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File 158244976270.png - (73.24KB , 850x850 , bloom_m3_alices_everyday_life.png )
957117 No. 957117 ID: 7ebbf9

Wiki: https://questden.org/wiki/Bloom
Previous Chapter: https://questden.org/kusaba/questarch/res/617229.html

Even if it means sacrificing everything else, can you cling to what's important?
223 posts omitted. Last 50 shown. Expand all images
>>
No. 965379 ID: 9f0903

>>965376
Don't underestimate them, we've made that mistake before. Human security personnel would have to be really, REALLY stupid to just go "oh well, this is an isolated case, nothing to do here and no need to raise the alarm" when a dangerous subject was just captured mysteriously diminished in suspicious circumstances; if we assume they have even less competence than that just because they're not human, then WE are the ones being stupid.
>>
No. 965381 ID: e76d5c

>>965376
Life isn't an Elder Scrolls game fam, if someone disappears AFTER they think they got the monster they won't go "It'd nothing".
>>
No. 965414 ID: 0c008e

>>965381
Eh, good point. Let's not waste our chance on a one-off probably low value target.
>>
No. 965793 ID: f133dc

We are an a fishing mission, we aren't going to turn up an obvious opportunity like this. They are going to catch on very soon no matter what, we can't hide in the vents forever.

If it feels like a trap, then use an eye-tendril to check all the angles before you go in. A few moments of watching what he's doing is not going to hurt either.
>>
No. 965889 ID: 9e3bd6

>>965793
Or we could just fully go in and try using more subtle methods of accessing the equipment.

I think we should try the tendril thing first, but if that doesn't work, we could try cutting a small hole underneath the machinery to gain access instead.

There is also the option of just trying to sneak and use misdirection.
>>
No. 968017 ID: ac8933
File 159049682752.png - (31.47KB , 800x500 , xotl_co-op.png )
968017

>Well, he's not whistling or doing any other repetitive function, is he?
>This looks easy, too easy, is he even pressing those buttons for real?
He's slow and tasty looking but he definitely seems to be trying to do something.

>Do you see any cameras or anything that might let someone from outside the room look inside?
No signs of cameras.

>Hmmm... try interfacing with the computer from a distance, and getting some delicious data without alerting anyone.
Alice stretches out an underfloor tendril and makes the welcome discovery that the floor gaskets for cable penetrations are much easier to get through than the floor by itself. She's still getting the hang of this but she pops in a few probes, not trying to affect anything for the moment just figure out what's being output to the screen.

The xotl's got some sort of authentication token plugged in for low level access and is trying to operate the tube controls.

>We can take anything important from their subject by sneaking a tendril up into the chamber and eating from the inside
Looks like breaching the stasis tube will trip an alarm. Unsurprising really.

The xotl opens some sort of mail client for a minute and skims through it, apparently hunting for help. There's something about one guy is complaining the other guy is wasting buds(?) on lesser(?) animal testing, and the other guy saying that they need to understand failure modes better. Seems to be some tension in the xotl weird mutant test program.

If this sad looking fleshbeast is part of testing what causes such creatures to start rotting and die, Alice might want to know about that! She hasn't tried to directly access anything on the machine though, in case it causes a malfunction.

The door opens and another xotl comes in. He's sipping a drink. The first xotl demands to know why he was gone so long and why didn't he bring him a drink. The new xotl says he already had a drink and why isn't the specimen prepped for transport. The first xotl says it creeps him out the way it seems to watch him and he didn't want to make a mistake and get eaten by a horrible fleshbeast. The second xotl points out it doesn't have any eyes.

Alice thinks her grasp of spoken xotl might be improving.

>Not absorbing biomass is what got us so close to being killed last time. Having more biomass will help us prepare for when we eventually fight that Dragonslayer.
Time to eat then!

>Also, would it hurt to check the next lab over before you try snacking on this goober and setting off 'missing person' alarms?
...

Alice should eat those xotl just to spare them from each other and also because she is hungry, but maybe a little more patience will pay off. Look at that guy, slurping his meat smoothie. Disgusting. That should be hers.

