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File 157898841678.png - (181.93KB , 1081x983 , Cover.png )
953402 No. 953402 ID: fd2dfa

So after some deliberation, I decided instead of waiting, I'll try to run this alongside the civgame. My train of thought is in the discussion below(not gonna make a new thread for this, it's gonna be one chapter only).

This is a very NSFW quest! Expect nudity, violence, gore, non-con, sexual intercourse of hetero and homoerotic natures, confusing story lore, cryptic bullshit, borked updates, and stupid names

Discussion - https://questden.org/kusaba/questdis/res/129715.html
Wiki - https://questden.org/wiki/The_Family_Business (I swear I'll actually do something to this page. Someday...)
362 posts omitted. Last 100 shown. Expand all images
No. 963516 ID: fd2dfa
File 158780802144.png - (187.38KB , 1280x1024 , 121.png )

You draw the dah-een in close, letting her sink down your length. Her eyes widen as you fill her deepest places. You lean in and whisper :guk:"This is good. This is how it should be. Dah-een should submit to Gormoamhi. Doesn't it feel amazing? To surrender to me?"

Analey doesn't reply. Instead her body shakes with climax, clenching around your as her ecstasy leaks down your leg. :guk:"Was that a yes?" you tease her.

"...ye ruined me" is her reply.


"I can never have a daoine man after ye. Ye ruined me."

:guk:"You're my female" you grunt, pulling out of her. She makes some sound. Pleasure, disappointment, maybe desire? "You'll have none but me. Now on your knees."

No. 963517 ID: fd2dfa
File 158780806579.png - (266.24KB , 1280x1024 , 122.png )

You press Analey down on her hands and knees, positioning her rear upwards. Without ceremony, you re-enter her now sodden folds with a heady sigh. The dah-een writhes under you as you proceed to plow her with an intensity you hadn't done since your first session with Ivaka. It is fast. Hard. Intense. The dah-een's moans become jilted as every thrust rocks her body, ever slap of your thighs against her rear sending ripples across her skin. As the female shakes under you, you bark at Ionilee. :guk:"Fetch one of Tok's vessels. I am going to plant seed!"

Ionilee blinks for a moment before she realizes what you say. You turn back to Analey. Your entire length is coated by her release, it streams down her legs and puddles neath her body. Leaning in, you grab her head, and yank it back towards you, letting your tongue probe her open, gaping mouth. The dah-een has gone feral, she sucks upon your tongue, moans and squeaks rumbling from her throat.

She is yours. You replace your tongue with a finger, and she aggressively sucks it, harder and harder when no liquid comes free. :guk:"Who do you belong to?"

"I" she gasps. "I...I belong to Guuuuuuuuuk!"

And she achieves second climax.

Ionilee returns with an empty vessel, primed as Tok always does. With one final thrust you pour into Analey, mind swimming with the joined ecstasy of your claim-mate. As to whether anything came of it...

No. 963523 ID: fd2dfa
File 158780864498.png - (105.99KB , 1280x1024 , 123.png )

:tokrazar:"It's filled. More than full, it overflows." Tokrazar nods, examining the vessel again. "With this much power, you just put pups into that dah-een."

"Nooooo..."Analey whimpers.

You hold the new mother close in a warm embrace. :guk:"This is a good thing. You are mother to my pups. You will rebuild the clan. These are good things..."

You shush and hold Analey close as she whimpers and frets like dah-een do. Ionilee puts a hand on your shoulder. Smiling, you draw her in. :guk:"Do not worry. I will breed you to one day."

A ghost of a smirk appears on her lips. You take your females to bed while Tok picks at the vessel, weaving his magic and giving the filled vessel shape.

>>A new talisman is made! The materials are fresh, and the beast it came from was powerful. With the overflowing man-magic,a Greater Talisman can be made Tok eyes it and decides to make...
>Greater Talisman of Strength
>Greater Talisman of Speed
>Greater Talisman of Toughness
>Greater Talisman of Endurance
>Greater Talisman of Redirection
>Greater Talisman of Destruction
>Greater Talisman of Fertility
>Talisman of Rapid Aging
No. 963548 ID: 9876c4

Leaning STR, but I'm not sure what all we have.
We shouldn't double up without cause.
No. 963555 ID: 6e6f32

Rapid Ageing.
The Ghost skins will make many a pup!
No. 963556 ID: 9876c4

That's the worst one, as it will cost more food.
No. 963557 ID: 91ee5f

Greater Talisman of Strength

I’m pretty sure we got Speed last time.
No. 963584 ID: a9af05

No. 963594 ID: 6c227a

We got a non-greater talisman of speed last time, yeah. There is also a greater destruction out there for Sizzala.

I'm actually voting toughness though. We haven't yet found a foe physically stronger than a baseline Guk, but plenty of things sharper than his hide.
No. 963598 ID: f3f534

I agree with this. I'll also vote for the Greater Talisman of Toughness.
No. 963615 ID: 91ee5f

You make a good point.

