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File 155993935327.png - (609.16KB , 700x600 , title.png )
935060 No. 935060 ID: 395c02

370 posts omitted. Last 100 shown. Expand all images
No. 953316 ID: 30b39a
File 157889847894.png - (703.77KB , 900x600 , 102.png )

"My dear fluffy companion, yes."

"*hss... We, uh, this isn't a ride for, ah, wouldn't a ketza have their own way back home? They don't really need our services..."

Tyrsis begins to look uncomfortable as I realize that this slissa might be specist!

:SQ_pathL:A: Call out this speciesism!:SQ_pathR:
:SQ_pathL:B: Calmly explain Tyrsis' unique situation.:SQ_pathR:

What do I say?
No. 953317 ID: 0fae41

B. His home is here.
No. 953319 ID: cdabe3


As satisfying as calling it out would be, it most likely wouldn’t accomplish anything right now! The company won’t simply change its policy because you yelled at a clerk, and she might not even believe in the policy anyways. Explain the situation instead.
No. 953324 ID: 75ea94


his home is here, and he's only half ketza
and if they refuse to let him on, take the foot route.
No. 953328 ID: 2aa5f0


kindness first... then you go for the throat.
No. 953331 ID: 736b7e

No. 953334 ID: 83bf07

B. Tyrsis is a saint of a fluffsa. His home is here more than with the ketzas.
No. 953356 ID: 12b116


He can ride on top with the luggage
No. 953357 ID: 015bf2

B. What's gotten her concerned? Customers should be customers, right? You know Tyrsis is a little bigger than their usual, but surely the caravan can be accommodating. He can't use Ketza methods because, well, he's not a full ketza, after all. Or rather, you haven't looked into using ketza methods. And either way, travelling each on your own would just, eh, be boring, y'know? Traveling with others is where it's at!

Anyway, isn't she here to sell a unique, wonderful, practically once-in-a-lifetime experience for anyone with the gems to pay? Don't go bringing down the experience already, lady! You've got a grand adventure to sell!

Also, didn't the newspaper advertise the caravan costing 20 gems? Even if that was 20 times 20 days for the full round trip, that's 400 gems. So... where's the 100 extra come in?
No. 953502 ID: 3fd119

B, that said you should probably not mention the half-slissa thing and just say that he was raised by slissas. I'm not sure if prejudiced slissas will appreciate interspecies relationships.
No. 953667 ID: a98242

B, no need to start anything unsavory.
No. 954601 ID: 30b39a
File 158015804919.png - (369.45KB , 900x600 , 103.png )

Though it'd be really satisfying to go on a tangent, I don't want to risk being denied outright. Also I don't like being mean to people!

>...that said you should probably not mention the half-slissa thing and just say that he was raised by slissas
Tyrsis shouldn't be ashamed of what he is, but in this case... I'll at least try to downplay it a bit.

>Tyrsis is a saint of a fluffsa. His home is here more than with the ketzas.
I calmly explain Tyrsis's unique situation, that this is his home-town and that he's spent his life around slissas. Surely she notices his lack of the air of superiority that permeates those big fluffy boys?

Even if he tried to board a Ketza transport (not that they even come out this far), he would be denied because of his slissa accent. They'd see him as 'tainted'. But surely we, as slissas, are able to see past his exterior to the kindred heart within. His body may be fluffy, but in mind and soul he is truly one of us.

I mentally wince as I realize how flowery my speech must have sounded, but I maintain my determined expression.

She looks him over, then glances at me.

"Well, I... There's technically no rule against ketzas. It just, ah, it's never come up before. And I was um, caught off guard. And he does seem nicer than... I mean. Maybe there's a way to show he's really one of us...?"

:sq_klissyay: "Show her your slissa sound, Tyrsis!"

:sq_tyrsisokay: "You know what happens when I try to do that."

:sq_klissyay: "Yeah!~! Show the nice lady what happens!"

Tyrsis mumbles, "If you were anyone else..."

I continue to smile with all the charm I can muster. Yes, make a cute sound for your best friend!

He clears his throat.
No. 954602 ID: 30b39a
File 158015805176.png - (438.63KB , 900x600 , 104.png )


"Oh, gosh! He really tries his best!"

"I know, right!? Isn't it just the cutest!?"

"A ketza would consider it 'beneath' them to mimic us, but... he really is one of us!"

"Yeah, like I've been saying!"

