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936823 No. 936823 ID: 1301e8

CASE 2: The secret art of the great, green twin wyrms.
[Very NSFW]

Wiki and previous threads: https://tgchan.org/wiki/New_Horizons
Discussion thread: https://tgchan.org/kusaba/questdis/res/112260.html


“…And our next piece is drawn the very talented and gifted Pilli DuGast. See the stroke work, how it splashes unto the canvas with such fury and vigor. You can almost see the emotion of the artist as he painted this masterpiece. The shape language tells us a story on its own, with the sharp angles contrasting the soft circles of its centerpiece, whiles the colors, red and green, presents us with the idea of the endless conflict of the two sides of our very soul. Tell us, Pelli, what emotional significances, what deep enigmas and thoughtful depictions are you presenting us with?”
Marquis Isabella de Lac Vicatar the IV.
At the monthly art appreciation extravaganza at the Sunstrider gallery of grounded and local art.

“It’s a rooster.”
Pelli DuGast
About four seconds after the last quote.

“…oh.”
Marquis Isabella de Lac Vicatar the IV.
249 posts omitted. Last 50 shown. Expand all images
>>
No. 956388 ID: 1301e8
File 158181730961.png - (185.55KB , 700x550 , 57.png )
956388

After heading back home for a quick cleanup you start making your way to your next job at the junkyard, only making a quick pit stop to pick up some essentials. That is to say dinner, a few snacks and coffee… lots of coffee.

When you finally arrive at your destination you find Tear hanging around the entrance, looking bored and sucking on one of those alien smoke sticks.

:TearNH: …’re fucking late. Too busy getting buggered or what? Whatever, got two guys wanting to do a shoot later and Rend is too busy getting her bod fit to help so I need to leave within the hour, you hear?

She takes a long drag on the smoke stick before letting the smoke out through her snout.

:TearNH: …w do you want to do this shit?

You’re here to catch someone that’s stealing scrap metals from the junkyard… that’s about the only thing you know about the job right now. Getting more information would be prudent.
>>
No. 956402 ID: b1b4f3

>>956387
>she's handing it over to the brood pit
Sure, but she also works there, therefore she's taking care of it.
>>956388
Ask where the thefts happened, then go take a look. Also ask exactly what scrap was stolen, and when. If there's any pattern at all to the thefts that will help catch who's doing it.
>>
No. 956407 ID: c2f1f6

>Too busy getting buggered or what?
I was getting Coffee. Want any?

Where was the scrap stolen, where are there small entrances a sufficiently motivated person could squeeze through, what kind of shoot? That's not pertinent to the case I'm just curious.
>>
No. 956409 ID: 91ee5f

>>956387
>…you better have knocked me up with twins or something.
Would the “or something” option include a number that’s more than just twins? Because I think you gave her more than two children!

>maybe, after they hatch, you can give them a quick visit, just to see if your brood is healthy and cute?
Since you’ve got bio mods, wouldn’t that mean that they’re a part of your genetics? If so, then it would be pretty easy to find your children, since they would probably end up inheriting your extra thicc hips!

>Verily, you need to know if your genes are good before you breed another gal, right?
Why? Thinking about making some extra money at the brood pits?

Because if your bio mods can always guarantee multiple children, you’d probably end up getting a lot of money!

>>956388
Ask where in the scrapyard the thefts take place? Is there a specific type of scrap that gets stolen? And an important question: They aren’t going to expect you to try and catch the thieves, right? Because you’re not gonna risk your life trying to stop them if they happen to be armed or something!

Joke question: “Why does the picture on that sign on the fence look like it’s saying, ‘No high fives allowed’? What do you guys have against high fives?”

And don’t forget to high five the sign when you get a chance!
>>
No. 956429 ID: 2aa5f0

ask if the thief seems to go after specific pieces of junk or just seem to grab whatever. Like do they tend to target broken CPUs, certain metals like copper wiring, or is whatever they grab taken more or less at random?

Also do you have a list on what's been stolen or no? Hoping it could be used to see if their is some kind of pattern to help us figure out where they will most likely show up next.
>>
No. 956466 ID: 1301e8
File 158188212781.png - (125.32KB , 700x550 , 58.png )
956466

>Sure, but Zera also works at the brood pit, therefore she's taking care of it.
She said she only works part time and is going to keep working as Isabella’s assistant. Ergo, she’s probably just paid to go find some high grade partners and getting repeatedly bred.
>Would the “or something” option include a number that’s more than just twins? Because I think you gave her more than two children!
There is a very small chance of triplets, which does increase slightly the more eggs and seed are inserted in the incubator. Usually only one egg is fertilized while the others are broken down and absorbed as nutrients, though sometimes two or even three eggs might be fertilized at once. Anything beyond that has such insignificant chance of happening that it isn’t worth considering.

>Since you’ve got bio mods, wouldn’t that mean that they’re a part of your genetics? If so, then it would be pretty easy to find your children, since they would probably end up inheriting your extra thicc hips!
They are modifications of your body, not spliced into your DNA. So no, your children won’t inherit your thicc hips. If you want to be able to pass on artificial bio augmentations you’ll need to become a hybrid through gene splicing, and that’s only something the rich would afford to do.
>Why? Thinking about making some extra money at the brood pits? Because if your bio mods can always guarantee multiple children, you’d probably end up getting a lot of money!
Sadly, as a Rank C they only let you volunteer to fill their yearly quota, so it doesn’t matter how many children you managed to put inside one mom at the time unless you managed to rise in the ranks. Of course, if you keep making the money you’ve been with your last two cases and make it a stable income they are bound to promote you.


