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File 157810740075.png - (257.37KB , 550x500 , adq_000.png )
952647 No. 952647 ID: 11f77a

Wiki & Terminology: https://questden.org/wiki/Arthocob_Date_Quest
Discussion: https://questden.org/kusaba/questdis/res/106192.html
First Thread: https://questden.org/kusaba/quest/res/902109.html
314 posts omitted. Last 100 shown. Expand all images
>>
No. 981242 ID: 11f77a
File 160566753888.png - (130.21KB , 550x500 , adq_080.png )
981242

?̷?̷?̵: H̸’̸a̴h̴ ̷n̶g̵l̴u̵i̵ ̷h̵e̸l̷’̷f̶’̶n̵a̷h̴?̴

?̶?̵!̵: N̵e̵m̶ ̷m̸n̷a̵s̷s̷ ̵m̷i̸r̵’̵l̷u̴h̴...

Do I hear…

?̸—̶: A̵g̵h̴a̴l̴?̴

?̸/̶/̵: M̷a̸h̶.̴ ̵M̸a̶h̸!̷ ̵A̸h̴h̵n̴a̵i̷n̴a̸h̵…̴

How did I..?

?̶!̸!̶?̶: G̵a̸l̸l̵a̴ ̸g̷u̴r̵a̵c̴h̴t̶ ̴a̶c̴h̶t̸ ̴s̴e̵e̷!̵

Wait... hold on...

What.
>>
No. 981243 ID: 11f77a
File 160566762936.png - (218.85KB , 550x500 , adq_081.png )
981243

Whoa...

What’s going on?

?̸/̶/̵: H̷'̶ ̶y̴a̷r̴ ̶l̵'̷ ̷m̵o̶v̵e̸ ̶y̵o̷g̷,̷ ̴I̶i̵a̷h̷e̸ ̷s̶o̷o̶n̴ ̵I̵i̵a̷h̴e̴

Sleepwalking? Again?

??̶?: M̶a̵u̴t̴i̵ ̷e̸s̴s̶ ̵t̵e̵e̴ ̸d̸i̷e̷.

I find myself at the window. I have no idea what time it is. It’s hard to see. Much so out there than in here. Another alley--and a bit of light from the main street lamps.

I’m starting to wonder if this is another one of those dreams, then. Am I about to be attacked by a bunch of zombie villagers?

Ah, Bho I hope not.
>>
No. 981248 ID: 9aa12d

The smallest of peeks outside the window then, hopefully it ain’t too bad.
>>
No. 981249 ID: b1b4f3

>>981243
Your body is probably still in your room. You blocked the door, after all, and I really doubt you're so good at sleepwalking you moved the nightstand out the way.

May as well see what this dream is about. Follow the voice.
>>
No. 981320 ID: 9aaeef

>>981243
Watch your surroundings carefully.
>>
No. 981855 ID: 11f77a
File 160611819106.png - (166.05KB , 550x500 , adq_082.png )
981855

>Watch your surroundings carefully.
>Your body is probably still in your room. […] May as well see what this dream is about. Follow the voice.
Huh, I suppose this could be a dream after all. Maybe I’m a ghost or have some kind of astral projection thing going on. --It would make sense how I couldn't have been able to move furniture while sleepwalking

I’ll still be careful for any husks roaming the halls.

???: Bem kgeer atmos saddi-yah.

It sounds like the voices are below. On my tippy-toes I creep towards the stairs and maneuver its spiral downwards; down until I reach the main floor with a good view of the tavern while still keeping myself hidden.

Everything’s dark. Almost haunting. I spy three cloaked individuals in the moonlight around a table. Their words are almost under their breath.

I can’t understand them; they speak in a rough language. Some don't look like Arthocobs, so maybe just their own dialect.
>>
No. 981856 ID: 0fae41

Maybe you should go back to sleep under the bed.
>>
No. 981874 ID: 53560f

Continue eavesdropping, make sure to check your surroundings regularly to make sure you have a chance to deal with unexpected guests.
>>
No. 981896 ID: ce39da

You cannot understand, but can you still memorize? In this way, one does not need to comprehend at the moment to be informed.
>>
No. 981921 ID: 041c52

>>981855
Stay a little longer and watch your back.
>>
No. 981994 ID: 11f77a
File 160626301178.png - (273.10KB , 550x500 , adq_083.png )
981994

>Stay a little longer and watch your back.
>Continue eavesdropping […]check your surroundings regularly
>You cannot understand, but can you still memorize?
I’ll try to pick out words to remember, but it’s difficult. Sometimes they do speak in a language I can hear—especially the Arthocob who’s subservient to whatever the others are saying.

