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File 154791295974.png - (466.87KB , 569x740 , PentaclesKing3.png )
918309 No. 918309 ID: 2755f5

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

The cruelest prison is the one we build for our self

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!
https://www.patreon.com/KingOfPentacles

Previous Threads
https://tgchan.org/kusaba/questarch/res/780786.html
https://tgchan.org/kusaba/quest/res/858442.html

Discussion
https://tgchan.org/kusaba/questdis/res/111417.html
301 posts omitted. Last 100 shown. Expand all images
>>
No. 944934 ID: b1b4f3

>>944925
Tell the prisoner that she can tell you where the invaders went and you will reward her later. If she doesn't tell you, she will lose a hand.
>>
No. 944937 ID: 094652

Tell her you're not buying it... not at that price. But chin up! You have a marvelous proposal for the queen, featuring daily daytime chain work in the sun and lunch breaks with real food, instead of forcing prisoners into cramped, creeping spaces for years until they go mad. Hopefully the prisoners won't kill you and escape or get you fired without implementing your proposal...
>>
No. 944945 ID: 9876c4

Your chutzpah is noted, and will be included in our report.
>>
No. 944959 ID: a664e3

>>944925

Well, if she knows that there are invaders already, despite no word of them leaving your mouth, then we know that she at least has *some* information. If you can open the door without our keys, then it'd be worthwhile to bring her with you. Worst case scenario, there's one more invader than before. Best case scenario, you get some extra guidance and assistance in capturing your targets.

If you can't open the door, then you could use the promise of softening their sentence as an incentive. Maybe you could make them an official snitch if their assistance pans out here, with the reward of being let out on good behavior as the carrot.
>>
No. 945011 ID: 322af8

Oh that looks like the one wasp. We can promise lenience if we find the keys, right now we can not get them out. Till then run to the points we decided on.
>>
No. 945067 ID: 9876c4

I would suggest that while losing prisoners is a grievous sin, freeing prisoners is not under our authority.
>>
No. 945073 ID: ac6625

>>944925
Even if we could free the prisoner, they are likely to lead you astray and make this crisis worse. Don't buy it and take whatever information they say with a grain of salt and distrust.
>>
No. 945369 ID: 9250d9

>>944925
Do we know the identity of this prisoner?
>>
No. 945746 ID: 6f7a5a
File 156939117850.png - (428.71KB , 657x858 , Pentacle103.png )
945746

The Hydra knows the prisoner is berzerker known as Vezkar the Ravager, she is a heathen, brute and general menace to Terotha

'there is no escape for you, we don't have the key, and wouldn't let you out if we did' Remia sneers
' . . . though we could break these bars with our bare hands, we'd only do it to break your filthy neck' Fason threatens
'but the . . . "Duchess" prefers that you rot in this cell' Solia sighs

'I know their plan, You'll fail without what I know!' the prisoner exclaims proudly

'tell us! or we'll make you suffer!' Laret promises
'Tell us, if your info is worth it we may let you out' Mifal lies

'free me first or you'll get nothing, and I'll laugh as we all die' The Berzerker stubbornly replies

does The Hydra free the wasp or continue on?
>>
No. 945747 ID: b1b4f3

Ugh, stubborn criminal. Fine, you will let her out, but it will not be true freedom. She will be working for you until the duchess says otherwise (she will probably say to put her back in a cell).
>>
No. 945748 ID: 0fae41

A heathen brute? Sounds like the duchess' favorite kind of minion. This is just MSF style hiring, isn't it? Release her for a trial run.
>>
No. 945749 ID: 9876c4

Still no.