>I was getting Coffee. Want any?
:TearNH: …o mean liquid toxic? Nah, kicked that shit.
:RishiNH: Toxic? Aren’t you sucking on a smoke stick right now? Aren’t those things so poisonous that they are illegal here?
:TearNH: Huh? Oh, this. While I’m all for telling the authorities to go fuck themselves, I’m not so stupid that I would smoke a fucking cigarette in the open. Nah, these tabs are toxic free. No addiction, no diseases and no messed up teeth. I don’t do drugs like that, you hear?
>And don’t forget to high five the sign when you get a chance!
:TearNH: …e fuck? Why did you punch that sign?
:RishiNH: I gave it a high five. It looks like it’s saying “no high fives allowed”, so I though “Fuck the man!”.
:TearNH: *Snrk* I’ve never thought that it looked like that but yeah… Fuck the man!

She follows suit and high fives the sign as well.

>Ask where the thefts happened, then go take a look.
:TearNH: …the main lot. Where we keep most of the stuff… and where the main chute for dumping the junk into the yard is.
:RishiNH: Can you take me there?
:TearNH: …re. Though I can do you one better, noodle, I got a map on my data pad.
:RishiNH: Noodle?
:TearNH: …re we go. This shows the area. The red crosses are places we know things have gone missing.

She shows you a map of what you assume is the main lot on her data pad, before handing it over to you.

:TearNH: …ep it while you’re here. Might need it, eh?

>Also ask exactly what scrap was stolen, and when.
:TearNH: …st night for… we don’t know… a month? More?
:RishiNH: But what do they take?
:TearNH: …nno? Junk?
:RishiNH: So… broken CPU’s or… special metals or…?
:TearNH: *Shrug*

>Where are there a small entrance a sufficiently motivated person could squeeze through.
:TearNH: …at is oddly specific, though I can’t say if I know of anywhere where you can squeeze yourself inside. The main entrances are monitored, so they are a no go… and the smaller entrances have locked station doors when we’re not here, so that’s probably not it either. Then there’s the main loading bay, but that’s only for tram access.
>They aren’t going to expect you to try and catch the thieves, right? Because you’re not gonna risk your life trying to stop them if they happen to be armed or something!
:TearNH: ...e expect you to stop them. Find them and call the PK’s if that’s what it takes, we don’t care. Or at least find out how they are getting in so we can stop them that way.

>What kind of shoot? That's not pertinent to the case I'm just curious.
:TearNH: …st some side job me and Rend do for some extra cash, eh?
:RishiNH: Shoot as in… filming?
:TearNH: …at’s right. Got a nice camera so we can make some movies for the web. Get views, get cash, easy you hear?
:RishiNH: What are these movies about?
:TearNH: Eh, you know… stuff?
:RishiNH: Stuff?
:TearNH: Stuff.
:RishiNH: …stuff.
:TearNH: …eah, stuff.

Suddenly she just stops and almost drops her smoke stick.

:TearNH: Oh, those wankers!
:RishiNH: Huh?
:TearNH: Just got a fucking message that they are canceling the shoot… again. Because they are fighting… again. The suns damn those two bundles of sticks, can’t they go a week before they light each other aflame!? Why can’t we find anyone that isn’t a complete pillok to work with us? *Sigh* Guess I’ll have to call Rend and see if she can do something…

She takes another long drag from the smoke stick before looking over.
:TearNH: …t you don’t care for that shit, do you? Fine, guess I’m not in a hurry after all… so… what’s the plan?
>>
No. 956467 ID: b1b4f3

>>956466
So, they took a bunch of copper, robot parts, and spaceship hulls... and some tram parts. Sounds like they're making a robot?
Well if there's no prints or evidence anywhere I guess we can do a stakeout. The culprit seems to avoid being in view of the main office, but not the small office.
>>
No. 956470 ID: 91ee5f

>>956466
Seeing as the thief seems to always be able to avoid detection, there’s gotta be a reason for that. My best guess is that maybe an employee that knows all the security blind spots is behind the thefts.

Then again, the fences seem to be pretty short. Almost anyone could easily climb over them if they wanted.

Looking at a map only gives us a little bit of info. Let’s actually go look at the entrances and see if there’s anything around them. And let’s also go into the Main Office and the Small Office to look out at the scrapyard through the windows. Doing that would let us see why no one in the offices are able to see the thefts.

>>956467
>The culprit seems to avoid being in view of the main office, but not the small office.
Unless the Tram Chute is in the way. Which if it is, means the thief has always hit spots that are out of sight.
>>
No. 956472 ID: c2f1f6

Hmm, they've avoided the electronics and miscellaneous sections... Maybe they're not stealing things they don't know the value of? What's even in the miscellaneous section?

Alight, what's the policy on intakes via the main chute? Do you make sure machines and electronics and everything is completely disabled or depowered?

>>956467
>>956470
But what about the copper storage? Any path up to it is in full view of both offices and observation outside the fence.
>>
No. 956474 ID: b1b4f3

>>956472
You'd have to be right up the glass to see the copper storage from the main office.
>>
No. 956485 ID: 2aa5f0

let's go take a look at the tram chute. It looks like most of the thefts take place around it so I want to see how likely it would be for someone to sneak in from there. Also since most of the thefts to place around the chute their's always the possibility we might actually bump into the thief while looking.
>>
No. 956583 ID: ce39da

"I guess your older brother is doing something with similar themes to your group today - assuming I read your implications correctly - only he's being translated to canvas instead of film."