???: Voren* Zaga ost mitten sooner! Holf yu steb?

???: My worm-brothers. I meant no insult… I’m sure of my word.

???: Crespés yu ye Bhothogoshol folyp?

???: He bears the mark. I’m sure. He has paraded across town.

???: Ye noringk?

???: Yes. I will show you.

???: Okt! Yu naraim. Weer ratcher yek.

???: So be it.

???: Die-m Nausatok* bemmins en ah oare. Be ready.

???: Of course, brothers. I would not miss it for the world. ults Nausagor Ndeptht.*

Two gradually stand up from their seats.

*Voren: A step higher than the rank of a priest. Bishop, in a sense.
*Nausatok: A town meeting or citizen gathering, often religious.
* ults Nausagor Ndeptht: “Ndepthteph sings our return” like returning to earth (after death). Suppose it’s a slogan or amen like S’dhaquacama.
>>
No. 981995 ID: 11f77a
File 160626304440.png - (145.23KB , 550x500 , adq_084.png )
981995

They’re heading this way…
>>
No. 981996 ID: 0fae41

No way you're going to fake being asleep in time. Sneak out of there and get out of town.
>>
No. 981997 ID: e7c7d3

Book it back up stares! See if there's another way out. If not, head back to your room and barricade the door
>>
No. 981999 ID: 53560f

I reckon they’re looking for you, in which case, see if there’s somewhere you can hide that isn’t your room.
>>
No. 982000 ID: 041c52

I think they are talking about you, go up stairs and hide but not in your room, I bet they are heading there.
>>
No. 982009 ID: b1b4f3

>>981995
You can't leave without your stuff. Get back in your room, block the door again, collect your things and then consider talking to these people through the door.
You can't be sure they have hostile intent just yet.
>>
No. 982037 ID: b1b4f3

Hold on a minute.
The Arthocob is subservient?

Wanna bet that's the delivery boy that went missing? He didn't get killed, he got converted. That's why they're looking for you, they're gonna engage you in religious debate.
>>
No. 982038 ID: a8d3c1

Run back to your room, barricad it and try your luck with that window.
>>
No. 982073 ID: 4734c9

>>981995
Well, you don't have a weapon, so you better get the fuck out of there.
Check if the door closest to you is unlocked. You can hide somewhere in there, or climb out a window if so.
If not, YEET THE FEET, OUT THE WINDOW OF YOUR ROOM WE GO
>>
No. 982766 ID: 11f77a
File 160719168989.png - (164.87KB , 550x500 , adq_085.png )
982766

>See if there’s another way out
>Sneak out of there and get out of town.
>I reckon they’re looking for you, in which case, see if there’s somewhere you can hide that isn’t your room.
Crap. Crap. Crap! Okay. Uh. Options!

A) Find the nearest window and just hop out. There’s already one near the top of the stairs. There’s another in my room.
B) There’s a bathroom I can hide in until they pass.
C) Hide in my room. Barricade the door as best I can. Figure things out later. Maybe... talk to them?
>>
No. 982767 ID: bef60d

>>982766
B, let's try to overhear thier plan. if they do track us down, we can pretend to have just woken up to use it.
>>
No. 982768 ID: e51896

Hide in the bathroom and wait for them to pass. If you go out the window, they will suspect that you went out from there after they look in your bedroom and not find you.
>>
No. 982771 ID: e7c7d3

yeah, B.) seems like a good solution. Perhaps once they pass by you can dart out and leave through the front door
>>
No. 982772 ID: b1b4f3

>>982766
C, talk to them. If you don't like what they're saying you can escape out the window.
>>
No. 982775 ID: 1f5380

