||24<br />
|-<br />
|8||100'000'000||4s||3||27<br />
|-<br />
|9||1'000'000'000||400ms||3||30<br />
|}<br />
Upgrades:<br />
*'''Carrying Capacity (3 FX):''' Double the amount to bring with. One upgrade equals one extra person, or something about that size.<br />
*'''Distance (3 FX):''' Increases distance per second tenfold. Five of these and the moon base is within an hour's reach. Eight of these and the charge takes half a minute.<br />
*'''Teleport String (3 FX):''' Teleport an additional time in quick succession, before needing to wait on the power to recharge.<br />
===Fire Aura (Invulnerability + Flight)===<br />
A thin, fiery aura that cushions blows, and allows flight. Very stylish, and teleporting leaves fiery afterimages white it's active. It should also protect from most environmental hazards, since it is an actual aura instead of just iron skin or something, but water would probably trump it. Currently has the Fire Shield upgrade.<br />
<br />
Upgrades:<br />
*'''Reduced Impact (3 FX):''' The shield is better able to prevent damage from attacks. Can be specialized against specific kinds of attacks. <br />
*'''Faster Flight (3 FX):''' Fly more quickly. Blackwick is not sure this is absolutely necessary, considering he can teleport. <br />
*'''Fire Shield Strength (3 FX):''' Increase the heat/damaging potential of the aura.<br />
*'''Environmental Shield (3 FX):''' Protects from various environmental hazards, specified when the upgrade is purchsed. Breathing in space seems to be one of the options! <br />
*'''Shield Ally (3 FX):''' Blah blah can protect someone else with fire who cares.<br />
===Forge Obsidian===<br />
Allows to create and shape obsidian with bare hands at a slow rate, as well as small, basic weaponry on the spot (dagger size). Larger things require more time.<br />
==Minions==<br />
===Black Knights===<br />
Pack of six Black Knights. Tough, slow, heavy-hitting types. Replenish at the end of the day when defeated.<br />
===Walter===<br />
Ninja Butler. Weak in melee combat, but expectedly fast. Being a ninja, doesn't require Blackwick to carry him around, appearing and vanishing on the fly. Personality not included in base package.<br />
==Limited-Time Offers==<br />
*<s>Invulnerability</s><br />
*Super Strength<br />
*<s>Flight</s><br />
*Minion Six-Pack<br />
{{-}}<br />
=Trivia=<br />
This quest is very awesome.<br />
{{-}}<br />
=Gallery=<br />
== Official ==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
File:Black Wick copy.png|Character Sheet<br />
Image:EDF_Candles.png|1 FX<br />
</gallery><br />
== Fanart ==<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:StyleBrainstorm.png|Ideas for a villain theme.<br />
Image:FlightBrainstorm.png |Brainstorming our superpower's visual aesthetics.<br />
Image:Thin_Aura_by_Reka.png|By [[Reka]], in discussion thread.<br />
</gallery><br />
{{Gnome}}<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Earth_Defense_Force&diff=8795Earth Defense Force2010-12-13T21:27:14Z<p>ArsonCat: removing "a quest by ..."</p>
<hr />
<div>{{Infobox|author=Gnome|image=EDF_Splash.png<br />
|thread1=220690|thread2=245129<br />
|disthread1=331895<br />
}}<br />
<br />
You are James Blacwick. You have recently become a supervillain. What do.<br />
<br />
=Notes=<br />
[[image:EDF_Prices.png|thumb|right|FX Prices for villainous wares.]]<br />
*1 FX costs $300. FX are also obtained by having encounters.<br />
*Villains get $1000 per encounter, plus $100 per hero in the encounter. <br />
*Encounters with an arch nemesis garner another $250.<br />
*Trying to rules lawyer will make Gnome kill you. Don't kill a good quest.<br />
==Superpowers==<br />
===Teleportation===<br />
Blackwick can teleport about 1000 meters per second of charging. A minimum of two more upgrades are required to reach our secret base, or three to viably live there. A fourth would make the commute trivial.<br />
====Teleport breakdown====<br />
{|border=1 cellpadding=3 cellspacing=0 style="text-align:center"<br />
! # of Upgrades||M/S||Time to Moon Base||FX cost||Total FX cost<br />
