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File 161784096612.jpg - (754.36KB , 1200x955 , The Sea1.jpg )
995227 No. 995227 ID: 12b116

Foreboding clouds hang heavily overhead, and yet the air is still.

The ship has been becalmed for almost five days now, the black sky obscuring the stars and threatening a storm that has yet to come.

The crew is growing restless, which isn't good even on a disciplined military vessel, but this is not that. This is a pirate ship.

Who are you?

A. Cabin Boy. A lad that the captain took a fancy to, looking for adventure.

B. Cabin Boy (Female). You're pretending to be a lad to escape an oppressive home life. The captain took a fancy to you.

C. Captive (Male). Youngest son of a wealthy family, you were kidnapped by the crew. The captain intends to ransom you back to your father, a Naval officer.

D. Captive (Female). Oldest daughter of a wealthy family, you were kidnapped by the crew for ransom back to your father, a powerful merchant.

E. Stowaway (Male). You snuck aboard the ship to avoid the life of a homeless petty thief. You've probably kept your presence a secret.

F. Stowaway (Female). You snuck aboard the ship to avoid the life of a homeless beggar. You've probably kept your presence mostly secret.

G. Crewmate (Male). You signed on for a life of freedom aboard a pirate ship! Before that, you were a bank clerk.

H. Crewmate (Female). You signed on for a life of freedom aboard a pirate ship! Before that, you were a seamstress's apprentice.
62 posts omitted. Last 50 shown. Expand all images
>>
No. 996088 ID: bc11b8

"Hey, what the fuck are you doing?"
>>
No. 996090 ID: 094652

Unchain the prisoner, but demand she do whatever needs to be done to stop the attacker from killing the survivors.
>>
No. 996091 ID: b1b4f3

>>996085
Knock the prisoner the fuck out.
>>
No. 996093 ID: 6a3e9e

Unchain the prisoner and panic at the bright lights maybe it will stop if you do /something/ /anything/ like say that your wife is here to pick you up for some strange reason
>>
No. 996101 ID: 0fae41

Do something to stop her. Bonk her on the head. Cancel your uber pickup, or else!
>>
No. 996120 ID: 6f067f

"Excuse me, miss? Are you, by any chance, the one that called the multy tittie leviathan that is currently destroying the vessel? Whould it be too much of a bother to ask you to cease, please? If not, may i ask why the fuck are your eyes are glowing light beams?"

Be ready to get the fuck out if shit goes south.
>>
No. 996128 ID: 830459

>Crushed shells and cinnamon
Thinking of pastries at this time like this, tsk tsk tsk.

I think the chance of this light being protective is relatively low. Because it doesn't make much sense to smash the ship apart if one wanted to ensure their own safety. Plus the smile on her face makes me think it's more of a revenge thing.

Unshackle her, then talk to her, smack her face, kiss her, whatever works to try to snap her out of it.

If she regains consciousness, tell her that she got what she wanted and that you released her. And ask her what happens next.
If nothing works, then find a different place to hide. Because if she's the one luring the monsters here, well, she'd likely be their target.
>>
No. 996233 ID: 894419

>>996091
Yes this, wind up for the haymaker of your life.
>>
No. 996237 ID: f26870

Best not let your wife catch you messing with another woman.
>>
No. 996368 ID: 12b116
File 161853633701.jpg - (538.92KB , 1200x955 , The Sea22.jpg )
996368

"Hey, if you're doing this, stop it!" you say.

You slap the prisoner across the face. Her head jerks to the side but she doesn't seem to respond.

"All my all my all my own a light that does not dim," she says, her voice quiet and mumbly.

"Hey!" you say. "Did you make that monster show up? Make it stop!" You aren't sure you can really actually knock her out. You punch her as hard as you can in the temple.

Her head jerks to the side and her chains rattle, but she's just as oblivous as before.

"Her pale skin wrapped in dusk so long without the grace of wind," she mutters.

You decide to take the shackles off. Standing up, you walk around behind her, unscrewing the bolts that hold them closed.

Maybe something less violent will be effective at stopping ... whatever is happening. The prisoner is just as unresponsive as ever, limp in your arms as you open the shackles.

"Best not let my wife catch me messing with another woman," you say as the chains clatter to the floor.

Her head snaps up when you speak, bright beams of light blinding as she fixes her gaze on you.

You feel dirty fingers dig into your cheeks as you begin to slide towards the floor. She holds your face tightly, turning your head up so she can look into your eyes.