>>982766
Yeah, go with B)
>>
No. 982776 ID: 1f5380

>>982766
Yeah, go with B)
>>
No. 982897 ID: f2320a

>>982766
B) There’s a bathroom I can hide in until they pass.
>>
No. 983641 ID: 11f77a
File 160800996323.png - (111.38KB , 550x500 , adq_086.png )
983641

The bathroom is closest; it’s the first door down the hall! I stride over on my tippy-toes and slink inside. I believe I’ve made it before they could round the corner, although I’m not sure.
>>
No. 983642 ID: 11f77a
File 160801008706.png - (195.16KB , 550x500 , adq_087.png )
983642

It aint so bad in here, I guess. I’m holding my breath until I can hear the ever-so-slight footsteps of the two robed figures pass. I’m keeping my eyes to the bottom of the door to see shadows cast by.

...

Okay. I'm good.

How many more of them could there be? I think the Arthocob is still in the dining area of the tavern until his guests return. Are there more surrounding the building right now? I have to think about my next move, and I have to act immediately!
>>
No. 983647 ID: b1b4f3

Stop panicking. Also, if they saw you wearing that chain they'd be less likely to hurt you; remember your only worry is that they're after you because you're in the wrong religion. If they see you're carrying their symbol, won't that give them pause?
Open the door, and listen to what they're doing at your door. I still think we should just talk to them.

Why is there one of those flying worms in here?
>>
No. 983672 ID: 9aaeef

>>983642
What’s that flying thing? There is a window take a look to see if you can escape from there.
>>
No. 983675 ID: 3ed3c3

>>983642
There's a glowy thing floating by your head.
>>
No. 983733 ID: e5c0b1

Ideally, you flee/evade.
If you have issues with that, you hide.
Last resort, fight. Fight as dirty as you have to.
>>
No. 983853 ID: 11f77a
File 160832933353.png - (252.93KB , 550x500 , adq_088.png )
983853

>if they saw you wearing that chain they’d be less likely to hurt you.
Oh, I haven’t noticed I’ve been wearing that. Or I did or… didn’t think about it at the time. I wasn’t wearing it when I went to bed, that’s for sure!

>What’s that flying thing?
>Why is there one of those flying worms in here?
>There’s a glowy thing floating by your head
Oh this lil’ guy? It’s just a flying rod: a normal bug you can see everywhere like… flies or beetles. Must’ve gotten stuck inside and is looking for a way out. I can easily push the window outwards.

There ya go lil’ guy. You’re free.
>>
No. 983854 ID: 11f77a
File 160832939797.png - (242.41KB , 550x500 , adq_089.png )
983854

Might as well see what’s out here.

The sky is starting to blot the moonlight with clouds and the wind is picking up. It’s difficult to see far ahead but below is a garden—or courtyard of sorts. Is that a fountain? There are no lanterns on so it’s unclear if anyone would even be around. The wind rustles some bushes and branches underneath my window so I could aim for a soft landing.

I can hear a bit of commotion down the hall. They must’ve just found I wasn’t inside my room.
>>
No. 983856 ID: 0fae41

If you can hear them, they can hear you. Go for a quiet landing.
>>
No. 983859 ID: b1b4f3

>>983854
Can't you lock the bathroom door? They might come check here next in which case you can talk to them through the door. They're not gonna bash it down.
>>
No. 983886 ID: e7c7d3

How strong is your grip? Maybe see if you can't just hang from the window until they pass by
>>
No. 983887 ID: e51896

Dont lock the bathroom door if we are planning on escaping through the window. If you lock it, and they find it locked, they will assume you escaped from the bathroom window and know from which direction you escaped from to go search for you.
>>
No. 983906 ID: 36784c

>>983854
What sucks about this whole situation is that you need to escape, but you’ll end up leaving your stuff behind. And without the documents you got, you have no proof that you did your delivery job.

