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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

302 posts omitted. Last 100 shown. Expand all images
No. 956912 ID: 9876c4

I favor Sazoga, because I think they'd acclimatize easier. Not a big deal, though.

Can we do a divination to find Gretling, or not with Kavonika in the field?
No. 956921 ID: 6e6f32

Actually.... We could move a pop to Sazoga. Our current two slave units were originally Sazogan. As was Kavonika.
What if we took this pop to Tamo but repatriated one of our current slave pops back to Sazoga as citizens?
No. 956951 ID: ce39da

Consult Ssoolaku; ask about his progress on the egg, and whether asking to enact another policy would interfere with that. (It would be a waste not to spend our Inertia.)

Our Inertia production will get higher as we build and gain more improvements. Will we A) get to a point where we're generating more than we could ever spend on Policies, B) see Inertia costs for Policies increase the more we enact... or C) get more stuff to spend Inertia on besides Policies?
No. 957191 ID: fd2dfa
File 158250137465.png - (231.83KB , 1000x1400 , 69.png )

You consult with Ssoolaku over the progress of the egg. "It isssss. Complete."

He gestures to his quarters, refitted to become a hatching chamber for the egg. "The old textsssss entail the egg be placccced in a chamber where moonlight isssss captured and incubatesssss the egg day and night."

"For how long?"

"Asssss long as the Sssssirassssssar within desssssssiresssss."

"Unacceptable" you shake your head. "Is there a way we have it hatch sooner? Give us a set timeline."

Ssoolaku strokes his antennae. "The Ssssirassssate at home would demand blood ssssacrifice. Ssssshe claimed it would feed her egg and hasssssten the hatch. But I do not know if it is true or if ssssshe sssssssimply wasssss thirsssssty."

>Sirassar egg incubating
>You may choose to hasten the process by bathing it in blood.

>Kavonika needs to be reassigned to a city before she can begin a divination for the land around it.
>Slaves cannot yet be repatriated until the Slave Rites are finalized(the rites a slave must perform to be recognized in your family's holdings as ready to join it as citizens)
No. 957192 ID: fd2dfa
File 158250139695.png - (932.88KB , 1636x2233 , 70.png )

>As Autumn cools the world, families take this opprotunity to strike at enemies before winter stalls continued warfare.
>Fighting breaks out between Rivals in Vek Sotao. You only know this because prisoners of war are turning up in Suzo's slave markets.
>Silida launches a counter-invasion to reclaim lost territories in Vak Seru. The battle is deadlocked.
>Meanwhile Silida seeks to annex Vaa Telo for additional war material while Makag launches an invasion of Vot Sadbe from the sea to cut off pirate raids
>Vogu sends a strike force into Varas Itvar make of royalist-slave soldiers. Their purpose is to slash and burn the forest to give the family a killing ground come winter while thinning the numbers of their enemy. Few are expected to return.

Turn 14

Food(in tons):23
Kushel(money): 1860(+1060)
Inertia: 195 (+45)
Influence: 130 (+5)
Holdings :Tamos-[City] (10,5)
[Trading Post]
[Closed Sewage] - 1 turn
[Scribe's Retreat] - 2 turns

[Fertile Field - Textiles] (1C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary] - Upgrading to Walled Garrison - 3 turns]

Sazoga - [Stronghold] (3,1)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 36% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Build Improvements
>Scout the Land

>There is still a mob of slaves sitting in Sazoga's garrison waiting for assignment. Which settlement will they be assigned to?
No. 957208 ID: 6e6f32

Keep the slaves in Sazoga. I guess we should start building a walled Garrison there, too? Assign them to that if we can.

Also, have we gotten spy reports back from the earthen fort? Send some 'bolds to to get us an update if not. We should do something about it before winter.

Also also, Ask Ssoolaku if he can draw up some plans for a policy involving project management? It would be nice if we could see how much industry each construction is consuming, how long each project will take before committing, maybe have an apparatus for applying Kushel per turn during construction instead of requiring up front investment. Ect.
No. 957228 ID: e7c7d3

Attacking before winter might be a good move. We can lick any wounds we receive while waiting for shardfall to end. Perhaps send both armies, just to make sure the fort is crushed.
No. 957433 ID: fd2dfa
File 158279699766.png - (269.32KB , 1400x1050 , 71.png )

>The spies report that the fort is crammed with slaves that went unprocessed. Apparently a barge from Gamin loaded with Westerlanders had been beached, and the prisoners fought their way free, and are now lead by a Tsang Naji proclaiming herself queen of the island.

>The story has a lot of holes in it, and the slaves have a suspiciously large amount of gretling weaponry bearing an unknown family's crest. It's not Gamin so it couldn't have come from the ship, nor is it Deinoka so they couldn't have looted it from the fort's stockpiles.

You receive a missive from Aligos.

I have camped my leklos not far from the Fort as per your instruction. We really need to come up with a name for it. I can't keep calling it 'The Fort'.

Additionally Lady Kavonika has arrived not too long ago with her Leklos. Neither of us have proper siege equipment. Kavonika is formidable and I can can hit quite hard with my blade, but I doubt either are enough to break fortifications. Are we going to lay siege or is this some attempt to marry me off to the Karver?

No. 957436 ID: 9876c4

It's not solely an appeal for marriage.

But between you both and the local greenery, surely you can think of something? Ladders, or tunnels, or a magic spell that can crumble a wall?

Think of something this season, or return to Tamo and rearm.
No. 957476 ID: 2f0f8a

Noooo. Onii-chan belongs to us!

But seriously, that is concerning. The fort's current rebels may be pawns in someone else's game and we're stumbling in blind. If we take it, we might be getting involved with another family's feud we may not be ready for. Moreso we don't have siege equipment. We could make ladders ourselves out there, maybe even catapaults but that would be time consuming and could keep those armies stuck out there until winter or worse.

