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File 155993935327.png - (609.16KB , 700x600 , title.png )
935060 No. 935060 ID: 395c02

Existence.
375 posts omitted. Last 50 shown. Expand all images
>>
No. 953331 ID: 736b7e

B
>>
No. 953334 ID: 83bf07

>>953316
B. Tyrsis is a saint of a fluffsa. His home is here more than with the ketzas.
>>
No. 953356 ID: 12b116

B

He can ride on top with the luggage
>>
No. 953357 ID: 015bf2

>>953316
B. What's gotten her concerned? Customers should be customers, right? You know Tyrsis is a little bigger than their usual, but surely the caravan can be accommodating. He can't use Ketza methods because, well, he's not a full ketza, after all. Or rather, you haven't looked into using ketza methods. And either way, travelling each on your own would just, eh, be boring, y'know? Traveling with others is where it's at!

Anyway, isn't she here to sell a unique, wonderful, practically once-in-a-lifetime experience for anyone with the gems to pay? Don't go bringing down the experience already, lady! You've got a grand adventure to sell!

Also, didn't the newspaper advertise the caravan costing 20 gems? Even if that was 20 times 20 days for the full round trip, that's 400 gems. So... where's the 100 extra come in?
>>
No. 953502 ID: 3fd119

B, that said you should probably not mention the half-slissa thing and just say that he was raised by slissas. I'm not sure if prejudiced slissas will appreciate interspecies relationships.
>>
No. 953667 ID: a98242

B, no need to start anything unsavory.
>>
No. 954601 ID: 30b39a
File 158015804919.png - (369.45KB , 900x600 , 103.png )
954601

Though it'd be really satisfying to go on a tangent, I don't want to risk being denied outright. Also I don't like being mean to people!

>...that said you should probably not mention the half-slissa thing and just say that he was raised by slissas
Tyrsis shouldn't be ashamed of what he is, but in this case... I'll at least try to downplay it a bit.

>Tyrsis is a saint of a fluffsa. His home is here more than with the ketzas.
I calmly explain Tyrsis's unique situation, that this is his home-town and that he's spent his life around slissas. Surely she notices his lack of the air of superiority that permeates those big fluffy boys?

Even if he tried to board a Ketza transport (not that they even come out this far), he would be denied because of his slissa accent. They'd see him as 'tainted'. But surely we, as slissas, are able to see past his exterior to the kindred heart within. His body may be fluffy, but in mind and soul he is truly one of us.

I mentally wince as I realize how flowery my speech must have sounded, but I maintain my determined expression.

She looks him over, then glances at me.

"Well, I... There's technically no rule against ketzas. It just, ah, it's never come up before. And I was um, caught off guard. And he does seem nicer than... I mean. Maybe there's a way to show he's really one of us...?"

:sq_klissyay: "Show her your slissa sound, Tyrsis!"

:sq_tyrsisokay: "You know what happens when I try to do that."

:sq_klissyay: "Yeah!~! Show the nice lady what happens!"

Tyrsis mumbles, "If you were anyone else..."

I continue to smile with all the charm I can muster. Yes, make a cute sound for your best friend!

He clears his throat.
>>
No. 954602 ID: 30b39a
File 158015805176.png - (438.63KB , 900x600 , 104.png )
954602

"*Ssssss....peep!"

"Oh, gosh! He really tries his best!"

"I know, right!? Isn't it just the cutest!?"

"A ketza would consider it 'beneath' them to mimic us, but... he really is one of us!"

"Yeah, like I've been saying!"

"Forgive my earlier rudeness. Here, it's 1000 gems for the two of you-- I'll explain the situation to the others, so don't worry about it."

Hurray! We avoided a hike in price or being denied outright!

>Also, didn't the newspaper advertise the caravan costing 20 gems?
I move to hand her the gems, then remember the ad's claims.

"Um, not to push my luck, but didn't the ad say it was 20 gems?"

"Didn't read the fine print, did you?"

"I was too excited!"

She chuckles. "Yeah, that happens a lot. Were it up to me our ads would be more up-front, but such is the way of things in Shaia's Embrace. It's actually 20 gems per wake, with the round trip taking just under a third of a season to complete."

"Darn... but wouldn't that still be like, 400 or 420 gems?"

"Taxes."

"Double Darn."

And with that, we have the tickets! There's no going back now. Onwards and upwards, to the world the ketzas left behind so long ago.

I only have two wakes to get everything ready, so I need to start paying much more attention to the time and make sure I don't waste any of it.
>>
No. 954603 ID: 30b39a
File 158015805466.png - (349.78KB , 900x600 , 105.png )
954603

All glowgems shimmer slightly, getting brighter and dimmer on a continuing cycle. We call these cycles 'glimmers' and use them to tell the time.

