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File 160124534337.jpg - (257.04KB , 1000x750 , Sexcom.jpg )
977359 No. 977359 ID: 12b116

You are part of the Secret Extermination Command

You control a squad of Constructed Organisms, each with useful biological powers.

Your job is to monitor and command your squad to exterminate paranatural threats to Gray Lake, an amazing and prosperous city. It is extremely important that the people of Gray Lake aren't aware of the somewhat unfortunately common paranatural threats, and so officially, you don't exist.

Do well, and you will be assigned more C.Orgs, or even be able to commission specific gene combinations, and reap the probably-existent benefits of being part of a secret government organization.

Do poorly, and your squad will be recycled and you'll have to get a real job or something.

This is your first assignment. Your commander has informed you that a local business is a front for evil cultists. As far as HQ is concerned, everyone in the building is a threat.

Your cameras go live as your squad enters the building.
370 posts omitted. Last 100 shown. Expand all images
No. 983239 ID: ae070c

3.Invaders from Gate 5
I think Zarah would be the most effective for this mission. I also like the rare type of reward.
No. 983240 ID: b1b4f3

Let's set that brain sponge on fire. We kindof need the requisition points so that we can buy some armor.
No. 983246 ID: a38353

Lets go after that brain sponge.
No. 983248 ID: 094652

Ah. Zho Zarah Zis Zoing Zo Zee Zhike Zhat.

>Mission Select
Eliminate the Heretical Terratomorph is out of pros; Rockit is still in surgery, the water will prevent our flamethrower bonus from working effectively (or worse, work all too well in a sewer full of oils and fart gas), and I'm feeling less confident about the team taking it on now that it has learned about C.Orgs and how to murder them. Hopefully someone in city congress will petition to just bomb the sucker and pay off whoever has to evacuate.

Hab Block ZC4 is low-risk low-reward, and our C.Orgs are deadly but somewhat unprofessional. There is little use of our flamethrower bonus in this area. If Ixander or Fucc tag along, we're practically guaranteed to lose the civilian bonus. And too many civilians to not require therapy.

Invaders from Gate 5 seems like the best option. Since the Invaders are touching down in the cold, that likely means they are predisposed or geared towards extreme frost conditions. They'll never be fully prepared for a flamethrower. Even if we don't use the flamethrower effectively in combat, it can double as a survival tool against frostbite by giving us a strong source of fire, very helpful if we lose contact with our C.Orgs in a snowstorm. There are almost no civilians so our team can go all out against an invading force, and we get even more favor from Extraspace Unlimited for taking their requests twice in a row.

>Bring Zarah
Bad idea; she can't equip armor yet. That includes basic clothing. In the snowy mountains, that's a death sentence.

>Deeg's villa defended, 7 C.Orgs required
Looks like we have new business rivals, but good for them they helped that douche stop his decadent summoning party. My question is, does that company have 7 C.Orgs in total, or did they somehow deploy 7 units at once?
No. 983251 ID: 6f7a5a

Reclaim hab block, our team got wrecked hard last battle, we could use an easier mission to level up the rookies
No. 983296 ID: b1b4f3

Don't forget to get Baetriss another meatball sub
No. 983298 ID: 864e49

Eliminate the Heretical Terratomorph

Reclaim Hab Block ZC4
The brain sponge is not an actual sponge, think that one mission in Mass Effect 1.
While the extra requisition would be nice,
Free Cold Weather Gear
>Invaders from Gate 5!
>Special Danger: Cold
We have a flammenwerfer
No. 983319 ID: b1b4f3

Oh, and tell Zarah that if she wants a roommate she's gonna have to fix her hygiene issues.
No. 983343 ID: 4c882c

Time to tell her nobody likes a edgy and bossy Smelly McSmellface for a rommmate, even if she has OP plz nerf skills.
No. 983359 ID: 177fe2

"3.Invaders from Gate 5" Seems the best right now. The cold is going to be an issue but from what I see it'll be much more difficult to deal with the other two missions safely. That would be safety for us or civilians depending on the one we pick.

Also lets not make enemies with zarah before we know what's actually going on and can come up with an effective way to convince her to stop. As it is right now if we tell her how to live her life she'd likely to just ignore us and spite us for it.
No. 983372 ID: 6f62dd
File 160770206732.jpg - (148.82KB , 1000x750 , sexcom035.jpg )



You have some looted items! You can keep them for your C.Orgs, trade some to Lurleen for new equipment, or give them to Lurleen for research, increasing her opinion of you.

If you trade them for new equipment, you'll be able to select that equipment after your next mission.

You decide to Retake the Hab Block!

A brain sponge is a horrifying and insidious creature that can take control of other beings. Creatures with weak minds are trivial to control, although C.Orgs have some resistance to its abilities.

The real issue is the fact that it's dominated most of a hab block. You'll have to fight your way up to it with as few civilian casualties as possible.

Your units will be equipped with batons instead of knives, which greatly reduce the chance of killing an enemy if you engage them in CQC. All guns have live ammo, however.

