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986696 No. 986696 ID: 15a025

An intermission thread for The Herd

Previous Threads & Wiki:
https://questden.org/wiki/The_Herd

Discussion Thread: https://questden.org/kusaba/questdis/res/115339.html
6 posts omitted. Last 50 shown. Expand all images
>>
No. 986706 ID: 031458

We thirst for blood, mortal!
What have you in store for us this night!?!
>>
No. 986748 ID: a9af05

>>986697
So what are we doing this time?
>>
No. 987066 ID: 15a025
File 161258484736.png - (5.12KB , 800x600 , 2.png )
987066

>Really? Already? Fuck……would it kill you to let us sleep more often? *yawn*
Sleep more? You've been sleeping in this sword for a month! How much sleep do you need?
>What is your will, mistress?
>Whose on the chopping block today boss?
>Ah, the blood god calls once more!
>We thirst for blood, mortal! What have you in store for us this night!?!
Today marks the day I gotta rough up some shady merchants. I have a complicated deal with them, and it involves accepting a duel with them once every month. As always, having your tactical knowledge and enchantments will give me the upper hand.

I leave my room and check out at the front desk.

Clerk: "Just you checking out Marsh?"

Marsh: "Yeah, my friends will have to stay here, I can't take them with. I'll be back later tonight."

With that, it's back on the road again.
>>
No. 987067 ID: 15a025
File 161258486944.png - (4.92KB , 800x600 , 3.png )
987067

Three hours of cold pavement later...

Captain: "Ahoy there Marsh. I see you're up early as ever."

Marsh: "Yeah, no thanks to you and our deal."

Captain: "Come aboard and into my office. Let's chat over some coffee."

Marsh: "Yeah, coffee would be nice."
>>
No. 987068 ID: 15a025
File 161258489929.png - (5.04KB , 800x600 , 4.png )
987068

I climb up the freezing ladder and onto the ship. The cold metal makes me wish I had gloves.

Marsh: "Your room is pretty empty compared to last time I was in here."

Captain: "Had to sell off most of the collection. With the civil war going on, I gotta take whatever sales I can get. Sad to see it go, but nothing I can't replace."

Marsh: "Wait, civil war?"

Captain: "Aye, there's a civil war going on. Maybe you'd know about it if you weren't awol, Sergeant Marshal.
>>
No. 987069 ID: b1b4f3

>>987068
Which side are we on?
>>
No. 987078 ID: 894419

Why is news so goddamn hard to get in this awful country?
>>
No. 987145 ID: e7c7d3

The war must be going bad if you have to call Marsh in
>>
No. 987213 ID: d9ebaf

I have new loyalty's, captain. If it were so important, we'd be meeting under different circumstances.
>>
No. 987347 ID: 3ee81b

Also that ear ribbon is completely adorable.
>>
No. 987589 ID: 15a025
File 161300414168.png - (4.37KB , 800x600 , 5.png )
987589

>Why is news so goddamn hard to get in this awful country?
Marsh: "Why is it so hard to get news in this country?"

Captain: "Because they don't want word getting to other countries."

Marsh: "Oh, yeah. I thought you meant here in Talvi."

Captain: "Ha! I'd be keeping my tail out of these waters if there was civil war going on here."

>The war must be going bad if you have to call Marsh in
Hey! I held my own in some pretty brutal fights. Had to, to make it all the way up to sergeant.

>I have new loyalty's, captain. If it were so important, we'd be meeting under different circumstances.
Marsh: "Anyway captain, I've got different loyalties now. You know that."

Captain: "Aye, but you and that sword would be such a tide changer. You could mop that greedy prince and his army all the way back to their home turf. Think of all respect you'd gain-"

Marsh: "No, I'd gain nothing from helping. I busted my ass for a year trying to be the first women to get into our military, only to get treated like shit. I busted my ass for another four years and became a sergeant by winning a duel, and still got treated like shit. Then, well... You know what happened after that."

Captain: "Sorry, I didn't mean to sound like I was pushing ya to come back. I just know you could end this stupid civil war a lot faster."

Marsh "What's this stupid war over anyway?"

Captain: "Royalty fighting over territory. Prince Crane is trying to take over several towns by force. He plans on taking them over and raising taxes on everything."

Marsh: "And what's the king doing about this?"

Captain: "Nothing, he said the people can fight over it."

Marsh: "Figures. Glad I'm not a part of that mess."

I chug down some of my coffee. Taste's kinda bitter but the warmth feels great.

Captain: "So, what do you say we head out onto the deck and get this duel started?"
>>
No. 987595 ID: b1b4f3

Who are we dueling?
>>
No. 988027 ID: 6093e4

>>987589
Ey boss, remind me who we're killing and why?
>>
No. 991078 ID: 15a025
File 161567785940.png - (5.24KB , 800x600 , 6.png )
991078

>Who are we dueling?
>Ey boss, remind me who we're killing and why?
Marsh: "So, who's the unlucky sap I get to beat up tonight then?"

