[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 900061)
Message
File []
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 20000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 3703 unique user posts. View catalog

File 153588375181.png - (30.86KB , 500x500 , Opening.png )
900061 No. 900061 ID: f7b510

The sun burns high in the sky. Cracking the land with it's blistering heat. The way is vast and unchanging. Seemingly never ending in almost all directions.

Why would you be here? What drives someone to a place like this? Madness? Insanity? Who are you?
282 posts omitted. Last 100 shown. Expand all images
>>
No. 947767 ID: 4fa0d3

What a smooth way to ease the situation. Try not to be too embarrassed. I know I would be if I was grinding on someone like that during a chill sesh. Accept his proposal and ask if he can leave you with some food and drink to get you through the trip to the nomads.

Maybe turn the samba into the snugglebus. It gets cold during the night.
>>
No. 947824 ID: e7c7d3

Just how easily can you move a barrel across the desert?

Stay a bit more and relax. This is probably be the safest place to be at night.
>>
No. 947830 ID: 6c011b

Hmmn you might just have to sell them on the idea of the products unless the two of you can forge a wheelbarrow
>>
No. 947942 ID: 5e6c54

What are the uses of the products? I'm assuming they must have some reasonable value if he's got two barrels full. Speaking of which, a barrel is very heavy. You'd need some greased up wheels on a hand cart to carry two of them plus your stuff. After all, you're smol. But join him in the cuddlebus
>>
No. 948016 ID: 8b7c8a

Enjoy a dinner of mollusks with the kangaroo. While they're cooking, maybe the two of you can pull together a hand cart to carry the stuff?

I hope you disarmed the shotgun trap in the bus. What can we talk about over some fried giant clam?
>>
No. 948135 ID: 8313b0

Are either of the products combustible enough to use as fuel? As well, do you think your friendly host would be willing to set you up with some water for the trip? I heard long journeys through the desert can leave you rife for plundering if you don't have a safe path to take

Listen to his tales about yhe wall of paintings overhead
>>
No. 948171 ID: 68f9ae

There was a distinct lack of rat licks in the smoke cave. Have him Serenade you and then snuggle. We should leave in the morning.
>>
No. 948348 ID: 28c1e4
File 157241477925.png - (243.40KB , 800x800 , Wasteland_89.png )
948348

You: "First things first; let's label these bad boys. Which one is which?"

Angler: "Hmmn..." He dips his finger in one and gives it a taste.

Angler: "Yeup, thassa fesh oyle alright!" He slaps his knee. He paints the words onto the drums.

You: "What kind of use do these things have?"

Angler: "Well, me premium grade fish-oil is all purpose! As a dipping sauce fer yer nibblies! To lube up yer hinges, n' anythin' else! Use it insteado kero to light yer way! Insulation! Honestly, sheila, the possibilities are endless. As fer the other barrel? It's me special concoction. Brewed up n' me lab n' the caves. Diluted in water so asta not kill-o man, but she's plenty strong. Just keep from the light."

You convince him that you are probably cant carry them across the desert on your own, so making quick work, the two of you cobble together a pull cart. It is large enough to carry a barrel, and then you can strap all your things to it! Handy!

You: "So... What exactly is the deal with all the paintings? Is it some kind of history?"

Angler: "Eh, sort of, mate. The scribbos in the cave tell the tale of the Ocean Man. Though most know it. Out here it's a record of tales n' troubles of the time past. Shay-man keeps'em."

You point to some nearest to the ground, and he speaks of them. You sit as he talks, poking at the meat on the flame until its done enough to eat.

"Tha expanse were controlled by bands-o warring warriors. Much time has passed tho, n' now they tells o' the biggest gang of these parts. They held this stretch, n' always saw their numbers swell full-o tribals n' wanderers lookin' fer strength. They raided n' built, n' held all; Til come the beast o' the east, n' the swarms of roadkill follow. All that remains of the warrior gang, is their control n' protection over these last few villages."

He points to a few different scattered drawings of armored figures on motorback, riding their two wheelers or warriors wielding sharp objects and clubs and the symbols and fetishes of their heroes and gods they erected.

"When come the barbarians. The drongos brought war, n' up'n took all the control. Leaving the gangas with pain. n' weakness. The beast's hunger sated, they say the days o' the riders', n' theys two wheeled fury, comin' to a close."