You'll die first, scum.
>>
No. 945750 ID: 864e49

How the hell would she know anything about anyone's plan? She's full of shit and she will rot in this cell.
>>
No. 945752 ID: 3ce8ff

>>945750
im supporting the why the hell would she actually know anything here?
>>
No. 945766 ID: ac6625

No compromises. We'll find our own way. How would she know where these escapees would have gone anyway?
>>
No. 945767 ID: f1ed0f

Selling it hard, isn't she? Too much so. If it's a matter of "we all die", then she'd want to give any help she could to prevent it, regardless of her freedom or not. Lies. Perhaps if you had the keys you might risk letting her out with her shackles still on, but you don't, and you won't add property damage to the list of the duchess' displeasure. Go to leave, and see if she squeals a bit harder when you do. If she won't, leave her.
>>
No. 945791 ID: 1f63c8

>>945746

One of two realities is true. Either she knows the plan, or she doesn't. 50% odds either way as far as we know. We can choose either to let her out, or to keep her in there. Thus, there are four outcomes:

She knows the plan, we let her out: You have the information necessary to catch the prisoners, and it may just be necessary if what she says is true. Letting the prisoners escape is unacceptable, so if we accept that she knows the plan, then this is the only reasonable choice.

She doesn't know the plan, we don't let her out: We waste no time on a pointless diversion, and focus our energy on finding the prisoners. Certainly, this is the best choice if we can be sure that she's lying about knowing the plan.

She knows the plan, we don't let her out: If she was telling the truth about knowing the plan, then suddenly her desperation to be let out should be considered worrying. What is coming that she fears? What are the prisoners planning? Is she right in saying that we can't stop it? This is the worst possible outcome of the set, as it may result in preventable deaths.

She doesn't know the plan, we let her out: You've wasted precious time breaking her out, and have ruined her cell. This is bad, and is the reason to be cautious about her words. However, even if she is tricking you, this is still the lesser of two evils. Keep the prisoner shackled, and she won't have much of a chance to fight and distract you. You lose time, yes, but that is all you surrender in this outcome.

Obviously, I'm for letting her out. I believe the result of the third option occurring is far worse than option 4's consequence.
>>
No. 945792 ID: 322af8

Sigh. Break the bars. Tell her you're watching her and ask for their plan. Everyone dying is bad after all.
>>
No. 945812 ID: fb64b5

Let her out, but keep her on a short leash...
Got any rope on you?
>>
No. 945830 ID: 32b5ec

>>945746
Let her out, but keep her handcuffed or similarly bound. She'll have freedom for the moment, and you might consider some leniency if she's helpful.

If she doesn't help you, break a leg of hers and throw her back into the cell.
>>
No. 945930 ID: 094652

Too many variables, choose the simple one and knock her out.
>>
No. 947337 ID: 6f7a5a
File 157141020478.png - (685.05KB , 657x858 , Pentacle104.png )
947337

After a few minutes of squabbling The Hydra collectively decides to let the prisoner out, hear what she has to say, then decide her fate.

'what you tell us better be good!' Remia Growls
'If not, you'll regret ever leaving that cell' Mifal Sneers

The Bezerker speaks 'Time is short, the invaders plan to lay bombs in the lower levels, send the whole cliff side crashing into the sea!'

What does the Hydra do?
>>
No. 947340 ID: a664e3

>>947337

Dealing with this prisoner will just mean more squabbling and in-fighting between heads, and less stopping the escapees. One of the kobolds can deal with her while she's still bound, so leave her with one of them. Let's just say Skrep.

The armory is close to the staircase, so arm yourselves before heading down. Of course, if the prisoners are had the opportunity, they would have very likely claimed some of the best equipment for themselves, or otherwise tampered with it so that it couldn't be used against them. With that in mind, it may be better to just get downstairs ASAP, rather than putting up with whatever slowdowns they might have prepared. Gotta get this bomb situation dealt with pronto.
>>
No. 947342 ID: b1b4f3

>>947337
...wouldn't that kill the invaders too?
>>
No. 947344 ID: 094652

> Send the whole cliffside crashing
That would explain why she's willing to cooperate with her jailors.

Get moving before it's too late - but keep an eye on the Berserker in case she thinks about stabbing you in the back.
>>
No. 947345 ID: 11f77a

If Vovo is still with you, let him go send a message back to the castle/Niffel of the new-found information of bombs. And to prepare for the worst if the problem isn't dealt with in time.

I'm uneasy about Vezkar's stinger--so careful when you leave her alone with one of the kobolds. Tear off some fabric from Vovo before letting him go; use it to block that stinger.

