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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
698 posts omitted. Last 100 shown. Expand all images
>>
No. 987585 ID: 094652

We still have that egg, right? What's the current hatching status, and will the Jassanids follow an unborn queen?

Well, this should help, in retrospect. Gather as much of the Jassanids' spilt blood as you can and smear it all over the egg.
>>
No. 987588 ID: 031458

They are nigh invincible grouped up like that. Separate them though and they are just big targets.

Mass fire from multiple directions with the repeaters.

Have one repeater regiment coordinate with the Falling Wall to draw one or two toward Rokof's forces.

Have Avyaga take personal command of the Tovaru regiment and bind the Bane of Sovokol to her, along with the spear regiments and a repeater regiment.

Position opposite of the other repeaters and begin firing in unison to draw them apart.
Have the spear Sagura surround but not directly engage. Have them keep some distance, attacking only opportunistically.
Have the Gorod focus purely on dog-pileing a single target. This method of restraint isn't intended to capture, merely make vulnerable to nearby troops.
Avyaga and the Tovaru's roll depends on weather 1 or 2 decide to split off this way. If it's 1 they direct the battle and attempt to critically wound the Azasahifamussal as they are made vulnerable by the gorod.

If two are drawn, a deadly dance begins. Avyaga and the Tovaru will focus on occupying the unrestrained jassanid. Instead of attempting to slay it outright they will fight as safely as possible in order to buy time until another jassanid is defeated and more soldiers join, be they from the Bane of Sovokol or The Falling Wall.
>>
No. 987599 ID: d95f41

These guys seem to be unbeatable in melee but no ranged defense. So have the Bane peel off and clear out the top floor where they are still useful, then position our ranged there while some expendable units keep the jassanids busy.
But try to cripple rather than kill. We should try to capture at least one alive. If anyone should get karved, it’s these guys. Imagine having them in your army, you'd walk all over the royalists.
The mangled bodies of the others will throw Suzo off thinking they were slain while we took the uvangto
>>
No. 987791 ID: df76b1

Alchemy comes to mind. Their physiognomy is different enough that someone with enough knowledge could maybe brew up some effective poison.

And we don't even have to kill them. Just wounding one will drain a lot of their limited supplies.
>>
No. 988272 ID: 7a1a17
File 161351843203.png - (252.48KB , 1400x1050 , 180.png )
988272

rolled 44 = 44

Avyaga doesn't know about the egg, so she cannot use that tactic. Not that the jassanids seem to be in a talking mood.

So she opts for divide and conquer. The Falling Wall lure one down the hall, where repeaters are positioned to pelt it with a hail of bolts, while the Falling Wall coordinates with Rokof's people to bring down another. Which leaves the blue one to your soldiers.

As it is encircled, the jassanid is fed fodder troops to keep it preoccupied, not realizing it is being separated. When it's done with its massacre, the trap is sprung. Repeaters pierce its hide, and distract it long enough for the great axe in your Tovaru to disarm it...mostly. It is still a deadly weapon with its bare hands, the large arms batting soldiers away like toys...
>>
No. 988275 ID: 7a1a17
File 161351890820.png - (535.02KB , 1400x1050 , 181.png )
988275

Mild Failure
By the time the Azasahifamussal collapses, it has cut through nearly half your Tovaru, and the repeaters have taken their share of casualties in a final gesture of defiance. Taking Kolchaff has indeed been bloody work. But it's still not over.

>One Azasahifamussal captured
>Avyaga has lost contact with the forces dealing with their own jassanid[Bane of Sovokol, The Falling Wall, 1 Repeater Sagura]
>Strategy?
>>
No. 988276 ID: 094652

Start by reinforcing the bindings on your captive Azasahifamussal, then interrogate them about the weaknesses of their siblings. Promise that you will attempt to capture rather than kill if they comply - and that you will torture them to lure the others if that prevents your soldiers from being slaughtered.
>>
No. 988365 ID: 031458

Secure a perimeter and get someone on top of one of these walls for a better view. Maybe climb one of those gargantuan weapons.

We need to rejoin with The Bane of Rokovol, but securing the VIP comes first. It must not fall back into enemy hands. Keep few soldiers near it at all times. Should we be ambushed, the option is of killing it should be on the table.
>>
No. 989561 ID: 7a1a17
File 161459525721.png - (280.94KB , 1400x1050 , 182.png )
989561

The interrogation goes poorly. It stares down the torturers as they demand he comply. When they cut into the jassanid flesh, it makes a rumbling chuckle and nothing else.

There are echos of battle coming from the East and North halls, as well as above. Avyaga can reinforce one, or two if she had proper coordination(which she doesn't)

>The East Hall
>The North Hall
>Send forces above.
>>
No. 989563 ID: 094652

Above
>>
No. 989607 ID: 031458

Above.
If that fighting bleeds down here on it's own were kinda screwed. Meanwhile, if we secure the high ground, we'll be in a good position to take the halls afterward.
>>
No. 990529 ID: 7a1a17
File 161537078119.png - (548.03KB , 1466x1200 , 183.png )
990529

Avyaga leads a contingent of her surviving soldiers upstairs. It's total chaos. There is no organization to the battle, just groups of soldiers holding out against others, corpses carpeting the floor with blood and no way to tell who is who. Aside from the center, where there is a tight knit group of Kovatu Royalists slaughtering anyone who gets too close. They bellow orders and encouragement, though if they have any affect on the battle is pure conjecture. Their deaths however could mean an end to the fighting...

She can make out the armor of the Falling Wall. Rokof's men, at least some of them, made it here.
>>
No. 990887 ID: 031458

Surround the group, tighten the formation inward, and have your men sing songs of victory as in unison. Eclipse their voices and their skill with the cold numerical reality of the battlefield.

I don't expect them to go quietly, but if even one could be taken alive, they'd make a fine bodyguard or instructor, with the correct carvings, of course.
>>
No. 994104 ID: 7a1a17
File 161726229759.png - (1.22MB , 1600x1200 , 184.png )
994104

The Falling Wall circle the Kovatu. They make a brave front, but surrounded from all sides, they are slowly cut down one by one to the blades of experienced warriors, slashing and cutting in time to their war songs. A shame to lose such warriors but such is the game the families play...
>>
No. 994105 ID: 7a1a17
File 161726233084.png - (658.46KB , 1636x2233 , 185.png )
994105

>Uvangto Kolchaff has fallen!
Your banner flies over the fallen uvangto, declaring to all you no longer heed the laws of kings, and dare your opponents to take it from you. What matters now is what Avyaga does.

