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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
98 posts omitted. Last 100 shown. Expand all images
>>
No. 952875 ID: 3e9b65

>>952871
Spies would be better. A raid would make the region alarmed, fearful, and angry, which would ruin any diplomacy. Worst case, they seek refuge with rivals.
Spies, however, can quietly aid diplomacy with secrets.
>>
No. 952876 ID: e7c7d3

>>952872
Alright, just the gulpa then
>>952875
Raiding is very much part of this world, what with the brother straight up saying this is the season for it. It's not like our raiders will be waving our banner. It's only if they get captured and interrogated will it get traced back to us, same risk as spies. Besides, we've already seen others commit raids without anyone knowing who did them.
>>
No. 952886 ID: 6e6f32

>>952876
That's literally suicide.

What if we take the Gulpa, Consolidate the 4 damaged Kobold raider companies into 2 functional ones, and burn a couple hundred gold on extra supplies and equipment for the Raid.

I don't know if consolidation will effectively eliminate 2 companies or if we'll have 2 useless companies for a few more turns, but either way if the the raiding companies take damage we'll be largely without garrison or auxiliaries during our invasion. There is merit in restraint. As >>952875 suggests, spies could also be an option.
>>
No. 952897 ID: e7c7d3

>>952886
I guess what I'm picturing when talking of raids: is some loose troupes sacking and looting some farms and small, defenseless towns. Fleeing as soon as any actual armies appear. Some gulpa could be just as viable to ruin a farm or two and run away with some food and tools. We don't need to put all our forces on the line to lay siege to a city. Just smash and burn.
>>
No. 952940 ID: 6e6f32

>>952897
Sure, but the Gulpa are just one step above animals.
They are suitable for creating chaos while more reliable troops get the real work done, and little else.

Besides, The point of a raid against Suzogu right now would be to soften the target and test their defenses.
Sending insufficient force will yield little damage and no information.
>>
No. 952942 ID: fd2dfa
File 157836876862.png - (357.33KB , 1400x1050 , 26.png )
952942

Well while you decide what to do, diplomacy with Ozuva will go on ahead.
Ozuva was a moderately sized city famed for its timber and the the exquisite works of the Karvers and wood-shapers. From humble spear to massive Storm-breaker ships, Ozuvan lumber is considered one of the greatest(with some debate) and is the primary export of the city. The dense trees provide cover for Voraklat raiding parties, and the Vermin have become very tricky in getting past Ozuvan defenses. Ozuvan people have in turn become expert ambush hunters and extremely wary of outsiders. Can never tell if you really are an outsider coming to do trade or just a Voraklat wearing someone else's face...

Generations ago Deinoka had granted control of this city and its forests to the Zokuval family, a Resilkem line that makes even the conservative Rokof look progressive by comparison. Unchanged throughout the centuries, they care not for who rules or the crumbling political structure of the world around them. They will agree with whatever lets them remain in their isolated world.


"Heyha. I am Karver Saleeyana, daughter to Lord Patriarch Hadru Sanklek Zokuval, Speaker of the Zokuval family, Guardian of its House, and leader of the first Zokuval Leklos. I greet you Tavurik representative, and inquire what business requires your intrusion into our realm."

>Making agreements with other families first comes down to negotiation. Once a settlement has been made, a payment in influence and/or money must be made to make the treaty official. If the payment cannot be made, the treaty is simply left in escrow until payment is made.
>>
No. 952949 ID: e7c7d3

Seems like we should make our intentions plain. Simply that we intend to leave them alone when our forces move, that they are not our current target nor are they a future target.

>>952834
Alright, my official vote as to what to do will be to start a raid against Inva. Send all skirmishers and the Gulpa with 300 Kushel in funding.

This should allow for a decent chance of success without alerting our immediate neighbors should things go sour. We now have a standing army to defend us should the need arise. I do see the skirmishers and gulpa as expendable, since it would be easier to simply raise more at the moment than to wait for them to heal. Any loot brought back should cover any losses and then some.

>>952940
We seem to be just of two minds when it comes to how the raid should and will go. Hopefully what I've voted for won't terribly interfere with your plans.
>>
No. 952950 ID: 9876c4

>>952942
We seek to bring some semblance of order to the province. The south supports Rokof, while the north goes it's own way. Divided as we are, we're easy prey for larger kingdoms.

We desire to move caravans and patrols through your province, and to trade for supplies at your city. We offer you a spot in our coalition, and substantial profits once we form a trade route.


(I want to topple Sazoga with overwhelming force, before they even expect it.
Once we do that, we'll have that working for us in negotiations.)
>>
No. 952966 ID: ee95ba

>>952897
Fine, but if it's just looting, why hit places we'll own? Shouldn't we go loot places our rivals are likely to target? Let them pay to rebuild.
>>952950
I'd be careful about how that's worded. Downplay changes.
>>
No. 952980 ID: 6e6f32

We could offer the Ozuva an opportunity to construct a road between our two cities.

As we speak, Tamo is enhancing it's trading infrastructure. In these trying times our survival and independence relies more than ever on our access to the money and resources we need to defend ourselves.

As it stands it takes over 2 weeks for traders to make the journey between the two, and travel is made more precarious by the factional nature of the recent political breakdown. To be successful our traders need better access to the northern lands. Ozuva is the heart of Vot Tikve. A road between our two cities would be mutually beneficial, Our traders would be able to reach the northern lands in under a month, and Ozuva would become the hub of all trade in the region. I propose construction of a road between us start in earnest. With both sides working to complete one half of the length of the project.

---
Such a proposal would benefit us more than Ozuva, and I suspect they will realize this and ask for more favorable or additional conditions on it's construction. Which is fine. Permission to build a road at all would be fine. Any agreement that somehow binds them to us can act as a line in for when they inevitably freak out and bunker down when we attack their neighbor.


>>952949
Personally I'd prefer a raid against Zovdek if raiding Vek Sotau for reason of distance alone. In the interest of getting things moving however, I will back your plan of targeting Inva.