You can probably keep Vezkar in the prison-food room or some privy with a chair against the door. I have a feeling given the chance, she could escape to the cliff drop and fly away.

>Deciding her fate
Threaten her fate to be paraded around town with a bag tightly over her head--the citizens will tear every fabric off her possession as she stumbles aimlessly.
>>
No. 947348 ID: 91ee5f

>>947345
>fly away
You see those weights on her ankles, right? I highly doubt she’d be able to fly away with those things weighing her down.
>>
No. 947349 ID: 11f77a

>>947348
Those wings could still be helpful to control a safe landing. Even when absolutely sure there'd be no chance to survive the plunge, a good prison guard should root out all possibilities of escape.
>>
No. 947367 ID: 322af8

Well ask if they have a way to stop the bombs or know where their locations are. Otherwise we're now -more- screwed and have a convict on the loose.
>>
No. 947371 ID: a664e3

>>947345

Stinger ain't a concern if she's in chains like those. I doubt she's making it out of this prison like that. She has vested interest in those bombs not going off too.

What we really need to be concerned about is the worst possible scenario. Is it possible that she's working with the escaped prisoners? It's unlikely, seeing as their plan didn't seem to include freeing her, and relying on you to do it was never a certain enough thing to plan around, but it is technically possible. It's unlikely enough that we're better off believing her, but keep it on the backburner just in case anything comes up that hints at this being the case.

>>947345

Not a bad idea, although locking her in a room in a building that is currently under threat of a bombing would guarantee her fighting back. If we want to keep her complacent, we need to keep her somewhere that's both secure, but can be evacuated if need be. The Prison Food room is on the side of the cliff, so that's not the best option. I'd recommend one of the Guard rooms on the side of the City Gates. Even if you block it then, it should be close enough to safety to keep her placated. If an escape attempt is of concern, then just make sure you put your best kobold on the task of watching over her.

>>947349

This seems improbable, but if we think it's true then that's all the more reason to keep her away from any cliffside rooms. After all, that would give her less reason to go along with us, since she could survive the plan failing. I doubt she'd feel particularly inclined towards assisting us if her life doesn't depend on it.
>>
No. 947373 ID: 32b5ec

Get waspy to some guards, telling her that she will be treated well if her information is correct. I doubt she wants to stay in a rigged-to-explode building if she's telling the truth.
>>
No. 947397 ID: 0fae41

Those ball and chains look heavy. Carry her over your shoulder as she gives directions.
>>
No. 947401 ID: 2df440

strip the prisoner to make sure she isn't hiding any dangerous contraband
>>
No. 947736 ID: 6f7a5a
File 157188719740.png - (582.69KB , 657x858 , Pentacle105.png )
947736

The Hydra realize that they need to take action and quick!
before handling the intruders the prisoner must remain secure.

Considering the Prisoner the Hydra sees two dangers
Her wings could let her escape, and her stinger could be used to attack.

Having no restraints The Hydra grabs some cloth from Vovo to use instead.
Vovo cries out in objection.

The Hydra is displeased, Vovo doesn't have enough cloth to secure both stinger and wings.

What does the Hydra do?
A) Cover the stinger
B) Bind the wings
C) get more cloth from the prisoner
D) all of the above
E) forget about the Prisoner and just leave

>>
No. 947737 ID: b1b4f3

>>947736
B.
>>
No. 947739 ID: ede662

D
>>
No. 947740 ID: a664e3

>>947736

D. If we're going to bind her, we should at least do it right. She probably won't be too happy to surrender part of her garment, but let's just hope the joy of being out of her cell outweighs that for the moment.
>>
No. 947745 ID: 0fae41

D.
>>
No. 947753 ID: e2dc7c

Absolutely D
>>
No. 947754 ID: 094652

B - The stinger is dangerous and all, but its her ability to move into stabbing range that is the most dangerous.
>>
No. 947774 ID: 322af8

A) She wont be flying anywhere with those iron balls on her.
>>
No. 947799 ID: c0e130