>Secure the fortress for occupation. Anything that doesn't surrender will be cut down, or left to the mercy of Shardfall. Remaining enemies will be killed. Kolchaff will be defended from attacks
>Scour the fortress. Find every hidden enemy soldier and have them surrender or killed. Some prisoners may get away, some may be captured, depending on roll. Kolchaff will be open to attack as soldiers will not be on the walls.
>>
No. 994134 ID: 031458

Tempting as it is, spoils are not our prize here. The security this place brings is.

Cut down any fool who still dares raise a sword against us, present forth those wise enough to surrender, and Secure the fortress.
>>
No. 994135 ID: dad7c6

>>994105
Security, everything else for now is secondary until the place is locked down.
>>
No. 994175 ID: df76b1

Secure it is. We fought dearly for this place, and won't be giving it up soon.
>>
No. 996459 ID: 7a1a17
File 161856304974.png - (873.89KB , 1636x2233 , 186.png )
996459

Turn 31
Food(in tons):23
Industry:23
Kushel(money): 3290 (+2260)
Inertia: 540 (+95)
Influence: 115 (+105)
Prosperity: 42% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)
[City Hunter's Guildhall] - 2 turns

Sazoga - [Stronghold] (7,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](3 turns)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
-Idle-
Lady Kavonika

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city

Your soldiers perform a sweep to secure Kolchaff. The remaining Azasahifamussal are discovered dead, one is surrounded by dead kovatu, the other was blasted apart by the chained Karvers.

Your soldiers begin to secure the new prize against Shardfall. The question remains. What shall be done with the survivor?

>Secure him for interrogation
>Arrange a deal with Rokof for Soul Karving
>Turn it over to Sagla for a payout.
>>
No. 996497 ID: 031458

>Scout the land.
The woods east of Ozuva have been harboring royalist bandits for some time now. They've been attempting to disrupt our trade route and raid Ozuva, forcing us to sit an army there indefinitely.
They are likely quite dug in by this point, but leaving it be will only make things worse.

----
Arrange for a Soul Karving. We'll get our interrogation AND a shiny new asset.

----
With Kolchaff taken our supplies should no longer be strained. Open the storehouses! TONIGHT WE ALL FEAST!
>>
No. 996516 ID: 094652

Bond a little with your generals.

Soul Karving. I don't want him to break out or come back under a new banner with a vengeance.

Use our free policy on something food related to celebrate the victory with more meat.

And invest in some stronger defenses. Start by building a fail-deadly sewer so we have pre-planned defenses against a second wave of underminers.
>>
No. 996607 ID: 031458

>>996516
If you want better defenses there is an Anti-Shirsk Construction policy we can enact, and then upgrade.

If you are trying to prevent bad shit from happening in general, we are currently experiencing a slave shortage and a genealogy crisis. Slave shortage can be solved by either passing Gold for Irons and buying some, or passing River Clan Sponsorship, building their Clan hall, and then buying some. We could raid, but we've no soft targets in province so raids will be extremely expensive.

Genealogy Crisis requires working with Soolaku and/or family to formulate a solution.
>>
No. 998068 ID: 7a1a17
File 161960070802.png - (667.46KB , 1600x1200 , 187.png )
998068

An allied scouting party from Ozuva with one of your own patrols follow trails of a broken camp, hastily covered up. Shardfall would have destroyed it completely had you let it. Instead it gives them a trail to follow

>Tonek identified – Bandit Stronghold
While it flies the colors and symbols of a Deinokan officer's family, the ragged state of the flags, the ramshackle defenses, and the uneven kit in their patrols tell a story the colors try to hide: these are lowborn bandits. Perhaps they stumbled on a cache of supplies meant for a royalist. Perhaps some disgraced officer has thrown their lot in with them with promises of titles and pardons. Whatever the reason, some bandit gang amassed enough numbers and power to capture a city. They have turned what was once a trading post between Vot Tikve and Vek Sotao into a military encampment, though that is being generous. The only 'military' part is the city itself. The barricades and walls placed around it scream of amateurish work. Bandits skilled in ambush have no skill is siegecraft. What they lack in knowledge, they'll no doubt make up in numbers. To take a city speaks of vast stores of manpower, and prying them out will be a challenge.
>>
No. 998069 ID: 7a1a17
File 161960075142.png - (705.04KB , 1400x1050 , 188.png )
998069

News of Kolchaff's capture reaches your stronghold. A feast is held to celebrate this momentous occasion. Expensive liquor is brought out, delicacies prepared, and specially trained slaves offered to all the guests. Your brother makes a number of toasts to you, backed up by your cousin to make sure everyone knows the victory is credited to you(+2 Prosperity). Kavonika celebrates with the family, and you note there is more enthusiasm there. Capturing an uvangto is as prestigious as it is-was-illegal. She's clearly seeing joining your family was one of the smarter decisions in her life.

Dao Hokowa is also invited to join, and while he politely refuses most of the comforts offered, the slaves are masters of persuasion. Even his stoic nature crumbles as they hand feed him morsels he never knew existed. The Tsang Naji is starting to see other benefits of working for you.
>>
No. 998070 ID: 7a1a17
File 161960078127.png - (832.43KB , 1600x1200 , 189.png )
998070

A delegation from Makag is summoned to consult the karving of the Azasahifamussal. He carries all the self-importance someone from a Great Family normally has. After a few hours overseeing your prize, he comes to you with a price.

>The cost of soul karving the Azasahifamussal will cost 5000 Kushel
>Accept(downpayment now, the rest later)
>Refuse
>>
No. 998136 ID: 031458

If I remember correctly, the bandits are skilled with magical traps. They must have at least platoon of karvers.
Any assault on them will require Kavonika and an Experienced general. As we lack Chained Karvers, we'll need to rely on Hordes of Gulpa to overwhelm them again. Even more than last time. This will be messy without additional preparation, but I think we should take care of this by summer at the latest.

In the meantime Accept the Soul Karving deal. They are gouging us significantly, but simply keeping a disloyal Azasahifamussal prisoner is hazardous. I've no doubt they would happily sell that info should we refuse. With the siege over we should have the income to make regular payments, anyway.

