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File 157539634170.png - (686.42KB , 1280x1024 , Front.png )
950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
205 posts omitted. Last 100 shown. Expand all images
>>
No. 954056 ID: 6e6f32

>>954048
The fact that they are making such a killing off of the current unrest unsettles me is all. It suggests war profiteering or large scale raiding, the likes of which shouldn't be possible for a lone landlocked city state to pull off.

They are a real threat and they have an ace up their sleeve to back it up further.

I agree that they are a problem that we will likely need to take care of militarily at some point, but they're one I'd like to address with overwhelming force.
>>
No. 954106 ID: fd2dfa
File 157973396104.png - (318.43KB , 1400x1050 , 49.png )
954106

Placed at the border of Gamavo, the wild lands of Varas Itvar, and the vermin infested Vak Tavu, Vogu has become less a city and more a fortress. It's people expect battle, and everyone of fighting age has experience beating back raiders, rival families, assaults from vermin people, and enduring the horrors Varas Itvar vomits up every Shardfall. For them the death of Deinoka has done little to change their attitude. Just added more enemies to a very long list.

Sarzolig has seized control of Vogu more out of necessity than granted ownership. No one wants to be placed near Varas Itvar, but their family was exiled generations ago from some offense no one can remember. Stripped of their holdings the family and their clients had founded a new estate at the borders between the wild lands and Gamavo and fought tooth and nail to make it livable. While you won't be seen as an enemy outright, you aren't going to be given a warm reception either...


"Heyha envoy, I am Lord Patriarch Argalvas. Every moment I waste here is a moment I'm away from directing my leklos so speak your mind or go away."

>Response?
>>
No. 954111 ID: 9876c4

We'd like you to consider joining the southern coalition. A united VT is a strong VT. Your current independence is adequate for now, but it's not doing you any favors.

We'd welcome your military ability, and your thoughts about how trustworthy and helpful Suzo's placement is.

We'd require a token show of fealty to the coalition's patron,
Baron Rokof, and the ability to trade in your lands, once our caravans are running.
>>
No. 954114 ID: 6e6f32

>>954111
... Of course, with Shardfall upon us so soon we understand if you have more immediate concerns.

With our more secure location, we may have a spare general -and Sagura- to help take some of the heat off.
Just say the word.
>>
No. 954181 ID: fd2dfa
File 157976920061.png - (238.54KB , 1400x1050 , 50.png )
954181

"We'd like you to consider joining the southern coalition against the royalists. Your current independence is adequate for now, but it's not doing you any favors. We'd welcome your military ability, and your thoughts about how trustworthy and helpful Suzo's placement is.

We'd require a token show of fealty to the coalition's patron,
Baron Rokof, and the ability to trade in your lands, once our caravans are running."

"Fealty to Rokof?" Argalvas scoffs as he unsheathes the dagger by his hip. "Last envoy that was so brazen owned this. Royalist bastard thought just because we were so pressed we were desperate for aid. I sent his head back to the scum in Sot Nasau. The rest of his remains feed the beasts of the wildlands. The Great Families tossed us out here. What reason do I have to accept their yoke again after years of fighting to be free of them?"
>>
No. 954186 ID: 9876c4

Let's reframe this. Every house has an army, and vassals. And they're all moving in on unprotected lands.

You've got a fortress here. Does that protect you from Gamin, the Royalists and the local fauna if any of them decide to get serious? You can't beat them by outlasting them. To fight a united army, you need one yourself.

Irrespective of Rokof's merits as a man, he governs to your west, and his allies rule the south, even moreso with Sazoga annexed. Is that an advantage you can afford to pass up, if you intend for Vogu to stay free?
>>
No. 954187 ID: b1b4f3

>>954186
I think his answer would be yes, he feels safe enough.

>>954181
We don't have any ammunition here as the big players haven't made big enough moves to be an urgent threat, though we could reassure him that he would not be under a yoke. We could offer him more independence than he had under the Great Families.
>>
No. 954214 ID: 6e6f32

*Visibly relax*
Oh thank the gods. Lady Taruvik would have my head if I came back with that. Since we're on the same page I'll drop the pretext.

My presence here is borderline treasonous to Rokof.
Tamo is working to unify Vot Tikve. To that end I am here to secure a military alliance.
Rokof has not been informed. They have thus far been seemingly uninterested in this province, no doubt thanks to the fires raging at home. But with Lord Rokof's relative inexperience and his central position on the continent, it's only a matter of time before he is swallowed by the other houses.
When that happens Vot Tikve must be able to fend for itself. That can't happen with the families squabbling with each-other over scraps. That can't happen while there are still royalists holding on to delusions of grandeur. That cant happen while cities like Suzo profit from the chaos only to horde more wine.

Admittedly, You'd be the first to join us. But with a joint strike on another one of the Royalist Strongholds say, in the spring or summer, it could give us the diplomatic pressure to convince Ozuva or Sarera to join.

In the meantime, though. With Tamo's much more secure position to the south, It wouldn't be a problem for us to lend you a spare Leklos for the shard-fall.

What say you?
>>
No. 954218 ID: edfe25

For the same reasons I did: Share a bigger army, trade more. More prosperity.
>>
No. 954239 ID: ce39da

>>954214
That's a big statement to make if we haven't necessarily agreed on doing it ourselves! (And even if we did, this is way too soon to be making those kinds of waves.)

As for more general speculation, he all but said that the royalists the Karver got her info from were mistaken, and this guy isn't desperate in the slightest.