>>947736
D
>>
No. 947804 ID: 11f77a

I suppose I'll go with A, Cover the stinger but we gotta check the lower levels fast. Even if Vezkar does nothing to resist, the kobolds are still accident-prone. Niffel practically ran into Icker's stinger himself. >>/questarch/825257

I do believe the weights will slow her down enough so Skrep can catch her.
>>
No. 948390 ID: 8991cb

I vote D
>>
No. 948536 ID: 6f7a5a
File 157264453323.png - (598.73KB , 657x858 , Pentacle106.png )
948536

Thinking quickly The Hydra tears off Veskar's dress and wraps uses it to bind her wings and cover her stinger.

The Hydra's next action
A) Order Vovo up to the castle to inform of the developement
B) Order Skrep to take the prisoner to the city gates
C) Rush to level 2
D) All of the Above
E) something else?

>>
No. 948537 ID: 11f77a

>>948536
That settles that! Since talking is a free action it would make sense to go with D for all of the above. Make haste to stop the bombs!
>>
No. 948538 ID: e7c7d3

A)If the wasp isn't lying then the castle needs to be warned
>>
No. 948539 ID: 9876c4

A and C, but back in the cell.
Manpower shortage, and all that.
>>
No. 948540 ID: 0fae41

Rush B!
>>
No. 948541 ID: a664e3

>>948536

D. All of those need to happen anyways, so might as well do it all at once.
>>
No. 948542 ID: 322af8

D is probably our best option seeing it deals with all our issues.
>>
No. 948559 ID: ac6625

D
>>
No. 948613 ID: 8991cb

A is probably most important, but let's go with D.
>>
No. 948829 ID: e2dc7c

>>948536
E) take her panties as a trophy.
>>
No. 949257 ID: 6f7a5a
File 157351023416.png - (591.27KB , 657x858 , Pentacle107.png )
949257

The Hydra Bellows orders to the kobolds demanding the whimpering Vovo up to the castle to alert the rulers of the new danger.
and then to Skrep to take the prisoner to the city gate.

* * *

While rushing to the second level The Hydra can hear sound of people around the next corner!

How does the Hydra proceed?
>>
No. 949258 ID: 3ed3c3

>>949257
Proceed with caution. Don't go charging into the midst of hostiles.
>>
No. 949261 ID: 094652

You have five heads, so look in five different directions!
>>
No. 949273 ID: 17f233

>>949257
>Proceed with caution. Don't go charging into the midst of hostiles.

No... in the words of a brilliant airtraffic controller....That's just what they'll be expecting us to do. Time is of the essence. Spring out from behind a corner in a full sprint & really knock them off their toes.
>>
No. 949285 ID: 0fae41

Announce your presence with a guttural roar.
>>
No. 949290 ID: eeb7d9

>>949273
This might work. MIGHT. I mean, You have the herds for it... and the physique.
>>
No. 949300 ID: 11f77a

>>949273
I agree on this one. The number one thing to do is separate the terrorists from their bombs when charging in. You have a wide attack and each of your heads can focus on a different target.
>>
No. 949306 ID: ac6625

>>949257
I think we need to keep some pressure on them, so charge ahead. Might even scare them or cause them to make a mistake.
>>
No. 949965 ID: 6f7a5a
File 157422966712.png - (629.55KB , 657x858 , Pentacle108.png )
949965

Turning the Corner the Hydra comes face to face with an escaped prisoner and two invaders

A man from the western kindoms is first to cry out,'Sainte déesse! Les monstres de la Duchesse?!' his heathen tongue echos from within his iron helm.

The Baxette freedom fighter answers the unknown question in civilized words 'the sleeping drought must've failed!' The Hydra recognizes the woman as a wanted thief

the freed prisoner Icker remains silent, still focused on strange orbs

The Hydra is ready to take action.

The Hydra can:
-Make a basic attack with a weapon head or tail
-Make an aimed attack(you can target a specific location, however is easier to block if opponent is armed)
-Make a lethal attack(is more accurate, and will typical kill rather then disable/disarm, considered extreme)
-Make a lethal aimed attack
-move, or perform another typical humanoid action.