If all entrances are locked or monitored, and simply bypassing them is out of the question, then, first of all, we need to perform a sweep of the perimeter for that squeeze-entrance we theorized about. Also, consider the following:
"I know the known entrances are secure, but is there any monitoring on the lot itself? ... What I mean is, could you rule out the possibility of an SAI just squatting in your junkyard? It'd have to be an SAI since I don't think you can scrap together anything nourishing for bioforms here. It's out there as far as theories go, yeah, but it would explain why no evidence is forthcoming as to how they're coming and going; since in this scenario, they just... aren't."
>>
No. 956591 ID: 1301e8
File 158198344449.png - (81.37KB , 700x550 , 59.png )
956591

>What's even in the miscellaneous section?
:TearNH: *Shrug* You know, stuff that doesn’t fit into anything else?
:RishiNH: And that stuff would be…?
:TearNH: *Shrug* Stuff?
:RishiNH: I see…
>Let's go take a look at the tram chute. It looks like most of the thefts take place around it so I want to see how likely it would be for someone to sneak in from there.
:TearNH: …re we go, that’s the tram chute.
:RishiNH: It’s just a big door in the ceiling?
:TearNH: …ah? What else would it be? You can use the data pad I lent yah if you want to open it up.

You press the area marked “Tram Chute” on the map and then press open when the alternative comes up. The large hanger like doors whines as they are slowly torn apart from each other, opening up a tunnel leading into a black abyss.

:RishiNH: And this leads directly to the tram tunnels? Is there another way to open it?
:TearNH: …ere is a control panel in the smaller office. The place used to be just a control room until pa put in a table and a few chairs so we can do paperwork there as well. I’m sure there’s some emergency switch up there on the ceiling as well, but I’m pretty sure you’d notice if someone used it.
>What's the policy on intakes via the main chute? Do you make sure machines and electronics and everything is completely disabled or depowered?
:TearNH: …course we make sure everything is inert. It’s a hazard and a pain in the arse to handle anything that might start up again.
:RishiNH: Ergo, you make sure there aren’t any functional, say, robots deposited through there?
:TearNH: …eir power sources must be remove before they got dumped here. We don’t handle stuff like that. Of course, there’s always some pillok that throws away shit without checking it, so we have to scan all the stuff that comes through just to make sure. Usually just throw anything unwanted on the misc pile so we can sort it later.

>Let’s actually go look at the entrances and see if there’s anything around them.
:TearNH: …ll, there’s the entrance we came from.

She gesture to the “east”, where you did indeed come from. There is a small fence there, but the main obstacle seems to be the station itself, as the corridors are so small down here that they can easily be sealed by a door. There’s also another smaller lot there surrounded by a fence right next to the main office of this place.

:TearNH: There are two smaller vacuum sealing doors there, but they are closed at the night unless you have a pass like I do. There’s also a camera watching over those two doors so we know they didn’t come from there. Then there’s the main entrance, over there.

She gesture towards the “west”, where you can see a parking lot filled with trucks and other vehicles. There are also two more lots filled with thrash on the far end of it, as well as a larger station door that is currently sealed shut.

:TearNH: It’s also monitored and sealed with a vacuum proof station door. Not to mention it would probably be easier to get into the other lots from there than into this one. Then there’s the main Office blocking any intrusion from that direction and the station wall in the other direction.

She points to the main office to the “south” and then to the “north” where you can see that wall of the station go all the way up to the ceiling of this area.

:TearNH: …o we have no fucking idea how they get it. I don’t think they are getting in through the Tram chute in the ceiling so… the floor? I dunno…
>The fences seem to be pretty short. Almost anyone could easily climb over them if they wanted.
:TearNH: …aking regulations, man. They must be that short in case of an emergency, so people can get out. But whatever, it’s not like they are there to actually stop anyone from breaking in, that’s what the station doors are for. The fence is just to make sure kids aren’t getting into the yard on working hours.

So… we’re in a closed room where every entrance is locked tight and monitored. Verily, this probably means there is another way into the junkyard.
>>
No. 956592 ID: 1301e8
File 158198345834.png - (166.43KB , 700x550 , 60.png )
956592

>The culprit seems to avoid being in view of the main office, but not the small office.
:TearNH: …ah, the small office is just a room that’s easy to make sure is empty, so it’s not surprising. Of course, there’s no one in the main office either at the time of the theft, but they probably don’t know that.
>And let’s also go into the Main Office and the Small Office to look out at the scrapyard through the windows. Doing that would let us see why no one in the offices are able to see the thefts.
:TearNH: Pa said not to let you into the main office, but I can show yah the smaller one. It’s actually just a control room that has a desk in it, but it works.

You enter a smallish metal room with a large window taking up most of the wall. A desk, a few chairs, some kind of control panel and an awful lot of posters all over the wall opposite of the window is the only things that are in here.

:TearNH: Cozy, huh?
:RishiNH: Hmm… all I can see is the pile of old Trams… and the robot part pile… oh, and the Tram chute, of course. There isn’t a line of sight to most of the yard from here.
:TearNH: …e window is there so you can see the Tram chute as well as the lights and other parts of the Junkyard you can control from here. It’s not there for the view, really.

>Hmm, they've avoided the electronics and miscellaneous sections... Maybe they're not stealing things they don't know the value of?
:TearNH: …en they are a bunch of wankers, eh? That’s the only stuff that’s actually valuable.
:RishiNH: Hmm… so it’s not value they are after then? Then why are they stealing?
:TearNH: …or they are just a bunch of tits.
>So, they took a bunch of copper, robot parts, and spaceship hulls... and some tram parts. Sounds like they're making a robot?
:TearNH: …n’t you need electronics to make a robot? You know, make the actual brain?
:RishiNH: They might be just constructing a shell?
:TearNH: With that much metal?
:RishiNH: …hmm, whatever they are making, they are grabbing a lot of metal for it…

>Seeing as the thief seems to always be able to avoid detection, there’s gotta be a reason for that. My best guess is that maybe an employee that knows all the security blind spots is behind the thefts.
:TearNH: ‘ey, don’t you fucking dare blaming this on one of us. We’re a family here, you hear?
:RishiNH: It’s just a theory.
:TearNH: Well, you can shove that theory up your fat fucking arse, you fuck.
>I know the known entrances are secure, but is there any monitoring on the lot itself?
:TearNH: …ly the entrances have cameras on them. Too expensive to monitor the whole place.
:RishiNH: So no one has seen what happens here at night?
:TearNH: …ll, me, big bro and little bro tried to stay here one night to see if we might catch someone. But just sitting around is boring so… well… we got distracted with other stuff and probably scared away any pilloks that was trying to break in.
>Could you rule out the possibility of an SAI just squatting in your junkyard?
:TearNH: Um… well… no? I mean, I’m pretty sure we would have noticed is someone had made a home here. Mostly because we clean this whole place out completely a few times a year. But yeah, unless they are lying under a pile of junk, waiting to be crushed, there wouldn’t really be anywhere for them to stay.

