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File 156945897334.png - (242.63KB , 800x780 , HURON000.png )
945796 No. 945796 ID: 11f77a

Clothing Damage Sci-Fi RPG.
NSFW with nudity, potential sexual content, and violence against fabric.
204 posts omitted. Last 50 shown. Expand all images
>>
No. 958941 ID: 15b384

2. Head to the waste disposal. Entering through the hanger is pretty much entering through the front door unannounced. Besides, how much trouble can a few maintenance workers be if we get into a tangle?
>>
No. 959520 ID: 11f77a
File 158498069012.png - (289.23KB , 650x500 , HURON027.png )
959520

So it’s settled then. The best route is to sneak through the Hangar Bay. Plenty of opportunities for cover and less chance to run into any Tripods.” Driga dismisses the projector and turns her head towards the pilot. “Veisar, what’s our position to the CZARI?

Located! Already synchronizing orbit!” states the Gard as the azure field fades into a splitting portrait of black ichor and Parada Gaea’s red sea.

The CZARI.

The shuttle drifts to find an angle to the docking atrium. The monument itself looks like a ghost station—a mechanical marvel in stasis. Jupiter Harvesters would have barges soaring left and right while it leeched off a planet’s resources.

Not one ship to be seen now.

Its carapace has been patched with salvaged material. It’s an enigma how Tripods were able to hijack this immense space station and evade the Empire’s watchful eye. The straw of the Harvester is deployed and continues infinitely into the giant like an astral tether.

Veisar announces, “Rerouting. We’re invisible but only for a brief time.
>>
No. 959521 ID: 11f77a
File 158498071677.png - (444.40KB , 650x500 , HURON028.png )
959521

Fasten yourselves! There are several boxcars I can use as cover!

The shuttle swiftly coasts inside. You could only hold your breath and pray you weren’t seen before reaching the transport containers. Gravity detected—the inside of the shuttle matches the orientation of CZARI’s false pull.

It’s a massive garage—yet unusually barren of crew at the moment. Ships of peculiar design scatter across the metallic lot. Tripodic, assumingly. Old models. All of them as orderly as a strike team readies for deployment for a war long gone. But scavenger ships of the modern age weren’t excluded either. Sparse glimpses of workers maintain and refuel their crafts. There are railings on the ceiling for moving boxcars. But the freights remain still and seemingly out of operation.

Together Veisar and Driga steer in a convenient alcove, enough to hide amongst the ship containers. The mercenaries land, the shuttle powers down, and the jammer is lifted appropriately.

Well…” begins Sertis, rolling his shoulders so his backpack wouldn’t sag.

Let’s get this over with.” Njar jadedly adds.
>>
No. 959522 ID: 11f77a
File 158498083069.png - (454.49KB , 650x500 , HURON029.png )
959522

The mercenaries observe their immediate surroundings. This section looks to be largely ignored; a lot of stuff has been pushed in this corner--including cargo. You’re still technically in the Hangar Bay.

You hear the atmosphere and echoes of workers talking, repairing.

The heist begins.
Abilities: [>>946263]
>>
No. 959523 ID: e7c7d3

Njar, perhaps get up on those boxes and keep an eye on the workers movements while the rest of the team starts scouting for a way in.
>>
No. 959524 ID: 0fae41

Deeper into the cargo labyrinth! Who knows what else might be forgotten back there.
>>
No. 959531 ID: b07f1c

Are there any tools or suits around which we could perhaps use to disguise ourselves as the station workers?

Let's sneak to the Cargo Hold.
>>
No. 959551 ID: e85a08

Split up but stay within sight of each other so it'll be easier to bluff/ambush if needed.
>>
No. 959565 ID: 2aa5f0

I'd say stick to the plan and try to sneak over to the cargo hold to reach the greenhouse.
>>
No. 959727 ID: cdabe3

>>959565
this
>>
No. 959842 ID: e51896

to the cargo hold!
>>
No. 959850 ID: b07f1c

Veisar, are there any machines that you could operate around here? Would using the crane allow us to move around?
>>
No. 959944 ID: 01678b

>>959850
Good idea. Support.
>>
No. 959958 ID: 15a025

Take a quick look around and see if there's anything useful to pick up. Otherwise proceed to the cargo hold.
>>
No. 962794 ID: e96198

>>959850
Check for any workers. Look for any guard patrols before we commit to anything.
>>
No. 963421 ID: 11f77a
File 158775022990.png - (339.61KB , 650x500 , huron_030.png )
963421

Veisar immediately checks out any tools scattered in this corner. There is basic equipment like a wrench or some bolts. He identifies a fuel pump and a (XL) battery with a very low charge; their tubes and wires can reach your parked shuttle. The battery has been collecting dust.

There is an inactive tram leading into the labyrinth—a boxcar hovers over their heads. Reachable if you climbed on the tallest pile of crates. “I wonder why they’re not moving. But I guess if they aren’t shipping out cargo there’s no need. There ought to be a control booth somewhere…

The Constructor climbs up the ladder and takes vantage point.