I’ll switch my vote to toughness.
No. 963635 ID: 4f51b2

I'll also vote for toughness.
No. 964061 ID: fd2dfa
File 158806861246.png - (168.77KB , 1280x1024 , 124.png )

>The talisman of toughness has been taken.

Day comes, the females are all under the care of Tok and his deranged daughter. You make special not to tell her to be careful with the mothers of your future young. If she actually obeys or not you cannot tell. Ionilee is given clothes again, a rarity for non-people. As she has a role to play, an exception is made.

:oklak:"Why does she get to wear my sword?"

:guk:"It was their sword before."

:oklak:"It's mine now. Why give it back?"

:guk:"We cannot be seen when Ionilee finds the dah-een. We must follow unseen. If she must fight, she must defend herself without our help."

It is sound logic. Oklak still doesn't like it.

>Be Guk and observe Ionilee, ready to strike at the moment of danger
>Be Ionilee and actively hunt for the marsh-dwelling Daoine
No. 964073 ID: 094652

Ionilee: Capture the enemy Daoine alive.
No. 964080 ID: 4f51b2

Be Guk.
No. 964148 ID: 9876c4

Seems like Guk has the more executive decisions to make here.
No. 964168 ID: 3cc68c

Let's be Guk, in case things go south.
No. 964520 ID: fd2dfa
File 158832165303.png - (280.84KB , 1400x1050 , 125.png )

You are Guk. You watch with some anxiety as Ionilee tramps through the marshwater, making as much noise as she deliberately can. It is expected she will be ambushed, but it frays at your nerves nonetheless.

:oklak:"That isn't a dah-een. I think it's hoo-man?"

:guk:"That's...not expected" you agree.

The ambushing warriors interrogate Ionilee. The one armed dah-een appears to be the leader. You cannot make out what they say as it is too far. Ionilee however seems to have calmed them down. They lower their weapons and gesture for her to follow.

:Guk:"And now we shall see what camp the dah-een have..."
No. 964521 ID: fd2dfa
File 158832169243.png - (298.52KB , 1400x1050 , 126.png )

:guk:"This is not a camp."

:oklak:"Praaa, that's a damn fort! It's not just dah-een there! Gob-lee, hoo-man, ko-ba, ohhhh-lots and lots of em!"

Oklak was not good at counting but you can see what he means. There must be hundreds in that fort! This is a lot more than the dozen you expected. Ionilee follows her party through the gate, which is guarded by several armed hoo-man and dah-een.

>The plan needs to change
>>Wait until nightfall, and get Ionilee out
>>Go in now and get Ionilee

>>Climb the rocks
>>Climb the trees
>>Abduct guards and force way in.

>>>Other plan
No. 964537 ID: 9876c4

Obviously we wait, or they would slaughter us.

Climb the rocks, sneak in, kill a few and extract. Oklak, there's a good chance you'll get a new sword.
No. 964542 ID: 015bf2

How about just waiting and trusting that your training of Ionilee has been sufficient and her own wits clear enough to know what fate awaits her and her family if she does not attempt to to get back to you with knowledge (and potential captives) as soon as able?

Besides, if you don't trust that her training holds, any approach would be inherently risky seeing as her telling them of you would put them on better guard and you could end up full of arrows or pelted with rocks as you try to sneak in. Best be sly here.

If she doesn't make her appearance by the morrow, whether alone or leading a bunch of rubes, you can presume her at least captive and could consider a 'rescue' (or re-capture) attempt then. Also, if guard activity spikes and the locals only leave in larger armed groups (larger than the one you encountered) you can presume she has let the truth slip somehow and convinced the locals of it. In that case you should fetch more of your people, and magic, to retrieve Ionilee and at the same time punish and make the locals afraid of even approaching your neck of the woods.

Heck, what with somehow speaking the language, you can even inform them in no uncertain term what awaits if they mess with you and yours.
No. 964555 ID: 4f51b2

We better wait for the night, climb the three so you have a better view.
No. 964694 ID: 6e6f32

Hmm... Plenty of hoo-mans in there.
Dangerous, hard to train, ageing talisman quickly makes them infertile, and the pleasure drug just puts them to sleep most of the time.

But... their bodies do provide plenty of material for destructive magic. Just need one to get the party started.

Wait till nightfall.
No. 964828 ID: fd2dfa
File 158854619711.png - (258.03KB , 1400x1050 , 127.png )

Too dangerous. You decide to wait until night to move. Non-people don't see well in the dark. Oklak grumbles about how much time he is wasting sitting in a tree instead of hunting. A few blows to the head shut him up.

As night falls, you notice a lone dah-een climbing out to a cliff edge. It's Ionilee. You quickly scale the rocks, staying just out of range of the torch. :guk:"Ionilee this was not expected. How many are in there?"

"Ah-many. There's many" she replies. "This fort has swelled with displaced daoine and goblin clans. They even have several mercenary companies guarding it from the Plaguetide."