>Remember, it's not paranoia if they literally are out to get you!
She's had one close escape already.
>>
No. 968019 ID: ac8933
File 159049699868.png - (24.26KB , 800x500 , alice_become_noodles.png )
968019

>For the record, how quickly could you cut through the floor and ooze through? And how long to seal it back up? Like, if you were getting chased, how much of a lead would you need in order to be able to disappear?
It takes several minutes. Floor's sturdy! Alice would need a bolthole prepared in advance.

>Could we try just sending a very small, long tentacle too run along wires or seams in the wall and floor and try to interface with the tech that way? We could stay all sneaky beaky that way and there wouldn't be a body for the Dragonslayer to find.
Alice might as well multitask - she can sneak out tendrils in various directions and should be able to do something brainless like floor drilling in parallel without too much trouble.

It feels perverse as she tucks herself away in a sheltered nook and ritualistically disembowels herself, splitting open to send her clever hands questing out in every direction like a ground creeper in search of sun and water. Maybe she's giving up on the lie of being human: all her newfound mass dispersed into long tendrils and leaving just a withered husk and mass of slime filled sacs at the center. Her tendrils trace pipes and run through cable trays, hoping to maintain a low profile that way.

>Unless she wants to walk around with a bunch of metal arrows embedded in her arm.
>Why not? Should be fine. Heck, you could try to get a clip-feed mechanism set up.
Well she... Actually that wouldn't make her sick or anything, she will try it.

>Wait, I can't tell. Is that book cover the same guy who's after you or no? I mean all the helmets look the same to me.
The real dragonslayer had a far less phallic helmet.

>Think you could make a suit of armor bigger than you, then attach tentacles to the inside to make it work like power armor? Impersonate a dragonslayer instead of a grunt!
Alice wouldn't fit in a dragonslayer suit. Everything but the torso and head is robotic.
>>
No. 968020 ID: ac8933
File 159049706962.png - (36.77KB , 800x600 , alices_lovely_map.png )
968020

After spreading herself through a mildly alarming amount of the under-floor area and boring some exploratory holes, Alice has identified four extra areas of interest.

Secure Area: There's a big important looking door with a camera covering it. The walls and floor have energised containment plating, Alice can't dig through it.

Idols: There's two helmeted xotl moving a handful of idols into a packing case. She might be able to just eyeball them if she can get close enough?

Crew?: There's a larger room with multiple stasis tubes and a lot of scientific equipment. Alice thinks there's a human in one of the tubes but can't get too good a look since there's a scientist and two alert looking helmeted xotl working in there.

Mainframe: Looks like a terminal for a big server. Room's empty. Credentials might be a problem though.

There's still the original room with the two xotl and the 'failure modes' experiment too.

Alice has really spread herself thin, so it'll take a while to move her mass around if she wants anything more than a whippy tentacle in situ. Which of these should she try to pursue and in what order?
>>
No. 968021 ID: ff6a6d

Toss out a porn mag where the helmet lads can find it and then steal the idols when their backs are turned. Works for Snake. Try not to interface just yet- we wanna save that for when you're not in danger.

Then see if you can steal the authentification token. Plugging that into the mainframe might get you some real nice info. If you can't stealthily slip it away I'd wait for a chance to get a higher level one- opportunity cost, yo.
>>
No. 968026 ID: 015bf2

We should try maintaining stealth mode for as long as we can. No confrontations means less biomass lost, too. It also keeps to our plan of learning more about xotl research and our form's capabilities and limitations (or lack thereof). Once you've gotten that done, you can try freeing the crew member and go back on the offensive. Remember that you want to destroy all of this research too.

May want to pre-prepare a path of retreat or secret cubby hole for them to hide in, actually.

Anyway! Idols first, then Mainframe to see what, if anything, you can access. Destroying the Mainframe might also set their research back, so you can look into ways to set up something time-delayed. Of course, they're liable to have backups scattered around.

... although, a thought. Energized plating would take, well, energy. Can she drill around the area to detect where the power for the energizing is coming from? Because if the power is coming from the inside, we've just found where the local generator's at - might be useful for destroying this part of the base - and if it's coming from the outside, we've just found an excellent way to create a 'serious power failure at holding cells where they keep monsters' distraction that we can pull.
>>
No. 968030 ID: 2aa5f0

start with the Idols as it looks like that is kinda the most time sensitive. Hopefully they have some decent credentials to let you use the mainframe but I have a feeling that we're probably going to have to grab the scientist the the crew? room for that.

