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File 158699707992.png - (860.18KB , 800x599 , nv1-000-1.png )
962109 No. 962109 ID: 891b91

“INDIVIDUAL! Thou art before this tribunal to answer for thy crimes most grievous... Thou art charged with triple-recursive chronospatial inversion, dimensional deparallelization, probability manifold nullification, and toroidizing chrono-synclastic infundibula!”
317 posts omitted. Last 50 shown. Expand all images
>>
No. 988885 ID: 3994a2
File 161405765589.png - (286.73KB , 800x800 , nv1-016-1.png )
988885

The names she gives don't really give me much to go by, but... I don't really know what I'm looking for either, so I guess anything works. As long as there aren't any more monsters.

"Um, how about... Hidey Slidey Hole?" It sounds... safe enough.

"Okok! Just gotta find it!" She begins wandering about the room, looking underneath and behind furniture. I decide not to question it.

"So uh, before we go, what about the trash can over there?" I point to the can that led to that weird temple earlier.

"Trash can?" She stops, eyeing the can from afar. She wanders over and takes a peek inside, then recoils sharply, apparently caught by surprise. "... Don't wanna go there no more, nuh-uh." She pauses, and makes a weird expression when she looks my way. "'Um, cuz it's boring! Really really boring, bump!"
>>
No. 988888 ID: 094652

"Poppy, where does that hole go."
>>
No. 988890 ID: b1b4f3

>>988885
Uh, what's wrong?
>>
No. 988892 ID: e51896

"Dont want to go there no more because it is boring... wait a minute, did you just imply you play inside trash cans?"
>>
No. 988895 ID: 284599

Let me guess: place used to be cool, but something happened to make it suck, right?
>>
No. 988901 ID: 4854ef

You aren't good at being deceitful, but I know you don't wanna go there so we won't.
>>
No. 988910 ID: 9a2966

Uh-huh. So what's she call that place? Trash Town? Terrible No Good Boring Place?

Anyway, don't pressure her if she ain't willing to talk about it. Ask her if the Slidey Hidey Hole - and paths to other places - moves around a lot?
>>
No. 988937 ID: a59168

Something tells me it's not really boredom that's making her dislike that place. Ask her why, what's in that place?

And then help her look for the hole. In whatever dark corner the entrance to that place may be hiding.
>>
No. 988942 ID: eb1fcc

>>988885
a thought occurs, this might not be a kid

She's been, presumably, living here her whole life, yes? She wouldn't exactly have access to education or anything

we should probably ask how old she is before we start treating her like a child
>>
No. 988974 ID: 3994a2
File 161413950646.png - (446.45KB , 800x800 , nv1-017-1.png )
988974

"It's not really because it's boring, is it?" That's about as gentle as I can manage while basically accusing her of lying. "What do you dislike so much about that place?"

"...Bad stuff happen there, bump." Her tone takes on a gravity that clashes with her... immature demeanor. "Really really bad."

"...Like what?"

"Nuh-uh, don't wanna talk 'bout it." Her expression darkens, and even though I can't see her eyes, it's like I can feel them piercing me. "Never ever ever go t' Funky Town. Or else..."
>>
No. 988975 ID: 3994a2
File 161413953203.png - (504.97KB , 800x800 , nv1-017-2.png )
988975

She looks away, pulling her lips tight in a pained expression. "Or else I ain't Klaatu friend no more, bump."
>>
No. 988976 ID: e7c7d3

But rockin' on to Electric Avenue is okay?
>>
No. 988977 ID: c876e0

>>988976
This
>>
No. 988979 ID: b1b4f3

>bad things
Hmm, I wonder if all these locations are... parts of your multiverse-memories? Funky Town must be where all your bad deeds or motivations coalesce.

Well, if she can't find Hidey Slidey Hole we can try Up 'n Down Wiggle House.
Hmm, show her the weird hole in the cube, ask if she knows what it is.
>>
No. 988997 ID: 12b116

we'd much rather be friends with her than go to Funky Town. Let's be honest here.
>>
No. 988999 ID: 8a51ec

>>988997
"Funky Town" sounds like massive compensation for a decisively un-funky town anyway.
>>
No. 989005 ID: 7dddd0

well, we're new here, so advice taken. Also, we kinda chose at random, so whichever place we find other than Funky Town should be good, just let us know what it's called, and warn us if there's anything we need to watch out for
>>
No. 989014 ID: 9a2966

>Can't be friends, bump
Now there's a dread proclamation. Well... it'd suck to lose this strange new relationship already, so whether she's an inmate or a manifestation of this place, why not heed her on this? It'd sure be nice if there actually was a voice of wisdom on how to navigate around and avoiding whatever Bad Things could be going on in here as part of the condensing process. Not sure Pop Pop is that voice, but hell, why not stay a while and listen? Not like we've got many better things to do.

Let's search for the Hidey Slidey Hole already, Pop Pop!