If we still have contact with our spies we should see if they can sabotage it from the inside or maybe coordinate a night attack. When the leklos assault the fort, the spies should open the doors and let our forces in.
No. 957492 ID: 6e6f32

Gretling Weapons? This just become a priority.

What if we sent our raiders there ahead of the army with a massive amount of supplies to create a breach? 1000 Kushel worth of bombs, digging implements, and experienced contracted sappers.
No. 957675 ID: fd2dfa
File 158305442479.png - (665.98KB , 1400x1050 , 72.png )

rolled 32 + 61 = 93

>Gulpa (+1)
>Sapping tools(+20)
>Raid funds (+100)
>Distance (0)
>Unseasonal Raiding (-20)
>Fortified location (-40)

As the raid is sudden, and...rather desperate, Suzo merchants sell you explosive compounds at severely marked up prices for the raid. The mixture creates volatile bombs that many raiders are nervous to touch. Thankfully the Gulpa aren't smart enough to realize how deadly the bombs are and run one at a time towards the walls...
No. 957676 ID: fd2dfa
File 158305488414.png - (259.89KB , 1400x1050 , 73.png )

The last Gulpa trips and becomes the first Vermin to visit the stratosphere. The explosives worked better than intended. Unfortunately, there will be little wall left when the fort is taken. The remaining raiders surge forward in the chaos, seizing whatever is unburnt, solid, and generally still intact. While the fort held little treasure, the armory's gretling weaponry is looted.

>5 units of gretling weapons and armor looted!

>The Fort's defenders have deployed in response to the raid and are marching towards your encampment!
No. 957686 ID: 9876c4

I'm thinking we use our combined forces to murder them. Axes in front, missiles in back.
No. 957688 ID: ce39da

This engagement is a siege no longer; our brother should be feeling a lot more confident about his odds now. I trust him to handle this.
No. 957691 ID: 094652

>Walls Destroyed
Turn the fort into a trading post. You can store the weapons at Sazo, where they'll be better protected.

>Fort is attacking
Retreat until their lines break from lack of disciplined marching, then pull in.
No. 957729 ID: 040e34

They will be inexperienced slaves and rebels. They'll be charging in a mob. So the pincer formation will break them. Put the raiders and sword sagura in the middle to take the brunt of the assault while the spears and Tovaru take the flanks while ranged take elevated positions and wait until the enemy boxes themselves in. Then have Aligos pull the center back bit by bit unti the line becomes an arch and then hammer them with the bows while Kavonika does some magic.
No. 957883 ID: fd2dfa
File 158330959860.png - (396.91KB , 1400x1050 , 74.png )

You army takes position on a ridge, the swords forming a wall of shields against a charging mob of Westerlanders. There is no organization to their ranks, as a Tsang Naji woman carried on a palanquin screams praises to whatever gods they worship, whipping them into a frenzy. The 'soldiers' wear an assortment of sack cloth and rags, wielding Westerland weapons, scavenged Rezan blades, pointed sticks, jagged rusty pieces of metal or simply large rocks as they hurl themselves into the shield wall. Aligos meets a Tsang Naji warrior, one who is clearly more skilled than the rest of the rabble, and stops an attack that would have bisected any other Rezan. Aligos shouts a single word that's repeated down the line and the soldiers slowly move back, bit by bit.
No. 957884 ID: fd2dfa
File 158330962553.png - (327.07KB , 1400x1050 , 75.png )

The mob is carried away in their frenzy and do not see the trap that is being set around them. And then the Axe Tovaru get to work, slaughtering stragglers as passively as butchers cutting up slabs of meat. The trap is closed. The attackers realize too late they are surrounded and the bolts fly.
No. 957885 ID: fd2dfa
File 158330964564.png - (259.85KB , 1400x1050 , 76.png )

The Tsang Naji tries to flee with her smaller army of body guards and hanger ons when from over the hills a tide of Gorod charge down the hill, causing the ground to quake with their stampede. The lead spits a bearer on his spear, causing the woman to fall while the other is crushed by the sudden weight he is force to bear. Her loyal followers are trapped by the Gorod, torn apart, and messily devoured by the feral Rezan-beasts.
No. 957886 ID: fd2dfa
File 158330966808.png - (302.39KB , 1400x1050 , 77.png )

"Good job good job" the leader of the Gorod force congratulates Aligos. "Your little strategy left her wide open for me."

"I'd be more grateful" Aligos pauses "If I knew who the hells you were."

"Ah' he lifts the cover of his helm.
No. 957887 ID: fd2dfa
File 158330968081.png - (308.63KB , 1400x1050 , 78.png )

It's Sagla, of Suzo. "I forgive you for not recognizing me. We are outside of court so I will dispense with the Rezmodla" he smiles. His ears still twitch, and his head still bobs this way and that. It is hard to tell if they are ticks or if they are subtle gestures.

"Still I must thank you again, this pup was quite a nuisance she was."

"Yes...how did you know we'd be here?"

"Oh" scoffs Sagla. "Please. The only people moving armies so late in the year are you and Vogu. And Vogu is further north. It was clear who this army belonged to" his smile widened. "And I had to participate. See this one" his hand ruffles the chin fur of the Tsang Naji "was the crown jewel of a raid I funded in Westerland. I, alongside Gamin and Sossukla, raised a small trade port with a monastery overlooking the harbor. Turns out a lord left his daughter there till she reached maturity and was ready to come for her. We took her instead, as well as the entire town and burnt the whole thing to the ground. She would have made a fine addition to my staff if only the transport wasn't...delayed."

>Let Sagla keep what he claims is his
>These are YOUR spoils, demand the Tsang Naji as payment.
No. 957891 ID: 9876c4

How many Gorod does he have with him?
I don't like this guy, and It'd be fine with me if he dies. But it's not worth risking a pyrric victory.

