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File 157898841678.png - (181.93KB , 1081x983 , Cover.png )
953402 No. 953402 ID: fd2dfa

So after some deliberation, I decided instead of waiting, I'll try to run this alongside the civgame. My train of thought is in the discussion below(not gonna make a new thread for this, it's gonna be one chapter only).

This is a very NSFW quest! Expect nudity, violence, gore, non-con, sexual intercourse of hetero and homoerotic natures, confusing story lore, cryptic bullshit, borked updates, and stupid names

Discussion - https://questden.org/kusaba/questdis/res/129715.html
Wiki - https://questden.org/wiki/The_Family_Business (I swear I'll actually do something to this page. Someday...)
752 posts omitted. Last 100 shown. Expand all images
>>
No. 981142 ID: fd2dfa
File 160556396556.png - (178.40KB , 1400x1050 , 223.png )
981142

And it rushes forward. You push your breeder behind you out of its grip and then do what she did with your stick.

BOOM

That one was even louder! You'll go deaf at this rate! But the beast staggers when shot. You aimed for the same spot as the last time and-green liquid flows free. The skin has broken! This thing can be hurt. Which means it can be killed...
>>
No. 981146 ID: 094652

Do not pursue too deeply; for all you know, there may be a pack of these beasts deeper in.

Keep shooting until your guns overheat. Don't stop even if the beast dies.
>>
No. 981158 ID: df76b1

Yes- there is no kill like overkill.
>>
No. 981159 ID: 4f51b2

>>981142
Finish it! Just one more shoot.
>>
No. 981169 ID: fd2dfa
File 160560840047.png - (160.23KB , 1400x1050 , 224.png )
981169

You point the stick at the beast and pull the metal thing.

click


:tokrazar:"What the? This thing doesn't work! Why won't it work anymore!?"

"You need to reload it! You need to put in another shot!"

:tokrazar:"I have no idea what that means!"

"It doesn't have anymore magic, you need to put another shot in!"

:tokrazar:"And how in cinder do I do that?!"

"It doesn't have any! It's all in that pile of junk you have upstairs!"

:tokrazar:"Then this is useless!"
>>
No. 981173 ID: 8fab7a

>useless
Until you get someone to restore its magics, yes.

Hm.

The thing is loose now, though. Also, wounded and angry.

Retreat, then keep it distracted with the twins, focus on a balance of not getting hurt, but not letting it past either.

Send Anslieu and Bathrae to reload the weapon and return post-haste, since you apparently can trust both. The rest of the non-people can bugger off to safer parts of the ruins. Maybe fetch Oklak.

One more thing. If its skin is the protective bit, its wounds could be exploited to deal additional damage to it. Throw rocks 'n shit at it to find out if the shot areas are more vulnerable.
>>
No. 981183 ID: 9aaeef

>>981169
Tell Bathrae to go and reload the gun, go for your Axe and distract the beast, maybe now you can hurt it now that is exposed.
>>
No. 981411 ID: fd2dfa
File 160577147514.png - (143.63KB , 1400x1050 , 225.png )
981411

You may not have time for the axe. You don't even know if the beast won't follow this time. Cinders, you should have come with more. You hurl the stick back to Bathrae. :tokrazar:"Reload it then. And hurry back!"

"I-yes" Bathrae doesn't argue and you hear her running back up the ramp.

:tokrazar:"Alright. Come here!"

The beast grabs for you, but the talismans do their work. You jump over the hand and make for the wound. It's time to fight it as Gormoamhi. If you don't have the weapon to hack that limb off, then you'll just rip it off!
>>
No. 981419 ID: 094652

>>981411
Is it acidic?
>>
No. 981430 ID: 9aaeef

>>981411
Attack the open wood with your claws, maybe you can pull out something from it’s insides.
>>981419
I don’t think so, the floor would be damaged if that would be the case. Must be careful though.
>>
No. 981491 ID: acecbf

>>981411
It seems that the monster is turning the corner and its arm is quite close to the edge of the wall. Perhaps if you're quick, you can slam the arm onto the edge of the wall, and in combination of the wound, it will tear the monster.
>>
No. 981537 ID: df76b1

>>981491
Right. Let's defeat it in pieces.
>>
No. 981748 ID: 7a1a17
File 160604604420.png - (200.38KB , 1400x1050 , 226.png )
981748

You grasp the wounded arm and pull. It hurts, and its hide cuts open your hands. The pain just gives you more rage to rip its arm off Meat tears, green ichor splashes your chest! The creature doesn't even react to its dismemberment. No flinching, no spasms of pain.
>>
No. 981749 ID: 7a1a17
File 160604606504.png - (166.48KB , 1400x1050 , 227.png )
981749

Instead it grasps you.