"Hot blooded sounds! Light comes from a break in the clouds of a place I doubt!" she screams, spit dotting your cheeks.

You think you should struggle, but you can't seem to make your hands move. You feel your eyes rolling back in your head as she continues to scream.

"Light comes! Light comes! Light comes!"

Your consciousness leaves you.
>>
No. 996369 ID: 12b116
File 161853635365.jpg - (203.83KB , 1200x955 , The Sea23jpg.jpg )
996369

You are probably in bed.

Everything is silent and warm.

Your eyes are closed, and on the other side of your eyelids is a light that does not dim.

You don't want to open your eyes.

"I think I'm dreaming," you say.

"Do you think you are?" you ask yourself.

You draw yourself a picture. The light that does not dim lets you see the marks against the inside of your eyelids. Over the veins.

You draw a crown, a mountain, an egg and a hearth.

"Which one do you want to dream about?" you ask yourself.

Well?

The Crown feels dark and heavy.

The Mountain feels unstable.

The Egg scares you. Is it rotten?

The Hearth is cold even though it's lit. That's not right.
>>
No. 996371 ID: 0fae41

Last one awake's a rotten egg.
>>
No. 996372 ID: bc11b8

e g g
>>
No. 996373 ID: b1b4f3

>>996369
The mountain. At least it's dry.
>>
No. 996374 ID: 8dac10

E~G~G—-S~A~N
>>
No. 996378 ID: fa071a

Do you think dreams are a less legitimate reality than when you are awake?
>>
No. 996414 ID: 094652

Concentrate on the Hearth. Let the disparity between the properties of fire and the chill of your burning hand anchor you to the realization that this is not reality.
>>
No. 996429 ID: 6c85e8

Hearth seems the most interesting.
>>
No. 996454 ID: 830459

There are many ways in which one could interpret any of those drawings. Blessings or curses? Do any fit together, and in what order? If these are four parts of a story, which one would give you the most insight? Making a choice with little to no information feels too arbitrary.

The Mountain.
Unstable mountain... to come crashing down a mountain? Or does it represent something more abstract, like a perilous journey? Or a disaster? How does it connect to the egg and the others?

Alternatively, The Hearth.
>>
No. 996502 ID: 5f8c94

Egg sounds interesting. Who kowns what it contains?
>>
No. 996628 ID: 12b116
File 161869722174.jpg - (540.32KB , 1200x955 , The Sea24.jpg )
996628

You mostly dream about an egg.

An egg carries all the food it needs. It will exhaust the entire supply to develop and grow, to feel hunger and hopefully have the strength to break through its own shell and emerge into the world. What if there isn't enough? What if feeble tapping never leads to a crack in the shell? What if it weakens and dies inside its own body?

There must be enough. There must be enough. There must be enough.
The egg's greatest fear is starvation.

Everything shifts around you as you dream a little about the hearth with cold fire.

A hearth is an opening that gives heat and light. It is the center of a home, the entry into comfort, health and life.

And yet this hearth's fire is cold. It is a strange, distorted opening, reaching out into the world with only its pale radiance that does not dim.

If it is truly a thing without a purpose, it will be destroyed. That is the cold-fire hearth's greatest fear.
>>
No. 996630 ID: 12b116
File 161869731676.jpg - (468.69KB , 1200x955 , The Sea31.jpg )
996630

You hear something creaking, and feel your body moving back and forth in a slow, steady rythm.

You feel smooth wood under your cheek as you slowly become aware of your body. You seem to have fallen haphazardly in a heap. With some effort, manage to open your eyes.

You see light coming from under the door as you slowly disentangle yourself and begin the arduous task of lifting yourself up from the floor.

There's the prisoner. The rise and fall of her chest tells you that she's asleep, and all is silent around you.

It takes a few mintues to remember the nightmare that was what you assume is now yesterday. You feel bruised all over, and as sleep gradually dissipates from your mind, you can feel a steady throbbing that threatens to become a splitting headache.

Your movements are sluggish and strained. You feel like you've been shat out of the wrong end of the worst hangover you've ever experienced.

Do you:

Try to wake up the prisoner? Maybe she knows something useful, although she wasn't particularly helpful during the storm.

Deal with your hunger and thirst? There's a cask of water here, and some hardtack. You could also go to the galley, which is on this deck, and see if you can find something more palatable.

Explore the orlop deck? It's mostly storage space, although you could travel to the other side of the ship without going up to the gun deck.

Explore the gun deck? Everything is quiet now, so maybe the monster left.

Go topside? You could see the state of the main deck.