Thanks to the tip you got from Augus, you’ve got more than enough to buy those Brass Knuckles for Eudora, but the shopkeeper at the weapon shop might not let you into his store to buy them, since he’d think you didn’t do the job he wanted you to do.
>>
No. 983913 ID: 041c52

Maybe we can retrieve the documents later, for now we have to get out of here we don't know this guys intentions.
>>
No. 983932 ID: b1b4f3

>>983913
Not knowing their intentions is not reason enough to flee, IMO. We need more information. They might even be persuaded to leave us alone if they're hostile for religious reasons.
>>
No. 983964 ID: 11f77a
File 160842837797.png - (234.75KB , 550x500 , adq_090.png )
983964

>Maybe we can retrieve the documents later
>What sucks about this whole situation […] you’ll end up leaving your stuff behind.
Drat! I worked really hard to get the money and now I’m about to abandon everything! My boss will get pissed and I’ll never be allowed in his shop again. Why must the Gods toy with me? Why, Bhothogoshol?

Sigh... or maybe this is her will--or something. I dunno. I suppose could attempt a roundabout way to get my stuff later.

>Can’t you lock the bathroom door?
Well I could. It’s a single bolt that just digs in a makeshift hole in the wall. A lot of these doors look old and splintered in this tavern. Although if it’s locked and they bust in, they may get suspicious that I dove out the window.

I have no idea what they’re going to do to me if I stay put--if I was caught. I guess I could talk to them through the door. But they’re trying to keep things quiet; there’s barely anyone around in this building too. They certainly won’t leave me alone if I asked politely.

Worst case scenario, they will want me to come with them.
I can hear them open other doors; gradually they’re roaming down the hall.

>[…]you need to escape[…]
>If you can hear them, they can hear you. Go for a soft landing.
>Maybe see if you can’t just hang from the window until they pass by.
Okay… very carefully. It’s a bit of a struggle but it’s hard to turn around and get a leg over. I need to squeeze through while making as little noise as possible. Just as I hang off the thing the windows abruptly shut against my fingers! YEOWCH!

Oof!! Well... I’m out in the garden. What do I even do next? Where do I go at all?
>>
No. 983966 ID: 0fae41

Ouch! Was there an inn, a tavern? You could see if anyone in the village is sympathetic to your plight.
>>
No. 983969 ID: 42ae95

While you were sleep walking earlier, you were looking out the window in the dark corridor at something. Maybe it is a sign that you should head towards the direction you were looking out the window at...
You said there was a alleyway out that window during your sleepwalk. maybe you should go there
>>
No. 983979 ID: b1b4f3

>>983964
Okay, fine. For now, head back to the guy you made the delivery to. He seemed nice enough. There's literally nowhere else to go, and there's a curfew so you can't wander around. Unless you'd rather spend the night in jail.
You could also circle around and try talking to the guy who's waiting in the front room, since you'd have an easy avenue of escape. Moderately safe way to find out what they want from you. I doubt anyone else is gonna support that course of action because everyone's being scaredy-cats.
>>
No. 984011 ID: 53560f

Head over to the delivery recipients house. If we’re lucky then he’s not after us as well, if you intend to make contact then watch him to make sure he’s not involved if you can.
>>
No. 984081 ID: 4734c9

>>983964
Yeah, let's go to delivery-recipient's house.
Doesn't sound like we have any better options.
>>
No. 984093 ID: 36784c

Why are we wanting to go to Augus? Weren’t we purposely avoiding him because he was suspicious?

He could be the one that sent these guys here to get us. He could actually be one of those guys!
>>
No. 984306 ID: 5a788d

Hide somewhere with view of the inn entrance, until the cultists leave. Then make your way back to your room: if they've already searched there, that's the last place they'll be looking for you around the town. Get your things back, then you can think about where else in the town to go.
>>
No. 984455 ID: 11f77a
File 160928120295.png - (244.88KB , 550x500 , adq_091.png )
984455

>Head over to the delivery recipients house.
>You could see if anyone in the village is sympathetic to your plight.
>For now, head back to the guy you made the delivery to. He seemed nice enough.
>Doesn’t sound like we have any better options
It seems that’s my best choice. As odd as he is, he didn’t show any signs of contempt. But his place is quite far. Maybe he sent those guys after all. Or maybe it was the tavern owner. Or the girl on the street.

I visualize a map of the town. I can remember some landmarks as recent as my delivery. And when I visited as a kid.

