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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
418 posts omitted. Last 100 shown. Expand all images
>>
No. 963086 ID: 302dff

Our Tsang Naji is fluent now. Let's put his new knowledge to use and make it clear who he now serves and what will happen if he refuses.

If bandits moved into Arglos there might not be much left to take in a raid. We should scout first to see what's over there.
>>
No. 963229 ID: fd2dfa
File 158763672782.png - (161.66KB , 1400x1050 , 98.png )
963229

rolled 76 + 11 = 87

>The first eggs have hatched but the Hatchery has since been able to retain its numbers. The Rezan-Gulpa-Kobolds mixes are off torturing Ssoolaku with their boundless energy

Tamos begins construction of the Undercroft. Kavonika oversees the teams of slaves transporting tools and material.

>Raid Bonuses
>Gulpa (+1)
>Raid size (+4)
>Raid funds (+46)
>Fresh Units(-10)
>Distance (-30)

The Gulpa set off ahead of the Leklos to raid and scout the city. AS they are fresh raised with little in terms of kit save whatever they pulled out of the wreckage of Tamos. The city itself is still rebuilding, the new ruling 'family' directing its people to rebuild the walls and defenses but with cheap material prone to falling over. The Gulpa find their way in easily...
>>
No. 963230 ID: fd2dfa
File 158763710356.png - (196.29KB , 1400x1050 , 99.png )
963230

>>Succesful raid

The defenses are quickly bypassed. The bandits, master of ambush, aren't very skilled at countering such strategy when turned on them. Fires break out across the city, leaving the Gulpa to raid the meager coffers of the city, and a few odds and ends that might be valuable. Provided anyone can figure out what they used to be. The gulpa units sustained a few losses, but that's to be expected when furballs forget what the sharp end of an ax is.

The raiding party meets up with Aligos and are set up as a 'secondary' force within the siege camp.

>Gained 700 Kushel
>Gained 1 unit of Aligos artifacts(Trade Good)
>Gulpa units took 10% casualties

>1 Action left
>>Invade Aligos
>>Hire mercenaries to cleanse Talas
>>Interrogate the Tsang Naji
>>
No. 963232 ID: 9876c4

I think 'invading Aligos' is better left to his sister and the karver.

But we've come all the way to Arglos, so we might as well finish the job there.
>>
No. 963252 ID: 6e6f32

>>963232
This
>>
No. 964059 ID: fd2dfa
File 158806815965.png - (326.73KB , 1400x1050 , 100.png )
964059

rolled 10 + 35 = 45

>Arglos weakened (+20)
>Fresh troops (+10)
>Reinforcements(+5)

As Aligos gives the signal to attack, banners fly from ridges to the north. While it is early to call Argalvas an ally, he can at least be trusted to uphold a promise.

>Royalist Slave Auxiliary- An organized mob of former Royalist soldiers, split apart and formed into units separate from former comrades to prevent rebellion in the ranks, and lead into battle by taskmaster who hold their leash. The mobs suffer from lack of coordination, barely balanced out by their prior experience and training.
>>
No. 964060 ID: fd2dfa
File 158806849041.png - (254.55KB , 1400x1050 , 101.png )
964060

>Bloody street fighting

The bandits were aware of your attack. Somehow, you don't know, they managed to rig every gap in their walls with traps. And your leklos stumble on every single one. Royalist and Taruvik alike are sent to the Many Hells from killing pits, snapping traps, ambushes, and magic glyphs that explode under their feet. Aligos is pressed to keep his Leklos in order as he continues the bloody work of taking the city. But the bandits give him little time to recover. And the numbers. Ach-ka where did the bandits find so many bodies to field?!

>Leklos take 50% losses
>Continue with the siege(Roll)
>Fall back and regroup(break the siege)
>>
No. 964062 ID: 6e6f32

What a mess. You'd think those furry little shits would have accidentally set some of those off.

No matter. Send the gulpa raiding force sitting in reserve forward in a suicidal surge of blood, fang, and fur.
Use the chaos as cover to reintegrate stranded/decimated squads, and take a couple key positions so we can Continue the fight.
>>
No. 964079 ID: 9876c4

I agree, continue with the fight.

If we can get a conclusive read on opfor, and we're lacking, then it maybe time for retreat.
>>
No. 964174 ID: 094652

>Soldiers sent to the Many Hells
Remind me, why are your soldiers so eager to die in battle if their ultimate reward for serving your raiding parties is going to one of the Hells?

>What Do?
If they can field traps, they might be funded. Have the gulpa charge from the front and test the trap density deeper in while you take a small regiment of your forces and flank from another side. If all the gulpa are killed, charge in from another angle while your reserve force snipes from a distance. If the traps thin out deeper in, have the reserve force charge while you scout for a backdoor.
>>
No. 964418 ID: fd2dfa
File 158824461065.png - (415.41KB , 1400x1050 , 102.png )
964418

rolled 87 = 87

Aligos sends the Gulpa forwards, The eager furballs take tremendous losses as they trigger traps that weren't there during the raid, but the Gulpa ignore their fallen, eager to spill blood. The bandits finally run out of tricks and it comes down to bloody melee as Aligos takes his soldiers and storms the ruins of the central keep.
>>
No. 964422 ID: fd2dfa
File 158824506218.png - (225.42KB , 1400x1050 , 103.png )
964422

There is a token garrison, fighting to the last. Aligos makes short work of them by himself, his blade embedded into the wall of the last defender.

"Something's wrong" he says aloud. He has his soldiers fan out across the keep. It's deserted. The bandits had fled, no doubt the traps and few people that remains were a distraction for the main force to escape through some hidden passage. The armory and vaults have been emptied. Whatever the Gulpa didn't steal during their raid has been taken with them. Even the people are gone.

>Arglos is...taken?

As banners are torn down and bodies burned, Aligos wanders through the city and makes a new revelation: all the people, citizens and slaves alike, are gone. There's not a soul in Arglos save his Leklos! The bandits wanted to extract a bloody toll from you and leave you with nothing to show for it. Aligos grinds his teeth in frustration. Somewhere out there, those bandits still lurk in the wilds doing only gods know what.

>Abandon the city, there is nothing of worth
>Colonize the city with the leklos(Disband leklos, start Arglos as a Garrison (1,0)
>Colonize the city with citizens and slaves from your other cities(Bring in (4,2) to replace missing population)
>>
No. 964424 ID: c2363c

You can't take residence of the city if there's still some secret passage you don't know of. You can't leave it or it would be taken anew.