"You aren't hurting for fighting forces, yes, but what of the livelihood and comfort of your people? I realize that suggesting you swear fealty is a bit sudden, so let's back up; you're good at surviving, but what can we offer to help you thrive?"
>>
No. 954281 ID: 6e6f32

>>954239
>That's a big statement to make if we haven't necessarily agreed on doing it ourselves! (And even if we did, this is way too soon to be making those kinds of waves.)
Perhaps, but it's a decision we're going to need to make eventually. No matter what we choose it's gonna be messy. That and unsanctioned military agreements as a client state are frowned upon at best.

I mean, what are we even here for? If they wanted to join Rokof they would have pledged loyalty at the onset of the chaos. Meanwhile our industrial capacity is sapped until late next year, we control no unique resources, and we are not here with the blessing of our patron. What exactly do we have to trade for?
Unless we are here to form a private military agreement, we are literally wasting their time. We can soften the words, we can manipulate the terms, but the implications remain.

Finally, don't mistake their bluster for confidence. The first words out of his mouth were "Every moment I waste here is a moment I'm away from directing my leklos".
His situation is tense at best. They NEED an ally, they just aren't willing to surrender their sovereignty for one. That's reasonable. In fact this is the most reasonable leader we've encountered so far.
>>
No. 954392 ID: fd2dfa
File 157993128745.png - (623.39KB , 1481x2033 , 51.png )
954392

"You aren't hurting for fighting forces, yes, but what of the livelihood and comfort of your people?" you backtrack.

"Safety is the only comfort my people need. And so long as the enemies stay on the otherside of the walls, they are safe enough" Argalvas replies.

"Alright, I realize that suggesting you swear fealty is a bit sudden, which was brash of me. What I mean is we should start a more profitable relationship? You're good at surviving, but what can we offer to help you thrive?"

"Gretling."

"I'm...sorry. Gretling?"

"Bring me Gretling. My karvers would make greater armor and weapons for my soldiers if gretling was infused into the metal. I doubt you have any, as any lord who had a supply would have given some to me as a bribe" he gets off his seat of skulls. "I have now spent enough time with you. Return with Gretling, or not at all. I have an army to manage."

>Sarzolig will agree to softer relations if you have a supply of Gretling to trade. Gretling can be secured by finding mines(through scouting) or trading with a family that has access already.
>>
No. 954393 ID: fd2dfa
File 157993138599.png - (249.94KB , 1400x1050 , 52.png )
954393

Your envoy returns shaken but with Sarzolig's demands. Reasonable. Gretling is a rare metal, but it is in circulation enough that you can find a trade-family to supply you. Though many swear it is easier and cheaper to secure a vein for yourself.

Alongside the missive from your envoy is a report from your scouts. The place marked on your map, the closest to Tamo in fact, has been identified. An abandoned shrine to Dof-Ka, the Guardian God. Ironically it has since been overrun and occupied by a Scrshk brood. Securing it would be a great boon to you as worshipers would see it as a sign of the god's favor, increasing prosperity overall.
>>
No. 954394 ID: fd2dfa
File 157993144608.png - (911.31KB , 1636x2233 , 53.png )
954394

Turn 9: Shardfall comes again. The families whether the storm as the worst of winter delivers hell upon Rezo.

>The Tovaru Barracks have been repaired. Come Spring, Tovaru can be recruited again.
>>Tovaru(sword/spear/bow/mounted/axe): Sagura Who complete their contract but choose to continue their profession as a fighter are known as Tovaru. Whether the allure of greater wealth, the promise of work as a mercenary, the freedom of responsibility as a retainer, or the devotion to the art of killing, Tovaru hone their skills with a manner of weapons, gaining valuable experience over centuries of fighting. While more venerable families can hold entire leklos of Tovaru, smaller estates need to attract wandering Tovaru to their cause with promises of greater pay, good food, warm beds and warm slaves. The benefits they bring to the battlefield however are often worth the expense. Cannot be used as raiders.
(-1000 Kushel)
>The Taxing Office has been repaired, and the taxman will start collected the appointed tithe from locals come spring, though it will cause some grumbling.(+300 kushel, -3 prosperity)

Resources:
Food(in tons):23
Industry:7
Kushel(money): 1660(+710)
Inertia: 70 (+45)
Influence: 105 (+5)
Holdings :Tamos-[City] (8,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
Garrison: 3 Sagura(2 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
(Lady Kavonika idle)

Sazoga - [Stronghold] (5,1)[3 turns of unrest]
[Garrison](Under repairs, 1 turns)
[Tovaru Barracks]
[Taxing Office]
[Trading Post](Under repairs, 1 turns)
>>1 unresolved issue - A royalist cell was uncovered among the conquered peoples. Aligos has waited until all known members have been identified before planning any action, and has decided now is the time to deal with this problem. He writes to you for advice as both possible actions will mean killing a number of people (-1 civilian population)

>>Purge the cell, and hold a public execution to remove this tumor from the Taruvik body(+3 prosperity)
>>Raid the cell and enslave the members. Let them work to rebuild what they tried to destroy.(+1 slave pop)


Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 25%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>Skip Turn
>Other
>>
No. 954401 ID: b1b4f3

>>954394
PURGE
>>
No. 954402 ID: 9876c4

Execution for a free taxation cycle. 1 kobolds and 1 spear Sagura to cleanse the shrine.
>>
No. 954406 ID: c37dad

>>954402
We sent a full leklos in to deal with what was basically murder-gerbils and they took a thrashing. You want to try and accomplish the same thing with less? On spider people?

