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File 156945897334.png - (242.63KB , 800x780 , HURON000.png )
945796 No. 945796 ID: 11f77a

Clothing Damage Sci-Fi RPG.
NSFW with nudity, potential sexual content, and violence against fabric.
154 posts omitted. Last 100 shown. Expand all images
>>
No. 948562 ID: cdabe3

>>948551
This
>>
No. 948564 ID: 16d082

we got Veisar to do a frill display
mission accomplished, lads
>>
No. 948611 ID: eeb7d9

>>948551
I like this option.
>>
No. 948614 ID: c185fe

I give a plus 1 to embarrassing poor Veisar by blowing his pants off. All the better if her falls down all super exposed to Vikin far all the bashfulness the world could ask for.
>>
No. 948621 ID: 15a025

Aim for her chest and play fair.
>>
No. 949720 ID: 9e04c9

You can assume that whatever you're thinking, Njar would be anticipating.

I'd assume that Hardlight takes a bit longer to use than Kinesis, so Njar would have to start using it a bit earlier than you to be able to stop you. Njar knows this so I think she would go for an attack to disrupt yours, rather than defense. Also, not a head-on attack since that would be disrupted by your own attack - I think Njar would be using an indirect attack...

Driga should fire her weapon at the mirror. And then send a second shot at Njar.
>>
No. 950891 ID: 11f77a
File 157548713145.png - (412.77KB , 800x640 , HURON015.png )
950891

The room falls silent. You can hear your own blood pounding in the ears. Veisar halts with bated breath as Driga takes her time scanning each target on The Constructor. The best choice would be right between the legs. It would take longer to raise the arm to fire above the waist. These punks need to curb their overconfident, cushy persona—and Driga refuses to stoop and play dirty.

Best to aim fair and square. As soon as the Chupian makes an erred twitch--

--Driga fires--

Maybe the Constructor’s looks were deceiving. Her technical prowess hides behind her game-face. A whip of her arm and digits swipe; she constructs a shield over her groin. It slants to cast the disintegration laser at a right angle, sending a volley of particles into the Gard’s own lap and his prosthetics shake from sudden surprise. A sizzle burns to his undergarments before extinguishing.
>>
No. 950892 ID: 11f77a
File 157548720775.png - (567.68KB , 800x640 , HURON016.png )
950892

Ah!!--Ladies, PLEASE!!

Veisar has gone from pale to crimson in a matter of seconds, too stunned to cover himself fast enough. “Oooh jeez, out of all the days to wear boxer-briefs…

Hahaa~! Looks like I showed you, huh goat-girl?
>>
No. 950893 ID: 11f77a
File 157548724701.png - (465.42KB , 800x640 , HURON017.png )
950893

A tall Chupian walks in. His presence silences the mercenaries. Anyone could read the word on his mind as his eyes flicker from one hired gun to another, ending on the trembling lizard, ‘Mercs…

I’m very sorry to call you in so urgently, sir!” says the secretary.

So this is the crew I’ve hired,” He breaks the stillness with an indifferent façade. Followed by an uttered sigh, “Nevertheless it’s good you could arrive. I apologize about skipping pleasantries; our time is short quick and I have places to be.

Your attendance confirms that you’re working for me now. When I begin the mission statement, we’ll be the only six people in this city who knows. So I advise you to pay close attention…

You may refer to me as Z’anon. You’ve all met my assistant, Vikin. The only way of contacting me outside this building is through her. She’ll have an answer for most anything.

Sertis stretches his lips to a grin as he eases against the bar counter.

Grab a chair.
>>
No. 950894 ID: 11f77a
File 157548729658.png - (466.35KB , 800x640 , HURON018.png )
950894

The group selects their seats. Their client activates a projector and the lights gradually dim. A slideshow of grainy pictures flash above. A gas giant blots the entire frame.

This. Is the gas giant Parada Gaea. Circling is a Jupiter Harvester nicknamed the J.H. CZARI. For those unfamiliar, these cruisers are made for their namesake: harvesting gas giants for very potent elements and building blocks. You thought oil rigs were dangerous? Try keeping a fair distance from a Jupiter’s pull while probing for a hotspot with a thin mechanical straw.
>>
No. 950895 ID: 11f77a
File 157548734558.png - (544.33KB , 800x640 , HURON019.png )
950895

With the flick of the slide there’s a closer image of the Czari. Like a typical cryptozoo photo it’s blurred and hard to figure out its shape. The mercenaries may have basic civilian-level knowledge on how these giant vessels work.