So either comb it until any possible passages are known an accounted for, or if you can't, raze it.
>>
No. 964434 ID: 9876c4

This is one of those hard decisions that nobility has to deal with.
Colonizing it with that lengthy supply chain is what they hope we'll do, so they can harry us within and without.
Best we can do is plunder and raze it, so we deny it's value to the enemy.

sometimes you win and still lose.
>>
No. 964436 ID: 6e6f32

I can understand the Evac. Escaped Sagozan royalists from our previous siege probably informed Arglos long ago of our tactics, so the initial raid probably tipped the head brass off of the coming invasion.
However...
They couldn't have set all those traps in the time between the raid and the invasion.
This is the work of a Karver.
This could only be the beginning.

The only sensible thing is to abandon the city and raze it to the ground.

We still need access to the northern royalist strongholds however, as they are much to distant to raid. We should solidify our alliance with Vogu. It may be time to send them the Gretling weapons and some Kushel.
>>
No. 964447 ID: 094652

As a show of good faith, let Argalvas have the husk of a colony. You're done here.
>>
No. 964830 ID: fd2dfa
File 158854624570.png - (931.05KB , 1636x2233 , 104.png )
964830

The army takes what they can from the city before they burn it to ash. Maybe a new city can be built upon the bones, but not now.

A brief communication with Vogu, Argalvas politely declines your invitation to take the city. He claims his people are stretched thin enough without isolating them in a husk of a fort far from home.

>Turn 19
>Summer burns hot as the fires of war
>Gamin crushes the last bastions of resistance and annexes the entire Vek Rokta province
>Vem Tus in a stunning upset repels both Tuk'drav and Gamavo, placing control of the province firmly in the hands of a Royalist General.
>Vek Romo is contested as the famly holds fall to Makag's wave of slave soldiers.
>Vaa Telo's campaign is slowed as raids intensify across Silida territory


Food(in tons):23
Industry:23
Kushel(money): 2850(+1250)
Inertia: 220 (+45)
Influence: 145 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]-3 turns
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs - 1 turn]
Walled Garrison -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(25%)-4 turn recovery]


Sazoga - [Stronghold] (5,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary, [Upgrading to Walled Garrison - 2 turns]
Armies:
*-In Sazoga-*
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50%)-3 turns to recovery
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 24% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

>The Tsang Naji prisoner is now fluent in Rezan
>>
No. 964839 ID: 6e6f32

It is time to deal with our prisoner.
Though given the length of time he's been here, perhaps we should give him a sense of dignity as we do so. Treat him as a subject instead of a prisoner during the meeting. Make sure he's well dressed and not in chains, and allow Soolaku to accompany him as an advocate if requested.
Have Kavonika be present. Soul Karving is on the table but I'd like to avoid it if possible. Most people would consider what we desire out of him to be an opportunity. Instead lets have a nice chat.
>>
No. 964851 ID: d9270f

We're farming a lot of influence. Let's see if we can use it to negotiate a pact with both Ozuva and Vogu. Use Ozuva's roads to move goods to and from Vogu to us, and we and Vogu man the roads with patrols. We all benefit. And if anyone attacks any of us, we all gather to curbstomp the offender.
>>
No. 965033 ID: 9876c4

>>964851
This is more my speed. If the prisoner wants a promotion he can damn well ask for it.
>>
No. 965299 ID: fd2dfa
File 158874252059.png - (158.30KB , 1280x1024 , 105.png )
965299

You make arragnements for Ozuva and Vogu to meet, or at least send representatives to discuss a potential pact. While you wait for a reply, you have the Tsang Naji prisoner brought to you. Being in the work crews for so long has left him with little time for hygeine. He is thoroughly washed, removing all dirt and grime from his fur, before thrown a drying cloth and planted in a room to wait for you.

You enter to find the Tsang Naji's eyes darting to every door and window, to you, and back to the doors. "What happening? Why I here", he stammers out in broken Rezan. It seems he only speaks fluently when calm. When flustered whatever he learns starts to slip.

"You're here" you start as Kavonika files in behind you, a chipped dreadshard in hand "because I want to have a talk."

"You want talk? Talk of what?" he blurts out. You wince at the butchery of the language.

>>Final Decision
>Slave-Trainer for soldiers
>Slave-bodyguard for officer
>>
No. 965386 ID: 6e6f32

Voting Trainer. We need better soldiers and we can't field entire lekloses of Tovaru yet.

You remember them don't you? From back when you were in that cell. The Screams.
That was thanks to these. *Gesture toward the dreadshard*.
During the winter, they they tumble from the sky en-mass. They pierce the flesh of those they fall upon, and turn them into monsters that desire only to kill.
The house Taruvik is a family of warriors. As such, the backbone of Tamo's defense against such horrors has always been our soldiers.
Last winter Tamo's back was nearly broken. By now I'm sure by now you've heard the stories.
A horrible attack during the worst of the shardfall. In an instant a third of our forces were gone, and after the brutal melee that followed, half. We were forced to use magic.
But there in lied a problem. At the time most of our soldiers were fairly inexperienced. Simple boons and protections would not be enough for them to overcome such tribulation. We had to resort to greater magics. But without a corps of Karvers to support them, we had to resort to the only source of power we had available.
It should go without saying but... This must never happen again.
We have already had you working toward this goal, but you can contribute more directly.

My generals took notice of your martial prowess before you were captured. I heard you were like whirling death. Practically flying through the air with two swords!
I want you to impart that skill upon my soldiers. Give my men ferocious hearts like yours so they can meet man and demon alike with whirling steel and flying death!
Produce consistent results and in time you could even earn back your freedom.

Will you do it?


If he says yes, great. Set things up. Also ask his name, a little about himself, and if he knows anything about what it was that Navozem wanted with his previous lord.
Also, if we have the manpower perhaps now is a good time to begin construction on the proving grounds.

If he says no or is resistant, burn the thousand Kushel and prepare him for Soul Karving.
>>
No. 965428 ID: 9876c4

I suppose a trainer would have less occasion to escape than a bodyguard.
>>
No. 965430 ID: b2aa6b

>>965428
A bodyguard would be more expensive, but he gets the karver to tweak his brain so he doesn't want to escape
>>
No. 965525 ID: 094652

Trainer - We were seriously set back by last shardfall, the whole city is still on edge from how unprepared we were, and the losses we took were unaceptable. This guy should have begun training security guards since winter.

Tell him he'll even get a salary based on the competence of the guards; you will periodically test random guards for their competence. The better they do at your personally-crafted exams, the more he gets paid.

(Of course, HE has to be the one who pays them...)
>>
No. 966117 ID: fd2dfa
File 158909548512.png - (58.77KB , 1280x1024 , 106.png )
966117

"Simply, I need better soldiers" you gesture to Kavonika and the shard in her hands. "You remember them don't you? From back when you were in that cell. The Screams. That was thanks to these. During the winter, they they fall like rain, kill all they touch, and bring them back as something worse. The house Taruvik is a family of warriors. As such, the backbone of Tamo's defense against such horrors has always been our soldiers."