He tells the tale. The warrior tribe reduced to a fragment of their ancient power.

You eat fried mollusk in silence. Juicy.

-

After the tell, the Angler sits with you to enjoy dinner. He tells you that if you wanted, he would be more than happy to trade your remaining guz, and fill your canister full of drinking water, and some food for your journey there and then some. He can prepare the list of stuff he needs you to get in exchange for the engine in the morning.

You think you might need to pick only one of the two barrels to take with you. Whichever you think you might be able to hawk to nomads and their trading visitors from far and wide.


But you yawn as the night fills with stars.

Angler: "Yeh can 'ave me cot fer tonight again ifn' you don't mind it, Sheila."

You: "It's alright. It gets cold, let's share warmth."
>>
No. 948353 ID: 28c1e4
File 157241540785.png - (207.11KB , 800x800 , Wasteland_90.png )
948353

--

Angler: "Well, not like yer gonna take up all me space. Ye wanted a seat on' me knee again?"

You: "Are you going to make this weird"
>>
No. 948355 ID: b1b4f3

>>948353
Thank him for not taking advantage of you when you were high. He's nice and nice lookin' but you just met, you can stick to cuddling for tonight. Maybe something more tomorrow night, eh?
>>
No. 948396 ID: 8d4593

Giggle at the fact that he just accidently (yet somehow appropriately) asked if you wanted to call him Daddy.
>>
No. 948450 ID: 8bb7f1

Turn away and say you don't mind weird
>>
No. 948476 ID: 864e49

>>948348
His face.

>>948353
His face and her face.

>>948355
"You wanna taking advantage of me now instead?"
>>
No. 948508 ID: 8b7c8a

Rat: be as a stuffed animal

Kangaroo: accept her proposal and squeeze til sleep takes you
>>
No. 948534 ID: 88ca63

I'm requesting midnight snugglefuck. There are too many pants being worn right now when the heat of your loins should be enough to warm the samba
>>
No. 948535 ID: cdabe3

>>948450
this
>>
No. 948617 ID: 35c8ec

I mean to be fair you made it weird first
>>
No. 948707 ID: 28c1e4
File 157284968637.png - (133.30KB , 800x800 , Wasteland_91.png )
948707

Kangaroo: "Oi, bein' fair, yeh made it weird first."

You: "Yeah, yeah..."
You turn over on your side, your feelings a bit warm.
You: "I don't mind weird" you mutter softly under your breath. A simple exhale escaping your mouth.
>>
No. 948709 ID: 28c1e4
File 157285036184.png - (169.26KB , 800x800 , Wasteland_92.png )
948709

Soon after, as your mind starts to wander to the same dark paths it does as sleep creeps in, the kangaroo turns and wraps his arm around you. pulling the torn blanket up to help warm the two of you up.

It isn't often you are comforted by the warmth of another, especially not in such safe conditions. Your heart beats, but somehow that only makes him hold you closer. The heat of your body increased by his warmth.

Soon, sleep takes him. The night isn't so cold and lonely as you once thought.

>>
No. 948710 ID: b1b4f3

>>948709
Cute. Get your sleep.
>>
No. 948722 ID: a593c5

Slumber and rest. Tomorrow will be the next step of your ordeal. You have to decide which barrel to take, and say farewell to the Angler.

I recommend the fish oil. I don't know how valuable it will be, but it only seems slightly easier to pawn than the other barrel
>>
No. 948726 ID: e7c7d3

Well, as you continue your journey you can at least keep in mind that there is one place you'll be welcomed back with a smile
>>
No. 948729 ID: 2e9721

I'm in the boat for taking the fish oil. As fun as illicit drug peddler would be, maybe being a legitimate salesrat would do more for your image, and get you to your wheels faster. I vote Fish Oil! over Fesh Oyle?
>>
No. 948733 ID: 28c1e4
File 157292236366.png - (155.75KB , 800x800 , Wasteland_93.png )
948733

Dawn Breaks, and the heat of the morning stirs you from your sleep.

You gaze around, and notice the angler still holds you close. You wait until he awakens to begin your day.

Angler: "So, ye were up to tha' task, ey sheila?"

You nod, as the two of you enjoy a breakfast of leftover mollusk and fish soup.