Czari is not an… ‘official’ Harvester but an illegal operation overseen by rebellious Tripods. It’s highly likely that no one knows about their dig site but us.

Parada Gaea is a little off-the-grid, so it’s an effective spot to hide from the ‘space police’. The Gortians do not have a good history with them. Well, nobody has in the past few centuries when they once held the galaxy hostage.

I guess you can thank the Gortians for putting an end to that.

Word has reached my desk that they’ve struck gold. And they have an abundance of some concentrated exotic matter. They dub it: ‘Project Amorphous’. Their scientists have no clue what makes it tic—but it has potential to be an unlimited source of power. Something no one can ever get enough of these days. As such when it’s not undergoing experiments it’s locked in quarantine.

I was supposed to receive more information through the network but…
>>
No. 950896 ID: 11f77a
File 157548743398.png - (738.04KB , 800x640 , HURON020.png )
950896

Z’anon makes an irritated sigh, “Two hours after our mole sent this info, he was never heard from again. If anything, he may as well been flung straight into the planet’s core. Tripods are not merciful. Rogue Tripods are even worse.

I have an interest in what they’re stashing away in there. I’ve prepared the fastest shuttle I can purchase to launch tomorrow 5AM sharp. The trip could be several days before reaching Parada’s solar system.

Are there any questions so far?
>>
No. 950898 ID: b1b4f3

Yes, do we have to recover the entire thing, or will a sample be enough? If it's alive, do we keep it that way? If it's sapient, should it become a rescue mission?
What kind of opposition should we expect? How well armed are the tripods?
Do we have any expectations for how we deal with the tripods? Lethal, nonlethal, loud, stealthy?
>>
No. 950899 ID: e7c7d3

Besides our own gear, any fancy toys being supplied? Speaking of toys, what sort of entertainment will be provided on the shuttle?
>>
No. 950900 ID: 9e04c9

Are us four the only ones going there? Will we need to use any specialized equipment there? Do we bring our own tools, or do we get any extra pocket money to spend to arm ourselves? Czari floor plans?
>>
No. 950901 ID: bef60d

>>950896
Might wanna ask for some new pants before ya go.
>>
No. 950905 ID: 0fae41

What's our window for this op? You want us to take whatever we can walk away with?
>>
No. 950916 ID: 248dbd

What kind of resistance can we expect to face? Just a few would be pirates with side arms or a bunch of highly trained with military grade gear?

Also would you prefer we handle this? Would you like it if we slipped in and out without anyone know we were there, the exact opposite and send the ship crashing down into the gas giant in flames as we escape with the objective, or don’t really care what we do as long as we get the job done?
>>
No. 950919 ID: eeb7d9

>>950898
This covered my doubts.
>>
No. 950922 ID: 4f51b2

>>950896
Veisar: Can I get some new pants boss?
Sertis: Any kind of entertainement for the trip? Or should we use our imagination?
>>950900
He say we are likely the only ones who know about this.
>>
No. 950933 ID: 9e04c9

>>950922
It's entirely possible to send people there without telling them what the mission is about.
>>
No. 950941 ID: 094652

"Yes. Why not simply nuke the base from orbit and build your own harvester in its place? I understand it would be extremely expensive compared to hiring us, but the risk of compromise is drastically reduced (especially since the base isn't registered in any database, even the criminal ones) and the probability of eventually mining your own, otherwise unseen exotic matter from the star is a near-certainty. You're gambling your concealment from the underworld when you could simply play the long game and almost certainly win then."
>>
No. 950942 ID: 864e49

>>950896
Can we just murder the entire crew and bring the ship back?

>>950922
>>950933
>we’ll be the only six people in this city who knows
>this city
>>
No. 950945 ID: 5b0071

>>950896
Any more details on your contact? If they're still alive, the information you were expecting could be very useful.
>>
No. 950953 ID: a0dfd2

>>950896

If nobody knows about it, how exactly are we meant to sneak aboard this thing (or into the compound in general) ...?
>>
No. 950998 ID: d004e0

What exactly are the objectives for this mission, from minimum success to most preferred? Steal some of the exotic matter? All of it? Steal the research data on the exotic matter as well? Destroy the ship after making off with the goods? Capture the ship and "liquidate" the crew so Z'anon can drop his own team in to take over Project Amorphous?