There was a town square I had to pass to reach Augus’ house. I know there’s an old church somewhere—it’s pretty tall to miss. And a school shouldn’t be far off.
>>
No. 984456 ID: 11f77a
File 160928130015.png - (216.86KB , 550x500 , adq_092.png )
984456

I cannot linger.

I try moving through the garden making as little noise as possible. The wind picks up and wooden chimes rattle together. A night-creature croons somewhere in the forest--sometimes a snap of branches spook me and I instinctively pause. I notice lanterns in the street are unlit as I scout the perimeter of the courtyard. Every time the moonlight illuminates the town it feels like an ancient village that has outlasted its residents. And the clouds blot the light and everything under cover of darkness again.

I end up at the side of a gate on a street adjacent to the main road that will lead me to Augus. Someone’s nearby, standing tall. A zephcynth robed like the others.

A relicynth approaches with haste, before he halts with a bow.
>>
No. 984457 ID: 11f77a
File 160928189727.png - (244.32KB , 550x500 , adq_093.png )
984457

Every time the Zeph speaks, he seethes through his mandibles.

Zeph Cultist: Well...?

Relic Cultist: Forgive us, Voren. Worm-father. We checked every room.

Zeph Cultist: Hmmgh.

Relic Cultist: We’re still searching the attic and lower floor. I regret the blasphemer could’ve been warned.

Relic Cultist: Rike swore he was asleep.

Zeph Cultist: Hrrgh... His failure to keep the subject will not go unpunished! But that must wait for another day--

Zeph Cultist: ...

Zeph Cultist: Have Gurchu check the perimeter. Do not waste all your men inside the tavern.

Zeph Cultist: Those ‘cobs are speedy little insects.

Relic Cultist: Yes, my Voren. But if he’s out--

Zeph Cultist: Let the Huntoons know. They’ll spot him across the village if he’s wandering around.

Zeph Cultist: In the meantime, while he’s not... necessarily important, we have all that we need tonight. It’s nearing time for me to group with the rest and exit through the gardens.

Zeph Cultist: I’d sniff him out if it wasn’t for the air getting heavy with moisture.

Relic Cultist: As you wish, Worm-father. Ults Nausagor Ndeptht.

Zeph Cultist: Now go, dammit! Send a search party!
>>
No. 984465 ID: a9af05

>>984457
>blasphemer
Sounds like they don't like the religion you believe in. They might even attempt to sacrifice you to their god.

Better hope they don't catch you!
>>
No. 984484 ID: 39beff

When you woke up from your dream, which alleyway were you staring out the window at? Maybe your dream is telling you to head that way in order to reach safety?

Try to remember your dream as you sneak towards your destination
>>
No. 984486 ID: b1b4f3

Looks like talking would've been a bad idea after all.

Okay so we know that they're about to head through the garden so we can't stay here.
We also know that there are Hontoon lookouts stationed around the village so you can't go through the main streets. They must be able to see in the dark.
Get out of the garden, stick to cover and try approaching Augus's house from the rear.
>>
No. 984502 ID: 041c52

Yeah, going with Augus is the right choice since he Is an outsider. We definitely can’t go near the entrance, it’s the first place that will look for. Maybe through the school and church?
>>
No. 984651 ID: 0fae41

...I don't think anybody in town likes you. Not the church, not the tavern, probably not even the guy you delivered a sacrificial dagger to. You should just head for the hills.
>>
No. 984652 ID: cdabe3

>>984651
This
>>
No. 984675 ID: 11f77a
File 160964568694.png - (194.68KB , 550x500 , adq_094.png )
984675

>Maybe your dream is telling you to head [out one alleyway] in order to reach safety. Try to remember your dream as you sneak towards your destination.
Hmm, I don’t remember much before I woke up in the hallway. Just that everything went dark when I closed my eyes. And then I was mid-zombie walk down the hall. That alleyway seems to face westward--which leads back to the village entrance.

>You should just head for the hills.
I could take my chances and run into the forest. But there’s no doubt that the entire town will now be looking for me and will patrol the border.

>Going with Augus is the right choice because he is an outsider.
>Get out of the garden, stick to cover and try approaching Augus’ house by the rear
So it’s settled I guess. I need to leave this courtyard and head to Augus’ house. There are multiple ways around to reaching him at least.