You can take a Flamethrower for this mission only! It is a heavy weapon, and the unit carrying it must also equip the Flamethrower Fuel as their Item.

Who do you bring and what do you equip them with?

You can bring four characters, with a fifth one being held in reserve if you so choose.

Ixander should recuperate, and Baetriss and Rockit must rest, but anyone else who stays behind can:

Assist Lurleen for possible bonus items
Work with the Corporate Cultist prisoner for magical insight
Work with either Cult of the End prisoner for cybernetic insight (one person can be assigned to each prisoner)
Investigate the pee mystery to possibly gain more clues.

No. 983375 ID: 1a4760

In total we have 9 units, 3 of them being wounded, meaning 6 are available for the mission.

Since it's an easy mission, I don't think we'll need the 5th person in reserve, I think it's better for this person to stay behind. This means two units would stay behind and perform other duties.

I think the best choice for the two units to stay behind would be Fucc and Danovin.
I vote that Fucc investigates the pee mystery, while Danovin works with the Corporate Cultist.

I'm neutral on what weapons to bring to the mission.
No. 983376 ID: 094652

Can we donate the flamethrower to Mary or something?

1) Zarah - She's going to be invaluable on this mission. Just choke the brainwashed civilians with her voodoo hanging spell, and you can waltz up to them while they miss almost every shot!
2) Yiann - Is calm enough not to freak out and start shooting.
3) Danovin - Make sure the new guy earns a rank.
4) Kayree - She's the most resistant and can keep the other greenhorns from going nuts when the Brain Sponge tries to screw with the squad's heads. If we need to bring the flamethrower, give it to her.
No. 983377 ID: 094652

Oh, and have both our standby units interrogate the Cult of the End prisoners.
No. 983383 ID: b1b4f3

>some resistance
Oh dear.
Bring Kayree, Danovin, Zarah, Yiann. Everyone will be doing a lot of CQC this mission, which means we want to bring Danovin so he can get a CQC perk which will work well with Large Frame(and eventually, Improved Monstrous Form). Yiann instead of Eilie because Yiann makes a better second medic.
Let's focus on long range weapons. Burst fire weapons won't gain suppression benefit since the sponge doesn't have a gun, and getting up close is unlikely so shotguns are inferior. Sadly, we only have one sniper rifle (maybe we can buy more at some point)
Kayree gets a sniper rifle, Danovin gets an assault rifle, Zarah gets nothing since she'll want to Hang the civvies and Disembowel the sponge and a handgun would be a threat to OUR units if she gets controlled(I doubt the sponge will understand her magic to use it), Yiann gets an assault rifle.
If Kayree gets controlled we can bodyblock her to prevent her from firing since she has the sniper rifle. If anyone else is controlled, maybe Kayree can snap them out of it?
An alternative is to have zero guns and just beat down all the civvies until we get to the sponge, at which point we beat/disembowel it to death.
Kayree gets a medkit, Yiann gets a medkit(we need to get a second Healer and he's a good choice), Danovin gets a breaching charge. If there's a locked door or wall in the way it'll be useful, and the alternative is to bring a medkit so whatever.

Fucc and Eilie stay behind... both of them should interrogate the cult of the end prisoners.
No. 983384 ID: b1b4f3

>You have some looted items! You can keep them for your C.Orgs, trade some to Lurleen for new equipment, or give them to Lurleen for research, increasing her opinion of you.
Give Lurleen 7 ARs to trade, 2 ARs for research, 1 LMG for research.
No. 983385 ID: 7eb947

I agree with all of this. Have the remaining corgis interrogate the cybernetic prisoner.
No. 983387 ID: 6f7a5a

Fucc and Eilie staying behind to interrogate prisoners seems like a good idea

Zarah, Donavin and Yiann could use the experience on an easy mission
Kayree can babysit
No. 983404 ID: f57349

On the off chance we do end up taking advantage of that flamethrower, now or in the future, is there any chance we could requisition some appropriate type of extinguisher for Zarah as a nonlethal pistol substitute? Y'know, just in case, to keep things from spiraling out of control.
No. 983406 ID: e8bee9

No. 983419 ID: 12b116

I worded it non-stupidly in the pastebin, but as long as it's a weapon with the 1h feature, she can equip it.

Having a 1h extinguisher that uses the weapon slot seems fine to me.

Donate weapons to Lurleen to unlock more things to buy with requisition.
No. 983420 ID: ccec94

Kayree, Danovin, Zarah, Yiann sounds sensible. Kayree's experienced and has good senses, Danovin's good in melee, Zarah has some useful tricks and needs the experience, and Yiann's a good shot.

Can Zarah stabilise civvies? Her Hanging will be really valuable too since the sponge itself is almost certainly going to be surrounded by mind controlled people.

Everyone staying behind work on the Cult of the End prisoners. We need cybernetics, pronto.

