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File 157220004756.png - (344.59KB , 500x700 , poster.png )
947925 No. 947925 ID: d91ef0

Welcome to Reblullow!, The urban town of the 80's!- Five unlucky characters have to survive the night from a dangerous cult with the intent to kill!-Will they survive?
68 posts omitted. Last 100 shown. Expand all images
>>
No. 948730 ID: 2e9721

Ask her how much 40 dollars will get you in the bathroom and go through with it. If you find her friend that's a bonus
>>
No. 948736 ID: 9876c4

This kind of smells.
>>
No. 948756 ID: 708599

>>948723
Yo I'm getting some sus vibes, keep an eye on that front door
>>
No. 948758 ID: d76341

>>948723
Keep eye out for ambush and other people sneaking in.
>>
No. 948797 ID: d91ef0
File 157299700098.png - (81.41KB , 600x600 , 410yv1.png )
948797

"Well fuck she wasn't in there."

"What?"

"I SAID she WASN'T in there!

"What?, Said wasn't?-

"I SAID SHE WASN'T IN THERE."

"Oh, Any idea where you're friend went off to?"

"She could be drunk as hell-check the boys."

"Huh, okay."[/b]
>>
No. 948835 ID: e51896

well, might as well check the boys room. Maybe first let the boss know you gotta take a dump?
>>
No. 948867 ID: af5b55

Well, check them toilets. She might be in there for non-bathroom reasons, like maybe she found someone to accompany.
>>
No. 948912 ID: d91ef0
File 157308920560.png - (82.17KB , 600x600 , b9as.png )
948912

The sounds of buzzing and sickness block out some of the raving beats from outside the toilet, It's quite horrifying.

"Will you open this door!?" The red jacket pug banged on the end stall, Dark liquids pour from under. You should talk to him.

"Dude she's out cold, just wait her for to come back around."That badger, Jerome-Sketchy fella hanging around in the toilet for some reason, He's too busy to notice you both.

The first stall you can hear sounds of puking-Maybe you should check up in there?.

"Jock-Got any ideas?" Journey pipes up
>>
No. 948913 ID: 0efe8e

Shit, we forgot to ask for her friends name/appearance.
>>
No. 948915 ID: b1b4f3

Yeah ask what the friend's name is and what she looks like. Then call out her name to ask if she's in here. If not... it's probably the third stall.

Jerome knows it's a female in there, how? Ask him what he saw. The other guy, too.
>>
No. 948922 ID: af5b55

Hey, if some people are causing trouble, you better bounce them.
>>
No. 948949 ID: 9876c4

Girls in the girls room, pal. Them's the rules.
>>
No. 948974 ID: ce39da

> “Dark” liquid under green lighting.

Go up and get a whiff of this. If I’m right about this: “Dude, that’s blood! A’ight, somebody call 911 and everybody step aside, I’m breaking it down!”
>>
No. 949145 ID: 15a025

Ask what's going on in here? You two got a reason for banging on these doors?
>>
No. 949405 ID: d91ef0
File 157365985592.png - (179.22KB , 1000x1000 , shock.png )
949405

The buzzing, It's getting louder-Rings in your ears. but it feels distant once you got in front of the door.

>Her name?
"Hey what's her name? [b]
[b] "Juila."

You try calling Julia's name out, there is no response.

"Fuck it let's break it down!" You yelled

You, Red jacket and Jerome kick down the door with you're strength combined-Bang!-The lock comes off.

The stall door opens.

"Oh my god."
You stare in shock.
>>
No. 949406 ID: d91ef0
File 157366026429.png - (106.15KB , 1000x1000 , 45421`.png )
949406

'Julia', Is laying on the floor from a wound bleeding under her sweater-she must've been in there a few minutes when she was jumped-She grunts and grits her teeth.

"I'll go get my truck, there's a hospital near here." The pug runs off.

You pick Juila's body off the floor, the janitor can deal with the mess.
>>
No. 949420 ID: b1b4f3

>>949406
Okay time for first aid. You need to put pressure on the wound, hopefully with something clean.
>>
No. 949502 ID: e7c7d3

First days on the job never go smoothly, huh?
Alright, send one of the others to tell you boss or someone that you'll be kinda busy with something. Carry Julia to one of the side or back doors, if your able. No need to cause a panic.
>>
No. 949548 ID: 0efe8e

Call the police, this is their jurisdiction not yours.
>>
No. 949552 ID: b1b4f3

Oh and ask who stabbed her.
>>
No. 949695 ID: 15a025

Get someone to call the cops. They'll be able to at least help us clear the roads and get us an escort off to the hospital.