We got money. I say we spend it. Hire a unit of Tovaru and send them in with the entire garrison to cleanse it after shardfall
>>
No. 954407 ID: c37dad

>>954406
And to specify, axe tovaru. Those bugs look like they have natural armor that need to be hacked open
>>
No. 954409 ID: ce39da

Oh boy, what time is it? Purge o'clock? I think it's purge o'clock!

As for our second action while we're stuck indoors - It is two full actions per turn, right? That's the trend I'm seeing? - I say we search for family hidey holes and/or treasure.

Actually... should we really hold public executions at a time when nobody is going outside?
>>
No. 954414 ID: 6e6f32

Enslave, killing pops is like burning money.

Send Kavonika with the 3 Sagura to the shrine.
Raise a sword Sagura and an axe Tovaru, send them to meet Kavonika there. Cleanse the site when the army has joined up.

Since its the ass end of winter can we like burn an extra 250 Kushel on Cold weather supplies?
>>
No. 954472 ID: fd2dfa
File 158001229830.png - (736.83KB , 1636x2233 , 53p.png )
954472

>The prisoners are executed. While it cannot be a public display thanks to Shardfall, their heads are dangled from the central keep as a sign of what happens to those who challenge Taruvik. Shardfall is bad, but it can do little to a severed head.

(Prosperity Restored)

>>954409
If you want to explore the estate, roll 1d100


>>954414
Sending soldiers outside towns during Shardfall incur (1d100)% casualties, are you sure you want to do that?
>>
No. 954479 ID: 9876c4

rolled 6 = 6

I'd rather not commit forces under these conditions. Lets search.

maybe I remember how to do this...
>>
No. 954484 ID: b1b4f3

rolled 37 = 37

Uh, I hope we can roll more than once...? Exploring the estate.
>>
No. 954487 ID: 6e6f32

rolled 61 = 61

>>954472
Oh damn. Yeah no. Waiting is better.
Although I wonder what we can do in the future to mitigate that.

Might as well explore the estate then.
>>
No. 954560 ID: ce39da

rolled 88 = 88

It's about time we recovered one of our missing family members!

Is the roll decided by the first roll, last roll, or highest roll?
>>
No. 954933 ID: fd2dfa
File 158036296220.png - (172.67KB , 1400x1050 , 54.png )
954933

>>954560
Highest roll.
>Major Success

You find Sorgav, a distant cousin of yours that is more Rezan than kobold. He always had an acumen for trade, and little for much else. Small wonder when the coup happened, he took his fortune and hid.

"Cousin! Mistress! You are still the mistress Taruvik yes?"

"I am, the coup is over, and my rebellious family members are gone. It's time to come out of hiding."


>Sorgav Taruvik has joined.
>>
No. 954934 ID: fd2dfa
File 158036299585.png - (857.13KB , 1636x2233 , 55.png )
954934

>Turn 10

"Mistressssss Taruvik" Ssoolaku slithers to you "A messsssssenger has arrived, claiming to be a represssssentative from Talba."

"Impossible. We've just reached the end of Shardfall. No one travels during Shardfall."


"She says her ssssssecretsssss are her own and wishesssss to ssssspeak with you on behalf of her mistresssssss."

>Let her in
>Turn her away
So yeah, got confirmation. It's the flu. I'm gonna be stuck like this for a while so expect more slowdowns.

>>
No. 954942 ID: e7c7d3

Let her in. We're building a network anyways
>>
No. 954943 ID: 094652

Let her in but do not let her near anyone important. Talk through proxies, but compliment her grace and finesse. Anyone who can survive Shardfall deserves nothing less.
>>
No. 954944 ID: 9876c4

Sorgav seems like a natural to direct our caravans when applicable.

Talba isn't even anywhere on our maps. This should be interesting.
>>
No. 954948 ID: b1b4f3

>>954934
Fine let her in. We've got guards, what can one person do?
>>
No. 954951 ID: 6e6f32

Mother fucking TALBA?!?!
This far south no less???
At least it makes sense that it would be her. No other house save perhaps one, would challenge the shardfall.
Our half Rezan leadership has surely caught her eye. She sees opportunity.

Well. Let the Obviously-a-Vorklat envoy in.
This will be interesting.
>>
No. 954952 ID: b1b4f3

...I feel like the only reason we'd get a visit from them is for them to offer to find more hidden rooms for us in exchange for a cut of the recovered funds. A *lot* of funds were lost like that, so...
>>
No. 954965 ID: ce39da

Let her in and listen to what she has to say. Keep her distance from anyone important, though.

> He took his fortune and hid.
And how big is that fortune? Or is he not interested in sharing?
>>
No. 955195 ID: fd2dfa
File 158054982879.png - (192.04KB , 1099x1061 , 56.png )
955195

"Greetings illustrious Taruvik. The great Mother-Protector extends her wishes to you and your family for a long and healthy life"

"I thank you representative..."


"My name is irrelevant as after today you shall not see me again. The Mother-Protector mourn the loss of your parents and wishes to enquire if you knew their affairs?"

"Why does Talba want to know Taruvik affairs?"

"Because oh wise mistress of Taruvik, your family had an arrangement with Talba. Your province is rife with Gulpa and Dredanok. Our mistress offers to extend her protection over your family as she did to your parents. Of course such work requires a tithe of wealth. Unfortunate that she can only extend her beneficence to those who return in form. The royalists of Sazoga chose to reject her generous offer just days before they were overwhelmed by Voraklat. It would be a shame if the same happened again now that you have finally brought your new province into order..."

