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File 160932928948.png - (19.32KB , 600x400 , dungeoneer_ch8.png )
984496 No. 984496 ID: 293539

http://www.questden.org/wiki/Dungeoneer

I hurt.

Perhaps I am not, in fact, an expert at drinking.

I've used myself ruthlessly; depleted coin, mana and substance in pursuit of ideas that seemed brilliant in the moment. Even by the feeble, hateful rays of the dawning Sun the cracks and blemishes emerge from the kindly night's soporific haze.
456 posts omitted. Last 100 shown. Expand all images
>>
No. 1040583 ID: 9a2966

Deem? As much as you are upset by the sheer coincidence of it all and the Light aspect (probably because she was working outdoors at the time?), it seems to me that congratulations are still in order! Hin has levelled and become more than she was and that is no cause for dismay.

Gelforging is useful and you do have a new and upgraded smithy for her to play around with it in, but as of now you also don't really have anyone on your team capable of doing healing. Maybe that'll change if you get the mushroom handler on your side - there might be healing synergies there - but as we don't know, it's actually a tough choice. What does she think? You hired her to be a smith, but she's been feeling adventurous of late and maybe that's what prompted her growth.

Ask if she wants her smithing work to continue to be her focus or she wants to explore becoming a proper fighter. You'd prefer her to be a smith, yes? But her potential can also lean in other directions it seems, so it seems fair to get her own considerations.

>considerations
The Blue Skies synergy with Conjure Figments means Hin can create light armor and weapons for herself even when gigantified (not that the gigantification is a permanent thing, mind), so saving on those resources is very good. If she's going to be stationed at the Orange Crags semi-often, I'd say DO pick up the Blue Skies, she'll be outdoor anyway and without easy access to reinforcements, so any edge she gets is good and any aid (i.e. healing) she can give to whoever else is stationed there to support her is also good.

If she's not or if you really don't want the light-aspected trait in her, then Gelforging is definitely the best - there's probably oodles of things you can use the orange slime, Alkaline's slime and now Hin's own slime for use in forging, plus I'm sure with our fecund focus there's going to be rare saps and oils and juices and other biological liquid-y things to come.

One concern, mind, if she stays big and out there - can the resurrection matrix handle her as she is now? Won't her respawn be very... cramped?
>>
No. 1040584 ID: 7397c3

>>1040579
>You must have misheard.
We cannot, by definition, mishear.

>>1040580
>maybe I'm being too hasty? Both offer a lot of possibilities, and despite being narrower Blue Skies Monster has other benefits attached.
What? No! Come on, Deem, you of all people should know better than be seduced by the lure of Light. Sure, it might sound useful, bit you know where that leads.
>>
No. 1040586 ID: 0abafa

DEFY THE SKY TYRANT! STEAL THEIR POWER AND USE IT AGAINST THEM!
>>
No. 1040588 ID: e07ed2

Blue Skies Monster lets you boss the sky power around. Sounds good to me. Also, the faces on the mugs are cute.
>>
No. 1040595 ID: 58dd24

Blue skies monster includes a healing ability and an upgrade to Hin's neat little illusion power that makes it actually do something.

Having to rely on potions with side effects for all our healing is how Hin got all weird in the first place. And I have seen some pretty neat dungeon puzzles based on a heavily shadowed room and one powerful light source, which Hin could make for you. A sword of light displayed on the far side of the room, which will banish the shadow creatures which relentlessly harry the adventurers trying to reach it? A rotating beacon of light which the adventurers must remain within to stay safe? There are OPTIONS here.

Gelforge would give us another use for all this sludge we have lying around, but it doesn't seem like the produced products from that are likely to be of very high quality.
>>
No. 1040598 ID: 36784c

>>1040580
>considerably more reptilian save in one or two respects.
Yes, we can see her boobs have gotten bigger. You don’t need to point that out to us.

I’m honestly more surprised that Reisarf didn’t think that Hin becoming partly dragon would be important to tell you!

>"It's just a potiony thing!"
>"Doyle made some 'You are what you eat' sort of thing
Deem, maybe you should try some of that stuff and eat a few spitters. If you become partly a dragon, then maybe you’d get a little taller.

>ability choice
Gelforge. With all the different types of gels we have access to, we should be able to make good use of that ability.
>>
No. 1040606 ID: f1cb5b

I wouldn't want to inflict either of those on Hin. Certainly sweating goop is going to negatively affect her social life. Probably should keep her focused towards the orange dragon since she doesn't HAVE to live there, it just means you can have a side quest with her in it. She shouldn't be fighting anyway, even if she is quite powerful, we didn't ask her too and she expressly said she didn't want to and has been helping with combat ANYWAY.

Seriously, what do you when things form that you just... don't want? That aren't helpful, and don't fit in with what you are building. It's not like you can replace Hin, at this point she's one your most loyal and competent denizens.

And hey, at least be relieved this is something you don't really need to do anything about. Definitely urge her towards Gelforging, as that's what she is, a Smith. With ready supply of slime as a material she can create slime specific weaponry for the slimes.
>>
No. 1040610 ID: 860984

>>1040580
>>My natural instinct is to push her towards Gelforging, but maybe I'm being too hasty?

No, Gelforging does seem great, and synergizes with her ability to now sweat slimes. Plus, she'll be able to make stuff out of Acids among other things, and could open up a lot of trap crafting options. I can see making like, Jelly armor and such things too. Flexibity is nice.
Additionally, on top of keeping Hin more inline with the themes of the dungeon, with Gelforging and Glutinous Ogre, she'll already be able to quick forge simple things just by spitting/sweating out some slime, and then shaping it, no need for light powers. Lot of tricky potential there. Plus, she can now work better with Alkaline since she gets slime benefits, and any new types of slime She produces in the future can be possible new materials. And more immediately, She can turn or slime hoplons into better soldiers by toughening up their slime armor.
>>
No. 1040612 ID: 2f88b2

Blue Skies Monster would enable much faster crafting of intricate objects (assuming stabilization isn't too much of a pain), whereas Gelforge permits more exotic materials. Blue Skies Monster also grants healing magic. So far "make a long list of complex mechanisms" hasn't been a common task, here, and as mentioned Hin's original purpose wasn't combat, so I'd lean towards Gelforge based on historical happenings - BUT, if either of those things changed, my answer might, too. Do you want complex (puzzle) mechanisms? Does Hin want to do more combat?
>>
No. 1040613 ID: 02e7e9

Hm, BSM I think. Gelforge is about exotic goo stuff, and we could develop better quality goo to use over time. Bsm opens more unconventional paths though, and shadow is most striking when combined with light
>>
No. 1040619 ID: f57349

I'd be in favor of Blue Skies Monster. If we've got an in-house source of light-based healing, that means one less potential excuse for somebody to try and get another priest involved, and rapid prototyping seems like exactly what we need given the ongoing sense of time pressure. Even if we end up under siege, Hin could use the hidden valley to recharge.

Slime crafting could be good synergy later on, but seems like a bad idea at this particular moment, since it would be intruding on Alkaline's specialty while she's right in the middle of trying to more clearly define an identity for herself.
>>
No. 1040620 ID: f57349

>>1040598
>If you become partly a dragon, then maybe you’d get a little taller.
Or we could take this opportunity to make Chakarchelou even more dragon-y.
>>
No. 1040623 ID: 36784c

>>1040620
Yeah, that could work!
>>
No. 1040625 ID: f1cb5b

I wonder if you could mix gelforging, a little golemetry, and living slime to make some kind of flexible slime exoskeleton around our slimes making a few "hard" slimes to act as a more durable tank to distract while Alkaline's other slimes ambush from hidden positions and shadows.
>>
No. 1040631 ID: 2a82d3

ooo Dragon Lady. Slimy skin's an issue, no less cool/cute. I know, not Dragon technically, but that just means she's a great curveball boss to throw at the end of a Dragon area.