While they do that, start grabbing some toilet paper and some paper towels. (preferably new rolls just to be safe.) It's probably our best bet at bandage wraps for now.
>>
No. 949782 ID: d91ef0
File 157410210224.png - (137.14KB , 1000x1000 , fdsfsdfdsfsddfs.png )
949782

>First aid
You wrapped Juila with alot of toilet paper and wet towels to clean her, It was a deep stab wound around her lung, Her heartbeats low.

>Boss?, Cops?
The pug didn't want to take their chances and took her to the truck, Reblullows a rough town at night and the clinic is quite far-Course you told you're boss and he seemed okay with it-You weren't gonna get paid while you were out though.

>whomst stabbed de
Can't- shes out cold.

It's quiet and Pug takes the dirt path-He says its a 'shortcut', You slouch down the seat-Slowly trying to sleep..

I forgot something, What was it?..
>>
No. 949783 ID: 0efe8e

Your fucking seat belt dude, you forgot the most basic thing to do when getting in a vehicle.
>>
No. 949784 ID: e7c7d3

Depends on what you brought with you to the job. Presumable the bat and the drugs stayed at the room.

Got your shades. Wallet with the $40 bucks? Your keys? The ominous warnings from your dream?
>>
No. 949787 ID: b1b4f3

Get your seatbelt on.
>>
No. 949800 ID: ce39da

Tell Journey to keep applying pressure to the wound. Ask if there's any tape in the truck we can use; if the stab wound pierced her lung, taping over it can stop her from suffocating.

Also, just because the victim is out cold, doesn't mean we can't ask questions. Ask Journey who her friend is, and why they came separately instead of together, as well as general testimony about her version of events; it's possible she was stabbed in multiple layers of "locked room" (the stall, and the bathroom as a whole).

Also, get your seatbelt on, dang it.
>>
No. 950044 ID: d91ef0
File 157434930155.jpg - (61.38KB , 598x634 , fdsfsdfsdfsdfsdfds.jpg )
950044

>get your fuckin seatbelt on ye daft cunt
You reach over lazily, grabbing the belt hook and clicked it into place, You now have a 98.99% of you not dying in a horrible car crash.


Fuck, you forgot the bat- However patting your jacket pocket you seemed to have lucky placed some morphine pills, remember not to eat too many!

Hey you know what helps wounded people, Morphine!-You think, you slide some through the chair to Journey-She doesn't say thank you or anything but you can tell she is.

You..Try to start off a conversation about who Juila is.

"We're old friends, she asked if id wanna go to the band tonight but i was underage."

You nudge pug, repeating the name-He's focused on the road but he grunts out "I'm Jaako."

Okay then, Jaako- Did you stab Julia?-You ask bluntly.

"No-I saw someone else leave the bathroom."

"Wasn't there someone vomiting in the bathroom?-In the first stall?"

"Never checked"You, Seemed to have forgot.

"Let's just focus on the road-We're halfway."Jaako said
>>
No. 950045 ID: d91ef0
File 157434980999.jpg - (56.20KB , 598x634 , fdsfsdfsdfsdfsdfds.jpg )
950045

You fall into a nap. . .

Those damn colours are back moving around like fireworks, They make your eyes sore just dreaming of them- They're talking about something-You can try to think of something before you arrived here, Before the fight.

Do you want to listen, or remember a older memory of your past?
>>
No. 950051 ID: d76341

>>950045
Let's listen. The past is the past.
>>
No. 950053 ID: e51896

Hey! Listen!
>>
No. 950054 ID: 9876c4

I like character development, let's reminisce.
>>
No. 950055 ID: ce39da

Listen. This is more likely to be relevant, and the lights themselves can tell you when you should really wake up.
>>
No. 950100 ID: d91ef0
File 157447470823.gif - (596.64KB , 1000x1000 , 1d.gif )
950100

You hear the voices, you learn of another voice
a Green aura is bickering with The Red aura, trying to shout over one another.

[/b]Ugh, WHEN will this stupid slasher movie be over with it's boring![/b]
The voice sounded feminine, around their teens-Rather whiny but a gentle voice- Their aura is constantly fading back and forth to light and dark.

Almost, It's nearly the climax.The grizzled old voice countered back, He's seen this before-Maybe?