Go into the hold? Something about the wet, pitch dark hold full of rocks ...

Something else? If you want to look for something or someone, specify if you want to go across the orlop deck, the gun deck, or the main deck.
>>
No. 996631 ID: 0fae41

What is it about the hold? Look at it. See what it is before you head back up to the chaos.
>>
No. 996632 ID: 830459

Wait a minute or two to confirm that there really isn't anyone making any sounds. If that's the case, it would imply that both the monster is gone and the crew is dead. Then drink some water and assess the damage, well, assess if the ship is sinking. I think this means you'll need to check out the hold first.
>>
No. 996634 ID: ce39da

Were... those rocks there to begin with? Um... Exercise caution.
>>
No. 996637 ID: bc11b8

It is a survival situation, now. Lets eat and drink ASAP.
>>
No. 996646 ID: 5f8c94

Well, ehh, look for survivors, check everywhere. Look for the capitan and Booksey. The look for food and water.
>>
No. 996650 ID: afe7de

Eat, drink, carry some food with you and see what happened to the rest of the ship.
>>
No. 996653 ID: b1b4f3

Any chance the ship's been run aground? If that's the case you'll need to ration food and water until you get a renewable source. Be careful how much you eat and drink.
>>
No. 996656 ID: 6c85e8

Eat and drink, first off. Whatever's going to happen next, you'll need it.
>>
No. 996773 ID: 094652

Write a note to the prisoner about what happened, and how screwed they are if you discover they were responsible for the deaths of your co-workers. Then explore the giant hole in the ship and find a way to jury-patch it before you sink.
>>
No. 996783 ID: d09be1

Better eat and drink up first
>>
No. 996787 ID: 12b116
File 161877921622.jpg - (576.81KB , 1200x955 , The Sea32.jpg )
996787

First things first: You soak some hardtack and eat the resulting slurry. You also take some jerky with you before you leave.

The gentle rocking indicates the ship is still adrift and hasn't been run aground, and the floor is as dry as it normally is, so if the ship is taking on water, it hasn't gotten this far down yet.

The hole in the ship you saw anyway should be well above the water line, so you don't suspect there's any immediate danger. Although really there's only one way to find out.

You think of leaving some kind of note, but you don't have anything to write on or with, and there's nothing like that here. You also aren't exactly great at reading and writing.

You wait for a while, crouching in silence, and then go into the storage space adjacent to it. One of the few doors on the ship connects this storage space to the galley, but you don't hear anything coming from there. There's access to the hold here, although you'd have to go through the galley to go anywhere else. A candle lantern sits askew on the floor, and you take it with you as you descend into the pitch dark hold.

The hole in the deck and torrential rain have caused the hold to flood, and the water is over your waist. A few casks float on the inky surface.

You can make out the shape of rocks and cannonballs under the murky water that splashes in a slow, steady rhytm as the ship moves slowly back and forth. The hold is mostly full of rocks, cannonballs and spare cannon for use as ballast so the ship will sit lower in the water. Of course, the weight of all the water has been added to that. You are concerned about how low the ship may be sitting currently.

Because the ship is rocking, the water splashes against the curved wooden walls and casks and other assorted items shift and bump against one another. You can't distinguish those sounds from what could be something moving further away in the water, and you start to sweat.

Do you:

Go back? And do what, exactly?

Search for the bilge pump? You need at least three people to operate it, but you aren't sure where it is or if it's still operational.

Try to traverse the hold? You're basically as far aft as you can get. You could cross to the other side and ascend to the orlop deck at the front of the ship. That's beneath the forecastle deck, where Booksey's room is.

Search around for supplies? You could search around for something in particular. What would you be looking for?

Splash around? You don't know why you'd want to do this.
>>
No. 996788 ID: bc11b8

Try and rouse the prisoner.
>>
No. 996789 ID: b1b4f3

>>996787
Go back up, see if you can find survivors. You'll need assistance to pump the bilge.
>>
No. 996797 ID: 0fae41

Go back and search for people to operate the bilge pump.
>>
No. 996801 ID: 5f8c94

GO back up and look for survivors.
>>
No. 996809 ID: 830459

Eh? What kind of a monster attacks a ship and leaves it afloat? Talk about laziness.

Go up and do a full sweep of the ship for the survivors. Start with the main deck to check for nearby land.
>>
No. 996811 ID: 841ff7

>>996789
This.
>>
No. 996956 ID: 12b116
File 161887441941.jpg - (518.68KB , 1200x955 , The Sea33.jpg )
996956

You decide the most important thing to do is look for survivors.