I think it's most likely we take our gretling, and plunder, and leave him the daughter.
No. 957894 ID: 6e6f32

Hmm. So Suzo is heavily involved with Gamin, which would mean a rival of Gamin is probably supplying this fort with the gretling weapons. But supplying a random slave rebellion to disrupt a random neutral city state that happens to be involved with a rival is strange.
How did they even know about the fort?
And surely such efforts would be more effective if they were used more directly to disrupt their rival.

Either this Tsang Naji is a fantastic speaker and diplomat...
Or Suzo bit off more than they can chew and a large business partner of theirs, maybe even Gamin themselves is plotting their downfall.
Maybe Both.
Or maybe neither. Despite the secret languages and obvious omissions this guy can't help but over share. Anyone could know his business.

He may not know about the gretling weapons. The proper thing to do here might be to torture this person until she talks...
Or he might just wan't to ransom her back to the Westerlander's for a shitload of gold.
If he really does add the Tsang Naji to his staff it could be catastrophic for him.

In anycase...
We have no immediate use for her. Let them have her. It's clearly what they wanted out of this arrangement anyway.
But we'll need to start spying to on Suzo. Someone is preparing to make a move on them, and we need to be able to act before they do. A great house taking Suzo could bring open war to Vot Tikve. We aren't ready for that yet.
No. 957902 ID: 094652

Tell the lady that her 'leadership skills' on the battlefield were nothing less than incompetent and sociopathic, hence her upcoming enslavement, but she should at least have the right to choose which master should dole out her punishment.

Explain to Salga that you want either her, or her surprisingly competent dual-sword champion. He can take the one that doesn't go with you.
No. 957924 ID: ce39da

Assuming she didn't die: "If she's who you want, then can we have her champion guard? I was impressed when I crossed swords with her."

If he says no, drop it; we did come here on his behalf, in the first place.

"Do you recognize this clan insignia? It was on some of the better supplies we raided from them beforehand. I figure you should know."

It's tempting to agree with sending someone to locate and watch those who are watching Suzo, but I think that if Suzo themselves find them out, this could backfire spectacularly.

"Well, that's two down. One to go before we officially meet again."
No. 957979 ID: 6e6f32

We don't have to ask for the swordsman. If he lives we can just take him. Suzo has only claimed this woman. Also don't mention the Gretling weapons.

Kome's suggestion introduces interest in the crazy dual swordsman while also providing us a shot at getting the noble captive.

The attempt will probably fail but it's a good suggestion and worth a shot at the very least.
No. 958267 ID: fd2dfa
File 158354685146.png - (352.34KB , 869x1049 , 79.png )

>Suzo has an entire Leklos of Gorod. The only unit in your army that wouldn't get run down are the Tovaru, but even they would probably get torn apart after a decent fight. While he is not in court, he is still playing politics, the lord is showing his strength with his Leklos.

Aligos puts on his best smile "The lady's leadership skills were...what's the word? 'Incompetent'. Perhaps with such fine ability, she should choose the one who will be her master and dole out her punishment."

Salga laughs. It is lilting and full of genuine mirth. "Oh that would be a fitting punishment master Taruvik. But I'm afraid I must decline. I had my eye on her ever since I took her in the raid. I will make sure she learns never to disobey again" he turns to her. The claw on each of his fingers tighten one by one around her muzzle, drawing blood. "I'll. Make. Sure. Of. It."

"Fair's fair" Aligos drops it. He chooses not to bring up the swordsman. Salga and his forces are already departing with the princess in tow, leaving the few survivors of the slaughter to you without bothering to see if any other valuable members are left. Clearly he only wanted her. More fool him.

"Well then" Aligos muses. "What to do with you?"

"Slavery's only option Aligos" Kavonika says bluntly. "For what he's done, it's that or death."

"Aye" Aligos replies. "But he has a way with swords, even if they were just crap iron. Be a shame to have him sweep floors or serve as some minor foot soldier."

>For 1000 Kushel, you can commission a Makag Karver to Soul Karve him and make him a bodyguard for Aligos, Kavonika, or Valeras
>>Bodyguards help prevent assassination attempts that may occur later on in the game and aid officers in battle (raids, sieges, etc.)
>Enslave now and keep him as a trainer for future soldiers
>Imprison and decide later
No. 958270 ID: 094652

>1000 Kushel to Soul Karve
Too expensive, maybe later

He didn't exactly shape his unit up. In fact they were outright pathetic.

I think we can do better.

>Make him the gulpa daycare until he pledges loyalty
This should be funny.
No. 958320 ID: 9876c4

We need combat superiority on trade missions.

Offer to split the cost with Valeras. If he won't pony up, it's his loss. Otherwise trainer.

We need combat superiority on trade missions.
No. 958331 ID: 6e6f32

Winter is coming, and correct me if I'm wrong but the walls won't be completed before shard-fall.

Talba has had all year to deliver on her threat. If she hasn't done it already, we can expect it during shard-fall.
We can karve him later, right now we need the money to finish shoring up our defenses, and maybe commission a divination on the upcoming attack.
No. 958362 ID: fd2dfa
File 158360943071.png - (856.66KB , 1636x2233 , 80.png )

The Tsang Naji is placed in your most secure cells while you deliberate with your brother as to his fate...
Turn 15. Disaster.
>Explosions rock Tamos, tunnels underneath the city open up as Scrshk vomit forth slaughtering civilian and slave alike! Aligos rallies his Leklos and the militia to push them back!
>Then Shardfall begins. Shardfall doesn’t care who you are. It doesn’t care what you are. With your walls collapsed, and defense burning, everyone is exposed. The dreadshards pierce flesh, felling people by the score and embedding themselves into fallen defenders and dead Scrshk alike. They don’t stay dead for long.