>multiversal musings
I've just had a thought on something we might wanna bring up with our attorney, Kierkegaard.

If a person actually has multiple so-called 'existentially strong' alternalities (imma call them that now) capable of understanding all this space-time bull - and it was implied being able to in one universe means there's odds you can be so in another - would they in some way duke it out as part of the condensing process?

What if there were enough 'strong' alternalities that were *better*? Both at the space-time comprehension bull and in the strictly mess-with-the-multiverse moral sense. Wouldn't those alternalities in some ways subsume or override the guilty party, so to speak? Kierkegaard said the strong will eventually float to the top in here, but it seems hella weird if it takes just one bad egg to forever ruin someone.

Personality-wise, that is. Means some of the inmates here, even if they're guilty of serious stuff, might not be bad people in their condensed form. I get why the judge-jury still'd want to permanently remove them from the loop to prevent said bad egg from creating massive multiversal stinks...

But what happens to people who are VERY predisposed towards good - or at least not making a mess - overall, but still has the nature vs nurture of one of their alternalities go so badly wrong as to seek to seriously mess with causality? Even in the case of outright guilt, can one defense be "a crappy existence made me do it" and "now that we've condensed, I wouldn't do this again, because I'd know it'd be wrong"?

Eh, might be thinking way ahead here.

And thinking about Pop Pop's circumstances. If she's an inmate, not knowing who she is, or having any memories of the whole judgement process, shouldn't seem like it's possible. Not unless she's still condensing or something... maybe the seriously strong can compartmentalize themselves in here for a time and that's what's up here? But why bother? Perhaps they're afraid of facing up to the truth of what 'they' have done.

Orrrr she's just pretending and playing with us to pass the time. And hey, that's not necessarily too bad either. Roleplaying is a known fun-having activity.
>>
No. 989028 ID: a59168

You should act all excited and hug her, telling her that you love being her friend.
>>
No. 989042 ID: ce39da

"Well, I guess I'm not going to Funky Town, then. If you're having trouble finding the Hidey Slidey Hole, I'm fine with anywhere else you can find; I mostly chose at random."

I get the feeling we're going to end up in Funky Town at some point.

A troubling thought; our lawyer said we're supposed to be forever alone in this space. That implies inmates are never supposed to meet. I also get the impression that person-like manifestations aren't supposed to be possible.

That means either another inmate is tearing down cell walls (figuratively speaking), or our theoretical bad-egg self is trying to pull some reality-warping nonsense to turn this cell into something more.
>>
No. 989046 ID: 9a2966

>>989042
Don't think Kirk ever said people weren't supposed to meet others. If we're worried, we can always just call our Attorney and ask. He's a calling card to the forehead away, apparently.
>>965313

...oh! Another thought. Show Pop Pop the Cube we made.
>>
No. 990087 ID: 15a025

Okay, advice taken. So how about that Hidey Slidey Hole?
>>
No. 993276 ID: 3994a2
File 161682727435.png - (427.55KB , 800x800 , nv1-018-1.png )
993276

"Okay, okay," I say, putting my hands up defensively. "I won't go to, uh, Funky Town. I'd rather have you as a friend, anyway." It feels weird to say that, considering we just met, but whatever.

Pop Pop crashes into me, wrapping non-existent arms around me awkwardly. "You da best, bump! Best friend, Klaatu!" With that, she releases me, and goes to wander about the restaurant, looking under and behind pieces of furniture.

>A troubling thought; our lawyer said we're supposed to be forever alone in this space. That implies inmates are never supposed to meet. I also get the impression that person-like manifestations aren't supposed to be possible.
>Don't think Kirk ever said people weren't supposed to meet others. If we're worried, we can always just call our Attorney and ask. He's a calling card to the forehead away, apparently.
...Yeah, I don't think Kirk said I'd necessarily be alone here... right? Although he didn't exactly make it sound like I'd be running into anyone, either. And I'm really not sure whether Pop Pop isn't just a manifestation of this place reacting to me. If she is one... is she really a person, then? How does all this really work?
>>
No. 993277 ID: 3994a2
File 161682728928.png - (130.62KB , 800x800 , nv1-018-2.png )
993277

>we should probably ask how old she is before we start treating her like a child
...That might be a good way of figuring out, uh, how "real" she might be.

"So, uh, can I ask you a personal question?" I'm not really sure how to be tactful about this... especially with someone like her.

She pops up her head from behind some furniture. "Uh huh!"

"How old are you?"

She stares at me for a moment, cocking her head slightly. "Wot?"

"You know, uh..." I scratch my head, trying to think of another way to put it. "How long have you been alive?"

She pauses, apparently lost in deep thought. "Oh! Forever!" She finally chirps, before scurrying behind the counter.
>>
No. 993278 ID: 3994a2
File 161682730138.png - (158.75KB , 800x800 , nv1-018-3.png )
993278

I don't get much time to contemplate the meaning of her answer, or perhaps the lack thereof, before her next outburst.

