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File 155817460810.png - (299.94KB , 800x800 , 1-000-1.png )
933192 No. 933192 ID: 891b91

This quest is NSFW.

Content Warning: This is a horror-themed quest; the events depicted may be disturbing to some people. Possible content (spoilered for those who would prefer to be surprised) includes graphic depictions of death, gore, and body horror.

165 posts omitted. Last 50 shown. Expand all images
>>
No. 940271 ID: 5fc3a0

>>940263
B. You already know about the Firepit Inn as a potential place to stay for the night, scoping out the town will probably be more fruitful than some place for weenie tourists. Plus, that toucan that just supremely owned you would likely be there.
>>
No. 940272 ID: ad51b8

B
>>
No. 940273 ID: 7fb87a

>>940263
B.
If some kinda investigator shows up they're gonna chat up the visitor's center first
>>
No. 940274 ID: 1774cd

>>940263
A. Check out the visitors shop. A refresher before ya check things out in person.
>>
No. 940276 ID: 2df440

B
>>
No. 940281 ID: 11f77a

I choose A) to grab an island map pronto. I feel that would be very important in the long run. You don't even need to talk to anybody. There's probably a pamphlet holder in the vestibule for the tourists—and they're free to yank.

THEN you can just, well, move on to option B) and get the scope the town. Mark interesting things on your map.
>>
No. 940285 ID: 58ee15

C) Because we know that a mysterious force is going to prevent you from leaving.
>>
No. 940294 ID: 2df440

>>940281
can i change my vote to agree with this? this makes sense.
>>
No. 940298 ID: 91ee5f

>>940281
This.
>>
No. 940300 ID: 58ee15

>>940285
I'm also against A because you don't want your face to be seen here. The visitor's center would be the most obvious place to start for anyone following you.
>>
No. 940352 ID: eeb7d9

B
You have the streets right? You know where to look. Go around, see what you find.
>>
No. 940400 ID: 3a3c64

>>940281
Agreed; Start with A. Go ahead and swipe a map then check it to see how things may have changed since last time you were here. Then begin your tour of the place, keeping an eye out for where the other passengers &/or residents may have gone. Keeping tabs on where the most traffic is should help identify any tails or targets.
>>
No. 940422 ID: e05234

>>940281
This is a good blend of both A and B and makes the most sense, I'll support it.
>>
No. 940446 ID: 599e1d

You know what? C. Because i want to know what would happen.
>>
No. 940457 ID: 1f937b

>>940263
B
>>
No. 940654 ID: 15a025

B.
>>
No. 943567 ID: 891b91
File 156672437234.png - (307.22KB , 800x800 , 1-006-1.png )
943567

I almost duck inside the shack, thinkin' I could use a map or somethin' -- but nah. Bad idea. If I'm bein' tailed, visitor's center'll be the first place they check, 'n no doubt the clerk is some asshole who'll fess up that he saw me the moment they show 'im my photo.

Fuggit. I can find my way around here, ain't like the island's huge or nothin', 'n I got my memories from when I was a kid to go off of. I head down the path a bit 'n climb up one of those big dunes to get a good view of the town. Smack dab in the middle is this weird fuckin' building, no clue what that is. Looks like that might be a store or two to the left of it... behind that I recognize the Firepit Inn. Way behind it I think I see the canals and the pier... I think I remember there bein' a little bar and grill there? Somewhere around here there should be some kinda seafood joint too, but I don't see it. Off to the right there's a buncha cottages on stilts and what I'm gonna assume is an apartment building. There's a rocky slope leading up to the left of me, and I think I can see some kinda house at the top.

I need a place to stay, clothes 'n supplies, and a way to make a lil' extra cash. Gettin' kinda hungry too. Just gotta figure out what I'm gonna get first, 'n where to look.
>>
No. 943568 ID: 322af8

Might as well see what that new unknown building is. Might have work for you there.
>>
No. 943571 ID: 18f1c5

The cottages seem too out in the open to break in during daytime. The two other prospective destinations would be the weird building and the house on the hill.

I think the house on the hill is remote enough to warrant checking out first.
>>
No. 943586 ID: eeb7d9

Hey, you know how to open doors right? You can make a job out of that. You can be a locksmith as a cover.
>>
No. 943592 ID: ce39da

>>943586
That doesn't seem like an entry-level job, and starting your own business might garner some unwanted attention.

The large mystery building might be a community building. Might be a good place to get the lay of the town without being as obvious as a visitor's center.
>>
No. 943669 ID: 4f51b2

>>943567
Go eat, maybe we can steal something from some clueless fool.
>>
No. 944045 ID: 15a025

Stores might not be the most safe place to head into either. Bar might be someplace better for when we can afford to hand out a little hush money.

Let's scope out that mystery building for now.
>>
No. 944772 ID: 32b5ec

Mmmmmmystery building!
>>
No. 946178 ID: 891b91
File 156991079675.png - (276.96KB , 800x800 , 1-007-1.png )
946178

That huge-ass building's buggin' the crap outta me. What the hell is it, and why's it only got windows at the bottom? Guess I might as well try to find out.

>Hey, you know how to open doors right? You can make a job out of that. You can be a locksmith as a cover.
>That doesn't seem like an entry-level job, and starting your own business might garner some unwanted attention.
You don't get far doin' what I do without knowin' how to jimmy open a lock or two -- shame I didn't bring my picks with me. Still, if they need a locksmith 'round here they prolly either already got one on the island or just call one in from the mainland. Doubt there's much chance of there being an opportunity like that for me -- but I'll keep my ear to the ground all the same, if only 'cause I might could nick somethin' while on a job.

