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File 158177008447.png - (345.08KB , 800x800 , wanwanwan1-000-1.png )
956335 No. 956335 ID: 891b91

This quest is possibly, but not guaranteed to be, nsfw.
58 posts omitted. Last 50 shown. Expand all images
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No. 956717 ID: 891b91
File 158211407025.png - (251.04KB , 800x800 , wanwanwan1-005-1.png )
956717

Locking sensor array into extended position for BCI operation.

BCI connection established. Sending tranquilizer signals to AVATAR candidate.

Collecting epidermis sample for genetic analysis.

Sequencing candidate DNA. Baseline structure comparable to that of Earth-0 life confirmed. Running genetic simulation and performing analysis of brain activity via BCI.

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No. 956718 ID: 891b91
File 158211408341.png - (154.27KB , 800x800 , wanwanwan1-005-2.png )
956718

AVATAR Candidate Analysis Report:
Candidate profile
>Upwards of 95% probability that candidate has reached adulthood, based on comparison of estimated body mass and proportions to those predicted by genetic simulation.
>Genetic analysis indicates candidate is male.
>Genetic analysis suggests that candidate species is oviparous and exhibits endothermy.
>Genetic analysis suggests that typical natural lifespan of candidate species is upwards of 30 years.
>Candidate is estimated to be of average size for his species.
>Candidate estimated to be in good health, although slightly underweight.
>Candidate estimated to possess adequate physical strength to carry VESSiL probe.
>Genetic factors and BCI readings indicate high likelihood that candidate exhibits higher-level brain function comparable to humans.
>Genetic factors and BCI readings indicate that candidate may possess a capacity for speech and/or complex, abstract communication.
>Preliminary neural map indicates multiple potential sites for future implantation of sensory- or cognition-enhancing modules.
>Genetic factors and preliminary neural map indicate a strong capacity for operant conditioning.

AVATAR candidacy estimate: favorable

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No. 956719 ID: 891b91
File 158211410460.png - (282.26KB , 800x800 , wanwanwan1-005-3.png )
956719

AVATAR Modification
Stage 0
>Install Behavioral Suggestion Module (mandatory, automatic)

Using the Behavioral Suggestion Module
The Behavioral Suggestion Module (BSM), a body of nanomachines implanted into four sites in the AVATAR's brain, is your first line of communication with your AVATAR. At this early stage, complex communication with the AVATAR is not possible, and so other means must be used to obtain their help instead. To facilitate this, the BSM provides access to the desire and reward mechanisms in the AVATAR's psychology. Suggestions sent via the BSM are divided into four categories; the category of a suggestion indicates which type of desire or reward will be sent, such as via the hunger urge. These categories each come with an inherent intensity, so some categories produce stronger suggestions than others; for example, hunger- or reproductive-based suggestions will confer greater urgency than a haptic-based one.

The basic workflow for using the BSM corresponds to standard operant conditioning. First use reward suggestions to create an association between an action on the AVATAR's part and a type of reward stimulus; then use desire suggestions to encourage the AVATAR to perform that action. In traditional operant conditioning, this would require repetition over many trials, but the BSM streamlines the process so that a single iteration is often enough to create the desired association. Additionally, the BSM implements an automated macro system: once an association has been created, the association can be invoked through simple imperative phrases; for example, if the BSM is used to create an association between a hunger reward and picking up the probe, sending the macro "pick up the probe" will automatically send a hunger desire signal, followed by a hunger reward signal upon completion of the task.

When using the BSM, you should be careful when choosing the category and intensity of a suggestion. Some categories are naturally more intense than others, and thus create stronger associations, but the stronger categories are also tied to biological drives (such as hunger or sexual urges) that can become temporarily sated, hampering the effectiveness of those suggestions until later. Similarly, the intensity of the signal affects the strength of the suggestion, but sending too many high-intensity suggestions (or even medium-intensity, in some cases) can create a "flooding" effect that overwhelms the AVATAR and dampens the effectiveness of suggestions. However, in some cases it may be desirable to send high-intensity signals in high-intensity categories in order to create an emotional association in the AVATAR; for example, there is obvious utility in encouraging the AVATAR to develop an emotional attachment to the probe early on, for the sake of encouraging the AVATAR to keep and safeguard the probe.