"Yes. It's an affliction that swallowed everythin' up north. It dun swept over like a tide. Everythin was swallowed up. Goblin, Daoine, human, Gormoamhi. They all get the green glow and start taking other folks back to their camps to turn em. Me family fled from that. And so did these clans. They're planning on waitin' out the siege here. An' more keep comin. It's why they let me in so easy.

:guk:"This changes things. Come back."

"I...I dun think I can master Guk" she bites her lip. "They let me in 'ere but they dun trust me I thinks. That one-eyed girl. She's leadin a band o' hunters and trappers. They put me in shack with her. If I disappear, she'll raise an alarm and they might start lookin' fer me. If they start lookin' fer me, they might find ye" there's concern in her voice.

>More changes are needed
>What shall be done?
No. 964842 ID: 4f51b2

"Then you should stay for now, earn their trust so we can exploit any weakness (maybe mind break the cyclope later)". "We should reunite every night here so you can informe". Also passionately kiss her so she soesn't forget why she is doing this. Tell her she shall have a reward.
No. 964885 ID: 9876c4

But if she did escape, and they sent out bandits looking for her, seems like they'd run afoul of the ghostskin armies eventually.

That seems like a fight we'd like to provoke.
No. 964888 ID: 094652

"... Sow pups now. Then stay at the fort. Tell the others your family is dumb and your lover is a hulking mass of muscle-brain, but they'll stay within the sight of the horizon. It will be truth enough. Only leave if the Plaguetide comes or I directly order you. I will try to meet weekly. Do not wait for me unless we have not met for over a month."
No. 965289 ID: fd2dfa
File 158874116392.png - (166.24KB , 1280x1024 , 128.png )

Pups is enticing. So enticing. To strip Ionilee and claim here her fills you with a thrill you didn't know was possible-but not here! Not now...

:Guk:"Stay for now, earn their trust so we can exploit any weaknesses. See if you can find a way to bring the one-eye to me alone."

A voice, feminine calls for Ionilee. "Tha' be one-eye" she says. "I need tae go a'fore they wonder why I'm missin'."

:Guk:"Don't forget why you're here" you give her cheek a lick. "For me"

Ionilee shivers in delight, and a wide smile spreads across her face. "Yes. Guk" she dusts herself off and runs back into the fort while you climb back to your tree.


:guk:"She stays, she learns, there are too many unknown things about this to attack. There is other things coming from the North. A thing they call the 'Plaguetide'"

:oklak:"Pfeh" Oklak scoffs. "Non-people get sick all the time. Why should we worry?"

:guk:"Because there are other Gormoamhi clans" you snap "And they are part of the Plaguetide"

:oklak:"Other clans" the gravity of those words are reflected in Oklak's speech. For once he is intimidated. "That does change things. I did see other things leaving the fort."

:guk:"Other things?"

:oklak:"Too big to be gob-lee or ko-ba. Big as hoo-man, maybe Gormoamhi? Hard to tell. They moved fast on the rocks. Like you did. Down that way" he points in a direction deeper into the marsh.

:guk:"Why didn't you follow?"

:oklak:"I can track them. I waited for you in case you want us to go home first. So much of the plan changed, we need to rethink. Maybe find something underneath in the catacomb to help us."

>>We shall track the unknown things first.
>>We should go home, too much is changing too quickly.

No. 965395 ID: 4f51b2

Let’s see if there are Gormoamhi, then to the Catacomb.
No. 965410 ID: 015bf2

Head home. If Ionilee's spying works out she'll report what she's seen, which may include the nature of these large beasts.
No. 965418 ID: ae8ec4

Let's track. When will we get the exact opportunity to do so in the future? Let's take advantage of it now.
No. 965425 ID: 9876c4

Yeah, if it's not our problem now, it will be later.
No. 965569 ID: fd2dfa
File 158884298174.png - (292.91KB , 1280x1024 , 129.png )

:guk:"No better if we know it is a threat now. Find them."

Oklak tracks the foot prints, including a, what he claims, poor attempt to hide tracks with a branch. The glow of a fire nearby and the jabber of voices, feminine voices, tell you you're close.

:guk:"Those are big. Almost as big as Gormoamhi. What are those? I've never seen them before."

:oklak:"I have" Oklak whispers back. "Neh-yah-ka. They live close to my homeland, sharing frozen hells and forests with the Ah-var bird things. I think my clan used to keep one as a female."

:guk:"Really? What are they like?"

:oklak:"Angry Gormoamhi woman. Angry, sick, weak Gormoamhi woman. These ones are different though."


:oklak:"Hard to explain without you seeing what I knew. These look different. They do not travel much, and when they do it is in large groups. This is tiny. Also they always have a male and female. Never apart."

:guk:"So where's the male?"

:oklak:"That's the question. I don't know" Oklak sniffs the air. "I don't smell one."

You strain to listen to the Zeh-yah-ka talk. The magic that lets you speak makes sense of their garble-speak.

"Myutina, you need to stop stealing from those people. They are gracious enough to let us stay here and rest, we cannot anger them by taking supplies."

"Mama, you see how much they try to charge us. And they do not let us into the walls."