So Idols first and if you can get some decent credentials then mainframe, then Crew(?), the current room and end with secure room.

If you can't find decent credentials after gaining the idols then head back to this current room and grab the access usb you saw earlier then head to the main frame, then Crew, and end with secure room again.

Not going to suggest eating or not eating anyone yet as I feel that's going to work and a case by case basis and something is probably going to go wrong along the way so we're probably going to have to wing it anyways.
>>
No. 968046 ID: bfe1de

Idols first. Eat the xotl. Failures next. Eat the xotl and the failure. The login credentials he’s using might be low-end, but they should be enough to undock the experiment for ‘transfer.’ Then see about eating your way to the crew. After that, local lifeforms should be depleted enough you can see about breaking into secure storage. It’s got to be something special if they locked it up this tight, like a successful experiment, or maybe the good porn mags!
>>
No. 968059 ID: 9f0903

>>968019
>Maybe she's giving up on the lie of being human
Hey, no, none of that. Your body may be what it is, but you still have a human mind, and nothing can change that. You're still human at heart even if you don't currently have one, it doesn't matter what you look like.
>>
No. 968081 ID: b1b4f3

>>968019
>everything but the torso and head is robotic
Really now? You can interface with machines though. If you can get to some spare Dragonslayer parts you could use the limbs!

>>968020
>secure area
Well I don't know how we'd get in there. Bypass the door by digging around it, maybe?

>idols
Eyeballing them to see what they can do sounds good. We're currently actively using both of our abilities but once we get a new slot maybe one of the idols would have something we want. You can wait until the xotls leave before snaking into the box to see what the idols do. You can take a peek inside the other boxes too!

>crew
That's not the crew we need to secure right now. We need to find Blake before we go rescuing another crewmember, since it'll be safer for them to travel together. Also we're still trying to avoid tripping alarms.

>mainframe
Credentials can be stolen. Start monitoring more computers to catch someone inputting credentials so you can use them to enter the mainframe.
>>
No. 968084 ID: 0fae41

Maybe a dragonslayer suit could fit in you... Endoskeletons are nice too sometimes.
Count your blessings, Alice. You're the only human alive who can do what you do!
Finish up here first, these two are the weakest and it looks like at least one of them moves frequently. Then go steal access to the server room by eavesdropping on the scientist in the prisoner chamber.
>>
No. 968097 ID: d0fe53

>also because she is hungry...That should be hers.
Beware your greed. Biomass, like power, is a tool. Should biomass become a goal, you'll view people as food, lumps of biomass. Your goal here is to protect people. Except xotl. Xotl =/= people.

>Maybe she's giving up on the lie of being human
Bodily? Perhaps. Your wit, however. Lose that, you become a beast. You are as good (or bad) as you choose to be while you still have that wit.

>>968030
This.
>>
No. 968129 ID: 977456

>Maybe she's giving up on the lie of being human
There is nothing so special or unique about humanity that it cannot be abandoned, yet humanity is what you know and who you are. Don't cling to the trappings of humanity that merely exist, but hold true to the ones that define you. Be the Alice that wants to be you!
>>
No. 968150 ID: 6c9030

>>968059
Yeah, weren't you a transhumanist before all this?
Sure, the packaging is different, but notice how you're trying to save your crew and stop the xenophobic warmongers? Yeah, that's pretty human.
>>
No. 968152 ID: 2d3752

Could we parasitise the ship by making small tubes in the walls that we are inside doing the same with wires and electronics (there is always a way into a shielded section whether it’s through the connected cabling or other holes in the it) once we integrate with the ship and it’s electronics we can wait till people are in rooms alone lock it down eat them then hide back in the walls and reopen it like nothing happened, all that’s left is this armour. If we did this while we are waiting for prey we can access information we want.
By turning the ship basically into our body we can make it hard for them to find us and even harder to kill us. Plus if we use metal walls like skin we no longer need to fear fire.
>>
No. 968153 ID: 015bf2

>>968152
I believe it's been clarified before that this is not a ship, it's some sort of xotl research base. Probably based on one of the rocks in the system Alice's exploratory vessel arrived to survey.