To put it more clearly, the idea here is that to get the kobold to do something you'll have to first trick him into doing it or catch him in the act of doing it, and then send a reward signal to create an association. From that point on, you can simply tell the kobold to perform that action -- although the category used when training the action will affect when and how much he will cooperate, and may result in other consequences over time.

List of BSM Suggestion Categories
>Generic: Motivates the AVATAR by producing a mild sense of euphoria. Minimal potential for flooding and satiation problems, but also minimally motivating.
>Haptic: Motivates the AVATAR by simulating pleasant, non-sexual physical sensations. Moderate potential for flooding and satiation problems, and moderately motivating.
>Hunger: Motivates the AVATAR by simulating the sensation and satisfaction of eating. Strong potential for flooding and satiation problems, but also strongly motivating. May become temporarily ineffective after AVATAR eats.
>Sexual: Motivates the AVATAR by simulating sexual pleasure. Strong potential for flooding and satiation problems, but also strongly motivating. Long-term use may result in development of strong emotional bonds.

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No. 956721 ID: 891b91
File 158211411991.png - (253.84KB , 800x800 , wanwanwan1-005-4.png )
956721

Installation of BSM complete. Disengaging BCI and releasing AVATAR.

Note: Installation of the BSM has also extended the wireless BCI range to cover a three meter radius surrounding the probe.

Updated Short-Term Action Plan
>Train AVATAR for VESSiL probe transportation.
>Search local environs for potential deployment sites.
>Select deployment site and establish base of operations.
>Deploy probe telescope for measurement and analysis of planetary data.

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No. 956724 ID: e7c7d3

I guess give a small generic dose for being near the probe. Cease if lizard fella moves away.
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No. 956726 ID: 2aa5f0

>>956724
this

Also might be a good idea to make us the hunger motivation on any food it receives from us to make it seem more filling encouraging the subject to stick around us even more and hopefully figure out how to restock our food supplies to give it a good reason to keep us around. Said reason being we make very filling food.
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No. 956728 ID: 4286b4

What we really want to do is to associate reward with successful accomplishment of orders. In that case, we'd need a way to communicate our orders to him. I think we could use our rations deployment stick as a way to point at things, and various sounds as a way to tell what we want it to do based on where we're pointing the stick. But I digress.

For now, use a sexual reward on the kobold. Reduce it if he moves away, and amplify it when he moves closer. Once he touches you, give him a big reward :B
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No. 956734 ID: 0e24f3

The obvious answer is sexual stimulation
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No. 956735 ID: ce39da

A sexual reward is way too strong for something as simple as "being near the probe." Stick to Generic for that.
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No. 956739 ID: 3ce8ff

>>956724 >>956726
Yes these are good. Have the genetic projections suggested an optimal food combination.

>>956728 >>956734
Sexual (while potentially gratifying for us, the questors) is something to be used sparingly. It (sounds like) our strongest method but it also has high risk of overuse. My guess is that all of these have a 'heat' system like some FPS guns have and sexual is the fastest to 'overheat' in addition to being potentially addictive as well as other possible side effects.
That said: Picking up (with intent to carry) the probe may deserve a very low intensity sexual motivator to start the emotional bonding process but not much more.
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No. 956747 ID: 91ee5f

>>956721
Food would be a good motivator for this guy.
>>
No. 956766 ID: 6c227a

Proximity = happy is a very good base association, unlikely to make the skittish creature bolt.

Ball wants ups! if avatar picks ups, avatar gets pats. Haptic warm snuggles engage.
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No. 956782 ID: b07f1c

>>956728
To provide a little bit more reasoning behind my choice, here's how I feel the rewards should be used:
- Generic: A small reward. It would be best suited for actions that we do very often, or for a prolonged period of time. For instance, when he's carrying us around, even if the kobold gets tired, to prevent him from getting annoyed and just dumping us, I think this reward would be best suited. Or if we're giving him orders, as a way to tell him if he understood us correctly. Or simply to tell him that we need something from him.
- Haptic: A medium-sized reward. I think it would be good to associate it with actions that don't happen too often. For instance, if we tell him to bring us something, or to go somewhere. After he successfully executes the whole action to the end, this would be a good way to tell him that the task has ended.
- Hunger: A large reward. It should be used sparsely. For instance, when he executes a difficult action, such as lifting something heavy, or does it exceptionally-well, or it's an action that needs to be done quickly, I think this reward would fit best.
- Sexual: A large reward that also involves emotions. I think we should use it as a one-time initial reward upon completing a new type of action, or when performing something particularly annoying, or orders involving the probe itself as to increase his feelings towards us, this reward would be the most beneficial to us.