:tokrazar:"Oh cinders."
>>
No. 981755 ID: 094652

>>981749
Sweat harder than you ever have in your entire life and slide through! Also shout for the others to shoot the beast in the head while it's distracted with crushing you to death.
>>
No. 981757 ID: df76b1

Break thumb and slide out
>>
No. 981771 ID: 041c52

>>981749
Shit, try to break one or twobfingers si too can escape, yell for help.
>>
No. 981786 ID: f2320a

>>981757
just need to break the thumb
>>
No. 982221 ID: fd2dfa
File 160647026665.png - (137.04KB , 1400x1050 , 228.png )
982221

You hook your arm behind the giant thumb and fold it back, grasping the grabby finger with your own raw hand. There's no resistance as it folds back. Almost like there's no bone there. How is that possible? It grips you like there are bones!
>>
No. 982223 ID: fd2dfa
File 160647036912.png - (215.24KB , 1400x1050 , 229.png )
982223

:tokrazar:"Gol-Seqrar-hat-Saqrar you lazy whelpings get down here and help meeeeee-hurk!"

The thing tosses you across its chamber. You hear a rolling, crackling, like bones breaking and reforming. Obviously the beast is making that noise, but damned if you know what it's doing. Oh that throw hurt more than it should. You're going to need some tuglavu after this. If Oklak used it all up again you swear you're going to kill him!
>>
No. 982224 ID: 094652

>Regeneration
RUN.
>>
No. 982231 ID: 9aaeef

>>982223
We have to run and dodge it’s attacks, wait for Bathrae and blow its fucking head.
>>
No. 982267 ID: b671ff

Okay long shot here but just follow me: retreat upstairs. Get a sword. Not an axe, a sword. The small stabby one Baeohar used. Come back down and ram that sword into the open wound from that ripped arm and shove it upwards into the head area. Then twist it around. Hopefully you destroy a brain, or whatever it has for a brain when you do it. And get the brothers back down to do the same, just shove sharp things in that gaping wound.

And if all that doesn't kill it, then it will distract it long enough that Bathrae won't miss the head this time.
>>
No. 982589 ID: fd2dfa
File 160682195646.png - (169.51KB , 1400x1050 , 230.png )
982589

The beast takes one step then pauses. You hear the meaty footfalls of-

Seqrar leaps to your rescue, swinging the axe at the ripped arm! It cuts off like a rotten log!

The beast reacts with...confusion. Your mind is filled with dread and a sense of loss, but you do not know what is lost. It reaches at the stump, looking at the green ichor that coats its hand.

Outrage, unbelievable hatred fills your mind
, but Seqrar already has you slung and is dragging you out of the chamber while Saq takes the severed stump of an arm.
>>
No. 982590 ID: fd2dfa
File 160682198531.png - (177.01KB , 1400x1050 , 231.png )
982590

You return to the previous chamber above. The ghostskins are bound in one side, their hands tied by your discarded loin flaps while the dah-een babble with each other about nonsense things. You don't care, you are still too focused on the pain coursing through your body. Still you start to walk on your own. You CANNOT look weak in front of the nonpeople.

:tokrazar:"That...thing. Hardest thing to kill I've ever seen."

:seqrar:"Bathrae said sumthin about getting shot? What was she shot with?"

:tokrazar:"No, she means she is getting shot for the thunder staves. I don't think it will be enough. All that work just to sever an arm. I'm going to need a sword. You" you point to Comlee. "Where's the sword your brother had?"

"Master Oklak has it" she replies. "Remember? He's always had it since ye claimed us."

:tokrazar:"And where is Oklak?"

:saqrar:"Still plowing that new ghostskin upstairs. An' when he's done he plows one of his claim mates then plows the new ghost skin again! Amazing how long he's been at it."

:tokrazar:"Of course he is..."