Blue Skies Monster would synergize well for that. She doesn't even need to fight, just make some new minions friends from her new domain and they can guard her while she boosts them.

Stick some Fire energy on her, and she could develop into a Master of All Elements. Or a hot mess, but, well...
>>
No. 1040635 ID: 0d74b4

With both slimes and cauldron, along with pure mana, you have a decent array of liquids. It would feel like a waste if Hin were unable to take advantage of your fluids.
>>
No. 1040641 ID: fec07f

>>1040580
We don't really have a medic at this point so I'm pretty tempted by blue skies
>>
No. 1040644 ID: 899c9f

Let's contemplate our goozilla a bit more. This is a proud moment for us- this would be evoking memories of our old dragon Ashwing, if we had memories anyway. She should climb up into the hidden valley and stop sleeping out front, she deserves a hero’s welcome home.
And now, Hin has an innate connection to the land very close by. Your subconscious needn't worry about her going away forever now!
She ate all or most of the slime spitters? Alkaline will be relieved to hear that, so long as she doesn't think she's next.
There are so many liquids we could forge with - liquid curse, slime, both of which are available in massive quantities. Alcohol, ice, ice cream... Truly endless possibilities. Does Gelforging work fast enough to have any effect in combat, even just thickening slime a little?
Lastly, how soon do these various effects wear off, because this is very much what our sponsor likes to see. You could even top her off with hydro pump now so her mana doesn't have to do all the work.
>>
No. 1040647 ID: 02e7e9

>>1040625
Ah yes, the fabled Exo-Gelatin
>>
No. 1040648 ID: 860984

>>1040647
>>Ah yes, the fabled Exo-Gelatin

I feel like this is a joke, but I feel like this isnot only a real possibility, but that its a better version of what the Slime Hoplites are doing already.

Also, A lot of voices really seem to be citing our lack of a healer for the Blue Sky Monster, and I feel I have to point out that we just dont have one YET. Our lack of a healer is temporary, but this choice for Hin is apparently permanent. More ddenizens will come, and because of the matrix no one is in danger of dying, but weve only got the one Hin, see we should plan with her future in mind. If we choose the light healing now, and it does end up interfering with her integration into our dungeons nature, and/or we end up getting someone else who can heal later, its going to feeel like a bit of a waste, especially since Hin didnt really sign on to be a medic in the first place.
>>
No. 1040667 ID: 2a82d3

>>1040648
Lack of healers issue is only a temporary issue, but consider how much Light itself is a going concern. It is clearly asserting itself here.

It could be because Hin's natural affinity for it grows to scale with her as she does. This is only going to get harder to repress later on, so it would be better to direct her in her best interests not just ours. Remember we're not just dictating her job here, but we're deciding her future, so she would grow as a person if she had a life beyond that.* Learning when to concede our own interests in favor of our vassals is just a good management skill, since these conflicts like this are always going to keep happening.

Also consider the world itself may be counter-balancing our Shadow development. We already arguing against the sky here. Are we really prepared to fight another element as well? Perhaps we can focus our resources better if we let this go. In that respect, ceding to it now could deescalate an unnecessary conflict before it happens, like a controlled demolition.

*I'm not just saying that because I hope she befriends a few kobold tinkered.
>>
No. 1040668 ID: f2320a

>>1040580
I guess we need to turn orange hills into gluttony valley
>>
No. 1040684 ID: a3629a

Gelforge seems more useful inside of the dungeon while Blue Skies Monster looks better if she will spend more time outside.

More important that her power is... How she feels about this changes? A lot is happening very fast and it might be disturbing for her. She has become gigant (not only in blood) and reptilian. This may be traumatic for her.

As guide of your denizens you should find what she want to do with her life. If she has become your second best fighter when she didn't want to be a fighter, then something is not going right here...
>>
No. 1040701 ID: f1cb5b

Deem, if you have some finger of god repercussions you can lay down on those insane voices suggesting you invite sky power into your dungeon, I'd suggest you do so.

Blasphemy.
>>
No. 1040736 ID: 58dd24

>>1040648
Lack of healers is only a temporary problem if we SOLVE it at some point. Every opportunity to gain one is going to be a choice, and so far we have not picked it. I'm thinking we should choose it when offered a chance.
>>
No. 1040737 ID: 13d480

>>1040580
Given all these physical changes to her body, Hin isn't going to end up with some sort of body dysphoria or something, right?
>>
No. 1040789 ID: 87a35c
File 166045707558.png - (28.79KB , 800x500 , goosmith_or_shinesmith.png )
1040789

>Deem? As much as you are upset by the sheer coincidence of it all and the Light aspect (probably because she was working outdoors at the time?), it seems to me that congratulations are still in order! Hin has levelled and become more than she was and that is no cause for dismay.
You're right, I'm letting my own tiredness and sourness preoccupy me. I let Hin know I'm proud of what she's managed to accomplish. We'll need to have a proper party in a day or two once things are a little more back to normal.

I feel a little wrong-footed by the frog menace's evaporation. I have a vague sense of what happened, but that dream felt realer. Tactically there weren't a lot of surprises: Hin stomped in with her axe, Reisarf and Stargazer provided spell bombardment whle she carried them and my denizens in the dungeon rallied and caught the frogs in a pincer attack. Hin's quite bruised on her legs and is looking forward to a nice hot soak once she's back to her normal size.

>>huge buff from being in Orange Crags
>Wow. Uh, can you use that spatial distortion thing to create a portal between that location and your base? That would make utilizing the buff a lot easier if she lived there, but I guess she already said it should only be a sometimes thing.
>Ask what the difficulties would be with it.
She would be camping out in a monster infested stretch of woods by herself.

>Heck, if you can extend the dungeon towards the Orange Crags enough, could we have part of the dungeon count as being in that area, and thus allow her to receive the buff while defending the dungeon? Or can you pull some bullshit and drag the Orange Crags closer? Or pull even bigger bullshit and transplant part of it into the dungeon?
Hmmm, perhaps.

>One concern, mind, if she stays big and out there - can the resurrection matrix handle her as she is now? Won't her respawn be very... cramped?
She would be resurrected at her normal size.

>What does she think? You hired her to be a smith, but she's been feeling adventurous of late and maybe that's what prompted her growth.
"Do you think you want to do things in those crags more often?"

Hin rubs her chin. "It's been neat but I think a break would be good first. I'm all bigged out for the moment! Looking forward to a night in my own bed."

>The Blue Skies synergy with Conjure Figments means Hin can create light armor and weapons for herself even when gigantified.
>Blue Skies Monster includes a healing ability and an upgrade to Hin's neat little illusion power that makes it actually do something.
That's true, it would be very useful if she does spend more time at the Orange Crags.

>Additionally, on top of keeping Hin more inline with the themes of the dungeon, with Gelforging and Glutinous Ogre, she'll already be able to quick forge simple things just by spitting/sweating out some slime, and then shaping it, no need for light powers.
But making things out of light doesn't give an overwhelming advantage there. We could simply store a few spare pieces of equipment there.

>he'll be able to make stuff out of Acids among other things, and could open up a lot of trap crafting options. I can see making like, Jelly armor and such things too. Flexibility is nice.
>I'm sure with our fecund focus there's going to be rare saps and oils and juices and other biological liquid-y things to come.
>Lot of tricky potential there. Plus, she can now work better with Alkaline since she gets slime benefits, and any new types of slime she produces in the future can be possible new materials. And more immediately, she can turn our slime hoplites into better soldiers by toughening up their slime armor.
>I wonder if you could mix gelforging, a little golemetry, and living slime to make some kind of flexible slime exoskeleton around our slimes making a few "hard" slimes to act as a more durable tank to distract while Alkaline's other slimes ambush from hidden positions and shadows.
Chatting with Hin, while she's tempted by the thought of being able to conjure up a bespoke tool for whatever she's doing, the opportunity to work with all these exotic materials is just too tempting.