As for Dao, With our new proving grounds providing him room to work, I wonder if there any further improvements he can think of.
Speaking of improvements, How long has the Development edict been in effect now? Are there building orders we need to direct? And what has the separate policy team been up to? With the siege and it's issues being in the forefront of everyone's minds, I've yet to hear a peep from them.
>>
No. 998158 ID: 094652

>5000 Kushel to brainwash a killing machine
Fffine, but only if the majority of your people vote 'yes'. This is going to come out of your colonies' coffers but it's like buying a giant pillaging factory that will generate four times its income over a period of twenty years.

Offer a long-term payment plan: 2,500 Kushel now, and 3,600 (44% profit of accounts receivable for them) paid in installments of 300 Kushel per season, with an opt-out discount of 15% (if we pay more than what we agreed to pay per season, we get a discount). In return, they send an intern to check in on the Soul Karve every two seasons for the next three years, make sure it's working as intended. Buyer's remorse is applied if something screws up and it's not your fault.
>>
No. 1000549 ID: 7a1a17
File 162124024675.png - (278.88KB , 1400x1050 , 190.png )
1000549

After a lot of thrashing and noise, the jassanid is marked. The Karver informs you the task is complete, and orders it to speak. In a voice much more quiet than you expect for such a large creature, it says "The tool finds a new master."

"And what should I call you giant one?"

"A tool takes no name but the name given by the wielder."

"What?"

"He's asking me to name him. I think it's a 'him'."

>Name the Jassanid
>Finalize policy choice.
>>
No. 1000566 ID: 73300b

>>1000549
"Tool" sounds like a perfectly serviceable name; let's call it "Tool".
>>
No. 1000604 ID: 031458

>>1000566
That's a fantastic name, but what if we switch up the language.
Gongju

We get a choice of policy? Man this edicts rules keeps changing. XD In that case

River Clan Sponsership
One of the three overdue economic policies, and the one that'll let us buy slaves so the nobles wont revolt next summer. Good times.
>>
No. 1000613 ID: df76b1

Resettlement Initiative is my pick, too.
>>
No. 1002413 ID: 7a1a17
File 162262816959.png - (340.75KB , 1600x1200 , 191.png )
1002413

>Tool has joined your family
>Resettlement Initiative chosen.

With the Jassanid named and policy decided you thought that would be the end of it for a while. Not so. Ssoolaku comes by, frantically informing you that the Sirassar egg began to stir when Tool passed by its chamber. He holds up a worn parchment with Jassanid script on it.

"It all makesssss sssssenssse now missssstressss! I could not underssssstand this page before, but now I do! Here where it sssssaysss "And the new sssservantssss shall sssssing, they all greet the dawn" I didn't make the connection until now. Sssssirassssate poetry alwaysssss equatessssss hatching to a new day. It'sssss a Jassssanid play on wordsssss!"

"What does this mean Sssoolaku? That you need more Jasssanids before it finally hatches?"

"Yesssss! Well, maybe. I think thisssss is an important part of the csssseremony that hatches it. I will keep trying."

"Why would the Sirassar need that anyway?"

Sssoolaku shrugs "I do not know misssstressss. They are as far above me as you are. Perhapsssss the magic enssssures a Sssssirasssar has a csssssity ready to rule when they hatch?"

Ssoolaku nods. "Posssssibly. If you can think of ways to acquire other Jasssanids, pleassssse take action. Preferably different casssstessss. For the Sssssirasssar, all other casssstessss are sssservants, so it may need many other casssstessss pressssent."

"You seem awfully enthusiastic about this. Why?"

"I...I'm excsssssited misssstresssss. I have never been ssssso clossssse to a living Sssssirassssar before. Thissss issss my firsssssst time, and I don't know what to do with mysssssssssssssssssssself!"

>New Paramaters: Gather Jassanid
>>
No. 1002414 ID: 7a1a17
File 162262830598.png - (604.40KB , 1600x1200 , 192.png )
1002414

Turn 32
Food(in tons):23
Industry:23
Kushel(money): 550 (+2260)
Inertia: 635 (+95)
Influence: 220(+105)
Prosperity: 44% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)
[City Hunter's Guildhall] - 1 turns

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](2 turns)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Lady Kavonika
Tool


>You are roused one night by movement in the shadows. You reach for your knife-still where it always is- and turn to face your intruder. It stops just an arm's length from your blade and the bed. In a wet, gravelly voice it says "Hrrrrmn you are Taruvik-food. Taruvik-serve-Rokof-food. Yes."

>It's not a question. It's a statement. It continues. "Master Gamavo sees you. Knows you. Master Gamavo presents an offer. Sot Nasau. Tog. Give Gamavo the food of Sot Nasau, of Tog. And Master Gamavo will throw open the gates."

>Before you can reply, the thing's claws extend from the cloth, scratching symbols on the floor. "Send army. Single army of gulpa. That will mean acceptance, and Gamavo will honor arrangement. It has been spoken."

>And it's gone. As if somehow melting into the shadows themselves...You look down at your floor. At the offer.

>"That's going to be a fresh hell to smooth out."



>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1002425 ID: 094652

>Offer 'food' of Sot Nasau and Tog, receive 'gate opening' from Gamavo
>Send one army of Gulpa to agree
... I don't get it.
You know what, send a single squad of Gulpa as your 'army', holding a chest with a message:
"Dear Gamavo,
I'm interested, but what the hells was your servant talking about?
Sincerely: Someone who knows how to speak the King's Common instead of talking to their next meal."

We're short on Kushel for a while, so let's get some policies enacted. But first, spend some time with Tool. See how he fights and what his general weaknesses are so you can give him a sufficient support team in battle.

Also, please get Tool some sufficient armor, based on the attacks that brought down his brother.
>>
No. 1002698 ID: 031458

I interpret that as Gamavo is offering to drop The Royalists defenses in exchange for partial control of those cities after they are taken.
...With the added threat that they are already there and if we refuse both they and we are within Gamavo's reach.

No
We will not betray our patron.

We will need Karvers, anti Shirsk defenses, and some dedicated bodyguards before we engage these two strongholds though.

Before that though, let us focus on our economy.

Enact River Clan Sponsership and build the associated clan house, please.

Also Kome's Giant armor suggestion intrigues me... Though, I predict we will need Entice Craftsmen first...
>>
No. 1002700 ID: df76b1

I also oppose the plan, both because of loyalty issues and because we want the royalists as slaves, not spiderfood.