Something's not right, You are unable to echo as much-The stinging from your eyes turn into throbbing pain from the temple of your head- You have enough strength to get one answer from them-What is you're answer?
>>
No. 950104 ID: b1b4f3

Ask how to keep everyone alive.
>>
No. 950176 ID: d91ef0
File 157455338196.gif - (645.27KB , 1000x1000 , 3h.gif )
950176

>How to keep everyone alive.

I'm not sure, You'll need to find them first, All Five of you-Overpower the killer and find a way to kill him-If you can't just get everyone out there!.

The voices slowly vade into obscurity, Rise and shine Derrick.
>>
No. 950218 ID: 15a025

Step on the gas Jakko!
>>
No. 950536 ID: d91ef0
File 157501745946.png - (225.22KB , 1000x1000 , 64565464565.png )
950536

Waking up-You find yourself dangling from your belt in the upside remains of the truck of Pugs.

Alone and unscathed from the crash you unbuckle yourself getting out and investigated your surroundings.
>>
No. 950537 ID: 8f1520

Aaand you're screwed. Look for survivors.
>>
No. 950538 ID: d91ef0
File 157501907423.jpg - (34.09KB , 610x645 , dsadsasadasdsadsa.jpg )
950538

You can't be sure, but you must of been out for at least an hour at best-It's still dark around you-to make this worseThere's some blood droplets to the way you were going. You're party had left you in that car-That's how bad this is.

You investigated the cars damage. The wheels rubber of the truck has been ripped off causing the truck to spin out of control then to roll over skit across the ground and hit the side of the road- The road had been spiked to stop cars coming through.

You got some morphine pills left, Some cash and some cool shades and your car keys.

The forest is dense, You can stick to the road or take your chances wandering in the forest-There are peices of glass trailing off to your right.

What will you do?
>>
No. 950539 ID: 0efe8e

Goddamn, good thing we remembered our seat belt, check the the glove box for anything helpful, then follow the glass trail.
>>
No. 950541 ID: f60827

>>950539
This
>>
No. 950543 ID: ce39da

Hang on; if they left you, did they also leave the girl? Make sure you really were the only one in that wreckage when you came to. When you're finished checking the car for various things, follow the blood.
>>
No. 950547 ID: e7c7d3

Stick to the road. Try to get the attention of anyone else driving down the road. Get some help before going to help the crew.
>>
No. 950549 ID: b1b4f3

Follow the glass. The blood is very likely from the injured girl, and they're trying to keep going to the hospital. You can regroup with them later-- right now you need to gather up those who are still of strong body.
Was there only ONE tire trashed? It might be possible to get the car back on the road with three tires.
(also damn, this is in the 80's, before cellphones were a thing)
>>
No. 950555 ID: 9876c4

The last time we did this we got Far Cry 5.
>>
No. 950594 ID: 15a025

Follow the glass and see who's still here. After re-grouping. Follow the blood.
>>
No. 950712 ID: d91ef0
File 157527275691.png - (68.66KB , 1000x1000 , 3254123313131232131.png )
950712

The glass trail.

Walking around the car from the drivers window-made a trail that led off into the woods-They gleam bright from the moonlight.

You walk for a minute then glass shards stop exactly were you stood by the tiniest glass, In front of you is just more trees-trees and trees. There is a possibility that Pugs went down here but you will not be able to come back here once you've left the trail.

Do you want to continue in this direction?
>>
No. 950713 ID: b1b4f3

Nah. Let's collect the bleeders first I guess.
>>
No. 950745 ID: e7c7d3

In for a penny, in for a pound.

Keep going
>>
No. 951437 ID: d91ef0
File 157607706306.png - (74.85KB , 1000x1000 , 1231232121.png )
951437

You instead walk back to the road, you follow the blood trail It goes all the way up to a old wooden shack.

It's pitch black inside, next to it is a boat shed with broken debris and wooden rowboats from where you can see.

What would you like to do.
>>
No. 951440 ID: e7c7d3

Is there any way to get some light? Don't suppose we brought a lighter or anything like that, huh?
>>
No. 951446 ID: b1b4f3

>>951437
Grab an oar or comparable piece of wooden debris as a weapon. Very quietly call out, ask if the two girls are in there.
>>
No. 952293 ID: 15a025

If we've got our lighter handy, shed some light on the area. Check the scrap wood to see if any of it could make a sizable weapon. Then see if you can get in the boat shed.
>>
No. 952304 ID: d91ef0
File 157761291153.png - (48.32KB , 1000x1000 , rwrwerwrwerwrwrwe.png )
952304

>You prepare yourself by finding items

-Digging in your pockets, You find a lighter you had during the trip.