Hmm, but which path is best?
A) I should go West towards the Village Entrance--and continue onwards to his house.
B) I can go North through the Town Square. It’s the shortest route. I’ll be careful to avoid the watchful eyes of guards.
C) I’d say East and pass the School--eventually I can reach the Church and cross into his district. It’s a bit of a long path.
D) Forget it. I’m running opposite (South) into the Woods.
E) Maybe I can think of a better idea >___
>>
No. 984686 ID: e51896

A. I feel your sleepwalking was trying to tell you something, calling you to go westward, especially considering that one weird nightmare you had before the other night. Maybe you should head westward towards the direction you were sleepwalking towards his home.
>>
No. 984693 ID: 0fae41

D or C. Don't rely on dreams to get you out of a life or death situation.
>>
No. 984696 ID: b1b4f3

There's a few possibilities if we assume the sleepwalking was due to an outside force:
1, that window was important for your escape route and were thus positioned near it
2, you were sent to listen in on the cultists
3, it was so they could grab you but you woke up too early
4, some other objective that was interrupted by the cultists

If it's 1 then apparently we head that way. If it's option 2 then it's already done and we should pick something else. Also if it's either of those options then I figure Ndepthteph is actually on your side. You were wearing her symbol as you woke, after all. If it's 4 then we haven't a clue.
If it's 3 then we should choose as if it's 2 or 4, but also Ndepthteph would be personally invested in getting you killed so that wouldn't bode well.

I say go with C.

Also, I thought of a plan for if you are discovered walking the streets. Act casual, and respond as if you are a maw-worshipper; after all you're holding a symbol of Ndepthteph and nobody should be able to conclusively recognize you except perhaps the children you interacted with, the innkeeper, and the one civilian you approached when you arrived. Remember what you know of Ndepthteph-focused scripture, and use that if questioned. You can especially recall the rantings of that guy that showed up in your village.
>>
No. 984725 ID: b50580

It's dull, but...
>E
Look for someplace that appears to have dilapidated over time without somebody to live there, hide out till daytime.
>>
No. 984735 ID: 041c52

>>984675
They will be heavy surveillance near the entrance and the border as well as the Town Square not so much near the school and church, I expect that's the last place they think we would go.
>>
No. 985418 ID: 11f77a
File 161040445289.png - (197.79KB , 550x500 , adq_095.png )
985418

>There’s a few possibilities if we assume the sleepwalking was due to an outside force...
It’s been a weird two days so far with the sleepwalking. It’s pretty much hard to believe Ndepthteph could be on my side, what with every night triggered by his symbol: the first involving the dagger and the second with these prayer beads.

It’s best to act naturally and be well-versed in Ndepthtephism--except when there’s a curfew where I could be questioned.

>There will be heavy surveillance near the entrance and the border, as well as the Town Square.
It sounds like the best option is to head towards the School. There’s a fence to hop out of this garden.

And so I head eastward.

There’s a light drizzle. It’s getting a little colder as I venture down the street with wind nipping at my fingers and toes. I avoid the streetlamps and remain in shadow. In fact not a lot of them are lit anyway. Could be the wind which snuffed them out. It’s only a matter of time until the cultists collect a bigger search party.
>>
No. 985419 ID: 11f77a
File 161040447522.png - (240.39KB , 550x500 , adq_096.png )
985419

Seems like there’s barely anyone to run into--which is good. I recognize the school I went to for a couple years as a child. It’s an odd feeling. The building looks smaller than I remember. But I guess that’s what happens when you grow up.

Hmm. Perhaps my memory is a little fuzzy but I thought there was a playground right here. They must’ve removed everything. Now it’s a heap of burnt stuff...

I can’t smell any smoke leftover. Could’ve happened yesterday.

A) I dunno why but something compels me to look through the school building.
B) I could check out the burnt pile--see what was torched here.
C) No time to waste. I must continue on to the church.
D) I might need to consider a few other things: >___
>>
No. 985422 ID: b1b4f3

>>985419
Hold up, you went to school here? Then you wound up in an orphanage in a town that's in religious opposition to this one? Doesn't that mean this is your home town, and you were converted?
How did that happen?
>>
No. 985429 ID: cdabe3

>>985422
... yeah, you didn’t mention being so familiar with the village when you first took the job from the merchant to deliver the dagger. Weird.