I still suggest consolidating the skirmishers however.
>>
No. 952981 ID: 9876c4

>>952980
I don't think we can safely move into Vek Sotau until we've neutralized the reds on our starting province.

In any case, once we own the province we can field larger armies.
>>
No. 952997 ID: e393ff

>>952949
>>952980
The more I think about it, the more I think it might be a bad idea to raid an unknown territory. Better we just raid a distant hostile like Tog. I mean what's the worst that can happen? They hate us more? Declare war? We were planning that anyway. At least if they attack we can claim to be on the defense and petition aid from Rokof.

If we raid Inva and they wind up being a neutral or worse, they're a Rokof client he didn't tell us about (he didn't tell us about the ones in Vot Tikve we had to find them), that could come back to bite us in the ass if the party gets captured.
>>
No. 952998 ID: 6e6f32

>>952997
I'm willing to resign to just not raid.
At the very least we'll have a shitload of manpower to march with in the fall.
>>
No. 953000 ID: 368f7d

>>952998
Oh no I think we should. I'm just saying better a known target than an unknown one. Much more predictable outcomes.
>>
No. 953001 ID: 6e6f32

>>953000
Welp. Then here's my analysis.

Suzo is a good potential target, but raiding could cause trouble for our patron's other clients. They are also currently neutral and we'd risk burning a potential partner.

Sazoga is a conquest target. A raid now would have unpredictable effects is relation to that goal.

Ozuva is too near our conquest target to risk angering right now.

Arglos is annoyingly out of the way road wise, and would require the expedition to travel through a sizable amount of wilderness.

Everything North of Ozuva presents an extreme challenge in terms of distance for our Damaged Troops.

Vek Sotau Cities are poorly scouted. Though I doubt their influence extends this far south, we run a real chance of angering House Gamavo should we raid blind.

There's really no good obvious choice.

The real question is is the potential lost opportunity cost worth the risk?

If we do nothing we get the small "reward" of a full health raiding army next turn.
If we raid something we gamble with not only the potential fallout, but with the actual units themselves. We could end up with fantastic rewards, or we could lose all of our units.

So. Do we go for broke, or take the unexciting sure thing?
And if we are raiding, Where?
>>
No. 953003 ID: 9876c4

>>953001
The way forward is to control Vot Tikve. That will give us de facto control of everyone's armies.

Vek Sotau is folly until we do that. We can raid, but can't stand the counter attack, or the diplomatic heat from it.

We can't head north of Ozuva until they allow it, which is why I'm making diplomatic overtures. In the meantime, we need to concentrate on bringing down Sazoga.
>>
No. 953005 ID: 6e6f32

>>953003
Yes, but do we raid?
>>
No. 953025 ID: 368f7d

>>953005
My vote is split between Arglos and Sazoga, if only to see how raids will work
>>
No. 953029 ID: fd2dfa
File 157846939450.png - (304.67KB , 1400x1050 , 27.png )
953029

"As we speak, Tamo is enhancing it's trading infrastructure. In these trying times our survival and independence relies more than ever on our access to the money and resources we need to defend ourselves.

As it stands it takes over 2 weeks for traders to make the journey between the two, and travel is made more precarious by the factional nature of the recent political breakdown. To be successful our traders need better access to the northern lands. Ozuva is the heart of Vot Tikve. A road between our two cities would be mutually beneficial, Our traders would be able to reach the northern lands in under a month, and Ozuva would become the hub of all trade in the region. I propose construction of a road between us start in earnest. With both sides working to complete one half of the length of the project."


The Lord Patriarch calls his daughter to him and they have a whispered conversation.

>>
No. 953030 ID: fd2dfa
File 157846946029.png - (305.74KB , 1400x1050 , 28.png )
953030

After some time has passed, Karver Saleeyana turns back to you.

"This offer is...acceptable provided you offer a gesture of faith."

>Zokuval will accept your proposal if you pay them 750 Kushel
>>
No. 953034 ID: 9876c4

Okay. 300 up front, and an annuam of 150 for 3 more years.

We cant squeeze our merchants harder until they've had a chance to recoup their losses.
>>
No. 953035 ID: 094652

Negotiate that you wish to pay them 500 Kushel now for the construction of the road between Ozuva and Tamo, but if you are satisfied with Ozuva's construction crew you will pay them another 500 Kushel to construct a road between Tamo and Weka.
>>
No. 953047 ID: 6e6f32

Ah, an offer most shrewd. As can only be expected of the famed Lord Patriarch Zokuval.
However, we could hardly call ourselves traders if we didn't at least engage in one of the oldest and most time honored traditions: Haggling.
Let us begin...

Start at 400 and work up until an agreement is made.


I also have another suggestion if anyone wants to bite:
When we hit 500 and 500 is rejected, what if we offer 500 again, provided we build the entire road?

After Sagoza is taken, we could rush construction by using the army to build it (Since they newer specified we couldn't use soldiers), which would put us in prime position to seriously intimidate them, perhaps allowing us to subjugate them bloodlessly.
It would also give us a good excuse to send "Survey Parties" into Ozuva's southern forests. We could observe troop placements and ambush techniques, we could map the surrounding terrain finely, and we could even perhaps contact the local Voraklat.
>>
No. 953050 ID: de4006

Haggle it down or make it like a safety deposit. Why would something mutually beneficial be something you should pay for? It's almost like they're trying to get you to pay for the entire road.
>>
No. 953054 ID: ca5a8a

>>953050
Judging by the description, they're both suspiscious, and need money to keep funding theor defenses. If they can have someone else foot the bill, they'll probably do it. Try to haggle them down with promises of mutual defense.
>>
No. 953141 ID: fd2dfa
File 157862522513.png - (922.95KB , 1636x2233 , 29.png )
953141

“Ah, an offer most shrewd. As can only be expected of the famed Lord Patriarch Zokuval. However, we could hardly call ourselves traders if we didn't at least engage in one of the oldest and most time-honored traditions: Haggling. 400. In addition we shall pay the same amount for the construction of a road between Tamo and Weka if your people perform satisfactory work.”