We end up settling on Gelforging.

>Lastly, how soon do these various effects wear off, because this is very much what our sponsor likes to see. You could even top her off with hydro pump now so her mana doesn't have to do all the work.
Given that Olan's visit is most of a month away, not nearly long enough. She would not be able to travel back from the Orange Crags before that reinforcement has reverted either.

"You'd better start fasting if you want to sleep in the valley." I say to Hin. "You can drink a little water if you're getting thirsty but that's it."

"Aye aye."
>>
No. 1040790 ID: 87a35c
File 166045732908.png - (33.76KB , 720x720 , a_golem_a_map_pamameloga.png )
1040790

>I’m honestly more surprised that Reisarf didn’t think that Hin becoming partly dragon would be important to tell you!
Reisarf's priorities seem skewed at the best of times.

>Yes, we can see her boobs have gotten bigger. You don’t need to point that out to us.
I'm not quite sure how she's ended up the bustiest creature in my dungeon, they might be doubling up as slime sacs. Well as long as she doesn't make a habit of it.

>What do you when things form that you just... don't want? That aren't helpful, and don't fit in with what you are building.
Abilities form because they are compatible with their user. If a direction of growth is undesired, I can prune such things from a denizen though it is taxing on them. If they have a weakness develop, that is much more difficult again, but I can at least shape what direction that takes.

>>"Doyle made some 'You are what you eat' sort of thing
>Deem, maybe you should try some of that stuff and eat a few spitters. If you become partly a dragon, then maybe you’d get a little taller.
They're not actually dragons and I can already become as tall as I want with Gigant Mode. I am trying to conserve mana. Hin got that title on the basis of being a large, fearsome creature with a deadly breath dominating an area.

>Or we could take this opportunity to make Chakarchelou even more dragon-y.
It might be worth trying to encourage Chakarchelou to develop some more.

>Also, the faces on the mugs are cute.
I think Merud has been making them. He and Reisarf seem to be the cacoffee aficionados of the lot.

I now have three weeks until Olan arrives, and need to think about how to occupy myself and my denizens for the next week. There's work on the dungeon to be done to get it into its planned layout, and I need to be better about checking in on my denizens. This week I have the following options:

----------------------------------------
Dungeon Renovations - Pick One
----------------------------------------
Lizard Lair: Move my Heart to its new location and refurbish the old Heart Chamber so that Chakarchelou can move in. A completed lair will boost Chakarchelou's strength. The lairs will be usable as dungeon rooms should I not focus on them, they will just be more basic and not grant their associated benefit.

Slime Lair: This has to wait until after I Delve to move the Thaumatorium, but I can do it this week if I'm conservative with other activities that require my dungeon's mana. A completed lair will boost Alkaline's slime production.

New Room: After Delving I'll have a new room I haven't given any purpose to yet. Perhaps I should use it as another creature lair, or a study or workshop?

Hallway Works: I have two fairly bare hallways following the Golem Totem at the moment (the frogs have destroyed the statuary), perhaps they could do with a special feature?

Finale Embellishments: Work on something to add to my new Heart Chamber that will work well with my final guardians to make them more memorable or threatening. This space will eventually get converted into a normal room so it has to keep that in mind unless I Delve to relocate the entire room instead.

Exterior Works: I have the bridge to my dungeon but I can start expanding outwards. This will give me slightly more advance warning of invaders too.

Overgrowth: Add a lot of plants to some of my dungeon's spaces to help provide cover and a basis for some traps, puzzles or simply raw material for harvest.

Baths: Divert some excavation effort towards digging out a larger, more private and more comfortable bath rather than the regular bath and the Potent Residue health soak that currently occupy a corner of the Thaumatorium.

Resurrection Remodel: There have been reservations about the current appearance of my Resurrection Matrix and a more harmonious design should ease the burden of my over-subscribed Matrix. I should see what ideas my denizens have come up with.

----------------------------------------
Denizen Work - Pick Two
----------------------------------------
MANA: I can't keep passing out like this. I need to look at options to more quickly restore and condense my mana.

Olan's Commission: Create the sample item to be crafted out of the catalysts Olan supplied. It has to be done before he arrives.

Way of the Hammerai: I need to talk to Moriko about her shadow, her past, and her future. And do it right this time.

Royal Jelly: Alkaline's going to be a full fledged slime queen soon and seems to be in a moody. Maybe I need to spend more time with her.

Alien Concerns: I should check in with Reisarf and Stargazer to see if they have any concerns. They have been doing a lot of undirected research and maybe I should find out what's useful, relevant and not dangerous.

Words With Smith: Settle with Hin how she feels about how the last few weeks have been going. She also has a lot of new abilities to try out.

Good Golemeter: Merud seems to be having a lot of golem ideas. Maybe I should check in with him.

Lizard Likes: Chakarchelou needs more appreciation, he's been a dependable guard-lizard. I could try feeding him the last of Doyle's potion and the spitter meat to see if that has a positive effect on him.

Curse Breaker: While these monster-luring fruit I'm growing are potentially useful, dropping them everywhere is getting annoying. I should put some effort towards breaking the curse.

Orange Crags Connection: Hin gets a considerable enhancement there. I have the spatial anomaly linking the place to my dungeon and a wizard and his starspawn companion with specialities in spatial magic. This could be worth investigating.

Encounter Design: I should put some thought into how I station some of my denizens about the dungeon now the layout is getting more complex, and get them practiced on getting into position and working together.

Material Science: Between Alkaline's new slimes, Reisarf's material blending spell and Hin's enhancing smithing, I should see what can be produced for use in the dungeon.

Garden Plotting: I should work on propagating my existing plants: the oreberry bush, bomb plant, a sticky bomb seed, and the kindly mushrooms, and see what other useful plants I can gather, such as the slime-adapted plants from the crags and the strangleroots.

Amphibian Assault: The frogs have definitely gotten more belligerent after the devil bear's death and me Churning the Earth. I should send a small squad to keep their numbers under control.

Potion Recipes: Use the Brewery to work with Alkaline and Doyle to create a stable recipe - a potion that can be created reliably without much effort. Due to the limited ingredients, they are likely to have a side effect.
>>
No. 1040791 ID: e07ed2

>Resurrection Remodel: There have been reservations about the current appearance of my Resurrection Matrix and a more harmonious design should ease the burden of my over-subscribed Matrix. I should see what ideas my denizens have come up with.

this seems like it has the biggest impact and it's not the kind of thing to keep postponing.

>Way of the Hammerai: I need to talk to Moriko about her shadow, her past, and her future. And do it right this time.

>Royal Jelly: Alkaline's going to be a full fledged slime queen soon and seems to be in a moody. Maybe I need to spend more time with her.

Ditto these two, a lot of the issues shouldn't wait too long but emotions tend to fester the worst and interpersonal issues are difficult even when they haven't reached an event horizon.
>>
No. 1040792 ID: 15c72a

Dungeon Renovations - Pick One
Slime Lair. Giving her her own room is a gesture that will speak volumes, and allow her to achieve the power she clearly desires. Also, it will look nice, for the visit.

Denizen Work - Pick Two
1, Way of the Hammerai. It's the most pressing denizen issue we have at the moment.
2, Lizard Likes. Mainly because Chakarchelou is cute and we haven't done much with his development in a while. We can't put this off because the potion and spitter meat could degrade...
>>
No. 1040793 ID: 899c9f

>the frogs have destroyed the statuary
Mhm. How convenient for you.
Start with the Baths this week, and Hin will have something to look forward to, and everyone will have somewhere to relax between busy shifts. The other priority renovations should be Chak's lair and upgrading the rez chamber before your exhibition.
Denizen work:
-Olan's commission, don't delay and you can play when it's done.
-Way of the Hammerai. Your dreams have been plagued with worries about Moriko.