"Forgive my earlier rudeness. Here, it's 1000 gems for the two of you-- I'll explain the situation to the others, so don't worry about it."

Hurray! We avoided a hike in price or being denied outright!

>Also, didn't the newspaper advertise the caravan costing 20 gems?
I move to hand her the gems, then remember the ad's claims.

"Um, not to push my luck, but didn't the ad say it was 20 gems?"

"Didn't read the fine print, did you?"

"I was too excited!"

She chuckles. "Yeah, that happens a lot. Were it up to me our ads would be more up-front, but such is the way of things in Shaia's Embrace. It's actually 20 gems per wake, with the round trip taking just under a third of a season to complete."

"Darn... but wouldn't that still be like, 400 or 420 gems?"


"Double Darn."

And with that, we have the tickets! There's no going back now. Onwards and upwards, to the world the ketzas left behind so long ago.

I only have two wakes to get everything ready, so I need to start paying much more attention to the time and make sure I don't waste any of it.
No. 954603 ID: 30b39a
File 158015805466.png - (349.78KB , 900x600 , 105.png )

All glowgems shimmer slightly, getting brighter and dimmer on a continuing cycle. We call these cycles 'glimmers' and use them to tell the time.

Our method of time-keeping used to be really cool, but the ketzas forced my ancestors to standardize everything based on the ketza 'day'. Naturally we refused to use their words, adopting similar words in our language instead. Thus, a 'wake' is the same as a ketza 'day'. Thanks, ketzas.

There's 480 glimmers per wake. To avoid making everyone stare at gems while counting, a bell marks half of each wake by tolling once every 40 glimmers before going silent for the other 240. In total it rings seven times.

For what I'm trying to accomplish the important bells are the 1st, 5th, and 7th. Most shops and services are open after the 1st, and they close after the 5th. Once the 7th bell tolls, I'll get no more reminders and will have to count glimmers.

I can do so fairly well for a little while (I had to do so during our cave adventure!), but the further I go the more I'll be guessing. It's generally best to try and be home shortly after the 7th bell, though I could stay out if something really needs doing.

Now that I explained all that to myself for some reason, time to decide what to do next.

:sq_optbubble_left:A: To the COMMERCIAL TIER! Time to shop!:sq_optbubble_right:
:sq_optbubble_left:B: Let's visit Tyrsis's house to meet his dad one last time!:sq_optbubble_right:
:sq_optbubble_left:C: Time to say goodbye to the slissa hero at SHISAE POINT!:sq_optbubble_right:
:sq_optbubble_left:D: To the ranch! Tyrsis loves petting the plessara.:sq_optbubble_right:
:sq_optbubble_left:E: To the library! Maybe we can learn something about the places we're going to see?:sq_optbubble_right:
No. 954606 ID: 736b7e

B, D
No. 954609 ID: b1b4f3

B, a.
No. 954610 ID: c56385

No. 954615 ID: 0fae41

I get timekeeping is important when you can't see the sun but it sounds like this counting system has driven more than one slissa mad and/or insomniac.
No. 954619 ID: 2aa5f0

E, b
No. 954621 ID: 12b116

We need to pet something
No. 954639 ID: a9af05

B , a
No. 954780 ID: 75ea94

No. 955534 ID: 30b39a
File 158093482857.png - (502.33KB , 900x600 , 106.png )

>I get timekeeping is important when you can't see the sun but it sounds like this counting system has driven more than one slissa mad and/or insomniac.
There's a reason most tribes didn't bother keeping track of time after the work period! One of the very few legitimately useful things the ketzas did was come up with a mechanical way to keep track of time.

Before long we find ourselves at Tyrsis's house, maybe the only house in Saryssa where you'll find a few ketza trinkets and artifacts. An attempt to give Tyrsis a taste of ketza culture, maybe?

"Right, so I guess you want to see how my plant's doing?"

"Of course! It's like the one unique thing in this whole town!"

"There's plenty of other things unique to Saryssa!"

"Got any examples aside from yourself?"

"I... uh... man, I hate when you call my bluff like that."

He loves it.
No. 955535 ID: 30b39a
File 158093483169.png - (466.39KB , 900x600 , 107.png )

"Goodness! It's really grown!"

"Yeah! It's one of the only types of plant that can be grown within Shaia's Embrace, and it's been content to do just that."

"I guess we've grown a lot too, huh? One of us more than the other."

"I-I'm not that much bigger than you!"

"You're a giant with a giant plant!"