"Well with our cart, how can they? It is so big. They would have to leave it outside and I will never leave old Borus."


"Myutina, no more stealing, that's final."

"Yes mama."

"Now, show mama what you took. Maybe it is worth something to the next town we visit."

>Approach the Zeh-yah-ka, learn more and talk
>Plan with Oklak to claim the Zeh-yah-ka
>Leave them for now.
No. 965594 ID: 87c4d3

Still need more pups. So claim them. Better find out what type of creature pulls their cart though before the ambush.
No. 965605 ID: 4f51b2

Plan to claim them. We can take what they have. We could take what they have in the cart too.
No. 965636 ID: 9876c4

Two on two? with one weapon? Not sure I like that.
No. 965686 ID: 1ef04e

Plan, if Oaklak doesn't smell a male then we suppose the father isn't with them, It mustm't be difficult. Maybe if one of yor run towars the the mother will tell her daughter to run, then the other one captures her?
No. 965694 ID: c2d429

Maybe Oklak doesn't smell one because it is downwind. Watch the camp and determine where he is. If it seems like you cannot overcome them, just go back to camp.
No. 966196 ID: fd2dfa
File 158918217852.png - (240.31KB , 1400x1050 , 130.png )

:guk:"Perhaps we should take them."

:oklak:"Good"Oklak chuckles. "Now the young one will be faster. I will catch her. You can take the mother" he waves dismissively.

:guk:"And the male?"

:oklak:"I told you I don't smell him."

:guk:"What if it's because he is downwind?"


You hear a snap of a twig, and it alerts you in time to the descending axe. Yoy do not know if Neh-yah-ka or Zeh-ya-ka or whatever Oklak called them can hurt like Dah-een weapons, but you don't want to find out.

Also you found the male. It bares its teeth at you shouting at the two females.

"Myutina! Okalevska! Get inside! Now!" he shouts.

The two females scramble to get inside the cart as you and Oklak dodge another wild swing!

>Strategy Now!
No. 966197 ID: 094652

"ENOUGH! They are claimed, so we will leave! You need to leave as well; the fort is too weak to survive the plaguewave!"
No. 966199 ID: 4f51b2

You are faster and tougher than before. You can easily see through his attacks . Avoid stabbing him he, he probably could resist the hit for a few seconds. The handle of his sword is pretty large so we could disarm him and slash through him or decapitate him. Oklak could kick him while we fight with him. We can’t allow them to say to the rest there is a Gormoamhi clan near them.
No. 966217 ID: 9876c4

Guk's fast as hell.
Pommel strike to the head before he raises his blade again.
No. 966225 ID: 75acda

Step on the sword fast, tell Oklak to topple the Neh-yah-ka, then attack him with your sword.
No. 966448 ID: fd2dfa
File 158935298532.png - (282.00KB , 1400x1050 , 131.png )

You step on the axe haft and it slips out of his grip. The Neh-yah-ka rakes your face with those claws! You are fast, but those damned long arms have reach!

Oklak tries a tackle from the side but the momentum of his other arm knocks him aside.

"You will not take my family! Gormaki scum!" he shouts.

A shrill cry from the cart. The one called Okalevska is charging out with a large blunt piece of metal in both her hands.

>A change in strategy is required
No. 966450 ID: 4f51b2

Ok, grab the Axe and give it o to Oklak, you are probably the objective of the woman so you have to dodge her attack (depending how fast and strong she is maybe you can knock her out) and stay away from the husband. We shall not allow our overconfidence to cloud our judgment. After that you and Oklak must get rid of the husband.
No. 966451 ID: 094652

>Gormaki scum
Okay, you definitely need to retreat; he knows your agenda, the others will bring smart weapons, and you don't have the time or energy to break this family.

Leave, and warn them of the surrounding danger. If you show you are capable of intelligence and speech it may open new opportunities. Do not risk it all just so you can ruin these merchants.
No. 966463 ID: ed763f

>The one called Okalevska is charging out with a large blunt piece of metal in both her hands.
Take a hostage long enough for Oklak to disengage, we're leaving empty-handed before our greed kills us.
No. 966483 ID: 4840a1

We can't leave they know we're here and we can't risk them spreading word of our presence. Time for dirty fighting. Next swing, bite his wrist. Bite down hard until bones break, then throw dirt into his eyes. Maybe even a kick to his sensitive seeds for good measure. While he's down it will free Oklak to handle the female while you take axe and sword and finish him off.

Once dealt with you can take the daughter hostage and stop the raging mother
No. 966489 ID: ae8ec4

No. 966490 ID: 9876c4

I agree with this.
No. 966525 ID: 4f51b2

I don't think we should bite him (pretty dangerous since he has reach) but I do agree we can't let them go. I don't think the guy is "female material" so I think we should dispose of him. Maybe Oaklak should fight the mother, knock her out.
No. 966612 ID: 6c227a

Hey, remember when Analey was resisting us because some other Gormoamhi took her husband away? Consider the scenario where Guk can't deflect blame, he is definitely dead, and the females are this strong. I don't think it goes well.