Donate 3/12 of the assault riffles to Lurleen.
Trade 3/12 assault rifles and 1/3 LMGs. Ask if she's got anything useful for non-lethal. Flashbangs, gas grenades, rubber bullets, stun guns, electro-batons? Maybe extra protection for the C.Orgs since they're not going to be shooting back as much.
No. 983440 ID: 0fae41

Give half those assault rifles to Lurleen. We never need more than six... well, maybe eight in case stuff breaks.
Zarah, Yiann, Kayree, and Eilie on this mission, with Danovin in reserve. Give Fucc the job of interrogating an end cultist.
No. 983454 ID: b1b4f3

Why would we ever need more than five?
No. 983456 ID: 0fae41

For more reserve units, and again: in case stuff breaks.
No. 983459 ID: b1b4f3

I mean, we don't have more than one reserve unit now, and not a single thing on our team has broken yet... I think weapons only break if our units get gibbed by explosive damage. Which will hopefully never happen.
No. 983491 ID: 094652

Base defense, really; you want to tell Mary and Lurleen that while you leave your registered home base understaffed during a mission or let your C.Orgs on vacation, they won't have more than two peashooters and a bear trap if one of our enemies comes knocking? Especially since people at rest are typically unarmed, you want a weapon locker in every room for emergencies.

And that's assuming, unreasonably, we don't screw up at least one mission hard and all our on-site equipment is permanently lost.
No. 983502 ID: 10c408

"An ounce of prevention is worth a pound of cure."

If even one of many reasons why we would ever need spare equipment at base becomes applicable, the situation is suddenly a whole lot less dire with the spares than without.
No. 983516 ID: b1b4f3

Sure. But we have other weapons in the worst case scenario? I don't see the point of having more than five assault rifles when we have a sniper rifle, a rocket launcher, shotguns, LMGs, and pistols/smgs (even though those kinda suck atm).
No. 983767 ID: 0fae41

Assault rifles are good basic weapons for new recruits, which may be all we have available in an emergency. You don't prepare for the worst by hoping it won't happen.

Anyway, equipment.
Y: Flamethrower
K: AR, Trauma kit
E: Shotgun, trauma kit
D: Shotgun, breaching charge
No. 987988 ID: 12b116
File 161327060482.jpg - (339.19KB , 1000x750 , sexcom36.jpg )

You donate 3 Assault Rifles to Lurleen.
You trade 3 Assault Rifles and one Light Machine Gun to Lurleen for new equipment.

Fucc and Eilie each interrogate a Cult of the End prisoner.

Rockit, Baetriss and Ixander all spend time recovering.

https://pastebin.com/kzA3NyzV Rules
https://pastebin.com/iPZkWM28 C.Orgs
https://pastebin.com/fJ2tNdQ2 Equipment

Your team slips inside the entrance of CZ4. There is an uncomfortable stillness in the air ...
Several generic bipeds with blank, distant expressionsturn simultaneously to face your C.Orgs.

Your C.Orgs are outfitted as follows:

Wolf Abilities:
Animal Senses - larger detection radius
Animal Toughness - harder to kill than a human
Improved Animal Senses - spend an action to learn specific number and traits of detected enemies & has a chance to detect invisible/hidden enemies.
Healer - Trauma kits have 3 uses.
Presence - Autocalm adjacent units. Calm at a range

Flamethrower - High damage, medium range
Single shot or burst fire
Ammo Takes an item slot
Reduces movement when carried
Burst fire deals damage in a tight cone - 5 round burst
Sets fire to enemies and terrain
Flamethrower Fuel - 20 shots. May explode if wounded

Kayree says "Alright squad! Let's save these civilians!"

Horse Abilities:
Animal Senses - larger detection radius.
Animal Toughness - harder to kill than a human.
Steady - Firearm attacks with an aim bonus deal extra damage

Assault Rifle - Single shot or burst fire
Trauma Kit - Used to stabilize casualties and heal injured teammates

Yiann says "I'm glad you're here, Kayree. I'll do my best!"

Badger Abilities:
Animal Senses - larger detection radius.
Large Frame - tougher to kill than the average C.Org, increased CQC, less benefit from cover.

Assault Rifle - Single shot or burst fire
Breaching Charge - Blow open doors or blow holes in walls. Default timer is 3 turns.

Danovin looks stoically at his allies and squares his shoulders.

Offering Abilities:
Offering - Cannot equip items or armor
Otherworldly vigor - Takes reduced damage.
Broken - Typically passes all Calm checks and doesn't take Calm Penalties
Unnerving - May cause close squadmates to take a Calm penalty
Offering Powers:
Hanging - stand still and take temp damage to impede foes in a large radius
Transfusion - take damage to heal an ally
Disembowelment - take damage to deal unpreventable damage to an enemy

Capture Foam Gun - short range, no damage, single shot.
Target is immobilized and restrained or removes fire from target.
1 round magazine.

Zarah says "I can smell blood in my brain!"