And anything that extensive might be a tall order. Alice is new to this body and doesn't have the mass to spread out across hundreds of meters. Furthermore, it's a big risky play. Her main, centralized part would be a sitting duck and anything that cuts off a tendril will smart. So, if they identify where her core's at they could encircle and snip her buds, as it were, losing her most of her mass before she can pull it all back.

There's definitely something to the idea of locking down a room before attacking the xotl within from below floor grates and such, though, both to prevent them from escaping and to prevent anyone else from easily coming to their aid. Or just to leave them thinking an equipment malfunction's gotten them trapped.

Pretty sure Alice can fake some convincing bad wiring with her current toolset.
>>
No. 968179 ID: f57349

Get an interface-worthy eye within range of the idols first, since those may open up new options. Maybe rig a tripline so the xotl carrying the case falls and spills it? If possible, steal a weapon from one of them in the process.

Second, deliberately set off an alarm at the high-security area, but try to make it look like an accident - leaky pipe spraying something mildly corrosive that eroded an insulating layer over the course of days and caused a ground fault in the containment plating, maybe. Tight security means false positives are possible, and prefab bases aren't built to last forever. Make it as scary, and slow/annoying to investigate, as you can, ideally on a bit of a time delay. Then cover your tracks and pull out of that area, you don't want to get caught for real.

Third, take advantage of the distraction to rescue the human prisoner, ideally handing them that stolen gun from step one (or more likely, something lifted off a guard in the same room). Engrave a piece of scrap metal with some notes summarizing the overall situation, in both languages side-by-side like a Rosetta stone, and sign it "welcome to the resistance." Leave the phrasing ambiguous so as to imply that it's from a xotl traitor, trying to sabotage precursor-tech experiments from within, on the grounds that if allowed to proceed it'll doom them all. That way, if the xotl find the note, they'll start doubting each other. Maybe mix in key phrases from the dragonslayer porn mag to imply whoever it is also has a perverse affection for humans? Don't go overboard with that, first and foremost it needs to be an effective orientation briefing. "This is why I am handing you a gun."
>>
No. 968183 ID: 6e6f32

Hey, who cares if your human or not anyway?
You are still Alice, and that's what matters.
>>
No. 968239 ID: 9f0903

>>968183
A dangerous answer to give to someone who's losing her memories and is being constantly haunted by compulsions from her body. Let her cling to humanity, if it serves as an anchor.
>>
No. 968597 ID: afa6f6

>>968019
Humanity is all about augmenting ourselves to help us survive. Dont think of your changes as making you less human, just think of it as some unfortunate augmentation that youre using to keep your very human life from all the things currently trying to take it. Not less human, just changed.
If you can avoid anything that seems like it might make you lose your grip on your mind, everything else is just steps to keep those assholes from doing anything else to you.
>>
No. 968612 ID: 10c408

>>968597
That ship definitely sailed away when we deliberately did not track blake down to rejoin him and doctor mason after faking our death.
>>
No. 968616 ID: 7c52a2

>>968612
Wrong. We stayed away from them because we bring in more heat, so staying away helps them.

That can change once we've trimmed down enemy numbers enough...
>>
No. 969003 ID: 10c408

>>968616
We conned the dragonslayer into leaving the immediate area before we 'died' on him, taking immense pressure off of the then high level of attention we brought on ourselves.

And then we took our metal cutting talent, our extended senses and our freakish strength and left blake and mason behind in an area where not only would all of those things been extremely helpful, but also the same rough location that the dragonslayer will probably tear apart when he realizes he's been had.

And given how little we know about the upper size of the base and how much can be inferred about the minimum size (accommodating an entire warship, escaped prisoner running loose killing less than 20 dudes not triggering any kind of base wide alarm or message) I'd say that "thinning enemy numbers" is a highly impractical affair.
>>
No. 969006 ID: 9f0903

>>969003
No, the other guy's right. Alice seems to be priority number 1 for these guys, so staying with them would only put them in further danger. She does NOT have the tools to protect them right now. Looking for them would be the stupid thing to do, and not doing so doesn't make her any less human. You'll notice that Alice's first thought when we decided against searching for them was this:
>>963788
>And it might be safer for the others if they're not with her while she's creeping around.
This is not an inhuman thought to have. Quite the opposite, really.
>>
No. 969032 ID: 10c408

>>969006

Sorry, I'm confused. Do you mean to tell me that alice's current set of abilities wouldn't be perfect for protecting blake and mason's exact location from being discovered by the xotl's who're gonna be pissed off when the fake body ruse is discovered? I find that hard to believe.