So in this case, because it's a new type of action, and an action involving the probe, I believe the sexual reward is the most appropriate.

Note that this was just about reward suggestions. There are also desire suggestions, altho I think those are less important than the way in which we establish mental associations.
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No. 956783 ID: d187d8

>>956721
give a generic good feel for being near the drone, if he touches it, reward with a haptic. This might encourage him to pick it up.
>>
No. 956790 ID: 6c227a

>>956782
The way I am reading it, setting up the action/response association is a permanent association. So there's no "first time reward" option, it's pure input-output behavior triggers
>>
No. 956800 ID: cdabe3

>>956724
This
>>
No. 956804 ID: b1b4f3

It kinda sounds like each reward will get tied to an action, because the probe sends signals associated with the rewards. The example given sends a "hunger desire" signal.
Does this mean we have a maximum of four things we can get the kobold to do?
>>
No. 956828 ID: 891b91
File 158219718012.png - (259.76KB , 800x800 , wanwanwan1-006-1.png )
956828

>The way I am reading it, setting up the action/response association is a permanent association. So there's no "first time reward" option, it's pure input-output behavior triggers
>It kinda sounds like each reward will get tied to an action, because the probe sends signals associated with the rewards. The example given sends a "hunger desire" signal.
>Does this mean we have a maximum of four things we can get the kobold to do?
Additional Details on the Behavioral Suggestion Module:
Details on the Formation of Action-Reward Associations
When an action-reward association is created by the BSM, neural pathways are created that map to that association. The BSM is able to differentiate between these pathways and activate the appropriate one when given a macro command. A desire signal is sent to initiate the action, and the BSM routes the signal to the appropriate pathway. This means that any number of actions can be associated with a given category of reward, without those associations interfering with one another.

Details on the Longevity and Permanence of Action-Reward Associations
Whenever an action-reward association is created, that association is permanent; the neural pathways are created and reinforced, and cannot be removed. Multiple associations can exist for the same action without intererence, but the stronger association always supersedes the weaker, in the event that both are triggered at the same time. However, all action-reward associations will weaken over time, in the absence of regular stimulation; the speed and degree to which this process occurs depends largely on the reward category (see list below). Thankfully, this process is reversible and the association will strengthen again with regular use.

Action-Reward Association Deterioration by Category
>Generic: Reaches minimum strength within 24 hours of disuse. Minimum strength is roughly 1% of full strength.
>Haptic: Reaches minimum strength within 48 hours of disuse. Minimum strength is roughly 25% of full strength.
>Hunger: Reaches minimum strength within 48 hours of disuse. Minimum strength is roughly 33% of full strength.
>Sexual: Reaches minimum strength within 72 hours of disuse. Minimum strength is roughly 50% of full strength.


To aid with time management, each update image from this point on will include the time elapsed since probe activation, and duration estimates for actions will be given when available and appropriate.

>I guess give a small generic dose for being near the probe.
Undefined parameter: proximity range
Using default proximity range of 50 cm.
AVATAR is within proximity range; sending low-strength, sustained generic reward signal.

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No. 956829 ID: 891b91
File 158219718924.png - (257.56KB , 800x800 , wanwanwan1-006-2.png )
956829

>Cease if lizard fella moves away.
AVATAR has left proximity range; disabling generic reward signal.
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No. 956830 ID: 891b91
File 158219719885.png - (244.63KB , 800x800 , wanwanwan1-006-3.png )
956830

>>
No. 956833 ID: cdabe3

I’m going to suggest that the machine makes kobold moderately content and 5% horny to provide proper encouragement to stay near it without being overloaded by stimulus.
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No. 956835 ID: 2aa5f0

what is the maximum range of the device?

Also I suggest that we send minimum Haptic reward whenever our avatar makes physical contact with us to encourage him to carry us around but keep it on the low end of power so the avatar isn't tempted to hold us all the time which would more then likely negatively effect other task our avatar may take. Basically give him the same pleasure and comfort someone would have holding/petting a pet whenever he would hold/touch us to further encourage avatar to keep us near him.
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No. 956837 ID: 4286b4

He's gonna leave if we don't use something stronger lol

I mean, we need to make it apparent to him that the reason he feels good is because of us and that it's not just a random passing feeling.