Karver Saleeyana turns to the Lord Patriarch who whispers in her ear. “Make it 500, in addition your patrols defend our work crews.”

“An acceptable compromise.”

And so it was a contract was signed between Tavurik and Zokuval, witnessed and notarized by representatives of four additional families. Work crews begin laying the foundations. (Road will take 2 turns to complete)

>Lost 500 Kushel
>Gained 50 Influence

>The Kobold Skirmishers have been consolidated and taken out of recovery.
Resources:
Food(in tons):10
Industry:5
Kushel(money): 500(+100)
Inertia: 30 (+10)
Influence: 100
Holdings :Tamos-[City](Garrison and Trading Post completed in 1 more turn) (5,3), [Fertile Field]
Garrison: 1 Spear Sagaru (50% health, need 1 more turns to fully recover), 2 Kobold Skirmishers
1 Gulpa Auxiliary
Armies:
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 2 Repeating Bow, 1 Spear)]
Prosperity: 35%

Actions:
>Consult Your Family: No cost
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid (New Action): Send a raiding party to a target. The number of forces in the party, initial funding, and distance all add to chances of success.
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953155 ID: 094652

Can you squeeze in Closed Sewage Paths for your construction workers without increasing the projected time to complete the other two projects?

You can also opt to train some troops. You'll need them next turn.
>>
No. 953159 ID: 9876c4

We don't need a completed road to raid Sazoga, so if the weather permits, lets do it.

I'm against spending our more of our money until we can get more.
>>
No. 953164 ID: 6e6f32

Train a skirmisher
Move a repeating bowman unit to guard the road to honor the agreement.

Lets Raid
Target Sazoga
2 Skirmishers and the Gulpa
Use the Gulpa sacrificially to cause chaos. Strike when the guard is busy.
Prioritize isolated patrols and defensive structures.
Burn 200 for firebombs and digging implements.
>>
No. 953166 ID: e7c7d3

>>953155
I agree that closed sewers should be our next improvement. Going to say that we should wait until our current projects are done though, and maybe see how a raid goes first.

>>953164
I'm fine with this raid.

>>952320
Just realized I asked about assigning citizens and slaves, then didn't suggest to do so. Let's put 1 citizen and slave into the fields, and then 2 citizens and 1 slave into the workshops.

Can we use the fertile field right away, or does it need to be improved first?
>>
No. 953167 ID: 094652

Oh crap we forgot to trade eggs with Ozuva!
>>
No. 953176 ID: 6e6f32

>>953167
We'll get to it eventually.
>>
No. 953179 ID: 1af76c

>>953167
As far as I know we only got one egg and like hell are we just giving that to anyone.
>>
No. 953187 ID: fd2dfa
File 157872183049.png - (188.33KB , 1400x1050 , 30.png )
953187

rolled 66 + 35 = 101

You can use the fields as is, but you can place improvements on the fields to specialize crop production towards food, trade(meat), industry(textiles), influence(luxury crop), or prosperity(crazy good drugs).
While you would trade eggs, your hatchery was left empty by the family scuffle. Replenish it first before trading. How you refill it is up to you.

>Raid Bonuses
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+3)
>Raid funds (+20)
>Distance (+10)

>The raiding party is given the funding and supplies, its target, and is let loose into the wild. Their success is now in the hands of the gods…
>>
No. 953195 ID: fd2dfa
File 157872614268.png - (483.09KB , 1400x1050 , 31.png )
953195

>Sazoga identified – Royalist Stronghold
Royalists: Generals that believe there is a missing Deinoka heir. Deluded lowborn believing they’re a bastard from some forgotten Deinoka line, or officers exploiting their position in the royal forces to carve out territory for themselves before everything collapses. These, and dozens of other assorted factions fall under the blanket collection the families call the ‘Royalists’. While many claim to act under the authority of preserving the rule of the old kingdom, most are simply plundering the land for wealth and labor, retreating to strongholds to wait out the coming disaster or possibly harboring dreams of becoming Great Families themselves.

>Perfect Raid
The Gulpa unfortunately were too enthusiastic with the firebombs. However their pyromania worked in your favor as the enemy became so embroiled in putting out the raging infernos, the skirmisher attack came as a complete surprise and by the time any realized they were being ambushed, they were drowned under a tide of angry furry bodies. Many targets were softened by Vorklat raids, meaning defenses were already breached by the time your party arrived, making it a simple matter of waiting for the two forces to exhaust themselves before swooping in and claiming the spoils.

On their way back the party had even more luck of stumbling upon an ambushed patrol about to be routed by a Voraklat hunting band. As the predators were about to haul the defeated forces back to their larders, your party swooped in to save the day and claim 'payment'. Carts carrying 'taxes' for Sazoga,your collected loot, and a bound Royalist officer - Karver Kavonika, are now bound for Taruvik pulled by newly enslaved royalists. Revel in this victory. Rare does everything that can go right actually go right.

>Gained 3000 Kushel
>+2 Slave Pop
>No casualties taken!
>Bonus-Gained Karver Prisoner of War
>>
No. 953196 ID: fd2dfa
File 157872623253.png - (946.22KB , 1636x2233 , 32.png )
953196

Turn 6
>Summer is in full swing, raids intensify across Rezo
>Your raid of Sazoga set something off as it suffers raids from three additional assailants.
>Makag’s war intensifies even further as it fortifies the border of Vot Rezo
>Tuk’drav launches a two pronged campaign northward and southward to claim Vem Tus and the islands of Tuu, T’uu, and Tu’u.
>Gamin fortifies the walls around Roso.
>Rokof launches a retaliatory campaign in his territory, striking back at all known raiding hideouts and scourging hidden nests.
Resources:
Food(in tons):13
Industry:9
Kushel(money): 3630(+330)
Inertia: 40 (+10)
Influence: 100
Holdings :Tamos-[City] (6,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
Garrison: 1 Spear Sagaru , 3 Kobold Skirmishers, 1 Gulpa Auxiliary
Armies:
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 35%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other (Deal with Prisoner)
>>
No. 953203 ID: 094652

>>953187
D'aww they're so cute

>>953195
Well that was impressive. Talk to that girl slave later.