We should spend on action on forming family bonds, taking advantage of our good morale right now.
>>
No. 1003354 ID: 7a1a17
File 162375032070.png - (279.81KB , 1600x1200 , 193.png )
1003354

You let Tool practice in the training yard. As big as some slaves can get, none match the Jassanid's size, and the yard becomes more of a mess than a sparring ground. Though through all the thrashing and flailing you can see that as powerful as Tool is, he has a lot of blind spots. You talk with him about making armor that he can use. He offers his own suggestions as he does not think he would be able to move well in plate.

You agree on either lamellar bands or belts of chain.
>>
No. 1003355 ID: 7a1a17
File 162375055631.png - (761.13KB , 1600x1200 , 194.png )
1003355

The family gathers in one of your halls, debating the offer you received the other night. Along with them are Dao and Lady Kavonika.

"It's Gamavo" Ralkoval shrugs. "When a great family makes an offer, you don't turn it down."

"We also don't turn our backs on our Great Family" Avyaga retorts "We serve Rokof."

"Even though we serve Rokof, Gamavo is still a Great Family. They have the reach to make our life a little more miserable even with the protection of another Great Family. We should have negotiated."

"You heard what sister said" Aligos grunts. "She wasn't given a chance. I think Gamavo is planning something, and just offered to let us have the scraps. We should consider what exactly Gamavo means."

"Oh, is the great Aligos afraid of a few spiders?" Avyaga taunts.

Aligos smirks and offers her a gesture lowborn use that suggests where she can put those spiders. Sorgav sniffs "We should be cautious about accepting deals with Gamavo. They may see it as a sign we are trying to switch families. Or worse, Rokof may see it that way and take action. It would put us between two powerful families. You've heard what happened to the smaller families in the south when they get between Makag and Silida..."

Kavonika "There are plenty in those strongholds that aren't loyal to the Royalists, it may be easier for us if we tried finding a way to get them to throw open the gates for us."

"We can do that?" Avyaga asks. Kavonika nods

"It's not that hard. Every royalist stronghold has its share of smugglers even if the commanders don't want to admit it. Follow them, and we have a way into the cities.

Ultimately your family can't agree on what to do. Some think you should support Gamavo just to keep from incurring their wrath. Others think you should refuse and keep Rokof happy; and they regularly switch sides as the argument continues on into the night. Dao looks like a lost pup. "I have no idea what any of you are talking about. What's a Scrshk?"

>The final decision, as always, is yours
>Sorgave, and Ralkoval seems to think you should reach out to Gamavo to negotiate
>Avyaga, and Kavonika wants to take the strongholds and deny Gamavo his prize
>Aligos stopped caring and decided to go with whatever you decide.
>Dao finally learned what a Scrshk was. He hates it.
>>
No. 1003356 ID: 094652

"Here's the play. We tell Rokof what happened here, and leave both families the @$%^ alone otherwise. We're feeling the pressure from all great families, and we need to build our self-sufficiency if we don't want to get pushed around like a bug on a game board.
While the power players fight, I'm starting a conquest of the East. I want that coastline in twenty years, by blade or coin."
>>
No. 1003385 ID: df76b1

>Avyaga, and Kavonika wants to take the strongholds and deny Gamavo his prize

That's what I WANT to do too. But Is it remotely feasible with our forces as they are?

Otherwise, doing kome's thing makes a lot of sense. Maybe Rokof would like to deny Gamavo territory too, and has another angle to consider?
>>
No. 1003619 ID: 031458

A conquest of the east... Doable. We will need to take out these strongholds first though, stabilize our economy, and cement our hold over this region first. Once we do that and take Weka, the push east should progress fairly quickly.

Inform Rokof's Spymaster of the situation, and await instructions.
>>
No. 1005399 ID: fd2dfa
File 162607817688.png - (604.20KB , 1600x1200 , 195.png )
1005399

You declare your goal to expand eastward. Some of your family expresss their doubts regarding Rokof's reaction. You may enjoy their protection, but that has been with your actions in a single province. If you expand to another province, one they already have plans for, there may be a conflict of interest.

You relay Gamavo's proposal to Rokkof's spymaster. A day later, you receive a reply.

"Your report of Gamavo's proposal coincides with additional actions we have observed. We believe Gamavo has extended this offer to other families in your province, and at least one has accepted. Send a scouting force to Sot Nasau to confirm the traitor family."

"Do this, and I can convince Rokof will be to overlook your delays in fulfilling his requests"

>1 action remaining
>>
No. 1005401 ID: a4f4d6

Do as he says.

Have Dao, Ralkoval, and Avyaga convene to hand pick the scout team. Ignore caste or station, select purely on loyalty and competence. Hell, set aside some kushel so they Can pull a few specialists out of retirement.
We have spys in our military, and no dedicated Recon Corps. We can't afford to screw this up.
>>
No. 1005559 ID: df76b1

That Kobold hero from a few turns back might be just right for this.
Let's ask him if he can do it, or if he'd prefer a safer assignment?

I expect we'll get a fired-up answer.
>>
No. 1005737 ID: 7a1a17
File 162650558328.png - (274.49KB , 1600x1200 , 196.png )
1005737

rolled 30 + 30 = 60

You have Deego assemble a small team of scout, trusting his ability to choose. After the failure of his last mission, he is determined to succeed. He draws up three candidates for the task: two come from the garrison, and one is a hunter from Sarzolig whom Deego knows personally. He swear this time he will not fail and personally sets out

>+20 Deego
>+10 Experienced skirmishers
>>
No. 1005738 ID: 7a1a17
File 162650567046.png - (1.58MB , 1600x1200 , 197.png )
1005738

>Mixed success

His team arrives at Sot Nasau...though it appears Gamavo was not going to wait on your reply. The city is empty, the only sign of battle a collapsed section of wall as if its foundations were undone from below. The disturbed soil on a neighboring hill indicated a camp that was broken recently. Deego sends two of the scouts to investigate the campground while he and the hunter investigate the city.

The results are...confusing. Within the city nearly every building is intact as though everyone had simply left in a hurry. Some furniture is upset and some pottery is shattered in the streets. Otherwise there is no sign of a battle.

>The scouts have investigated the campground and found some clues to the family, but the clues conflict with each other.
First, the they identified the footprints of Gorod, implying a family who was either wealthy enough to hire such cavalry, or had a dedicated family who bred them.