We don't have enough time to have a talk with each of our denizens directly - we can't neglect Chak or Alkaline but we could postpone Reisarf and Stargazer's discussion. Merud's golem designs are of interest to Olan, so we may want to have that talk before he gets here. A new potion recipe would also be of interest.
so, tentatively, weeks 2 and 3 should be Alkaline/Hin and Merud/Chak but we'll get there when we get there.
>>
No. 1040797 ID: 7397c3

>>1040790
Let's start from the most urgent: Olan's Commission is time sensitive. We can't put it off, can we? That one needs to be locked in.
Lizard Likes is not required, per se, but we won't get to do it if we don't do it now.
Royal Jelly might be needed too, but we can't stop everything and focus on Alkaline every time she gets cranky. And Moriko's been this way for a while, she should be able to hold together for a bit longer, no matter what the dream imp says. MANA... yes, yes, I'm sure it's annoying, but it'll go back to normal on its own. Walk it off.
As for the other thing: I'm tempted by the Lairs, and you've been putting off moving your Heart Chamber for too long, but on the other hand the Resurrection Matrix may become a problem? Sure, it's possible nobody will die until you get around to it, and it's not like it won't work at all just be very uncomfortable, but... I dunno.
>>
No. 1040799 ID: 15c72a

>>1040797
We can put off the commission. This is week 1 of 3, we can do it next week or the week after.
>>
No. 1040803 ID: 01fe07

>>1040792
This
>>
No. 1040804 ID: a87877

>>1040792
Also voting for this.
>>
No. 1040807 ID: 7397c3

>>1040799
If we keep putting it off, we're gonna give him something shoddy. Do the job first, make sure we have something of quality, then we can do internal stuff later. Procrastinating on this is silly and unprofessional.
>>
No. 1040809 ID: 055838

>>1040790

Resurrection Remodel, definitely. Getting core functions of your dungeon working effectively is paramount.

Olan's Commission - Work is work, and getting this stuff ready early means being able to get a product in, which'll be good for rep.

Royal Jelly - Making sure our good slime girl is in a good mood, especially at such a major stage of development will be huge in avoiding future issues and we haven't really interacted properly with her recently.
>>
No. 1040810 ID: 2a82d3

>>1040790
>Lizard Lair
>Lizard Likes
Nostalgia must be tempting you to make this lizard week. Go for the latter, if you shouldn't also do the former.

>MANA
We can get more work done long-term, with our denizens at least, if she passes out less now rather than later.

>Slime Lair
Would easier for her to do if we also do >MANA
>>
No. 1040811 ID: 12b116

Lizard lair, mana, and talk with Alkaline
>>
No. 1040822 ID: 9a2966

Slime Lair - Let's get the queen teen her own room. Surely this will end well.

Good Golemeter - we've been neglecting following up on Merud for a bit, and I have a niggling suspicion he might now have continued working on Centaur despite our best warnings. Let's get ahead of a crisis for once!

Way of the Hammerai - Well, we've got her mystery shadow at hand now - as a wannabe disciple of her school, which has to be somewhat disconcerting to her. We're due for a new chat, I'd say.

Alternatively, do Olan's Commission if there's a rush on this, but I'd work that into a combo with Words With Smith in a later week.
>>
No. 1040895 ID: f1cb5b

Yeah, for the upgrade slime lair seems like a good bet.

Of course dealing with Morkio's problem is a priority. And as a secondary, work on Olan's commission. I'm not sure what kind of item you've got planned here, but I'm assuming Hin will be involved so maybe you two can get all chatty during that.
>>
No. 1040907 ID: d5b762

Exterior Works
I want more Novan History to help uncover the ancient conspiracy, but but with a public speech at the end of the month, we really need to pump our Presence...
MANA, this may not be a magic run, but Sense Magic checks are everywhere.
Olan's Commission, We've flubbed enough Court Manners checks already, let's get ahead of that for once!
>>
No. 1040909 ID: fec07f

>>1040790
Not sure about renovation but I think we should address our hamurai and slime as they seem to have the most pressing issues
>>
No. 1040910 ID: 0840c2

>>1040790
>Lizard Lair
>Olan's Commission
>Way of the Hammerai
>>
No. 1040911 ID: a3629a

I would say Lizard Lair and see if Chakarchelou manages to get something nice before Olan's comming (and because he deservesw a little apreciation).

About denizen interaction I would chose one Olan related and one of your denizens problems. So little time and so much to do... I think Olan's Commission, MANA, Amphibian Assault(for the visitors safety), Royal Jelly and the path of the hammerai are prioritary. If the Overgrowth is chosen, then the Potion Recipes also are something good to show Olan.

I would chose Royal Jelly because for some long time we only spent spare time on Alkaline and that is being reflected on her. For the other either MANA or Olan's Comision. MANA will give more benefit the sonner we chose is, but we also should secure Olan's Comision should the project have delays.
>>
No. 1040936 ID: 36784c

>>1040792
This
>>
No. 1040938 ID: f1cb5b

We've waited too long to confront Moriko, so that's on the agenda. I'd say as a secondary you get the item made since it's time sensitive. Maybe you can talk to Hin while you are at it, since she will likely be involved.

For the upgrade, a slime lair. Alkaline has a lot going for her but she's still inexperienced and young. A room of her own will help with her independent streak, and give her a little more room to go. Having many slimes is one of the tactics that make them effective, and this should be more true with Alkaline's slimy mixed tactics.
>>
No. 1041063 ID: 9ab9f7

My vote is Lizard Lair, Mana, and Way of the Hammerai. It's best to get this mana issue sorted ASAP so you have the energy and focus for the upcoming weeks.

Also to note, it's probably a good idea to keep the curse in place while you're having mana issues. If your body can get some amount of mana from eating, and the curse is prompting you to do that, then it's helping more than harming when your mana is this low.
>>
No. 1041069 ID: 52c889

First off, work on fixing your mana so you can operate at peak efficiency on all your other tasks. Renovate the Lizard Lair and work on curse breaking too if it’s not mana intensive. Otherwise, speak with your hammerai.
>>1041063
Eating too much will make you sleepy and fat, Deem. Snacking on cake is just empty calories.
>>
No. 1041092 ID: 9ab9f7

>>1041069
Shhh, I'm trying to justify letting a pretty harmless curse stick around for a little bit. Where's the fun if we get rid of it ASAP?

Besides, we do genuinely have more important things to do than Deem's figure, various denizens and projects need attention and we only have so much time. It also is actually helping with the mana somewhat!
>>
No. 1041094 ID: a9af05

Lizard Lair, Mana, and Royal Jelly.

>>1041092
Curse? What curse? There is no curse! *wink* ;)
>>
No. 1041378 ID: 87a35c
File 166098670161.png - (39.61KB , 800x600 , this_weeks_losers.png )
1041378

>Way of the Hammerai. It's the most pressing denizen issue we have at the moment.
>Your dreams have been plagued with worries about Moriko.
>Well, we've got her mystery shadow at hand now - as a wannabe disciple of her school, which has to be somewhat disconcerting to her. We're due for a new chat, I'd say.
Moriko and I have circled this topic every week or so since the night of my clay gathering expedition. It seems like it's never the right time or that something else always comes up.

>Lizard Likes. Mainly because Chakarchelou is cute and we haven't done much with his development in a while. We can't put this off because the potion and spitter meat could degrade...
>Nostalgia must be tempting you to make this lizard week
He's about to get his own lair, I need to put some effort into ensure he's developing well, and happy. And this is an experiment that doesn't leave much wriggle room for timing.