Special Scenario Rules:

All C.Orgs have been equipped with batons instead of knives for CQC. If a target is reduced to 0 HP with a baton attack, they become Beaten Down instead of a Casualty. Beaten Down opponents roll once for injury, are incapacitated for the rest of the scenario, and don't reroll an injury or death chance on subsequent rounds.

Rewards will be drastically reduced for any civilian Casualties.

Defeat the Brain Sponge at the top of the Hab Block to clear the mission.
No. 987993 ID: b1b4f3

Alright let's see how far these little guys can go in one turn.
Everyone move as a group along the wall towards the escalator, but don't take a double move action. Kayree may wind up at the back of the group due to being slowed down by the flametrhower, but that's ok for now.
Kayree should use improved senses to see if there's any surprises laying in wait, everyone else should Lookout with their batons in case the bipeds actually get close (I doubt they will though)

The purpose of using a single move action instead of double is to draw them further away from the escalator than they would if we double moved.
No. 987994 ID: 094652

Zarah: Begin hanging yourself.
Everyone else, move to cover and overwatch with batons. Don't lower your guard just because the center is filled with scrubs, this looks like bait and it might jump like a headcrab.
No. 988008 ID: 0fbdcd

...are they even armed? Or are they just zombies?
Everybody move one length along the wall, towards the escalator.
Kayree, use advanced senses to check for any hidden zombabos.
Zarah, start hangin' out.
The other two... I guess just prep your batons? We'll need to see how hostile these people are.
No. 988010 ID: b1b4f3

They are mind controlled civilians. Generic bipeds are also uh... couch potatoes, to put it mildly. They will probably do 1 damage per hit, and I wouldn't be surprised if they take damage when attacking because they're breaking their own bones and muscles by punching harder than their bodies are normally capable of.
No. 988032 ID: 12b116
File 161330413758.jpg - (298.75KB , 1000x750 , sexcom37a.jpg )

Kayree moves up and uses Advanced Animal Senses.

There are ten unarmed generic bipeds near the entrance of the second story room.

"Are we really gonna have to beat these guys with batons?" Kayree says.

Yiann moves up and looks out for enemies with his baton.

"They're cute." Yiann says.

Danovin moves up and looks out for enemies with his baton.

He doesn't say anything and frowns slightly.

Zarah says "The range on my ability is large, but hanging right next to the door wouldn't catch any enemies in it, especially if they don't come towards me."

She moves up twice and turns to face the TV, although you can't really say she's watching it exactly.
No. 988033 ID: 12b116
File 161330416523.jpg - (300.47KB , 1000x750 , sexcom37b.jpg )

Half of the enemies move toward Danovin and Yiann

Two of the enemies begin to circle the table from the other direction.

They get distracted by the TV and seem to resist the mental domination.

the last one begins to circle the table from the other side.

Four enemies enter from the door and head straight toward the balcony.
No. 988040 ID: 0fbdcd

I, uh... I guess just beat 'em?
This feels like kicking puppies.
No. 988044 ID: a38353

just start batoning them i guess.
No. 988054 ID: 094652

Hm. I was going to suggest we just evade them entirely, their movement speed is low and we could attempt to negotiate with the big one.

But our priority has to be rescuing people while we can and they could become an actual threat if we leave masses of people active and flanking us.

Zarah: Hang.
Yiann: Hug.
Kayree: Pet.
Danovin: Scream while bashing.
No. 988055 ID: 0fae41

We're not liable if those guys fall and break their necks, are we? There's nothing the squad can do except yell at them to take the stairs.
Zarah, start hanging.
Kayree, Yiann, Donovan, we're going clubbing on the closest three citizens.
No. 988063 ID: 12b116
File 161333925301.jpg - (317.58KB , 1000x750 , sexcom38b.jpg )

Kayree moves up and slams her baton down with a sickening crack.

Kayree winces. She yells "Hey! Take the stairs!" to the citizens on the balcony.

Yiann approaches in a friendly manner. The enemy's demeanor doesn't change, so he strikes it with the baton.

"This feels wrong," Yiann says.

Danovin approaches and yells. The enemy maintains a blank stare as the baton strikes it.

"Ouch," Danovin says, cringing.

Zarah begins to hang herself!

Zarah takes temporary damage
All of the nearby enemies are slowed and take a penalty to calm and aim.

"Gk. Hnng!" Zarah says "Ah! ghng!"

Kayree is unnerved.
Yiann is unnerved.
Danovin is unnerved.
No. 988064 ID: 12b116
File 161333927984.jpg - (317.58KB , 1000x750 , sexcom38b.jpg )

Three enemies are Beaten Down.

The remaining nearby enemy approaches Zarah. He gets distracted by the TV and seems to resist the mental domination.

The remaining enemies begin to clamber over the balcony.
If they fall and hit the floor, they will definitely become casualties, and will probably die!
No. 988065 ID: b1b4f3

Oh great, I'm late to suggesting and nobody fucking heeds the obvious warning. There was one, REALLY OBVIOUS thing we could do- move up so that their dumb pathing AI doesn't take them over the balcony anymore. This is a herding mission!