>Tamos is under siege by Scrsk raiders from underneath and Shard-raised outside!
>The Garrison collapsed, burying its forces alive!
>Aligos and Kavonika are present!
>What’s your strategy?
No. 958422 ID: 6e6f32

Define a line between the breach-point's and the rest of the city.
Place armies on that line.
Utilize a single unit of Sagura to assist civilians on the breach-side in evacuations to the defensive side. Order them to NOT engage.

The idea is to create a single, unified front. That way, we only effectively fight one enemy, whilst our invaders fight two.

Meanwhile, behind our line...
Start gathering up vermin race slaves, and consult Kavonika.
Their blood shall fuel her sorcery!
No. 958424 ID: 9876c4

Honestly this seems decent.

This sounds like a sustained engagement, so rather than deploy all our troops at once, we should rest some of the 2nd Leklos and rotate units in.
No. 958899 ID: fd2dfa
File 158399956215.png - (355.13KB , 1132x1048 , 81.png )

You relay your orders to your officers and your forces rush to obey.

Civilians are escorted into the estate hold by the militia while idle soldiers establish a series barricades from furniture, debris, and loose rubble.

Aligos organizes the Sagura to bring in as many survivors as they can, battling a fighting retreat as dozens of fronts become a dozen, then six, then three, and finally one. The dead are left where they fall, as the dreadshards will give the Scrshk something else to worry about.

The barricades provide additional defenses for the sagura to set up their shields and mount their spears to thrust out from while the repeaters fire from behind. The Scrshk ignore their casualties, but funneled into the killzone, they no longer have any advantage!
No. 958900 ID: fd2dfa
File 158399962853.png - (587.20KB , 981x1050 , 82.png )

From your vantage you already see the shard-raised moving towards the opening of least resistance: the breach holes made by the Scrsk raiders! The reaction is slow, but the arachnoid enemies are slowly turning against them, and the chitninous hordes that were taking your people into the tunnels are now fighting a wall of Rezan steel!

Kobolds, Goblins, Gulpa, Kochebi,and other vermin slaves are herded in a great chamber beneath the estate where you meet with Kavonika.

"Blood magic?!" Kavonika exclaims. "You want a blood ritual?"

"Why else are they here Kavonika?" you gesture to the shivering slaves, prodded into place by the watchful glares of the sagura. "We need strong magic. I know this isn't your strongest gift" you hold up a claw to cut her off "but we have no other recourse!"

Kavonika sighs and clenches the bridge of her nose. "What then? What will they die for? Powerful as this ritual is, I can only do one."

>A Barrier. Large enough to protect all of Tamos from Shardfall(This will also protect the Scrshk...)
>A Storm. A firestorm that will scorch the Scrshk off or streets and burn their tunnels!(Will leave Tamos exposed to Shardfall...)
No. 958902 ID: 9876c4

I'm not against blood magic, but using so many of our own slaves with an untried caster seems dangerous.

Let's put our Karver to an ultimatum; can she erect the barrier, or can she think of another method to plug the gap?
No. 958907 ID: 094652

We should try to find a way to dominate or negotiate with the Shrshk. Failing that, use them for the sacrifice somehow.

Get some kind of barrier up before you take on massive casualties, though try not to use blood magic on your people.
No. 958910 ID: 6e6f32

Pretty much this.

We can't fight an innumerable enemy. We need a barrier.

For now the threat is contained. In theory we need only advance our positions and collapse upon the enemy to retake the city.

In practice most of our forces are undisciplined Sagura who form weak lines.

If you could cast a lesser magic to better protect just our troops, while Aligos musters their courage with a rousing speech, we could probably end this without a terrible sacrifice.

Still. Kavonika, you're the mage here. I will defer to your judgement.
No. 959248 ID: fd2dfa
File 158460224052.gif - (745.93KB , 1400x1050 , 83.gif )

rolled 84 = 84

Boy this week has been a doozy. Delays everywhere, and the list of things I have to do seems to be growing instead of shrinking. Hopefully things can pick up now, but not holding my breath.

The vermin-slaves are herded around the sacrificial pool. Swords and knives are unsheathed as the panicky slaves are slit in bunches, letting their life-blood spill into the pool. Kavonika begins the rites, and you can feel the power surging up your spine. More blood is spilled, lifeless bodies tossed aside as new slaves take their place. A pressure builds in your head and you cannot hear what Kavonika says. She takes her caster-rod and plunges it into the pool, drawing glyphs within the crimson liquid...
No. 959249 ID: fd2dfa
File 158460227886.gif - (318.85KB , 1400x1050 , 83s.gif )

You are made blind and deaf as your body is tossed against the wall! As you regain your senses, you see your soldiers in a similar state, rubbing their eyes or slapping the side of their heads trying to force out the ringing that has replaced the silence. The blood has boiled away, a burning green glyph in its place briefly flaring before fading away. Kavonika is supported by a Sagura, her legs shaking with weakness. She looks up at you with a weariness that you cannot even fathom. “It” she whispers “is done. Please don’t make me do anymore” and she collapses into the soldier’s arms.

>The ritual is a success, Tamo is surrounded by a barrier! No more shard-raised will plague your soldiers.
No. 959250 ID: fd2dfa
File 158460242449.png - (497.57KB , 1400x1050 , 84.png )

The attack has been stymied for now as the Scrshk battle with the shard-raised. Hopefully the raiders will deal with them soon. Shardfall hides many worse horrors in the blinding snowstorm, and they are drawn by the shard-raised…

Civilians move your wounded further into the estate where Ssoolaku oversees relief efforts. Soldiers switch shifts, exhausted Sagura turning over their wargear to smiths and craftsmen for sharpening and re-attunement. Teams of Westerlander slaves, guided by Anumahat minders, barricade holes in your defenses with debris, and the dead when there is no more rubble.