How much does he care about how much evidence we leave behind that the place was hit? He want nobody left alive to tell the tale and all records destroyed? Send the ship crashing into Parada Gaea and make it look like a failed extraction run? Or can we be as loud as we want and leave a huge mess as long as it isn't connected back to him?

There any special handling or hazard info on this concentrated exotic matter he knows that we ought to know? Any known radiation, electrical, gravitational, or chemical hazards? Is it exceptionally dense, meaning we'll need a anti-G hauling rig? How about impact sensitivity? We gonna have to handle it as gentle as nitroglycerin?

How about risks and dangers on the J.H. Czari, from either the crew, the ship and it's systems and materials on the ship? He got the crew composition and count? How well armed are they and how many actually know how to handle themselves in a fight? There any automated internal defense systems? How much internal surveillance is there and how well monitored is it? What about external sensors and weapons systems? And any particularly hazardous materials on the ship we should watch out for? Figure there's some real exciting industrial chemicals used for gas giant mining that would not take kindly to a stray shot. How much are we gonna have to check our fire on board beyond just being on a spaceship?

Now, how are we even going to get on this ship? Z'anon said it's a illicit operation, and it's in a out of the way system, so that means the only ships they're expecting are those they already know. Anyone else dropping into the system is gonna raise alarms. So, unless Z'anon has got a cloaked ship with a quiet hull-cutter boarding system up his sleeve, we're probably gonna be hiding in a ship that's already expected.

Who's the mole on the ship? It's possible the Tripods either took him captive to wring his employer out of him, or they know someone transmitted the info but they don't know it was him and he's laying low or hiding. Either way, he could provide more info on the situation if we make contact. We're gonna need a way to ID ourselves as having the same employer, though.

And what are the odds that the ship's crew know that info about what they've got aboard has been transmitted and they figure somebody is gonna be coming for 'em sooner rather than later so they took action? Can they call in additional defenses? More guards for the ship? Put in other security measures? Or sold the whole lot on to another party and took off or threw in with a stronger group for protection?

What are the chances that another organization has got its eyes on this group of rebellious Tripods and knows about Project Amorphous its value? The Gortians? Figure they'd be keeping extra eyes out for Tripod trouble. Anyone else in the region that might know and have the means to make a move on the ship after we're aboard to stop us? Does anyone, government or otherwise, have a territorial claim on Parada Gaea and may step in?
>>
No. 952487 ID: 11f77a
File 157785339012.png - (637.08KB , 710x640 , HURON021.png )
952487

Driga is first to ask, “This ‘Amorphous’… Is it something we’ll only need a sample of? It’s not alive, is it?

Nothing alive can come from a Jupiter with six-hundred million times more pressure than the rock we stand on," replies the client, "Take the whole thing or a sample of this potent element. My contact was never able to visit the labs without authorization. I’m sure you’ll figure out a way to contain it.

Veisar stirs in his chair, “Any more details on this contact of yours? Should we make this a rescue mission--

Not of your concern. I’m paying you to retrieve Amorphous. What information I give is all you need to know.

The Constructor hunches forward in her seat, “Well how would you like this done, bossguy? Stealthily? No witnesses?

Ride it straight into the planet?” adds the Cleaner.

How you go about the heist is entirely up to you; as long as there’s nothing to trace back, and for the best, nothing back to me. No one will mourn a Tripod fleet if matters fall into your hands.
>>
No. 952488 ID: 11f77a
File 157785344461.png - (506.05KB , 704x640 , HURON022.png )
952488

A little history lesson for those under a rock: The Tripods used to be the largest military power in the galaxy, now reduced to a sad heap of refugees and resistance fighters. Their weapons of war have been confiscated and melted. They scrounge and use outdated technology that was hidden from the Gortians; cheap equipment compared to today’s standards.

It’s not surprising to see other aliens on board. Maybe hostages. Maybe freedom fighters. Bandits. Pirates. But Tripods alone are cunning and strict.