You: "Yup. I think it's about time..."


You make your final preparations for the trip. He says maybe one to one and a half day's travel, then you will come across sign to point you to the village.

The path he describes winds around a distant crest on the seabed. You curse that you will have to brave the salt on foot. Even with the shade of the crest and coral outcroppings, it will likely be very hot, and tiring, as you have to pull no small weight.

Inventory

Removed: Can o' Guz

Added: Fish Oil Cart Storage
Shansei .45 Pistol
Burnt Cloak
Torn(er) Clothing
Plastic Bottle: Full of Water
2 Shotgun Shells
A foot of wiring
A spanner
Small Battery
Canister of Water: Full
Seatucka: Five days worth
Short Spare pipes
Lucky 8 ball Knob
Stielhand Grenade
A Screwdriver
Empty Tin Can
Tin of Anchovies
Bottle of Soda
Sunglasses Missing a Lens
Empty Ballpoint Pen
Box of Cigarettes (3)
Well Used Switchblade
Strange Key
Frag Grenade

Saddlebag
Satchel
Ancient leather Vest
>>
No. 948734 ID: 28c1e4
File 157292286702.png - (204.39KB , 800x800 , Dressup.png )
948734

After the two of you load up the cart with the drum, and tie down your excess gear, he stretches and speaks up.

Angler: "As much as I dig ye look, ye come across as a bituva dag. They's ain't liable to be lettin' ya through if yous look like ya look like a filthy grimy bushrat."

In exchange for a cigarette, he offers you to take from his spare cloths and nonsense scraps to pull together a compliment for your outfit (Or devise accessories that might better suit your survival without a vehicle)

The more likely a former busher black powder wielding tinkering fisherman lorekeeper's apprentice would have lying around, the more likely you'll get to wear it
>>
No. 948739 ID: 9876c4
File 157293079133.png - (159.41KB , 800x800 , Improved rat.png )
948739

Soft leather enough to patch and pin the vest,
Drab pinstriped knickers
An olive drab t-shirt one size too big
and a vaporwave-themed party poncho.

Stretch goals (not drawn) are hand and footwraps, neckerchief, and a pair of raybans or dollar store shades.
>>
No. 948740 ID: e7c7d3
File 157293339076.png - (242.59KB , 800x800 , ratsubmit.png )
948740

I should be getting ready for a flight, but then a rat paper doll appeared. Remember, it's not beach wear if the entire land is nothing but sand.
>>
No. 948745 ID: ce39da

>>948739
Ooh, can we get ^this^ outfit

>>948740
With this one's hat and scarf?

Honestly, we don't want a cloak that stands out too much; we want to blend into the sand with it.
>>
No. 948751 ID: c553cc
File 157296914475.png - (176.91KB , 800x800 , Untitled.png )
948751

Use the bottoms of old beer bottles to make tinted goggles, and use your battery and a miscellaneous device to put together a little fan you can hang off your cart to help the airflow.

go full nomad samurai
>>
No. 948755 ID: a0dfd2
File 157297580464.png - (193.75KB , 800x800 , steved.png )
948755

>>948734

The only thing that matters.
>>
No. 948779 ID: 8b7c8a

I kind of like the kenshi plastic sieve headed road warrior turn merchant. I say combine that with the beach towel toga and the vest outfit to be worn in the early day or night time maybe get some pouches
>>
No. 948788 ID: 8d726a

Your outfit right now is pretty cute. We should try to make something to keep cool In the desert. Maybe drape some mesh over a coliander and cut a slit to see through, that's pretty komuso.
>>
No. 948822 ID: ca2950

Dress as a ninja so you can Naruto run at 30 miles per hour and dab away with someone's breadbaskets.
>>
No. 948882 ID: b03c7d
File 157307649249.png - (166.85KB , 800x800 , Twistedgypsy.png )
948882

Since there's a bit of Oceanside psychadelic gypsy vibe going on, I recommend the classic harem shirts. I liked the beach towel idea too, alternatively maybe bellbottoms too. A way to keep the sun from your face is a good investment too.
>>
No. 949124 ID: ea22eb

>>948739
This one for when it gets colder,

>>948882
And use this for travel and day. Combine with other as needed
>>
No. 949226 ID: 9876c4

>>949124
I confess, I wasn't really thinking about colder weather with a t-shirt and shorts. But, sure.
>>
No. 949251 ID: 8d4593

I mean.
This is a desert.
Where the ground is covered in salt.