Remembering the journey ahead of us, a question springs to mind.

"Think you'll bring it with us? On the caravan, I mean."

"It should be fine until I get back, as long as Dad keeps watering it."

:SQ_pathL:Muse that he should bring it...:SQ_pathR:
:sq_optbubble_left:A: ...In case he decides to join you past The Path of the Beast.:sq_optbubble_right:
:sq_optbubble_left:B: ...Because it might get lonely!:sq_optbubble_right:

:SQ_pathL:Agree that the plant should remain here...:SQ_pathR:
:sq_optbubble_left:C:...As something for his dad to remember him by.:sq_optbubble_right:
:sq_optbubble_left:D:...Since he won't be gone all that long.:sq_optbubble_right:
:sq_optbubble_left:E:...Without specifying a reason.:sq_optbubble_right:

:SQ_hint: Your PRIMARY VOTE determines the PATH you choose. Your SECONDARY VOTE can still be used to pick a second option in that path (if more than 2 choices), or as a means to have some say even if your chosen PATH loses the vote.
No. 955536 ID: b1b4f3

E, d.
Even if both of you do go exploring the surface, you're gonna come back someday. In fact it makes sense for your first trip up there to be relatively short, so you can come back down and get more supplies with a better idea of what you need. A scouting expedition!
No. 955537 ID: d5d714

Play it safe. Don't pressure any decision.
No. 955539 ID: 0fae41

D/b. Are the leaves edible by any chance?
No. 955541 ID: 2aa5f0

No. 955543 ID: cdabe3

primary D, secondary A
No. 955644 ID: 736b7e

C, d
No. 955815 ID: 3fd119

E, b, we really should leave it to be his decision entirely. If he comes along it'll be something for people here to remember him by... oh. If you two both decide to leave the caves, how will you say goodbye to your families?
No. 955816 ID: 91ee5f

E , d

I agree with this. Your first trip to the surface will be short since you’re just gonna look around.

Once you get a better idea of what’s up there, you’ll come back for more supplies so that you can take longer trips to the surface.
No. 955823 ID: 6e6f32

No. 955896 ID: 5fc3a0

You absolutely need to take that plant as a caravan snackaroo. It can't be lonely if it's part of you.
No. 955999 ID: 30b39a
File 158146705237.png - (547.48KB , 900x600 , 108.png )

>You absolutely need to take that plant as a caravan snackaroo. It can't be lonely if it's part of you.
We don't eat plants; we eat the things that eat plants!

"So you're not keen on bringing it, then?"

"It'd be really awkward to pack it up. I mean, I could, but I don't see the point. Besides, it looks happy where it is."

It does look happy. I think. Maybe.

>Even if both of you do go exploring the surface, you're gonna come back someday.
That's very true. The plant's lived this long, so we'd surely see it again.

>In fact it makes sense for your first trip up there to be relatively short, so you can come back down and get more supplies with a better idea of what you need. A scouting expedition!
Hmm. It'd be a lot of backtracking, but I guess it's nothing compared to the amount of walking ahead of me.

>If you two both decide to leave the caves, how will you say goodbye to your families?
Maybe it'd put their minds at ease if they saw us successfully handle ourselves out there, if for just a short while. Tyrsis might be more willing to go along with that, too.

All right, let's try that. I'll pack a little more lightly, and I'll talk to Tyrsis and Mama about it when I next get them both in the same room.

We admire the plant a little longer...

"It really is peaceful, huh? Thanks for letting me see it."

"You're always welcome to hang out with Acquair. I bet it appreciates the company."

"Oh my gods-- you named your plant?"

He puffs up with embarrassment.

"S-so what if I did!?"

"Nothing! I won't comment on how adorable that is!"




I wave good-bye to Acquair as we head back out to tackle the next task.
No. 956000 ID: 30b39a
File 158146705920.png - (554.46KB , 900x600 , 109.png )


"Hey, kids."

"Hello, Mr. Lyskir!"

"Hi, Dad."

"Hsshss~ You two aren't getting into trouble, are you?"

"Not this time, sir!"

"That's good to-- this time!?"

"You don't have to act that surprised, Dad."

"Don't listen to him, sir! We're perfect angels!"


"<Extremely deadpan speep.>"

It's been a while since I've spoken to Tyrsis's father! Longer still since the last time I tried to create some :sq_heart:romance:sq_heartr: between him and Mama.


Not that I'm saying I should do that now or anything.