For a cruiser like this? It’s not built for fighting. CZARI was hijacked with a few of their motifs stapled on. To remain hidden they use Parada Gaea’s presence to block signals. But you’ll use the Jupiter’s advantage to approach undetected. You’ll receive floor plans on the shuttle tomorrow. Take the journey planning your approach.

Sertis shrugs in his chair, “Any fancy toys~? Eh—specialized equipment, of course.

I expect all of you to bring your own devices.

Njar huffs, “Yeah? And how much are we expecting to get paid for all this?

Once I have Amorphous in my possession, you’ll each be rewarded…
>>
No. 952489 ID: 11f77a
File 157785351549.png - (714.46KB , 849x640 , HURON023.png )
952489

…50,000 Credits. Non-negotiable.

Veisar chokes. Sertis sits up straight. Driga’s eyes lighten up. Njar’s ears twitch. A mercenary can be set for a long time with that much credit.

The Cleaner makes a faint whistle, the first to regain his composure after the number drop. That’s a looot of Grey to buy.

It seems there are no objections. Good. Moves things along quickly fast.

Veisar pips up, “S-So--What sort of entertainment will be on the shuttle?

None.

O-oh…

Any last comments before I dismiss you all? I must be running soon and I’ll need you four out of the building.

Author’s Note: Veisar will have a change of pants back in his apartment and everyone will have their full costumes at the beginning of the mission. With video game logic imagine all characters to have their main weapons/tools on them even if I don’t draw it visibly on their person. Saves time.
>>
No. 952492 ID: e7c7d3

That's a level of cash you don't hesitate about. Time time to lose, and get going!
>>
No. 952497 ID: b1b4f3

Just to confirm and avoid temptation of backstabbing-- if some of us don't make it back, it's still 50k per person, right?
>>
No. 952500 ID: 9e04c9

50k? The things we do to be able to afford underwear...

Nope let's go. Also, Sertis should get excited about the money and spank someone for it.
>>
No. 952501 ID: 49e4d4

>>952489
Money talks, and right now I'm hearing 'get your ass in gear'.
>>
No. 952514 ID: a7f91c

That is a shit ton of dosh... Makes you think that this is no easy job. Better play it right.

Let's do this thing then!
>>
No. 952515 ID: 5b0071

>>952497
non-negotiable means we probably shouldn't try and ask for more money in a way that implies we're going to betray the rest of the group and risk the entire mission for a slightly larger cut.
>>
No. 952595 ID: 4f51b2

>>952489
Well, everyone get ready, there will be enough time to know each other on the trip.
>>
No. 952757 ID: 15a025

Sounds like it's time to gear up and get out.
>>
No. 954356 ID: 11f77a
File 157991224719.png - (522.54KB , 800x640 , HURON024.png )
954356

The meeting has concluded. All mercenaries leave without another word. The night continues with our party fine-tuning their tools, thinking what they could accomplish with those credits. The shuttle leaves early. But getting to the spaceport is a chore.

Such obelisks could never touch the surface of a planet—what with being the size of a small city. Other cities are lucky to have space elevators. Yet that’s not the case here.

Coordinates were preset. Everyone enters a snug vessel before launch. Buckled in, the shuttle rubber-bands forward, breaching into a sheet of space like a bullet cleaving paper.
>>
No. 954357 ID: 11f77a
File 157991236712.png - (532.36KB , 800x640 , HURON025.png )
954357

The mercenaries don’t offer much chit-chat for several days. The shuttle itself is one giant room (with two in the back for privacy’s sake). Driga spends most of her time studying, as a bounty hunter would, with the luxury of planning accordingly.

Veisar occupies the pilot seat once the shuttle closes in on Parada’s vicinity.

Entering the ‘forbidden zone’,” the Gard quips, “We’re no longer in the sights of the Gortian’s Looking Glass. I’m decreasing beta movement now.

Parada Gaea is within range. I’ve activated a jammer for good measure. It’s hard to find exactly where the CZARI orbits unless we get closer. The Jupiter funks up the other signals, as expected.

"But I believe we're on the right course. I'll let you know when CZARI is within sight."
>>
No. 954358 ID: 11f77a
File 157991269326.png - (332.72KB , 604x671 , HURON026.png )
954358

Driga flicks her eyes at the panel, “Then listen up everyone, I’ve been studying the CZARI’s floor plans and here’s what I’ve found…

There are two entrances to sneak onto the ship. Thanks to our shuttle’s size and radio camouflage we can reach the Hangar Bay and hide in an alcove for docking. From there we could go through the Cargo Hold. We shouldn't waltz out into the open--but the mass of cargo they store could be a bit of a maze to traverse in.