He lets out a smug laugh.
Captain: "You're looking at him."

Marsh: "Heh, you think you got what it takes this time?"

Captain: "It's now or never. I need to win that sword from you now, more than ever. The amount of power and riches I could gain from it with the war going on. I'd have enough to retire for two lifetimes."

Marsh: "Yeah you say you'd retire, I think you're too much of a salty seadog to retire."

Captain: "Hmph. We'll see about that. Come! Let us head up to the desk."

He gets up, we clang our mugs of coffee together, and we both down the rest of it.
>>
No. 991079 ID: 15a025
File 161567797387.png - (4.99KB , 800x600 , 7.png )
991079

Once we're up on the deck we both draw our swords.

Captain: "Same rules as always. First to tap out or otherwise become incapacitated loses."

Marsh: "Hope you've stocked up on bandages-"

Captain: "Oh don't worry. We've got plenty for you. Now, on the count of three we start!"

Alright then, that's about three seconds to decide how I'm going to open this fight.
List of Marsh's enchantments:

Shatter Shot- Takes water built inside the sword and fires a sharp icicle. The more water used, the bigger the projectile. Marsh can have the icicle shatter like a grenade for possible spread damage. Twenty second cool down. Requires water built up in the sword.

Geyser- Allows Marsh to take from a water source and blast a powerful stream of it at something. Water built up in the sword can also be used. Thirty second cool down.

Spike Set- Marsh can freeze water on the ground and raise sharp spikes made of ice. Ice already on the ground can also be reshaped into spikes. Thirty second cool down.

Absorption- Marsh can refill her sword with water from a nearby by source. Ten second cool down.

Frosted Coating- Takes all of the water in Marsh's sword and uses it to freeze over and extend the sword by three inches per gallon. Extended part of the sword shatters upon impact. One minute cool down.

Marsh's Sword can hold up to two gallons of water a time. This also affects the weight of the sword.

A note on cool down.
When Marsh uses an enchantment, the cool down is universal. Say she uses Geyser. She will be unable to cast an enchantment again until that thirty second cool down has expired.
>>
No. 991083 ID: b1b4f3

>>991079
How good are you at handling the water weight? Absorption seems like a good opener, as it opens up the option for other abilities, and has a low cooldown. If you have issues moving the sword quickly with two whole gallons in it, that could make swordplay a bit difficult, and I'd rather open with Geyser to try to get a hit in and put water on the ground.
>>
No. 991134 ID: 894419

>>991079
Use geyser to pull water over from the edge of the deck and spray it into his eyes. Then swing the sword at full weight overhead at him while he's blinded.
>>
No. 995382 ID: 15a025
File 161792818165.png - (5.35KB , 800x600 , 8.png )
995382

>How good are you at handling the water weight?
It's not too heavy for me, but it does slow my swings down a little.

>that could make swordplay a bit difficult, and I'd rather open with Geyser to try to get a hit in and put water on the ground.
>Use geyser to pull water over from the edge of the deck and spray it into his eyes.
I focus my thoughts on the ocean and start channeling the water for a geyser blast.
Marsh: "Alright you ol seadog, let's see how well you can swim upstream! Geyser eruption!"

I let loose the water I channeled from over the deck and blast a powerful torrent of water at him.

Captain: "Ah that's cold!"

Alright, with all that water soaking his face, it should be harder for him to see now. Maybe I can get in and make this qui-"
>>
No. 995383 ID: 15a025
File 161792822725.png - (5.39KB , 800x600 , 9.png )
995383

Captain: "I think we need to get this battle a little more heated!"

He shoves his sword down onto the deck and I start to hear a sizzling noise. Crap! He's using his sword to boil the water on the deck?! Within seconds the water boils up into a thick steamy fog. I get the feeling that's him using an enchantment to heat up the water, otherwise I don't think anyone can manage to hold onto that thing.

Alright, I could start moving in and getting closer, or I could go on the defensive while I wait for my sword to recharge here. I've still got water on the deck I could work with, so that's still an option for later.