>The second clue, a letter was written in the traditional Resilkem, the people who culturally are connected to Rokof. While it is spoken exactly as Rezruton, the families of Makag and Silida, the script used different symbols, and grammar is often reversed. The letter itself was between the traitor family addressed to Gamavo. It is a reply to a previous proposition, but it is vague as to what that proposition is.

>The last piece of evidence that makes the investigation so confusing however, is the symbol upon the paper. It's a family sigil: Sarzolig

>>What will you do?
>>
No. 1005802 ID: df76b1

Assuming a soul karving can't be done on any of the evidence (since it lacks a soul?) the work must continue. Track any small groups that left the city, and try to find something more concrete.
>>
No. 1005822 ID: 031458

Send a runner with the evidence.
The remainder should follow the tracks and determine where exactly this city's inhabitants went.
>>
No. 1005841 ID: dfbac0

Tracking down small groups may work, but the fact that it looks like no battle has taken place makes me wary, and trying to find refugees could lead us to bigger trouble.
Can we tell where the army came from based on tracks? It might not provide much, and we probably won't be able to pinpoint where they came from, having a simple direction is still useful though, as based on where is came from we could remove suspects based on the fact that they're in the opposite direction.
>>
No. 1006512 ID: fd2dfa
File 162746839359.png - (165.85KB , 1600x1200 , 198.png )
1006512

There is no trail save for a line of bootprints heading for Tog. When your scouts arrive, they find it in the same state. Barren with only scant signs of a struggle. What did Gamavo do? Where did they take them?

Is Sarzolig truly a traitor? He seems to be the last sort to serve a Great Family, so what did Gamavo offer them? Did he accept? Is this a deception? Too many questions, and not enough clues for an answer. You're afraid Rokof won't be getting an answer.
>>
No. 1006514 ID: fd2dfa
File 162746846417.png - (0.98MB , 1636x2233 , 199.png )
1006514

>Tog and Sot Nasau are dead. Not even the Sopros have anything to feed on.

Turn 33
Food(in tons):23
Industry:23
Kushel(money): 2810 (+2260)
Inertia: 730 (+95)
Influence: 325(+105)
Prosperity: 46% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)


Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](1 turn)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Lady Kavonika
Tool

>The City Hunter's Guildhall has been completed. Assign slaves to start cleaning the streets and feeding the people!

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1006524 ID: 094652

Arglos is almost ripe for the taking. With their potential allied neighbors dead, the only way they can run is east. And if you can take Arglos, you can recolonize Tog and Sopros! You just need to prepare to build a quick road...

Spend that Kushel! Buy some military upgrades and hire a few extra units in preparation for the assault.

Also enact a policy geared towards road construction.
>>
No. 1006547 ID: df76b1

Consult family about sending spies to Sarzolig's court.
Scout the land for resources

Military upgrades are always nice.
>>
No. 1007222 ID: 031458

Wait hold up...
People don't just disappear.
Even for a great family, it would take an obscene amount of magical resources to Teleport an entire city. much less two.

...unless... The Shrsk!
We have caverns that stretch beneath Sazoga and Tamo. There could be more.
Gamavo has the resources to link underground cavern systems with underground highways!
If he were to dig such a road beneath a city, he could move entire armies directly inside, walls be damned! He could even attack in frostfall!

Enact Anti-Shrsk Construction.
Have Soolaku prepare a project. Using what we can glean from the construction and layout of Kolchaff, our Undercroft, and the proposed Anti-Shrsk construction techniques, design an underground fortress.

Also if we haven't sent Vogu those weapons yet, perhaps now is the time to do that. Send a runner along with them, letting them know the situation, and asking them to scout Tog and the surrounding area for caves, underground passages, and tunnels.
>>
No. 1007490 ID: 7a1a17
File 162850819779.png - (810.41KB , 1636x2233 , 200.png )
1007490

Ssoolaku crunches the numbers and determines each city and Kolchaff can have an extension underground fortress tailored to stopping burrowers. It will however be a heavy cost in wealth and manpower

>[Underfortress] Can be built for 2000 kushel each and require a full garrison [10] to function.
>>
No. 1007491 ID: 7a1a17
File 162850823753.png - (4.02MB , 2586x2008 , 201.png )
1007491

It seems the weapons came at the best(or worst) possible time. The first crate barely arrives when you are informed patrols and outposts all along the trade roads are being harassed by a mass gathering of Yish! Further, scouts report the empties cities of Arglos and Tog are being occupied by these wild tribals. Which should be impossible. The Yish do not have the numbers to launch an assault of this size and organization! Not when they are hostile to everyone! Lokravas and his Sarzolig counterpart are holding back the tides, but reinforcements are in dire need all along the road.

>Who will you send?
>>
No. 1007492 ID: 094652

>Who will you send?
Two thirds of your army and all your generals! Leave nothing to chance!
>>
No. 1007536 ID: df76b1

Well 2nd Leklos, Avyaga and Tool for sure. She can draft some of her garrison, at her discretion, but not all of it.
>>
No. 1007542 ID: dfbac0

>>1007536
We're still occupying Uvangto Kolchaff, so sending the entire 2nd Leklos would be a major problem, perhaps it would be best to send a smaller force alongside tool, that way there are not too many soldiers Tool has to avoid, and he can go ham on the Yish.
Do we not have the army defending Ozuva we can bring in? Maybe if we take half from each Leklos and utilize a hammer and anvil technique, having both teams push the enemy towards one location where you can then use Tool to smash them all.
If I remember correctly our armies are bigger than the standard, so 3 Sagura from each Leklos might work.
Hammer and Anvil straight into Lady Kavonika and Tool.
>>
No. 1007554 ID: df76b1

>>1007542
I agree, the 1st Leklos is a superior choice. Kavonika probably isn't needed in a combat role, though.
>>
No. 1009207 ID: fd2dfa
File 163049113462.png - (816.40KB , 2135x1433 , 202.png )
1009207

The leklos is deployed. You arrive at a makeshift fort where a combined force of you allied families are readying for a final push. Your reinforcements provide the momentum they need to break the Yish siege and push them into the open.