"Last winter Tamo's back was nearly broken. By now I'm sure you've heard the stories. A horrible attack, the worst Shardfall ever experienced. Saved only by blood magic" you shake your head. "There lies our problem. At the time most of our soldiers were inexperienced. Simple boons and protections would not be enough for them to overcome such forces. Without a corps of Karvers to support them, we had to resort to the only source of power we had available.
It should go without saying but... This must never happen again. We have already had you working toward this goal, but you can contribute more directly."


You produce a collar, reinforced, and place it on the table between the two of you.

"My generals took notice of your martial prowess before you were captured. I heard you were like whirling death. Practically flying through the air with two swords! I want you to impart that skill upon my soldiers. Give my men ferocious hearts like yours so they can meet man and demon alike with whirling steel and flying death! Produce consistent results and in time you could even earn back your freedom."

>>
No. 966118 ID: fd2dfa
File 158909553185.png - (139.52KB , 1280x1024 , 107.png )
966118

The Tsang Naji eyes the collar and looks to you. "If I accept this...will you help me bring myself back to Lady Nojiko?"

"What?"

"The Tsang Naji I was with when you had captured me. I was bonded to her-to server her with my life. If I accept this. Will you help me reach her?"

"Lady Nojiko is property of Naovzem. I cannot promise to bring you to her, but I can certainly try."

The Tsang Naji nods. "Then that will have to do" and fastens the collar. "I, Dao Hokowa, swear myself to you."

>>Dao Hokowa can train your soldiers!
>>
No. 966119 ID: fd2dfa
File 158909559477.png - (247.46KB , 1280x1024 , 108.png )
966119

With that out of the way you prepare to meet the delegations from Vogu and Ozuva. You don't even reach the dining hall when the shouting reaches your ears. Oh this bodes well.

Ssoolaku slithers out of the hall, flustered and apologizes profusely to you. "Missssstressss I am ssssso glad you are hear! The delegatessss are at each othersssss throatssssss!"

"What about?"


"I don't know" he whines "It all ssssssstarted ssssso sssssudenly and jumped topic again and again sssssso quickly I could not follow! Aligosssss left the hall. He told me to tell you 'I handle the war, you handle the wordsssss'."

You groan and enter the hall. Within is Patriarch Argalvas, dressed in what you think was his attempt at formal but is simply another color of scrhsk hide leather, arguing over a botched deal with the Ozuva representative, a portly man named Lokravas. He is the Lord Patriarch's grandson, master of the third leklos, and current envoy for his family. Every time he is about to take a bite of his food, Argalvas makes another remark, causing him to roll his eyes and snap back a retort.

"Where was timber Ozuva promised?!"

"Where was the soldiers Vogu had promised? Ozuva cannot move anything without protection you know that."

"We were fending off an attack of Voraklat!"

"As were we. Yet our caravan was still out there on the road waiting for your soldiers to meet with us."

"How typically Rokof of you. Can't bend the words of a treaty even slightly?!"

"Zokuval is NOT Rokof. Just because we are both Resilkem doesn't mean we are exactly alike! I suppose since you're Reskongol, you fuck your own mothers like a Tuk'drav?"

This is getting out of hand
>How do you proceed?
>>
No. 966123 ID: 9876c4

We play this like merchants. We tally their grievances, and assign values for each one. Then, in the interest of community, we propose reducing the balances on each side equally.

Then we politely insinuate what we can accomplish with no more outstanding issues, as part of a coalition. Let's show how much they need us, without boasting about it.
>>
No. 966215 ID: 6e6f32

LADIES! Ladies. You're both pretty.
With raiders, royalists, and demons abound neither of you is the asshole here.

Vot Tikve is losing strength. As it stands now it is only a matter of time before Gamavo sets their gaze upon us, and the entire province burns in a war between them and Rokof.
It will be a fire that consumes us all.
To avert that future there must be cooperation between the families of Vot Tikve. A cooperation that begins here, today.

Bandits patrol the roads and we've no reason to believe the large scale raid last winter wasn't merely the first.

What we are discussing today is mutual security, of both or people and our roads.
>>
No. 966321 ID: 094652

Their pride as stiffed merchants and entitled negotiators is at the heart of this, so play at it:
"ENOUGH. You are guests at MY table, and though I will defend your peace while you eat bread and salt at my House, in turn, you will obey my House Rules as I see fit for my benefit. And the first house rule is, nobody gets to be angrier or shout louder than me. If you break this rule, I demand compensation in the form of two hundred kushel. Effective immediately.

Let us begin negotiations by agreeing that last winter was a ^&*(-storm. Let us face it, the three of us suffered beyond anything we expected. Promises could NOT be upheld, because our survival took priority. The damage was so severe that we are expected to be held back by about six more seasons. So let me be clear: THIS DEBATE IS @#$%ING STUPID. We're going to settle this right now: You, declare you have broken your promise of lumber, you, declare you have broken your promise of soldiers, and you mutually agree that all parties involved have failed to prepare for the Shardfall and must pay the consequences in the form of lowered complacency for efficient trade, because we're ALL going to be busy healing. Our debts should not rule over us, they should be tended like pets and unite us as slaves to the god known as life.

You both seem winded. Has anyone sold you strangely cheap building materials? Those can be poisoned. I'll get you some tea."
>>
No. 966447 ID: fd2dfa
File 158935289149.png - (275.62KB , 1400x1050 , 109.png )
966447

"ENOUGH. You are guests at MY table, and though I will defend your peace while you eat bread and salt at my House, in turn, you will obey my House Rules as I see fit for my benefit. And the first house rule is, nobody gets to be angrier or shout louder than me. If you break this rule, I demand compensation in the form of two hundred kushel. Effective immediately."

That seems to calm them down.

"Now then, Vot Tikve is losing strength. As it stands now it is only a matter of time before Gamavo sets their gaze upon us, and the entire province burns in a war between them and Rokof."

"If not Gamavo, then someone else" Lokravas agrees "But I don't see what the three of us can do against a Great Family."

"It will be a start. To avert that future there must be cooperation between the families of Vot Tikve. A cooperation that begins here, today. Bandits patrol the roads and we've no reason to believe the large scale raid last winter wasn't merely the first. What we are discussing today is mutual security, of both or people and our roads..."


>>After hours of debate and talks, the delegates reach a compromise.
>>For an investment of 2000 Kushel, a trade route can be made that connects Vogu to Ozuva and a trade caravan worth approximately 700 Kushel in trade tariffs can be established.
>>Additionally, every family agrees to dispatch a Leklos to aid another if one is attacked.
>>Are these terms agreeable?
>>
No. 966550 ID: 6e6f32

This sound's... Extremely Beneficial. It also lays the groundwork for future agreements. The only downside is that we'll need to prioritize filling out our lekloses, and construct a third leklos to be certain that we are always in accord with the treaty. But... This isn't a bad thing, and the Tarriffs will facilitate this greatly.