"Is that a threat representative Talba? I do not respond well to threats."


"I do not threaten oh mistress Taruvik. I offer only truth and my own Queen's most generous offer."

>>Talba offers protection from raids by Gulpa and Dredanok for a payment of 500 Kushel every turn
>>
No. 955201 ID: 9876c4

Our hands are tied. As allies of the Baron, we can't give our funds to another.

Protocol has been followed, so she can and should go.
>>
No. 955204 ID: 094652

As generous as this discount is, your hands are tied. You can't allow non-allied military forces into your patron's area of influence for obvious security reasons, and you were planning to deal with the enemy forces yourself for the lion's share of spoils, land, and combat experience.

However, you are open to sharing spoils with joint flank assaults. If Talba agrees to limit their loot shares to 33% and their land share to 0%, they can bring their armies to help you with your current conquests. Yes it is not ideal, they would mainly accept if their armies need field practice.
>>
No. 955209 ID: 6e6f32

>>955195
That's not a tithe. That's extortion.
However. I suspect you are here for more than coin.

In it's current state, the world is malleable.
By pulling the right strings, Talba can mold this continent to better serve both her own needs and the needs of her people.
I don't pretend to know your mistress, but I Can think of a better use of that money that I'm certain she would approve of.

I could abolish slavery in my realm, and use the funds to prevent economic and civil collapse during the transition. Once the initial culture shock has subsided, I could begin integrating the other races into society.

Though such action will earn me many enemies, it would link our fates. My success would be hers, and vice versa.
>>
No. 955307 ID: fd2dfa
File 158070747787.gif - (288.11KB , 1400x1050 , 57.gif )
955307

rolled 21 = 21

"Our hands are tied. As clients of Rokof, we can't give our funds to another and we can't allow non-allied military forces into your patron's area of influence."

The Talba representative's smile widens.

"Is that your final response?"

"However, we are open to sharing spoils with joint flank assaults. If Talba agrees to limit their loot shares to 33% and take no land, they can bring their armies to aid us in our campaigns."

"I see. A refusal then."

"As I said"

"You've said enough" she interrupts and turns to leave. "Oh yes" she turns back to you "How is Rokof's mother?"

And she's gone in a flash of bright flame. You hope you made the right decision...
>>
No. 955308 ID: fd2dfa
File 158070805037.png - (848.94KB , 1636x2233 , 58.png )
955308

>A courier arrives soon after Talba’s departure. It is your patron Rokof, requesting additional resources for a campaign he is planning. While the amount may seem rather large, he assures you, it is an equal cost all his clients need to pay him.
>Occasionally (if the rolls demand it), your client will ask for resources. Fulfilling these orders grants you a boon that can be repaid in aid in later battles or a payment of resources/soldiers/slaves. Failing to do so or refusing to will incur a small penalty to influence that increases the more you reject. Reject to many, and your client may opt to ‘replace’ your leadership.

Turn 10
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1370(+960)
Inertia: 115 (+45)
Influence: 110 (+5)
Holdings :Tamos-[City] (9,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
Garrison: 3 Sagura(2 Spear, 1 Repeater) , 4 Kobold Skirmishers, 1 Gulpa Auxiliary]
(Lady Kavonika idle)

Sazoga - [Stronghold] (4,1)[2 turns of unrest]
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 1 Axe Tovaru
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
Prosperity: 28%

Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955309 ID: fd2dfa

>Rokof requests a payment of 2000 Kushel to be paid as soon as possible.

>Pay Later
>Pay 100 influence now to skip the request
>>
No. 955317 ID: 094652

>2000 Kushel
Fudge.

Pay what you can and send supplies worth the remainder. Explain to the messenger that you emptied your coffers fully, the rest was spent on long-term resources and you will pay an additional 500 kushel next season.
>>
No. 955318 ID: 9876c4

Inconvenient, but it's his right.

We either delay until we have it, or do Kome's plan.
Hopefully we can spend that boon to quash Talba.
>>
No. 955319 ID: 6e6f32

Money is easier for us to come by than influence right now.
We can pay next season, or send 1000 now and 1000 next season.

In the meantime, Send Lady Kavonika with the Sagura to cleanse the temple. Have the Tovaru meet her there for the operation, but have them return to Sazoga afterword.

We should scout our land while we're at it.
>>
No. 955458 ID: 07c82e

How about sending half now and send information about Talba about his mom. He might be more interested in info instead of the money
>>
No. 955582 ID: fd2dfa

rolled 98 + 20 = 118

You send half now with a missive warning your patron of Talba's threats, and a promise to fulfill the rest as soon as you are able.

Kavonika takes her garrison and meets up with the Tovaru. Once assembled, they storm the shrine...

>Tovaru +10
>Numbers +10
>>
No. 955585 ID: fd2dfa
File 158098325091.png - (466.30KB , 1400x1050 , 59.png )
955585

>Major success
The Tovaru make the difference. Centuries of combined experience turn each individual warrior into a whirling storm of metal and death. Sagura learn quickly to let them lead as those who extend to quickly into the shrine are torn apart by ambushing thralls. Feral savagery is destroyed by trained brutality, and the Axe Tovaru clear the shrine in a single day.

>>Shrine cleansed
>>Looted 200 Kushel, 10 bolts of Scrshk silk, and 10 pallets of Chitin
>>+15 Prosperity, +30 Inertia, and [Empty Shrine] added to Holdings

With the Shrine now firmly in your hands comes the question of what to do with it? It could be reconsecrated and bring some much needed prosperity to your holdings, it can be built to house shrines to many gods instead bringing in more pilgrims and more business to your estate(which will need more bureaucrats to track everyone), or cede the territory to Navozem. You are only here because they told you its location after all...