Updated stats-
Enchantment cool down- 20 seconds left.
Sword: 0/2 gallons.
>>
No. 995384 ID: 894419

>>995383
Wait for him to come to you and solidify the remaining water into spikes as he steps over it!
>>
No. 995400 ID: 0d6409

He wants you to stay defensive right now, but I don’t think you have any better options unless you burst through the steam and surprise attack him.
>>
No. 995412 ID: c6266d

You could try carving a hole into the deck and hiding over the side before the steam clears up, that way when he tries going into the hole after you, you got the opportunity to strike from behind.
>>
No. 996365 ID: 6c85e8

>>995384
Cooldown's an issue. If he starts to charge you he might have something that lets him see through the fog. And he might have different cooldowns. So I'd move to the side quietly in case he throws something at you.
>>
No. 999530 ID: 15a025

Unsure of how to handle a moment in the coming update so letting the dice decide it. Rolling for results of an action against Marsh.
Higher number = better outcome for Marsh.
>>
No. 999531 ID: 15a025

rolled 1 = 1

>>999530
Okay fugged up the dice code, guess there's a space needed? Try this again.
>>
No. 999534 ID: 15a025
File 162059081782.png - (5.13KB , 800x600 , 10.png )
999534

>Wait for him to come to you and solidify the remaining water into spikes as he steps over it!
>He wants you to stay defensive right now, but I don’t think you have any better options unless you burst through the steam and surprise attack him.

Not a huge fan of being forced into a defensive position, but there's not much I can do about that. I'll stay here cautiously for now and wait for the fog to clear up a bit and for my sword to recharge.

>Cooldown's an issue. If he starts to charge you he might have something that lets him see through the fog. And he might have different cooldowns. So I'd move to the side quietly in case he throws something at you.

I step over to the side a bit. It's very possible what he just used has a faster cooldown than the enchantment I used. I'll stay alert in case he's got a fire ball or something to launch at me, seeing through the fog is going to be tough though. I position my sword a little differently so it's easier to block any projectiles with it, if needed.

I can hear him moving a bit, but I can only roughly see his movements. It doesn't look like he's moving closer-

Captain: "Coil!"

Crap, it is faster. Still five seconds-
>>
No. 999535 ID: 15a025
File 162059083621.png - (4.79KB , 800x600 , 11.png )
999535

A thin red light bursts through the fog! Quickly it moves around the deck floor, and before I can react, it slams around and hits my leg. I try to kick it away, but it starts quickly wrapping around my leg, burning like hell! Not long after, something yanks it and I'm toppled onto the ground. It's still pulling on me, but I'm strong enough here to pull back and hold my ground. I got to do something quick here because it's starting to get hotter.

Enchantments Ready.
>>
No. 999572 ID: 894419

>>999535
Use frosted coating to ice up your blade then cut through the coil near your ankle.
>>
No. 999640 ID: b1b4f3

Frosted coating has the worst cooldown. I feel like absorb is a better choice here since we can use it to remove the fog and better see what's going on.
>>
No. 999923 ID: 6c85e8

Yeah absorbing the fog seems the best bet. If he's going to attack you, deal with that once you can see. Otherwise you can try to cut the coil away
>>
No. 1001414 ID: 15a025
File 162172629642.png - (5.36KB , 800x600 , 12.png )
1001414

>Use frosted coating to ice up your blade then cut through the coil near your ankle.
That'd be a good idea, but no water in the sword right now.

>I feel like absorb is a better choice here since we can use it to remove the fog and better see what's going on.
>Yeah absorbing the fog seems the best bet.
Now that's a genius idea. Focusing on that is going to be hard with this burning thing strangling and yanking on my leg though.
I try to hold my ground with one hand, and use my sword one handed to try and cut the coil. It pulls me forward a bit, but after a few strikes I break free. What's left of what wrapped around my leg fizzles out, and I notice my sword's melted a bit. My leg's burned pretty badly, but I can get back up alright.
>>
No. 1001415 ID: 15a025
File 162172631597.png - (5.54KB , 800x600 , 13.png )
1001415

I start focusing on absorbing the fog, and use what I absorb to repair my sword. If you think it's worth the risk, and being vulnerable for a few more seconds I can continue casting absorb here and get some more water from the ocean stored into my sword. He's probably on cool down again now, so the only thing I really have to worry about is him charging in.
>>
No. 1001433 ID: e7c7d3

If he's on cool down, then it's our advantage to strike now
>>
No. 1001456 ID: 96c896

He has to be on cooldown. That coil move is a good one, I'd wager at least 20 seconds cooldown on it.
Get the full benefit out of your absorb, then you can hit him with a heavier weapon.
>>
No. 1001774 ID: d51063

>>1001456
do this!
>>
No. 1001794 ID: 6c85e8

COoldowns can be unpredictable but it's definitely a good time to rush in. Still, be wary. He might have more tricks up his sleeve.
>>
No. 1001875 ID: 6c227a

may as well get practice in with all the sword options. Recharge!
>>
No. 1002351 ID: 15a025
File 162258758157.png - (4.95KB , 800x600 , 14.png )
1002351

>He has to be on cooldown. That coil move is a good one, I'd wager at least 20 seconds cooldown on it.
Get the full benefit out of your absorb, then you can hit him with a heavier weapon.
>If he's on cool down, then it's our advantage to strike now
>Cool downs can be unpredictable but it's definitely a good time to rush in.
Well cooldown or not, he still has a sword in paw to swing around. I'm getting a little tired of playing defensive here though, so I better take this chance now before he really starts backing me in a corner.