>Jackpot
Buy the most expensive combination of upgrades you can afford, while it still lasts.
Spend about a fourth of your windfall recruiting and training.
>>
No. 953205 ID: 9876c4

After 4 seperate raids, is Sazoga ready for occupation?
That is to say, how do we make it turn blue? Consult with family if need be.

Treat royalist slave with care, she may become someone's spouse/tutor if she plays her cards right.

Don't squander too much wealth, but plug any gaps that need shoring.
>>
No. 953207 ID: 6e6f32

Consult Aligos.
Sazoga Burns. The time to strike is now.
Soldiers? Raiders? Rokof Veterans? Supplies? What does he need, we can make it happen.

We should Start The Metallurgist right away, along with an upgrade for the field.
Can't go wrong with food, but we also desperately need industry so textiles might be the way to go..
Might as well Que up the Scribes Retreat, Closed sewers, and Garisson Upgrade while were at.

We still have over 2000 left after all that investment for soldiers, supplies, and more after we talk with Aligos.

Also, do talk to the prisoner.
>>
No. 953208 ID: d75176

>>953205
Blue nothing, time to annex Sazoga. Blue means making them Rokof clients, when we can just add it to our holdings. Not only will that give us room to grow, but it will give us room tk expand and act as a show of force to persuade neutral families joining us is in their best interest. So new turn, lots to do. We can use that money to start constructing Closed Sewage and Metallurgists, while keeping some for building whatever we'll need to get Sazoga up to speed once we occupy it. Also we should talk with the prisoner and see what we can learn from her. And since eggs were brought up last turn maybe we should look up Ssoolaku and see how he's progressing on getting that sirassar egg hatched.
>>
No. 953209 ID: e7c7d3

Metallurgists seems like a must after such a windfall. I would liked closed sewage as well.

I'm at a loss as to what would be best for the fertile fields, I'm thinking between meat, textiles and luxury goods.

Does seem like a good time to strike as well.
>>
No. 953245 ID: fd2dfa
File 157881069967.png - (292.17KB , 1400x1050 , 33.png )
953245

You're call goes unheeded this time. Aligos is in your home's shrine to Ach-Ka, and he is meditating before the Fires of War.

"Aligos."

"You come asking of Sazoga. There is nothing left to be done. The raids have drained its coffers and ruined its defenses. I can command a full leklos. Unless you have another officer hidden away, I am all you have to take the stronghold."

"Is there...is there anything else we can do to ensure success?"


"Depends on what they have left. If they can still defeat our forces in a siege or outnumber even a leklos after the beating they recieved, we can starve them out. But for that, I will need your support. Tamo will have to feed its soldiers while we surround Sazoga and wait them out."

"Then that is what we shall do!"


"I will be waiting" Aligos returns to his meditations.

>When marching against another stronghold, rather than engaging the enemy in open battle, you have the option to lay siege and force them to surrender after a set amount of turns. The amount is determined by the state of the stronghold before your army lays siege. This option however requires half your food and industry to act as a supply chain to keep your army in fighting shape.
>If you opt to take it by force, you still need to supply your army with 2 food and 1 industry per Leklos

>Construction begins on Closed Sewers, Scribe's Retreat, Metallurgists, and Textile Specialization (-1200 Kushel). Their combined efforts divide the labor force, requiring a total of 5 turns to complete

>What shall you do?
>>
No. 953250 ID: 6e6f32

Prioritize the Metallurgist and Textile Specialization, Keep the Money Invested for the Sewers and Retreat, but don't actually start constructing those two yet until at least one of the Industry building is complete.

Raise 2 companies of Saguru, Spear and Repeater. And another Kobold Raider Band.
Replace the Battle proven Spearmen from the Garrison and the Repeaters guarding the road with the new recruits.
Use the older companies to fill the Leklos.
Order The Invasion of Sagoza.
>>
No. 953264 ID: 9876c4

I would prefer not to besiege. Give them to much time to summon allies or compose poems to our cruelty, and they'll take it.

My feeling is after 4 raids their army is gonna be pretty puny anyway.
We need to present a unified front against north and east.
>>
No. 953266 ID: e7c7d3

A straight up assault does seem best in this sort of situation.

We might want to start investigating or spend resources for another officer
>>
No. 953274 ID: 6e6f32

>>953266
Were gonna need to go into the catacombs anyway to pick up a governor once we take Sazoga right?
Might as well pick up an officer while We're there.
>>
No. 953281 ID: 9876c4

>>953274
Depending how it goes, we could always award governorship to an officer that distinguishes himself. Could work alright, especially if he marries the slave.
>>
No. 953318 ID: fd2dfa
File 157889993473.png - (919.08KB , 1636x2233 , 34.png )
953318

rolled 78 + 40 = 118

The forces have been mustered, and the Leklos made all speed for Sazoga...

>Sazoga weakened (+20)
>Distance (+10)
>Fresh Troops (+10)
>>
No. 953322 ID: fd2dfa
File 157890153166.png - (386.56KB , 1400x1050 , 35.png )
953322

Sazoga burns
The Royalists core army is made of a handful of Tovaru, whose skill means nothing in the face of sheer numbers. As Aligos cuts down their command, the gang-pressed Sagura begin to scatter, making them easy prey. Some of the more inexperienced separate from the Leklos to pillage and enslave for extra pay, but the majority stay in formation as they push deeper and deeper into the stronghold. Most of the city falls within the day. The real challenge however will be the keep itself. It is as old as your ancestral estate, filled with booby traps, hidden passages, and secret chambers. Prying the royalists that still fight will be hard and bloody...
>>
No. 953323 ID: fd2dfa
File 157890155720.png - (440.39KB , 1400x1050 , 36.png )
953323

Blood coats the walls, the floors, the ceilings. Aligos shouts down empty halls as he beheads one opponent after another. "Enough of the chaff! Where is the commander! Show yourself coward!"