>Reconsecrate (Passive Prosperity generation)
>Rebuild(Kushel and Inertia generation)
>Cede (Large bounty of influence)
>>
No. 955587 ID: 9876c4

We sent the Karver, might as well reconsecrate.

The favor of the gods should not be overlooked, and it shouldn't be given to a rival state.
>>
No. 955589 ID: ce39da

We have the food and income requirements for Rokof's mission, but I think we still lack in Prosperity. Let's reconsecrate the shrine. By the way, how do we know when we have a "full standing army?"
>>
No. 955592 ID: 6e6f32

Reconsecrate
Navozem only gave us us these locations to be rid of us, they expect nothing. Profiteers make poor friends anyway.
>>
No. 955673 ID: fd2dfa
File 158106825185.png - (921.66KB , 1636x2233 , 60.png )
955673

A full standing army is an army with an officer and maxed out unit size(Currently 5)
>Shrine Reconsecrated. The Guardian god's faithful tend to be well armed and their increased presence starts to take a toll on wild raider populations and bandit clans. The Prosperity of your province however reaps the benefits of their unpaid security.
>Silida launches a surprise campaign into Vot Amta, crushing the few families that were not directly subservient to him.
>In error, this left Vak Seru open to Makag's forces, who swept through the province secruing an easy victory.
>A rash of raids break out in Vek Rokta, the forces involved are unknown.

Turn 11
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1330(+960)
Inertia: 160 (+45)
Influence: 115 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (4,1)[1 turn of unrest]
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 1 Axe Tovaru
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)]

Prosperity: 30% (+2)


Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955675 ID: 094652

Pay the remaining Kushel to Rokof and get that boon.

Use the remaining money to raise an extra all-rounded defense army so you can move both your raiding parties east. Current plan as follows: Conquer or annex Inva, conquer Tavek, negotiate with Zovdeh and annex Weka. Then continue conquering until you reach the sea. From there, build a few merchant fleets dealing in arms. When the time is right, awaken your sleeper agents smuggled through the arms race and conquer the rest of Vek Sotao.
>>
No. 955678 ID: 6e6f32

The axe Tovaru are listed as in garrison in Sazoga and in Tamo as part of Lady Kavonika's forces.

We need to scout. The Vermine Races stir, it would be wise to be proactive.
>>
No. 955679 ID: 9876c4

Looks like Vogu took a hit.

Pay the rest of the tribute.
Consult Sorgav about where to get Gretling.
Move Kavonika's army back home, but let her hit another vermin nest on the way.

Sazoga needs more garrison for when it's unoccupied. Kobold skirmishers? More axes?
>>
No. 955701 ID: ce39da

We have enough to enact a policy this turn, and then another next turn. We should capitalize on that once we get the second half of the Kushel delivery out of the way.

Why are those insurrection spots around our second city not gone if we've done the execution option already? (Unless I missed something and those are something different?) Also, it might be helpful to make "our holdings" and "poorly scouted cities" different colors; it's easy to tell them apart now, but it could get confusing in the future as we get bigger.
>>
No. 955763 ID: 6e6f32

>>955701
We do have a bit of inertia, don't we?
Perhaps Ssoolaku has some potential defensive solutions.
>>
No. 955785 ID: fd2dfa
File 158114699262.png - (386.92KB , 1400x1050 , 61.png )
955785

>Why are those insurrection spots around our second city not gone

Those aren't insurrection spots. Those are areas Navozem identified but you haven't yet scouted. And yes, I'll change up the colors as expansion continues.


Ssoolaku presents three new policies to implement.

>River Clan Sponsorship: There's always a few river clans looking to settle on solid ground. Promising them shelter and pay, and they can lend their services to you in trade and diplomacy with Rezmodla families (Unlocks Rezmodla Clan House, giving your envoys experts in Rezmodla language and politics. Also allows the trade of resources and slaves with friendly families as their knowledge of Rezo's waterways give them an edge over land based merchants.)

>Justice Through Servitude: The old way was to judge criminals and send the guilty to be sentenced in the royal courts. In this day and age such unnecessary steps to rid your territory of criminals is a waste. Better to put their potential to use and enslave all convicted criminals until they serve out their term, or possibly permanent slavery for the unrepentant and the serious cases(Unlocks Prison Processing center that occasionally produces 1 slave population in the city and builds prosperity)

>Found Gorod Line: The life of Gorod ranchers is a necessary blemish to many families. To voluntarily breed and raise Gorods is seen as utterly degenerate act in Rezan society, and the selfless dredges who choose this path are often given all the comforts they require, from a very long distance, to ensure a steady supply of the war-beasts to the family. The truly unsavory aspect is the fact the ranchers must come from the family itself, as Gorods tend to be docile only among those they recognize as their own blood.

"Misstress, there is still the matter of the Sssssirasssate egg."

"I told you to study that, have you not done so?"

"Regrettably misssssstresssss. No. I have been busssssy implementing your polisssssy and unable to ressssearch. I feared you had forgotten the ssssssacred gift and had taken it upon mysssssself to draft this polisssssssy to give me the ressssssourcesssss I need to properly ssssstudy the egg."