I guess everyone double time it towards the escalator and hope that's close enough. Though I guess someone could see if flashing boobs distracts them like the TV does.
No. 988066 ID: 094652

Oh crap! All three of you go catch the civilians, double time!
No. 988067 ID: 0fae41

Yiann, Danovin, try and catch as many insurance fraudsters as you can with a double move.
Kayree, start assisting in resisting mental domination by clubbing them over the head.
Hang in there, Zarah.
No. 988071 ID: b1b4f3

Towards and up* the escalator.

I do not think any of our units are fast enough to get under the balcony to catch them. Unless maybe a double move has extra range? Or we just have to get "close enough"?
I think their pathing specifically makes them head towards the closest unit. So we probably only need one person up the escalator to stop them from diving.

Kayree obviously won't be able to contribute to pathing manipulation or catching them, so she could try using her Presence action to try to snap one of them out of it, so that they can keep the other one from falling off the balcony. Heck, she could use both her actions this turn doing that.
No. 988074 ID: b1b4f3

Hmm, is there a way to Interact with the TV to turn it up, make it even more distracting?
No. 988076 ID: 0fae41

It's a huge room. If the solution required optimal play from the very beginning of the mission up to now, then it's not a very good solution for people without a time machine, now is it?
No. 988077 ID: b1b4f3

We didn't move anyone up when the civvies initially approached the balcony.
No. 988079 ID: 12b116
File 161334413792.jpg - (319.90KB , 1000x750 , sexcom39a.jpg )

Kayree moves toward the escalator and attempts to use Presence to help a civilian.

There is no effect.

She does notice that the distracted civilians seem completely glued to the TV, so there's no reason to beat them down.

"HEY! STOP!" she yells.

Yiann gets as far forward as he can, passing the very large, soft, comfy-looking couch near the fountain.

"Don't jump!" he shouts.

Danovin runs as far forward as he can, getting next to the very large, soft, comfy-looking couch near the fountain.

"The stairs are right there!" he shouts.

Zarah spends another round hanging. There doesn't appear to be a way to control the TV from here, and she can tell that at this point, all of the civilians around her are neutralized.

"MMMgk!" she says "I'm gkgettin' tur-knd onnn"

Kayree is unnerved.
No. 988080 ID: 12b116
File 161334415892.jpg - (321.69KB , 1000x750 , sexcom39b.jpg )

Two bipeds go tumbling over the balcony!

They impact the ground with sick thuds and sprays of blood.

Two more get ready to tumble over the edge after them.
No. 988085 ID: 6c227a

Yiann this is your moment to shine! Go drag that couch where they are falling. Danovin can help too.
Kayree and Zarah make for the stairs and see if they will chase after you. Walking down the stairs is going to be safer than falling onto the couch if we can convince them to do that.
No. 988087 ID: b1b4f3

Yiann, Danovin: Get those suspiciously soft couches in the way, then.
Zarah: uh, maybe you should stop hanging so you can meaningfully contribute.
Kayree: move up, start going up the escalators.
No. 988092 ID: 0fae41

Zarah, get off. The noose, that is.
Kayree, head for the pile and see if anyone needs the trauma kit.
Yiann and Donovan, try and make a landing pad for them.
No. 988095 ID: 12b116
File 161334811923.jpg - (297.07KB , 1000x750 , sexcom40a.jpg )

Kayree heads toward the escalator.

"Poor guys," she says.

Danovin shoves a couch toward Yiann and then heads to the escalator

Danovin grimaces.

Yiann shoves the couch into position!

Yiann loves shoving furniture! Yiann is excited and gains a bonus to aim and calm!

"I got this!" Yiann shouts!

Zarah stops hanging herself.

"Dammit," she says. "I was getting close."
No. 988096 ID: 12b116
File 161334814686.jpg - (300.41KB , 1000x750 , sexcom40b.jpg )

Two more bipeds tumble over the balcony, but bounce off the soft cushion.

The C.Orgs make it to the balcony. The bipeds that don't fall safely onto the couch are quickly dispatched.
No. 988097 ID: 12b116
File 161334817636.jpg - (325.22KB , 1000x750 , sexcom41a.jpg )

Your team heads into a recreational area.

Kayree can detect the muffled sounds of loud pornography coming from one of the fapnasiums.

A security guard appears to have been stabbed to death, and three bipeds with knives turn in unison toward the C.Orgs.

Several more bipeds begin to approach the pleasant river that bisects the recreation area.
No. 988100 ID: 094652

Zarah, move to cover and open fire on a knife-wielder.

Everyone else, move towards the bridge and keep overwatch for anything with a gun.
No. 988101 ID: 0fae41

Aw come on, these lardballs can totally float.
Which one, Kayree?
Head for the left bridge with a double move. We'll beat down hapless civilians next turn.
No. 988107 ID: b1b4f3

Okay, so, we need at least one unit across that bridge so that the civs don't fall into the river and drown. While they are fat and probably float, they might be so stupid as to float face-down, and while our C.Orgs can definitely swim it will take a lot of actions to fish them out of the water.