-You find a Oar to defend yourself in the old boat shed


You walk up to the house, Equipped.
>>
No. 952305 ID: d91ef0
File 157761315761.png - (86.68KB , 1000x1000 , 2321312312321312312321321.png )
952305

It's pitch black inside, You can't tell whats inside-It's wet and damp and the puddles give off a rainbow reflection.

You're moments from entering into the house, Oar in hand-Then you enter.

You cast the dim light around you.
>>
No. 952308 ID: d91ef0
File 157761403198.png - (125.85KB , 1000x1000 , aqefddsafsdfsdfsfsdfdsfs.png )
952308

The lighter casts the small room easily, A left open door with a ragged mat is in front of you-The blood trail leads into the house-Like-A candy trail leading to your demise

[b]
>>
No. 952314 ID: b1b4f3

Alright let's take that specially-colored warning to heart.
Circle around the building and scout it out. See if you can make out the general layout, and if there's anyone inside.
>>
No. 952397 ID: e7c7d3

Use oar to push open the door
>>
No. 952398 ID: 9e44f8

Careful, the light is going to give away your position.
>>
No. 952474 ID: 16d082

I agree, circle around the house and see if there’s any windows or openings so you can investigate the interior from the outside. hopefully the moonlight should suffice for lighting, otherwise we’ll have to use the lighter and possibly expose ourselves
>>
No. 952502 ID: d91ef0
File 157787098050.png - (63.75KB , 1000x1000 , ewqeqeqwewqeqwewqeqw.png )
952502

>Circle the house

Another way into the place-The basement window!, The killer surely wouldn't expect someone sneaking from the back.

You now have two options, The basement-or the front door I have a feeling we won't be able to go back from this, Pick your entry or try to find anything else.
>>
No. 952517 ID: e7c7d3

I say nope. Basement windows are easy to get trapped in. If we're entering, be polite and use the front door
>>
No. 952520 ID: 6e6f32

Basement. Best to have the element of surprise.
>>
No. 952526 ID: 9876c4

>>952520
Yeah, better to be rude than stupid.
>>
No. 952566 ID: d91ef0
File 157795485287.png - (71.16KB , 1000x1000 , bhgjmhgjghjghjghjg.png )
952566

You crawl into the basement, landing on a soaked floor, You see that there's a light on in the other room illuminating into your room

you slowly move towards the room.

[colour=#7E90EA]Someones occupying this place and they're using the shambles of the ruins house as a cover up-with all the fresh blood too, I have a hunch they're here.[/colour]
>>
No. 952569 ID: d91ef0
File 157795520133.png - (26.67KB , 1000x1000 , fsfsdfsdfsdfsfsfsd.png )
952569

You creek the door slowly open, its a black set of staircases leading upstairs, Its dead slient, but the sound of the light buzzing.

What now, do we just go upstairs?
>>
No. 952570 ID: b1b4f3

>>952569
The basement's completely empty? Hmm.
Advance up the stairs, try to keep quiet by stepping on the side of the steps near the walls. The middle creaks more.
>>
No. 952599 ID: ae8ec4

>>952570
support
>>
No. 952755 ID: 15a025

tip toe upstairs.
>>
No. 953440 ID: d91ef0
File 157904349675.png - (109.60KB , 1000x1000 , 0807089.png )
953440

The buzzing turns into sound, The enternal buzzing of doom, You try to keep quiet but the wooden boards keep creaking louder than the buzzing.
[b] You creak closer into the room
>>
No. 953441 ID: d91ef0
File 157904358811.png - (117.92KB , 1000x1000 , tv.png )
953441

It's a empty room with a TV on, static is playing, The source of the buzzing- It's calling towards you can't take your eyes off it, Its alureing shine makes you-curious.
>>
No. 953448 ID: d91ef0
File 157904481251.png - (96.22KB , 1000x1000 , hgjgjhghjgjgjgjghjhg.png )
953448

The Yellow aura of the screen twitches and flickers from its old damaged state, This-new color seems to of hooked onto your mind as well,Another person joining in on the conversation.

It's speaking to you, It's quick and whispery voice echo from side to side-They're alert,Warnings but incoherent ways of explanation.

Hear that?- The three drops of thin wet droplets of blood ,Two creaks Two breathes, The untrustworthy one of our many circle-In this very house of ours!

what do we do.
>>
No. 953457 ID: b1b4f3

>>953448
Turn off the tv and listen. Find where the creaking or dripping is coming from.
>>
No. 953480 ID: 094652

Okay this is getting weird.