Beneath him the fighting is a stalemate. Your forces have the numbers, but numbers mean little in such tight spaces, and the enemy knows the layout. Aligos could take direct command of the Leklos and sweeep through the keep, but risk losing whatever commanding officers are in the keep, or continue his search, and damn the casualties.

>Choice?
>Roll to determine success

Also I wanted to ask you guys something unrelated to the quest, so I'll pop it in the discussion board.
>>
No. 953325 ID: ae8ec4

rolled 24 = 24

>>953323
PURSUE
>>
No. 953335 ID: 6e6f32

>>953323
Damn the Casualties, Overrun this whole keep if you have too!

If the commander escapes we'll be target number one once the royalist finally up and organize, plus a ransom could be worth an entire Leklos depending on who it is.
FIND THEM!
>>
No. 953336 ID: 9876c4

Try to avoid becoming a casualty yourself. Take risks but not absurd ones

A general your sister can depend on is worth more than this anthill of a town.
>>
No. 953374 ID: fd2dfa
File 157896722894.png - (237.54KB , 1400x1050 , 36.png )
953374

Minor failure
Aligos finds the commander...what's left of him. "Poison" he spits as he sniffs the bottle. "Coward's way out."

The commander apparently also slit his throat to prevent him from compelling his corpse to talk if there was a Karver along. Not that you have any in your army.
>>
No. 953375 ID: fd2dfa
File 157896724943.png - (282.96KB , 1400x1050 , 37.png )
953375

Aligos takes the severed head of the commander and brings it with him through the keep. Royalists see their fallen commander, and the poison still staining his lips and know they've been abandoned. The keep is captured shortly afterwards. Aligos takes the head to the top of the tower, letting the gods see his victory, and his trophies as the Leklos cut down the banner of the Royalists and supplant it with the seal of Taruvik.

>Sazoga captured! (4,1)
>Unrest across the city will need a Leklos garrison to control for 5 turns
>Unrest causes a dip in overall prosperity (-7)


What shall be done with the captured soldiers?

>Press into service (replenish losses)
>Release (Reduce unrest to 3 turns)
>Enslave(+1 Slave Population to Tamo)
>>
No. 953378 ID: 6e6f32

I'm fine with a release. The sooner the people fall in line, the sooner they'll be productive.

Take a contingent of the best Kobolds from the garrisoned squads and head down into the catacombs.
I'm sure someone in your family will be willing to wield some power. Aligos can't stay in Sagoza forever after all.

Also, we still haven't interviewed the prisoner. We should do that.
>>
No. 953380 ID: 9876c4

Press into service. Regionally and linguistically, we're close cousins. They can learn our ways. And we do need the men.

Guess we need to get working on making a spare Leklos, for expansion.
>>
No. 953382 ID: 094652

Press gang. Sazoga was your buffer to the rest of the sector's angry psychos out to crush your eggs, and now they know you're coming for them. You'll need all the troops you can get, both to defend against the tide and to convince more neutrals that you've got this if they help.
>>
No. 953384 ID: ae8ec4

>>953375
Back to front boys!
>>
No. 953386 ID: e7c7d3

Press into service. The reduced unrest would be nice, but I feel it won't matter until we have a suitable family member to govern the land anyways.
>>
No. 953388 ID: fd2dfa
File 157897542324.png - (926.04KB , 1636x2233 , 38.png )
953388

>Soldiers pressed. Some grumbling is had, but being on the winning side is argument enough for most.

>The war south takes a turn. Makag takes partial ownership of Vak Seru.
>Gamin begins construction on a drydock.
>Tuk'drav's campaign south grinds down as it meets fierce resistance. The islands however are quickly brought to heel.

Turn 7
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1840(+410)
Inertia: 80 (+40)
Influence: 100
Holdings :Tamos-[City] (7,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
Garrison: 2 Sagura(1 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary

Sazoga - [Stronghold] (4,1)[5 turns of unrest]
[Garrison](Ruined)
[Tovaru Barracks] (Damaged)
[Taxing Office] (Damaged)
[Trading Post](Ruined)
>Damaged improvements offer no bonuses but still take upkeep. Costs the same as building to repair it
>Ruined structures offer no bonuses, take no upkeep and costs the same as building to repair it

Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

"...Ssoolaku, you have some explaining to do."
>>
No. 953389 ID: fd2dfa
File 157897555949.png - (465.21KB , 1400x1050 , 39.png )
953389

"Misssssstressssss?" Ssoolaku is surprised to see you intrude in his private chamber.

"I oversee distributions on everything you approve of Ssoolaku. That compound you put in the garrison wine. What is it?"

"Why doesssss it perplex you misssstresssss?

"Because my entire garrison is now at each other like Gulpa in heat!"


You were just down there, and to say order had broken down was an understatement.

"Misssstressss did say the family hatchery wasssss depleted" Ssoolaku notes.

"What does that have to do with anything?!"


"In the old country, when a Jassssssanid casssssste population dropped to unacccceptable levelsssss, the Ssssssirassssate would order the mussssssijarhaati be dissssstibuted to living membersssss and a great coupling would commence where we would all engage and copulate with each other for monthsssss to bring populationsssssss back up to working levelsssss again. I gave them to your garissssssson misssssstresssss as I knew the overwhelming number of koboldssssss would ensssssssure that when the Great Coupling began a great number of Kobold eggsssssss would resssssult. I even have prepared the hatchery ssssspace for the many layings that will surely commenccccce!"

"But they aren't listening to me! They don't respond to anyone!"

"Mussssssigarhaati is quite strong" Ssoolaku nods. "And once consumed, they are compelled to ssssssseek more."

"And we allot rations by season you scalebrained dolt" you shout "My soldiers will be too busy fucking each other all Fall!"

"You could forcccce an early end to the rutting Missssssstresssss" Ssoolaku raises his hands in a placating gesture. "Remove the mussssssijarhaati, and they sssssshall normalize within dayssss. Though I do not know the effectsssss that would bring. Most come down ssssslowly as the ssssssupply dwindlesssss. To take it all away at once" he looks wistful "I've never seen it happen before."