There, Kavonika and Tool do their work. Tool attacks their beasts with the ferocity his caste is know for, ripping limbs with his bare claws as he tears great rends into the abominable flesh. The smaller Scrshk are crushed in his palm and underfoot, or otherwise swept away in pieces with sweeps of his tail, the gold decoration becoming another lethal weapon.

Channeling the talents of her apprentices, Kavonika rips great tears in the Yish lines and their karver is forced on the defensive, his talents used for raising are redirected towards keeping him alive. Which may not be for much longer as Lokravas smashes resistance aside. There will be no slaves taken when facing Yish scum...

A ragged cheer comes from the allied forces as the last of the savages are cut down. Those that surrendered were given a moment to consider their failings before being gutted. The roads are safe...for now.

>Relations with Ozuva and Vogu are greatly improved.
>Prosperity has been increased by 5

>Next action?
>>
No. 1009249 ID: df76b1

Scout the land as you return to the garrison.

With our immediate problems solved, it may be time to explore building a coatlition again, with everyone except Suzo.
>>
No. 1010884 ID: 7a1a17
File 163195670488.png - (1.05MB , 1636x2233 , 203.png )
1010884

As your forces to return, they run into scouts from Zovdeh. They claim to be of the Kavolos family, exiled from ancestral grounds and taking residence in the abandoned city of Zovdeh. They hope to beseech Rokof for additional aid in reclaiming Zas, though they refuse to divulge what drove them out in the first place...
>>
No. 1010885 ID: 7a1a17
File 163195694594.png - (428.52KB , 1600x1200 , 204.png )
1010885

Turn 34
A runner from the city comes bursting into your chamber, out of breath. In ragged gasps, he informs you Lord Rokof is in the city! He's coming for a personal audience!


>This is unprecedented! How do you greet your benefactor?
>>Meet him in the streets, perhaps with a grand display for the populace
>>Meet him inside, in case he comes with bad news...
>>Meet him at the gates, but send someone else to get a read on him first(and possibly risk insulting him)
>>
No. 1010888 ID: f1e4f0

Have some performers do sketch comedy on the streets, endorse the shops to give Rokof and his chosen five patrons a 50% discount on up to 100 kushel of goods, and prepare your council table with soldiers and sex slaves publicly breeding.

Let's show him what we've been doing all this time.
>>
No. 1010890 ID: df76b1

A sedate, but obvious show of frivolity. Banners, salutes, musicians, but not a fullscale celebration. Better we aim low and succeed then rush and botch things

We will give him the palace welcome a head of state is due, but make it clear we are eager to receive him and hear his thoughts.
>>
No. 1010891 ID: ce39da

Meet him inside. The public procession to your keep is all the public needs.
>>
No. 1012017 ID: 7a1a17
File 163299076170.png - (604.33KB , 1600x1200 , 205.png )
1012017

You welcome your patron with a modest display. It has none of the flash of a Rezmodla show, but it's enough so everyone in the city will remember who rules them.
>>Influence +10

Rokof and a single one of his bodyguards accompanies you inside, your

"I see you've done a fine job with your holdings" Rokof nods. "Though you certainly took your time."

"Ah...I'm sorry lord Rokof. I had to fortify my borders. With the royal holdings falling apart, there are a lot more lawless holdings out there that needed to be pacified"

"I'm sure. In any case, I can ignore that in favor of you doing what I wanted you to do next."

"Next?"

"Secure the province. Ensure everyone is loyal to Rokof, expel anyone that isn't. I hereby grant you a Writ of Conquest. Annexation is a tricky business, but with no royals to enforce the laws, I suppose it's up to the Families to decide how to do it eh?"

"I-"you're speechless for a moment. "I...I thank you lord Rokof, this is a great honor."

"It is a favor. In exchange, I require an army from you."

"An...army?"

"I'm sure you've seen the actions around us. Wars breaking out, forces clashing, vermin on the move. And...I found a lead where my mother could have gone. I need manpower. A full Lamelon will do."

You stagger back. "Ah-a Lamelon? That's at least twenty leklos worth."

Rokof nods. "I've a lot of ground to cover. I don't expect you to raise it all at once. Just be able to contribute a leklos or two every now and then. And make sure they are good soldiers. I don't need fresh recruits who will trip on their swords."

With that Rokof leaves, his entourage following exactly three steps behind.

>Writ of Conquest
A legal document authorizing you to make war with potential clients of Rokof to secure the province without repercussions. There are amendments and exceptions however, which will require review.

>New Objective
Conquer Vot Tikve - Have all settlements controlled or allied to you.
Send 20 full, experienced leklos to Rokof- at least two per year.


Food(in tons):28
Industry:23
Kushel(money): 5070 (+2260)
Inertia: 825 (+95)
Influence: 515 (+105)
Prosperity: 51% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool




>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku about implementing reforms.
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012022 ID: df76b1

I don't think the northern provinces will be a problem, they can see which way the wind is blowing.

the easiest way to fulfill both the requests is to Assassinate Suzo's lord, and put our own candidate in place, then he can dedicate military aid and favorable reforms, which will let us buy those lekloses.

Let's get tool training a leklos, outfitted like the first right away.

shouldn't we get someone on that gemstone hoard, too?
>>
No. 1012036 ID: 094652

Looks like we're on the warpath, for reals.
From now on, train four leklos per year; start their training once every season and give them two seasons' worth of training (or one actual battle), then send them into battle and give the survivors to Rokof.

In fact, let's draft up a a policy which supports this strategy.
>>
No. 1012080 ID: dfbac0

Although making that many Leklos will be hard, making sure they're all skilled will be harder. That thing we did with the kobold? We need to do it more. Make sure to have our people seek out the most skilled and outstanding warriors, but above all the most intuitive, if we want this to work they have to be clever. Next we have those individuals prove their worth by giving them charge of a squad and if they do well enough we'll have Aligos train them more extensively and them have them in charge of a full Leklos. This will give our troops motivation, if they think that if they do well enough they'll get more power and responsibility it will make them want to improve even more. Then of course after they've been sufficiently capable in a leading position you can retire them to be a trainer, someone who will train new troops and run training drills with the others.
Perhaps we should instate a military hierarchy policy.
Other than that we should probably do a mass recruiting drive, it'll definitely let others know of our intent but if we do it right we can give our citizens a sense of unity, if you convince them war is for a righteous cause they'll think it's their duty to help you.
>>
No. 1012083 ID: dfbac0

I have a feeling that incorporating our family ideal may help with propaganda the recruitment drive. Make the people believe the preparation for war is to protect the and to keep them safe.
>>
No. 1012192 ID: 7a1a17
File 163316659525.png - (517.70KB , 1400x1050 , 206.png )
1012192

You inform Ssoolaku of lord Rokof's new orders, and have him give you options to meet this demand.