:sq_optbubble_left:What should I converse about?:sq_optbubble_right:
No. 956002 ID: 736b7e

Talk about the caravan and your trip plans and how important hugs are.
No. 956003 ID: 2aa5f0

start off small with small talk, ask what he's been up to lately.
No. 956004 ID: 0fae41

What's that he's holding behind his back?
No. 956013 ID: 7d7ce0

Reminisce about the stuff on the shelves and pictures on the wall!
No. 956015 ID: b1b4f3

I think he's missing most of his arm.

Ask how he's been. Tell him you and Tyrsis are going on a trip!
No. 956035 ID: 9ec91b

Do this!
No. 956037 ID: 094652

Be practical. Ask about mining and survival tips! Actually what is his job?
No. 956784 ID: 30b39a
File 158215233855.png - (415.51KB , 900x600 , 110.png )

>What's that he's holding behind his back?
He lost his foreleg in a digging accident. They're very rare (we're good at what we do), but they do happen. He doesn't like to talk about it, so I can only guess at what exactly went down. Probably a cave-in?

>Actually what is his job?
He's retired, living on a combination of the Digger's Pension and the money he held onto from being mated with a well-to-do ketza.

He's never said why she left, but darker parts of my mind wonder if she lost interest in him the moment he got injured.

Only a ketza would be so petty.


I shouldn't think like that. Even if she's a giant b-- Kliss you need to be nice.

Sorry. A bit sensitive about it after seeing how insecure her actions made poor Tyrsis.
No. 956785 ID: 30b39a
File 158215234140.png - (382.97KB , 900x600 , 111.png )

>Reminisce about the stuff on the shelves and pictures on the wall!
Lyskir of Shin-Chenshi, a slissa from the settlement nearest to the capital and the only slissa town to keep its ketza-given name. He didn't change his name to Saryssa when coming here, something that's pretty rare to see.

He commissioned several pictures showcasing moments in his and Tyrsis's life. They both look so happy! I can tell Lyskir loves his son very much.

Inside the cabinet lie several trophies that Tyrsis won over the seasons. Oh! That's the one he got by winning the spelling contest! And that one's from when he won the Race Around Saryssa! From what Mama tells me, it took some doing to stop the officials from disqualifying him for 'being the wrong species'.

Nothing in the rules say you can't be part slissa.

Tyrsis is pretty fast for someone so big! I used to love riding on his shoulders while he ran, before we got a bit... too old for that.

There's also a couple of journals Lyskir kept, detailing some of the adventures he had in his youth. A pretty fun read!

Anyway, time to make with the conversation. I better put on my best 'I'm not shipping you with anyone this time I promise' face.
No. 956786 ID: 30b39a
File 158215234421.png - (433.82KB , 900x600 , 112.png )

"So! Run into any cute-- I mean how have you been!?"

"Oh, pretty good! I ran into your mother at the costume shop earlier. We had a lovely talk!"

Hsssnnnnn... No! No shipping!

"Oh really? Did you kiss-- I mean what platonic things did you two talk about!?"

Tyrsis gives me the look he always gives me when this happens.

"Oh, you know, how we're both getting older, and how it'd be nice to have someone to share our golden seasons with..."

:sq_heart::sq_heart::sq_heart:Oh goodness~!:sq_heartr::sq_heartr::sq_heartr:


"You're messing with me."

"Hsshsshss~! Sorry-- your mother insisted I say that if I ran into you!"



Does this mean she's not still upset? Or is this her revenge?

"Anyway! I hear you're still planning on doing some exploring, huh?"

"Yes! Tyrsis and I are going to ride a caravan that travels across all of Shaia's Embrace!"

"Kliss! I didn't even get a chance to ask permission!"

"How can he say no to a face as cute as yours? Quick do the face."


"Hsshss~ She's got me there. It might do you some good to see the other settlements!"

His reaction is a bit... underwhelming. Did Mama imply that we were only riding the caravan to The Path of the Beast and back? Maybe she still thinks she can talk me out of my grand adventure?