Hell yeah. Accept the terms, Make the investment. Ratify the Treaty.
>>
No. 966556 ID: 094652

While I regret the cost, I will not debate the necessity. You need to use your surplus in wealth and connections to patch your serious deficit in security, and that goes for all three cities.
>>
No. 966565 ID: 9876c4

No use starting this up if we don't follow through.

Are we splitting that outlay cost, then?
>>
No. 966825 ID: fd2dfa
File 158966581867.png - (923.47KB , 1636x2233 , 110.png )
966825

rolled 9 = 9

The treaty is signed, and money is put forth. Ozuva begins construction.

>Turn 20
>Summer abates, and raids cease.
>War continues to burn across Rezo as the Great Families carve out their claims
>Makag and Silida push the frontlines forward as outposts and strongholds crumble.
>Tuk'drav renews their assault on V'ka T'del
>Rokof puts down a Royalist uprising in Vak Okras. The leader escapes with a sizeable force...

Food(in tons):23
Industry:23
Kushel(money): 2100(+1250)
Inertia: 265 (+45)
Influence: 50 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]-2 turns
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(25%)-3 turn recovery]


Sazoga - [Stronghold] (5,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary, [Upgrading to Walled Garrison - 1 turns]
Armies:
*-In Sazoga-*
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50%)-2 turns to recovery
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 26% (+2)
>>
No. 966826 ID: fd2dfa
File 158966622592.png - (867.24KB , 1636x2233 , 111.png )
966826

GULPA RAID
>Feral Gulpa find a weakness in your defenses and make off with 500 Kushel worth of assets. By the time you rally your forces to follow them, the trail has gone cold. The weakpoint has since been covered but this is serves as a reminder not to underestimate the cleverness of the vermin.

>Kushel(money): 1600(+1250)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 966827 ID: 9876c4

Another Axe Tovaru for Sazoga, and we should train a 3rd Leklos this year to honor our commitment. Maybe an officer will present themself.
>>
No. 966891 ID: 6e6f32

>>966827
This.
Begin the recruitment process for Tovaru, as the first Leklos needs a regiment of them.

We opted for spies before, but we've yet to utilize them. How would we do that? Both Sot Nasau and Suzo seem like good targets to place agents in.
>>
No. 967066 ID: fd2dfa
File 158986069940.png - (210.08KB , 1400x1050 , 112.png )
967066

You have selected two agents from your developing spy agency to infiltrate Suzo and Sot Nasau.

They will establish themselves in the city and begin developing a network to gather whatever information you require. The question of course is what you want them to find.

>Any information about the family holding the city(passive gain to influence)
>Information to the city's economic strength(Reveals economic improvements and with right reforms, can siphon funding from infiltrated cities)
>City's military strength(Reveal stationed military)
>>
No. 967070 ID: 9876c4

Suzo is wealthy and corrupt, lets bleed them for money.

Sot Nassau is an emergent threat, and we need to know what's stationed there.
>>
No. 967095 ID: 6e6f32

>with right reforms
So we can't siphon money yet? Eh. Still would be useful to know what they have economically, though later maybe change it to influence?

Either way,
>>967070
This sounds like the way to go right now.
>>
No. 967360 ID: fd2dfa
File 159004619180.png - (919.33KB , 1636x2233 , 113.png )
967360

Accross Rezo, Great Families solidifies their moves and prepare for Shardfall
>Tuk'drav wipes out the last resistances in V'ka T'del. The remaining families swear to her.
>Makag's brutal onslaught has cowed much opposition and brough Vek Romo to heel
>Silida has seized coastal ports of Vaa Telo while invading border forts between the province and Vot Talobas, surrounding the province from two sides.

Turn 21
Food(in tons):23
Industry:23
Kushel(money): 1850(+1250)
Inertia: 310 (+45)
Influence: 55 (+5)

Holdings :Tamos-[City] (9,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]-2 turns
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison(Dao Hokowa oversees training) -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(25%)-3 turn recovery]


Sazoga - [Stronghold] (6,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary, [Upgrading to Walled Garrison - 1 turns]
Armies:
*-In Sazoga-*
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50%)-2 turns to recovery
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 28% (+2)

Ozuva works quickly, the Vogu-Sazoga road is nearing completion. They require the Leklos to continue.

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 967377 ID: 6e6f32


))Inertia was at +95 per turn after the completion of the scribes retreat, but since the April fools updates it's displayed as +45?

))Build and recovery timers were not updated from turn 20
Should be-
Undercroft-1
Gulpa Aux -2
Sazoga W.Garrison -Complete
1st Leklos -1


Those Tovaru recruited fast. I suppose it has been a while since we recruited any.

Place one of the Axe Tovaru units in The First, and replace the still recovering repeaters in The First with the reserves in the garrison. Then send it out to assist with the road. If we can spend 400 Kushel to finish up the troop replenishment then do that before heading out.

Train up a Sword and a Spear Sagura. It would be nice to fill our Lekloses for once.
>>
No. 967400 ID: 9876c4

I'd just as soon train five new units to start a 3rd Leklos.
>>
No. 967663 ID: 094652

Train extra security and reinforce their base. Spend some time fortifying the tunnels with anti-swarm defenses. Make sure the citizens know this time you're ready.
>>
No. 968009 ID: fd2dfa
File 159048779687.png - (899.00KB , 1636x2233 , 114.png )
968009

Sagura are mustered from new arrivals in the city, defenses are hastily erected, some by locals without your prompting as Shardfall is still fresh in everyone's minds.

Ssoolaku comes to you and reminds you there is still time for further action before the turning of seasons

>1 more action this turn
>>
No. 968014 ID: 9876c4

Enact Policy
>>
No. 968016 ID: 6e6f32

>>968014
Eh. Might as well.
Do this.
>>
No. 968132 ID: 094652

We've got enough inertia for three policies. Store the remaining two but it's high time we changed something.
>>
No. 968146 ID: fd2dfa
File 159057099174.png - (390.93KB , 1400x1050 , 115.png )
968146

Ssoolaku, as if expecting your prompt, presents three policies to choose from:

>Found Trade Guild: While the trade houses pay taxes to the family, Taruvik has no direct control over any of them. Founding our own guild would separate us further from royal decree and give us more direct access to the money that regularly flows across Rezo's trade networks.(Can build warehouses to store tradegoods in different cities. Can build Guildhouses to increase income from trade routes)
>Theoretical Logistics: The Jassanids battle each other far more often than Rezans do each other, and in larger numbers. Ssoolaku proposes to take some of the Jassanids' more palatable means of supplying armies to our leklos(Increase the number of units in a Leklos by 2)
>Entice Craftsmen: With trade comes goods. Taruvik has had little need in the past for the artisan or the craftsman to create anything beyond bare essentials. By finding a Taruvik 'style' and selling it in our weapons, our armor, pottery, or whatever trade good we can produce, we can increase our presence in the Rezan market and secure more funding. (Allows creation of Crafter's Workshops based around available raw trade goods. Processed trade goods are worth more on the market and Weaponsmiths can be comissioned to craft better wargear for the leklos)
>>
No. 968149 ID: 9876c4

Seems like we'd need the added artisans and flair to get the most effect out of the guild. Otherwise we're just another option.