Or—our other option is to sneak through the Waste Disposal Unit and cut through Maintenance. It's linear, but cramped. And we may run into some workers.

Either way, we’ll still be on the path to reach the Greenhouse where anything through that tube is stored. But we need to learn the true location of Amorphous. It seems like these Cruisers are a collage of puzzle pieces. Between operations a Harvester’s sections can be switched around, or removed and added. If there is an R&D we’ll need to know where.

Where should our mercenaries land?
[b]1)
Hangar Bay
2)Waste Disposal Unit
>>
No. 954359 ID: 404f0f

2)
Because tight spaces are fun.
>>
No. 954360 ID: e7c7d3

1) The cargo can provide cover if the team is spotted early
>>
No. 954362 ID: 0fae41

Waste Disposal. Follow the chutes dumping the weirdest trash to find R&D.
>>
No. 954371 ID: 4f51b2

>>954358
1)
I don't like the idea of some worker seeing us and alert some gunman, even worst in a confined space.
>>
No. 954372 ID: 49e4d4

>>954358
I don't like the idea of risking contact early, but >>954362 brings up an interesting strategy...that said, there's other ways of getting intel.

Hangar Bay it is.
>>
No. 954384 ID: 2aa5f0

2
>>
No. 954417 ID: 88927d

I like the idea of the Hangar Bay, i think it will help us get to your destination faster.
>>
No. 954463 ID: 55d3d6

The hangar bay will afford us more concealment and cover, I think - waste disposal's linearity means if we do run into someone we're less likely to be able to salvage the situation. It also makes our movements more predictable to any security teams.
>>
No. 954468 ID: e85a08

2) Spaces not meant for people should be the stealthiest
>>
No. 955251 ID: 15a025

Option 1, the cargo. Plenty of opportunities for cover.
>>
No. 958941 ID: 15b384

2. Head to the waste disposal. Entering through the hanger is pretty much entering through the front door unannounced. Besides, how much trouble can a few maintenance workers be if we get into a tangle?
>>
No. 959520 ID: 11f77a
File 158498069012.png - (289.23KB , 650x500 , HURON027.png )
959520

So it’s settled then. The best route is to sneak through the Hangar Bay. Plenty of opportunities for cover and less chance to run into any Tripods.” Driga dismisses the projector and turns her head towards the pilot. “Veisar, what’s our position to the CZARI?

Located! Already synchronizing orbit!” states the Gard as the azure field fades into a splitting portrait of black ichor and Parada Gaea’s red sea.

The CZARI.

The shuttle drifts to find an angle to the docking atrium. The monument itself looks like a ghost station—a mechanical marvel in stasis. Jupiter Harvesters would have barges soaring left and right while it leeched off a planet’s resources.

Not one ship to be seen now.

Its carapace has been patched with salvaged material. It’s an enigma how Tripods were able to hijack this immense space station and evade the Empire’s watchful eye. The straw of the Harvester is deployed and continues infinitely into the giant like an astral tether.

Veisar announces, “Rerouting. We’re invisible but only for a brief time.
>>
No. 959521 ID: 11f77a
File 158498071677.png - (444.40KB , 650x500 , HURON028.png )
959521

Fasten yourselves! There are several boxcars I can use as cover!

The shuttle swiftly coasts inside. You could only hold your breath and pray you weren’t seen before reaching the transport containers. Gravity detected—the inside of the shuttle matches the orientation of CZARI’s false pull.

It’s a massive garage—yet unusually barren of crew at the moment. Ships of peculiar design scatter across the metallic lot. Tripodic, assumingly. Old models. All of them as orderly as a strike team readies for deployment for a war long gone. But scavenger ships of the modern age weren’t excluded either. Sparse glimpses of workers maintain and refuel their crafts. There are railings on the ceiling for moving boxcars. But the freights remain still and seemingly out of operation.

Together Veisar and Driga steer in a convenient alcove, enough to hide amongst the ship containers. The mercenaries land, the shuttle powers down, and the jammer is lifted appropriately.