Speakin' of skills, I know a thing or two about bein' a mechanic -- don't think they have any cars or trucks here, but maybe there's a boat here that needs tunin' up. Could prolly parlay that into a job if the opportunity comes up.

It ain't any clearer up close what this place is. There's this big sign above the door in the shape of some kind of symbol, but there ain't any words on it.

A) Head on inside. Should be pretty easy to figure it out once I'm in there.
B) Ask the broad by the door. She prolly works here, after all.
C) Go somewhere else. I get a funny feelin' like I oughta steer clear of this place.
D) ???

>>
No. 946179 ID: b1b4f3

>>946178
B.
>>
No. 946182 ID: 2df440

B fer broad
>>
No. 946187 ID: 466f96

>>946178
B for Board. Clever. Choose B.
>>
No. 946189 ID: eeb7d9

B
>>
No. 946194 ID: 9aaeef

>>946178
B
>>
No. 946199 ID: 11f77a

I say go with B. Keep networking!
>>
No. 946201 ID: ce39da

D: Wait for her to leave, and look at the informative-looking sign she was blocking.
>>
No. 946209 ID: c0e130

>>946178
B
>>
No. 946218 ID: 81cd19

B because girls with glasses are easy to Bump into and inspect their Belongings.
>>
No. 946516 ID: f5a3f7

>>946178
B for bbrdvark.
>>
No. 946594 ID: 15a025

B
>>
No. 947080 ID: 891b91
File 157105014123.png - (193.92KB , 800x800 , 1-008-1.png )
947080

Can't hurt to ask her about it. Dunno how long I'm gonna be stuck here, anyway, so I might as well try to ingratiate myself with the locals.

"Hey, 'scuse me..."

"Oh! Well hey there!" She looks at me all squinty-eyed for a second, then gets a big grin on her face. "Saaaaay, you're a dingbatter, ain'tcha?"

The fuck is that supposed to mean? "A dingbatter?"

"You know, someone from off-island."

"...Uh, yeah."

"I knew it! Didn't think I'd seen you 'round before. How you likin' the island so far?"

"Only just got here, actually. I was wonderin' what this building here is."

"Oh, this is the Tabernacle! It's like a town hall -- it's got the mayor's office, the police station, the island press, the post office... even the chapel's in there! There ain't much room on the island, so it's kinda handy to have all that stuff under one roof, don'tcha think?"

>B because girls with glasses are easy to Bump into and inspect their Belongings.
Doesn't seem like she's got much on 'er right now. Prolly got a purse inside the building.

A) Keep talking to her.
>Choose up to two subjects:
>1) Ask her about the building's construction. Why's it so tall? Why are there only windows on the first floor?
>2) Ask her about the symbol above the door. Looks kinda like Mickey Mouse, come to think of it.
>3) Ask her where I could find some work. She might know about someone who's lookin' for a handyman or somethin'.
>4) Ask her about where I could stay. Preferably on the cheap.
>5) Ask her about where to get some grub. Got a feelin' my choices are gonna be between seafood and seafood, but it might be worth askin' anyway.
>6*) Flirt with her. Not feelin' too sure of myself after strikin' out with that toucan, but this one at least seems like she ain't stinko.
>7) ???

B) Thank her 'n head inside. Might be able to get some good leads in there, even if I don't much like bein' that close to the cops.
C) Thank her 'n leave for somewhere else. (Please specify)
D) ???

>>
No. 947081 ID: ad51b8

>A) Keep talking to her.
>4) Ask her about where I could stay. Preferably on the cheap.
>5) Ask her about where to get some grub. Got a feelin' my choices are gonna be between seafood and seafood, but it might be worth askin' anyway.

figure keep it to simple, tourist-y questions until we get a better idea of her character.
>>
No. 947082 ID: 2df440

>>947081
This; also flirt with her because why not?
>>
No. 947090 ID: 11f77a

Looks like this lady works here considering the notice board she's setting up. So we could always return for her at a later time to flirt or ask for further help.

As of now, ask where to stay and ask where to find some work
>>
No. 947091 ID: ce39da

A place to stay and the strange symbol.
>>
No. 947098 ID: e7c7d3

A.) >2) Look, it's a small, isolated community. Gotta make sure you're not going have to deal with some cult that sacrifices outsiders in wickermen or something.
3) Get some work so you can pay for grub and lodgings
>>
No. 947100 ID: 322af8

A)
4) Stay (preferably cheap)
6) Flirt. You never know, might fix the place to stay problem.

Either way a roof over our heads will be needed so lets try to knock that one out.
>>
No. 947107 ID: 4f51b2

>>947080
Ask her about a cheap place to stay and if she is looking for a handyman, flirt with her too.
>>
No. 947147 ID: 1cd489

>>947080
2, 4
>>
No. 947160 ID: 19da47

4 then 6
>>
No. 947437 ID: 15a025

A: 2 & 4.
>>
No. 947682 ID: 891b91

Apologies for the update-less bump, but I'd like to get as much input as I can on this: >>/questdis/131253
>>
No. 947869 ID: 0fae41

6 or B.
>>
No. 949529 ID: 9e04c9

A2 - Ask her if it's a company logo or something
A7 - Ask her what she's reading on the wall
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