I'm neutral on expanded Leklos' because the only restriction is officers. We want a bigger army either way.

Given the refugees and new trade route, I think it's time to Entice Craftsmen.
>>
No. 968174 ID: ce39da

On the one hand, enticing artisans is tempting. However, just as the trade guild would benefit from having them first, so too would having the crafting guilds benefit from having the trade guilds first. Also, chopping off another obsolete royalist consideration now that we're able would be ideal. Found Trade Guild.
>>
No. 968182 ID: 6e6f32

We need all of these to be honest...
But. With our new income next year we should be able to build a library so we can do just that.

The real question is: Which can we utilize best Right Now?

[Found Trade Guild] is a doubling down of our current investment. We will need to invest even more Kushel to build a Guild house then wait for it to complete, but we will be rolling in cash once it's done.

The Pro to this is that by buying in early we maximize our returns.

The Con is that this investment is money not going toward the Leklos at this sensitive time, when we have become the DeFacto protectors of the member cities. (Orzuva has on three occasions now displayed military weakness, whilst Vogu is always on fire and can't be expected to give a timely response to threats.)

[Theoretical Logistics] is a short term power house. Larger, more varied, more effective armies immediately, for free. No need to fumble around with with generals or family, and no new buildings to build.
It's only Con is the opportunity cost for the other two.

[Entice Craftsmen] is an absolute necessity long-term, and will open up the door for us to swing with some crazy ideas.

But it's Con is significant. We need to build at least one workshop to commission custom gear... and then we still need to pay for the gear. And then there's controlling rare resources for the good stuff and...
Yeah.

This opens up the path to a true war economy, but I personally don't think it's appropriate at this time.

My pick is Theoretical Logistics.
>>
No. 968271 ID: 094652

I usually like long-term investments, but winter is coming and we are still weakened and reeling from last winter's clusterschlorp.

Theoretical Logistics. We'll get back on the ball next year.
>>
No. 968671 ID: fd2dfa
File 159100041425.png - (184.07KB , 1400x1050 , 116.png )
968671

Turn 22
Food(in tons):23
Industry:23
Kushel(money): 1900(+1250)
Inertia: 210 (+95)
Influence: 60 (+5)

Holdings :Tamos-[City] (10,2)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[3 Kobold Skirmishers] [4 Gulpa Auxilliary(75%)-1 turn recovery], Sagura(1 Sword, 1 Spear)


Sazoga - [Stronghold] (6,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary
Armies:
*-On Patrol-*
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [4/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 30% (+2)

The Spy Network in Suzo has been set up, and your spy has several informants among the trade houses and work crews leaking information as to the family's holdings
>Treasury: 35000 Kushel
>Income: 5000
>Most Lucrative Resources: Weapons, Slaves

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

I think I updated the stats right, but my spreadsheet didn't save last time so I could be running with old numbers. Let me know if something is still off

>>
No. 968672 ID: 094652

... We need that city. Intact.

Consult the family on a plan to take over Suzo within four years.
>>
No. 968702 ID: 6e6f32

>>968672
That timeline will be tough... but it could be doable.
We know they have Gorod, high quality weapons, advanced defenses, and spies watching our military.

We will need a siege workshop, Gorod of our own, and either a secret base or a counter espionage team, at the very least. If we're gonna be realistic about this though, I'd argue that we'd want more Karvers, a robust spy network, and at least one regiment of Kovatu as well.

Although, sitting on a treasury like that is just asking to get robbed. Maybe we should organize a mass raid for this coming summer.

Possibilities Possibilities. Consulting the family seems prudent.
At the very least it'll give us an excuse to assign Sorguv to Sazoga. He'll be able to administer our end of the trade caravan there.

Lets see. Assuming we dont spend a bunch of money during the family meeting, Let's start filling out the Lekloses.
Put another one of the Garison Tovaru into the first, and then Train another Spear Sagura to also put in the first.
Train 1 Sword and 1 Repeater Sagura for the Second.

Also, The undercroft should allow us to recruit auxiliary regiments of "Domesticated" races, yes? Any new units we can recruit? Kobolds disciplined enough to go into a Leklos perhaps?
>>
No. 968707 ID: ce39da

Hmm. Weren't we just planning to ally with Suzo not two years ago? Yes, they are ripe for raiding, but they could make just as lucrative of a trade partner. We have only one holding remaining on their mission docket, don't we? Why don't we do that?
>>
No. 968714 ID: 9876c4

Fill Lekloses, Sorguv to Sazoga, we begin building a Leklos there to fulfill trade disputes.

I think the best way to manage Suzo is a managed coup. Let's find a merchant family that isn't top dog, and would like to be. Then we quietly stoke and support their ambitions.
>>
No. 968720 ID: 6e6f32

>>968707
Navozem, the ruler of Suzo is a globe hopping opportunist who likes to Hob-nob with the powers that be so he can pretend he's the leader of a great house.
He has a big mouth. His lips flap about freely like leaves in a tempest.
Everything we know about him we learned on accident while he was bragging.

He makes himself hilariously easy for anyone with actual power to manipulate. He's probably getting played by 3 of the great houses right now and whilst having no idea.
To align with him would be foolhardy, for his idiocy is a threat to all Vot Tikve.
He must be dealt with.
Also, it's clear that Navozem got what he wanted out of those missions already, though I would like to know what is behind door number 4...

>>968714
A coup might indeed be best way to go, though we'll need to upgrade our spy capabilities, have all three of our current agent types in Suzo, and have several citizens planted in the city to just make friends, favors, investments, and land purchases so we can have a support network ready to run op's there.
We may also be able to utilize Dao Hokowa and Lady Nojiko for the Task, Assuming we can get a Karver in there to undo a soul Karving, which is probably what was done to her.
>>
No. 968721 ID: 7185f1

>>968720
Remember his introduction
>Do not take their jovial tones and spendthrift attitudes as shallow or stupid. Their political structure is based on Gamin, and a wrong word can have dire repercussions.
If he seems stupid it could all be an act. We could very easily be falling into a trap he's leaving by "accidentally" bragging info
>>
No. 968723 ID: 6e6f32

>>968721
Well he definitely should be taken seriously. I see him as basically the province's final boss. But he'd have to be playing some crazy 5D chess to work a trap around a plan like "Appear simultaneously powerful and incompetent so that my neighbors collectively work to isolate and overthrow me in several years."