I rush in to swing and he just barely manages to whip up his sword, deflect the blow, and move off to the side. I try to keep my momentum up and continue moving forward further, trying to stay out of counter attack range.

Enchantments ready.
>>
No. 1002352 ID: e7c7d3

Spike-ify that puddle underneath them!
>>
No. 1002353 ID: 96c896

>>1002352
yeah!
>>
No. 1004662 ID: 15a025
File 162517260166.png - (5.08KB , 800x600 , 15.png )
1004662

>Spike-ify that puddle underneath them!
I quickly turn around while charging up to cast the enchantment.

Marsh: "You're not too sharp, are you? Let's fix that. Spikes!"

Captain: "Huh? Ah shi-"

He howls in pain as the spikes go up and pierce his paws. He quickly hops back off the froze puddle of spikes, dripping a bit of blood.

The spikes must have hit pretty deep on one paw, his stance looks like he's putting more weight on his left side now.
>>
No. 1004663 ID: 15a025
File 162517266020.png - (5.74KB , 800x600 , 16.png )
1004663

He looks at me dead in the eye as his sword flares up. He lets out a howl and makes a hard swing-
>>
No. 1004664 ID: 15a025
File 162517276808.png - (4.87KB , 800x600 , 17.png )
1004664

Yipe! He's about to blast me, not slash me! No sooner than I start moving out of the way, I see the flaming projectile fly by. The shot looked like it was curved pretty hard though. Is his foot injury bad enough that it's messing with his aim?

Enchantments ready
>>
No. 1004665 ID: c2dc82

>>1004664
Charge him and geyser him simultaneously, he's already wrong footed. If you get him square in the chest he'll probably topple, then you can finish this with the blade, the old fashioned way.
>>
No. 1004667 ID: 96c896

>>1004664
Could be a boomerang projectile. Watch out for the return trip.
Keeping that in mind, you can continue to attack with the intent of driving him into more puddles to spike him again. He'll have to choose to either fight with awkward footing or retreat away from the puddles, and in the latter case you could potentially force him against the railing to defeat him.
>>
No. 1004694 ID: 6c85e8

Doesn't that put him on cooldown? If that's the case, going full-on aggressive might be the best play here. He's on the back foot and he just spent the rest of his offense. Sure, boomerang projectile could be bad on the return trip, but this is a great chance to inflict some hurt very quickly and possibly finish the fight.
>>
No. 1005961 ID: 15a025
File 162666204956.png - (5.16KB , 800x600 , 18.png )
1005961

>Charge him and geyser him simultaneously-
I can't move and cast a spell at the same time, takes too much concentration for me.
>Could be a boomerang projectile. Watch out for the return trip.
Noted.

>continue to attack with the intent of driving him into more puddles to spike him again. He'll have to choose to either fight with awkward footing or retreat away from the puddles, and in the latter case you could potentially force him against the railing to defeat him.
>Doesn't that put him on cooldown? If that's the case, going full-on aggressive
I make my charge towards him with my sword. Starting to really feel that burn from earlier but I'm not letting that slow me down yet. As I get closer it looks like he's going to try and hold his ground, with bad footing? That thing has to boomerang or he's got something planned. Stalling for time to till he can use another enchantment maybe?

I keep my ears perked as I make a swing towards his right side. He blocks it, and I can see the pain in his face from having to put pressure on his left paw. I gotta think quick here on what to do next. His sword is melting mine a bit, but I'm also putting out his sword a little as well.

If I wanted to go all in on pressuring his paw, I'm not sure how long or well I can do that seeing how his sword in more curved than mine. That'll make it easier for him to slide out and counter than it'd be for me. I could use this as a distraction to try and stomp his bad paw or kick his leg? Then I got to figure out how to take care of that boomerang, if it is coming back. How do you tactical geniuses think I should go about this here? Lots going on and I ain't got much time to think about it all.
>>
No. 1005963 ID: 96c896

You could try a grapple, turn him around to make his own boomerange hit him.
>>
No. 1005964 ID: 894419

>>1005961
Stomp his foot then slip under his guard on his non-dominant side to put yourself on the opposite side of him.
>>
No. 1006020 ID: 2de4fd

Put out his sword. Full geyser at point-blank range, soak him to the bone. When that's done, swivel around to the injured side away from any boomerangs and hold your sword to him. Checkmate.
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