And sure, recouping her mass to quell the craving problem away from her allies was a good idea but everything after that is going to bite us in the sanity meter at the end of the thread.

>>
No. 969033 ID: 9f0903

>>969032
You make it sound like if she were to go face to face with the Dragonslayer again she wouldn't be just as fucked, which I doubt. She just had to leave everything behind just now to Quicksilver to safety, and will probably have to do it again if she goes against enemies of that caliber once again. You know what else besides equipment can't be Quicksilvered away? Teammates. No, they're safer on their own for now. If we find a way to move them safely with us, or have more evidence that we could fight a strong enemy than a good feeling, THEN we can link up with them again. Otherwise, we'd just endanger each other.
>>
No. 969034 ID: 9f0903

>>969032
Also, for some reason you seem to be assuming that they're staying put where the xotl last saw us, waiting to be picked off. I have a better opinion of their intelligence than that, they probably skedaddled as soon as the coast was clear.
>>
No. 969040 ID: 10c408

>>969034
I'm not assuming they'll just stay put near the holding cells. At some point they'll have to leave the underfloor for water/food/some other reason. And that's another point in which alice would be invaluable for not being discovered by xotl's.
>>
No. 969045 ID: 10c408

>>969033
Sorry, missed this first post.
I've never suggested fighting the dragonslayer in the first place. We don't have the current abilities for it. You know what our abilities are good for? A whole heaping mess of utility, like helping two unmodified humans navigate around a confined maintenance area without detection while acquiring supplies, intel and knowing when it's even safe to use a convenient bathroom.

And sure, Alice being separated means that Alice can't accidentally harm either of them. But she can't assist them either. The xotl's, on the other hand, aren't entirely stupid and we left plenty of clues behind at the prison to give them a general idea for where our squishier allies got off to.

>>
No. 969046 ID: 015bf2

Alice abandoning her humanity is not something inherently to be desired. Especially as there is nothing that suggests that what her humanity would be abandoned for is more than chains of messed-up Precursor worker-drone logic strung together in experimental, haphazard fashion. She needs a guiding core to her drives.

Y'know, other than 'eat'.

>>969034
>>969045
You two, please don't have back-and-forth arguments in spoilered text, thank you.

Take it to the Questdis thread if you're this engaged. You can later re-summarize your suggestions and arguments for Alice / other posters in thread without taking up space and turning the thread into a CIA document.
>>
No. 971032 ID: 467733
File 159351970187.png - (34.14KB , 800x550 , tatical_pipe_action.png )
971032

>We should try maintaining stealth mode for as long as we can. No confrontations means less biomass lost, too. It also keeps to our plan of learning more about xotl research and our form's capabilities and limitations (or lack thereof). Once you've gotten that done, you can try freeing the crew member and go back on the offensive.
Right, capabilities and information first.

>Idols first. Eat the xotl. Failures next. Eat the xotl and the failure. The login credentials he’s using might be low-end, but they should be enough to undock the experiment for ‘transfer.’ Then see about eating your way to the crew.
When Alice has to fight any xotl she'll eat them, but positioning first!

>Start with the Idols as it looks like that is kinda the most time sensitive.
Alice withdraws her eye-stalks from the other rooms she's investigated to focus on the idol room. She worms her tendrils through a wall penetration that accommodates some pipes to get a better viewpoint.

The idols are being packed to get moved out of here. She inches tendrils slowly along the pipe to get further in as she pumps what little mass she has spare from her dispersed body towards this room.

>Could we parasitise the ship by making small tubes in the walls that we are inside? By turning the ship basically into our body we can make it hard for them to find us and even harder to kill us. Plus if we use metal walls like skin we no longer need to fear fire.
Alice doesn't have the mass to pull that off over a wide area.

>There's definitely something to the idea of locking down a room before attacking the xotl within from below floor grates and such, though, both to prevent them from escaping and to prevent anyone else from easily coming to their aid. Or just to leave them thinking an equipment malfunction's gotten them trapped.
Hmmm... That might be just crazy enough to work. She'd need to eat more though.