Aligos sighs as he sits next to you. You notice much of his armor has been torn away, and blood flows freely from a dozen cuts. Despite his injuries, he seems more annoyed than in pain, grabbing a water skin and washing the Scrhsk ichor from his blade instead of cleaning his wounds. When done, he downs the remaining contents. “So” he turns to you, his voice hoarse from shouting commands all day. “What now sister?”

>The Scrshk tunnels are still open, and they will eventually tear apart the shard-raised.

No. 959263 ID: 094652

Grab some shards and corpses, combine and throw into the Shrshk tunnels. While they're busy, find a building to crash underneath them. Have squadrons focus on eliminating Shrshk detachments, use Gulpa as their satellites to swarm and distract any ambushers.
No. 959268 ID: 6e6f32

No barricade will hold the Scrshk for long. We must make use of this time we have won.

We must begin collapsing our position inward to eliminate the threat, however we will do so carefully and deliberately. I want soldiers combing over the entire city. Checking every street, every building, every sewer, every basement, under every bed and rug. There could be countless minor breach points and waiting ambushes when it comes to the Scrshk, and we are not going to miss a single one. Every hole guts plugged, every bug gets squashed. By the time we make it to the primary breach site to fight off the survivors, there will be NO surprises.

When forming parties, distribute Tovaru and Kobolds among our Sagura. The with any luck the Tovaru's experience and Kobold's innate understanding of the earth will minimize any further casualties. Enough of our people have died today.

And for god's sake get yourself cleaned up.
No. 959593 ID: fd2dfa
File 158503815234.png - (231.80KB , 1400x1050 , 85.png )

Your civilians managed to unearth some of the garrison, but there’s no chance of getting help there. Few of the soldiers survived the collapse, and those that have are so horribly maimed it is unclear they will ever be able to fight again.

You raise a small unit of kobold militia from volunteers among the citizens and slaves. Breaking them apart into parties mixed with Tovaru and Sagura, you deploy them across Tamos piecemeal, while maintaining a shieldwall against the Scrshk. Days pass, the Scrshk attack your shield wall six more times as your smaller parties collapse each tunnel they find and kill every Vermin hiding in your city. After the sixth attack is repelled, you rally your exhausted forces to push the raiders back and collapsing the final tunnel. Not before throwing scores of the dead into the tunnel with them, dreadshards already twisting the cadavers as the rubble covers it up. The victory feels hollow. Shardfall continues to pelt the barrier, and it will no doubt require more sacrifices to sustain while repairs are made…

>The attack is repelled. Most of Tamos is damaged
>Garrison forces lost
>Treasury has been raided, 560 kushel is missing
>Lost population to raiders and Shardfall (-3C, -2S)
>Slaves are sacrificed to sustain the barrier all season(-1)
>The remaining dreadshards are removed from the ground and structures. Dangerous as they are, they are a valuable trade resource. (+2 Pallets of dreadshards)
No. 959594 ID: fd2dfa
File 158503828922.png - (926.53KB , 1636x2233 , 86.png )

Turn 15
>Shardfall continues across Rezo. The shard-raised however has drawn several Things around Tamo, making what limited movement available in winter impossible until spring.
>A string of raids across Vot Tikve leave other holds in a similar condition. Vogu is attacked from two directions, but they whether the attack as they have every year. The attack on Arglos is repelled by disciplined ranks and Karver magic. Sov and Suzo whether attacks by Dredanok, and only with the sacrifice of many slave auxiliaries are the attacks repelled.
>Talas is destroyed. Voraklat raiders tear down the walls, carrying off countless citizens and slaves. Those that remain are overwhelmed by the Shard-raised, joining their ranks as they lurch into the shardstorms. The Things raze the settlement, leaving no living creature in its ruins.

Food(in tons):13
Kushel(money): 2000(+1060) (-360)
Inertia: 195 (+45)
Influence: 130 (+5)

Holdings :Tamos-[City] (7,2)
[Garrison] [Collapsed]
[Trading Post] [Damaged]
[Metallurgist] [Damaged]
[Closed Sewage] [Damaged]
[Scribe's Retreat] - 1 turn

[Fertile Field - Textiles] (1C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Desecrated]
Garrison: [Empty] - Upgrading to Walled Garrison - 3 turns]

Sazoga - [Stronghold] (3,1)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5] (50% strength, 2 turns to recover)
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5] (75% strength, 1 turn to recover)

Prosperity: 36% (+2) (-2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Build Improvements
>Scout the Land
No. 959602 ID: 094652

See if you can enact a policy; your people will understand, resources are tight and your defenses are lowered, so some fat will need to be trimmed.

Build a new garrison elsewhere, fortify the walls and floor so recruits are less afraid of a repeat.
No. 959615 ID: 6e6f32

Wait, how did a Leklos make it back to Sazoga? To be clear, it is still shardfall, yes? Also is the Shrine Re-Desecrated?

Pour 300 Kushel into replenishing troops in the first Leklos, thereby getting it to 75% like the second Leklos so both will be ready by spring.

Begin Repairs on the Garrison, Trading post, and Metallurgist and consult Ssoolaku.
No. 959616 ID: 9876c4

Repentish troops across the board.

Once our army's shipshape, we should think about sending colonists under guard to rebuild Talas.
No. 959656 ID: 2d9b2c

Buy another 5 units of Gulpa so we have a raiding force, and see what the bill os to bring Tamos back to normal.

Also check with ssoolaku about some anti-bug defenses so this doesn't happen again.
No. 959703 ID: 6e6f32

We could probably invest in the Undercroft upgrade, as doing so would effectively allow us to fortify our underground. Though I think excavating directly after a Shirsk incursion with a severely damaged army is a bad idea. Maybe Ssoolaku will have a solution?
No. 959724 ID: fd2dfa
File 158519902744.png - (397.08KB , 1400x1050 , 87.png )

Damn you're right, I gotta keep a better record of this stuff.