:saqrar:"What are we doing with this arm anyway? It really hurts carrying this thing around."
>>
No. 982591 ID: a25dec

Look what it's made of, look how best to cut more.
>>
No. 982592 ID: 7530db

Then haul it from it's innards.
This things flesh will make worthy armor for us!
>>
No. 982603 ID: 041c52

>>982590
Inspect it, maybe can be used as a material.
>>
No. 982826 ID: fd2dfa
File 160724154506.png - (107.38KB , 1400x1050 , 232.png )
982826

The skin looks...normal? Like hoo-man skin, but pale and-ow! Touching it is like scales. Sharp scales that cut as easily as dah-een steel. Trying to cut it outside does nothing. The blade just scrapes against it and leaves only a slightly lighter color where you tried to cut.

Cutting inside however seems easy. It comes apart as any other creature's hide. You realize maybe you could use the bones of this thing to make a powerful talisman. A mighty beast would be able to hold lots of magic. Saqrar digs into the arm, but finds no bone. That makes no sense. How does something that hit that hard have no bones?

:saqrar:"It smells bad too. I don't think eating it is a good idea."

>What should be done with it
>>Dissect it, the hide might make good armor. Ugh, armor...
>>Wrap the hide around a big stick. Metal cannot cut beast skin, but maybe skin will rip skin.

>>Continue to be Tok
>>Be Sizzala

>>
No. 982828 ID: 094652

Turn the skin into flexible armor, and use the remainder as daggers. It's clear that cutting deep into its shallow skin and liquified flesh is not as important as making yourself near-unkillable with its hide. Use the flesh for one large group-talisman.
>>
No. 982843 ID: 1f5380

>>982826
Dissect it and be Sizz.
>>
No. 982845 ID: 6e6f32

>>Dissect it, the hide might make good armor. Ugh, armor...

Stop complaining. Between the Metal Man, magic death sticks, and huge rival Gormoamhi tribes You need every edge you can get. This is one hell of an edge.

Be Sizz.
>>
No. 982894 ID: 5950e9

>>982826
if the idea of armour, (which the skin would certainly be best used for) chafes so much perhaps if it can be torn into patches it can be make into something akin to a net?

It would probably closer resemble a sheet but would be resistant to cutting, and discourages escape attempts for it would tear at one that tries.
>>
No. 983557 ID: fd2dfa
File 160794217078.png - (284.83KB , 1400x1050 , 233.png )
983557

You are Sizzala. And you feel amazing. Like some heavy wet cloth had been covering your mind for days has finally been lifted. Of course you know why that is. Years of frustration finally released. And Daddy felt every single day. He's still back there staring at the sky, you doubt he'll forgot today for the rest of his life.

Ash, you've never felt so light before, or happy! You don't even care Oklak was spying on you most of that time. So you won't destroy him for now.

Oh right. Wasn't there something there some plan the men were making today? Your mind is clear, but your memory is still hazy.

Another semester finally done. I really need to plan my time budget better.

>>
No. 983558 ID: 094652

Did you plan a name for the kids? Sizzala Junior seems appropriate...

And naturally, the men were going on another of their hunts. Seeing as you kept their leader indisposed, they should be starving by now.

Go magic some ruin for the local wildlife. Be the breadwinner this day.
>>
No. 983562 ID: 9aaeef

>>983557
You guys captured a clan leader called Nietch, you should search in her memories to see if she knows something important.
>>
No. 983718 ID: 041c52

>>983562
This, let's see Nietch memories.
>>
No. 983998 ID: fd2dfa
File 160845074633.png - (103.91KB , 1400x1050 , 234.png )
983998

You recall Guk and Oklak going on and on about some Gah-meen leader in your haze of unreasonable desires. It strikes you that she her mind could hold all manner of juicy secrets. So you strap on your belt with the choicest pieces of parts that resonate with your power. If memory serves(which it doesn't, damn heat) she will be upstairs confined in that chamber where the gob-lee roosted until not too long ago.

Ash, Guk has been busy. A Neh-yah-ka and a new ghostskin. That must be the leader. And he leaves them unattended? Irresponsible as always.

:sizzala:"Hello ghostskin. I'm going to pry into your mind now."

The ghostskin looks up at you through exhausted eyes. Guk really wore this one out, as it winces just craning her neck to meet your gaze "I...won't tell you...anything."

:sizzala:"Hm hm hm. Oh cute. The female thinks she had a choice."
>>
No. 983999 ID: fd2dfa
File 160845077468.png - (163.78KB , 1400x1050 , 235.png )
983999

You take a gob-lee arm, one of the pieces left after Saq was finished eating those last two. He made such a mess. Oh well, limbs and organs make good parts.The arm burns in your grip as you feel the cloth of the world fold and bend to accomodate your will. Time to see what this one has.