>Slime Lair. Giving Alkaline her own room is a gesture that will speak volumes, and allow her to achieve the power she clearly desires. Also, it will look nice, for the visit.
>Making sure our good slime girl is in a good mood, especially at such a major stage of development will be huge in avoiding future issues and we haven't really interacted properly with her recently.
>For the upgrade, a slime lair. Alkaline has a lot going for her but she's still inexperienced and young. A room of her own will help with her independent streak, and give her a little more room to go. Having many slimes is one of the tactics that make them effective, and this should be more true with Alkaline's slimy mixed tactics.
Doing it this week will mean plenty of time for extra slimes to spawn and hopefully do something about her moodiness. It should help make up the losses from the frog attack too. I'll let her manage her own space, hopefully she appreciates being given the extra responsibility.

>If we keep putting it off, we're gonna give Olan something shoddy. Do the job first, make sure we have something of quality, then we can do internal stuff later. Procrastinating on this is silly and unprofessional.
I need to conserve mana for Delving to get my dungeon into its final configuration, so it will have to be next week.

>We don't have enough time to have a talk with each of our denizens directly - we can't neglect Chak or Alkaline but we could postpone Reisarf and Stargazer's discussion. Merud's golem designs are of interest to Olan, so we may want to have that talk before he gets here. A new potion recipe would also be of interest.
They're all nice to have but what I agreed to with Olan were a tour of a functioning dungeon, and to make a demonstration item. I make sure to have dinner with my less focused denizens.

"Hey didja miss me?" Hin says to the orange slime. It vaguely burbles as she bounces its pot on her lap, perhaps in protest.

My wizards are talking about golemetry, independent action, mana-rich broths, salt crystals, cake, potentia and cogent voids.

>We've been neglecting following up on Merud for a bit, and I have a niggling suspicion he might now have continued working on Centaur despite our best warnings. Let's get ahead of a crisis for once!
He's excited about trying and examining some new things with golemetry but no, he's not doing any work on Centaur.

>MANA... yes, yes, I'm sure it's annoying, but it'll go back to normal on its own. Walk it off.
Fiiiiine I'll continue shambling about my dungeon then.
>>
No. 1041379 ID: 87a35c
File 166098679979.png - (29.06KB , 800x600 , imp_doesnt_know_whats_going_on.png )
1041379

I approach my hammerai in the Meditation Chamber.

"Moriko, we need to talk." I say.

"Has your new pet broken something?" she says, eyeing the imp in my arms.

I sigh. "In a manner of speaking, yes. There's something between us that we've kept circling around, for fear of what might happen should that final step be taken."

I set the imp down. "I know you have demonic blood, Moriko. I have always known this. Whatever stigma it had in your homeland, it doesn't matter to me. You travelled a long way to get away from that and I suspect - " I shake my head. "No, that would be disingenuous of me, I know that this origin has has cast a long shadow over your family and its unique skills."

Moriko steps back. "I never told you that."

"I am more than just the golem you see in front of you." I remind her. "I am more than just some cave in the wilderness too. Just like you, I listen and the earth-pulse whispers to me. I know things."

She eyes the slimy fruit ripening on my branch-antlers. "We've been here before. Is this some new curse putting strange ideas in your head?"

I would say this was unworthy of her if she wasn't speaking the truth. I am getting angry but that won't help either. My poor, bruised pride can handle a few more wounds.

"Listen to me." I say, and she tenses at the edge in my voice. "You are approaching a crisis." I point at the imp, where it's poking the pool's still waters with its makeshift hammer to see the ripples. "It's something that's been creeping up on your your entire life, but here things have been hastened. You aren't happy with your demon blood but at the same time you know it's the foundation of an art you cherish. Your spirit is riven. That imp has somehow ended up hosting the piece you want to hide away."

Moriko blinks rapidly at this claim.

"But nothing will change for the better if you don't acknowledge it!" I finish, feeling a vague twinge of hypocrisy.
>>
No. 1041380 ID: 87a35c
File 166098687756.png - (24.66KB , 600x800 , deep_dark_dreadfully_dark.png )
1041380

"I see that creature and it's like watching a parody of myself." Moriko says slowly. "And yet, sometimes I see it practicing and I think of myself as a little girl. There was one special thing I could do and I didn't want to give it up for anything." She laughs shakily. "What do you want from me? Would I be any use to anyone if I do give it up?"

"I want my denizens to be their best selves." I say. "There is a wound to your soul and it needs treatment." I wave a hand at the imp. "Humans aren't meant to live split in two."

The imp looks up at her. "Moww!" it says.

Moriko frowns. "So I have to kill it? Is this some test?"

"No!"

She sighs in relief. "So you're not like my grandfather."

"I'm probably far worse."

Moriko laughs at that.

I need to encourage Moriko on whether she should reject or reconcile with her heritage. She seems more torn on it than I had initially thought. Should she reject it, she will be weaker but would be at peace with herself and on a better footing to advance in the future. Should she try to reconcile, she'll likely have more of these struggles in the future.

I feel something loosening already. Something forming that was hidden... It's better and worse than I thought.

----------------------------------------
New Malus
----------------------------------------
Mana Vacancy: A surrender of self-definition. All magic affects Moriko with extra strength. The prevailing nature of the areas she spends time in affects her.

OR

Jealous Shadow: Jealous comparison to others. Potentially mimic and recombine abilities of other dungeon denizens, with a shadowy twist.

OR

Moribundance: Bleeding essence stains the earth-pulse. Moriko is steadily weakening. Monsters with Moriko's aspects will start to appear.

----------------------------------------

These developments are all double-edged, Moriko's essence has been silently squirming about trying to take on a new direction. She might take in new influences, steep herself in old ones or lose her way entirely. There's the possibility of exploring aspects of shadow or descending into hollow and envious imitation. She could cleanly expel her demonic side, gather it up again once its been tempered in the earth-pulse or bleed out too much of her strength.

A choice needs to be made here too.
>>
No. 1041382 ID: 899c9f

Okay, Alkaline, Chak and Moriko are accounted for, that leaves Hin, Merud and the commission. And that leaves time to do one thing for yourself! Good.

Urge Moriko to reconcile. People are afraid of the unknown, but you are here to nourish and cultivate unique and rare talents.
Boosted magic effect, like Hin, but without the protection from negative effects... I like this effect, but choosing it would be selfish.
I feel like Moribundance is the key to a redemption arc. Fighting aspects of herself, defeating them to become stronger. The dungeon will support her while she picks up the pieces. And if she does bleed out too much demonic essence, well, that part of her will always be with you, and she can try a path apart from it after all.
>>
No. 1041383 ID: 15c72a

>>1041380
Mana Vacancy!. It will allow her to attune herself to your dungeon (or anywhere else that would be useful to attune to), and she'll be more easily affected by POSITIVE magics! Think of the potential! You can just avoid sending her against magic users, or get her some antimagic gear to compensate. There might be a psychological change paired with it but I'm not sure if it'd be a bad thing at the present moment. She needs to redefine herself anyway.
Jealous Shadow sounds useful but also sounds like it would cause conflict between her and others.
I don't see how Moribundance is a good idea at all. Picking that would be like giving up on her as a denizen, and instead using her power to recruit stronger monsters, except we still can't do that effectively. On the other hand it sounds like it doesn't come with a psychological problem...?

Can we fix the downsides of the malus, eventually?

>She could cleanly expel her demonic side, gather it up again once its been tempered in the earth-pulse
Hold on, that second part sounds very interesting. Can she separate herself from it, give it to you, and allow you to reform it into something she's more likely to accept? Something stronger, perhaps?
So basically, REJECT, but without destroying it, to allow her to reclaim the power later once it's in a form that better suits her desires. To allow her to become what she truly wishes to be, rather than the struggle to accept that which was given to her at birth.
You could do the same, you know. Become something more than a dungeon.