Zarah move up to a bench to use as cover, try shooting foam at a knife-civvie.
All three of the others should move up to the bridge, cross if possible. If someone can, opening the noisy fap door may distract some of the civs. Hmm, I wonder if we can use the porn to mesmerize the knife-wielders?
No. 988119 ID: 0fbdcd

Yiann, head left to A: try and kite the distant lardos towards the intact bridge and B: open the door to the pornnasium to let out more distracting sound. Bust the door if it's locked.
The rest of the gang: move left along with Yiann but be prepared to smack. I think we should avoid using the glue gun right now, it's a last ditch card to halt any lardos who try to kill themselves in the river to spite us.
No. 988123 ID: b1b4f3

I wonder if the benches/couches are long enough to make a makeshift bridge in the middle? They don't *look* long enough...
I bet we could totally move them around though, to block the movement of the knife-civs.
No. 988176 ID: 12b116
File 161340911063.jpg - (328.29KB , 1000x750 , sexcom42a.jpg )

Kayree moves up. She thinks the benches are too short to span the water feature, but they could definitely be used as barricades.

"Watch out," she says "Some of them have knives."

Yiann moves up and tries to force the door. It appears to be barred from the other side and probably can't be forced open without explosives.

"Dang," Yiann says.

Danovin moves up onto the bridge to draw the attention of the horde on the other side.

"Come get me, fuckers," he says.

Zarah moves up behind a bench and fires her gun.

She hits! One of the enemies is encased in capture foam.

Zarah needs to reload.

"Did I hit?" she says.
No. 988177 ID: 12b116
File 161340914933.jpg - (329.94KB , 1000x750 , sexcom42b.jpg )

One of the enemies is covered in capture foam and effectively disabled.

The other two approach Zarah with knives.

The guard moans.

The horde are drawn by Danovin and move toward the bridge. Some of them draw knives.
No. 988182 ID: 0fbdcd

Dan, if you can ensure the group will remain aggro'd, move back to Yiann's position and plant a breaching charge there. We want it to detonate when the group is on the bridge - which probably means a timer of two turns?

Yiann, move to the guard and medkit him. That brings total casualties to only -1! Kinda. Hopefully our employers will see it that way.

Zarah, reload and fire in that order.
Kay, move bitchslap whoever Zarah didn't fire at.
No. 988202 ID: b1b4f3

>the guard moans
What? He's not dead?! We should try to save him then.
Kayree move and beat down one of the knife-civs by the guard. Or if you can't move far enough, move once and then Lookout with baton.
Zarah move and beat down one of the civs. Or if Kayree can't actually reach either of them reload and shoot.
Yiann, Danovin, move up to a little past the bridge and Lookout with your batons.
No. 988206 ID: 12b116
File 161342936724.jpg - (330.84KB , 1000x750 , sexcom43a.jpg )

Kayree moves up and looks out for trouble with her baton.

"Come here little guy," she says.

Yiann moves up to the guard and uses his trauma kit. The guard is stabilized.

"I got you," he says.

Danovin hurries to the fapnasium and sets a breaching charge. It will go off after his next turn.

"I hope this works," he says.

Zarah reloads and fires. She hits again and another enemy is sealed in foam!

"This is why you didn't give me a real gun, isn't it?" Zarah says, sighing.
No. 988207 ID: 12b116
File 161342939324.jpg - (329.69KB , 1000x750 , sexcom43b.jpg )

One enemy moves toward Kayree and she beats him into submission.

Three enemies continue toward the larger group of C.Orgs.

Five enemies move toward Danovin.
No. 988210 ID: 0fae41

Yiann, can you jump that broken bridge? Kite the enemies away from the water.
Kayree, can you bridge the gap by throwing some furniture in the drink? Or it'll at least catch the citizens before they drift downriver.
Zarah, head to the bridge and reload. Get ready to hang ten and slow the crowd's advance.
No. 988213 ID: b1b4f3

Danovin you better cross that bridge and start beating down the civs. Everyone else should move that direction as well.
No. 988216 ID: 163037

Donavin, leap that bridge and keep them out of the water
No. 988226 ID: 12b116
File 161344481860.jpg - (343.31KB , 1000x750 , sexcom44a.jpg )

The breaching charge goes off, shattering the doors! The loud sounds of erotic displays fill the air.

Kayree heads toward the bridge.
The benches are long enough to span the broken bridge but not the water feature itself.

"Don't worry! I'm coming!" she says.

Yiann can totally jump that gap! He runs and leaps over the broken bridge.

"Come get me!" he shouts.

Danovin runs across the bridge and beats the shit out of an enemy.

"c'mere!" he says.

Zarah reloads and approaches the bridge.

"Those five were coming toward Danovin anyway, you know," she says.
No. 988228 ID: 12b116
File 161344500433.jpg - (336.47KB , 1000x750 , sexcom44b.jpg )

Four enemies surround Danovin and attack him with knives.
Four enemies hit him!