Repairs are underway, burning a hole in your treasury. As you've lost a majority of your forces, you spend a bit more to bring the more skilled militia into the leklos. (-1600 Kushel spent)

Unfortunately you only have enough to recruit 4 additional units of Gulpa, though the Gulpa matriarch has no issue if you want ten or ten thousand. (-400)

Consulting with Ssoolaku, he lays out three policies hastily drafted nased on our need for better defense, and replacing our lost slave population.

>Gold for Irons: Slaves are routinely traded across families as a secondary currency. Taruvik had no system in place to deal with the changing values of slaves based on their race, age, and skill. This policy would lay the foundations for such a market to buy and sell the labor pool.(Opens the Slave Market for trading slave populations, can buy slaves directly from friendly families)

>Find the Raiders: The raid was coordinated to strike during Shardfall, there can be no doubt. There are few capable of directing a brood, and all of them are dangerous. It is best to know who wronged us before we throw around accusations. Ssoolaku suggests establishing a division within the military devoted to intelligence gathering (Build House of Eyes, home for spies and devoted slaves who can infiltrate other families.)

>Scrshk fortifications: To prevent another such raid, or at least reduce the damage of another one, Soolaku proposes a number of possible defenses to be built into the city and combat drills to be trained into the soldiers. (Allows a city to build 'Scrshk-proofing' improvement to reduce chances of Scrshk ambush)
No. 959734 ID: 6e6f32

As nice as a quick and dirty anti-shirsk solution would be (As undercroft is quite laborious and expensive), I gotta go for house of eyes.

If we can find out who attacked us, we can send Daddy after them.
It would also help us get a better bead on the developing situation in Suzo.
No. 959736 ID: ce39da

Gonna have to second this sentiment. Doesn’t mean we’ll be shirking defense; I expect to go hog-wild with the rate of policy enactments in the coming months while we recover.
No. 959774 ID: 9876c4

Fortifications need to come now. Can't do intel/counterattack until we secure our perimeters.
No. 960056 ID: fd2dfa
File 158555789684.png - (923.03KB , 1636x2233 , 88.png )

Okay so I put together a spreadsheet of all the info. Everything should be in order now
Ssoolaku bows as you command him to gather the necessary components to build an intelligence gathering network. As he leaves, Aligos emerges from his alcove, a sneer of derision on his face. "Spies? We're a family of warriors, not nightblades."

"A family that also lost far too many because of subterfuge" you argue. "I won't let it happen again."

"We should be focusing on hardening our defenses then" he argues back. "What's the point of knowing our foe if we cannot stop them a second time?"

"If we know who they are, we can."

Reconstruction continues albeit slowly. Your militia attempt to help, but with the standing force being Gulpa, their 'help' comes as swarms of the furry vermin sifting through the wreckage and taking anything that can be used as a weapon. With infrastructure broken and an already sizeable backlog of structures to build, it will take some time(2 turns).

Prosperity suffers as basic infrastructure is closed off for repairs and patrols are called away to deal with a hundred different problems for the locals, leaving your roads unguarded. Without a garrison, soldiers are being forced to take refuge wherever they can, at local inns, with private family abodes, and unoccupied space in your estate. The disorganization makes it harder to coordinate your forces(-14 prosperity until the shrine is rebuilt).

Turn 16
>Spring comes, your people breathe a sigh of relief as your barrier begins to fade.
>The Scribe's Retreat is built, giving your scribes and bureacrats a place to store their supplies and organize their own infrastructure while they process the day to day activities of your holdings.
>Talas stands empty, with little trace of those who once inhabited it.
>Sot Nasau is under siege, the raids leaving the fortress open for attack. Whether by brigands or another family no one knows. Whoever sieges the fortress-city certainly has the numbers to merit the full force of the Royalists and reinforcements march from Arglos.

Food(in tons):23
Industry:21 (-2)
Kushel(money): 700(+1060) (-360)
Inertia: 285 (+95)
Influence: 35 (+5)

Holdings :Tamos-[City] (7,2)
[Garrison] [Under Repairs] (Gulpa)[4 units] [Upgrading to Walled Garrison - Delayed until repaired]
[Trading Post] [Under Repairs]
[Metallurgist] [Under Repairs]
[Closed Sewage] [Under Repairs]
[Scribe's Retreat]

[Fertile Field - Textiles] (1C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs]

Sazoga - [Stronghold] (3,1)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
-In Tamo-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 20% (+2) (-4)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Build Improvements
>Scout the Land
No. 960070 ID: 6e6f32

Oh man. So much to fucking do. At least the retreat is done and we can enact more policies from Ssoolaku.

Lets see...
Consult Ssoolaku. Aligos is right, we need to be ready come Winter. Hell, summer could be rough this year as we appear as a soft target. We need some way of boosting our infrastructure and repair/construction efforts. If Repairs, the walls, and the undercroft project aren't completed by winter we wont be able to withstand another assault like this. At the same time, summer is just a few short months away. We need something to repel or dissuade the hordes of drooling opportunists that will surely be beating down our door.

Send Sorguv to Vot Rokof with the Dread Shards and the Gretling Weapons.
He his to sell the shards, find out the manufacturer and origin of the weapons, and then sell them too.

Send Kavonika to Vot Rokof as well. She will inform our patron of the events of this winter and make a plea for aid. We are caught up on our dues, it is likely Rokof will offer some sort relief. Kavonika was crucial in our defense, but it clearly took a toll on her. By granting her the privilege of shaping our plea, whatever aid she returns with will surly give her piece of mind too.

Raid Send a recovery team to Talas. Send the first Leklos, Though Aligos' presence shouldn't be required. Its possible that beneath the ruined estate there could be bunkers or catacombs, much like ours. If so there could be survivors, and survivors mean information.

Raid Arglos. Send Aligos with the second Leklos, (minus the Tovaru of course) accompanied by two units of Gulpa. Burn 500 Kushel worth of supplies for the trip. When the Army's away, the raiders shall play.