Stop watching the movie, turn your T.V. off, unplug it for good measure, and go to bed. If it turns on again, call 911 and sell the damn thing in the morning.
>>
No. 953537 ID: b1b4f3

On second thought don't turn it off, just turn the volume down.
Also I guess since everyone in earshot knows someone just climbed the stairs you may as well ask if the girls can hear you.
>>
No. 953665 ID: d91ef0
File 157924409006.png - (41.40KB , 1612x1516 , sdasdasdadsadsadasdas.png )
953665

The sound around you feels deafly slient but the slow buzzing from the Tv, An image is revealed.

What does this mean?..
>>
No. 953666 ID: b1b4f3

>>953665
Could be you're the yellow dot and the red dot is a hostile, and the yellow square is the TV. So dodge then turn around to see if anything's in the room with you.
>>
No. 953706 ID: e7c7d3

>>953666
This seems most likely
>>
No. 953708 ID: 9876c4

>>953666
Reasonable, but not sure if Satan.
>>
No. 953832 ID: 15a025

>>953666
This. Dodge to your right. Assuming you're the yellow dot, that way we've got more room to maneuver in case red dot is a hostile.
>>
No. 953854 ID: ae8ec4

>>953665
PREPARE FOR BATTLE
>>
No. 953908 ID: e51896

turn around slowly
>>
No. 954578 ID: d91ef0
File 158014582767.png - (46.65KB , 1000x1000 , 234534543534345534.png )
954578

You dodge, The attacker hits the screen of the tv, The buzzing sound is intensifying.

They stand on the other-side of the illuminated floor, Covered in darkness but they're stance and weapon.

The blade's sharp, it's been sharpened too much that leaving it in they're holster makes it cut through the fabric-And of course-It has small traces of red.

[A] Hit them with the Oar
[B] Flee
[C] Smash the TV over them!
>>
No. 954581 ID: e7c7d3

[A]Smack them in the face! You've got the range advantage here.
>>
No. 954593 ID: b1b4f3

>>954578
A. Whack! See if you can get them into the light, too. It'd be nice to see who we're dealing with here.
>>
No. 954597 ID: ce39da

Smack the knife out of their hand first, then go to town on them!
>>
No. 955245 ID: 15a025

[A]. As cool as throwing the TV at them sounds, it'd leave us open too long. Smash their face in with the oar!
>>
No. 955829 ID: d91ef0
File 158121498916.png - (34.97KB , 1000x1000 , 3424234324321.png )
955829

Wham!

Directly across the plate, The killer is stunned by you're strong blow.

More.

A.Beat them to a bloody pulp
B.Make it quicker, Smash the TV over their head.
C.Flee.
>>
No. 955832 ID: 0efe8e

None of the above, disarm them and use the oar to choke them till they lose consciousness. We can finish the job after we see if anyone else is alive in the building.
>>
No. 955833 ID: b1b4f3

>>955829
B. The process of doing that will shine the light on the killer so we can confirm who it is before they're killed. If it's actually one of our allies who thought you were the killer then you can stop before going any further.
>>
No. 955834 ID: ce39da

A. Try to knock them into the light, though, just in case it’s an ally.

Or... I dunno, can I just vote against B? I have a bad feeling about destroying the TV.
>>
No. 955835 ID: 094652

>>955833
This sounds about right
>>
No. 955842 ID: b1b4f3

Well I guess it could be bad to break the TV, but we have to confirm the target somehow before we kill it.
>>
No. 956311 ID: d91ef0
File 158174458917.png - (19.50KB , 688x661 , 67575t4.png )
956311

BZZZZzt!

Electrocuted and blunted to death by the heavy blow, The attacker?-Efficiently dead. Enough to make all of the power in the building power out.

Blackness.
>>
No. 956312 ID: d91ef0
File 158174500109.png - (17.05KB , 688x661 , 57657656.png )
956312

A dim light shines from downstairs.

A. Investigate
B. Wait
>>
No. 956313 ID: e7c7d3

A. What's in the basement?
>>
No. 956314 ID: b1b4f3

But the basement is where we came from? Go back down and find out what's going on.
Also uh that corpse isn't anyone we knew is it?
>>
No. 956391 ID: 15a025

A. Investigate.
>>
No. 956629 ID: 16d082

B. Wait to see if anyone from the basement moves up to investigate the noise. We’re in an advantageous position at the top of the stairs in the event of a fight, especially with a big, long weapon like an oar.
>>
No. 956630 ID: cdaf82

>>956629
This is good advice. Wait.
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