Our method of time-keeping used to be really cool, but the ketzas forced my ancestors to standardize everything based on the ketza 'day'. Naturally we refused to use their words, adopting similar words in our language instead. Thus, a 'wake' is the same as a ketza 'day'. Thanks, ketzas.

There's 480 glimmers per wake. To avoid making everyone stare at gems while counting, a bell marks half of each wake by tolling once every 40 glimmers before going silent for the other 240. In total it rings seven times.

For what I'm trying to accomplish the important bells are the 1st, 5th, and 7th. Most shops and services are open after the 1st, and they close after the 5th. Once the 7th bell tolls, I'll get no more reminders and will have to count glimmers.

I can do so fairly well for a little while (I had to do so during our cave adventure!), but the further I go the more I'll be guessing. It's generally best to try and be home shortly after the 7th bell, though I could stay out if something really needs doing.


Now that I explained all that to myself for some reason, time to decide what to do next.

:sq_optbubble_left:A: To the COMMERCIAL TIER! Time to shop!:sq_optbubble_right:
:sq_optbubble_left:B: Let's visit Tyrsis's house to meet his dad one last time!:sq_optbubble_right:
:sq_optbubble_left:C: Time to say goodbye to the slissa hero at SHISAE POINT!:sq_optbubble_right:
:sq_optbubble_left:D: To the ranch! Tyrsis loves petting the plessara.:sq_optbubble_right:
:sq_optbubble_left:E: To the library! Maybe we can learn something about the places we're going to see?:sq_optbubble_right:
>>
No. 954606 ID: 736b7e

B, D
>>
No. 954609 ID: b1b4f3

>>954603
B, a.
>>
No. 954610 ID: c56385

>>954603
A,e
PREPARATION
>>
No. 954615 ID: 0fae41

I get timekeeping is important when you can't see the sun but it sounds like this counting system has driven more than one slissa mad and/or insomniac.
E/d.
>>
No. 954619 ID: 2aa5f0

E, b
>>
No. 954621 ID: 12b116

D/B/E
We need to pet something
>>
No. 954639 ID: a9af05

>>954603
B , a
>>
No. 954780 ID: 75ea94

B/A
>>
No. 955534 ID: 30b39a
File 158093482857.png - (502.33KB , 900x600 , 106.png )
955534

>I get timekeeping is important when you can't see the sun but it sounds like this counting system has driven more than one slissa mad and/or insomniac.
There's a reason most tribes didn't bother keeping track of time after the work period! One of the very few legitimately useful things the ketzas did was come up with a mechanical way to keep track of time.

Before long we find ourselves at Tyrsis's house, maybe the only house in Saryssa where you'll find a few ketza trinkets and artifacts. An attempt to give Tyrsis a taste of ketza culture, maybe?

"Right, so I guess you want to see how my plant's doing?"

"Of course! It's like the one unique thing in this whole town!"

"There's plenty of other things unique to Saryssa!"

"Got any examples aside from yourself?"

"I... uh... man, I hate when you call my bluff like that."

He loves it.
>>
No. 955535 ID: 30b39a
File 158093483169.png - (466.39KB , 900x600 , 107.png )
955535

"Goodness! It's really grown!"

"Yeah! It's one of the only types of plant that can be grown within Shaia's Embrace, and it's been content to do just that."

"I guess we've grown a lot too, huh? One of us more than the other."

"I-I'm not that much bigger than you!"

"You're a giant with a giant plant!"

"Kliss--!"

"Hsshsshss~"

Remembering the journey ahead of us, a question springs to mind.

"Think you'll bring it with us? On the caravan, I mean."

"It should be fine until I get back, as long as Dad keeps watering it."


:SQ_pathL:Muse that he should bring it...:SQ_pathR:
:sq_optbubble_left:A: ...In case he decides to join you past The Path of the Beast.:sq_optbubble_right:
:sq_optbubble_left:B: ...Because it might get lonely!:sq_optbubble_right:

:SQ_pathL:Agree that the plant should remain here...:SQ_pathR:
:sq_optbubble_left:C:...As something for his dad to remember him by.:sq_optbubble_right:
:sq_optbubble_left:D:...Since he won't be gone all that long.:sq_optbubble_right:
:sq_optbubble_left:E:...Without specifying a reason.:sq_optbubble_right:

:SQ_hint: Your PRIMARY VOTE determines the PATH you choose. Your SECONDARY VOTE can still be used to pick a second option in that path (if more than 2 choices), or as a means to have some say even if your chosen PATH loses the vote.
>>
No. 955536 ID: b1b4f3