|-bgcolor=#FFFCAF<br />
|1||10||1y 79d 21h 51m 40s||3||6<br />
|-bgcolor=#FFFCAF<br />
|2||100||44d 11h 47m 10s||3||9<br />
|-bgcolor=#FFFCAF<br />
|3||1'000||4d 10h 46m 43s||3||12<br />
|-<br />
|4||10'000||10h 40m 5s||3||15<br />
|-<br />
|5||100'000||1h 4m 5s||3||18<br />
|-<br />
|6||1'000'000||6m 25s||3||21<br />
|-<br />
|7||10'000'000||39s||3||24<br />
|-<br />
|8||100'000'000||4s||3||27<br />
|-<br />
|9||1'000'000'000||400ms||3||30<br />
|}<br />
Upgrades:<br />
*'''Carrying Capacity (3 FX):''' Double the amount to bring with. One upgrade equals one extra person, or something about that size.<br />
*'''Distance (3 FX):''' Increases distance per second tenfold. Five of these and the moon base is within an hour's reach. Eight of these and the charge takes half a minute.<br />
*'''Teleport String (3 FX):''' Teleport an additional time in quick succession, before needing to wait on the power to recharge.<br />
===Fire Aura (Invulnerability + Flight)===<br />
A thin, fiery aura that cushions blows, and allows flight. Very stylish, and teleporting leaves fiery afterimages white it's active. It should also protect from most environmental hazards, since it is an actual aura instead of just iron skin or something, but water would probably trump it. Currently has the Fire Shield upgrade.<br />
<br />
Upgrades:<br />
*'''Reduced Impact (3 FX):''' The shield is better able to prevent damage from attacks. Can be specialized against specific kinds of attacks. <br />
*'''Faster Flight (3 FX):''' Fly more quickly. Blackwick is not sure this is absolutely necessary, considering he can teleport. <br />
*'''Fire Shield Strength (3 FX):''' Increase the heat/damaging potential of the aura.<br />
*'''Environmental Shield (3 FX):''' Protects from various environmental hazards, specified when the upgrade is purchsed. Breathing in space seems to be one of the options! <br />
*'''Shield Ally (3 FX):''' Blah blah can protect someone else with fire who cares.<br />
===Forge Obsidian===<br />
Allows to create and shape obsidian with bare hands at a slow rate, as well as small, basic weaponry on the spot (dagger size). Larger things require more time.<br />
==Minions==<br />
===Black Knights===<br />
Pack of six Black Knights. Tough, slow, heavy-hitting types. Replenish at the end of the day when defeated.<br />
===Walter===<br />
Ninja Butler. Weak in melee combat, but expectedly fast. Being a ninja, doesn't require Blackwick to carry him around, appearing and vanishing on the fly. Personality not included in base package.<br />
==Limited-Time Offers==<br />
*<s>Invulnerability</s><br />
*Super Strength<br />
*<s>Flight</s><br />
*Minion Six-Pack<br />
{{-}}<br />
{{Gnome}}<br />
[[Category:Image Quests]]<br />
<br />
=Trivia=<br />
<br />
This quest is very awesome.<br />
{{-}}<br />
=Gallery=<br />
<br />
== Official ==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
File:Black Wick copy.png|Character Sheet<br />
Image:EDF_Candles.png|1 FX<br />
<br />
</gallery><br />
<br />
== Fanart ==<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:StyleBrainstorm.png|Ideas for a villain theme.<br />
Image:FlightBrainstorm.png |Brainstorming our superpower's visual aesthetics.<br />
Image:Thin_Aura_by_Reka.png|By [[Reka]], in discussion thread.<br />
</gallery><br />
<br />
{{Gnome}}<br />
[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Series Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Earth_Defense_Force&diff=8794Earth Defense Force2010-12-13T21:26:14Z<p>ArsonCat: oops</p>
<hr />
<div>{{Infobox|author=Gnome|image=EDF_Splash.png<br />
|thread1=220690|thread2=245129<br />
|disthread1=331895<br />
}}<br />
A quest by [[Gnome]].<br />
<br />
You are James Blacwick. You have recently become a supervillain. What do.<br />
<br />
=Notes=<br />
[[image:EDF_Prices.png|thumb|right|FX Prices for villainous wares.]]<br />
*1 FX costs $300. FX are also obtained by having encounters.<br />
*Villains get $1000 per encounter, plus $100 per hero in the encounter. <br />
*Encounters with an arch nemesis garner another $250.<br />