>Beware your greed. Biomass, like power, is a tool. Should biomass become a goal, you'll view people as food, lumps of biomass. Your goal here is to protect people. Except xotl. Xotl =/= people.
Alice has to protect herself before she can protect others. Getting rid of xotl fulfills two objectives!

>>secure area
>Well I don't know how we'd get in there. Bypass the door by digging around it, maybe?
It's designed to keep things more than to keep things out.

>Your body may be what it is, but you still have a human mind, and nothing can change that. You're still human at heart, it doesn't matter what you look like.
>Yeah, weren't you a transhumanist before all this?
No.

The Hegemony has a long standing prohibitions on permanent human enhancement. Officially there's moral repugnance of creating a class of haves and have nots. Alice didn't really think about it until she joined the Survery Corps. When some of the xeno-archaeologists get particularly drunk and maudlin they start talking about extinction profiles and disputed theories about brains, cultures and readiness to use advanced technology. Species that pursue artificial evolution seem to die out faster.

The mind may be just a plaything of its circumstances...

>Sure, the packaging is different, but notice how you're trying to save your crew and stop the xenophobic warmongers? Yeah, that's pretty human.
Alice has been a pretty shitty human being so far then.
>>
No. 971033 ID: 467733
File 159351976191.png - (18.63KB , 800x500 , precious_things.png )
971033

>Get an interface-worthy eye within range of the idols first, since those may open up new options.
Let's see what they've got here. One's a copy of the idol she already has but the other two...

Optical channel to noetic linkages opened. Worker-body cognitive basal modification already present in node 01. Able to redefine instruction subset:

[*] Interface - Alice has this one. It's for connecting with or screaming at machines and living things.

[ ] Multi-task - Division and recombination of animating principle process streams. Division of labour. Control of worker-body portions can be ceded to parallel processes. So if she wanted, Alice could walk and chew gum at the same time, huh? Or fire two guns while jumping through the air. Or use her Clever Hands to make stuff while exploring.

[ ] Fine Detail - Improves tactile, visual, olfactory, auditory and kinaesthetic sensory functions of worker body. Interpretation and fusion of sensory cues and options for eidetic storage of sensory input and fine scale destructive analysis of structures. Obviously better senses mean Alice will be more aware of her surroundings, better hand-eye coordination means she'd be a better shot and the last one seems a little ominous but might work well with Clever Hands.

[ ] Cancel

The third idol is something new.

Able to load basal modification in node 02. Warning: definition conflict. Node is currently occupied by worker-body structural configuration instruction subset 'Quicksilver'. Resolution required.

[ ] Bottom Feeder - Directives for sustaining worker-body without biosphere support. Mimics biological processes and physics manipulations of lower organisms to convert raw material into worker body mass. May require an external energy source. This'd let Alice eat *even more* stuff? Plastic? Hydrocarbon fuels? She could put out leaves and start photosynthesising?

[ ] Husbandry - Refinement to animating principle for additional modes of nondestructive interference with lower organisms. Amalgamation, doping and preservation of useful substructures. Reduces unintentional corrosion of biological matter by subsumption architecture. Alice doesn't quite get this one, but she'd be less dangerous to every living thing near her?

[ ] Gardener - Additional biosphere utility via worker-body byproducts. A portion of degenerated biomass is reformatted to assist biological proliferation. Exposure to enriched biomatter promotes cellular activity and division in lower organisms. This seems more like some sort of terraforming aid? Medical support maybe?

[ ] Cancel
>>
No. 971034 ID: 467733
File 159351979899.png - (11.40KB , 800x500 , this_is_alices_life_now.png )
971034

Should Alice simply overwrite some of her current abilities and then retreat? It doesn't look like the xotl and the idols are going to be in here much longer.

>Toss out a porn mag where the helmet lads can find it and then steal the idols when their backs are turned.
So far the helmet guys have come across as far too competent to fall for that. Even if they did they'd spot the idols are missing.