Make a personal visit to Vogu. Explain our situation, and seek information on local powers with access to Schirsk, and ones with a reason to attack so far south. They've probably dealt with all of them. We have little to offer for the information, though an offer of a future favor would be acceptable at this time.
The info will be useful in helping us direct our new spies.
No. 960075 ID: 9876c4

I'm just going to say it, the undercroft is a huge hole in our already shaky defenses. We should table it until we have this under control.

We have enough gretling to get Vogu to swear fealty. We could send a messenger to them, enroute to a northern raid.

This is a good opportunity to hurt Arglos, and we should take it.
No. 960082 ID: 6e6f32

The Undercroft would be a defensive Construction. It's defensive purpose is 3 fold:
It would allow for rapid movement of friendly troops in the city above and below ground.
It would provide emergency underground shelter against the frost fall.
It would allow us to fortify against underground attack, as the shirsk wouldn't be able to bore through the solid bedrock beneath or around it without our notice.

Of course, it's an ambitious and somewhat expensive plan. If you have an idea that's more down to earth it could definitely be worth exploring.

As for the gretling... Correct me if I'm wrong but I believe we have 2 crates of assorted gretling weapons. Is that enough for an army? A unit even? I think Vogu expects us to control a Source of gretling, or at least have a large enough income to consistently purchase it, so he can supply his armies. A bribe of the stuff is meant as a function to demonstrate that.

Though, we weren't told how large the crates were. If it IS a significant amount we could try it. We propositioned him to swear fealty to Rokof, not us. If he does swear and get's disappointed later, our neck is still safe.
No. 960095 ID: 380fbe

I think we are still only at two actions per turn so we gotta prioritize. I agree we shpuld explore Tagla and see ablut colonizing it foremost to start securing a larger population and more income. But maybe Ssoolaku can give us some means of doing that?

Basically my vote is for Policy, then explore ruins. The rest can wait.
No. 960104 ID: 094652

Keep making policies, you have high inertia, enough food to enact this stuff, and low everything else!
No. 960112 ID: fd2dfa
File 158564352475.png - (389.03KB , 1400x1050 , 89.png )

Taken by surprise, Ssoolaku hastily brings forth three policies that his office is currently equipped to enact.

>Reclamation Standards: It’s not uncommon for villages and towns to be wiped out over Shardfall. Reclamation of lost property is a costly affair, cleansing ruins of Shard-raised, rebuilding decaying infrastructure, and establishing a functional infrastructure with limited supplies. With careful study, Ssoolaku proposes a set of protocols Taruvick can follow, including establishment of kobold warrens and a Gulpa nest. (Unlocks action, ‘Reclaim’ to occupy ruined settlements.)

>Office of Family Lineage: Keeping close track of your own family lines can be beneficial when negotiating with the Great Families. Distant relations help open doors and smooths the pathways to getting deals out of the Triarchs. Even if not with your host, than another Great Family will benefit. (Reduced influence cost of negotiating deals with Great Families)

>Found Gorod Line: The life of Gorod ranchers is a necessary blemish to many families. To voluntarily breed and raise Gorods is seen as utterly degenerate act in Rezan society, and the selfless dredges who choose this path are often given all the comforts they require, from a very long distance, to ensure a steady supply of the war-beasts to the family. The truly unsavory aspect is the fact the ranchers must come from the family itself, as Gorods tend to be docile only among those they recognize as their own blood.
No. 960131 ID: 6e6f32

We have 200 Influence. Can we do 2 of these?

Gorod Line and Reclamation sound good.
No. 960167 ID: 9876c4

Family Lineage comes before Gorod. Let's determine and exploit our lineage before we absolutely wreck it.

Reclaim is the best option here, and on a long enough timeline, we'll be using this a lot.
No. 960231 ID: ce39da

Dang it, none of these are all that useful for putting out these fires... except, perhaps, for finding our family lineage; I see a lot of requests for help in our future.
No. 960240 ID: 6e6f32

Damn. When you put it like that the choice sounds obvious.

I'll change my vote.

Family Lineage. If we can take 2 then Reclamation as well.

Though I would like some information on the Gorod option. Whats the set up time? Do we need to assign an available family member or is someone related but unimportant found?
No. 960286 ID: fd2dfa
File 158572716698.png - (136.94KB , 1400x1050 , 0401.png )

Dear Sirassa-san,
I have been able to get enrolled in Taruvi High School I hope to get used to this school as quickly as possible and lead a healthy academic life.
No. 960287 ID: fd2dfa
File 158572718170.png - (269.52KB , 1400x1050 , 040120.png )

However I am surrounded by people of unfamiliar demeanor, and I am somewhat at a loss
No. 960308 ID: ce39da


> Checks date.

Oh. Well now.

> What do.

Go up to the biggest, baddest lookin’ dude you can find, and punch him in the snout to assert dominance.
No. 960379 ID: 6c227a

Seems legit. Establish dominance.
No. 960381 ID: 9876c4

Pencils out
No. 960398 ID: 6e6f32

No. 960417 ID: fd2dfa
File 158578234697.png - (143.78KB , 1400x1050 , 04.png )

I can't just punch someone in the snout! Look at them! So much bigger and more menacing than me. This is a school of delinquints, and I've never done a naughty thing all my life. Focus! Focus Ssooraku. First day. You'll be fine if you just focus on the schoolwork. Pencils out. Pencils out. Pencils-ah!
No. 960418 ID: fd2dfa
File 158578236871.png - (172.12KB , 1400x1050 , 01.png )

"Oh thank you." I suppose I was quick to judge. These people seem quite alri
No. 960419 ID: fd2dfa
File 158578238325.png - (154.34KB , 1400x1050 , 2020.png )


No. 960420 ID: fd2dfa
File 158578241263.png - (122.06KB , 1400x1050 , 01042020.png )

He...ate my pencil. He ATE my pencil...
No. 960426 ID: ce39da

He's trying to establish dominance. He's trying to freak you out or provoke you into answering it in kind. Therefore, we need to avoid looking weak while also avoiding any "macho" response that could be interpreted as escalating matters.