*Trying to rules lawyer will make Gnome kill you. Don't kill a good quest.<br />
==Superpowers==<br />
===Teleportation===<br />
Blackwick can teleport about 1000 meters per second of charging. A minimum of two more upgrades are required to reach our secret base, or three to viably live there. A fourth would make the commute trivial.<br />
====Teleport breakdown====<br />
{|border=1 cellpadding=3 cellspacing=0 style="text-align:center"<br />
! # of Upgrades||M/S||Time to Moon Base||FX cost||Total FX cost<br />
|-bgcolor=#FFFCAF<br />
|1||10||1y 79d 21h 51m 40s||3||6<br />
|-bgcolor=#FFFCAF<br />
|2||100||44d 11h 47m 10s||3||9<br />
|-bgcolor=#FFFCAF<br />
|3||1'000||4d 10h 46m 43s||3||12<br />
|-<br />
|4||10'000||10h 40m 5s||3||15<br />
|-<br />
|5||100'000||1h 4m 5s||3||18<br />
|-<br />
|6||1'000'000||6m 25s||3||21<br />
|-<br />
|7||10'000'000||39s||3||24<br />
|-<br />
|8||100'000'000||4s||3||27<br />
|-<br />
|9||1'000'000'000||400ms||3||30<br />
|}<br />
Upgrades:<br />
*'''Carrying Capacity (3 FX):''' Double the amount to bring with. One upgrade equals one extra person, or something about that size.<br />
*'''Distance (3 FX):''' Increases distance per second tenfold. Five of these and the moon base is within an hour's reach. Eight of these and the charge takes half a minute.<br />
*'''Teleport String (3 FX):''' Teleport an additional time in quick succession, before needing to wait on the power to recharge.<br />
===Fire Aura (Invulnerability + Flight)===<br />
A thin, fiery aura that cushions blows, and allows flight. Very stylish, and teleporting leaves fiery afterimages white it's active. It should also protect from most environmental hazards, since it is an actual aura instead of just iron skin or something, but water would probably trump it. Currently has the Fire Shield upgrade.<br />
<br />
Upgrades:<br />
*'''Reduced Impact (3 FX):''' The shield is better able to prevent damage from attacks. Can be specialized against specific kinds of attacks. <br />
*'''Faster Flight (3 FX):''' Fly more quickly. Blackwick is not sure this is absolutely necessary, considering he can teleport. <br />
*'''Fire Shield Strength (3 FX):''' Increase the heat/damaging potential of the aura.<br />
*'''Environmental Shield (3 FX):''' Protects from various environmental hazards, specified when the upgrade is purchsed. Breathing in space seems to be one of the options! <br />
*'''Shield Ally (3 FX):''' Blah blah can protect someone else with fire who cares.<br />
===Forge Obsidian===<br />
Allows to create and shape obsidian with bare hands at a slow rate, as well as small, basic weaponry on the spot (dagger size). Larger things require more time.<br />
==Minions==<br />
===Black Knights===<br />
Pack of six Black Knights. Tough, slow, heavy-hitting types. Replenish at the end of the day when defeated.<br />
===Walter===<br />
Ninja Butler. Weak in melee combat, but expectedly fast. Being a ninja, doesn't require Blackwick to carry him around, appearing and vanishing on the fly. Personality not included in base package.<br />
==Limited-Time Offers==<br />
*<s>Invulnerability</s><br />
*Super Strength<br />
*<s>Flight</s><br />
*Minion Six-Pack<br />
{{-}}<br />
{{Gnome}}<br />
[[Category:Image Quests]]<br />
<br />
=Trivia=<br />
<br />
This quest is very awesome.<br />
{{-}}<br />
=Gallery=<br />
<br />
== Official ==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
File:Black Wick copy.png|Character Sheet<br />
Image:EDF_Candles.png|1 FX<br />
<br />
</gallery><br />
<br />
== Fanart ==<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:StyleBrainstorm.png|Ideas for a villain theme.<br />
Image:FlightBrainstorm.png |Brainstorming our superpower's visual aesthetics.<br />
Image:Thin_Aura_by_Reka.png|By [[Reka]], in discussion thread.<br />
</gallery><br />
<br />
{{Gnome}}<br />
[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Series Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Earth_Defense_Force&diff=8793Earth Defense Force2010-12-13T21:25:13Z<p>ArsonCat: infobox, added new power and minions</p>