That said, there IS a concern about having your presence in the area revealed, so we need to do something. I recommend you take that weird gift of languages you've got and try a COMPLETE change in strategy here. Keep dodging and talk to them. Start with "who even ARE you?"

They are not used to People who can talk, maybe you can get them of balance and questioning other things they have come to expect.
No. 966658 ID: c3a631

Ionilee is in the same boat but she got fixed with uncle Tok's funtine juice
No. 966757 ID: fd2dfa
File 158959418306.png - (365.94KB , 1400x1050 , 132.png )

You do not like being hit. You do not like being defied. He's dead.

You grab a handful of dirt and grit. As the male gets close, you throw the wad directly into his face. He cries out in surprise. It leaves him open as your knee goes straight into his seeds. The cry of surprise becomes a whimper of pain as he doubles over.
No. 966758 ID: fd2dfa
File 158959422828.png - (931.18KB , 1400x1050 , 133.png )

Hack and slash. You swing down with the axe. He raises an arm to block. It embeds in the bone. Next comes the sword, and the arm comes free of his body, flying upwards with the axe as you raise for another swing. It buries into his chest, breaking ribs, and crushing a long. No shout comes from him but a bloody gurgle. Blood and iron fill your senses. Hack and slash. You force the chest open. Hack and slash, the guts spill free. Hack and slash, hack and slash. Again and again the sword and axes rise and fall until the body is a bloody mess and the only movement is the twitching impact of your blows. The haze disappears, your lungs are on fire. Blood hot and sweet drips off the blades. You lost yourself in that butchery.
No. 966759 ID: fd2dfa
File 158959424754.png - (307.25KB , 1400x1050 , 134.png )

:guk:"Oklak, how is the female?"

:oklak:"Oh I finished her long before you were."

:guk:"What? How?"

Oklak shrugs:oklak: "I just took her metal stick and smacked her over the head with it and she went down. I told you Neh-yah-ka are weak" he prods the female with his foot. It's still breathing. "So what now?"

:guk:"We take this all back home. Sizzala will want the male's carcass for parts. Hitch the animals and we shall go."

:oklak:"There are no animals. Remember when I said they shared land with Ah-var? Well the bird things make all kinds of crazy magic with the metal. Like carts that pull with no animal. This is one of them. I seen em work the front, tickling metal bits and pushing other metal stuff to make it belch smoke and fire and it starts to move on its own. I do not know how to make it do that."

>If Guk and Oklak are taking the females on foot, then everything else will have to be left behind.
>>What shall be done?
No. 966764 ID: 9fad0d

Might want to prepare for any vengeance attempts from the women for that.
No. 966770 ID: 094652

You need to work on your anger management. If you kill people solely because they oppose your leadership, you can be controlled.

Order the females to take their belongings as your new servants, or you will take them to bed.

If they comply, do not plow. Betrayal in addition to loss, and they'll raise their pups to hate your guts. Just find a way to trade them off as hostages later.
No. 966771 ID: 9876c4

Take half the supplies, and the weakened female. Have the younger one walk, with whatever she can carry.

As long as you have the mother, she should be compliant.
No. 966773 ID: 9876c4

While we're at it, let's ask her how to operate the cart.
No. 966774 ID: 4f51b2

Yes, the daughter can walk, threat her with her mother and take some supplies, Once youar at home tell Tokrazar to go for the rest. You shall claim your prize.
No. 966786 ID: 0ed3a6

The daughter must surely know how to make it work. Get her to drive the cart home with promises of letting her mother live if she complies.
No. 966787 ID: ed763f

Are you a big enough bastard to threaten the life of the unconscious female to make the conscious female start the cart?
No. 966790 ID: 66497a

Check if any wheels on the cart are free. Check if your victims have rope. If yes, tie rope to the axle of the non-free wheels and use that to pull the cart.
And if all wheels are free, it's even easier!
No. 966809 ID: 9fad0d


Basically, you ruined any chance of getting any sort of loyalty out of any of them now. And also any mental conditioning more than likely won't last very long, because sometimes there is no stronger mental focus than revenge.

TL;DR you just created a revenge story protagonist.
No. 966818 ID: 4f51b2

We can use Tokrazar’s position to make them loyal if our usual methods don’t work.
No. 966823 ID: 6e6f32

Guk, Inspect the fancy handles in the front of the cart.

We'll just have to figure this out.
No. 966893 ID: fd2dfa
File 158970475978.png - (92.75KB , 1400x1050 , 135.png )

You climb into the front and attempt to learn the controls by throwing every switch and pressing every button. Nothing happens. The wheels are in fact spheres, and you have no idea how they are connected to the cart. You've reached the end of your patience.

Tying the carcass to the top of the cart, you knock the door, demanding the daughter show herself if she wants to see her mother again. She nervously complies...

Some time later she has the cart moving, fear compelling her more than anything as you ride atop the belching, hissing thing and Oklak holds the mother inside.
No. 966894 ID: fd2dfa
File 158970478231.png - (200.30KB , 1400x1050 , 136.png )

:tokrazar:"Guk! You've returned! What in ash and cinder is that?"