Loose fitting robes that are insulative to both heat and cold, shoes/boots/sandals, a wide brimmed hat, and something to cover the eyes.
>>
No. 949324 ID: 28c1e4
File 157353894314.png - (209.60KB , 800x800 , Wasteland_94.png )
949324

The two of you put together an outfit, and though it makes you look totally insane, you feel at least a bit less sweaty in the long thin cloth of this purple-dyed wanderer's garb.

With a colander and some more cloth, you fashion a fair hat to keep the sun from your face, and act as a mount for a small fan you devised to run off the battery you have. It tastes as though it has full charge, and you can disconnect it any time.

He insists you take a spare for when it gets more chilly out, so you take a pair of knickers that almost fit you, and his smallest shirt and handkerchief.

-

The pair when prepared take a strange path that leads up through the rocky cliffs before descending in a strange fashion made only possible by the Angler's superb knowledge of this area.

Angler: "So yah remember what I need roight?"

You: "Twenty gallons o' Goon, Welding wire, Hoses, and as many glass bottles as I can get my hands on. Will this barrel be enough to get you all you need?" You say, helping guide the cart down the cliff with him.

Angler: "Maybe, just make sure to use yer charm, eh Sheila?" He chortles as though he said something funny. Bloody bogun.
>>
No. 949325 ID: 28c1e4
File 157353924092.png - (187.23KB , 800x800 , Wasteland_95.png )
949325

As you reach the bottom, goodbyes are exchanged, and the Angler leans down to give you a small hug goodbye.

It feels so soon that you're already back in the desert. The salt dries the skin on your feet, and the heat reflects from the ground right back up your beach towel. It is bearable and you can travel easier than you could before with this getup.

As you silently start to wheel the cart away, he shouts at you. "Take it easy, Sheila! Ya still got yer best days-aheada ya!"

That sounds ominous. You think he means well. He begins to ascend, while you are left to ponder as you walk.
>>
No. 949326 ID: 28c1e4
File 157353971351.png - (164.57KB , 800x800 , Wasteland_96.png )
949326

THe Angler had given you directions, but with his ghastly tongue, he had only been somewhat clear.

Travel alongside the cliff opposite the pillar of steel, and follow in the shades of the rocks until you come to;

The tower ruin. What remains of a defensible structure used long ago for protection. Follow along the cliff there and you are going to reach;

The Shattered Dome. A large archlike formation of seastone and cliff-face. He says the shade can protect you from prying eyes.

Finally, continue along the stones and canyons until you reach the edge of a cliff and the village lay bare before you.


He said that if you made good time you could reach it in a day or two. You don't know what kind of pace he makes on foot with a heavy load, but it is probably more than yours.
>>
No. 949327 ID: 28c1e4
File 157354010165.png - (147.00KB , 800x800 , Wasteland_97.png )
949327

In any case, you've walked for a while, and made it out of the higher clifflands and back into the sandbowl of the great expanse below.

You've arrived as dark approaches. The cart proves a rough drag, but you are itching to continue, full of so much food and water. The layers along with your cloak can protect you from the ravages of most of the cold. You suspect.

You pull on the roadleather vest you had fixed up a bit, but what is your course of action? The pillar is still far away, and the empty ahead looks awfully... Well... empty. You would be traveling in a straight line way past dark.
>>
No. 949329 ID: 9876c4

24 hours without sleep is feasible, especially if well fed.
Even in the dark you can see if your tracks are straight.

GFI.
>>
No. 949332 ID: d3cb99

I'd say seek shelter for the night, if you fear there may be none forward.
>>
No. 949342 ID: ce39da

"Arriving after dark" doesn't seem like the worst thing in the world, assuming there's at least some slight shelter at the pillar itself. Get over there; your pace is dilly-dallying as is. Oh, and throw on your layers now; yeah, it might get a bit toasty in the meantime, but that will become a boon after dark.
>>
No. 949347 ID: c571e8

Are these the same shipping containers as before? You never did look at that one that was upended, and there is still the matter of that giant glowing mutant beast that comes out at night.
>>
No. 949349 ID: 8b7c8a

Are we worried about the ichor beast? I don't know if continuing on is the best bet. Maybe we should take shelter without fire inside a container on the edge of the salt.