It's more likely that he has a few nasty secret plays up his sleeve that make him feel invulnerable.
Perhaps it would be best if we work toward multiple individual plans to defeat Suzo that could be sprung concurrently.
>>
No. 968863 ID: fd2dfa
File 159120260841.png - (321.66KB , 1400x1050 , 117.png )
968863

You call the family, what you've found at least, together. Aligos reclines, being called away from patrol in such short time has left him exhausted. Sorgav in comparison looks tense. It may because he anticipates bad news or the coming Shardfall is putting him on edge. Ssoolaku has curled up near the fire and is dozing. You excuse this misbehavior as you have more pressing matters.

"So sister" Aligos sighs "what compelled you to call us together?"

"Suzo"
you reply. Aligos opens and eye, Sorgav leans in.

"I was wondering when you'd bring them up" Aligos grunts.

"Why? What have they done?"

"You weren't there cousin. The nation is heading to the Pit, royalists are carving up old territory, secessionists are claiming their own land and calling themselves kings, families are breaking away from patrons, and Great Families are now the only thing keeping this land from coming apart but their busy killing each other."

"We seem to be doing fine."

"We are only doing well because the tide of refugees from sacked towns keep coming in to replace our losses and bolster our treasury with their wealth"

"Suzo however is doing remarkably well. Better than anyone else in Vot Tikve"

"And you think that wealth is better off with us" Aligos smiles. The talk of gold puts a glint in Sorgav's eye. It is quickly replaced with caution.

"A family like that is sure to have connections. Navozem. That's a Rezmodla name isn't it?"

"Yes"


"Beware the Rezmodla that chooses land over water" Sorgav quotes the old adage "Are you certain we should make enemies of them? Now when Vot Tikve is in chaos?"

>Your response:
>>
No. 968864 ID: 9876c4

I think we need to make allies of them, but under new management. Ultimately we need that infrastructure, but without the fools attached to it.

Better that we encourage an incision, and attach our own ally.
I'd rather not face their armies either.
>>
No. 968877 ID: 6e6f32

Not openly, not yet. The royalists must be dealt with first.
However.
The spy reports have come in.
Thirty. Five. THOUSAND. Kushel is sitting neatly in their coffers.
WITH THAT KIND OF CASH WE COULD PURGE VOT TIKVE OF THE ROYALIST SCUM WITHIN THE YEAR!
Yet there Navozem sits like a dragon on his horde. Complacent to let the world burn around him.

Needless to say, a raid is in order. However. This cannot be traced back to us. Not yet.
Complicating that, they have spies everywhere and they know our tactics. Simply raiding in the summer won't be good enough. We need a plan. Something we've never done before. I'm also not opposed to bringing in our new partners, even split the bounty is grand. Ideas?
>>
No. 968878 ID: ed763f

I think the questions are 'if not us, who' and 'if not now, when'. If someone with ambition or ill will takes charge, we're fucked. Plain and simple.
>>
No. 968879 ID: 094652

"Suzo's income is the kingmaker. With that much kushel we could build our own mini-nation within a few years. With a mini-nation we could go on to conquer the east and branch out into ocean affairs.

If we leave Suzo alone, it's only a matter of time before the agents or a conquering tribe decide to do the same to us. We have the intel to make this work right now, so let's risk it."
>>
No. 968896 ID: 9876c4

Let's not be blinded by those big numbers. 9 out of 10 we don't actually get the treasury. Parts of it will be be spent on mercs, smuggled out, lost to corruption etc.

However, if we redecorate their rulership, we can dedicate portions of it to projects that benefit us.
...plus a reward, of course.
>>
No. 969346 ID: 6e6f32

>>968896
Eh...
It's a good idea but... how? How can we pull that off?
Our Nascent spy network is super rudimentary.

-We'd need all our current possible spies in Suzo.
-Multiple support staff, people that we pay to own houses or businesses. (That we don't currently have a structure to maintain)
-At least one higher up in Suzo flipped to our side. (Which we don't currently have enough information to acquire.)
-And actual assassins or conspirators to do the job.

Alternatively, we could reach out to our new partners and the second fort Suzo wants us to destroy, spend some cash, maybe spawn a massive horde of gulpa, and utilize our new Trainer to launch a daring rescue of Lady Nojiko. All for the purpose of luring out Navozem and his Gorod into a deadly trap of our own design.

Aside from being absurdly risky and insane enough to warrant a mini-quest of it's own, the main issue with it in that we don't know how Suzo is getting its absurd amounts of information.
Dedicated Scouting Corps?
Massive Spy Network?
Scrying?
We would need to run counter-espionage as the plan evolves.

Either way, something must be done. No one sits on that much money without planning something big. If not for the political pressure from the local great families, Navozem probably would have invaded the whole of the provence by now.
>>
No. 969417 ID: 9876c4

>>969346
The key is to make contact with someone who wants to rule.
Sagla's got to have many enemies... we've met him twice and can barely stand him.
>>
No. 969447 ID: fd2dfa
File 159186430573.png - (244.06KB , 1400x1050 , 118.png )
969447

"We won't make enemies of them. Not yet at least. However, we will come to blows eventually. Navozem must have a patron, and I doubt it is Rokof. Anyone can see the winds of war are blowing and those not loyal to Rokof will be a problem in Vot Tikve" you explain. "The question I ask you then, is how can it be done?"

Your cousin leans back in his chair. "Mmmmm there are plenty, but not many available to us as we are now. We could call in support from Rokof, but we'd have to prove beyond a doubt that Navozem is receiving support from another Great Family. And if gods forbid Navozem has the support of more than one for whatever reason, Rokof may leave them be. He's not the sort to seek conflict like Makag. He'll retaliate only if they strike first."

"Let's assume then Rokof will not send support. How would we deal with Navozem on our own?"

"Political marriage, assassination and inheritance of his assets?"

"Let's leave that at the bottom of the list..."

"Well we could attack his sources of income. We know his most valuable commodities are slaves and weapons, but where is he getting the slaves from? Where is he getting the material for his weapons? Find those, attack them, or raid them if you don't want to reveal our hand, and cut off his support. Alternatively we could seek out members in his own family that would be friendlier to us and don't mind being our puppet."

"Would someone that underhanded like that even exist?"