The Hydra has 2 special attributes:
-The hydra can take up to 6 actions, but never two actions using the same head or limb
-The hydra can breath fire from each head

>>
No. 949967 ID: 930019

Three heads should shoot fire, one at each target. The fourth head, be on the lookout for if the bee throws those bombs, and the fifth head should stay at the ready in case reaction fire is needed! Do this while cautiously advancing.
>>
No. 949969 ID: 3ce8ff

>>949965
those strange orbs are explosives
>>
No. 949970 ID: 094652

Oh look, the hornet has a whole BAG of bombs. And you have flame breath.

Aim for the basket and run! Use the knight as cover, his armor will shield you from the blast.
>>
No. 949972 ID: b1b4f3

Scream that you won't let them blow up the castle.
>>
No. 949975 ID: 9876c4

>>949970
I agree with this. They're better detonated than planted.
>>
No. 949976 ID: 91ee5f

>>949965
>cat
Oh, hey, it’s Mizzit, the cat lady who has an extreme fear of being held upside down: >>/questarch/823383 !

>the sleeping drought must've failed!
Sounds like they spiked your food after all!

>What do?
As much as you want to, don’t shoot fire at Icker. Those orbs are the explosives and with the amount she’s holding, setting fire to them not only kill all of you, it would also be enough to bring down the castle!
>>
No. 949979 ID: 11f77a

Hmmmm... very difficult choice.

>Do not breathe fire on the bee.
Setting off those bombs could possibly kill everyone standing right now--and Icker even attempted to take her life to avoid prison--so intimidating/bluffing her to light the bombs prematurely won't faze her as well. Plus, the Paladin has a shield and could anticipate the breath attack and block it. I'm sure he knows a thing or two about Hydras.

>2 aim attacks
Instead, Remia and Mifal should breathe fire on the freedom fighter. She's an agile thing and could dodge one stream--so let two corner her and singe her butt.

>2 basic attacks
That shield needs to go next. But for now keep the knight distracted. Laret should use her trident for a basic attack. And let Solia try and bite onto his shield and whip it out of his hand!

>1 aim attack
Alright Fason. Icker could possibly run off and then you'd be stuck fighting these fools and lose time. Now that Mizzit and Knight are occupied--throw your second trident. Aim for the backpack she has and let all the bombs scatter on the floor. She's not armed it seems, at least not with a weapon to parry.
>>
No. 949988 ID: 54c395

>>949979
Agree with this
>>
No. 949994 ID: dd4e66

Breathe fire on the bee with all 5 heads
>>
No. 949996 ID: 33056f

1 head, 1 weapon on the cat, 1 weapon, 1 tail sweep on the pinkskin, and 1 fire breath on the bee. 1 head remains vigilant to toss/kick back anything thrown at her.
>>
No. 950000 ID: a664e3

>>949979

Yeah, what this guy said works.

I would also clarify that lethal attacks should be avoided at this point. You can't give these criminals life behind bars if they're dead.
>>
No. 950003 ID: 5b0071

>>949965
Do not breathe fire! those orbs have wicks like candles, they're probably the bombs.
>>
No. 950265 ID: 55ff9b

>>949965
FIRE EVERYTHING
ALL HEADS
BURN IT DOWN BABY BURN IT BURN IT DOWN
COOK THEM ALIIIIIIIIIIIIIIVE
>>
No. 950266 ID: 55ff9b

>>950003
YES, ESPECIALLY THOSE! BURN IT ALL!
>>
No. 950489 ID: 8d4593

QUINTUPLE FIRE BREATH!
Leap Back!
>>
No. 950768 ID: b593e5

No fire those are clearly bombs fire will only lite the wicks and make a bad time for everyone!
>>
No. 950769 ID: 388413

I think flame breath would be unwise
>>
No. 950770 ID: b1b4f3

Supporting flame breath.
>>
No. 950869 ID: e51896

Burn
>>
No. 951525 ID: 6f7a5a
File 157622561870.png - (577.81KB , 657x858 , Pentacle109.png )
951525