<hr />
<div><!-- Using Quest Template.--><br />
{|cellpadding="2" border="1" align="right" style="width:300px"<br />
|<big>Earth Defense Force by [[Gnome]]</big><br />
|-<br />
|[[Image:EDF_Splash.png|290px]]<br />
|-<br />
|[http://quest.lv/kusaba/quest/res/220690.html Chapter 1]<br><br />
[http://tgchan.org/kusaba/quest/res/245129.html Chapter 2] (Active)<BR><br />
|-<br />
|[http://quest.lv/kusaba/questdis/res/331895.html Discussion Thread]<br />
|}<br />
<br />
A quest by [[Gnome]].<br />
<br />
You are James Blacwick. You have recently become a supervillain. What do.<br />
<br />
{{Infobox|author=Gnome|image=EDFTitle.png<br />
|thread1=220690|thread2=245129<br />
|disthread1=331895<br />
}}<br />
=Notes=<br />
[[image:EDF_Prices.png|thumb|right|FX Prices for villainous wares.]]<br />
*1 FX costs $300. FX are also obtained by having encounters.<br />
*Villains get $1000 per encounter, plus $100 per hero in the encounter. <br />
*Encounters with an arch nemesis garner another $250.<br />
*Trying to rules lawyer will make Gnome kill you. Don't kill a good quest.<br />
==Superpowers==<br />
===Teleportation===<br />
Blackwick can teleport about 1000 meters per second of charging. A minimum of two more upgrades are required to reach our secret base, or three to viably live there. A fourth would make the commute trivial.<br />
====Teleport breakdown====<br />
{|border=1 cellpadding=3 cellspacing=0 style="text-align:center"<br />
! # of Upgrades||M/S||Time to Moon Base||FX cost||Total FX cost<br />
|-bgcolor=#FFFCAF<br />
|1||10||1y 79d 21h 51m 40s||3||6<br />
|-bgcolor=#FFFCAF<br />
|2||100||44d 11h 47m 10s||3||9<br />
|-bgcolor=#FFFCAF<br />
|3||1'000||4d 10h 46m 43s||3||12<br />
|-<br />
|4||10'000||10h 40m 5s||3||15<br />
|-<br />
|5||100'000||1h 4m 5s||3||18<br />
|-<br />
|6||1'000'000||6m 25s||3||21<br />
|-<br />
|7||10'000'000||39s||3||24<br />
|-<br />
|8||100'000'000||4s||3||27<br />
|-<br />
|9||1'000'000'000||400ms||3||30<br />
|}<br />
Upgrades:<br />
*'''Carrying Capacity (3 FX):''' Double the amount to bring with. One upgrade equals one extra person, or something about that size.<br />
*'''Distance (3 FX):''' Increases distance per second tenfold. Five of these and the moon base is within an hour's reach. Eight of these and the charge takes half a minute.<br />
*'''Teleport String (3 FX):''' Teleport an additional time in quick succession, before needing to wait on the power to recharge.<br />
===Fire Aura (Invulnerability + Flight)===<br />
A thin, fiery aura that cushions blows, and allows flight. Very stylish, and teleporting leaves fiery afterimages white it's active. It should also protect from most environmental hazards, since it is an actual aura instead of just iron skin or something, but water would probably trump it. Currently has the Fire Shield upgrade.<br />
<br />
Upgrades:<br />
*'''Reduced Impact (3 FX):''' The shield is better able to prevent damage from attacks. Can be specialized against specific kinds of attacks. <br />
*'''Faster Flight (3 FX):''' Fly more quickly. Blackwick is not sure this is absolutely necessary, considering he can teleport. <br />
*'''Fire Shield Strength (3 FX):''' Increase the heat/damaging potential of the aura.<br />
*'''Environmental Shield (3 FX):''' Protects from various environmental hazards, specified when the upgrade is purchsed. Breathing in space seems to be one of the options! <br />
*'''Shield Ally (3 FX):''' Blah blah can protect someone else with fire who cares.<br />
===Forge Obsidian===<br />
Allows to create and shape obsidian with bare hands at a slow rate, as well as small, basic weaponry on the spot (dagger size). Larger things require more time.<br />
==Minions==<br />
===Black Knights===<br />
Pack of six Black Knights. Tough, slow, heavy-hitting types. Replenish at the end of the day when defeated.<br />
===Walter===<br />
Ninja Butler. Weak in melee combat, but expectedly fast. Being a ninja, doesn't require Blackwick to carry him around, appearing and vanishing on the fly. Personality not included in base package.<br />