In a day, he is done, revising an old draft and creating two more.

1) Bonded Auxiliaries (Revised)
"So far, all soldiers have come from families obligated to Taruvik. By extending an offer to recruit from neutral families with a proper compensation, you can find far more willing hands to take up arms; and there are many sources: sons and daughters with no prospects, criminals and recidivists that want to escape their lot, refugees who want revenge, slaves that want freedom. The work required to implement this will bite a whole in your funds, but the boost in numbers will be worth it. (Increase size of leklos by 1, unlock slave auxiliaries based on most recent raid target; but pay maintenance for all forces)"

2) Freecompany Contracts
Rather than finding a mercenary company for a temporary contract, Taruvik can form a more permanent arrangement with local guilds in your city would allow you field a larger force. Freeblades are better equipped to find potential candidates in places Taruvik recruiters don't venture and weeding out the promising from the desperate. More soldiers are inducted, and in return, the guilds receives periodic contract fee for their services. (Increase the size of leklos by 1, gain two sagura and tovaru units for every recruitment; but pay maintenance for all forces)

3) Taruvik Levy
The old laws mandate any forces you raise are 'Conscripts of the Crown' of limited sizes, who would be subject to appropriation or disbandment; and in return payment was from royal coffers and plunder. This legal loophole prevented you from being obligated to pay directly into many of your soldiers. If however we opt to have a standing force that answers to us before all others, we could be free of constraints and field a larger leklos. In return for a better pay (from your treasury), the people would find a mandatory conscription much easier to swallow. (Increase leklos size by 1, cost of all units halved; but pay maintenance for all forces)
>>
No. 1012194 ID: 094652

I think we should select Taruvik Levy. We'll be hiring troops on a regular basis for the next twenty years, while frequently transferring our troops to Rokof for his use and maintenance, so halving the initial costs will save us in the long run.
>>
No. 1012196 ID: df76b1

Bonded Auxiliaries makes the most longterm sense.

If we loosen our restrictions, all of a sudden all our poor who were about to turn bandit become potential soldiers. Sending them to fight and die will either teach them discipline, or make them the enemy's problem. It's win-win.

And if we don't pick this, our roads gets less safe for merchants.
>>
No. 1012207 ID: dfbac0

>>1012196
This makes the most long term sense in an ideal world, but the world is not ideal. Insubordination and trouble amidst our ranks would be a big problem, not to mention we want skilled troops and this would make our leklos more ragtag than skilled.

I believe we should go for the Taruvik Levy.
This is useful for many reasons, there's the fact that it will increase soldier loyalty as mercenaries can be bought out but loyal troops would not. The Levy would greatly increase troop moral as they can feel rewarded for protecting their nation.
We can also use this to incentivize ambition, more respect and responsibility might not be enough to make our troops want to try harder in order to be promoted to a higher rank but if we add higher pay into the mix people would be more than willing to give it their all.
Having a proper military hierarchy is important I believe.
Also the Levy would allow us to make the army seem more approachable to the average citizenry. Use our ideal as a motto and have people see the army as a respected job rather than being conscripted to die. This should help promote a sense of unity in our people and ensure we have no problems with insubordination. Troops are less likely to doubt their role if they're respected by the people and feel like they have an obligation to protect those people who rely on them, a sense of purpose is important for any army.
>>
No. 1012208 ID: 031458

Thirding Taurvik Levy.

Bonded is good but the undercroft gives us half of the effect (new soldiers from conquests) already, and we are sitting on three policies that can potentially unlock slave auxiliaries.

Rokof's demands are more than anything, costly. We have yet to stabilize our economy.
There is much investment to be done. Halved troop costs will at the very least allow us to keep up.
>>
No. 1012224 ID: b72032

Uhm, unless there's something I understood wrong, we're trying to make more leklos, not bigger, more expensive ones...
>>
No. 1012293 ID: dfbac0

>>1012224
The Levy would help with that, it halves the costs of recruitment allowing us to get more troops faster. Also our secondary goal is to make sure the leklos we have are skilled so providing them more incentive helps with that.
Purely based on stats and not the political connotations the Levy is good too because they all require us to pay for maintenance however the levy halves the cost of recruitment which is a big help with our current objective.
>>
No. 1012447 ID: 7a1a17
File 163342592862.png - (345.50KB , 1469x821 , 207.png )
1012447

The Taruvik Levy has been implemented. Already the new law is taking effect, Conscription officers comb every street for a tithe of flesh, and workshops begin to churn out standardized warkit to outfit this new force.

>1 more action
>>
No. 1012476 ID: df76b1

Lets send runners to our allies, announcing a new push to form a coalition. Rokof's appearance should shift things in our favor.
>>
No. 1012477 ID: cdf9f7

First send envoys to Sov and Niktorak and see if they fall under "alliance" or "smash". Then let's send the garrison out as our first delivery and raise some replacement sagura.
>>
No. 1012478 ID: df76b1

>>1012477
Blue denotes Rokof vassals. We need to convince the greens.
>>
No. 1012481 ID: dfbac0

Recruit and train a standing defensive army, If we are to bring armies to the doors of others then armies may just arrive at our doors. We need to fortify ourselves so that when all hell breaks loose we don't break with it.
Fortify our city and prepare defensive measures and make sure we have tons of troops in reserve at our cities not only to defend but to reinforce attacking armies as well.
See if we can't get some engineers working on making ballistas or catapults on and around the walls to be able to fight off armies before they even get close. We can put the catapults inside the walls and shoot over them, we should also make sure to put in failsafe measures on the ballistas so that we can make them useless if the enemies take the wall.
A more questionable idea of mine is to have our engineers design some sort of trap above our gates, put large rocks tied to the gate by a net and we can crush anyone trying to break them down.
So yeah, get some engineers working on defenses and recruit and set up a reserve army. Maybe have each leklos switch for who's on reserve so they all have experience in the field.
>>
No. 1012482 ID: cdf9f7