I wonder if Moribundance is like an extra-strength version of this plan, assuming we can clear the negative side effects in time... Well, I don't want to pick it without knowing ahead of time.
>>
No. 1041384 ID: 9caba2

>>1041380
Moribundance seems like the only generally bad one for the short term, though more tsundere monsters could be interesting.

I'd lean most into Mana Vacancy. Against foes that do limited, or no spells, it'd just enhance buffs further, as well as potion effects.
My concern with it is that redefining herself could be a lengthy and harrowing ordeal.
>>
No. 1041387 ID: a2d88b

I'm in favor of mana vacancy too.
>>
No. 1041395 ID: 7397c3

>>1041380
Well, it's good to see she's more open to this than we thought. And talking about not wanting to give it up... to ask her to reject it would break her. Encourage reconciliation instead.
As for the Malus, Mana Vacancy sounds like the only one where we can actively manage the downsides; keep her away from harmful magic and it's all good.
>>
No. 1041401 ID: 0abafa

Rejection feels like surrendering, so I'd suggest reconciling. And Moribundance.
>>
No. 1041407 ID: f1cb5b

I've always thought she should reconcile with her dark side. Of course it will in the future lead to more drama, but the best past is rarely the laziest.

But for what's developing... mana vacancy seems obviously advantageous to you with your penchant for reinforcement magic, but the suppression of self-definition is... honestly not something I agree with. Definitely not with Moriko. It's the same sort of self denial her culture wanted her to engage in, not embracing her nature so she can be the best her.

Jealous shadow too seems like offloading her issue to those around her, and again sounds like no solution to her problem.

And moribundance... is what we feared, her letting her essence bleed into the environment until she's too weak to fight at all.

All of these seem not just bad, but specifically self destructive to Moriko as an individual. Perhaps the world simply inflicting her metaphysical pain on her as a physical aliment.

Inasmuch as it's vastly the worst thing that can happen, assuming whatever journey Morkio ends up taking ends with her overcoming it, I'd say moribundance is the answer here.

I'm not sure, but we don't seem to be picking some new power here, we are choosing a path Moriko will use to overcome the rift in her soul.

Feeling the actual essence that's dripping out of her, dealing with the bits of her soul that are missing as monsters that... frankly will be a huge pain in our ass is preferable to suppressing Moriko's personality or making it everyone else's problem.
>>
No. 1041408 ID: 7397c3

>>1041407
Choosing something because it's the worst option is... a choice. I don't know if I would take it for granted that this will be completely overturned at some point, and making her weaker is just gonna make it the more likely that she'll feel like giving up. We should be choosing something she can live with, not something that will end up destroying her.
>>
No. 1041425 ID: f1cb5b

You really think she'd prefer nullification of self, or fits of random jealousy?

It's not that we're selecting the most destructive thing because lol, funny. This isn't a choice of some cool new power, Moriko has a problem that has torn a hole in her. A problem she had LONG before she ever met us. Now, the... literal way people's dramas tend to play out around deem has made it into a little fucking imp running around causing grief.

I don't think it's really up for debate we want to reconcile Moriko's shadow side. Getting there looks like it's going to be a painful process, with negatives popping up.

It's not like I want to condemn Moriko to bleed out her essence till there's none left in her. She can shut down and stop being herself, push others away, or she can continue to feel the pain of having a piece of her missing until she's dealt with the rift inside.

All of the options are bad. One of these options doesn't subsume Moriko's personality or ruin her relationships with the rest of our dungeon. I'm not saying it's good, I'm saying we'd be doing Moriko a disservice by taking the easy out Mana Vacancy represents, and the same can be said for Jealous Shadow, in the long term.

Gotta say, the similarity of Moriko bleeding energy through a hole in her soul to Deems situation is pretty stark too.
>>
No. 1041426 ID: 7397c3

>>1041425
I think you're reading "surrender of self-definition" as something way more sinister and deadly than it already is. If that said "nullification of self" it'd be WAY higher in the scale of danger... but it doesn't. She was already losing her self-definition in the first place, what with her analysis coming up as human, pretty much denying a part of what defined her.
Meanwhile, literally bleeding her essence and getting weaker, those are huge red flags. She's not a dungeon, she can't take it like Deem does, and even for her it was and still is a very big deal.
>>
No. 1041433 ID: 6c448c

They're all bad choices in a way - that nevertheless offer a way to cleanly come through and recover, whether it's from the rejection point of view or the reconciliation one.

Moriko is afraid of a change that will turn her into someone or something she does not want to be. In that sense, rejection gives her more of the control she craves - she'll never have to deal with the other side of her blood again if her essence expels it once this trial is over with. But any option but Moribundence seems like swapping one problem for others that also risk changing and twisting her nature. Moribundence at least 'only' weakens her, which is change too, but more on her terms.

Reconciliation will definitely change her and her outlook as she learns to tap into - even lean into - that part of her in the future.

With respect to Moriko's will, Rejection and Moribundence seems to be closest to what she'd prefer - bleed out the essence she does not want and then cut off the flood, without, ideally, weakening her to such a degree she's permanently crippled and unable to train herself up again. Probably this would mean a greater denizen becoming a lesser one, but her future potential should remain high. She's quite driven if put on a path she's willing to commit to, after all.

Either option with Mana Vacency could also work if she's allowed to steep herself in the influences of her choice for a period - probably meditation chamber and training areas - but it would probably be tricky to hit the right confluence of influences. Probably there'd be spillover from other things. But replacing or remolding her essence through the influence of something else might not be the worst of options for her as this will, in a way, finally allow her to take charge over the power in her blood, whether to mold it or to replace it with something else that can, at least partially, be of her choosing.
>>
No. 1041438 ID: f1cb5b

I've already said more than my fair share, but I will say respecting Moriko's desire to expel the demonic aspect from her is a terrible idea. She'd probably just be a hammer swinging brute without the demonic contamination, and while we need that part of why Moriko is so important to this operation is that she's the only denizen who can feel the earth pulse, which might simply go away if she loses that aspect of herself.
>>
No. 1041455 ID: 36784c

>>1041378
After we make Olan’s commission, we should attempt to talk with Alkaline to see if she’s enjoying her new room and to see if we can talk to her.

>>1041380
Have her reconcile with her heritage.

And Mana Vacancy should be fine.
>>
No. 1041458 ID: 15c72a

Oh, and I'm guessing as usual, she has no opinion on what Malus to take?
>>
No. 1041484 ID: 15c72a

Hmmm... is it just me, or are these Maluses somewhat related to your own fears and problems? Leaking power, envy, and loss of self?
>>
No. 1041493 ID: 067372

Hmm. I suspect that most of us headvoices are inclined to support reconciliation, due in part to cultural emphasis on being true to yourself etc. On the other hand, growing means changing means not being what you are right now. So I could see this going either way. Does Moriko hate her demon blood, or does she merely feel she's *supposed* to hate it? The former leans me slightly towards rejection, the latter strongly towards reconciliation. Perhaps you should talk with her for a little longer about it; hardly seems wise to base a lifechanging decision off 30 seconds of talking. It's also of note that reconciliation having more future trials just sounds like more opportunities to grow - though on the other hand, not all trials are necessarily good for you, I'll grant.
>>
No. 1041494 ID: 860984

I was originally considering Moribundance, But I realized, having her fight, or watching others fight monster caricatures of the part of herself she already has complicated feelings about will quite possibly just lead her to further distance herself from it, and inspire more self-loathing or hatred. Its also VERY close to what she just said her Grandfather told her to do, which is killing that shadow part of herself and thats something we dont want to feed.
Whether she reconciles with it or lets it go, we dont want Moriko to hate or fear her nature, I think is the main thing.