I have just the answer:
> "Weird flex, but okay."
No. 960432 ID: 641650

This boy hungry, give them all your pencils to show you aren't intimidated.
No. 960435 ID: e20834

this is the normal person response. Infact, offer to go out and buy him some more pencils encase he doesn't have enough for himself
No. 960436 ID: f56a2b

"Mother didn't pack you a lunch, eheheh...?"
No. 960483 ID: 9876c4

This is more than we bargained for. We need to find Freddie.
No. 960484 ID: fd2dfa
File 158580575436.png - (106.55KB , 1400x1050 , 04.png )

No. 960485 ID: fd2dfa
File 158580576306.png - (176.77KB , 1400x1050 , 01.png )

No. 960486 ID: fd2dfa
File 158580578008.png - (126.08KB , 1400x1050 , 2020.png )

No. 960487 ID: fd2dfa
File 158580588807.png - (76.67KB , 1400x1050 , 420.png )

That was all my pencils. He ate all of them. This is too much

No. 960497 ID: 6e6f32

Make sure he's alright. Sure he hate your pencils, but a gleaming heart is a sure way to friendship!
No. 960512 ID: a89711

Impressive, challenge them to the oldest game.
No. 960514 ID: fd7f7d

*(edit) Challenge the entire class to the oldest game.
No. 960534 ID: c2f1f6

His hubris has made him weak, now's the time! What's the matter punk, my pencil's not good enough for you? Not even a thank you?
No. 960545 ID: ce39da

"Hope that weird-ass flex was worth it. I'm sure you look real macho to the other guys." This tells him that he lost this round, but in a way that makes it clear that you barely had to do anything; he took this L upon himself by means of his own dumbassery, and he ought to know it.
No. 960858 ID: fd2dfa
File 158612018930.png - (319.33KB , 1285x1044 , 90.png )

rolled 100 = 100

You send a force of Sagura to the ruins of Talas. The silence is unsettling for the soldiers, used to cities being filled with the sounds of civilians talking business, the shouts of slaves working their errands, the wail of fresh captives being collared, and the shouting of traders trying to be heard over the din. There's nothing here. Not even beasts make a sound. Shardfall is thorough when clearing out population centers. And the things the pick through the ruins aren't always Rezan...
No. 960860 ID: fd2dfa
File 158612028287.png - (320.41KB , 1468x972 , 91.png )

Talas is infested with Sopros

Sopros. Spirit-demons that are like scavengers following the Things of Shardfall. They are drawn to places of great suffering and death, though what they hope to find is unknown. They flit in an out of existence, as though they are figments of imaginations. Their chilling touch is anything but, and any living thing unfortunate enough to have their attention suffer a fate as bad as the shard-risen, being taken with the Sopros to whatever realm they inhabit.

Dealing with them is a difficult process. Karvers can send them screaming back to their hellpits with magic, but soldiers have a harder time. Cold iron pierces their etheric sleeve-forms but it's never clear what truly kills one. Some die to a single stab, others need to be hacked to pieces before they finally fade back to their realm. And all the while soldiers die to their ghostly claws. Their attacks leave no physical marks the claws rip into their soul, slowly separating spirit from body. Those that survive the encounter are Ether-marked, poor wretches who know that otherworldly things gather around them, waiting for them to die, freeing their soul to be consumed by the ether-predators.

And there are dozens of them in Talas. The scouts sent in have managed to avoid detection so far, but the creatures are growing wary. They can smell the stench of living flesh and it has them agitated.

>What shall they do?
No. 960862 ID: 9876c4

This isn't a military problem. Let's pull back and hire an exterminator.
No. 960879 ID: 6e6f32

What do depends on whether "Cold Iron" is a poetic term for normal iron, or an actual special material used for dealing with magic creatures.

If it's the former, split the forces into a dozen smaller groups encircling the gate, making sure no group is closer to the gate than any other. Have each group draw straws, and on a signal have one soldier from each group draw blood and scream in tandom to draw them out and split them up. A line wont work here but we hold the numerical advantage. The more iron we can lay into the enemy, the more quickly we can end this.

If it's the latter... Then there is no shame in retreat. No point in wasting lives over an unkillable foe. We will return with a karver when we are able.
No. 960909 ID: 094652

This area will be a 81+(# to reclaim, for you and your enemies. Leave it alone until you can organize a Karver institution to exorcise the @#$% out of every square foot. For now, it will serve as a sufficient buffer against any surprise raids from the southwest.
No. 960911 ID: 094652

Also, that champion you left rotting in your dungeons? Assign him as a trainer.
No. 961115 ID: fd2dfa
File 158633271445.png - (225.60KB , 1400x1050 , 92.png )

The reclamation forces pull out of Talas in quick order. None of the Sopros follow.

Meanwhile you head towards the dungeon. Your prisoner had stewed all winter, almost forgotten during the whirlwind of Shardfall, and neglected for far too long.

He glares at you when you enter. "Juh gwan jan jilie koghwan na?"

Oh right. He doesn't speak Rezan...

No. 961129 ID: 6e6f32

No no this won't do. A Translator isn't good enough. He needs to know our language.

Put him in a cell with a desk and some basic amenities and assign a language tutor.
We'll return to him in a few months.
Just make sure a Tovaru soldier is present among his guards.
No. 961130 ID: 9876c4

Put him a work gang of Rezan slaves. He'll grow his muscles and learn the language.
No. 961138 ID: 6e6f32

Also an option. Though I worry about flight risk with the current disorder of things.
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