:sq_optbubble_left:A: Time to correct him by explaining my plan to leave Shaia's Embrace.:sq_optbubble_right:
:sq_optbubble_left:B: Maybe now's the time to talk about my plans for the shorter 'test' trip?:sq_optbubble_right:
:sq_optbubble_left:C: I better let it be for now and not waste time. We can talk to him about our actual plans once I'm sure I have everything ready.:sq_optbubble_right:
No. 956788 ID: 0fae41

A/c. Maybe he's still messing with you.
No. 956796 ID: e7c7d3

Let's go with B
No. 956798 ID: 094652

B but with hints of A; your plan is to take a tour and try to build a career on the way. If you can't, you'll come back quick and get back to regular digging.
No. 956799 ID: 2aa5f0


he might have some advice.
No. 956801 ID: b1b4f3

No. 956802 ID: cdabe3

No. 956803 ID: 91ee5f

No. 956810 ID: 3fd119

A: I think we need to be honest with our intent about something like this. At some point we're going to leave for real, and I think everyone should be ready for that when the time comes.
No. 956832 ID: fa2754

Just slip it in real casually. Like 'oh you know, might just poke our heads out and see what it's like. Real in and out kinda thing.'
No. 957293 ID: 30b39a
File 158263089350.png - (337.80KB , 900x600 , 113.png )

I'll play it off as no big deal, because it really shouldn't be.

"I think it'll be lots of fun! Maybe we'll even spend a few wakes outside!"

Tyrsis shoots me a look of surprise, but keeps his mouth shut.

"Oh? Did they finally finish it?"

I have no idea what he's talking about, but I'll play along and see what happens.

"I mean, it's worth checking out, right?"

"Oh, absolutely! Just make sure the ketzas are fine with you going first. They can be pretty anal about... pretty much everything."

The first rule of improvising is always say yes! Or something!

"Of course!"

"Okay, I have no idea what either of you are talking about.

That makes two of us.

"When I spent time at the Ketza capital, there were murmurs about them working on some big project that'd allow folks to see the outside world without risking the return of the Great Beast."

"Is that... safe?"

"On one claw, we're talking about ketza engineering. On the other, the Great Beast hasn't appeared in any of our lifetimes and is probably long-dead."

Tyrsis gives me the "What the heck did you get me into" look. I reply with my "Come oooon trust meeee" face.

"Don't worry, sir. I'll make sure it's safe before taking Tyrsis anywhere!"

"That's all I ask."

If only Mama could be so reasonable.

The three of us chit chat for a bit before Tyrsis and I leave to tackle the rest of the wake's tasks. That went pretty well!
No. 957294 ID: 30b39a
File 158263089787.png - (513.08KB , 900x600 , 114.png )

"Sooo I don't remember agreeing to go outside."

"I know, but I figured I'd get his permission just in case. Besides, this just a test trip!"

"Test what?"

"The problem was dealing with the idea of leaving for a multi-season adventure, right? Even I admit there's a lot of sacrifice and risk involved."

"We did have a whole 'thing' about that, yes."

"So why don't we table that for now and do something simple? We stay near the exit, camp outside for five or ten wakes, then return. It'd give us both a better idea of what we're getting into, and an easy way out if it's too much for us."

"So it'd just be for a little while?"


"So it'd just be ten wakes. And we'd be alone. Together."

"That's the hope!"

He swallows hard for some reason.

"W-Well. That um. That does sound much more reasonable, especially if the ketzas made a safe little area."

"Obviously I'd rather go further out, but for this test run we can go ahead and play it safe."

"Maybe we can go a little further out if we need privacy-- I mean if we want peace and quiet! Because of all the noisy ketzas!"

"Are you okay?"

"So! What's next!?"

Guess he's a bit nervous about spending so much time around ketzas. yep

Still, he agreed to my plan! If I'm patient and take it one step at a time, maybe he can be convinced to join me on the bigger adventure! This is the best idea I've had since the last one!
No. 957295 ID: 30b39a
File 158263090063.png - (349.75KB , 900x600 , 115.png )

My thoughts are interrupted by the tolling of the second bell. That's right, I need to stay focused on the preparations.

What's next?

:sq_optbubble_left:A: Shopping for gear!:sq_optbubble_right:
:sq_optbubble_left:B: Getting the right outfits!:sq_optbubble_right:
:sq_optbubble_left:C: Doing some research!:sq_optbubble_right:
:sq_optbubble_left:D: We have unfinished business on the Old Path to Shisae Point...:sq_optbubble_right:
No. 957296 ID: e7c7d3

A) Gotta be prepared.
No. 957302 ID: 33056f

D/c. ‘Safe’ little area? Those ketzas spend so long thinking whether they could, that they never stop to think whether they should!
No. 957321 ID: fa2754

A/c quick, while he's still in your boat, get some shopping done. Just basic general thanks for now. Once you do more research you can get more specialized gear.
No. 957322 ID: 2f59f0