>Well if there's no prints or evidence anywhere I guess we can do a stakeout.
:TearNH: A stakeout? You mean sitting around all night and doing nothing?
:RishiNH: Being on the lookout for the thieves.
:TearNH: …can lock you into the yard over the night, if you want, sure.
:RishiNH: That would be ideal… and I might even need to use this office. The line sight isn’t the best but…
:TearNH: If you want somewhere else to sit there’s still a bunch of seating in the old trams over there… one of the old ship cockpits on the other side of the yard is a good place to hang out as well, if you want to try it over there. Otherwise… I guess you can make a seat somewhere in the junk piles?
:RishiNH: I need somewhere I can see most of the yard… but where I’m not easily spotted. I would be grateful if you helped me out a bit before you left, Tear.
:TearNH: ‘ey, what with the boys canceling their show it’s not like I got anything better to do. If you want company I guess I can hang out here for another hour or two.
>I guess your older brother is doing something with similar themes to your group today - assuming I read your implications correctly - only he's being translated to canvas instead of film.
:TearNH: …wait, you mean he’s… a model?
:RishiNH: That is correct.
:TearNH: Pff, hah! You actually mean that this secret job of his is just… sitting around and looking pretty? Oh, don’t tell me, he’s doing it with his bum out to!?
:RishiNH: That is right.
:TearNH: Haha! And here I thought he was a complete prude! You plowing his arse must have really made him lighten up a bit. Hah, maybe the rumpy pumpy made that stick up his arse come out!
:RishiNH: Uh huh…
:TearNH: Now I need to ask him to join our studio. His usual excuse of being a virgin won’t work anymore, heh…
:RishiNH: ...you know, maybe I shouldn’t have told you that.
:TearNH: Hey, don’t yah worry, I got his best interest in mind.
>>
No. 956594 ID: 2aa5f0

that picture in the background of the office has caught my attention, who's all on it?

Anyways, I suggest checking out the stakeout spots Tear told us about and maybe see if their is any evidence that someone else is using them while we're there. While someone probably isn't living here it might not be beyond the realm of possibility that whoever is nicking everything comes in during the day, hides away until after closing, comes out to nab what they want, goes back to their hiding spot, then leaves later the next day when everything is open again. Also check to see how good the view is from each stakeout spot is as well.
>>
No. 956600 ID: b1b4f3

Is it really a closed room when the perp can just climb over the fence? Or heck they could use that trick Punk showed us and cut just a little bit out of the fence so it could be opened and closed without looking like it's been cut.
>>
No. 956602 ID: a9af05

>>956600
Yeah, may want to check the fence for anything like that.
>>
No. 956610 ID: c2f1f6

I dunno that 'hard vacuum security' counts when there's this much spaceship hull lying around... Perhaps they're going through the walls or floor and burrowing through piles of scrap? It might explain why there's no thefts closest to the north wall or southwest, they're trying to divert attention. In any case, investigate the places there haven't been thefts.
>>
No. 956623 ID: 91ee5f

Ok, so if the Tram Chute is just a hole in the ceiling and doesn’t extend down to block the view, then that would mean that the Small Office has a very clear line of sight on the Robot Parts pile.

>>956594
Do this.
>>
No. 956633 ID: 864e49

Holy fuck that tongue!

Is it possible that they're not building a robot but building several new chassis or repairing/modifying current chassis for existing AI?

Are there service hatches any where? Any small vents? Fuck, in order to really know if there are any other access points we'd need to the schematics of this area of the station and even then they not be accurate to the current layout. So the only way to find how they got in is to catch them.
>>
No. 956655 ID: ce39da

"What would your policy be on placing some cameras, assuming there isn't a golden spot where I can watch the whole lot without being seen?"

How feasible would lead-lined cameras or whatnot be, that couldn't be foiled after a simple rudimentary scan? I think we can afford to form a budget around these, as I believe they could prove useful in many scenarios where a stake-out is necessary.

>>956600
I think the point is that the station the fence is within is sealed off.
>>
No. 956660 ID: a9af05

Now that I think about it, has the scrapyard been remodeled? Did they used to have more entrances but closed one or more of them off?

If so, you may want to check if any old entrances have been reopened by the thieves without any of the employees knowing about it.
>>
No. 956678 ID: 1301e8
File 158207100113.png - (68.82KB , 700x550 , 61.png )
956678

>That picture in the background of the office has caught my attention, who's all on it?
:TearNH: …h, that old thing. Pa refuses to put it away.
:RishiNH: You’re Drusa, Punk is Benjamin and… Rend is… Julius?
:TearNH: …were still teenager when they took that photo. It was before we… well… this. Julia was still a guy back then even…
>"What would your policy be on placing some cameras, assuming there isn't a golden spot where I can watch the whole lot without being seen?"
:TearNH: …o long as you don’t leave them there, sure? Do you have any cameras?
:RishiNH: Not at the moment, no… at least, not one that can be removed.
:TearNH: …got a camera that you can borrow, but I rather that you don’t record anything new on it. It’s already half full and I don’t want anything to be taped over. I still got it on there mostly for redundancy reasons, but still. You can still connect it to the data pad I borrow you, so you can at least monitor an area with it if you want to.
:RishiNH: That might be useful. Verily, the more eyes I have, the better.