>>955535
E, d.
Even if both of you do go exploring the surface, you're gonna come back someday. In fact it makes sense for your first trip up there to be relatively short, so you can come back down and get more supplies with a better idea of what you need. A scouting expedition!
>>
No. 955537 ID: d5d714

>>955535
E,b
Play it safe. Don't pressure any decision.
>>
No. 955539 ID: 0fae41

D/b. Are the leaves edible by any chance?
>>
No. 955541 ID: 2aa5f0

B
>>
No. 955543 ID: cdabe3

primary D, secondary A
>>
No. 955644 ID: 736b7e

C, d
>>
No. 955815 ID: 3fd119

E, b, we really should leave it to be his decision entirely. If he comes along it'll be something for people here to remember him by... oh. If you two both decide to leave the caves, how will you say goodbye to your families?
>>
No. 955816 ID: 91ee5f

>>955535
E , d

>>955536
I agree with this. Your first trip to the surface will be short since you’re just gonna look around.

Once you get a better idea of what’s up there, you’ll come back for more supplies so that you can take longer trips to the surface.
>>
No. 955823 ID: 6e6f32

C
B
>>
No. 955896 ID: 5fc3a0

B
You absolutely need to take that plant as a caravan snackaroo. It can't be lonely if it's part of you.
>>
No. 955999 ID: 30b39a
File 158146705237.png - (547.48KB , 900x600 , 108.png )
955999

>You absolutely need to take that plant as a caravan snackaroo. It can't be lonely if it's part of you.
We don't eat plants; we eat the things that eat plants!

"So you're not keen on bringing it, then?"

"It'd be really awkward to pack it up. I mean, I could, but I don't see the point. Besides, it looks happy where it is."

It does look happy. I think. Maybe.

>Even if both of you do go exploring the surface, you're gonna come back someday.
That's very true. The plant's lived this long, so we'd surely see it again.

>In fact it makes sense for your first trip up there to be relatively short, so you can come back down and get more supplies with a better idea of what you need. A scouting expedition!
Hmm. It'd be a lot of backtracking, but I guess it's nothing compared to the amount of walking ahead of me.

>If you two both decide to leave the caves, how will you say goodbye to your families?
Maybe it'd put their minds at ease if they saw us successfully handle ourselves out there, if for just a short while. Tyrsis might be more willing to go along with that, too.

All right, let's try that. I'll pack a little more lightly, and I'll talk to Tyrsis and Mama about it when I next get them both in the same room.

We admire the plant a little longer...

"It really is peaceful, huh? Thanks for letting me see it."

"You're always welcome to hang out with Acquair. I bet it appreciates the company."

"Oh my gods-- you named your plant?"

He puffs up with embarrassment.

"S-so what if I did!?"

"Nothing! I won't comment on how adorable that is!"

"Thanks."

"Wait."

"Hsshsshss~"

I wave good-bye to Acquair as we head back out to tackle the next task.
>>
No. 956000 ID: 30b39a
File 158146705920.png - (554.46KB , 900x600 , 109.png )
956000

Oh!

"Hey, kids."

"Hello, Mr. Lyskir!"

"Hi, Dad."

"Hsshss~ You two aren't getting into trouble, are you?"

"Not this time, sir!"

"That's good to-- this time!?"

"You don't have to act that surprised, Dad."

"Don't listen to him, sir! We're perfect angels!"

"Hsshsshss~"

"<Extremely deadpan speep.>"

It's been a while since I've spoken to Tyrsis's father! Longer still since the last time I tried to create some :sq_heart:romance:sq_heartr: between him and Mama.

....

Not that I'm saying I should do that now or anything.

Ahem.


:sq_optbubble_left:What should I converse about?:sq_optbubble_right:
>>
No. 956002 ID: 736b7e

Talk about the caravan and your trip plans and how important hugs are.
>>
No. 956003 ID: 2aa5f0

start off small with small talk, ask what he's been up to lately.
>>
No. 956004 ID: 0fae41

What's that he's holding behind his back?
>>
No. 956013 ID: 7d7ce0

>>956000
Reminisce about the stuff on the shelves and pictures on the wall!
>>
No. 956015 ID: b1b4f3

>>956004
I think he's missing most of his arm.

>>956000
Ask how he's been. Tell him you and Tyrsis are going on a trip!
>>
No. 956035 ID: 9ec91b

>>956013
Do this!
>>
No. 956037 ID: 094652

Be practical. Ask about mining and survival tips! Actually what is his job?
>>
No. 956784 ID: 30b39a
File 158215233855.png - (415.51KB , 900x600 , 110.png )
956784

>What's that he's holding behind his back?
He lost his foreleg in a digging accident. They're very rare (we're good at what we do), but they do happen. He doesn't like to talk about it, so I can only guess at what exactly went down. Probably a cave-in?