"Found it!" Her head pops up from behind the counter. "Look, Klaatu, look!"

I walk over and see that she's found a large, dark hole in the floor, just behind the counter. And she's climbing into it.

I stare at it for a moment. "...Is that the Hidey Slidey Hole?"

"Nope!" And then she disappears behind what seems to be an alarmingly dense shroud of darkness.

>show her the cube
...Not a bad idea, she might know something about it. Maybe I should show her once we get to the Hidey Slidey Hole.

After a few moments it becomes clear she isn't coming back out. I sigh, and with some trepidation, I kneel down and stick my head in.
>>
No. 993279 ID: 3994a2
File 161682733059.png - (685.55KB , 800x800 , nv1-018-4.png )
993279

>>
No. 993280 ID: e51896

Be careful not to touch her past selves, you might cause a TIME PARADOX!!! or a butterfly effect. Dont want butterflies to be swarming around here.

Wait until her past selves get outta the way, and drop in... face first!
>>
No. 993282 ID: b1b4f3

>>993279
I see a butt.
I want to ask your lawyer who Pop Pop is, but that can wait until you're past Afterimage Land.

Ask Pop Pop what this place is.
Also, ask if she is an adult. That's a more direct and easily answered question.
>>
No. 993283 ID: 8a51ec

Afterimages, as if we needed to be nauseous on top of all this. Those are some very unfortunate moments of Pop Pop that we're going to have trouble forgetting the sight of.
>>
No. 993295 ID: 2aa5f0

Oh god she knows the after image technic! OH GOD YOUR STUCK IN AN ANIME!

As for what to do... Follow her I guess. Not really much else to do at this point. also try not to get lost in here as this place looks like a bitch to try and find a way out of.
>>
No. 993300 ID: 9a2966

Well, her afterimages are fading, so hurry up and follow along.
>>
No. 993379 ID: 3eeb6c

Butterflies on buttercups... oh right, you should move. I'm sure nothing weird's going to happen as long as you stick close to her.

See what happens if you overlap your own afterimages with hers.
>>
No. 993380 ID: 3ed3c3

What is it with everyone having nice butts here?

Anyway, follow her.
>>
No. 993515 ID: f8fa51

You just going to sit there and stare? Hop down and follow her! Contemplate the very real possibility that her answer to your question was literal!
>>
No. 998414 ID: 3994a2
File 161975330173.png - (622.53KB , 800x800 , nv1-019-1.png )
998414

I slip down through the gap, as gracefully as I can manage... which isn't all that graceful, compared to Pop Pop, but... slithering downwards was never my strong suit.
>>
No. 998415 ID: 3994a2
File 161975332182.png - (705.52KB , 800x800 , nv1-019-2.png )
998415

>Follow her
Yeah, about that...
>>
No. 998418 ID: e7c7d3

Slither, eh?

Well have your snakey self go left and your quadruped self go right
>>
No. 998425 ID: b1b4f3

Hmm, yeah try splitting up. There's something weird going on with your body considering you're a snake now and didn't used to be.

All else fails just take the low road, since... Pop Pop is probably at every destination anyway.
>>
No. 998429 ID: 830459

rolled 2 = 2

This makes things easy, doesn't it? It means all the paths are correct!

I feel it's better to leave this one to a dice roll.
1=left 2=middle 3=right
>>
No. 998431 ID: eb1fcc

>>993279
damn, the ass do be fat though

>>998415
Rightmost path feels correct, the most "paths" of her lead to it with that one leaping down from the middle path to it. Seems as close to a logical solution as any.
>>
No. 998434 ID: 10c07d

Let’s go right
>>
No. 998438 ID: 422cea

So, I'm assuming all your possibilities just aligned with all the versions of you that look like a slug.

...At least you have a wrap for your slughole.
>>
No. 998455 ID: 864e49

>>998415
You take the left path, we'll take the right one, and you take the others.
>>
No. 998466 ID: ab0431

I think time broke. Can you talk to her?
>>
No. 998475 ID: 2aa5f0

is she trying to ditch you?

I say go right. that's what they say to do in a maze right? Just hug the right wall and you'll find your way out eventually?
>>
No. 998659 ID: 9a2966

>One of the images reacted to our fall
This might be easy as pie. Follow the ones that look in our direction and react to our antics. So just... antic it up and look for the ones by the trails that react to us.

... also, did we morph into a slug bod?
>>
No. 998666 ID: 422cea

>>998659
Slugs are more huggable.
>>
No. 998680 ID: 15a025

Uh....middle path I guess.
>>
No. 998817 ID: f2320a

>>998659
True lets test that if not go to the down low path as hop hop is jumping down to there
>>
No. 999070 ID: 777990

Just follow her.

She's split up into all her potentials, I'm guessing if you just do what comes naturally and follow her you will to.
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