If she wants those idols, she'll have to figure out how she's going to deal with these two xotl. There's not much Alice to go around with how thinly spread she is.
>>
No. 971037 ID: 0fae41

You can't really overwrite Quicksilver in your current position. Buy time to coalesce in here by Interfacing with... the door to lock it? The trolley to lock it? What's the tubing in this room going into?
I think Husbandry would actually make you more dangerous to nearby life by allowing you to stitch still-living (and possibly screaming) organic bodies to yourself. Perhaps if you were in a zoo full of interesting creatures, or this allowed you to interface with the dragonslayer's cybernetics, it would be more useful.
>>
No. 971049 ID: 2aa5f0

well if you're going to take out those guards you're going to need to hit both of them at once and take them out quick. Think a pile driver to the head would take them out quick? Because if you can form two piledrivers, drop down on both of them and drive a spike through their skulls before they can make any noise that would be an effective way to get rid of them. Then you just need to eat the bodies and find somewhere to hide their gear where someone isn't very likely to stumble across it.

as for the nodes the one I really want is fine detail but you should try and grab all of them and stash them away somewhere hard to find to hopefully come back to later should you need to switch out your load out. Plus taking all of them might actually buy you more time as the xolts might just think they're being moved instead of stolen... at least for awhile.
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No. 971076 ID: 1bf6d6

The second idol sounds useful for the situation at hand. The third one sounds useful for after this whole adventure, a victory prize.
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No. 971104 ID: 977456

Fine detail and gardener, because Gardener sounds like a great way to distract the security forces. Fine detail will let you destructively analyse a xotl and then remember the experience forever.

Reach down quickly and shoot the far xotl with the near xotl's gun, then analyse the near xotl to death.
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No. 971133 ID: b1b4f3

>>971033
That third idol looks very useful for when you rejoin with the crew. Bottom Feeder allows consumption of non-meat-based foods which will let you (re)gain biomass without combat or entering a meat-feeding frenzy, Husbandry will allow you to carry around your allies to protect them, and Gardener sounds like it will enable healing of their wounds, which is the biggest problem with engaging in combat while they are nearby.

We neeeeeed it. We also need an extra slot to use it (since quicksilver can't be disabled at the moment), so we need to eat another experiment very soon.

As a temporary solution, see if you can use Interface to lock them in. Then if they get distracted enough you can steal the two new idols.
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No. 971136 ID: 10c408

Cancel, cancel and then retract everything back into your body. We might have stood to make some gains but we've struck out and it's time to go.
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No. 971145 ID: 3f20cd

It dosen't look like you can get anything from this room in time, and you need all your current programs to keep yourself together because of how stretched thin you are. Lets bring everything back and eat the subject, it should give us another program slot.
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No. 971162 ID: 6c227a

With clever hands (and possibly Fine Detail) do you think you could manufacture a reasonable looking approximation of an idol in a fairly short time frame to pull off a switch?
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No. 971171 ID: f57349

Use Clever Hands to jam the door mechanism, locking these two xotl inside. That should buy you time to regroup/come up with a better plan for securing the idols. Ideal outcome would be for them, their gear, the idols, and the cart to all completely disappear, no sign of struggle, as if they'd left on schedule but never arrived at the intended destination. Might be able to load Multi-Task before breaking stealth and use it for two simultaneous silent takedowns?
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No. 971236 ID: f133dc

Well, a bit of a longshot, but could you drill a tiny hole underneath their feet? And then shoot a tendril up into it?

I wonder how small a scale you can work on with it. Can you send up just a few small strands, so small it wouldn't be particularly noticeable, and then start eating holes in their vital organs? Hell, you could trigger something akin to a heart attack pretty easily by sticking a tiny bit of mass in the right places and it wouldn't be noticeable by someone who finds the corpse, except maybe by autopsy but not necessarily even then.

I'm tempted to start disappearing xotl. Make innocuous holes, eat one, cut what you don't need into tiny pieces and hide it underground. I also really like the idea of being able to multi-task, even if I wouldn't sacrifice things we can do now for it.
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No. 971266 ID: ebc3a4

>>971171
>Ideal outcome would be for them, their gear, the idols, and the cart to all completely disappear
Bottom feeder would help with that a lot. How fast are we able to swap abilites?
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No. 971563 ID: 4b420a

All of these new abilities sound super cool and like they would be helpful later, but your CURRENT two abilities are helpful NOW.

In particular, if you give up Quicksilver for something else your entire stealth strategy just INSTANTLY fails.
[X]Cancel
[X]Cancel.

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No. 971566 ID: 31a5d6

Yeah, we don't wanna give up what we have. All of those powers sound really cool, but certainly not more helpful than what they'd overwrite.
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