>How feasible would lead-lined cameras or whatnot be, that couldn't be foiled after a simple rudimentary scan? I think we can afford to form a budget around these, as I believe they could prove useful in many scenarios where a stake-out is necessary.
Lead wouldn’t really stop someone from finding them by scanning, but it might be prudent to invest in a camera anyway. It would be nice to be able to have eyes on several places at once, after all…
>I dunno that 'hard vacuum security' counts when there's this much spaceship hull lying around...
They are vacuum proof, as in, they are designed to be able to withstand hard vacuum in case of a hull breach, as well as anyone trying to get through them to make sure the vacuum doesn’t spread. You’re on a space station after all, so they have to design things like that to be as safe as possible. Verily, you hope they are secure enough to keep people out, otherwise they wouldn’t do a lot of good against the cold vacuum of space, would it?
>Is it possible that they're not building a robot but building several new chassis or repairing/modifying current chassis for existing AI?
You cannot make any conclusions of anything they might or might not do with the metal just yet. You need more info, ergo, you need to catch whoever is stealing the metal to find out more.
>>
No. 956679 ID: 1301e8
File 158207101015.png - (127.34KB , 700x550 , 62.png )
956679

>I suggest checking out the stakeout spots Tear told us about and maybe see if there is any evidence that someone else is using them while we're there. Also check to see how good the view is from each stakeout spot is as well.
:TearNH: …ll, we are already in the office so…
:RishiNH: I’ll mark what I can see on the map in orange, which would include the robot parts pile, the old trams and the tram chute. The only problem is that I’ll probably be just as visible to anyone else as they are to me from here. Now, let’s go check out those trams next.

The two of you make your way to the old trams and manages to find one with a relative good line of sight as well as a decent interior. It’s almost like one of those flying cars in all those old detective holo vids you used to watch. Though, as Tear pretty much had to force the door open, it’s clear that no one has been inside this thing since it came here.

:TearNH: …e seats are a bit… uncomfortable, but you’ll manage, I’m sure.
:RishiNH: Hmm… I can see a lot less, but I’ll be harder to spot in here. I’ll mark this area with green. The space ship next then.

She leads you to a large cockpit designed to hold a whole crew of people, thought the back half of the room seems to have been ripped off completely. There’s a large one way window facing the junkyard, giving you quite the line of sight, though most of it just the station wall. It is clear thought that someone has been here recently, as its way to clean… and someone has forgotten a few empty cans of soda as well on one of the terminals. It got some really nice chairs, thought, perfect for an all-night stake out.

:TearNH: And here we have our pride and joy, the USS REND KICKS ARSE… and no, I didn’t name it.
:RishiNH: Someone has been here recently.
:TearNH: As I said, it’s a good hangout spot. Sometimes we take our breaks in here.
:RishiNH: So the chances of someone hiding here would be very small then… either way, I’ll mark this area with red for now.

So… the office is nice though easy to be spotted in. The tram is the most hidden option, but has bad line of sight and is the least pleasant. Then there’s the old cockpit, which is both nice and hidden, but most of its line of sight is against a wall.

>Is it really a closed room when the perp can just climb over the fence?
You’re on a space station, in an area that’s very conservative about space. Everything is a closed room in this place. Verily, it would be prudent to actually check on the data pad how this place is designed… let’s see… hmm… it’s a large room with only three ways in, it seems… ergo, it’s a closed room… with easily climbable fences inside it.
>They could use that trick Punk showed us and cut just a little bit out of the fence so it could be opened and closed without looking like it's been cut.
:TearNH: …have already checked all the fences. No one has been messing with them, you hear?
>>
No. 956680 ID: 1301e8
File 158207101997.png - (87.62KB , 700x550 , 63.png )
956680

>Perhaps they're going through the walls or floor and burrowing through piles of scrap?
:TearNH: …it, you’re serious? You actually think they’ve dug a tunnel from the floor below or something?
:RishiNH: Verily, they clearly aren’t getting through the normal doors. Ergo, they have found another, hidden way inside.
>It might explain why there's no thefts closest to the north wall or southwest, they're trying to divert attention. In any case, investigate the places there haven't been thefts.
:TearNH: …o want to check the area where there aren’t any thefts?
:RishiNH: You don’t dump plastic in the sea you sleep in, after all. It’s possible that they are deliberately not taking things close to their point of entrance.
:TearNH: …ll, I don’t think they are getting through the main office, which leaves… the wall over there?

The two of you walk over to the one wall where there aren’t any junk piled up, the reason quickly becoming apparent as there are two striped warning lines as well as a sign.

:RishiNH: Do not block? …I think I can see where this is going.
:TearNH: You do?
:RishiNH: What’s behind this wall?
:TearNH: Um… cables, I think? You need some kind of special tool to open it up.
:RishiNH: …and from the inside?
:TearNH: …e fuck would I know?
>Are there service hatches anywhere? Any small vents?
:TearNH: There are a bunch of vents near the roof, but they are to small and filled with fans for anything to get through. Don’t know about any hatches, though.
:RishiNH: Except this one?
:TearNH: …s this even a hatch? I think there’s just a bunch of cables on the other side.

>Holy fuck that tongue!
:RishiNH: By the way, that’s a nice tongue you got there.
:TearNH: …y tongue? Yeah, it’s sweet.
:RishiNH: I’ve been thinking of getting something like that myself.
:TearNH: …h? Just fair warning, start with something smaller. I’m still getting used to having this thing in my mouth as it makes it hard to talk at times. I usually need half a second just to get it out of the way most of the time.
:RishiNH: Oh? Really?
:TearNH: …t get a versatile one. It’s so fucking worth it. It’s like having a third arm at times… not to mention that the boys will love yah for it… and girls, if you’re into those as well.
:RishiNH: I’ll keep that in mind.