Well…” begins Sertis, rolling his shoulders so his backpack wouldn’t sag.

Let’s get this over with.” Njar jadedly adds.
>>
No. 959522 ID: 11f77a
File 158498083069.png - (454.49KB , 650x500 , HURON029.png )
959522

The mercenaries observe their immediate surroundings. This section looks to be largely ignored; a lot of stuff has been pushed in this corner--including cargo. You’re still technically in the Hangar Bay.

You hear the atmosphere and echoes of workers talking, repairing.

The heist begins.
Abilities: [>>946263]
>>
No. 959523 ID: e7c7d3

Njar, perhaps get up on those boxes and keep an eye on the workers movements while the rest of the team starts scouting for a way in.
>>
No. 959524 ID: 0fae41

Deeper into the cargo labyrinth! Who knows what else might be forgotten back there.
>>
No. 959531 ID: b07f1c

Are there any tools or suits around which we could perhaps use to disguise ourselves as the station workers?

Let's sneak to the Cargo Hold.
>>
No. 959551 ID: e85a08

Split up but stay within sight of each other so it'll be easier to bluff/ambush if needed.
>>
No. 959565 ID: 2aa5f0

I'd say stick to the plan and try to sneak over to the cargo hold to reach the greenhouse.
>>
No. 959727 ID: cdabe3

>>959565
this
>>
No. 959842 ID: e51896

to the cargo hold!
>>
No. 959850 ID: b07f1c

Veisar, are there any machines that you could operate around here? Would using the crane allow us to move around?
>>
No. 959944 ID: 01678b

>>959850
Good idea. Support.
>>
No. 959958 ID: 15a025

Take a quick look around and see if there's anything useful to pick up. Otherwise proceed to the cargo hold.
>>
No. 962794 ID: e96198

>>959850
Check for any workers. Look for any guard patrols before we commit to anything.
>>
No. 963421 ID: 11f77a
File 158775022990.png - (339.61KB , 650x500 , huron_030.png )
963421

Veisar immediately checks out any tools scattered in this corner. There is basic equipment like a wrench or some bolts. He identifies a fuel pump and a (XL) battery with a very low charge; their tubes and wires can reach your parked shuttle. The battery has been collecting dust.

There is an inactive tram leading into the labyrinth—a boxcar hovers over their heads. Reachable if you climbed on the tallest pile of crates. “I wonder why they’re not moving. But I guess if they aren’t shipping out cargo there’s no need. There ought to be a control booth somewhere…

The Constructor climbs up the ladder and takes vantage point.

We got stragglers.
>>
No. 963422 ID: 11f77a
File 158775031243.png - (356.31KB , 650x500 , huron_031.png )
963422

You finally gaze upon some wretched little beings. They are, on average, four-and-a-half feet tall—give or take some inches. A strange combination of limbs, too; their lengthy arms reach the ground with their titular modified tail providing a third leg. Their feet are as prehensile as hands and attached to legs much shorter and thinner below their torso.

One time or another, our mercenaries have caught a glimpse of a rare creature crawling around HURON. Still, observing them channels an uncanny ambiance like encountering an unknown beast in the wild. Is it friendly? Are they predatory? Do they like being pet?

No one in your party understands their language. Two workers are squabbling—nothing heated it seems. The one in the forklift gestures at the railing above as the other opens a floor panel with a toolbox and a welding-type nozzle.

Behind them the giant door to the Cargo Hold is halfway closed. With some effort you could try and climb up and over together.

They don’t seem to have firearms.

Abilities: [>>946263]
>>
No. 963425 ID: 4f51b2

>>963422
They don't have any firearms but we don't want them to alert any guard. Maybe Driga can move something and make noise to distract them.
>>
No. 963428 ID: 1888a9

So, current options I’m seeing is climbing the tallest tower of crates, potentially exposing ourselves to get onto a boxcar that we need to find the controls for to move it.

Or distract the workers with something, walk out in the open and lift two people up onto the door and then have those on top pull the ones below up and over the door.

No eyes on any sort of freight control? Any obvious distractions such as an unsteady pile of crates?
>>
No. 963429 ID: 1888a9

Forgot we have a few ways of getting over that door with the mercs we brought. We can just build a ladder. Still, need a distraction.
>>
No. 963431 ID: e7c7d3

I don't know if Veisar or Sertis have the means to take them out quietly, might be best to have Driga and Njar to rush in and take them out. Should be plenty of places to hide the bodies, at least long enough not to blow our initial cover.