The burned school isn’t related to Nennekee at all, is it? You should be very careful if you explore these things further.
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No. 985457 ID: f2320a

>>985422
Strange if this its true its strange what if we are getting someone elses memories?
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No. 985466 ID: e7c7d3

B) Check the burn pile
>>
No. 985471 ID: e51896

A. Hide out in the school.
>>
No. 985520 ID: 041c52

>>985419
Go to the school
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No. 985735 ID: 11f77a
File 161075612002.png - (181.66KB , 550x500 , adq_097.png )
985735

>Hold up, you went to school here?
>You didn’t mention being so familiar with the village
Only when I was really small. Like--my earliest memories. Maybe kindergarten or day care. My memory might not be a hundred percent, yet I still solely grew up in Hab-Zoraat. And Corbon is a neighboring village so I have definitely visited before in my youth. But when I say ‘familiar’ I don’t mean I know this place on the back of my hand. Villages change over a decade so I’m sure there are new landmarks.

But the school and church and... uh... maybe a food store--I can remember a bit. Snippets of my past.

>The burned school isn’t related to Nennekee at all, is it?
The school isn’t burned. The town has been burning stuff in a large pile next to it. Nennekee isn’t from Corbon anyway.

I feel inclined to look around the school. Maybe it’s nostalgia that lures me in to investigate more. The entrance isn’t locked; I manage to step right in. Actually--it’s been busted! A piece of wood kept it from swinging open on its own.

Now. What do I do here? It's a bit empty in this hallway.

A) Maybe I could hide here, wait for the night to blow over. But is it good to stay in one place for long?
B) Just a quick tour, I suppose. Maybe I can find something useful.
C) There’s a specific room I’d like to check out. >___
D) You know what? Forget it. I don’t know what I was thinking. I’m gonna keep on going to Augus’ house.
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No. 985736 ID: b1b4f3

>>985735
B. Place looks abandoned. Though, if you went to school here despite living in a religiously-opposed town... were the two towns on better terms before, or was this school a bit more accepting than the norm?
Maybe the burn pile is from people gutting the school and burning the contents out of some religious-fueled fury.
>>
No. 985739 ID: 041c52

>>985735
B) Maybe there is a respn you are here, maybe we will find something.
>>
No. 985755 ID: e7c7d3

B) Waste sometime while waiting for the trail to cool
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No. 985796 ID: 19b466

B, there might be something useful, who knows, you might actually stay here for the night. Just have to make sure you have an convenient exit, in case things get ugly.
>>
No. 985833 ID: 11f77a
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985833

>[...] despite living in a religiously-opposed town... were the two towns on better terms before?
I would think so. I don’t remember any rivalry between Corbon and Hab-Zoraat. But this town has surely changed. It’s unsettling.

>Maybe the burn pile is from people gutting the school and burning the contents out some religious-fueled fury.
Sure does look like this place has been roughed up.

>Maybe there's a reason you are here
I suppose it may have been fate for me to end up here. Guess I’ll look around.

The classrooms have furniture rummaged about. There was definitely a thorough search. But the library was hit the worst. A lot of books are scattered. The zealots left along which literature was appropriate to the town’s new ideals.

A shrine which typically depicts the common Gods and Goddesses has had all symbols removed except... you know who.
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No. 985834 ID: 11f77a
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985834

You hear that?

...

...

Something’s creaking about. Footsteps.
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No. 985835 ID: 0fae41

Take the statue and use it as a weapon against his worshippers. Then bravely hide in the bookshelves.
>>
No. 985836 ID: b1b4f3

We don't know who it is. That symbol could be a weapon but you really need to see who it is before you attack them.
Can you peek around the corner or something?

Alternatively, you could just hide under that bookshelf.
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No. 985843 ID: b1ef36

Hide 'til they pass? Worked before, with the bathroom.
>>
No. 985865 ID: 041c52

>>985833
Hide, is probably someone who got here before you. If you can take something as a wepon do it.
>>
No. 985868 ID: 19b466

Where does the sound come from?
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No. 985884 ID: 11f77a
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985884

>Where does the sound come from?
>You really need to see who it is before you attack them. Can you peek around the corner or something?
The noise is a lot more prominent once I sneak out into the hallways. It’s a scraping of sorts--like skittering paws trying to gallop ahead. A light starts to bloom around a corner with mutterings between individuals.