A, c
No. 957326 ID: 91ee5f

No. 957333 ID: b1b4f3

A, c.
No. 957340 ID: 2aa5f0

C, a

figure out what we need to buy before buying I think.
No. 957367 ID: 094652

C, A. Make sure you know the Caravan route and where to go if you miss the caravan at a stop.
No. 957368 ID: a9af05

A , c
No. 957386 ID: 3fd119

C, a. See if you can find out what exactly this safe space is, anyway. I can imagine that the ketzas would be anxious to go back outside, if they're not originally from underground.
No. 959040 ID: 30b39a
File 158431976808.png - (397.66KB , 900x600 , 116.png )

"Okay! Time to start actually preparing for this thing!"

"Oh? For a second there I thought you were gonna put it off until the last second."

"I don't do that for anything important!"

"So that group project we had last season..."

"Like I said!"


Since I'm planning a shorter trip (for now), I can probably hold off on emptying my savings on supplies. Probably won't need a cart, either-- filling my backpack should be good enough.

I can return again later if I want to play it safe and have Tyrsis fill a backpack too.
No. 959041 ID: 30b39a
File 158431977187.png - (494.37KB , 900x600 , 117.png )

We head to the shops and take stock of their inventory. My research gave me a basic idea of what the outside world requires. Shelter is much more important up there than down here, for one.

"How much stuff should we bring? If the ketzas have something set up, they'll probably have most of what we need."

"Maybe, but it's still a multi-wake trip just to get there from here, and who knows how much the ketzas overcharge for stuff? Probably a lot."

"Probably. But they might also have things we won't find here, what with you being the only slissa in existence that actually wants to head up there."

"I doubt I'm the only slissa who wants to see the outside world! Just the only one brave enough to go for it."

"...Yeah, that's still a market of one person."

"Two people! And I'm not counting out being able to convince Mama to come too!"

"I stand corrected! Three people is definitely enough to make it worth carrying topside camping equipment."

"If I pretend you're not being sarcastic then it sounds like you're agreeing with me! Thanks, buddy!"

No. 959042 ID: 30b39a
File 158431977396.png - (30.35KB , 900x600 , 118.png )

Now then! I have 5367 gems to spend, and a backpack to fill!

:sq_hint: Kliss's backpack can hold 20 spaces worth of items. The inventory will automatically sort (thanks Tyrsis!), so there's no need to worry about how things fit together.

:sq_hint: Compile a list of things to buy, or vote for someone else's entry! Kliss can buy any amount of any item, so long as she doesn't exceed 20 total spaces.

:SQ_ration: Food Ration: 3 spaces. 85 gems. Long-lasting food meant for long digs. Offers 10 meals.
:SQ_water: Water Canteen: 4 spaces, 50 gems. Stores water. Lasts several days, depending on rationing.
:SQ_flint: Flint: 1 space, 10 gems. Strike to create sparks and hopefully a fire.
:SQ_rope: Rope: 2 spaces, 50 gems. Good for tying things or people.
:SQ_cloth: Bundle of Cloth: 3 spaces, 40 gems. Made from ketza-grown plants. Useful in many ways.
:SQ_sewingkit: Sewing Kit: 2 spaces, 20 gems. Used with cloth to make bags, clothing, and other things.
:SQ_knife: Knife: 2 spaces, 30 gems. Useful to cut things.
:SQ_lantern: 4 spaces, 100 gems. Portable glow-gem for lighting your path.
:SQ_sleepbag: Sleeping bag: 10 spaces, 110 gems. A comfortable place to sleep during long digs.
:SQ_hammer: Hammer: 3 spaces, 50 gems. Useful for hitting things.
:SQ_pickaxe: Pickaxe: 8 spaces, 200 gems. Makes digging through rock easier.
:SQ_firstaid: First Aid Kit: 4 spaces, 80 gems. Can deal with minor wounds.
:SQ_triage: Triage Kit: 5 spaces, 130 gems. Used for broken bones or severe wounds.
:SQ_pen: Writing Pen: 1 space (holds up to 5 pens), 10 gems. Used to write!
:SQ_notebook: Notebook: 1 space, 25 gems. Made through a secretive ketza process. Can be written in.
:SQ_goggles: Mining Goggles: 3 spaces unless worn, 65 gems. Protects the eyes while digging.