For the hangar door, perhaps have Njar construct some stairs up.
>>
No. 963455 ID: 0b8b86

>>963431
I like the idea of taking them out. If we can distract them before hand, the better. And don't kill them, obviously.
>>
No. 963490 ID: 0fae41

Follow the floor's circuit diagram to see if you can send a shock down the wire he's working on.
>>
No. 963748 ID: 15a025

>>963429
Good idea. Let's get Njar to make a ladder. Have Veisar been on the lookout for some freight controls.
>>
No. 967534 ID: 11f77a
File 159018333268.png - (303.54KB , 650x500 , huron_032.png )
967534

>construct stairs/ladder
“It’s only two of ‘em,” says Njar, huddled and back on the ground, “If goat-girl can hold them up by the scruff with her gloves, the janitor can take ‘em out. I can construct a ladder and we’ll be up and over the door no problem.”

“Not quite—” corrects the Manipulator, “I can push them around with great force but I can’t suspend them in air. They’d be too heavy unless we’re in zero-G.”

“Then you can freeze them in stasis—”

“I’ll need to get in pretty close for that. Can’t risk chasing the forklift away—”

“Don’t you do anything convenient?”

“Being a bounty hunter is a patient job, Njar. I’ve captured all kinds of game and you should only strike when necessary. Besides, couldn’t you make a large cage and trap them both?”

“Nooo. It wouldn’t hold the forklift still for long anyway.”

“I see…”

>freight controls
Veisar scans up and around, but it’s a short hunt until he spots the control hub. “Up there,” he hisses, “by the cargo doors. It’s a vantage point. It’s probably the booth to operate the freight cars in this section.”

“Can you see anyone in there?” Driga asks.

“Not sure from down here. It doesn’t look like there’s any movement. There’s a narrow and spiral staircase in the far corner. Some of us can maneuver around some crates and reach the bottom set no problem.”

Abilities: [>>946263]
>>
No. 967535 ID: 0fae41

Send Veisar up to the booth. If you can lower the door to the point it's no longer an obstacle, there's less chance of being spotted by the workers.
>>
No. 967554 ID: 2aa5f0

might as well send someone up there. Best case, we find something to clear the hanger bay. Even if not, having someone with a birds eye view to tell the rest of the crew where to go to not be seen would be helpful... you guys do have radios to stay in contact with each other if you get split up right?
>>
No. 967562 ID: e7c7d3

I feel Veisar is the best bet for operating the controls. He might've operated something similar in the past. Driga can follow in case there's trouble. Njar and Sertis should wait here and prepare to strike at the opportune moment
>>
No. 967594 ID: 4f51b2

>>967562
Yeah, Veisar should go with Driga, Njar can make the stairs so both of them can reach the booth.
>>
No. 968195 ID: 5877dc

Eh, even if Veisar could operate the controls and and make the rest of the team move around with them, he'd be left behind, so it's not a great plan.

We should just assault those two workers and force them to open up a passage to us. They're unarmed anyway.
>>
No. 969557 ID: 11f77a
File 159193345065.png - (385.56KB , 650x500 , huron_033.png )
969557

The Engineer has made his decision, “I’ll go on ahead—see what’s up. These intercoms work, right? I can at least relay what I find.”

“Not without someone watching your back. I’ll be coming with you.” Driga approaches him, “We can’t risk so early in the game. The rest of you stay put; let us know anything that happens.” Veisar nods affirmatively and they both prowl amongst the crates.
---
Slowly, and after a grueling set of stairs later, the Manipulator and Engineer inch inside the booth. It’s a long corridor with desks made of solid plastic and particleboard. Most of the technology is at the end of the hall with your basic monitors, switches, and pulleys to operate the freight, megaphones and intercoms to call all workers or make announcements.
>>
No. 969558 ID: 11f77a
File 159193353022.png - (326.54KB , 650x500 , huron_034.png )
969558

Somebody is at the controls; at the far end you see the backrest of an office chair. Just as you observe more of the environment the chair gradually swivels around. Your instinct is to try and hug against the wall in this cramped space. But once the tripod is in profile it’s clear he’s resting on the job. Not quite snoozing, but leaning against his hand with an open magazine in his lap. One of the monitors blares a static screen—others show the vicinity of this section of the hangar. But a majority are off or blank.