:guk:"It's an ah-var cart. I do not know how to make it go, but the females we caught do."

:tokrazar:"More females? More mouths to feed"

:guk:"It will be handled. The plan changes anyway, as we have learned much."

:seqrar:"Guk? Guk!" Seq comes running up from the alcove he has turned into his impromptu workshop.

:seqrar:"Guk I-what is that?"

:guk:"Cart, makes smoke and fire."

:seqrar: "I-oh. Oh, this is a good source of metal!"

:guk:"Do not take it apart. Not yet at least. We still need to figure out everything inside and how we can use it. You were saying Seq?"
No. 966895 ID: fd2dfa
File 158970483856.png - (142.48KB , 1400x1050 , 137.png )

:seqrar:"Hm? Oh yes! I had the gob-lee and dah-een work on the weapons! They are good now!"

He gestures to a wall lined with sharpened sticks and stiff bows. :seqrar: "I know they do not look like much, but this is for the non-people. They don't need much. Oh and I managed to make an additional five collars too! It will be so much easier to hold females now, though I think it would be easiest if we had some sort of cage system like we did back home to hold all females. The storage room does for now but it cannot last, especially if you keep bringing new females back."
No. 966897 ID: fd2dfa
File 158970494743.png - (195.42KB , 1400x1050 , 138.png )

:tokrazar:"Speaking of females" Tokrazar buts in "I finished another batch of Tugalvu and I tested it on your ghost-skins" he smiles at the writhing gah-meen, making feral animal noises as they press their bodies against cold wall and floor, vigorously rubbing themselves. "This batch was very potent. I think training them now would yield great results. If Bathrae is any proof. She is adjusting well. Better than those two."

:oklak:"Mmmm, Ghost-skins do feel better than Neh-yah-ka. Guk?"

>I will claim my new female tonight(Take a Neh-yah-ka, let the Ghost-skins suffer)
>Ivaka needs my guidance, she needs to learn(Take Ivaka, the Neh-yah-ka will be imprisoned tonight)
No. 966900 ID: 9876c4

I like the second option better, but the bears will need watching until they're a little more compliant.
No. 966901 ID: 094652

Option 3: Put Myutina in the same room as the Rezans. Have Sizzala keep a close eye and make sure they don't get too rough.
No. 966924 ID: 4f51b2

Let's go for Ivanka first, save the Neh-yah-ka for tomorrow.
No. 967019 ID: ae8ec4

>Ivaka needs my guidance, she needs to learn(Take Ivaka, the Neh-yah-ka will be imprisoned tonight)
No. 967067 ID: fd2dfa
File 158986089479.png - (226.38KB , 1400x1050 , 139.png )

The ghostskins will be trained tonight. Tokrazar was not lying. Ivaka would ordinarily fight you and curse. She does not resist when you lift her leg and claim her. She is yielding, soft, as amazing as you remember. As the Neh-yah-ka are taken to the holding place, you plow your ghostskin with gleeful abandon, sinking your tool into her yielding flesh and reveling in the warmth that envelops you with every thrust. Paste and liquid pleasure seep from her cleft as you thrust, making your plowing that much faster, and noisier. When you can hold it no more, you slam forwards and plant seed. You hold yourself in place as you feel Ivaka shake and spasm. She has experienced her own climax from this. As you start to pull free, she whispers one word. One you can barely hear.


That one word, you had not expected to hear from her is enough to excite you again. You almost forget that this is a time for training. But you don't. She gets more. But only as you establish you are the Gormoamhi, and she is a non-person. You are in control, and your pleasure is hers, not the other way around.

Oklak does the same for his claim mate behind you, plowing her as though it was his first time. His gah-meen is like Ivaka, moaning and gasping like a Gormoamhi woman in heat, bodies ravenous as they take all seed your bodies empty into them. Ivaka, Siloka, they have changed completely from the females you first met. Ivaka pulls you in, holds you tight as you claim her body over and over. Siloka wraps her legs around Oklak as he plants seed in her, licking sweat that forms on his chest as she is lost in the delirium of pleasure.

And they still want more.

You discipline your ghost-skin, even as you give her more. You punish her with painful denial, holding her in place while she writhes and begs for release. Release which you don't give until she calls you-

"Master Guk. Please! Fill me! Fill me you wretched savage!"

Close enough. The lessons continue...

No. 967068 ID: fd2dfa
File 158986093180.png - (245.03KB , 1400x1050 , 140.png )

You sit by the bonfire, seeds empty after a long training session. Ivaka crawls into your lap and grasps your tool, cleaning you without a word or needing prompt. You hope this is her learning and not the hunger of Tok's medicine; and that this behavior will continue long after it has worn off. You idly stroke her hair as the other gather.