Huh. Awfully dark. Is this ghostskin blind? No. You don't hear anything either. Well this is odd. The female really is resisting you! You didn't think anyone, much less nonpeople, could resist your magic. Well you have to try harder then! The arm melts in your hand as you push against the ghostskin's will. She screams as your will becomes sharp and cuts against her mind! A glimpse of something.

>>
No. 984000 ID: fd2dfa
File 160845082703.png - (150.87KB , 1400x1050 , 236.png )
984000

An el-fu? Looks familiar...
Then you are blasted back out! The gah-meen collapses in a heap. You've knocked her out. Well damn, there's no way to pry her mind now! The minds of the dead and conscious are beyond you. Looks like Guk needs to work this female more before you can learn her secrets. Speaking of which where is Guk?

>Find Guk
>Forget Guk. Let him worry about his own damn females for once. Do something else.
>>
No. 984033 ID: 041c52

>>984000
You can find him and tell him to broke this female later, don’t you feel hungry after that much action? You probably will eat for more than one from now on.
>>
No. 984076 ID: 094652

>>984033
Agreed, you overexerted yourself baking a bun and you're going to starve to death if you keep suppressing your hunger on the afterglow. Go check on the boys and see what's for dinner, then spruce it up with some actual hunting.
>>
No. 984150 ID: 7a1a17
File 160862359416.png - (107.99KB , 1400x1050 , 237.png )
984150

Now that you think about it, you do feel some stomach pain. You just assumed it was something bad you ate yesterday but it could be hunger. Maybe you should get your own meat. You don't really trust Saq to handle smoking meat correctly. He's only a man after all.

Huh. That magic was so intense your nose is bleeding.
>>
No. 984152 ID: 7a1a17
File 160862366399.png - (341.47KB , 1400x1050 , 238.png )
984152

You suppose now would be a good time to some hunting instead of letting Oklak trip over himself again and bring something you have to gnaw on all day.

Only, where should you go? You think Oklak and Guk said something about the trees and swamp and rocky place being full of ghostskins. They'll scare away the good game. Maybe the lake, but that's real big,and crossing it without magic would take a lot of magic. Going hunting out there had better be worth it. You suppose you could try to find more gob-lee and...eat them? Maybe? No that's stupid.

You scribble a rough plan in the dust on the floor. Ugh how does Oklak figure out where he goes? You'd ask him, but then he'd be smug and you'll probably try to kill him. And then you'll be left with no answers.
>>
No. 984154 ID: 094652

Pick a random location and just hunt there for three hours.
>>
No. 984164 ID: 1f4978

Up the mountain it is then.
Maybe you'll find some goats.
Or a yeti.
>>
No. 984167 ID: 041c52

>>984152
Better avoid ghost skins, maybe the mountains? Also didn’t you mean crossing the reaver without a boat would take a lot of magic instead of what you said? We really need a boat, we should ask one of the twins to make one, we could learn how to fish or better yet someone else could learn how to do it.
>>
No. 984377 ID: 7a1a17
File 160915248359.gif - (293.22KB , 1400x1050 , 239.gif )
984377

You suppose the safest would be burning magic to see what's on the other side of the lake where the only scalable part of the mountain is. Rather than waste time searching for the twins, you take a heart and brain of a gob-lee and burn them for power. Such potent organs give you the magic you need to cross without getting a boat or...ugh...fishing.

In a heartbeat you cross, and the magic leaves. The smells are different here. Wood rot, fresh wet soil, and the faint scent of...Gormoamhi?
>>
No. 984392 ID: 041c52

>>984377
Another tribe? proceed with caution, remember our tribe is made of odd ones.
>>
No. 984540 ID: b32e9f

Does it smell as one of our tribe? If there is indeed another tribe then is good that you are not in heat anymore, they would smell you, search for them if it doesn't.
>>
No. 984637 ID: fd2dfa
File 160958842528.png - (444.00KB , 1400x1050 , 240.png )
984637

You follow the scent. Every clan produces and uses the same musk to mark scent trails for secret passages and hidden paths to move quickly across any terrain. The formulation is similar enough that most ingredients are the same. The difference comes from the local surroundings to ensure the smell to the casual smeller, is just more of the usual stink of their natural surroundings.

But as Gormoamhi, it stands out distinctively enough for you to find it. As you dive into the bush, you notice the smell gets a little less musky and more...bloody.