You return to the orlop deck and crack the door leading into the kitchen. Might as well check the deck your on first.

Most of the floor and parts of the wall are covered in tin sheets, and the oven hangs suspended by four chains.

It almost seems normal, Ward. the cook, sitting on that crate. He's stoked a fire in the oven, one hand resting on a back-splitter he's found somewhere.

"Bee," he says. You never spent much time around him. His good eye is fixed on you, his cloudy eye looking off at nothing.

"So you're alive," he continues. He doesn't say it with any particular inflection, neither happy nor sad about your continued existence.

"Haven't heard or seen another living soul," he says. "Been here to make sure the supplies are safe. Is everything intact in the storeroom?"

Ward has always been particular about nobody messing with the stores, and he asks the question with particular interest.
>>
No. 996957 ID: 094652

"Well, the good news is that the water level isn't rising fast enough that I can see it.
... Our captive was doing magic while The Huntress barged through our hull and crushed half the crew. I have no idea if she was trying to save the ship or summon the monster queen. We need to put her execution or acquittal to a vote. If we get enough people to justify a vote."
>>
No. 996958 ID: b1b4f3

>>996956
Yeah, though you just took a little hardtack and water. Also the prisoner's unchained but unconscious.

Ask more about the prisoner; is she dangerous? What's with the light? Maybe you should restrain her again?
>>
No. 996962 ID: 5f8c94

Ohhh, yeah, the cargo is almos intact, for what i could see. Pretty sure most of the crew got kill by the Tittie monster or fall to the sea. The prisoner was conjuring something, but i am not sure if it was summoning the beast or trying to get rid of it. She is now asleep and unchained. Haven't seen the cappintan nor Booksy since the storm. And there is a huge hole in the ship, but we are not sinking, is the upper part of the ship.

Should i keep looking for survivors?
>>
No. 997001 ID: 830459

"Yes."
>>
No. 997027 ID: 830459

>Been here to make sure the supplies are safe
That doesn't make much sense. If he hasn't seen anyone else, then how does he know he's not alone on this ship? What's the point of protecting the kitchen if you're the only one around?

Anyway, the most important thing to ask of him first would be... how much time has passed since you- since the monster attacked? And what else can he tell you about the event?

I guess he's been hiding in this room the whole time "protecting the supplies". But for now, there's no need to call him out on his cowardice. Instead, you can tell him that it should be safe outside now if he wants to help you look for others and to pump the water out of the hold.
>>
No. 1000453 ID: 12b116
File 162118879684.jpg - (553.10KB , 1200x955 , The Sea34.jpg )
1000453

"I took a little hardtack and some water," you say. Ward looks at you keenly, but you press on.

You decide you're woefully lacking in information.

"The prisoner is unchained but not conscious. Some kind of light was coming out of her. I think she was conjuring something, or doing some kind of magic. I don't know if she was tyring to help us, or summoned the thing that tore a hole in the top deck. What do you know about her?"

Ward snorts, the light glinting off his good eye as he leans forward, squinting, as if taking your measure.

"Can't tell you much about that prisoner. That's the Captain's thing. Valuable."

Well, that was singularly unhelpful.

You consider his singular focus on 'protecting the supplies.' He doesn't even know if there's anyone onboard to protect them from.

"How much time has passed since the storm? It seems like it's safe out if you want to help me look for survivors or pump water out of the hold."

He frowns. "Probably been about eight hours," he says, "But I'll leave the lookin' and pumpin' to you. Got to make sure we have stores. No telling how long we're gonna be stuck here." He snorts.

"Come back and tell me what you find." He nods meaningfully toward the door, so you go back into the storage area.
>>
No. 1000454 ID: 12b116
File 162118888491.jpg - (368.43KB , 1200x955 , The Sea41.jpg )
1000454

You reflect on your mental map of the ship, estimating where you think the waterline currently is, and what you think should be where, although there's a lot you don't know.

You wonder where you should head next and how you should get there.
>>
No. 1000457 ID: 0fae41

Head to the orlop deck by way of the gun deck.
>>
No. 1000460 ID: 26235b

>Come back and tell me what you find.
Gonna need an especially sturdy plank for him.

Go to the helm first to see if anyone's steering the ship. If there's no one, then you'll need to steer it somewhere.
>>
No. 1000707 ID: 96c896

We're on the orlop deck already, in the Cook room. Head to the ? room that's directly next door. If nobody's there, go up to the gun deck, then to Booksy. Right now we're looking for people to man the pump.
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