It is week's end, it is time to take stock of the clan's holdings

Food = 28 armfuls(will be 18 by tomorrow)
Stone = 15 (If the quarry cannot be used, an alternate source must be found)
Wood = 10 (Much was used in making the non-people weapons)
Hides = 1 (Saqrar says the dead Neh-yah-ka fur is soft and would be better made into a cloak)
Leather = none, all spent on the collars.
Bones, blood, and ritual organs = Enough for a possibly strong Woman-magic spell, and talismans crafted.
Junk = lots
Carcasses = Neh-yah-ka

Seqrar talks about his projects and how much the shelter can be improved if he has the right materials. He presents several plans that have been buzzing around in his head.
>Beds - Gormoamhi can sleep anywhere. Non-people cannot. They need soft beds for their soft bodies, and he admits plowing females on one feels so much better. With wood and soft things he can build a bed, maybe more.
>Gob-lee Huts- Gob-lee don't need much space to live, and it'll be easier to find them for work if they all lived and slept in one place close to the clan. With some leather and wood, Seqrar could build some small huts in a room big enough for the Gob-lee.
>Forge - The Forge-mistress made all sorts of things when she had a place to burn wood and melt metal. If Seqrar had enough stone, he could build one for himself and make all kinds of things, like Cages.
>Smith - The Craft-mistress used to make tools and weapons in a place like this, working melted metal that was free of bad stuff and making better things with it. Of course Seqrar would need lots of metal for it.
>Cookhouse - Cooking meat takes so long, and wastes a lot of time when the only place to do it is the bonfire. If Seqrar had stone, wood, and some some pots, meat curing and smoking could be done by itself without wasting a Gormoamhi's time
>Garden - The garden in the center of the shelter grows all kinds of things. Not all of it Tok can use. With some wood to catch rain, Seqrar could make an irrigation system to grow all the plants and stuff Tok needs instead of wasting it on pointless plants that do nothing but smell weird.
>Birthing Place - Pups will be coming soon. Better to give a place for the females(and Sizzala if she ever has any) to birth them properly so the pups don't die. It would also serve as a place for the pups to live until they are old enough to become whelplings and learn. Seqrar would needs lots of wood and soft things.
>Cage - The old place the clans would use always had large cage things to hold females. They were sturdier than the room the shelter uses, and would give more space for storing things without need to watch the females all the time. Seqrar would need lots of metal for it though.
>Magic Place - Tokrazar and Sizzala have been pestering Seq for a place to do magic, a place where 'it comes easier' for them. He does not know what that means, but they said he'll need lots of bones, wood, and metal to make it. Tok says he can make better talismans that way, and Sizzala can do stronger woman-magic.

Oklak relays the news of the fort, and the clan is disturbed. Tok brings up the catacombs again and says we should focus on reaching that Door. Sizzala says we should start picking off Fort warriors, make them paranoid and prone to attacking the Ghost-skins. Saqrar thinks both could be done, and should be done.

Sizzala makes it clear needs more food as we are eating it faster and faster with all the non-people now in the clan. Saqrar brings up that loyal half-people can go hunting and fishing, but Sizzala things Oklak should stop wasting time and go back to hunting. Seqrar says if a Cookhouse is made, he and Seqrar can make the food last longer and make smaller portions more filling, but that just makes Tok grumble that we also need a source or stone and wood for lots of things.

>Much needs to be decided for the new week.
>>What shall be done about the fort?
>>What will Seqrar build, if anything?
>>How will supplies be gathered?

No. 967069 ID: 9876c4

If there's enough stone to build the forge, do that. If not Goblee huts, then onto the garden.
Oklak and Guk need to go out tomorrow to kill an animal or a fort patrol.
Saqrar takes a team of goblins to scavenge for fruit, metal and junk, if he has time left, he can work on the cloak.

Sizz and Tok remain guarding the rest. Sizz can take a few females fishing, but don't get too far.
No. 967086 ID: 4f51b2

I think this is a good suggestion. Ansileu should go fishing with Sizz, Tok should stay watching the rest of the females with one of the twins.
No. 967097 ID: 11637f

Down the list:
-Seq will build a cookhouse. Surely that cart the Neh-yah-ka have has pots and other cooking implements. If he doesn't have enough, send him out to gather what he needs with the goblins. Once built that should save some time in the future and stretch rations out more.
-Sizz can watch the females. Sizz has been doing a good job so far even if it annoys her.
-Oklak goes hunting for more meat. Preferably close to Saq who will go fishing.
-Anslieu keeps working his family to be loyal. Take them on a family fishing trip with Saq to get them talking.
-Guk checks on Ionilee and triea to disrupt fort patrols
-Tok searches the catacombs.

As for collars, the Neh-yah-ka are the newest so they better get two to keep them in line. Siloka will get the third, and save the last two. Depending on who Anslieu can convince, we can use one, both, or none on his family.
No. 967307 ID: fd2dfa
File 159001928283.png - (337.55KB , 1400x1050 , 141.png )

:oklak:"So I am back to hunting again? Pfeh, we are surrounded by Ghost skins, dah-een, and who knows what else. They'll snatch up all the good game."