>Extra Policy - Research the Sirassar Egg: The Sirassate caste of the Jassanids are an enigma to Rezo. The only contact with them comes either in battle, or from complacent Sirassar that sell scores of Anumahat and Kalasahad caste to buy off Rezan raiders to leave their cities alone or attack rival Sirassar instead. Ssoolaku is asking for Taruvik's small army of quill pushers and slave counters to uncover the secrets of hatching one of these rare eggs.
>>
No. 955786 ID: e7c7d3

Let's figure out this egg.

Though I'm not against justice through servitude.
>>
No. 955788 ID: 6e6f32

Gaaah. These are all great. At least we'll be able to take a second one next turn.

On the one hand, Egg, on the other, Gorod Cavalry.

Have Ssoolaku investigate the egg, but make sure she understands you'll need her in a few months.
>>
No. 955800 ID: ce39da

"Will this egg policy still be present next time I summon you to enact something?" If so, choose Justice Through Servitude. We passed up an easy slave pop earlier, and we do need more Prosperity.

Oh, and don't forget to send the second half of your tribute to Rokof.
>>
No. 955802 ID: 9876c4

I'm onboard for the Servitude policy, because it'll allow us to have
more cost-effective executions. And that's good prosperity.
>>
No. 955810 ID: 094652

Research the egg. The embryo could die in a matter of months without proper nesting / hatching conditions. You should have gotten to this a long time ago.
>>
No. 955979 ID: fd2dfa
File 158140799149.png - (929.60KB , 1636x2233 , 62.png )
955979

>Ssoolaku begins researching the egg, he estimates with the resources at his disposal, he can decipher the secrets of the caste by Autumn. The remaining funds are sent to Rokof.
>When you inform him of Talba's message, the reply you receive is simply
>>I will investigate this

Turn 12

>The season of raiding has begun again. Across all of Rezo warbands pillage lightly defended targets and entire armies smash open fortress walls to take what they want before vanishing as quickly as they arrived.
>Gamin's hand is forced as a raid compels a retaliatory campaign against a royalist holdout
>As Makag and Silida solidify their new gains, opprotunisic Gulpa hit their flanks, making away with slaves and pillaged wealth.
>Facing a stalement, Tuk'drav launches an invasion of the more lightly defended, independent families
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1290(+960)
Inertia: 105 (+45)
Influence: 120 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (2,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Empty
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 32% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955982 ID: 9876c4

Interesting. I wonder what hit Sov.

Lets hit another vermin nest with the 2nd Leklos.
>>
No. 955984 ID: 6e6f32

Build another Axe Tovaru in Sazoga
Scout the nearby red circle.

What did Suzo say it was? A renegade slave encampment?
Let's find out.
>>
No. 955988 ID: ce39da

We have enough inertia for another policy. In the meantime, we should scout at least one nearby threat so we can prepare for some preemptive strikes against neighboring raid factions.
>>
No. 955992 ID: e7c7d3

Something I just remembered is that we can assign citizens and slaves. Also, need to figure out what to turn the fertile fields into.

I say we assign 2 more citizens and 2 more slaves to the fields and workshops, each. If we can, I say we assign 2 citizens to the trading post as well.

For the fields, I'm thinking luxury goods. We should start thinking of things to trade beyond just political clout of our patron.
>>
No. 955998 ID: 6e6f32

>>955992
We turned the fields into a textile crop.

Also, our two slave pops are captives from Sazoga. With Sazoga under our control, it's unrest quelled, and a Sazogan noble under our command, we could probably reintegrate them as citizens if we return them to the city. We just need something for them to do there.
>>
No. 956060 ID: e7c7d3

>>955998
Did we? Ignore that part of my suggestion then
>>
No. 956161 ID: fd2dfa
File 158158027942.png - (733.50KB , 1400x1050 , 63.png )
956161

A call for Tovaru has been made. However, most of the nearby warriors have already been called. The time to assemble a new unit of veterans shall take longer.
>2 turns to completion

Scouting the closest of the Navozem locations, you find a fort. When Deinoka reigned, these were built overnight in many places to serve as bastions during the Yishic Uprising. Many of them have since been abandoned, with less savory owners hanging their banners from the wall. This one has been claimed by brigands - a mix of rebellious slaves, criminals, and foreign vermin races like Kobolds and Goblins. While it is technically illegal for a family to lay claim to these places, one could still 'liberate' it until proper reclamation authorities arrive...

>Actions?
>>
No. 956173 ID: 9876c4

IF we take Suzo at their word, this is detritis that should be cleared.

If we view Suzo as an insincere ally, these rabble could assist in it's new ownership. And with our racial mixture, they'd probably be more sympathetic to us anyway.

I think we can take them, but that doesn't mean it's smart to.
>>
No. 956185 ID: e7c7d3

Have a slave deliver an ultimatum to the fort: Give up now and face justice. They shall live and some may even walk free. Refuse and be slaughtered, none will be spared. They're desecrated corpses will be used as a warning for others.
>>
No. 956193 ID: 094652

Talk with a balance between respect and mayhem; issue a challenge for a duel between the champions of the fortress and your own champion. If they win, you'll pay them a small sum every month to leave you alone. If you win, they enlist as mercenaries on retainer.

Do not indicate that both outcomes result in annexation of the fortress with self-rule.
>>
No. 956240 ID: 6e6f32

We could send in some Kobolds as spies to get a better idea of this places situation, leadership, and layout.

Simple fort or not, it's still a fort. Siegeing sounds like a bad idea with Talba's threat still in the air and summer coming so soon. This could be taken without blood, but we need more info.
>>
No. 956242 ID: fd2dfa
File 158166924592.png - (260.51KB , 1400x1050 , 64.png )
956242

You send a number of kobolds pretending to be 'escaped' slaves. Hopefully they can give you intel on the fort's inner workings. In the meantime, you had also send a slave to deliver an ultimatum, one part hoping they would submit outright, one part to distract the fort occupiers from your spies, and one part to put them on edge. If the more likely scenario occurs (where they refuse) they will be focused on the enemy without than the one within.