Three enemies move to Yiann and attack him!
Three enemies hit!
No. 988230 ID: 0fae41

Yiann: Bonk, bonk.
Donovan: Club one and move back.
Zarah: Hang to slow their advance over the bridge.
Kayree: Can you use your animal senses to check for any unusual activity in the fapnasium? Apologies in advance. Keep moving forward.
No. 988231 ID: b1b4f3

Yiann, beat down two of them.
Danovin, beat down one and then move across the bridge. Hopefully the civs will be distracted by the porn once they get close enough.
Zarah start hanging, I think that's close enough?
Kayree: hmm, maybe you can help keep Danovin from being surrounded again by meeting him on the bridge? Lookout with baton if you can.
No. 988254 ID: 05e3cf

Oh god why did we let Dan go forward and get mobbed they were all going to be incapacitated by the porn

Dan, back off if you can. Continue luring then to the porn field.
Zarah- move to the edge of the river and hang, if the small group would be in your AOE.
Yiann: sorry bud but I'm pretty sure you're stuck there. Perform your rendition of Michael Jackson's Beat It.
Kay: jump the bridge and move to assist Yiann in beating.
No. 988266 ID: a59168

Lure them past the... happy place.

Zarah throw her foam gun to Danovin. Her skills are useful, but his assault rifle is not.
No. 988268 ID: 12b116
File 161351592095.jpg - (342.66KB , 1000x750 , sexcom45a.jpg )

Kayree moves up and uses Advanced Animal Senses.

There are twelve unarmed people in the breached fapnasium.

Kayree notices three unarmed civilians hiding in the "Milk" store.

"Sorry Yiann! There's no way I can jump that gap!"

Yiann beats the snot out of an enemy. He misses with his second swing.

"Why are they so slippery? Is that sweat?!" Yiann says.

Danovin knocks the boots off of an enemy and backs away.

"C'mon you little biscuits," Danovin says.

Zarah moves up to the edge of the water feature. The enemies fighting Yiann would be out of range otherwise.

"I'm gettin' my rope read," she says, grinning.

Kayree is unnerved.
Danovin is unnerved.
No. 988269 ID: 12b116
File 161351594720.jpg - (346.11KB , 1000x750 , sexcom45b.jpg )

Three enemies move toward Kayree and Danovin. When they get close to the breached fapnasium they turn toward it and begin to wander inside, powering through the mental domination.

Two enemies attack Yiann. One misses and then hits. The other hits twice.
No. 988271 ID: a59168

Finish off the two on Yiann and go buy some clothes at the milk store.

Zarah can do a little heal on Yiann. I still think someone else should be holding the foam gun.
No. 988274 ID: 094652

Yiann: Knock your targets out.
Zarah: Foam blast (Yiann's attackers if they aren't lying on the floor yet), then Heal Yiann.
Kayree and Danovin: Knock out the targets before you let brainwashed hostiles attack unarmed, formerly protected ones.
No. 988279 ID: b1b4f3

>begin to wander inside
Hmm, I wonder if you should take their knives away, or if the people inside will do that for you?
Yiann: continue beatdowns.
Zarah: finish the hang action. We should conserve foam ammo, looks like there's only two shots/reloads left.
Danovin, Kayree: move across the bridge to potentially assist Yiann next turn.

We can talk to/disable the civs inside the Milk store when the encounter's done.
No. 988281 ID: 6c227a

Is there any reason not to have Yiann kite the last two over to the other bridge and into the fapnasium over the next couple turns? Beatdowns are more risky than fapnasiums, both for our guys and for the bipeds.
No. 988289 ID: b1b4f3

We could do that, we'd just have to make sure Yiann is the closest one during the entire procedure.

(also we should check on the people in the Fapnasium after the encounter. not just to see the porn, no sirree)
No. 988291 ID: 7eb947

I think we just need to lame this one out.
Yiann, continue to uptown fuck them up. Zarah continue to jerk it. The rope that is.
Others, kite the remainder into the fapzone.
No. 988714 ID: 12b116
File 161393543099.jpg - (331.49KB , 1000x750 , sexcom46a.jpg )

Yiann eventually beats down the remaining enemies while Zarah hangs tight to make sure the enemies have very little chance of hitting Yiann.

The remaining enemies enter the fapnasium and shrug off the mental domination.

The current movie playing is a very poorly-acted sextravaganza focused on handjobs.

The guard is exremely thankful and gives you a medkit. He was trying to heal the wounded when he was attacked by mind-dominated civilians.
No. 988715 ID: 12b116
File 161393557654.jpg - (346.25KB , 1000x750 , sexcom47a.jpg )

The C.Orgs take the lifts to the luxury suites. The doors open into the luxury suite recreation area.