>Actually what is his job?
He's retired, living on a combination of the Digger's Pension and the money he held onto from being mated with a well-to-do ketza.

He's never said why she left, but darker parts of my mind wonder if she lost interest in him the moment he got injured.

Only a ketza would be so petty.

....

I shouldn't think like that. Even if she's a giant b-- Kliss you need to be nice.

Sorry. A bit sensitive about it after seeing how insecure her actions made poor Tyrsis.
>>
No. 956785 ID: 30b39a
File 158215234140.png - (382.97KB , 900x600 , 111.png )
956785

>Reminisce about the stuff on the shelves and pictures on the wall!
Lyskir of Shin-Chenshi, a slissa from the settlement nearest to the capital and the only slissa town to keep its ketza-given name. He didn't change his name to Saryssa when coming here, something that's pretty rare to see.

He commissioned several pictures showcasing moments in his and Tyrsis's life. They both look so happy! I can tell Lyskir loves his son very much.

Inside the cabinet lie several trophies that Tyrsis won over the seasons. Oh! That's the one he got by winning the spelling contest! And that one's from when he won the Race Around Saryssa! From what Mama tells me, it took some doing to stop the officials from disqualifying him for 'being the wrong species'.

Nothing in the rules say you can't be part slissa.

Tyrsis is pretty fast for someone so big! I used to love riding on his shoulders while he ran, before we got a bit... too old for that.

There's also a couple of journals Lyskir kept, detailing some of the adventures he had in his youth. A pretty fun read!

Anyway, time to make with the conversation. I better put on my best 'I'm not shipping you with anyone this time I promise' face.
>>
No. 956786 ID: 30b39a
File 158215234421.png - (433.82KB , 900x600 , 112.png )
956786

"So! Run into any cute-- I mean how have you been!?"

"Oh, pretty good! I ran into your mother at the costume shop earlier. We had a lovely talk!"

Hsssnnnnn... No! No shipping!

"Oh really? Did you kiss-- I mean what platonic things did you two talk about!?"

Tyrsis gives me the look he always gives me when this happens.


"Oh, you know, how we're both getting older, and how it'd be nice to have someone to share our golden seasons with..."

:sq_heart::sq_heart::sq_heart:Oh goodness~!:sq_heartr::sq_heartr::sq_heartr:

....

"You're messing with me."

"Hsshsshss~! Sorry-- your mother insisted I say that if I ran into you!"

Mama!!!!!

....

Does this mean she's not still upset? Or is this her revenge?

"Anyway! I hear you're still planning on doing some exploring, huh?"

"Yes! Tyrsis and I are going to ride a caravan that travels across all of Shaia's Embrace!"

"Kliss! I didn't even get a chance to ask permission!"

"How can he say no to a face as cute as yours? Quick do the face."

"No."

"Hsshss~ She's got me there. It might do you some good to see the other settlements!"

His reaction is a bit... underwhelming. Did Mama imply that we were only riding the caravan to The Path of the Beast and back? Maybe she still thinks she can talk me out of my grand adventure?


:sq_optbubble_left:A: Time to correct him by explaining my plan to leave Shaia's Embrace.:sq_optbubble_right:
:sq_optbubble_left:B: Maybe now's the time to talk about my plans for the shorter 'test' trip?:sq_optbubble_right:
:sq_optbubble_left:C: I better let it be for now and not waste time. We can talk to him about our actual plans once I'm sure I have everything ready.:sq_optbubble_right:
>>
No. 956788 ID: 0fae41

A/c. Maybe he's still messing with you.
>>
No. 956796 ID: e7c7d3

Let's go with B
>>
No. 956798 ID: 094652

B but with hints of A; your plan is to take a tour and try to build a career on the way. If you can't, you'll come back quick and get back to regular digging.
>>
No. 956799 ID: 2aa5f0

B

he might have some advice.
>>
No. 956801 ID: b1b4f3

>>956786
B.
>>
No. 956802 ID: cdabe3

B
>>
No. 956803 ID: 91ee5f

>>956786
B
>>
No. 956810 ID: 3fd119

A: I think we need to be honest with our intent about something like this. At some point we're going to leave for real, and I think everyone should be ready for that when the time comes.
>>
No. 956832 ID: fa2754

>>956786
B,c
Just slip it in real casually. Like 'oh you know, might just poke our heads out and see what it's like. Real in and out kinda thing.'
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