:TearNH: …o what’s the plan, boss? We’re we bunkering down to catch the thief? The office, the tram or the old cockpit?
:RishiNH: Does this mean you’re going to stay for a bit?
:TearNH: …ll, I don’t have anything better to do, so I thought I might hang out a bit while I practice with my Silt Waver.
:RishiNH: Silt Waver? Is that like the instrument Ben was playing, Silt… acro?
:TearNH: ...lt Acrgon, but a waver is ten times cooler. *wink*
>>
No. 956685 ID: c2f1f6

Have you got that special tool? Is it an electronic security thing or more like a five-sided bolt they have on fire hydrants?

...what's the plan when we actually catch this thief? I haven't got a stunner. Just get the video evidence and send it to the PCs? Slam the door behind them and wait till the PCs show up? Block the entrance now and just go drink?
>>
No. 956691 ID: ce39da

"If we're sticking together, I say we squat in the spaceship, the one where you like to hang out. It's hidden, watching a point of interest, and even if that point doesn't pan out, it'll still limit an 'undetected' culprit's safe routes much more than doubling down on the other two options ever could. The camera might be able to monitor the office's POV in a more inconspicuous manner - think we could disguise it as a regular box or something?"
>>
No. 956694 ID: b1b4f3

The red location has a good view of the most likely entrance, and also has a view of some of the theft spots, though they're quite close so try not to be too loud during the stakeout.
Try putting the camera in a scrap pile amongst similar items so that it's very unlikely to be noticed. Have it looking at an area you can't see from your stakeout position.
>>
No. 956698 ID: 91ee5f

>>956678
>got a camera, but can’t use it to record
>can connect it to the data pad we borrowed
That’ll work for us.

>>956680
This definitely looks like an entrance that the thieves could use.

>What do?
Let’s have the camera set up in the Small Office. But make sure it’s hidden under a box with a hole cut in it or something.

Rishi can keep watch from the space ship.

And make sure you remind Tear that if you see the thieves, you’re only going to take pictures and call the PKs, you’re not going to make any arrests yourself.
>>
No. 956730 ID: 2aa5f0

I'd say take up the watch in the space ship and place the camera in the office since it's less likely to be noticed then a person. Since it sounds like Tear is going to stick with you it would probably be best to have one person use the data pad to keep an eye on what the camera sees while the other focuses on the wall. Maybe switch off from time to time if things get too boring.
>>
No. 956736 ID: 864e49

>>956678
OH MY GOD LOOK AT PUNK HE'S WEARING A TINY BOW TIE! He's all "presentable" and shit.
And Tear went from orange to purple?

>>956680
Ideally we'd have the camera set up and hidden to watch the maintenance entrance while Tear stays in the small office and we hold up in the cockpit but I don't think Tear is willing to sit around alone so I think the plan is we both stay in the cockpit and either have the camera watching the hatch or have it in the small office.
>>
No. 956761 ID: 91ee5f

>>956736
Tear isn’t going to be doing the stakeout with us. She’s only going to stay for a little while longer before she leaves and locks Rishi in the scrapyard overnight.
>>
No. 956878 ID: 1301e8
File 158223717141.png - (31.26KB , 700x550 , 64.png )
956878

>Have you got that special tool? Is it an electronic security thing or more like a five-sided bolt they have on fire hydrants?
:RishiNH: How do you open it up? I can’t see anything that would indicate that it’s actually movable… in fact, if it wasn’t for sign I would just assume it was a wall with rather small plates.
:TearNH: …‘ck if I know. You’re supposed to use something to remove it, but I’ve never seen it done so… I dunno.
>This definitely looks like an entrance that the thieves could use.
:TearNH: …don’t think a normal person would fit in there.
:RishiNH: How about a small cleaner bot?
:TearNH: That’s… oddly specific.
:RishiNH: Let just say an earlier case today might have made me a bit biased.

>Try putting the camera in a scrap pile amongst similar items so that it's very unlikely to be noticed. Have it looking at an area you can't see from your stakeout position.
:TearNH: ‘ey, don’t hurt my baby! You better take care of the lass, so don’t yah fucking dare to put her with the trash, you hear?
>Place the camera in the office since it's less likely to be noticed then a person.
You put it on the table facing the widows, giving it ample sight of the area outside the office. It should be small enough to go unnoticed… and even if someone saw it, they would probably assume that it wasn’t on.


>If we're sticking together, I say we squat in the spaceship, the one where you like to hang out. It's hidden, watching a point of interest, and even if that point doesn't pan out, it'll still limit an 'undetected' culprit's safe routes much more than doubling down on the other two options ever could.
You make yourself at home inside the cockpit while Tear goes off to lock this place up properly. One by one, the lights goes off and engulfs the junkyard in darkness. Luckily, you can still see just enough for you to able to spot someone moving out there. A few moments later Tear returns to the ship, sans her smoke stick, with her hands full with some kind of odd instrument as well as a six pack of bottles that clearly contains some kind of alcoholic substance.

:TearNH: …o want a bottle of cider?
:RishiNH: I’m on the clock so I shouldn’t drink. After all, you never knew when your employer might check up on you, eh?
:TearNH: *Snrk* Yeah, I’ve heard she’s a real arse that doesn’t share her cider. Cheers mate.

She opens one of the bottles and takes a swing from it.
:RishiNH: Cheers.
>Since it sounds like Tear is going to stick with you it would probably be best to have one person use the data pad to keep an eye on what the camera sees while the other focuses on the wall.
:TearNH: …e whole reason we’re paying you is you’ll do all the work. Nah, I’ll just keep you company for a while, while you keep watch, ye?
:RishiNH: And I’ll keep watch all night if I have too.