Buzzing on your collars is the Constructor on the personal intercom. “Hey guys, the forklift is leaving. It’s just the one guy now. What’s going on up there?”
Abilities: [>>946263]
>>
No. 969559 ID: e7c7d3

Time to practice neck snapping. Even if there's a scuffle, we should be able to take him out without anyone noticing. If the operator gets to the comms though, tell Sertis to take out the lone worker and get Njar to get the two over the gate.

Not sure what Driga or Veisar could do if things go south
>>
No. 969560 ID: 0fae41

Make a silent takedown with the GEP gun.
>>
No. 969567 ID: cdabe3

>>969559
w-wait, is it possible to knock the guy unconscious without him seeing your faces??
>>
No. 969568 ID: 4f51b2

>>969558
Do not kill him, knock him down. Take a look to the screens to see what the cameras are screening.
>>
No. 969569 ID: b1b4f3

Just turn around. No point in taking him out since he's not in the way and not paying attention to the cams.
Just go back down, neutralize the one guy who IS in the way (and put his body somewhere out of sight) then start infiltrating proper.
>>
No. 969592 ID: 75acda

Driga, knock him down with your pistol, Veiasar adrmire Driga's assets while she does so.
>>
No. 969649 ID: 5877dc

Driga use Kinesis to pull the guy to Veisar, away from the funny red button, while Veisar use the pistol on him. Then bring him with you at a gunpoint down.

You should also inform Sertis and Njar to take out the forklift, or the guy driving it. Or both.

The plan is to use these guys to lead you around. Or tie them up and knock them out.
>>
No. 970068 ID: fb49ae

>>969592
I support this, look at Driga.
>>
No. 970190 ID: d186fc

>>969558
Might I humbly suggest we use a piece of string or wire to garrote them? Its a classic and it is almost impossible to get out of.
>>
No. 970411 ID: 11f77a
File 159286935166.png - (392.30KB , 650x500 , huron_035.png )
970411

The Manipulator eyes the Engineer. She presses a finger to her lips before signaling her intention to knock the lone tripod. The butt of her disintegration pistol mockingly hits the air by the palm of her hand. “We have it under control.” she relays under her breath into the intercom.

Our mercenaries creep closer to their target as he teeters back and forth unawares.
The Manipulator is positioned close with a raised fist. With a pistol whip she bunts right against the back of his head.

Brawwk!” comes a guttural surprise from the worker. He cringes and instinctively claps his hand against the brunt of his head. He’s still conscious, but stunned. Driga figures that usually works with other species—only a moment’s hesitance that he’s discombobulated.

Veisar notices her chestly assets but feels nothing—for his species have no such assets. Thus, his culture isn’t based around them and there’s no obsession. To him it’s more like a sense of wonder how mammals can carry th—ANYWAY

• Driga has spent her action in attempt to knock down the worker.
• The worker is caught in a surprise attack. He’s unable to react for the rest of the round.
• Veisar is the only remaining one to act this round…
What does he do?

All characters can:
Move, or make a simple interaction.
-and-
Make a melee attack (with their most available weapon; specific location optional)
Make an aimed attack (target a specific location)
--Any attack can be declared lethal. By default, it’s non-lethal.

STATUS
Driga: Done
Veisar: Ready!

Turns will often alternate between enemies and allies.
Abilities: [>>946263]
>>
No. 970413 ID: 0fae41

Yank him away from the consoles before he sounds the alarm!
>>
No. 970414 ID: d186fc

>>970411
choke hold. Cant have them make any more noise.
>>
No. 970415 ID: e96198

>>970411
Grab him and pull him away from the console while choking him.
>>
No. 970420 ID: e7c7d3

Blast him with the pistol!
>>
No. 970424 ID: dce46f

No point in half measures, shoot the bastard!
>>
No. 970428 ID: 4f51b2

>>970411
Chock him.
>>
No. 970462 ID: 4286b4

Veisar shoot at the chair.
>>
No. 970851 ID: 15a025

Double down on the surprise, knock over the chair to pin him down Veisar!
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