If we continue straight into the dust, we will be really visible, but the benefit is that anything after you will be visible too. Then again, would we be able to step to a creature? Or maybe banditos?


>>949347
We are currently coming down from a different side of the Angler's cliff, the unopened one was by the minefield. I still don't think we could access it right now though. We'd need torque.
>>
No. 949503 ID: a117ed

Keep your eyes out for any lights in the distance while you cross the dry bay. It might be much easier to spot lights from the center of such a large clearing. If you spot anything, ready your weapon just in case.
>>
No. 949876 ID: 9e04c9

Avoid the emptiness and follow his directions, which were to keep to the rocks. Also, it might be a good idea to wait until it's after dusk. Not that it's pitch black, that only happens during the new moon, but the darker it is, the safer you should be around here.
>>
No. 950425 ID: 28c1e4
File 157479534163.png - (45.52KB , 800x800 , Wasteland_98.png )
950425

You think as you begin to move forwards. From this point you can survey the land well enough.

The area in your vicinity is divided between the minefield, maze of containers, the canyon and cliff, and the stony rock faces that make up the edges of this ancient seabed.

If you were to follow all the way around, it would more than certainly double or nearly triple the time spent on the trip across the bay. So you resolve to take the shortest path to the first landmark, a straight line.
>>
No. 950426 ID: 28c1e4
File 157479588146.png - (66.45KB , 800x800 , Wasteland_99.png )
950426

The heat quickly fades as the evening grows more manageable, but you know that this pleasant warmth will drain from the air as soon as the sun falls below the crests of the ridges and canyons beyond.

Though you pull your cart along the salty earth, vermiculated with cracks by the heat of the sun, and dryness of the environ, but otherwise solid and easy to traverse terrain.

Though the air in your tyres is lacking, you still make fine pace, as you leave the great mountainous canyon of the Ocean Man behind you.
>>
No. 950427 ID: 28c1e4
File 157479635807.gif - (250.39KB , 800x950 , Wasteland_100_1.gif )
950427

Night falls like a net, entrapping you in it's embrace. Though it is not freezing as it is sometimes, the still warm air stands your fur on edge, as it's heat is sapped away in the passage of time.

The sky swims with stars as you near the landmark, nearly mid way across the bay you can still spot it against the starry backdrop.

The light of the moon is illuminating, and offers you respite from the drying light of the sun, all the light reflecting off the salty earth and your own self makes you plainly visible to all who look from miles on.

The night is still, and not even a breeze blows, but suddenly your instincts kick in. An ancient feeling, honed by too much experience puts you on edge.

The ground rumbles as a soundless shape begins to rise from the earth only a dozen meters from you.

The night grows darker
>>
No. 950428 ID: e7c7d3

Ooooooh no...

Arm thyself?
>>
No. 950431 ID: 210821

Try and get behind it to hide? However, we don't know what kind of nasty tail could be there...
>>
No. 950435 ID: b1b4f3

Oh god it's one of those things again.
There's nowhere to run, and it's probably too big to kill with your gun.
Hide behind the cart and hope it's not interested in you?
>>
No. 950438 ID: 8d4593

That looks like a giant horrifying.
Screw the Shotgun. Lob a grenade directly under it.

...Unless you think it would appreciate a fine can of anchovies.
>>
No. 950494 ID: 9876c4

>>950438
I would certainly rather use up the anchovies than the grenade.
>>
No. 950506 ID: 0159f4

Don't we have like 5 days worth of seafood? Certainly thats more appealing than a can of anchovies. My recommendation is to try and fight your instincts of flight, and remain calm. Maybe you can offer it a fish or something while you ready your shotgun. If it makes a sudden move, blast it. Even though it's big, a shotgun blast still causes a lot of damage.
>>
No. 950530 ID: 0fae41

I reckon those things aren't very big fans of you right now. Be very, very still.
>>
No. 950532 ID: 8d4593

>>950506
Oh that's right. In fact I wouldn't be surprised if the smell of that is what awakened this beast. Could just put that down and back away.
>>
No. 950580 ID: 9e04c9

Arm the grenade and wait to see how the creature reacts.
>>
No. 951048 ID: 28c1e4
File 157567232303.png - (228.87KB , 800x950 , Wasteland_102.png )
951048

>Lob a grenade!
>Try to hide!
>Offer it some food!
>Shotgun!