She plays a few notes on her instrument before taking another swing from her bottle…

>Remind Tear that if you see the thieves, you’re only going to take pictures and call the PKs, you’re not going to make any arrests yourself.
:TearNH: …hired you to stop the thefts, not to be some vigilante. Just figure out where they are coming from and call the rozzers and we’ll be happy.
:RishiNH: Got it. Though, being some kind of masked vigilante would kick ass. Some kind of cowled crusader that strike terror into the hearts of criminals! Rishi, the shadow of New horizon… villains, beware!
:TearNH: *snrk* Nah, with those big stonking tits and huge arse you’d probably fit better as the femme fatale from one of those human detectives.
:RishiNH: I’d always though Ben would have been the fatale.
:TearNH: …’s clearly the love interest. Cute and innocent, perfect for our hero to come save him from some danger before dragging him off to her bedroom, eh?
:RishiNH: And you would be the hero then, hmm?
:TearNH: Pff, nah. I’m clearly the smart chick… and Rend is the big, strong girl.
:RishiNH: Then who is the hero?
:TearNH: …um… I’m not sure, actually?
>Why not just block the entrance now and just go get a drink?
:TearNH: …ll, already got the drink part, don’t I? But nah, we’re still not sure where they are coming from, are we? So until we do…

>OH MY GOD LOOK AT PUNK HE'S WEARING A TINY BOW TIE! He's all "presentable" and shit.
:TearNH: …n was fucking dork back then, wasn’t he? We all were. Fuck, we’re still dorks, sure, but not as big dork as back then.
>And Tear went from orange to purple?
:TearNH: …o didn’t think this was my normal color, did you?
:RishiNH: I’m not the best when it comes to you aliens, but I’m pretty sure you guys aren’t usually purple.
:TearNH: …e aren’t, but I really like purple, so I changed myself when I became an adult. Same thing with Julia, she changed as well. Guess Ben is the only one who liked himself as he was, huh… but he’s already beautiful as he is.
:RishiNH: The three of you care about each other a lot, huh?
:TearNH: …only reason I’m here is because you’re a friend of Ben… and a friend of big bro is a friend of mine.
:RishiNH: Glad to be your friend, Drusa.
:TearNH: …nd thank you for giving Ben the rumpy pumpy. He was moping around about being a maiden and being all down before he met you. Really made playing Q&Q with the bastard a chore, eh?
:RishiNH: I’m sure he would have found someone else if it wasn’t for me. Though, you alien are a bit odd in that aspect. In my culture we would never had let someone go that long as a virgin.
:TearNH: ‘ey, don’t fucking wank on us virgins, ye wanker.
:RishiNH: …wait, you’re a… but didn’t you say you were filming… you know?
:TearNH: …’m saving myself for a special someone, okay? Doesn’t mean I can’t take a cock or two up my ass in the meantime, now does it? Hey… why is this bottle empty? Did you drink it while I was distracted?
:RishiNH: …how many bottles have you had?
:TearNH: This is only my third. Don’t worry, I usually only get tipsy by downing a full six pack.
:RishiNH: Uh huh…
:TearNH: Besides, I’m not going to stay here all night, am I? I mean, there’s no way I’m going to stay up for another… what… 15 hours?
:RishiNH: 15 ho- tides, I keep forgetting how long the days are on this station… I might need more coffee…
:TearNH: And I need another drink…
>>
No. 956880 ID: b1b4f3

>>956878
Well you have to stay here. If anyone's gonna fetch drinks it's Tear.
>>
No. 956883 ID: 2aa5f0

how long does a night usually last? Because damn. If I knew a stakeout would take this long I would have suggested taking a power nap before starting this gig just so you could stay up all night if needed.
>>
No. 956887 ID: a9af05

>>956878
You know what? You should consider getting a mod that can help you stay awake whenever you need to pull all-night shifts like this. That'll be useful for a job in the future.

But for now, you could use some more coffee. And since you're on the clock and can't leave your post, you're gonna need to ask Tear to go get some for you.
>>
No. 956891 ID: c2f1f6

Hmm, I'm thinking switch tactics to leaving the camera where we are now overnight, and coming back tomorrow night if no evidence turns up. The thief may not even show up tonight. But I'd feel really bad if the camera turned out to be one of the things the thief stole...
>>
No. 956893 ID: 91ee5f

>>956878
Looks like you’re in for a long night. Hope you’ve got some games or a book or something to do in order to pass the time while waiting to catch the thieves.

>>956887
Good idea! Let’s add it to the list of mods Rishi should get! Specifically, add it to the top of the list, since that would take priority over getting a mouth.

>>956891
We can’t do that. Tear said she didn’t want us using the camera to record anything, so leaving it overnight would require us setting it to record.
>>
No. 956949 ID: 1301e8
File 158232228711.png - (64.64KB , 700x550 , 65.png )
956949

>How long does a night usually last?
The days on the station is 30 hours long and are separated into three 10 hours shifts. Usually, you work one shift, have one shift for free time and sleep the third shift. This Junkyard is only active for one shift, which means you’ll have to keep watch for most of the other two. Verily, the main problem is that you’re used to the days on your home planet, Roon, that were only 22 hours long.
>Because damn. If I knew a stakeout would take this long I would have suggested taking a power nap before starting this gig just so you could stay up all night if needed.
A nap would have been nice… but instead you decided to become a mom apparently. But that doesn’t matter, as the coffee will sustain you, surely.
>Hmm, I'm thinking switch tactics to leaving the camera where we are now overnight, and coming back tomorrow night if no evidence turns up.
The only camera you have is the one Tear lent you, and she won’t be happy if you just leave it here or go against her wishes and use it to record something. Ergo, you’re staying for now.