I should keep in mind the short nature of our trip, and that we may get more chances to shop later.
No. 959043 ID: 094652

Those masks look familiar...
Buy what you need, but don't overspend. Get Tyrsis a bag that he's comfortable with.

Buy Tyrsis a bag and start packing:
:SQ_ration: X 3
:SQ_water: X 2
:SQ_rope: X 1
:SQ_cloth: X 1
:SQ_sewingkit: X 1
:SQ_knife: X 1
:SQ_pickaxe: X 1
:SQ_firstaid: X 1
:SQ_pen: X 1
:SQ_notebook: X 1
No. 959044 ID: b1b4f3

What's that?

Not much is gonna fit in 20 slots. Food and water is basically required since you don't know how easily you can forage up there, so that 7 slots gone.
Triage Kit is insurance to make sure nobody fucking dies, so that's another 5. You can go without the first aid kit because you should be able to get back home before minor injuries get too bad.
What can we do with 8 slots?
How about: knife, hammer. The knife and hammer are for taking samples from the environment.
Writing pen and notebook, unless you already have that sort of thing for your travel journal. Get two pens so you have a backup in case you drop one.

1 space left. We don't need flint since Tyrsis can just make fire, so leave it empty.
That should cover stuff that looks the most useful here. Shelter-related items seem more likely to be available at the ketza shop. Also we can probably get a first aid kit there too, since presumably we'll have more room then.
No. 959045 ID: e17ac9

Get a large flint, it’ll last a long time. But keep in mind you need more than a flint to start a fire. You need something very hard to strike to flint against, such as an Iron or the spine of a knife, and you need something highly flammable, such as paper, light cloth, frayed rope, etc. because the sparks off the flint aren’t hot enough to catch wood on fire by themselves.

You should definitely invest in a knife, a high quality one. What kind of knives do they sell? For survival purposes you’ll want something weighty and sharp, but not too large for finer tasks. I’d suggest a clip-point blade about five inches long, with a handle of checkered hardwood that fits snugly in your hand. Get a good, oiled leather sheath for it as well: that baby needs to be kept dry.

Aside from that get a Canteen, some Rope, a First-aid kit, a Notebook and Pen, and a really loud Whistle. That whistle is really important for calling help if you get in trouble.
No. 959047 ID: 0fae41

:SQ_knife: X 8
:SQ_sewingkit: X 2
Knife claws: Never leave home without them!
No. 959067 ID: fa2754

This is solid for Kliss's pack.

Lets get one for Tyrsis.
Sleeping bag, food ration, water canteen, knife and notebook. He can borrow one of your pens.
No. 959069 ID: 864e49

:SQ_ration: Food Ration: 3 spaces. 85 gems.
:SQ_water: Water Canteen: 4 spaces, 50 gems.
:SQ_rope: Rope: 2 spaces, 50 gems.
:SQ_knife: Knife: 2 spaces, 30 gems.
:SQ_hammer: Hammer: 3 spaces, 50 gems.
:SQ_firstaid: First Aid Kit: 4 spaces, 80 gems.
:SQ_pen: Writing Pen: 1 space, 10 gems.
:SQ_notebook: Notebook: 1 space, 25 gems
:SQ_goggles: Mining Goggles: The googles stay on, 65 gems.

Space: 20 Cost: 445 gems

Also get Tyrsis a bag.
No. 959070 ID: 015bf2

This un's pretty good.
No. 961481 ID: b099e2

I vote for this one, mostly. Add a glow-gem and have Tyris carry the first aid kit instead.

Definitely get Tyrsis a bag, because 1 unit each of food & water rations will last you, what, 5 days max if you're only doing 1 meal per person per day? If you wanna be out there for up to 10 wakes, you need AT LEAST 1 more food ration unit. And that's not taking into account the food you'll need on the trip from here to there...but you can restock before leaving the caves if you need to

So, buy Tyrsis a bag and give him 2 more food rations and 2 more water canteens - that's 14 spaces and food/water for 10~15 days. Give him your first aid kit, and you take the glow-gem, and that should do it. (If you get separated, he can make his own light and you can't.)

So to summarize:

:SQ_ration: x1
:SQ_water: x1
:SQ_rope: x1
:SQ_knife: x1
:SQ_hammer: x1
:SQ_lantern: x1
:SQ_pen: x1
:SQ_notebook: x1
:SQ_goggles: x1 but worn, not packed

:SQ_ration: x2
:SQ_water: x2
:SQ_firstaid: x1
No. 963566 ID: 80591c
File 158783622154.png - (30.17KB , 900x600 , 119.png )

I do my best to fill my pack with useful stuff while deciding to keep track of WHAT WE'RE WEARING as well as what's in our packs.