It's a warrior. And she's dead. What sort of weapon is that?
>>
No. 984638 ID: fd2dfa
File 160958844030.png - (614.85KB , 1400x1050 , 241.png )
984638

You step closer to take sniff the spear's haft. That's odd. The make is not Gormoamhi so rival clan is not likely. It's sort of like Dah-een. But something about the smell is off. What made this thing?

"So...ter" she croaks out. Soter? Does she mean water? Her dialect is strange. Or maybe it's all the dry throat. Oh wait she's alive!

:Sizzala:"You! Warrior! What did this to you?"

"Ugh..." is all she says in reply

>Find water for the woman. Even if she's another clan
>Too dangerous to risk this woman killing you. Just draw memories from her mind.
>She left a blood trail. Follow it.
>>
No. 984641 ID: 57bd40

>>984638
Give her water. She is in no condition to pose a threat, and you know that you need to know more.
>>
No. 984642 ID: 57bd40

>>984638
Give her water. She is in no condition to pose a threat, and you know that you need to know more.
>>
No. 984643 ID: 6e6f32

Get her water.
Do you have magic to heal her wound?
Not enough to fully heal it mind you, just enough to prevent her death?
>>
No. 984647 ID: 041c52

>>984638
Give her water, can you heal her or is that more of a man thing?
>>
No. 984656 ID: 7aebbb

Water. And if you can, use your magic to patch her up or at least keep her alive long enough to get better healing
>>
No. 984712 ID: fd2dfa
File 160967093577.png - (113.19KB , 1400x1050 , 242.png )
984712

You take her fallen helmet and take it back to the lake, filling it up. You sneak a few gulps yourself. Maybe she'll be grateful enough to help. But you are different clans so you doubt she'll say much.
>>
No. 984713 ID: fd2dfa
File 160967095312.png - (110.40KB , 1400x1050 , 243.png )
984713

A little part of you thinks about healing her. While you can't really do that, you can basically stop her body from working for a while so she doesn't die as fast. But that would burn too much meat. Even if you could heal her, you wouldn't and that isn't because she's another clan. It would be a waste. That spear ripped her chestplate apart, and removing it would just kill her faster. Keep it in, she dies too but it won't hurt so much.

You see something out of the corner of your eye! Who is that?
>>
No. 984714 ID: fd2dfa
File 160967099096.png - (122.99KB , 1400x1050 , 244.png )
984714

:Sizzala:"Hey. You! Hey you! Female!"

The female clearly has gormoamhi markings, but you don't recognize some of the symbols.
>>
No. 984715 ID: fd2dfa
File 160967100940.png - (115.11KB , 1400x1050 , 245.png )
984715

When she sees you she sprints as fast as she can back up the dune.

:sizzala:"Hey female! Don't run from me! Fe-dammit!"

She's gone. But you can follow her tracks

>Follow the female
>Go back to the wounded Gormoamhi
>>
No. 984717 ID: 094652

After the bunny! You need to tell the other tribe about the wounded, maybe they have healers!
>>
No. 984722 ID: 4b0c86

Back to the wounded one. Don't let a distraction divert you from the previous distraction.
>>
No. 984730 ID: ae8ec4

>>984715
Back to the wounded. Give her water and we can track the bunny after
>>
No. 984732 ID: 041c52

>>984730
This, she is pregnant too so pretty sure can't outrun us.
>>
No. 984737 ID: faf24e

If you can catch her, catch her if not, don't and get the water to the dying Gormoamhi.
>>
No. 985093 ID: 7a1a17
File 160992994245.png - (407.18KB , 1400x1050 , 246.png )
985093

You sprint after the female. Ash, for a pregnant thing she is fast. She jumps into a Gormoamhi pathway, and you pursue. She jumps back out, and you-:sizzala:"OW!"
Smack into a low hanging branch. Stupid. Sloppy. Your nose now bleeds and can smell nothing. Not that it matter! She's running into a walled settlment...

:Sizzala:"Ash and cinder, what happened here?"

>Pursue the female inside
>Use dead nonpeople to cast magic
>Turn back
>>
No. 985095 ID: 094652

Grab all the corpses, take them back to the wounded Gormoamhi, and sacrifice them all to heal her.
>>
No. 985096 ID: 4b0c86

Unless you can get information from the dead, turn back now.
>>
No. 985105 ID: ae8ec4

>>985095
>>985096
Grab a corpse and get the fuck out of there!
>>
No. 985106 ID: 9aaeef

>>985093
Grab the corpses, at least one and go to the wounded Gormoamhi.
>>
No. 985110 ID: 6e6f32

Those aren't non-people, they're half-people.
This is an anti-Gormoamhi stronghold. To enter is certain death.