We got stragglers.
>>
No. 963422 ID: 11f77a
File 158775031243.png - (356.31KB , 650x500 , huron_031.png )
963422

You finally gaze upon some wretched little beings. They are, on average, four-and-a-half feet tall—give or take some inches. A strange combination of limbs, too; their lengthy arms reach the ground with their titular modified tail providing a third leg. Their feet are as prehensile as hands and attached to legs much shorter and thinner below their torso.

One time or another, our mercenaries have caught a glimpse of a rare creature crawling around HURON. Still, observing them channels an uncanny ambiance like encountering an unknown beast in the wild. Is it friendly? Are they predatory? Do they like being pet?

No one in your party understands their language. Two workers are squabbling—nothing heated it seems. The one in the forklift gestures at the railing above as the other opens a floor panel with a toolbox and a welding-type nozzle.

Behind them the giant door to the Cargo Hold is halfway closed. With some effort you could try and climb up and over together.

They don’t seem to have firearms.

Abilities: [>>946263]
>>
No. 963425 ID: 4f51b2

>>963422
They don't have any firearms but we don't want them to alert any guard. Maybe Driga can move something and make noise to distract them.
>>
No. 963428 ID: 1888a9

So, current options I’m seeing is climbing the tallest tower of crates, potentially exposing ourselves to get onto a boxcar that we need to find the controls for to move it.

Or distract the workers with something, walk out in the open and lift two people up onto the door and then have those on top pull the ones below up and over the door.

No eyes on any sort of freight control? Any obvious distractions such as an unsteady pile of crates?
>>
No. 963429 ID: 1888a9

Forgot we have a few ways of getting over that door with the mercs we brought. We can just build a ladder. Still, need a distraction.
>>
No. 963431 ID: e7c7d3

I don't know if Veisar or Sertis have the means to take them out quietly, might be best to have Driga and Njar to rush in and take them out. Should be plenty of places to hide the bodies, at least long enough not to blow our initial cover.

For the hangar door, perhaps have Njar construct some stairs up.
>>
No. 963455 ID: 0b8b86

>>963431
I like the idea of taking them out. If we can distract them before hand, the better. And don't kill them, obviously.
>>
No. 963490 ID: 0fae41

Follow the floor's circuit diagram to see if you can send a shock down the wire he's working on.
>>
No. 963748 ID: 15a025

>>963429
Good idea. Let's get Njar to make a ladder. Have Veisar been on the lookout for some freight controls.
>>
No. 967534 ID: 11f77a
File 159018333268.png - (303.54KB , 650x500 , huron_032.png )
967534

>construct stairs/ladder
“It’s only two of ‘em,” says Njar, huddled and back on the ground, “If goat-girl can hold them up by the scruff with her gloves, the janitor can take ‘em out. I can construct a ladder and we’ll be up and over the door no problem.”

“Not quite—” corrects the Manipulator, “I can push them around with great force but I can’t suspend them in air. They’d be too heavy unless we’re in zero-G.”

“Then you can freeze them in stasis—”

“I’ll need to get in pretty close for that. Can’t risk chasing the forklift away—”

“Don’t you do anything convenient?”

“Being a bounty hunter is a patient job, Njar. I’ve captured all kinds of game and you should only strike when necessary. Besides, couldn’t you make a large cage and trap them both?”

“Nooo. It wouldn’t hold the forklift still for long anyway.”

“I see…”

>freight controls
Veisar scans up and around, but it’s a short hunt until he spots the control hub. “Up there,” he hisses, “by the cargo doors. It’s a vantage point. It’s probably the booth to operate the freight cars in this section.”

“Can you see anyone in there?” Driga asks.

“Not sure from down here. It doesn’t look like there’s any movement. There’s a narrow and spiral staircase in the far corner. Some of us can maneuver around some crates and reach the bottom set no problem.”

Abilities: [>>946263]
>>
No. 967535 ID: 0fae41

Send Veisar up to the booth. If you can lower the door to the point it's no longer an obstacle, there's less chance of being spotted by the workers.
>>
No. 967554 ID: 2aa5f0

might as well send someone up there. Best case, we find something to clear the hanger bay. Even if not, having someone with a birds eye view to tell the rest of the crew where to go to not be seen would be helpful... you guys do have radios to stay in contact with each other if you get split up right?
>>
No. 967562 ID: e7c7d3

I feel Veisar is the best bet for operating the controls. He might've operated something similar in the past. Driga can follow in case there's trouble. Njar and Sertis should wait here and prepare to strike at the opportune moment
>>
No. 967594 ID: 4f51b2

>>967562
Yeah, Veisar should go with Driga, Njar can make the stairs so both of them can reach the booth.
>>
No. 968195 ID: 5877dc

Eh, even if Veisar could operate the controls and and make the rest of the team move around with them, he'd be left behind, so it's not a great plan.

We should just assault those two workers and force them to open up a passage to us. They're unarmed anyway.
>>
No. 969557 ID: 11f77a
File 159193345065.png - (385.56KB , 650x500 , huron_033.png )
969557

The Engineer has made his decision, “I’ll go on ahead—see what’s up. These intercoms work, right? I can at least relay what I find.”