>You know what? You should consider getting a mod that can help you stay awake whenever you need to pull all-night shifts like this. That'll be useful for a job in the future.
You have read about those mods and the potential drawbacks are just too scary. It’s all too easy to become addicted to shit like that, so no, you’re not getting a mod like that.
>Let’s add it to the list of mods Rishi should get! Specifically, add it to the top of the list, since that would take priority over getting a mouth.
How about you instead get a mouth before going to bed and getting a good night of sleep. Verily, it’s not like this is the first time you’ve been sitting up for hours on end… or even days for that matter. Well, two and a half day, but still, you’re no stranger of keeping yourself awake.

>But for now, you could use some more coffee. And since you're on the clock and can't leave your post, you're gonna need to ask Tear to go get some for you.
:TearNH: …do you need it right now?
:RishiNH: I still got a few mugs left, so no.
:TearNH: …’ll grab a few before I leave then. There’s a 30/10 coffee shop just down the corridor.
:RishiNH: That would be nice of you, thanks.
>Looks like you’re in for a long night. Hope you’ve got some games or a book or something to do in order to pass the time while waiting to catch the thieves.
How are you supposed to keep watch if you got your snout buried in a book or a game? No, you’ll just have to do with your own thoughts, as you usually do.

You spend the next 45 minutes discussing all matter of things with Tear while she continue drinking and playing her… whatever her instrument was called. Apparently, both she, Ben and Rend are all born here on the station and grew up on the level just below this one. The three of them has always hung together; including starting a band that never went anywhere and creating a Q&Q group with an Uredo named Moh… wait, wasn’t that the one that owned the BTL store near here?
Either way, she brings you a few extra cups of coffee before she leaves for the night, apparently having made plans with Rend to hang out together. Well, you’re all alone now…



-but how about a knowledge cleric and deviation wizard combo? That might be interesting to play? Oh! Or how about a character that’s all about being a chef? Going out into the wilderness to kill legendary creatures so they can cook them? That’s would be awesome! But what kind of class would that be… hmm… ranger? Nah…



Why is it called a driveway when you park on it… and why is it called a parkway when you just fly over it anyway? Hmm…



Dum dum… dumelidum… dum dum… dum… you really wish you had the time to download a few podcast before… wait, why don’t you just download a few now!?



“-big news story of the day… wow, what is this story? Varkian man driving stolen vehicle caught with Joltsnake, Uranium, Whisky and firearm… that’s quite the… quite the combination of items…”



“He joked with the officers that he was trying to create a quote super snake…”



It’s starting to get close to bed time and no sight of any thieves yet… and you’re really getting bored! Let’s see… can you do anything fun on this data pad? Hmm… mostly just control the machinery in the junk yard, which you don’t want to do... let’s check the camera then. Huh, apparently its internal memory is almost full… you have to wonder what she’s been recording on this thing… let’s just check the most recent recorded file, she won’t mind… “’Boldly Cumming where no alien has cum before’(Tentacles)-Rend-Moh-(Tear)-Spaceship-take8[Final].mp14”… you know, you’re not sure if you actually want to know wh-
>>
No. 956950 ID: 1301e8
File 158232229692.png - (55.54KB , 700x550 , 66.png )
956950

Moment. Something just moved out there. You focus your gaze and glare into the darkness… nothing… you didn’t- No! There! You saw it again! It’s one of the plates! The “Don’t block” plates! You knew it! That’s where they are coming from! You can see someone moving the plate and- OH, YOU STUDENT OF A LIMP TAILED NITWIT! IT’S A FUCKING CLEANING BOT! AGAIN! What is it even doing here!?
>>
No. 956953 ID: a9af05

>>956950
Start taking pictures! Then call the PK once you've got photos of them grabbing things and leaving with them!
>>
No. 956955 ID: ce39da

It's too bad about the snake's fate... or is it? XD

That- that can't be a coincidence. Wait and allow the cleaning bot to let in the real culprit, and watch the tablet while you're at it. It's going to pull the same trick as back in the museum - I'd bet my hip mods on it!
>>
No. 956962 ID: b1b4f3

>>956950
Yeah alright time to catch the thief in the act.
>>
No. 956965 ID: c2f1f6

Take pictures, send to Haly with a message to get to the scrapyard ASAP, something new has been added in the Gallery case.
>>
No. 956969 ID: a9af05

>>956965
Is Haley still on duty at this time? Her shift could've ended earlier.

We might be better off calling the PK instead of specifically calling Haley.
>>
No. 956978 ID: 2aa5f0

wait to see where it goes, if it goes to where we can watch it on the camera move and close the hatch behind it so it can't escape. Just make sure you have an eye on the little bastard at all times.
>>
No. 956988 ID: 91ee5f

>>956950
>cleaning bot
So far, only one has come through. Keep watching to see if there are more.

Make sure you take pictures of the cleaning bot entering through the hatch. And get pictures of it grabbing and storing scrap in itself.

>>956978
>move and close the hatch behind it so it can't escape.
That’s not part of our job. We only need to watch, take pictures, and call the cops.
>>
No. 956990 ID: b1b4f3

Hmm, what is the job exactly? Was it to get the thief caught by the cops, or to stop the thefts?
>>
No. 956991 ID: 91ee5f

>>956990
Tear said, “…hired you to stop the thefts, not to be some vigilante. Just figure out where they are coming from and call the rozzers and we’ll be happy.“

So now that we’ve figured out where the thieves are coming from, all we need to do is call the PKs. Besides, the last thing we need is for Rishi to go out there and potentially get shot with a sleeper gun.

……actually, does this mean that we could go home and get some sleep after calling the PKs?
>>
No. 956997 ID: 864e49

>files on camera
Is it wrong that I want to make copies of them, or ask to be in the next one?

>>956950
Is this the same guy or are cleaning just easy to hack?
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