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Blue Evening Berry
094652
>>983232
Ah. Zho Zarah Zis Zoing Zo Zee Zhike Zhat.
>Mission Select
Eliminate the Heretical Terratomorph is out of pros; Rockit is still in surgery, the water will prevent our flamethrower bonus from working effectively (or worse, work all too well in a sewer full of oils and fart gas), and I'm feeling less confident about the team taking it on now that it has learned about C.Orgs and how to murder them. Hopefully someone in city congress will petition to just bomb the sucker and pay off whoever has to evacuate.
Hab Block ZC4 is low-risk low-reward, and our C.Orgs are deadly but somewhat unprofessional. There is little use of our flamethrower bonus in this area. If Ixander or Fucc tag along, we're practically guaranteed to lose the civilian bonus. And too many civilians to not require therapy.
Invaders from Gate 5 seems like the best option. Since the Invaders are touching down in the cold, that likely means they are predisposed or geared towards extreme frost conditions. They'll never be fully prepared for a flamethrower. Even if we don't use the flamethrower effectively in combat, it can double as a survival tool against frostbite by giving us a strong source of fire, very helpful if we lose contact with our C.Orgs in a snowstorm. There are almost no civilians so our team can go all out against an invading force, and we get even more favor from Extraspace Unlimited for taking their requests twice in a row.
>983239
>Bring Zarah
Bad idea; she can't equip armor yet. That includes basic clothing. In the snowy mountains, that's a death sentence.
>Deeg's villa defended, 7 C.Orgs required
Looks like we have new business rivals, but good for them they helped that douche stop his decadent summoning party. My question is, does that company have 7 C.Orgs in total, or did they somehow deploy 7 units at once?
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