Take a corpse and run. Perhaps you can heal the wounded warrior.
>>
No. 985298 ID: 7a1a17
File 161019229175.png - (609.73KB , 1400x1050 , 247.png )
985298

You take one of the half-people bodies with you. Maybe a Gormoamhi head for good measure. The brain can make good magic, even if there's a hole in it.

You also refill the helmet and return to the soldier you ran into before. She drains half the container and then-tries to pull the spear out like an idiot.

:sizzala:"No idiot. That will kill you!" you slap her head. Maybe you shouldn't do that to a dying woman, but she stops.

"Who...who are you? I don't remember you"

:sizzala:"gol-a-Sizzala. Of no clan."

The soldier spits. "Clanless eh? Burn me now the shame of it. gol-a-Waya."

:sizzala:"A good meeting Waya...."

>What happened here?
>What made that spear?
>Who owns that fort I saw down the pathway?
>Other
>>
No. 985300 ID: 094652

Ask about the fortress. How did things get that bad?
Tell her about the Titan. Every person worth their salt is now fleeing and clanless, lest their souls be devoured by the eyes of the Metal God.
You are busy creating a new clan from the ashes of the cowardly men who stumble in your presence. And out of your presence. If she survives, she is welcome to join as a sister. Hands off your father, though, or you'll make her wish she died here.
Attempt to heal her. Use all the magic at your disposal.
>>
No. 985305 ID: 041c52

>>985298
Ask what the fuck happened.
>>
No. 985461 ID: 7a1a17
File 161044390913.png - (313.60KB , 1400x1050 , 248.png )
985461

Your healing would prolong death. At least long enough to get her back to your father. His brews and mixtures are infused with Man-Magic creation stuff. It would fix what you can't with your magics. But first-
:sizzala:"Ash and cinder, you don't know? I thought all Gormoamhi would know by now."

"What you talkin' about?"

:sizzala:"The metal man! It destroyed the Gulseeque clan!"

"Gulseeque. You're Gulseeque" she coughs. "Your clan took our men twenty years back" she mock-growls. "Then we took double yours. Heh."

You have no idea what she's talking about. Your clan had many enemies. And regularly it would launch raids to steal men of other clans not because your clan needed them, but to remind everyone you were still powerful. Of course some succeeded in raiding you, but it was very rare. You suppose if she's from a smaller clan, they would feel very proud of catching a small patrol by surprise or something.

"So what? Gulseeque is gone?" she spits "Good riddance. Why? Are you Gulseeque? The shame it heaps on me that a Gulseeque helps me."

:sizzala:"I just said there is no more Gulseeque" you growl back. "A Metal Man. Standing taller than the hoo-man castles, destroyed our home, wiped our clan out."

The woman starts laughing! Laughing! Then she sputters and coughs, blood flying into your face. "Ha! Good! So proud Gulseeque woman reduced to a clanless wanderer? Oh that is so sweet. It almost makes dying worth it. Heh. Almost."

:sizzala:"You! You're missing the important part! A giant Metal Man destroyed the clan. It will destroy other Gormoamhi clans. Nothing we did would hurt it! It was like...like...a god striding the land. Like Gormoloha stepped down from the Celestial to destroy her sister's children! And it didn't stop with us. Other clans will die. Many more clans. Just as I was made clanless, so will you! That's why I'm building a new clan. One from the ashes of the cowardly men who stumble in
my presence. I'm offering you to come with me."


The warrior woman looks at you for a long moment, then spits again. "Ha! A clanless woman trying to build a new one? How many men did you save clanless? Are they all spineless? Weak? What do they all crowd around you to make new pups" she sneers. Then her eyes widen as a wicked smile forms on her lips. "Wait-you're trying to build a clan with nonpeople? Good. Gulseeque will be as wretched as they deserve to be!"

You don't know what boils your blood more, the arrogance or stupidity of this woman! Gulseeque is gone! She's likely as clanless as you by now if she isn't already! You are sorely tempted to twist the spear and be done with this impudence, but-no. Not yet. Not until you get answers.

:sizzala:"If you won't agree to join, then can you at least tell me what happened here? Why are there Gormoamhi and nonpeople hanging outside that walled place?"