Your mind races, as it always does, and you hold yourself from doing something hasty. Your steeled nerves keeping you collected. You reach into your sack of food, past the bag of herb that the Angler snuck you, and you grip some of your seafood ration.

With a quick lob, you crouch and ready your shotgun.

*Splat* The fish lands on the ground, and though you cannot imagine what the ichor beast may do, you can let your breath out for a moment as it pauses to soundlessly snuffle and slurp up the fish.

It still seems hungry, and as it emerges from it's sandy tunnel, it clambers forth, clouds of black smoke and fluid that will not stay sloshed upon the ground in its wake, as though it seeks to seep up to the sky and surround it's form in this strange hazy mist. The drops of darkness evaporating before they hit the ground, only adding to it.

You stand, hand at the ready to release the springloaded mechanism of your pipegun. Ready to lay lead.
>>
No. 951049 ID: 28c1e4
File 157567256299.png - (191.59KB , 800x800 , Wasteland_101.png )
951049

If only you knew more of these beings, the fish did but only slow it, and now it bring's its six eyed gaze towards you. It's glowing oculars piercing you in a way you do not find in the least pleasant, but unchanging. It obviously is a predator. A very efficient one at that, and it was laying in wait for it's prey, or for night. The ichor beast's cloud seems to cause the surrounding night to grow darker, while it's piercing vision cuts a line through the smoke.

It takes a step forward and your mind cracks as it fills with the memory of the creeping tentacles of the place of the Oceanman. You squeak.
>>
No. 951050 ID: 28c1e4
File 157567268315.png - (96.61KB , 800x800 , Wasteland_103.png )
951050

Suddenly, and without warning, the beast halts it's silent approach. As though something had cut through the creeping smoke and halted it.

It spits a few drops of it's gaseous fluid, pitch as night, and then it tumbles to the ground. As silent as it rose.
>>
No. 951055 ID: 8d4593

Uh.
Well Then.
I guess we give it a wide berth and KEEP ON TRUCKIN
YUP
NOTHIN' TO SEE HERE.
NO SIREE.
>>
No. 951057 ID: e7c7d3

Was the fish that bad?

Perhaps a sniper? Check around to see where it might of come from.
>>
No. 951058 ID: 0efe8e

we should try to tame this thing, get ourselves a shadow-blob-dog
>>
No. 951061 ID: 0fae41

Get as much distance as you can from the beast and the sniper.
>>
No. 951072 ID: b1b4f3

Alright maybe you should turn around and make camp somewhere that doesn't have ichor beasts.
>>
No. 951141 ID: 9e04c9

If it could eat you, it would already have done so.

If a sniper shot it, we would've heard the shot and the impact. There was neither of that.

My guess is that this one is sick. How do we heal a sick ichor beast?
>>
No. 951143 ID: 07a6af

>>951141
Unless we were at a long distance, and it almost seems like it could have come from behind us maybe the Angler's work? I'm not sure on the range of a jezail but maybe he's particularly good.

Either way, we fed it seafood so I would like to get some return on our investment. If it's dead, I'd leave, but if it's still breathing maybe give it something else? Otherwise I would leave a wide birth around it and continue on.
>>
No. 951431 ID: 58dc55

perhaps its been pacified by something in your memory of the ocean monument?
>>
No. 951458 ID: c2f1f6

Perhaps the fish is very, VERY poisonous. Or maybe ocean man is on your side. go up to it and poke it with a stick- naw i'm just kidding, throw rocks from a distance first.
>>
No. 951461 ID: b1b4f3

I mean, I figure it just got shot by our friend back at the cliff. He is carrying a scoped rifle.
>>
No. 951541 ID: 28c1e4
File 157625772307.png - (210.45KB , 800x800 , Wasteland_104.png )
951541

What the hell happened?! You look over your shoulder to the great canyon cliff, where the Angler dwells. If he had seen what had happened through his longlookers, he might have intervened. In any case, the Ichor beast seems particularly vulnerable now. It would be a simple flick of the wrist to dispatch the fallen creature...