>Action?
>Quarantine the kobold barraks(Garrison cleared for a turn, adds [Full Hatchery] Improvement which grants bonus to influence and inertia.
>Remove the musijarhaati (Keep garrison staffed, prosperity drops 5%, add [Hatchery] improvement with diminished bonuses.
>>
No. 953390 ID: b1b4f3

>>953389
Quarantine. We need a Leklos in Sazoga to keep things stable there, we don't need our garrison in Tamo.

Speaking of which we have to repair the garrison in Sazoga immediately. May as well repair the other buildings there while we're at it.
Also I feel we should work on prosperity somehow since it seems to be something we have to spend occasionally... what options are there to do this?
>>
No. 953392 ID: 6e6f32

Welp.
Quarantine the Barracks.

I guess recruit a company of Spear Sagura for basic defense and I dunno... Just have them report to duty from their homes or from a temporary encampment and supply them like we would a traveling army.
>>
No. 953393 ID: 36a5ac

>>953389
The evil we know is probably the better one to go with.
Quarantine the garrison, let this drug run it's course and reap the benefits of it.
We know exactly what the garrison being down entails and can plan around it, but not whatever side effects removing the musijarhaati could have.
>>
No. 953395 ID: 9876c4

Whats done is done, and we need the population. Ssoolaku should be punished, but administratively, not seriously.

>>953390
Using the occupying army to repair buildings would be good for PR and useful.
>>
No. 953396 ID: e7c7d3

That's... one solution. Quarantine.

Remind Ssoolaku that he was to deal with the one egg. Not multiple, kobold ones.
>>
No. 953459 ID: fd2dfa
File 157904914830.png - (926.56KB , 1636x2233 , 40.png )
953459

>The barracks are quarantined, and Ssoolaku has a stern talking to. Unfortunately he is Anumahat so he probably enjoyed the scolding more than learning anything from it.

>Prosperity can be raised by scouting the local land around your claimed territory for unclaimed landmarks(farmlands, caves, forests). Claiming them grants prosperity(capturing it, usually by killing whatever squatters are using it at the moment) and additional bonuses based on what the landmark it.

>The road to Ozuva has been completed.

Resources:
Food(in tons):23
Industry:14
Kushel(money): 840(+410)
Inertia: 80 (+40)
Influence: 100
Holdings :Tamos-[City] (7,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
Garrison: 1 Spear Sagura
QUARANTINE[2 Sagura(1 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]

Sazoga - [Stronghold] (4,1)[5 turns of unrest]
[Garrison](Under repairs, 3 turns)
[Tovaru Barracks] (Under repairs, 2 turns)
[Taxing Office] (Under repairs, 2 turns)
[Trading Post](Under repairs, 3 turns)

Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

Actions:
>Consult Your Family (No one here)
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other (Deal with Prisoner)
>>
No. 953461 ID: b1b4f3

Well we don't have much of a mobile army for most of this and not much liquid funds either, so let's just deal with the prisoner.
>>
No. 953463 ID: 9876c4

Meeting the karver is fine.

Medium range goals: province is 1/2 Rokof. We need only turn 1 more red or green to get a plurality.

We attain that by approaching Sazo to turn, or marching troops north to raid Arglos. Both of those will be hard, but we need to start taking steps.
>>
No. 953464 ID: c8eb7b

>>953463
We might want to shift gears and start building prosperity. Taking Sazoga meant taking a hit there and we don't know if we're getting it back after unrest is over.

Interrogate prisoner and see if we can't get her to switch sides. Afterwards maybe scout around Sazoga if they have any landmarks.
>>
No. 953470 ID: 6e6f32

>QUARANTINE[2 Sagura(1 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
Gulpa/Kobol/Rezan Hybrids? That'll be interesting.

Recruit a Swordsman unit, Scout the land, And deal with the Prisoner.
>>
No. 953524 ID: fd2dfa
File 157913476656.png - (190.40KB , 1400x1050 , 41.png )
953524

Though she has been in your cells for months, the prisoner is as alert as the day she was brought in. As soon as the door opens she stares at you intently.

"So" she rasps. The guards have been limiting her water it seems. "My jailer has finally deigned to remember me. To what do I owe the honor of seeing a traitor to the king?"

>Response
>>
No. 953527 ID: 9876c4

We meant to do this earlier. But we have had distractions...

We are not convinced that there is a king, or a regent. But there is a Vot Tikve, and there are those who wish her harm. The only way out is through a unified front.

Your home, Sazoga has come under our protection. Will you serve her new rulers, as a noble ought, or waste yourself down here as both our enemies gather strength?
>>
No. 953538 ID: fd2dfa
File 157915125406.png - (182.24KB , 1400x1050 , 42.png )
953538

"We meant to do this earlier. But we have had...distractions"

"Distractions?"

"We are not convinced that there is a king, or a regent. But there is a Vot Tikve, and there are those who wish her harm. The only way out is through a unified front."

"Your home, Sazoga has come under our protection. Will you serve her new rulers, as a noble ought, or waste yourself down here as both our enemies gather strength?"

"I accept."

"I know this must be difficult for a Royalist but I guarantee you mercy if-what?"

"I'm no fool. Your...soldiers rescued me from Voraklat. Sazoga was under incompetent leadership, and General Togaro in Sot Nasau had abandoned us. That much was obvious. If you've taken my home, I've no reason to stay loyal to him. I submit."

The karver gets onto her knees and bows. Well that was simpler than you thought.

"Then I name you Karver Kavonika Taruvik."

>Karver Kavonika has joined you!
>Karver Officers fight from the rear casting magic. If used actions that require dice rolls (exploring, raids overseas, etc.) results can be a bit...explosive.

Further Actions?:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953543 ID: b1b4f3

>>953538
Oh, that didn't use up our turn. Uh...
Can we fortify Tamos using the funds we have now?
>>
No. 953549 ID: 094652

We should negotiate with Ozuva to make it a client state. They don't really care who rules over them so we should apply quickly and let the trade flow through.
>>
No. 953550 ID: 9876c4

>>953549
I'm against it because it doesn't gain us anything. And convincing an isolationist to shift politics sounds expensive.