"They're Rezmodla" your cousin waves dismissively. "They've survived by being sneaky. There's also the issue of the Gorod. Navozem's posession of them only proves he has quite a lot of power. A breeding line, perhaps multiple lines means he has the money to support a strong military and withstand a siege. Perhaps find an officer among the ranks and sway them to switch sides?"

"These of course require us to have a stronger presence in his city. The House of Eyes is still growing, and will need substantial investment to get them the resources they need."

"There's always war" Aligos smiles.

>Choose a plan
>Hold off for now
>Shut up Aligos
>>
No. 969457 ID: 094652

Direct the House of Eyes to focus on long-term strategies for subverting Suzo. Anything else will be secondary to them. As for an approach, it's all about the income; finding ways to steal their means of prosperity and adding it to your own. Note that you'll need to 'spread the wealth' to make you look less suspicious, though you can mainly get away with this by implicitly requesting boons from those who suddenly find checks in the mail.
>>
No. 969480 ID: 6e6f32

>May have a patron
earlier...
>This is the crown jewel of a raid I funded in Westerland. I, alongside Gamin and Sossukla...

Gamin would explain his capability of intercontinental raiding, but who is this Sossukla? We should find out.

>attack his sources of income
Sounds like a plan. Most of his possible partners and suppliers in the province (that we aren't planning on exterminating) will be extremely receptive to us diplomatically. We only really need to put agents in Sarcra. We can talk to everyone else.

We will need to scout Vak Tavu, as he probably has partners there. We probably should request maps of Vot Rokof while were at it.

Tell Aligos that we'll restructure our entire military and attack as soon as he can assemble a regiment of Kovatu. He has friends, right?

Also, tell Sorguv to pack his shit. He's going to Sagoza. Between being our caravan terminus and it about to grow into a city with or without our investment, it could use a competent governor with his skill set.
>>
No. 969490 ID: 9876c4

>This means they have a direct line of trade to Gamin, who in turn supplies them with all manner of exotic slaves and goods that have bolstered the city's wealth.
>Their political structure is based on Gamin, and a wrong word can have dire repercussions.

We have a very likely suspect.
>>
No. 969670 ID: 9876c4

>>969490
And if it's not clear, I think we should explore Sorgav's plan.
>>
No. 969687 ID: 6e6f32

>>969670
Yeah it's pretty sound.

You know... we haven't asked our patron for anything really... You think Rokof might lend us a spymaster to get the ball rolling?
>>
No. 969689 ID: 9876c4

>>969687
We're only owed ONE favor. I'm fine with using it on Suzo, but only if it'll 100% save our ass
>>
No. 969692 ID: 10c408

>>969689
Informing Rokof of the suspected royal backing navozem won't cost us a favor, and it'll give us his opinion of the present situation.

That said...I'm putting my vote in for holding off. The city is ripe with cash but we don't know where it's coming from and everything we do know? It paints an ugly pictures for blindly raiding their territory. (loads of weak troops backed by cavalry and siege grade explosives that can be carried)
>>
No. 969996 ID: fd2dfa
File 159247268643.png - (93.73KB , 1400x1050 , 119.png )
969996

The family disperses for the night as you oversee the final touches of the Undercroft. Already, the lesser races are organizing themselves into a militia, and your family is going through them for the most organized of the rabble

>>Through the undercroft lesser race units can be recruited
>>Currently only local Vermin races are available, but other races can be made available as you raid different regions/continents.

>Kobold Tunnel Fighter: Rezan born Kobolds are fanatically loyal to their clan and families. Those encountered in caves, ruins, and other enclosed spaces will frequently run into swarms of the beasts that fight with tooth and claw. Honing that instinctive bloodlust and attaching an array of deadly implements to their arms turns them into a dangerous foe in enclosed spaces.
(650 Kushel)

>Goblin Javelins: Goblins for the most part prefer to keep their distance from larger, more dangerous foes and pelt them with ranged objects. A supply of sharpened throwing spears and a strict training regimen to strengthen their arms makes them a deadly but mobile force.
(500 Kushel)

>Voraklat Infiltrator: Rare it is to find a friendly Voraklat. Double so to find a nest of them. It is their uncanny ability to mimic their victims makes them a valuable asset to any who command them. Whelps however do not fully grasp this power. These are herded into throngs, and are disguised as wounded or half starved survivors to lure overconfident forces. Then the feasting begins...
(3000 Kushel)
>>
No. 970001 ID: 9876c4

I know nothing about Voraklat. Could we hire one and train it to be an assassin or spy?

For now, let's hire a few units of kobolds, and have them scour the tunnels for other hidden family members.
>>
No. 970003 ID: 798af3

*Spits Coffee*
>Vorklat Infiltrators
Those would be monsters off and on the field!
If we put influence agents in Suzo, built the service school or the library (and take the Resmodian court language decision) we could start replacing Suzos court with dopplgangers! Up to and including Navozem himself!
>>
No. 970173 ID: 6e6f32

>>970001
That's... a pretty clever idea, actually.

Yeah Alright. Lets get two Kobold Regiments going, along with another repeater Sagura.
>>
No. 970882 ID: fd2dfa
File 159333965007.png - (919.56KB , 1636x2233 , 120.png )
970882

Turn 23

>SHARDFALL
>The city repairs are mostly complete, but the populace takes shelter in your hold for fear of a second attack.

Food(in tons):23
Industry:23
Kushel(money): 1450(+1250)
Inertia: 305 (+95)
Influence: 65 (+5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Sword, 1 Spear, 1 Repeater)


Sazoga - [Stronghold] (6,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary
Armies:
*-Road Garrison-*
Tavurik 1st Leklos [Aligos(In Tamos) |1 Axe Tovaru, Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [4/5]
-In Tamos-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]
>>
No. 970883 ID: fd2dfa
File 159333966434.png - (230.01KB , 1400x1050 , 121.png )
970883

The Voraklat are a difficult breed to train and capture. Huunters are hired by towns to clear out nests, which is already a costly procedure. Occasionally the eggs are not destroyed in the battle, and the hunters choose to make some extra money selling them in open market. Hatched Voraklat do not gain true sentience for a year, imitating Rezan form and speech without understanding what they are doing. Words are spoken out of order and with incorrect intonation, their bodies are asymmetrical, disproportionate, or malformed. It will not be until maturation, and after they've consumed Rezan flesh do they truly understand speech an hold a believable form.

The Family's new pact managed to earn us a handful of these rare, valuable eggs, but must be watched closely lest they learn the wrong things(or eat the wrong person).