“Not without someone watching your back. I’ll be coming with you.” Driga approaches him, “We can’t risk so early in the game. The rest of you stay put; let us know anything that happens.” Veisar nods affirmatively and they both prowl amongst the crates.
---
Slowly, and after a grueling set of stairs later, the Manipulator and Engineer inch inside the booth. It’s a long corridor with desks made of solid plastic and particleboard. Most of the technology is at the end of the hall with your basic monitors, switches, and pulleys to operate the freight, megaphones and intercoms to call all workers or make announcements.
>>
No. 969558 ID: 11f77a
File 159193353022.png - (326.54KB , 650x500 , huron_034.png )
969558

Somebody is at the controls; at the far end you see the backrest of an office chair. Just as you observe more of the environment the chair gradually swivels around. Your instinct is to try and hug against the wall in this cramped space. But once the tripod is in profile it’s clear he’s resting on the job. Not quite snoozing, but leaning against his hand with an open magazine in his lap. One of the monitors blares a static screen—others show the vicinity of this section of the hangar. But a majority are off or blank.

Buzzing on your collars is the Constructor on the personal intercom. “Hey guys, the forklift is leaving. It’s just the one guy now. What’s going on up there?”
Abilities: [>>946263]
>>
No. 969559 ID: e7c7d3

Time to practice neck snapping. Even if there's a scuffle, we should be able to take him out without anyone noticing. If the operator gets to the comms though, tell Sertis to take out the lone worker and get Njar to get the two over the gate.

Not sure what Driga or Veisar could do if things go south
>>
No. 969560 ID: 0fae41

Make a silent takedown with the GEP gun.
>>
No. 969567 ID: cdabe3

>>969559
w-wait, is it possible to knock the guy unconscious without him seeing your faces??
>>
No. 969568 ID: 4f51b2

>>969558
Do not kill him, knock him down. Take a look to the screens to see what the cameras are screening.
>>
No. 969569 ID: b1b4f3

Just turn around. No point in taking him out since he's not in the way and not paying attention to the cams.
Just go back down, neutralize the one guy who IS in the way (and put his body somewhere out of sight) then start infiltrating proper.
>>
No. 969592 ID: 75acda

Driga, knock him down with your pistol, Veiasar adrmire Driga's assets while she does so.
>>
No. 969649 ID: 5877dc

Driga use Kinesis to pull the guy to Veisar, away from the funny red button, while Veisar use the pistol on him. Then bring him with you at a gunpoint down.

You should also inform Sertis and Njar to take out the forklift, or the guy driving it. Or both.

The plan is to use these guys to lead you around. Or tie them up and knock them out.
>>
No. 970068 ID: fb49ae

>>969592
I support this, look at Driga.
>>
No. 970190 ID: d186fc

>>969558
Might I humbly suggest we use a piece of string or wire to garrote them? Its a classic and it is almost impossible to get out of.
>>
No. 970411 ID: 11f77a
File 159286935166.png - (392.30KB , 650x500 , huron_035.png )
970411

The Manipulator eyes the Engineer. She presses a finger to her lips before signaling her intention to knock the lone tripod. The butt of her disintegration pistol mockingly hits the air by the palm of her hand. “We have it under control.” she relays under her breath into the intercom.

Our mercenaries creep closer to their target as he teeters back and forth unawares.
The Manipulator is positioned close with a raised fist. With a pistol whip she bunts right against the back of his head.

Brawwk!” comes a guttural surprise from the worker. He cringes and instinctively claps his hand against the brunt of his head. He’s still conscious, but stunned. Driga figures that usually works with other species—only a moment’s hesitance that he’s discombobulated.

Veisar notices her chestly assets but feels nothing—for his species have no such assets. Thus, his culture isn’t based around them and there’s no obsession. To him it’s more like a sense of wonder how mammals can carry th—ANYWAY

• Driga has spent her action in attempt to knock down the worker.
• The worker is caught in a surprise attack. He’s unable to react for the rest of the round.
• Veisar is the only remaining one to act this round…
What does he do?

All characters can:
Move, or make a simple interaction.
-and-
Make a melee attack (with their most available weapon; specific location optional)
Make an aimed attack (target a specific location)
--Any attack can be declared lethal. By default, it’s non-lethal.

STATUS
Driga: Done
Veisar: Ready!

Turns will often alternate between enemies and allies.
Abilities: [>>946263]
>>
No. 970413 ID: 0fae41

Yank him away from the consoles before he sounds the alarm!
>>
No. 970414 ID: d186fc

>>970411
choke hold. Cant have them make any more noise.
>>
No. 970415 ID: e96198

>>970411
Grab him and pull him away from the console while choking him.
>>
No. 970420 ID: e7c7d3

Blast him with the pistol!
>>
No. 970424 ID: dce46f

No point in half measures, shoot the bastard!
>>
No. 970428 ID: 4f51b2

>>970411
Chock him.
>>
No. 970462 ID: 4286b4

Veisar shoot at the chair.
>>
No. 970851 ID: 15a025

Double down on the surprise, knock over the chair to pin him down Veisar!
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