Out from the bend is another one of those horrible creatures who chased me the other day! I thought it was about to charge but it’s restrained by a leash firmly wrapped in the hand of a zephcynth. A relicynth holds a lantern with an arm extended like an angler fish’s trap. I notice a familiar garment in their hands--my costume! They hiss as they spew words.

Relic Cultist: I think the lil’ rath-fleech is picking up something!

Zeph Cultist: Keep that thing away from its sensors! You’re gonna lead it in the wrong direction...

>___
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No. 985886 ID: b1b4f3

Well I give up. There's no way you can escape when they have a fucking bloodhound tracking you.
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No. 985887 ID: 3ed3c3

IMO, we need to start a fire.
>>
No. 985888 ID: e7c7d3

How are we going to lose this thing off our scent? My only idea would be a quick roll in the ash pile outside. Not sure how to get there without getting spotted though
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No. 985894 ID: 19b466

OH, ok that is a problem, we need that thing off your tail. Do you ave an idea of how they track things? Warmth or smell? If it is warmth, we need to start burning things.
>>
No. 985895 ID: 041c52

>>985884
Maybe you can disguise your scent, go to the the burning pile and rub it to your skin.
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No. 985899 ID: 53560f

Don’t suppose you were paying attention whenever Eudora got into fights?
Because I don’t think we have anything to start a fire or throw it off our scent.
Grab the shrine to use as a weapon and maybe whisper a prayer just in case.
>>
No. 985968 ID: fdff4d

They have your stuff, they'll get you with that whatever-it-is, time to AMBUSH! Get your stuff back!
With 2, you should have a shot at victory, especially with speed as well as surprise.

You'll have to go elsewhere after, but hey.

Also, does that robe flip? Without the symbol, it may make a good disguise.
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No. 986282 ID: 11f77a
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986282

>Do you have an idea how they track things?
>Maybe you can disguise your scent, go to the burning pile and rub it in your skin.
>How are we going to lose this thing off our scent? My only idea would be a quick roll in the ash pile outside.
I have no clue how those creatures work; they’re not part of this world. Their antennas are flicking to and fro--perhaps something with those. I can hear that ‘rath-thing’ inhale and try and drag its masters forward.

>Don’t suppose you were paying attention whenever Eudora got into fights?
>With 2, you should have a shot at victory, especially with speed as well as surprise.
You mean three. That includes the rath-fleech biting at my ankles while I try to fight two adults--one which has reach. I’ll be completely surrounded. Needless to say I must ditch this area! Good idea on getting in the ash pile too.

I head to the back of the school, opening a convenient window, and hop out. I make a beeline to the ash pile while keeping an eye out for any other guards and cultists.
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No. 986283 ID: 11f77a
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986283

Ech. A bit muddy from the light rain but it does the job. I probably look ridiculous if someone happened to look out a window. Yeah, books were definitely burnt here--as well as other items I can’t be bothered to identify. I smell quite smoky now.

There. That ought to do it. My journey to Augus continues.
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No. 986284 ID: 11f77a
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986284

I’ll need to keep one step ahead of them. By now there are probably multiple search parties looking for me--working their way from the tavern to the other end of the city.
--
Yeah, this might not be the best of ideas to walk straight to that church. I see it in view and there’s quite a gathering of people standing outside it. I wonder what they could be up to? They can't possibly make some town-wide search for just me, right?

A) This seems like a good spot to hide and quietly observe. I could find out more what they're up to.
B) No time to squander. I must get to Augus’ house before it's impossible to move about.
C) >___
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No. 986285 ID: 62e62f

While it would be interesting to listen to them and learn what that commotion is all about, standing still in one place while people is looking for you is not wise, is better for you to move.
>>
No. 986286 ID: 041c52

>>986284
Get out of here fast.
>>
No. 986287 ID: e7c7d3

A) Get to the bottom of this
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