With that in mind, Im going to vote towards Mana Vacancy, with hopes that she can reconcile, but even if she cant, at least we can guide her to have a better, REAL understanding of what shes giving up.
>>
No. 1041510 ID: 15c72a

>>1041493
Oh you've got a point.
We don't actually know Moriko's true feelings on the matter, because she hasn't spoken about it directly until now! Maybe we should have a proper conversation before deciding on how to move forwards?
>>
No. 1041521 ID: e1de45

I think that the most important thing with Moriko is that whatever she chooses, she keep Morimpko around as a magical companion which she can combine with in a magical girl transformation.
Just think about all you'll save on textiles when she gets a new outfit for free every season!

Moriko's "demonic side" is apparently fully manifest as its own being. This is a chance for Moriko to get to know it, to come to terms with it, in a far more familiar and easily-compared way than "soul searching" can usually manage. She should spend some time training this imp, in order to better understand what it represents of herself.

>The prevailing nature of the areas she spends time in affects her.
She would be affected by the prevailing nature of Deem? Interesting...

I vote Jealous Shadow. Jealousy feels like the aspect to do the least permanent damage to Moriko, and most easily mitigated by diligent management of your staff's relationships.
>>
No. 1042874 ID: 7397c3

>>1042842
begone, bhot
>>
No. 1044059 ID: 2a9875
File 166348343660.png - (25.43KB , 750x650 , you_will_raise_her_as_your_own.png )
1044059

>Urge Moriko to reconcile. People are afraid of the unknown, but you are here to nourish and cultivate unique and rare talents.
>Whether she reconciles with it or lets it go, we don't want Moriko to hate or fear her nature, I think is the main thing.
"I think you need to plumb your own nature." I say to Moriko. "No matter where a part of your skill and strength might have come from, it is something you deserve to make completely your own. You have a rare talent and, if you accept, I would like to nourish and cultivate it."

>Moriko's "demonic side" is apparently fully manifest as its own being. This is a chance for Moriko to get to know it, to come to terms with it, in a far more familiar and easily-compared way than "soul searching" can usually manage. She should spend some time training this imp, in order to better understand what it represents of herself.
I pick up the imp and hold it out to Moriko. "You won't find some ancient evil, or great darkness in here."

"Moww!" the imp complains at the way I'm holding it.

"I'd like you to keep this imp with you, to train it. So you can find out for yourself what it represents of you, and hopefully get the answers from it that I haven't been able to."

Moriko awkwardly takes the squirming imp off me.

>Does Moriko hate her demon blood, or does she merely feel she's supposed to hate it?
I ask her.

"I don't know." Moriko says, trying to keep a hold of the fidgeting imp. "It feels as though I was always pushed to shun it completely, or to wallow in it..."

"You don't need to do either of those things." I tell her.

>It's not like I want to condemn Moriko to bleed out her essence till there's none left in her. She can shut down and stop being herself, push others away, or she can continue to feel the pain of having a piece of her missing until she's dealt with the rift inside.
These are all symptoms of wounds to the spirit and they are not easily healed. It's difficult to decide who you want to be.

>I feel like Moribundance is the key to a redemption arc. Fighting aspects of herself, defeating them to become stronger. The dungeon will support her while she picks up the pieces. And if she does bleed out too much demonic essence, well, that part of her will always be with you, and she can try a path apart from it after all.
It has a certain romance to it, does it?

>I was originally considering Moribundance, But I realized, having her fight, or watching others fight monster caricatures of the part of herself she already has complicated feelings about will quite possibly just lead her to further distance herself from it, and inspire more self-loathing or hatred.
But I don't know if I have the heart to put someone through the same slow bleed I am experiencing, and Moriko having to fight through a hall of distorted mirrors to claim her true self is perhaps too cruel.

I must be getting soft.

>Mana Vacancy!. It will allow her to attune herself to your dungeon (or anywhere else that would be useful to attune to), and she'll be more easily affected by POSITIVE magics! Think of the potential! You can just avoid sending her against magic users, or get her some antimagic gear to compensate. There might be a psychological change paired with it but I'm not sure if it'd be a bad thing at the present moment. She needs to redefine herself anyway.
Undue influence is more widespread and more pernicious than you seem to think. All the same, my denizens have thrived so far by opening themselves to the world around them.

>This will, in a way, finally allow her to take charge over the power in her blood, whether to mold it or to replace it with something else that can, at least partially, be of her choosing.
Yes, I think that might be it. That is the shape this hole in her spirit will take. She can choose what she will seek out and that will guide her steps in the future.

"There is something else." I say to her. "Because of this rift in your spirit, there's a hollow within you. Your foundation is unsteady and foreign magic can easily seep in to influence you. This is a threat and an opportunity."

Moriko blinks. "An opportunity?"

"You will be extremely vulnerable to magic. You must be careful around me as well, the essence of my Heart and my dungeon can be overwhelming. But this applies to positive influence as well! You can seek out things that you desire and you might be able to make a part of yourself going forward."

Moriko stands there. "I see. I'm sorry, this is a lot to think about it. Can I have some time to myself?"

"I understand." I give a short bow to her. "Good night Moriko."

She bows back. "You too."
>>
No. 1044060 ID: 2a9875
File 166348347730.png - (26.93KB , 550x750 , full_of_complaints.png )
1044060

Moriko spends some time in the Meditation Chamber and then takes a long soak in the bath, putting some effort towards scrubbing the imp clean as well. I content myself with wandering the halls of my dungeon and the occasional snack.

No absurd dreams for me tonight.

>Hmmm... is it just me, or are these Maluses somewhat related to your own fears and problems? Leaking power, envy, and loss of self?
Those fears and problems are hardly unique to me.

...

Also I'm not afraid of them.

>You could do the same, you know. Become something more than a dungeon.
There is nothing that is 'more' than what I am.

>She would be affected by the prevailing nature of Deem? Interesting...
It would be very difficult to avoid contamination if she spends time in my dungeon, yes.

>This isn't a choice of some cool new power, Moriko has a problem that has torn a hole in her. A problem she had LONG before she ever met us. Now, the... literal way people's dramas tend to play out around Deem has made it into a little fucking imp running around causing grief.
Hopefully this will clean the wound and give Moriko a basis to move forward, but I will have to keep an eye on her, and support her.

>All of these seem not just bad, but specifically self destructive to Moriko as an individual. Perhaps the world simply inflicting her metaphysical pain on her as a physical aliment.
You had it backwards. She's strong enough to move the world, for herself anyway.

>I think that the most important thing with Moriko is that whatever she chooses, she keep Morimpko around as a magical companion which she can combine with in a magical girl transformation.
>Just think about all you'll save on textiles when she gets a new outfit for free every season!
Where do you get these ridiculous ideas?
>>
No. 1044061 ID: 2a9875
File 166348353680.png - (31.09KB , 800x550 , chakarchenap.png )
1044061

In the morning I seek out Chakarchelou! In the place of his breakfast he gets potions and spitter steaks, at lunchtime he gets potions and spitter steaks, and for dinner he gets the last of the potion and spitter steaks. I have a little of the leftover meat as well.

The next day shows some results.

----------------------------------------
Chakarchelou
Lvl 1 Cave Quasidragon

----------------------------------------
Power: C
Vitality: B
Accuracy: D
Speed: D
Wits: C
Skill: E
Spirit: D => C
Luck: C

Deem's first companion in this era and proud of it. A cave dwelling lizard that might someday become a dragon. In the mean-time hoards gold and chin scratches.

----------------------------------------
Detected Abilities
----------------------------------------
UPDATED - Dragonish Blood: Chakarchelou has a small amount of dragon blood, giving him a boost to his physical attributes, mana regeneration and honing his draconic qualities if he is allowed to hoard gold. With a large hoard, he will grow permanently stronger.

UPDATED - Torch Breath: Chakarchelou can breath a cloud of choking smoke and burning sparks or a narrow, short jet of more intense flame. He can't use it immediately in a fight as he needs a while to stoke his flame.

Tough Scales: Strong armour with a small chance of resisting hostile effects.