Many of the citizens turn to the corgs simultaneously. A group of armed guards also seem to be dominated behind some barriers near the suite doors.
No. 988716 ID: 0fae41

Well, the guards might fire into the crowd if it crosses their sight line. Shove the furniture towards the game corner and get behind it to funnel the crowds, and don't stick your head out into the hall.
No. 988717 ID: a59168

It looks like there are two places of interest here. The games place, and a screen to the bottom right that the civilians might find distracting enough to block the mind control.

I suggest the team splits up in two and tries to draw the civilians to the two places.

I think that, to prevent any civilians from dying, we need to immediately get their attention so the guards don't accidentally kill any. If shouting loudly doesn't work, then Kayree should flash her boobs or something.
No. 988726 ID: 7eb947

Very strict: we need to make sure we DO NOT cross into the line of sight for the infected soldiers until there are no civilians between us and them. They absolutely will shoot the crowd trying to shoot us.

I think our priority should be to bust into that game shop and see if we can turn all the displays up on full blast. Hopefully we can draw the crowd in there and they'll be distracted by HuniePop or something.
No. 988735 ID: b1b4f3

Are we good to kill the guards?
It looks like there's a TV we could use on the far side of the room, but it'll be tough to lead a significant number of civs there...
Okay, I have a general plan: we lure the civs to the left side of the room, then dash around and past them before we get into the guards' line of sight, which means once the guards open fire the civs will be clear.

For now let's head towards the door that might be a side entrance to the games room. Oh, wait, better idea: move furniture around to set up barricades so that we have a choke point and can beat down the civs with minimal injury.
Yiann, shove that big table towards the side door.
Donovan, go shove the table by the wall to align it better as cover.
Kayree, move towards the door and used improved senses to see if there are any hidden surprises here.
Zarah double move towards the door.
No. 988862 ID: 12b116
File 161403862020.jpg - (355.67KB , 1000x750 , sexcom48.jpg )


All of your C.Orgs avoid moving into the main hallway area.

Kayree moves up over the course of several turns and shoves a couch to try and funnel some civilians toward the game store.

Yiann shoves a table around to try and make some cover.

Yiann loves shoving furniture and becomes excited!!

Danovan shoves some furniture around to make barricades.

Zarah enters the back door of the game store and unlocks the front, turning the displays up to maximum volume! The closest civilians head towards it.

The civilans begin to move, splitting up and being channeled by the various furnitures.

All of the guards are on the Lookout.

They would have an OK chance to hit someone at Kayree's range, but a very low chance to hit someone at Danovan's range.

Although the guards aren't technically civilians, they are being mind controlled. It will probably be understandable if you have to kill them, but the hab block managers would certainly prefer they not be killed if possible.
No. 988863 ID: 094652

As ruthless as it sounds, we can clearly see the civilians outnumber the guards multiple times over. You've already lost two civilians, you can't risk losing a dozen in one go.

For now though, regroup at the games center.
Zarah, stay on overwatch and be ready to hang yourself if the guards come closer, while Kayree should be on overwatch for guards only. Yiann and Donovan will knock out civilians and move them further into the store so the place doesn't get crowded for grenade access.
No. 988864 ID: 0fae41

Well I hope you're ready to pass several more turns bonking civilians on the head while they clamber over furniture. Kayree, assist Danovin and Yiann. Zarah, come back out and start spraying foam.
No. 988865 ID: b1b4f3

Looks like Yiann and Danovin can lure the civs near them into the arcade's back entrance. If the back entrance isn't loud enough to lure them in, we can try moving furniture closer together to funnel more of them towards the entrance and beat down any that go the other way around.

At some point I think our best bet would be to have everyone hunker down behind the large tables and use them as mobile cover to get close to the guards without taking many hits, then rush in and beat the snot out of them. Heck, during the last charge we can throw the table in to split up the group so we can focus down half of them while forcing the other half to use up an action to move. Or maybe we can throw the table to knock them down so they can't act that round?

Is it possible for Zarah to hang while hunkered down?
No. 988866 ID: b1b4f3

I think Zarah should conserve ammo. It sounds like the foam would take out a guard in one hit, actually.
No. 988870 ID: 0fbdcd

We didn't chose the BONK life, the BONK life chose us.
Dan and Yan, bait those nearest you to follow you, and back up towards the game shop back door- once the displays are in decent earshot, go inside and lock the doors back. Hopefully the crowd will mush around the corner and head towards the front doors.
Kay, try to make sure the front entrance is only one zombie wide, shove furniture if you can/need to. Bonk excessively.
Zarah, spend your first turn shoving furniture to make a one-person-width door if Kay is too busy bonking to do so. Spend the remaining time hanging.
No. 988934 ID: a59168

Oh, I didn't realize the guards were enemies. I'm dumb.

I wonder if Zarah's Disembowelment could be used to disable the guards. I suppose it would just kill them.
Anyway, gotta deal with all the civilians first before moving closer to the guards. Keep funneling them to the games room. And beat up those that don't like the games.
No. 989031 ID: 5e416e

Yiann and Danovi could guide the civilians that are going for them to the TV in the right side.

About actually harming the guards, it depends of how armed they are. Knives, pistols or big guns?
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