Now Suzo... is trapped between us and Rokof, and might see the light clearer.
>>
No. 953555 ID: 6e6f32

>>953549
Ozuva is in a Cushy, if precarious Position right now. They stand to make a lot of money, but are also going to need friends. But, their isolationist nature will make them not want to become TOO involved with anyone.
I suspect however, that if we maintain positive relations
while Clienting/Conquering most of their neighbors, they will eventually see us their natural partners.

We should make use of this new road. See if we can hire Ozuvan Workers/Buy Ozuvan Wood to speed production of at least one of our buildings. Sitting on our hands for a year doesn't sound like a great idea.

I agree that we should begin dialogs with Suzo.
>>
No. 953580 ID: fd2dfa
File 157919824236.png - (323.76KB , 1400x1050 , 43.png )
953580

>Suzo is has thrived since coming under the control of the Navozem Family. A Rezmodla descendent line, they are one of the few 'River Folk' families who have moved completely onto dry land, though they still maintain strong ties to the rest of the Rezmodla trade network. This means they have a direct line of trade to Gamin, who in turn supplies them with all manner of exotic slaves and goods that have bolstered the city's wealth.

>The best words that could describe Navozem are 'shrewd' and 'decadent'. While they are just as sharp as other Rezmodla, honed from generations of being hunted by other Rezans, they revel in their financial superiority and choose to spend their extended lives in luxury few in the world know. Do not take their jovial tones and spendthrift attitudes as shallow or stupid. Their political structure is based on Gamin, and a wrong word can have dire repercussions.

"Heyoowa Soosanwe. Sagla pol-Rutani Navosem ruksal, yilerosootanru ru-pora yil ru-resoo. Naa rukswaleea ipora etsa ruksanvrali; kiso ruksujipem reelasoonavrabaloodiana."

("Hello out-clan. I am Sagla pol-Rutani Navosem, and I speak with the authority of all my family and people. I don't recall ever meeting your family before; but I hope this is the start of a fruitful and happy relation.")

>Rezmodla families speak the Rezmodla dialect in court. While you understand it enough to speak it, the dialect is more than just the words spoken. The tones used, the subtle gestures of the hand, the tilt of the head, the language is as much song and dance that conveys hidden meaning only fluent users can pick up on.

>Unless you have a diplomat skilled in Rezmodla, they will have the upper hand in negotiations as they can dupe your envoy into adding things they didn't exactly agree to.

>Response?
>>
No. 953587 ID: 9876c4

We hope so too.
We heard from our ally Sou, that there was a fabulous city just to the west. As traders ourselves, it makes no sense to be strangers. With our expansion into the north through Ozuva, we want to meet and feast with all of Baron Rakof's neighbors.

Indeed, you do appear to be weathering the unrest quite well!
(It's a start, and I think the message is clear)
>>
No. 953589 ID: e7c7d3

Indeed, we wish for nothing more than to trade and reach prosperity. So turning to the Navosem seems to be the natural choice.

I due agree that we should emphasis our relation and their position with Rakof. Sounds like whatever we suggest, the deal won't be entirely to our benefit. Might be worth the price anyways for good relations.

What exactly do we have to offer though? Just implied threats?
>>
No. 953590 ID: 9876c4

>>953589
Implied Profits is a key point too.
>>
No. 953616 ID: 6e6f32

My, what an astounding sight to behold! You must be very proud to have built such a marvelous city! Though of course, the appetite of such a gleaming metropolis must be ravenous. All manner of people and materials flow both into and out of cities, and that fact does not change regardless of political climate.
Surely in this period of unrest, there must be certain things Suzo is finding harder to come by. Meanwhile Tamo, though a humble city by comparison is experiencing a period of growth.
Perhaps we could direct some of that growth toward your needs, to our mutual benefit.
>>
No. 953621 ID: fd2dfa
File 157922471819.png - (285.55KB , 1400x1050 , 44.png )
953621

"You must be very proud to have built such a marvelous city! We heard from our allies that there was a fabulous city just to the west. As traders ourselves, it makes no sense to be strangers."

"Ayoo ayoo, Suzo kejo suscra. Maavaz kejo kushel rupamaneeane, ui ruswajane maswapem. Kiso soovaks marassas aljuaniza.”

(Yes yes, it is a great city. Much kushel was poured into its development and it continues to swell. This conflict has been a boon to us more than anything.")

“Yes but even with such benefits, surely there must be certain things Suzo is finding harder to come by. Surely Tamo, a humble city by comparison, may stand to help and gain benefit?"


“Ivoosa kushra a? Sass monaz enti a? Ivoosa jelookra madleti Soktra monaz enti a?”

(“Are you proposing a trade deal? So close to winter? How will that benefit either of us with Shardfall so close?”)

>Response?
>>
No. 953628 ID: 094652

"Why, just before Shardfall is the greatest time for a trade deal! We offer security and shelter, we have a great surplus after we garrisoned our troops to a recently-claimed town in need of improved leadership. You bring your farmers and workers to our homes and we'll keep them safe AND paid throughout winter, for a modest tax of supplies to keep our bellies fed."
>>
No. 953629 ID: 9876c4

This guy has gotten rich off his noble sponsor. He's not about to switch gears without pressure from Rokof.

Let's promise him something meaningless, and head back.
>>
No. 953632 ID: 6e6f32

Trade deal?
Nothing so immediate. Rather, we're trying to lay the groundwork for something more substantial. More permanent.
What could we be doing for you by this time next year? We'll make it happen.
>>
No. 953838 ID: fd2dfa
File 157941323241.png - (190.41KB , 1400x1050 , 45.png )
953838

Itoozala, rukuanas trom shovar. Ui trom ikoolukra, rukfaasalpem soonagr. Gulpa, yik-sloosal, yik-soosanwe maagrinas. Siicho saasal moograsol-akwoma voo...'isatrane', ruktoodalmi."

("Settle down, we can negotiate again at a future date. However if you are so determined to aid me, there are a few problems I've had. Vermins, rebel slaves, and other riff raff that disrupt my people. My scouts have identified a number of possible hideouts. If you would be kind enough to 'dispatch' them for me, I would be in a more giving mood.")