----------------------------------------
New Ability
----------------------------------------
Blast Gasp: Chakarchelou can supercharge his Torch Breath by swallowing something volatile shortly before using it. Can be hazardous to overuse.

OR

Slime Hoarder: Chakarchelou's tougher depending on how much slime he has with him. Based on the nature of the slime he's hoarding, Chakarchelou can slightly tweak his abilities such as making his Torch Breath sticky or making his Tough Scales rubbery.

OR

Bulk Diet: Chakarchelou can consume a wide variety of technically edible objects. A diet rich in slime will help Chakarchelou steadily grow larger.

----------------------------------------

Good job Chakarchelou.

"Gnnrrr!" he agrees, rolling on his back and wriggling against a rock.

His time spent in Hin's forge has helped him learn how to focus his breath, and he's internalised the concepts of the Covetuous Ring. That ring doesn't do anything for him now, I should think about who else might benefit from it.

As for the new options, Blast Gasp would work well with the bomb flower that's to be planted in his new lair. He might be holding a grudge over that cat bombing him into oblivion. Slime Hoarder would work well with Hin's new Gelforging or simply carrying some of Alkaline's slimes around. And finally Bulk Diet is an easy path towards terrorising invaders with a giant lizard. I would estimate he'd be of a size with those giant spitters we encountered within two months.

Which might suit him best?
>>
No. 1044062 ID: a70a20

>>1044061
Slime hoarder so he can get pampered by slimes all day while one of them rides him into battle!
>>
No. 1044063 ID: 99f29a

Blast Gasp is the most dragonish, it's crucial to encourage his dream.
>>
No. 1044064 ID: 515982

Bulk Diet! Hey, another use for all that orange slime you left lying around! We'll have to take him on walkies to the orange crags soon.
>>
No. 1044065 ID: e5709d

>>1044060
>Where do you get these ridiculous ideas?
Children's Super Puppet Shows. They were created after the end of a decades-long War of Oppression, so you had all these Chaos-aligned artists letting loose and stuffing as much weird into the brains of children as they could get away with.

>>1044061
Bulk Diet. Let's see if we can get him on some kind of mana-keto regimen.
>>
No. 1044066 ID: 15c72a

>>1044060
>There is nothing that is 'more' than what I am.
Have you ever heard of another dungeon attuning themselves to a golem body as closely as you do? Perhaps you are already evolving, and in a way you are correct. There is nothing 'more' than what you are, because you are at the forefront.

>>1044061
>covetous ring?
You could give it to Moriko if she wants to become more dragon-like. I'd imagine Mana Vacancy will trigger and intensify its effect on her.
Alternatively, can you wear it? You're certainly hoarding gold already.

>drake abilities
Well, Blast Gasp is strong but adventurers will be able to predict when he's using it.
Slime Hoarder is great with our slime-themed dungeon.
Bulk Diet looks good but only has short term benefits. Once he's reached a certain size you wouldn't want him to get any bigger! Wait, how are you going to design the dungeon in the long term to allow him to traverse passages once he's fully evolved?

I vote Slime Hoarder. It's also the most flexible perk available, since it can do various things and of course Hin can give him equipment.
>>
No. 1044072 ID: 9a2966

Slime Hoarder works well with the fecund theme of this dungeon, your slime minions and your gel-forging smith. It'd be my preference.

Blast Gasp not only works well with the bomb plant, but could let him take advantage of our slime queen prodigy's unstable core in a pinch. It's a nice ability and would be my second choice.

Bulk Diet making him big - while we've seen the power of this in Hin - seems like it could backfire. We're already having to deal with Hin's increased appetite (and yours), let's not push our resource needs too far until we're sure we can meet them. Unless that's not an issue, in which case, this is a fair upgrade as well, but still my third choice.
>>
No. 1044074 ID: 9a2966

Oh, and put the Covetous Ring on Hin. For one, she's gained a dragon-like aspect so that might match well with it, for two, as your smith she'd have to keep raw gold and such on hand as a workable material, so that can be added to count as her 'hoard'.
>>
No. 1044079 ID: 12b116

Blast Gasp seems like it would have lots of opportunities to use, and is the most dragon like affinity
>>
No. 1044080 ID: 7397c3

>>1044061
Bulk Diet is a trap. We'll end up hitting the same problem as we did with Hin these days, not enough room. We'll either end up having to waste resources in having enormous rooms for Char to fit, or having him roam outside; and in either way there will be a point where it won't be worth it to continue using it.
Blast Gasp is... okay? It only buffs one of his abilities, that he can't use at will, and using up resources every time. Oh and it has a drawback. It's not bad, just underwhelming.
Slime Hoarder is the way to go. Really, with a slime queen and a gelforger in the dungeon, it's a no-brainer, and it encourages teamwork.

>>1044066
>There is nothing that is 'more' than what I am.
>Have you ever heard of another dungeon attuning themselves to a golem body as closely as you do? Perhaps you are already evolving, and in a way you are correct. There is nothing 'more' than what you are, because you are at the forefront.
This is correct. You may be weaker in power, but in concept you have already surpassed any dungeon that has ever existed. Don't put a ceiling above you that doesn't need to be there. Don't hold yourself back.
>>
No. 1044081 ID: a9af05

>>1044061
Slime Hoarder
>>
No. 1044084 ID: 244451

I like Bulk diet more, but I can't deny the inmense power value of Slime Hoarder. (Vote for Bulk diet anyway)
>>
No. 1044115 ID: 01fe07

>>1044061
I really want to get Bulk Diet to help him start growing bigger because of how tiny he is. But it might be better to get something else this time and hope there's another opportunity to help him grow later.

Let's get Slime Hoarder.
>>
No. 1044118 ID: 708905

>>1044061
Bulk diet seems good
>>
No. 1044122 ID: f1cb5b

I think our life already has enough slime in it. We aren't a slag pit of castoff slime after all.

So lets go with blast gasp. We can probably feed him a stead diet of coal to make it better, and... I'm serious, do not turn Chakarchelou into a slime spitter dragon. No. NO.

Lets make him a proper, fire breathing dragon, with Blast gasp. If that's just, off the table, then Bulk Diet is vastly superior (think about how much of the excavation castoff he can just straight up eat).
>>
No. 1044123 ID: 15c72a

>>1044122
I don't think he's going to be spitting slime. He can just make his torch breath sticky. Like, sticky fire/smoke. Napalm dragon!
>>
No. 1044168 ID: cc0880

Slime hoarder > Blast gasp > Bulk diet

Slime hoarder is by far the most thematic for the dungeon, the most strategically flexible, and the one that encourages cooperation the most.
Blast gasp is useful but doesnt have a whole lot of potential.
Bulk diet could ultimately become a *problem*: we dont want to encourage our lizard to start eating slimes.
>>
No. 1044169 ID: 36784c

Slime hoarder
>>
No. 1044176 ID: 5739b1

>>1044061
Slime hoarder
And ring on Hin
>>
No. 1044240 ID: 74fc3b

>>1044061
Slime Hoarder makes sense for getting everyone's abilities to work together.
>>
No. 1044257 ID: 58dd24

Blast Gasp sounds great. Makes the bomb plants in his lair feel like they belong there, and an interesting fight for sure.

Flexibility is nice and all, but sometimes having a lot of options is less useful than having one option that works really well. Also, honestly getting tired of slime upgrades on every denizen.
>>
No. 1044286 ID: 4c75f0

>>1044061
Bulk Diet will help him start getting to a proper dragon size.

Also, you better not forget about doing Olan's request! He's not going to be happy if you don’t have anything to give him when he comes over.
>>
No. 1044373 ID: a6d488

While Blast Gasp might be more on theme- I cannot deny the allure of giant lizard so Bulk Diet all the way!
>>
No. 1045469 ID: 7397c3

>>1045468
I cast thee out
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