==Limited-Time Offers==<br />
*<s>Invulnerability</s><br />
*Super Strength<br />
*<s>Flight</s><br />
*Minion Six-Pack<br />
{{-}}<br />
{{Gnome}}<br />
[[Category:Image Quests]]<br />
<br />
=Trivia=<br />
<br />
This quest is very awesome.<br />
{{-}}<br />
=Gallery=<br />
<br />
== Official ==<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
File:Black Wick copy.png|Character Sheet<br />
Image:EDF_Candles.png|1 FX<br />
<br />
</gallery><br />
<br />
== Fanart ==<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:StyleBrainstorm.png|Ideas for a villain theme.<br />
Image:FlightBrainstorm.png |Brainstorming our superpower's visual aesthetics.<br />
Image:Thin_Aura_by_Reka.png|By [[Reka]], in discussion thread.<br />
</gallery><br />
<br />
{{Gnome}}<br />
[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Series Quests]]<br />
[[Category:Running Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=File:EDFTitle.png&diff=8792File:EDFTitle.png2010-12-13T21:22:13Z<p>ArsonCat: </p>
<hr />
<div></div>ArsonCathttps://questden.org/w/index.php?title=The_Search_for_Andellousia&diff=8786The Search for Andellousia2010-12-12T18:53:13Z<p>ArsonCat: infobox</p>
<hr />
<div>{{Infobox|author=Weaver|image=Title.gif<br />
|thread1=174220<br />
|disthread1=326199<br />
}}<br />
<br />
A quest by [[Weaver]] about a young man named Kafiq, and his quest to find the lost city of Andellousia.<br />
<br />
=Characters=<br />
<br />
[[File:Kafiq portrait.png|thumb|left|Kafiq eating dogshead candies]]<br />
===Kafiq===<br />
Our protagonist. Going on a quest to find his family's lost homeland of Andellousia. Has basic sword fighting training, and is a good tailor.<br />
{{-}}<br />
<br />
[[File:Kafiq's Dad cropped.JPG|thumb|left|Kafiq's father]]<br />
===Kafiq's Father===<br />
Kafiq's dad.<br />
{{-}}<br />
<br />
[[File:Illeena.gif|thumb|left|Illeena]]<br />
===Illeena===<br />
A resident of the Quiet Oasis. Kafiq's childhood friend, and self proclaimed future wife.<br />
{{-}}<br />
<br />
[[File:Master of the Sands Cropped.JPG|thumb|left|the Master of the Sands]]<br />
===Master of the Sands===<br />
A fearsome creature that Kafiq stumbles across on his journey.<br />
{{-}}<br />
<br />
[[File:Lu'ai Cropped.JPG|thumb|left|Lu'ai, the Grocer]]<br />
===Lu'ai===<br />
A grocer of the White Dunes and old friend of Kafiq and his father.<br />
{{-}}<br />
<br />
[[File:Sha'oa.gif|thumb|left|Sha'oa]]<br />
===Sha'oa===<br />
A black market merchant of the White Dunes. A heavy smoker.<br />
{{-}}<br />
<br />
[[File:Kabaad Cropped.JPG|thumb|left|Kabaad]]<br />
===Kabaad===<br />
A hardware dealer of the White Dunes.<br />
{{-}}<br />
<br />
=Plot=<br />
{{Spoilers}}<br />
When Kafiq's father dies, he decides it is time to go on a quest to find the lost city of Andellousia, his family's homeland. He leaves behind his hometown and childhood friend Illeena, and begins his journey. He picks up some supplies from the White Dunes, meeting an unintelligent desert guardian on the way.<br />
{{Weaver}}<br />
[[Category:Image Quests]]<br />
[[Category:On Hiatus]]</div>ArsonCathttps://questden.org/w/index.php?title=Book_Quest&diff=8785Book Quest2010-12-12T18:49:07Z<p>ArsonCat: infobox, dead</p>
<hr />
<div>{{Infobox|author=The Blundering Writer<br />
|thread1=128750|dead=1<br />
}}<br />
<br />
Something something [[The Blundering Writer]] burns out?<br />
<br />
{{Stub}}<br />
{{TBW}}<br />
[[Category:Text Quests]]<br />
[[Category:One-Shot Quests]]</div>ArsonCathttps://questden.org/w/index.php?title=Template:TBW&diff=8784Template:TBW2010-12-12T18:48:48Z<p>ArsonCat: adding Book Quest</p>
<hr />
<div>{| id="toc" width="70%" style="text-align:left; clear:both;" align=center<br />
|- style="background:#ccccff" align="center" width="95%"<br />
| '''Quests by [[The Blundering Writer]]'''<br />
|-<br />
| style="font-size:11px" |<br />
<br />
'''TGchan:'''<br />
[[Book Quest]] |<br />
[[Silver Quest]] |<br />
[[Two Worlds]] |<br />
[[Tome Quest]]<br />
|}<br />
<br />
<noinclude>[[Category:Templates]]</noinclude></div>ArsonCat