A response comes a few days later when a Sikhari slave brings a box to you at lunch. "What is this?"

The Sikhari removes the box lid, and presents the head of the slave you had deliver the ultimatum. "There was a message embedded in his throat mistress. It simply read 'Come and take it.'"

>What shall you do now?
>>
No. 956244 ID: 6e6f32

Welp. That was the obvious response.

And now sending spies is probably off the table, at least for some time. They're on guard now.

I feel we should wait for fall before fucking around with this place.
>>
No. 956245 ID: 00dfd3

>>956244
We sent spies already. We just need to hope they aren't caught. Maybe we should just focus on fortifying our garrison by buying up gulpa meat shields with the last of the money and hope any raids that might hit us get drowned in a tide of carnivorous lemmings
>>
No. 956249 ID: e7c7d3

>>956244
Yeah, but thankfully it seemed to work as a distraction.
I'm was hoping for the ultimatum to be more of PR thing. If rumors get out of this, then other houses will get the idea that we're negotiators first. Secondly, if we successfully follow through with the threat, then other rebel forts will at least be more likely to consider the first option.

In the mean time, let's train some expendable troops to throw at the fort, and give the spies some time on how to get us in.
>>
No. 956251 ID: 6e6f32

>>956245
Oh. So we did. I read that wrong.

I'm down with buying some mooks, but I feel like we should have them chill in Sazoga.
>>
No. 956282 ID: ce39da

I think we have a lot of troops already, both expendable and not. While we wait for the spies, perhaps we should enact another policy?
>>
No. 956288 ID: 3814fa

>>956282
Sazoga's garriaon is technically empty. Best to buy some more to have a standing force if Alogos is deployed.
>>
No. 956289 ID: 6e6f32

>>956282
Ssoolaku is currently busy, sadly.
>>
No. 956331 ID: 35984e

>'Come and take it.'
Ha. They fail to see their achilles heel. They have the fort, but they lack supply. They likely raid for food. Siege them, disease + lack of food will do the rest.
>>
No. 956475 ID: fd2dfa
File 158189461844.png - (929.55KB , 1636x2233 , 65.png )
956475

>Raiders pull back to their homes, packs and carts laden with loot and slaves. Temperatures begin to cool as the harvest season comes.
>Gamin takes key points of Vek Rokta, and others surrender to the invading forces. The Voo Roso slaves markets bulge with new merchandise.
>Tuk'drav and Gamavo continue sparring with each other, and other forces in V'ka T'del. Many lives are lost, but no land is gained.
>Though word from Gamavo is hard to come by, it is said the family's capital has seen extensive renovation as the last royalist elements are purged.
>Makag, after months of hunting for traitors, declares Rezo of Vot Rezo cleansed of subversive elements. The bodies of those he found guilty hang from the towers of his estate, to die of thirst, or ripped apart by Sosso carrion.
>Rokof gathers the last of his funds and begins assembling forces for another campaign. The end goal of this campaign is known only to a few. You're not one of them.

Turn 13

Resources:
Food(in tons):23
Industry:14
Kushel(money): 1050(+960)
Inertia: 150 (+45)
Influence: 125 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 34% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 956488 ID: 17422a

Everyone else may be don raiding, but we're not. Send both Leklos to siege the fortress while the gulpa and kobolds can go raid Arglos
>>
No. 956512 ID: 6e6f32

Still don't wanna attack the fortress until we get the spy reports back.

Arglos sounds like a plan though. It's location suggests it's a backwater, but we find out for ourselves.
Add 250 Kushel in supplies for the raid.
>>
No. 956586 ID: 9876c4

I'd prefer to keep one Leklos in Sazoga to keep any raiders from moving west.
>>
No. 956598 ID: 6e6f32

Oh, apparently our improvements from before have been finished for a bit.
Settings -> UI -> Show Construction Completion Toasts: (Enabled)

Start building the Walled Garrison in Tamo, and bring up the available improvements list.
>>
No. 956706 ID: fd2dfa
File 158209873651.jpg - (263.29KB , 1636x2233 , 66.jpg )
956706

Construction of the walled garrison begins. The new slaves groan under the weight of the heavy stone, but taskmasters keep them working at an efficient pace. (Construction will last 3 turns)

>Available improvements

Tamo
>Closed Sewage paths: increase prosperity by 10 (-100 Kushel payment, -10 upkeep)
>Trading Post: Generate 250 kushel per turn (-500 payment)
>Scribe's Retreat: Produce 50 Inertia (-200 Kushel payment, -20 upkeep)
>Metallurgists: Produce 2 Industry and 100 kushel (-700 payment)
>Family-Storehouse: Storehouse not owned by any trade guild. Allows storage of trade goods (-600 Kushel)
>Library: Generate Inertia and allows old policies to be recalled.(-900 Kushel, -100 upkeep)
>Exploratory mining- A number of shallow mines are built to assess the mineral content and stone quality of the local area. Rolls and reveals the potential industry output of mines and quarries. Has small chance to reveal strategic or precious resources, artifacts, or something very bad. (-300 Kushel x [Number of tries] per attempt)
>City Undercroft- Generates prosperity and defense. Provides a place for growing domestivated vermin races. (-600 Kushel, -150 Upkeep)
>Academy- Initially generates nothing until a specific resource is assigned to it (-500 Kushel, -50 upkeep)
>House of Higher Servitude - Training of slaves for specialized tasks, higher skilled trade, and unlocks Slave Auxilliary (-850 Kushel, -50 Upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)