>Marks identified

"Rukfeysi tseh oogl nantsamee"


("I hope you don't die")

With the traditional goodbye of the Rezmodla, Sagla tosses his drink cup over his shoulder, and gives your envoy a warm smile.
>>
No. 953839 ID: fd2dfa
File 157941354568.png - (952.97KB , 1636x2233 , 46.png )
953839

>The war with Makag drags on as Silida families fortify their borders. Makag claims no hostility, but at the same time he makes no claims to leave neutral families out of his warpath. Campaigns slow as supply chains from Rezo to the front are bogged down by the long trails of prisoners being sent back to be enslaved.
>A surprise attack by Gamavo splits the province of Vem Tus. Tuk'drav and Gamavo rush to conquer neutral territories before their rival can.
>Gamin reinforces seaside borders.


Turn 8: Winter comes again. Armies settle into garrisons and cities collect their harvest. Slaves and Civilians alike prepare for Shardfall.

>The Jassanid brew runs its course. Bleary-eyed Rezans stagger out of the barracks, some clutching their genitalia with pain, others carrying kobolds in their arms. Inside is a veritable mountain of eggs. You don't know who laid them, and you don't really want to know. By right, they are property of Taruvik and so they are hand carried one by one to the family hatchery.

>New improvement: Full Hatchery (+5 to inertia and influence)
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1250(+410)
Inertia: 125 (+45)
Influence: 100 (+5)
Holdings :Tamos-[City] (7,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
Garrison: 3 Sagura(2 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
(Lady Kavonika idle)

Sazoga - [Stronghold] (5,1)[4 turns of unrest]
[Garrison](Under repairs, 2 turns)
[Tovaru Barracks] (Under repairs, 1 turn)
[Taxing Office] (Under repairs, 1 turn)
[Trading Post](Under repairs, 2 turns)
>>1 new issue - A royalist cell was uncovered among the conquered peoples. Aligos has waited until all known members have been identified before planning any action, and has decided now is the time to deal with this problem. He writes to you for advice as both possible actions will mean killing a number of people (-1 civilian population)

>>Purge the cell, and hold a public execution to remove this tumor from the Taruvik body(+3 prosperity)
>>Raid the cell and enslave the members. Let them work to rebuild what they tried to destroy.(+1 slave pop)


Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 953844 ID: 9876c4

It sounds like Sazoga was mismanaged, so execution is better for loyalty.

Lady Kavonika, conduct a ritual to find out which of the greens is most receptive to Baron Rakof. No sense wasting resources for middling results.
>>
No. 953847 ID: 5cce25

We finally have enough inertia for another policy. Talk to Ssoolaku and see what he has.
>>
No. 953852 ID: b1b4f3

>>953839
EXECUTION.
Also now that we have our barracks back let's start killing vermin.
>>
No. 953853 ID: e7c7d3

I say turn the cell into slaves. Give them a chance at redemption.

>>953852
Yeah, let's get rid of some of these problems. If I'm reading the map right. There's trouble right next to us that should probably be dealt with.
>>
No. 953856 ID: 6e6f32

Are these squares to our west things Suzo marked? If so, lets raid the one immediately nearby first. Use the Kobolds and Gulpa and dump in 200 Kushel in supplies as well.

I'd rather enslave them than execute. We NEED the manpower and with Kavonika on our side we can probably restore a couple of the Sazogan slave units to citizenship when the unrest is over.

Consult Ssoolaku. Progress must be made.
Bring Kavonika in on the discussions as well. A karver's thoughts are sure to be insightful.
>>
No. 953893 ID: fd2dfa
File 157949675196.png - (365.24KB , 1400x1050 , 47.png )
953893

Ssoolaku approaches you with three new policies drafted over the year:

1) Bonded Auxiliaries: It is no secret that many Rezans have harems of slaves they hope to marry once freed, and second generation slaves are generally more enthusiastic towards Rezan culture and are eager to transition to citizenship status. By specializing our military force to accommodate the different races, new rites can be drafted based around these beings to streamline their contributions to the family and hasten their own path towards freedom. (Unlocks slave auxiliaries. New Auxiliaries are unlocked based on foreign lands raided and what races are captured)

2) Reformed Servitude: Slave work output can be increased by restructuring their labor and home lives. By relocating slave quarters closer to designated work stations and fitting twice as many slaves into assigned labor zones, output is expected to double. (Output from assigned slaves is now 4 instead of 2)

3) Bait the Tovaru: Tovaru are veterans of war and while there are certainly plenty living in our city, there aren’t enough to form a battalion. A barracks that provides the basic needs of the Tovaru(personal pleasure slaves, bonus pay, exotic meals and spirits) should attract wanderers to the family banner. (Allows construction of Tovaru barracks and recruitment of Tovaru)

Kavonika is consulted over the policy. "It is not my place to decide Matriarch" she shrugs. "However your forces would stand to benefit from having a larger more adaptable fighting force than the Sagura. My previous commander, employs Tovaru, and even maintains a corp of Kovatu. Where and how he found them I do not know, but they've been instrumental in him holding power. Sagura alone would be decimated fighting them."

>The policies Ssoolaku submits changes after one is employed. Old ones however may resurface if he feels this is an opportune time to enact them.
>>
No. 953904 ID: 9876c4

3 is probably the most immediate boon. Getting a unit of skilled soldiers> getting a mob of unskilled ones.
>>
No. 953906 ID: e7c7d3

1) Bonded Auxiliaries.

This is similar to how the romans liked to assimilate people, and it worked pretty well until it didn't. Plus, new unit type!
>>
No. 953911 ID: 094652

3 - We're going on the offensive now. We need mercs and we need them fast.
>>
No. 953912 ID: 6e6f32

Tovaru. We'll need to bring in outside labor to build the barracks before next winter... But with Sov to the east and Ozuva to the north that shouldn't be a problem.

Have Ssoolaku draft estimates for the price of construction for what he would deem fair using outside materials and labor.
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