The smile melts away. There's pain in her eyes, and not because of the metal sticking out of her chest. It's the anguish of failure and defeat. "That walled place was our home. For a while. Then the Oo-Tan-Shi came and took it back. There were so many. And they had hoo-man, and el-fu. And do-war, and kay-da. Our warriors fought back. But we lost" she coughs. More blood spills from her mouth, and some bubbles out of the wound. "I was fighting at the gate as my sisters dies around me. Then an Oo-Tan-Shi separated me, dueled me, chased me into the pathway. I separated it from its friends so I could kill it. At least...I think I did. Or at least hurt it enough that it could not survive the wound I gave it" she chuckles darkly. "And you see what it gave me in return" she points to the spear. "I don't know how long it's been, I stopped counting the days. But I do know I heard the army march away. I don't know if they're leaving or planning to come back later" she looks up, as if she forgot you were there and suddenly remembered. "If you want me to help your crazy clan idea Gulseeque bitch, then first you need to keep me from dying."

:sizzala:"I have magic." you raise a burning chunk of meat, ready to cast.

"Keep that away from me!" she snarls. Apparently this clan does not like magic-users. "I mean. I need something first. Some. Things. First. I want to know if anything of my clan survived. I smelled the smoke. Heard the screaming" her voice starts to tremble. "I want to know if anyone survived. Even if all that survived was a damned breeder!"

Well there was that female you saw run back in...

:sizzala:"Anything else?"

"Some damn Tuglavu. Your magic might work if I don't feel it. Right now I'll probably fight your magic even though I don't want to because it hurts too damn much. Tuglavu will dull the pain. I know we had a man around making the stuff. Only useful thing the bastard did. Maybe some of his stash survived."

:sizzala:"And where would I find the Tuglavu? Or survivors for that matter?"

The woman tries to shrug, but winces as the spear shifts, and fresh blood spills from the wound. "Ash! Oh ash that hurts! Just. Look around or something! The army went through the place. Even if I knew a place where we kept things, they could have been shifted by all those nonpeople!"
>>
No. 985462 ID: 7a1a17
File 161044410427.png - (627.32KB , 1400x1050 , 249.png )
985462

Well that was utterly useless advice. The place is huge! Even with most of the things burned Gulseeque could have easily fit its entire clan into this place. A shame it went to some arrogant lesser clan. Though, you glance at the dead soldiers gathered together and piled into a heap like a mockery of the Pile every clan-home has. Still that doesn't change the fact finding those things will be hard. You don't like how quiet it is. It makes your mind conjure dangers that aren't there. Anytime there's a noise, you jump. Creaking timber, and crumbling walls makes you think those Oo-Tan-Shi, whatever those are- came back. Ugh, you need to get this done fast and leave.


This place has a layout of those hoo-man cities. You used to have hoo-man females around who taught you how their cities were built. What was this place again? Right! They call it a 'Market Square' even though it is not a square. Stupid hoo-mans.

You look up and see more corpses of Gomoamhi and half-people hanging by their necks from the building that were spared the fire. Blood, excrement, and ash fill your nose, making it impossible to smell out any living thing. Or medicine. Now, where the hell to start looking?

>In the 'Blacksmith' place with the 'Warehouse district'
>In the 'Temple district'
>In the 'Town Hall'
>In the 'Castle'
>>
No. 985465 ID: 094652

Temple District; there was a crisis, all the panicking townsfolk go straight to the house of the gods to beg for mercy
Enough that a purge might not kill every last one of them. The broken survivors are ripe for fostering loyalty.
>>
No. 985476 ID: 041c52

>>985462
Let’s go to the temple.
>>
No. 985491 ID: 6e6f32

"Town Hall" should be central.
Perfect place to put the Tuvalu, since everyone will want it.
>>
No. 985523 ID: 4ad811

Townhall. I don't know how Gormoahi worshil their gods, so I think the hall would be a good place to start
>>
No. 985840 ID: 7a1a17
File 161087560982.png - (283.54KB , 1400x1050 , 250.png )
985840

You head for the 'temple district' first. It seems like a good idea to put all your gods in one place. But wouldn't they get angry with each other? Maybe hoo-man gods don't hate each other like Gormoamhi gods. You put away your idle thoughts when you see a few gutted houses and a single stone structure still stands.

You don't even have time to push the door open as it flies open! A gormoamhi, a girl still with her horn charges into you, screaming noise into your face, trying to drive a knife into you! You try to restrain her, talk sense into her but the girl is in the throes of frenzy. She hasn't been trained to reign in the killing urge by a War Mistress and-OW! The little whelp stabbed you! She actually stabbed you!