Sazoga
>Upgrade from [Stronghold] to [City]: Allows access to civilian improvements (-800 Kushel)
>Walled Garrison: Increase defenses of the city, adds 5 to prosperity and increase garrison size (-200 Kushel payment, -20 upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)
>>
No. 956709 ID: 6e6f32

Construction begins on Closed Sewers, Scribe's Retreat, Metallurgists, and Textile Specialization (-1200 Kushel). Their combined efforts divide the labor force, requiring a total of 5 turns to complete
That was back on turn six, did we not build those? Did something happen? Also do trading posts stack, then?
>>
No. 956789 ID: fd2dfa

>>956709
Ah right, I had forgotten to remove the cost to Closed sewage and Retreat since they would be postponed. The actual construction was put on hold and never resumed. Let me post the revised list, and I'll add the existing upgrades next turn.
Tamo
>Closed Sewage paths: increase prosperity by 10
>Scribe's Retreat: Produce 50 Inertia

>Trading Post: Generate 250 kushel per turn (-500 payment)
>Family-Storehouse: Storehouse not owned by any trade guild. Allows storage of trade goods (-600 Kushel)
>Library: Generate Inertia and allows old policies to be recalled.(-900 Kushel, -100 upkeep)
>Exploratory mining- A number of shallow mines are built to assess the mineral content and stone quality of the local area. Rolls and reveals the potential industry output of mines and quarries. Has small chance to reveal strategic or precious resources, artifacts, or something very bad. (-300 Kushel x [Number of tries] per attempt)
>City Undercroft- Generates prosperity and defense. Provides a place for growing domestivated vermin races. (-600 Kushel, -150 Upkeep)
>Academy- Initially generates nothing until a specific resource is assigned to it (-500 Kushel, -50 upkeep)
>House of Higher Servitude - Training of slaves for specialized tasks, higher skilled trade, and unlocks Slave Auxilliary (-850 Kushel, -50 Upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)

Yes trading posts do stack, but each additional improvement only adds half the benefit of the previous one.
>>
No. 956792 ID: 6e6f32

Well then, no reason to not get these sewage paths in Tamo going then as well, since we're already doing stone work.

This Arglos raid happening?
>>
No. 956854 ID: e7c7d3

Yeah, continue the sewers. The temple and proving grounds are very tempting.
>>
No. 956895 ID: fd2dfa
File 158226728359.png - (121.92KB , 640x480 , 67.png )
956895

rolled 59 + 11 = 70

>Raid Effects
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+4)
>Raid funds (+25)
>Distance (0)
>Unseasonal Raiding (-20)

>The raid is underway. The distance from Tamos only adds difficulty to keeping the raiding party concealed. Additionally, the party does not have the confusion of Summer raids to obfuscate their identity. Additional work will be required to mask themselves.

>The forces around Arglos are preparing for winter, and have completed collecting their funds and supplies from locals. The only potential targets are within the fort-city itself. The Gulpa are sent in first as a distraction...
>>
No. 956898 ID: fd2dfa
File 158226796641.png - (118.04KB , 640x480 , 68.png )
956898

>Arglos identified – Royalist Stronghold

>Success
The Gulpa scale the walls in such numbers that they silence many of the guards along the walls, raiding storehouses, killing mores soldiers, stealing food, releasing the Gorod to rampage in the city, and setting fire to more than a few buildings.

By the time they get to opening the gates for the kobolds, much of the stronghold is in pandemonium. Unfortunate for the Kobolds is many of the supplies they had come to take had been locked away in the central keep when the alarm was raised. The Gulpa are rather distracted looting the dead and stuffing their cheeks with stockpiled foodstuffs. So the kobolds resolves to simply steal what is available, and sell the loot to merchants that ask no questions. Not quite as much as they would have hoped for, but at least the raid was succesful. Barring the inevitable deaths that come from Gulpa shenanigans, the party returns with plunder and a few new slaves. It takes some work, but the royalists are convinced the raid was a result of Gulpa nest they failed to identify.


>Gained 1000 Kushel
>Gained 1 slave pop
>Gulpa units took 10% casualties
>Gained 2 crates worth of Royalist armor

>You now own more than one territory. Where shall the slaves be sent to?
>Tamo
>Sazoga
>>
No. 956899 ID: 094652

Send to Tamo, we need the builders.
>>
No. 956908 ID: 6e6f32

>>956899
This
>>
No. 956912 ID: 9876c4

I favor Sazoga, because I think they'd acclimatize easier. Not a big deal, though.

Can we do a divination to find Gretling, or not with Kavonika in the field?
>>
No. 956921 ID: 6e6f32

>>956912
Actually.... We could move a pop to Sazoga. Our current two slave units were originally Sazogan. As was Kavonika.
What if we took this pop to Tamo but repatriated one of our current slave pops back to Sazoga as citizens?
>>
No. 956951 ID: ce39da

Consult Ssoolaku; ask about his progress on the egg, and whether asking to enact another policy would interfere with that. (It would be a waste not to spend our Inertia.)

Our Inertia production will get higher as we build and gain more improvements. Will we A) get to a point where we're generating more than we could ever spend on Policies, B) see Inertia costs for Policies increase the more we enact... or C) get more stuff to spend Inertia on besides Policies?
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