...Hsss! There's not enough room to hold everything I want to bring!

"I should pray to Shaia for more inventory space."

"Uh... you know I can carry things too, right?"

"Oh! Duh! I'll get you a backpack too!"

"Well, you could... or I could go home and get mine since it's free."

"Right! Yes! Why didn't I think of that!?"

"Because you're so excited to be doing this that you forgot half the things you know?"

"I wouldn't say half..."

"At least half," he says while patting me on the head.

:sq_klissnotsure: "Y-yes well, could you please end this humiliation and go get it?"

:sq_tyrsishappy: "Speehee~ I'll be back in a few moments."

And off he goes, looking all puffy and pleased with himself. Don't think I'm letting you get away with this, mister!
No. 963567 ID: 80591c
File 158783622550.png - (356.33KB , 900x600 , 120.png )

"I'm back! This one is more my size, and can hold a lot more stuff."

Nevermind I forgive him completely.

"Oh Tyrsis, I could kiss you!"

"Ehehe... I um, I should probably put stuff in here, huh?"

Looks like his backpack can hold 35 slots, bringing our total to 55! That's much better than the 20 I thought I had!

Rather than fill it to bursting, I add some vital equipment and leave the rest for anything we find in shops along the way. The ketzas in particular might have things better suited for camping in the outside world.

Let's see....
No. 963568 ID: 80591c
File 158783622707.png - (30.54KB , 900x600 , 121.png )

In total, that brings us up to about 30 meals of food. At two meals a day, it's 15 wakes of food. We can choose to ration it to one meal a day to double that to 30, but there's no reason to do that on this short trip.

As for water, each canteen normally lasts about 8 wakes, if my research is correct. That brings us to 16 wakes of water. Again, we can half our consumption to allow up to 32 wakes if needed, but that shouldn't come up as we'll probably only spend 10 or so wakes outside.

I can add to this as we visit other towns, of course. But for now, this seems like a good starting point!

And of course, I can't forget the most important thing.
No. 963569 ID: 80591c
File 158783623046.png - (293.96KB , 900x600 , 122.png )

Proper headgear! Never leave home without it!

"Mining goggles? Uh, you think that'll come up?"

"It's not like I'm not going to explore stuff on the way to the Path of the Beast! There will probably be digging involved!"

He grabs a pair and lifts them to his face before realizing they're far too small.

"I'll just... leave the digging to you."

"Of course! You'll be providing the light!"

"That's me, the light boy."

Tyrsis is such a good light boy.

Now then. I spent 845 gems, leaving me with 4,532 gems. Doing pretty well on funds! I should be able to buy a cart and fill it with supplies once it's time to do this for real.
No. 963570 ID: 80591c
File 158783623422.png - (291.47KB , 900x600 , 123.png )

The third bell hasn't rung yet.

There's plenty of time left, so maybe I should try to relax? But if I get it all done now, I won't have any of it hanging over my head. Either way, there's not much of a rush.

:sq_optbubble_left:A: Let's explore the town!:sq_optbubble_right:
:sq_optbubble_left:B: Let's go for a swim!:sq_optbubble_right:
:sq_optbubble_left:C: Let's do some research!:sq_optbubble_right:
:sq_optbubble_left:D: I should go home and check on Mama, actually.:sq_optbubble_right:
No. 963571 ID: 0fae41

No. 963574 ID: fa2754

B, c
You said relax, let's relax!
No. 963577 ID: e7c7d3

No. 963586 ID: d9ebbf

Lets’s get to swimming!
No. 963588 ID: b099e2


Do some exploring, visit some libraries, learn some things.
No. 963589 ID: 015bf2

D, b.
No. 963618 ID: b1b4f3

No. 963621 ID: 91ee5f

No. 963625 ID: 736b7e

D, C
No. 963686 ID: cdabe3

No. 963688 ID: 2aa5f0

No. 963744 ID: 9c48ac

No. 963815 ID: 864e49

>or I could go home and get mine since it's free.
We where just at his house and he knew we were going shopping so he forgot it as well, he just remembered it first.

No. 964094 ID: a9af05

No. 964745 ID: 3fd119

B/d Slissa beach episode!
No. 966928 ID: 0e0a3c

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