The Hydra lets loose upon their enemies
bathing the corridor in blazing fire
no enemy can withstand such heat for long, save for flame blooded creatures like the Hydra themselves

Mizzit is panicked and unable to act
>>
No. 951526 ID: 6f7a5a
File 157622568321.png - (517.27KB , 657x858 , Pentacle110.png )
951526

The armoured westman bursts through the flames with a battle cry "Vive la résistance!"
his sword is the wrong tool for the job an no match for the Hydra's thick scales

The Hydra despises these arrogant westman slugs, how dare they dispute prismatican rule?!
Fason and Remia growl their hatred, Solia angrily laments the damage to their ornamental outfit While Laret and Mifal hungrily anticipate the vengeful suffering they will deliver
>>
No. 951528 ID: 6f7a5a
File 157622590613.png - (606.04KB , 657x858 , Pentacle111.png )
951528

before they can act several more object smash harmlessly against the Hydra.

What does the Hydra do next?
>>
No. 951529 ID: 9aa12d

Scrape off the liquid quick, it could do anything, could possible blow up and send us flying down a hall for all we know.
>>
No. 951530 ID: b1b4f3

>>951528
They were thrown for a reason. Get rid of the remains, then press the attack against the westman. See how he likes his armor getting taken apart!
>>
No. 951532 ID: 094652

Those are oil-based bombs? Well, you're resistant to heat and flame attacks, so setting the spillage will just cost you in armor.

Speaking of armor, your opponent is geared up and it will take too long to break. So cook him in his turkey suit; set yourself on fire, then grapple him while continuing to flamethrow.
>>
No. 951534 ID: 248dbd

I’m noticing how the bomb’s wicks are still burning. I think those are normal mobs that the bee just coated in honey so you might want to get them off sooner rather then later. Or at least stick as close to your opponents as you can to make sure they get caught in the blast with you.
>>
No. 951535 ID: 54c395

>>951528
Use their own bombs against them. Throw the trident with the bomb stuck to it right back at Icker. And give the westman a nice big bear hug
>>
No. 951536 ID: 0fae41

Hug the cat, press the attack against the westman with your heads.
>>
No. 951537 ID: 3ce8ff

tear out the fuzes or cut them off
>>
No. 951546 ID: 33056f

Toss your trident stick bomb back at the cat for a combo! Grab the other one by the fuse and pull it off.
>>
No. 951548 ID: 11f77a

>>951535
I agree with this! The one with the most armor could be the biggest threat because he's just some obstacle in your way to catch the bee. Squeeze the knight so hard his armor cracks! Let each head snap at him and rip his costume to shreds!
>>
No. 951554 ID: a664e3

>>951528

The feline foe should be your lowest priority, since the fire seems to be handling her as it stands. She may try to make a get away, but one of your kobolds could probably take her down with the fire damage she's already taken.

As for the knight, he's probably the most protected against your fire in the short term. If the battle goes on long enough though, he'll be sitting in an oven and have to rid himself of it or risk serious injury, so keep a constant stream of flames on him. Don't let him cool down, but don't worry too much about his attacks. They won't do much damage to your scales, and you can easily replace some torn clothes after the battle's over.

The wasp is the biggest threat here, as those bombs could swing this battle one way or the other. You don't know how powerful they are yet either, so setting them all off has equal potential of damaging only them or blowing a hole in the entire prison like they want. Plus, if you light the fuses, they may go for the suicide play and charge you. See if you can steal their bag by cutting at the straps. Once the wasp is disarmed, burn them to a crisp.
>>
No. 951556 ID: 322af8

Quickly clean the bomb bits off of you and focus a quick strike to Mizzit to take them out of the fight for good.
>>
No. 951566 ID: 5b0071

>>951528
The bee is the primary target. the knight can't even break your skin. Run her down and smash her toys
>>
No. 951628 ID: e96198

Cut the fuses and keep the pressure on.
>>
No. 951636 ID: e85a08

>>951535
I also agree with this
>>
No. 951664 ID: ca2950

Blow up the bee with her own bombs, creating a chain reaction of nudity.
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