But maybe it was some stroke of pity or something else that brought you to crack the head off your clawfish and leave it for the thing.

Your mind swims with memories of that hidden place. Somewhere amidst all those twisting canyon trails and cliffside grottos lies the tomb of some hero. A god of the sea, and what he had shown you deep in the recesses of your mind was that of the wet. You are still trying to make sense of it, but you feel these creatures are connected in some way. Thinking about it makes you feel slimy and eelish. Not in a bad way.

You give the Ichor beast a wide berth and continue on your path.
>>
No. 951542 ID: 28c1e4
File 157625834687.png - (82.87KB , 800x800 , Wasteland_105.png )
951542

Your path takes you between the rockface and the spire of steel of the age before. It seems as though it was once a place travelers would pass through, you can tell by the non-maritime refuse that can be spotted. Crushed bottles and bones of stuff not entirely sunbleached. There are occasional crevices and stacked stones where people have taken shelter in the past, but most avoid the spire itself.

Looking past, in the distance beyond you can spy the edge of the cliff, and maybe your next landmark? It is hard to tell at this distance, even with the light of the moon reflecting on the surfaces beyond.

The time is a few hours past darkness. Maybe near midnight, give or take. You no longer have the digital clock of your car keeping time. Not that that ever was accurate with how much you traveled.

You pause a moment to drink some water from your bottle.

Half Bottle of Water Remaining
>>
No. 951543 ID: e7c7d3

Keep on truckin'

Maybe stay by the cliffs. Keep an eye out to see if there's anything useful among the refuse of other travelers.
>>
No. 951547 ID: 33056f

Keep your eyes open for anything neat tossed among the debris.
>>
No. 951551 ID: 9e04c9

If you're tired, use one of those crevices to rest. If not, then carry on.
>>
No. 951557 ID: d63ea8

>>951551
Honestly if we only have a half-bottle of water left, we might want to stick with travelling at night. The sun will dehydrate us real quick.
>>
No. 953189 ID: 28c1e4
File 157872292557.png - (368.06KB , 1600x1200 , Wasteland_106.png )
953189

>>Only have half a bottle left

Whaddya take me for? Some kind of rat-shaped sponge? I still have half this, plus the whole canister of Aqua Pura.

In any case, you decide your time is best spent traveling while you can, so you do so.

The wall of the cliff besides you is tall and imposing and stretches on for miles. Your feet dry as they beat against the salted ground, but you make good time.

The temperature sure is dropping, so you bundle yourself a bit tighter. Ahead must be the next landmark. An enormous formation of sealstone reaching up towards the cliff, it looks like some kind of shattered dome, or a cracked bone of some massive thing.

There seems to be the light of a campfire at it's base. You don't seem to see any shadows dancing in the light at this angle.
>>
No. 953190 ID: e7c7d3

Being by a fire would be nice. Just be aware that if you approach you'll be considered the threat. Hopefully, since you're carrying goods you'll come off as a trader rather than a raider.

On the other hand, be prepared to defend yourself should they try anything funny.
>>
No. 953191 ID: b1b4f3

Oh, this is bad actually. We're carrying valuable goods, which means it's very likely for whoever's at that campsite to doublecross us if we try to share camp, and if we don't and just pass by, they could try to ambush us later. It might maybe be possible to pass by without being noticed, since it's nighttime and thus they're likely sleeping...
Alternatively we could turn around and set up camp somewhere earlier in the route, then try to wake up and start traveling before dawn in case they're going in the opposite direction we are. Also obviously make camp out of sight. This is rockier terrain so that should be possible.
>>
No. 953197 ID: 404f0f

>>953190
This is more or less what I was thinking.
>>
No. 953206 ID: 9876c4

>>953191
Stuff like this is why the value of an unused grenade are greater than the value of the grenade itself.