>Multiple associations can exist for the same action without intererence
So, there's no problem with using a sexual reward now, and a different one later.

Sexual reward go!
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No. 956845 ID: 9a21f9

Too early for sexual yet, don't make this weird or we may lose our candidate. Dinner and a date first, and we're not done with the date! They've got to bring us somewhere nice, first.

>AVATAR Command
We should make this easier on the poor fellow. Make, at best guess, what is a very obviously plaintive audio noise.

Give a general reward the moment AVATAR moves into close proximity again (maybe extend the range a little, to within a meter). Give a haptic reward if it actually touches the probe, even accidentally (to encourage it to pick up the probe).

Increase Hunger if the AVATAR leaves your proximity entirely (it may return for the remaining motivational pellet or a new one).

Should the AVATAR leave your sight, make noises or play music and grant a general reward for as long as it remains in auditory range. If it feels as if it enjoys 'listening' to you, it can be additional encouragment to get back.
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No. 956853 ID: e7c7d3

Release some more fat- and carb- rations, like only 25g of each. If AVATAR eats it, and a small dose of Hunger reward on top of the natural brain rewards. Food is better around the probe!
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No. 956861 ID: b1b4f3

>>956830
Give him a higher Generic dose when he comes back, hopefully that will establish a command of "come here".
He might pick up the probe once he learns that it's the source of the nice feeling, at which point we can give him a more advanced reward.
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No. 956862 ID: 6c227a

This is fine, he is learning how it works.
Make more Yip sounds. Approximate contentment sounds when subject returns to range. We are a helpless eggbaby and you should take care of us, big guy.
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No. 956964 ID: bf880e

Now that he's stopped the probe should output the closest approximation it can simulate of a whimper to try and coax it back, then begin the low-intensity reward signal if it steps closer.
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No. 956985 ID: ce39da

Yip again to make him come back, then it's time for another Generic Reward when he does so.
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No. 957061 ID: c2f1f6

Give him some time to figure it out. Give him more reward signals if he touches or picks us up.
>>
No. 957154 ID: 86eb65

Yip Yip?
>>
No. 957281 ID: bfec9a

yip sensually
>>
No. 957396 ID: 891b91
File 158276639253.png - (256.50KB , 800x800 , wanwanwan1-007-1.png )
957396

>what is the maximum range of the device?
The BSM in its present implementation maintains optimal connectivity up to 5 meters in distance. Additional upgrades may become available later to increase this effective range.

>Release some more fat- and carb- rations, like only 25g of each.
Dispensing 25 grams each of fat and carbohydrate rations.

>I'm going to suggest that the machine makes kobold moderately content and 5% horny to provide proper encouragement to stay near it without being overloaded by stimulus.
>Sexual reward go!
>Give a general reward the moment AVATAR moves into close proximity again
>Give him a higher Generic dose when he comes back, hopefully that will establish a command of "come here".
>begin the low-intensity reward signal if it steps closer.
>Yip again to make him come back, then it's time for another Generic Reward when he does so.
Overriding previous proximity reward schema.
Will send 30% intensity generic reward when AVATAR is within proximity range.
Will send 5% intensity sexual reward when AVATAR is within proximity range.


>I suggest that we send minimum Haptic reward whenever our avatar makes physical contact with us to encourage him to carry us around
>Give a haptic reward if it actually touches the probe, even accidentally (to encourage it to pick up the probe).
>Give him more reward signals if he touches or picks us up.
Will send 1% intensity haptic reward when AVATAR establishes physical contact with VESSiL probe.

>Should the AVATAR leave your sight, make noises or play music and grant a general reward for as long as it remains in auditory range.
If AVATAR leaves visual range, will begin playback of smooth jazz.
While AVATAR is outside of visual range but within auditory range, and if music playback is in process, will send 25% intensity generic reward.
NOTE: Auditory range is based on rough estimates and may vary in accuracy based on local topology.


>If AVATAR eats it, and a small dose of Hunger reward on top of the natural brain rewards. Food is better around the probe!
If AVATAR eats while within proximity range, will send 10% intensity hunger reward.