>Throw her off. Use magic to subdue or kill the frenzied girl!
>Throw her back in the temple and shut the door. Maybe she'll calm down if there's nothing to kill
>Bite her! The whelpling wants a fight, she'll get a fight!
>Other
>>
No. 985854 ID: df76b1

You're not going to get a spell off like this. This calls for joint locks and tiddypunching.
>>
No. 985859 ID: 8fab7a

>>985854
Yeah, give this feisty girl a tight, constricting hug,
>>
No. 985862 ID: 041c52

>>985840
Use Magic to subdue her, make sure to keep her far from that knif as possible.
>>
No. 986014 ID: 9aaeef

Use your magic but don’t kill her.
>>
No. 986264 ID: 7a1a17
File 161156609861.png - (319.37KB , 1400x1050 , 251.png )
986264

You throw the girl away and reach for the last big piece of meat you have. She screeches like a feral warbeast and charges at you again, only this time with her bare claws! She's really lost in the throes of frenzy.
>>
No. 986265 ID: 7a1a17
File 161156612924.png - (208.09KB , 1400x1050 , 252.png )
986265

You just need a moment to grasp the power and-THERE! You reach out and grab at the girl, hoisting her through the air with your magic. She struggles and screams incoherent babble, kicking in your direction as though she has a chance of hitting you from that distance.

:sizzala:"Are you going to calm down?"
"AAURRGH! RRUAGGGHNNFLAAAAUGH!"
:sizzala:"Warrior control yourself! I am not your enemy!"
"FFFFFFFFFFFRAAAAAAGH!"

How in after-ash did the War Mistresses ever tame these wild girls? You can't just let her go and hope she'll calm down. Can't toss her back in as she'd just fly back out before you got the door shut and-oh the pain! Right...you were stabbed. Where'd that damn knife go?

>What should be done about the girl?
>>
No. 986266 ID: 094652

Slam her head against the wall until she's knocked unconscious, then leave a note telling her about her fallen clan-sister. If you can get the painkiller before she wakes up, haul her ass back yourself.
>>
No. 986274 ID: 041c52

Left her unconscious, we may bring some of the guys here to help us bring females to the clan.
>>
No. 986275 ID: 031458

A good'ol finger banging should do the trick.
Hard to stay angry after an orgasm.
>>
No. 986313 ID: df76b1

I feel like Sizz is more likely to be rough than playful, outside of her own tribe.
>>
No. 986315 ID: 9a2966

Can you use that magic to tighten her throat? Choke her out, or leave her severely out of breath, enough that she can't resist you restraining her - or at the very least follow you as you retreat.
>>
No. 986356 ID: 7a1a17
File 161174533357.png - (203.37KB , 1400x1050 , 253.png )
986356

Your magic crawls up to her neck and begins to squeeze. Finally the stupid girl shuts up. You can think now. You recall your own horned days. You were so full of anger and irrational hatred for everything. You barracks-sisters were quite upset too come to think of it. When the mistresses weren't around to teach them calming chants and meditations, they'd...explore each other and find peace in that. Maybe this girl needs some.

>>
No. 986357 ID: 7a1a17
File 161174548148.png - (154.85KB , 1400x1050 , 254.png )
986357

But then again she did stab you so...nah. The girl is incapacitated. You may have also broken her horn. You recall losing the tip of yours was a painful experience. You hope she felt it too.
>>
No. 986358 ID: 7a1a17
File 161174550249.png - (142.98KB , 1400x1050 , 255.png )
986358

So, what was she hiding with? You explore the temple and find jugs full of fermenting juice, foodstuffs, spent bones for vessels, raw ingredients, and plundered weapons. The Gormoamhi were using this temple for storage? Or maybe this girl just gathered all these things and hid?

If you were on a raid, you would have found a treasure trove, but right now this is all rather useless without a warband to carry it all home. Still a good find. You make a note of it.

>Search the 'Warehouse district'
>Search the 'Town Hall'
>Search the 'Castle'
>>
No. 986360 ID: 15ca3f

Town Hall
>>
No. 986376 ID: 041c52

>>986356
Go to the warehouse, we really must bring the rest of the gang here.
>>
No. 986379 ID: df76b1

Warehouse.

...I guarantee it.
>>
No. 986382 ID: 094652

Town Hall, and bring the unconscious girl with you.
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