>>1012478
That still means sending someone to Sarcra then to inform them Taruvik is in charge and they need to pound sand if they don't like it.
>>
No. 1012613 ID: 7a1a17
File 163368238381.png - (1.20MB , 2007x1905 , 208.png )
1012613

When you start discussing possible defenses, Aligos mentions the Voraklat nest had grown to considerable size, and while not perfect, the adolescents can pass as a Rezan in dark places. They could be used as a harassments or ambush force in place of turrets that can be destroyed by a karver.
>>
No. 1012614 ID: 7a1a17
File 163368249109.png - (476.43KB , 2114x1637 , 209.png )
1012614

>Sarcra had historically been Rezruton under the Howot family, until it was replaced in a 'quiet' coup by the family of Hishos, power slowly being granted to the Resilkem-descended concubines of the last Howot Patriarch. Hishos had reformed Sarcra from a mining town to a bastion against Vot Gamavo. Their strategy had worked for a time, trade and support from Rokof letting the family grow in size and strength. The collapse of the Deinoka line, and the silence of Gamavo has lead to hard times as money and supplies meant for Sarcra were redirected to other families.
>It is also currently under siege

>Hishos is not like other Resilkem that hide a calculating mind behind a jovial personality. They are as gruff as the Rok'Gulpm and are quick to let you know their judgement of you. This judgement is colored however by the fact they still maintain Resilkem customs, including their language and gestures. If you cannot match their fluency, they deem you 'inferior'.

Envoys to Sarcra are met with a city under siege. The banners that fly from the siege camp are indiscernible as none fly any family marks or company sigils. The outer gate to the city has fallen, and much of the outer quarters still burn.
>>
No. 1012616 ID: a52b96

Our job here is simple then.
We must break this siege.

We have to move quickly though. With the outer wall breached it's not if they fall, but when.
>>
No. 1012622 ID: 821633

First we should scout the enemy camp. Figure out who is attacking and what they have. We don't want to send Kavonika and the garrison out only to get swamped by tovaru.
>>
No. 1012735 ID: 031458

Hmm. Send the scouts just ahead of the army. I don't know if we have the time to wait for them to go all the way there and back. Though we do have Tool. I feel good about this.
We are sitting on 6 units of Gulpa. We could use them to "scout" ie send them to raid the siege and see how many come back.
>>
No. 1012747 ID: fd2dfa
File 163392509772.png - (928.62KB , 1814x2309 , 210.png )
1012747

You send out the gulpa to scout the siege. They return with a report that the army is not another Yishic mob as you had initially suspected, but an army of another family. It is made up almost entirely of soldiers of other nations, pressed into service, at least three leklos worth of manpower. Most notably is the leklos comprised of mostly Jassanid Saifsashala caste.

But most worrying are the banners they carry.

They carry the banner of Sarzolig.

>Have the Gulpa launch a raid on their rear. It may take pressure off the city.
>Have the Gulpa wait. An attack may force them to assault the city harder and there may be no one left to help(Next turn)
>>
No. 1012749 ID: df76b1

I say attack and retreat we repeat until we're pursued, thereby taking the pressure off.

Look for something important like a supply depot or officer tent and take it out.
>>
No. 1012761 ID: 031458

Eh. 6 units of gulpa won't do much to 3 leklos.
...but 36 would.
I say hold off for now.... and instead get our brood mother pumping out little assholes!

When we return, siege or no, we'll throw an endless wall of flesh at these Sarzolig.
>>
No. 1012785 ID: dfbac0

>>1012761
I have to agree, we shouldn't attack as it would put us in a position of unnecessary loss, even if we could defeat this siege we'd take a blow to our army in the process, while we might lose an ally it's best to consolidate our own strength. For now we should keep watch of the siege and keep well informed on how it's progressing.
There's also the fact that a cornered army fights fiercer than an army with an escape route, if we pin them here we might be able to take them out but the damage dealt to us and the city they're besieging would make the victory worthless.
>>
No. 1012926 ID: fd2dfa
File 163428466782.png - (853.29KB , 1636x2233 , 211.png )
1012926

rolled 94 = 94

Turn 35...
>You still have the element of surprise. Best not waste it.
>The policy has passed, upkeep is now in effect...
I'll explain how upkeep works and some other stuff in discussion
>>
No. 1012928 ID: fd2dfa
File 163428573345.png - (954.95KB , 1636x2233 , 212.png )
1012928

>Adventurer’s party
>As society breaks down, many people are turning to the road to find their fortune. Some turn to banditry and steal from their fellow Rezan. Others choose to plunder the long dead, living off the loot of their adventures. This is a latter case. A fellowship of sellswords and warriors without a home have banded together, discovering a collection of resources nearby they thought you could use. However, The work of cleaning the infestation that has made it their home is best left you you. Or so they say.

>Discovered Gretling vein.

Food(in tons):28
Industry:23
Kushel(money): 2920 (-2150)
Inertia: 820 (+95)
Influence: 620 (+105)
Prosperity: 53% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool

>>Ssoolaku warns that the books are in deficit! He recommends immediate action to rectify this before you fall into debt.

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012929 ID: 094652

Screw it, hire as many miners as you can and have them policed by your oldest leklos!
>>
No. 1013081 ID: dfbac0

Dismantle Royal Infrastructure
This Edict can give us a bit of extra income if not much, I don't believe we've instated it.
>>
No. 1013082 ID: dfbac0

We should also consult Ssoolaku on how best to save money and get more.
>>
No. 1013108 ID: afa214

With the discovery of the gretling vein, we can work the gemstone deposit as an economic resource instead of a strategic one. Build the gemstone mine and pass Entice Artisans. If we can both mine and cut gems, we'll make shit loads of cash. We may need a loan as it sets up, luckily our patron is THE loan guy.

Meanwhile...
In order for us to fulfill Rokof's request, we can't keep Aligos stationed at Ozuva forever, we need to break this siege and take out the bandit fort.
We should also purge our Gulpa, as on demand raiders it doesn't make sense to pay for thier upkeep.
This gives me an idea.
---
Send Tool and Kavonika to join up with Aligos, and send Aligos and his Leklos to break the siege at Sarcra. Rotate in some troops from Kolchaff and our garrisons to Orzov's defence while the operation commences.
Burn 500 kushel to equip the Gulpa with suicide vests, and send our 6 units of Gulpa as a vanguard in front of our Leklos to bring chaos to the enemy! Timed properly, the enemy will be in complete disarray when our army arrives.
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