>Increase Hunger if the AVATAR leaves your proximity entirely
Will send 25% intensity hunger desire signal if AVATAR leaves proximity range.

>Make, at best guess, what is a very obviously plaintive audio noise.
>Now that he's stopped the probe should output the closest approximation it can simulate of a whimper to try and coax it back
Calculating best approximation of plaintive utterance based on AVATAR candidate's vocalizations and previously-calculated utterances.
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No. 957397 ID: 891b91
File 158276640256.png - (255.29KB , 800x800 , wanwanwan1-007-2.png )
957397

>maybe extend the range a little, to within a meter
AVATAR proximity range set to 0.999 meters.

AVATAR within proximity range; sending 30% intensity generic reward.
AVATAR within proximity range; sending 5% intensity sexual reward.


>Yip again to make him come back
Replaying pre-calculated friendly utterance.
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No. 957398 ID: 891b91
File 158276641416.png - (278.72KB , 800x800 , wanwanwan1-007-3.png )
957398

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No. 957399 ID: 891b91
File 158276642180.png - (282.04KB , 800x800 , wanwanwan1-007-4.png )
957399

Physical contact with AVATAR established. Sending 1% intensity haptic reward.

>yip sensually
Calculating most likely friendly utterance by a sexually aroused member of AVATAR's species.

Neural pathways isolated and strengthened.

New macro established: Summon AVATAR
Invoke schema: generic and sexual desire
Reward schema: 30% generic, 5% sexual
Reward conditions: proximity

>>
No. 957403 ID: 094652

Summon image of dancing mouse.

Reward when treating mouse affectionately. Hold punishment unless treatment is excessively sadistic.
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No. 957404 ID: 4f51b2

>>957399
He likes it (I think)
>>957399
This.
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No. 957442 ID: 4286b4

Keep increasing the sexual reward proportionally to the amount of surface area the AVATAR is touching you with, with 100% being when fully embraced.
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No. 957464 ID: 015bf2

>>957442
A little hardcore, innit? A fullbody embrace should only be worth about 10% extra sexual and 15% haptic. Moving while carrying us, being worth slowly worth increasingly sexual, together with a sharper uptick in haptic satisfaction, with climax being reached when we find a better spot to be put down.
>>
No. 957482 ID: b1b4f3

We're gonna need some way of directing the kobold while it's carrying the probe. I'd say a Generic reward works best for that-- have the reward range from 0% to 10% depending on how close to the correct direction he's facing, and an additional 10% for moving in that direction.
>>
No. 957483 ID: b07f1c

>>957464
Well, as per my own reasoning here >>956782, it's meant to be a one-time initial reward for completing a new type of action and to increase his feelings towards us. Obviously a lesser reward (Generic) should be used for establishing the association (Holding us) and a macro.
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No. 957489 ID: a9af05

>>957399
Just send some basic "being near sphere is a good thing" vibes.
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No. 957490 ID: c2f1f6

let him go away so we can get a 'leave cave' command, and then combine the two so he can take us outside.
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No. 957514 ID: 8d23f0

>>957399
reduce sexual reward for proximity to sub .01% blood loss form erections from constant sexual stimulous can and will cause extreme loss of avatar functions and loss of reasoning ability in the face of fetishes.
work towards pick up macro with a 2% hunger stimulus encouraging moving from area while maintaining proximity.
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No. 957518 ID: 3f7e7e

>>957442
Don't do that!
We can't have him constantly on the edge of busting a nut when carrying us around!

Picking up the probe should provide a moderate generic reward. Make some sort of noise to associate with this. "UP", in a voice approximately like their species will work, I suppose. Say it when lengthening the antennae a bit for added emphasis.
>>
No. 957519 ID: 3f7e7e

>>957518
Change that to haptic. Picking the probe up is important.
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No. 957690 ID: f2320a

>>957399
Okay lower the sexual desire we dont want it to jam its genitals in openings not intended for intercourse as it can cause mechanical or electronic failure. Keep on with mild good feelings when touching sphere or in proximity . What is our food processing and or self repair capabilities could be more reasons to keep the sphere if we act as a food refiner and processor
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No. 957833 ID: 3608b5

>>957518
How about 50%?
>>
No. 957863 ID: f2320a

>>957833
Calm down and think 100% is the upper limit for how much it can feel so we dont want it orgasming to death or trying to eat rocks and itself or being high as shit
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