>Train them as intended, luring enemies into a disadvantage to be slaughtered(Defensive)
>Train them to be ambushers, assuming forms of enemy combatants that are not recognized until it is too late(Offensive)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy

This week was a real kick in the pants that's all I'll say. SOrry for such a long delay

>>
No. 970886 ID: 9876c4

Train as intended.
New Policy
Refill Lekloses (swords maybe?)
Turn Tunnel Kobolds loose with our seal, have them scout for family members
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No. 970926 ID: 6e6f32

Train Offensive.
If we wanna be able to use the Voraklat for anything beyond a fancy gimmick they need proper training. If that means additional time and money invested before were able to use them that's fine by me.
Get with Soolaku. What materials will he need to get this done properly.

>>970886
>Refill Lekloses
Good idea, especially since we ended up taking Theoretical Logistics by plurality even if the current status doesn't reflect it. So really our Lekloses are only half full.

Though I'm not sure what effect army comp actually has, I've always thought of swordsmen as flankers. Poor man's cavalry if you will. With Spearmen and Repeaters being front and back liners respectively.

So with that is mind, I would suggest filling the Tamos Leklos with 2 more Swordsman and a Repeater. As Luck would have it we have a sword and repeater regiment already in the garrison, and would only need to train up one additional sword regiment.

This would leave us with enough cash to start the Library this turn. The faster we get that up, the faster we can start developing our war economy.

>>970883
Hey man we get it. To live is to suffer. I'm just glad you're still here! Hope it get's better over there, bro.
>>
No. 970965 ID: 9876c4

And I second the spoiler bit, of course.
>>
No. 970996 ID: 10c408

Train them as intended. Knowing how to fake distress to lure unsuspecting foes into an ambush would be absolutely DEVASTATING if they were cut loose inside of a city suddenly under attack.
>>
No. 971342 ID: fd2dfa
File 159376919778.png - (389.95KB , 1400x1050 , 122.png )
971342

Ssoolaku comes with three policies, some more hastily drafted than others

>Harness the Wyrd - Karvers draw their power not from the world but some Other place. Those touched often have little use for families without the infrastructure to hone their power, and they become hedge mages selling their services to locals by healing injuries and fortifying architecture. An established school would allow the family to research our own methodologies for training these touched Rezans, and evne produce our own Karvers.(Build a Karving institute. Can recruit basic unit 'Chained Karvlings'. Further policy and upgrades can recruit Karver officers)

>Justice Through Servitude: The old way was to judge criminals and send the guilty to be sentenced in the royal courts. In this day and age such unnecessary steps to rid your territory of criminals is a waste. Better to put their potential to use and enslave all convicted criminals until they serve out their term, or possibly permanent slavery for the unrepentant and the serious cases(Unlocks Prison Processing center that occasionally produces 1 slave population in the city and builds prosperity)

>Mountainside Sponsorship - Families derived from the Tuk'drav people are a serious lot, but most families see only that. Like the Resmodla, the clans from the other side of the mountain have mannerisms and gestures that have their own meaning among their own that are lost on southerner families. With an interpreter, dealing with these aloof clans will be made simpler knowing when an insult is simply a joke and when genuine offense is made.
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No. 971348 ID: 9876c4

With the state of the province, we should be enslaving criminals rather than exiling them. Honestly, I thought we'd do that already.

More diplomacy is always good, but I'd rather have a more efficient core society. #2.
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No. 971417 ID: 6e6f32

>>971342
Karver school is tempting but... Ehh. That's a whole new quest-line of buildables, and we got enough things to que up for the next year and a half, what with the library, craftsmen workshops, guildhouses, whatever the spies need, maybe we'll get back to the the proving grounds... yeesh.

Buuut...
We could sneak a prison processor into the build order. Pop growth and prosperity is good!

> Justice Through Servitude
>>
No. 971433 ID: 094652

Make sure you tax the academy.
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No. 971571 ID: fd2dfa
File 159403081169.png - (541.86KB , 1400x1050 , 123.png )
971571

With a policy chosen, you turn inward. Recruiting several intrepid kobolds, young but not too young to be inexperienced, and send them into your estate's lower levels with the family seal. Before you send them off, you tell them to lookout for signs for specific members. The more military minded ones love their traps and alarms, but the more domestic members drift to dark places few can find. You have them search for

>The military members
>The domestic members
>Both
>>
No. 971572 ID: 9876c4

Both.

Their dwindling supplies are becoming a concern. We should bring in who we reasonably can, before turning attention to the more blockaded types.
>>
No. 971608 ID: 6e6f32

Military
We could really use a couple generals.
One for the planned Leklos, but also one to replace Kavonika.
Chaining her to an army is a waste. She'd be more effective supporting one rather than commanding one. Also, We could finally assign her to a city to utilize her magics.
>>
No. 971832 ID: fd2dfa
File 159428853697.png - (923.34KB , 1636x2233 , 124.png )
971832

rolled 71 = 71

You tell them to find someone. Anyone. You aren't very picky right now.

Turn 24
>Shardfall slowly abates
>Aligos sets off to his garrison
>The search parties comb the ancestral depths...
>>
No. 971833 ID: fd2dfa
File 159428943136.png - (868.64KB , 1636x2233 , 125.png )
971833

>>971832
Success! - Military Officer located
>Cousin Avyaga. An exchange from a minor trade family, she never possessed the aptitude for trade as the rest of her family. She was less 'negotiate a deal' and subscribed more to a 'beat them to death and take what you want' philosophy. You recall she enjoyed leading raiding parties into rival territories, leaving a bloody streak in her wake and picking fights with her own soldiers if she suspected they were hiding the best loot for themselves. Even when none dared challenge her, she'd still pummel a few for good measure, earning her a reputation for violence.

>Time underground did little for her temper, as she seems to have left your party with several injuries before they brought her to you. Once it was clear she wasn't to be executed or sold off, she swore eagerly renewed her oaths of loyalty and awaits her first Leklos.

>The Library of Tamos is being built. The task is rather steep for Ssoolaku's teams of scribes and builders, as the Library for a family's home-city must be a grand design that can house not only the sum collective knowledge of the family, but the near endless vaults of bureaucratic records. (3 turns to completion)

Food(in tons):23
Industry:23
Kushel(money): 1550(+1250)
Inertia: 310 (+95)
Influence: 70 (+5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library] (3 turns to complete)
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (6,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Armies:
*-On Patrol-*
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [4/7]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
-Idle-
Avyaga
>>
No. 971837 ID: 9876c4

Avyaga assumes control when Kavonika returns.
Train the remainder of units for Aligos' too. Another spear, sword and repeater.

Kobolds may continue their task, replentishing men and gear as needed.
>>
No. 971897 ID: 6e6f32

>>971837
This sounds pretty good.
We'll need to switch the Tovaru out come summer so Avyaga can raid, But that's simple enough.

After the recruit costs of those units we have exactly 300 Kushel left. We should still have labor to spare. Burn it on an exploratory mining attempt. I'm feelin' lucky.
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