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Red Music Rose
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The engineer stammers and he looks over the dashboard again—a bit more carefully this time, “Sssorry—I’m just… trying to get used to the controls. Uh… W-What are we supposed to accomplish here?”
The manipulator softly sighs, “We just need to get into the cargo hold as soon as we can. Whatever’s going on in this station, it looks like all the workers are ordered to barricade the entrances. We’ll need to act quickly.”
The engineer ponders if he could simply fix the gate from here—he looks down at the lone tripod worker as his friends pull up next to him. The Gard concludes that the issue isn’t here in the control booth, but on the bottom floor where the tripod is making repairs. In the process of locking everything down—the gate must’ve malfunctioned earlier.
Down below, the worker points at the booth. His friends are curious indeed. The constructor mutters into the intercom, “Guys, I hope your blasters are hot—looks like you’ll be preparing for a fight if you don’t do something.”
“We’re working on it! Why don’t you do something to stall them?”
What can Team A do?
A) Njar and Sertis can distract or stall them. But how?
B) Njar and Sertis will let them pass--thereby flanking the workers once they reach the others.
C) Njar and Sertis will stay put no matter what. It's the other guys' problem.
D) >___
What can Team B do?
E) Veisar can figure out how to transfer a container past the portcullis. But he must stay put before coming with a solution for everyone to get across.
F) Veisar and Driga can abandon the booth and avoid sight. They'll be leaving a body, however.
G) >___
Abilities: [>>946263]
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