:sizzala:"What about the beasts in the Quarry? That was a big one."

:oklak:"Ghost skins are there remember?"

:sizzala:"Then don't let them see you stupid. You say you are best hunter, so start being best hunter! At least you won't waste all day watching stupid females like some pup-herder! And when will you fix Baeohar? You spend more and more time with that ghostskin than the dah-een."

:oklak:"They're my females, I decide what to do with them!"

They can be at this for hours. Time for rest. You take Ivaka and Analey with you to your preferred corner and wait for sleep to come.

>Tomorrow you shall be
No. 967315 ID: 4f51b2

Let’s be Ansileu, let’s see how the family is doing and if we can convince them to be good non persons.
No. 967321 ID: 094652

Tell Oklak if he wants to reap the harvest, he has to learn SOME flensing, cooking, and serving.

Be Tok tomorrow.
No. 967361 ID: ce68ef

Seconding Tok.
No. 967467 ID: f6ea0d

Let's be Ansileu
No. 967564 ID: c21193

You did that to deadlock us in a tie didn't you?
No. 967582 ID: ae8ec4

Tok pls
No. 967598 ID: fd2dfa
File 159022589818.png - (118.41KB , 1400x1050 , 142.png )

You are Tok. You fell asleep claiming Anslieu. Your claim-mate slipped away without waking you this morning. He went off to convince his family to cooperate. You have a more important task: study the catacombs and what they hide.
No. 967599 ID: fd2dfa
File 159022594668.png - (187.88KB , 1400x1050 , 143.png )

The door is still open from last time, the lines along the wall glow bright. As you trace your finger among them, you see the scratchings of the ruin writings light as you walk by

And so it was, and so it shall be the Prophet prayed for Eight Days and Eight Nights. The gods did not reply. On the Eigth Night, the True Master of All spake.

The Prophet listened to the True Master. Power untapped, was free to be granted. Power however requires power, and sacrifice is the greatest power.

You reach the second chamber, alight with a mighty green fire blocking another door. Around the pit more of the ancient scratchings glow.

The Prophet slew his rival and gave his soul unto the True Master. The First Seal was broken and Power came unto the Prophet. And thus did the Prophet conquer Resao, and thus the Prophet became the Priest-King Yishic I.

Very wordy.

>>The fire blocks the path
>What shall Tok do?
No. 967600 ID: 9876c4

Take a piece of Nehyahkah and feed it to the flame. If that doesn't work, we could go upstairs for a spare goblin and kill it here.

I'm sure something must be sacrificed, but not the parameters.
No. 967603 ID: 094652

So the Yishic dynasty was founded by a soul-devouring tyrant. Oh joy.

>What do
First off, do NOT sacrifice anyone to this @#$%er. Not even your cannon fodder.

See if you can sacrifice totems, especially those of the virgin quality.
No. 967631 ID: 4f51b2

Maybe we should capture one of the guys from the fort. No way we will sacrifice one of the females.
No. 967644 ID: 854706

We already have a corpse. If we really don't want to feed the bearman soul to the dark gods we could just try throwing in an animal first see if that works. Otherwise we can just toss in what's left of the carcass
No. 967645 ID: 854706

Alternatively we could try Kome's idea and knock up a female, put that magic into a talisman and throw that in. Maybe it will be powerful enough to count as a substitute
No. 967648 ID: 9876c4

the issue there is the soul has left the body.

But it, and the goblin, are useful data points.
No. 967649 ID: ed763f

Make plans to pray for eight days maybe?
No. 967655 ID: 854706

The speech said he.slew his rival THEN fed the god his soul. So I'm thinking maybe all we need is just meat for the fire. If the sacrifice really does need a soul we can try with sonething else later
No. 968010 ID: fd2dfa
File 159048779768.png - (208.76KB , 1400x1050 , 144.png )

You take the Neh-yah-kah carcass, what's left of it after Sizzala and the twins took their fill from it, and hurl it into the firepit. A scream of horror fills your mind and the fires die away. The script glows bright at the door opens. Well that was easier than expected.
No. 968011 ID: 015bf2

Sounds like it did need a soul, just... not a live one.

Proceed. Cautiously.
No. 968012 ID: fd2dfa
File 159048794153.png - (195.72KB , 1400x1050 , 145.png )

As Yishic expanded, so to did his power. Across Resao rose his peers. New Priest-Kings. They were loyal, but they plotted. As was nature for the servants of the True Master. Thus from Yishic was born the Four Guardian Orders. Four hands to strike, four blades to cut, for shadows to dance at the will of the first lord.

More words intruding upon your thoughts. More doors blocking your way. This one has four slots! Damn it all! It required the breeding of the ghost skins to fill just one orb. Perhaps one female per orb? How many are there? The two brought back by Guk...Comlee...Ionilee-wait no she's away. That means only three are available...and the men are busy. A gob-lee maybe? How does one tell a gob-lee female anyway?

>Tok returns to the shelter. Progress is made.
>>A shifting
>Be Anslieu
>Be Guk
>Be Oklak
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