Harm to our person and the shipment goes kablooey.
>>
No. 953233 ID: d63ea8

>>953189
Sorry, didn't mean any offence. You're the expert on this matter.
>>953191
I agree. We'd look to be an easy target, especially if it is a group of people.
I'd say that we double back a bit and find a nice concealed position to rest. If the people at the camp wake up and see wagon tracks passing them they might be inclined to follow.
>>
No. 953394 ID: eae5e0

If you don't want to try to share the fire, which is understandable, then let's find some other place til Dawn breaks. We don't have any wood to burn, so let's just find a crevice to hide in and earnest. It's probably not too many hours till morning.
>>
No. 953775 ID: 28c1e4
File 157932503505.png - (381.17KB , 1600x1200 , Wasteland_107.png )
953775

You weigh your options. Though you don't know what lie ahead, you bet you could pass for a simple trader in your current getup.

That usually isn't a good thing outside of a town with some kind of law or warlord. In the wasteland where anyone will kill you for a perceived easy mealticket. Only traders with a following or defenses make it riskier for enemigos to take the hits for your goods. The main equalizer you have is your grenades which could be a useful tool. But you wouldn't want anyone to call you on your bluff unless it is life or death. Your shotgun will make short work of a single target but might leave you lacking with it's sorry reload time and poor construction.

Spinechilling.

>>953233
None taken. At least one of the voices in my head has some manners.

-
But whatever, i-if they want to be g-greedy with their f-f-fire, who needs them. Rubs hands for warmth

You'll just make like a rat and take shelter in a crevice a bit back along the path. Luckily, you can find one just your size. So you unload your bags off the cart, and stash it in another hole right next to yours, and bundle up for the night. Like most of these crevices, it's been used by travelers before. But the warmth of the fire is still something that beckons you to think back to the light by the dome.

It doesn't take long before a scream echoes across the desert night. The howl of death of some unlucky fool.

Then, shortly after a steady rhythm begins to emerge from somewhere behind the cracked dome. Music of a most ancient kind. The sort that echoes the primal nature of being. You can't make many details at this distance, but the fact it plays on makes your sleep uneasy.
>>
No. 953777 ID: 28c1e4
File 157932564573.png - (219.62KB , 1200x1200 , Wasteland_108.png )
953777

Well as it turns out, the music does end up keeping you up all night.

You barely slept at all, but you did catch a few winks before the heat of the morning turns your comfy rat nest from freezing to melting.

First thing is first, you relieve yourself and drink the remainder of your bottle of water. Gotta stay hydrated while you've got the sip.

Empty Bottle

The music is still playing. Whoever is doing it must not need a break. You feel pretty secure here, maybe you could wait until they move on?

Or walk all the way around the shattered dome, It's rocky but maybe possible? Honestly the oyster is your world, and if you're feeling brazen, you can come up with whatever. Not being able to sleep kind of puts a hamper in your 'rest for at least a few hours' plan. That makes you grumpy.
>>
No. 953778 ID: b1b4f3

I am intensely curious. You should try to sneak over the top of the dome and peek in without being noticed.
>>
No. 953781 ID: e51896

Music still going all through the night? maybe somebody is playing recorded music? no way anyone could be playing music for that long. Be careful just in case though, there are weirdos in this apocalyptic world after all.
>>
No. 953797 ID: d63ea8

>>953781
I'm curious to see if it's something more mechanical in nature, like some sort of industrial process.

I agree that this warrants investigation. I'd say that we stash the cart here for now and try to survey the dome (and possibly whatever is making the music) at a distance. If we come across anything hostile we'll have the option to run and circle back here to get the cart.
>>
No. 953824 ID: 404f0f

If the music is coming from somewhere on your way, then you should check it out. In a relatively safe manner.
However, if it's too far, or out of your way, then you should skip it.
In either case, you need to move on and you can't afford to wait for it to stop.
>>
No. 953826 ID: cf0372

I'm kind of interested in hearing the call of the jungle drums. I say leave the cart and goods here, and try to approach in secret. If it seems handleable then we can do it that way.
>>
No. 953938 ID: 28c1e4
File 157955865489.png - (315.22KB , 1200x1400 , Wasteland_109.png )
953938

You decide that you cannot be daunted by a mere sound. You've got places to be, things to do.

Though you still have your signature caution. You decide to leave your cart and goods stashed in secret. You just bring with you your shotgun and a grenade so you can defend yourself if need be.

You feel like you might be a little too cautious. All this skulking around.

I mean, what kind of damage could a single tireless musician do?

>>You sweat


The grounds beyond are stained with the rigors of battle. Blood lay splattered across the stone walls and well trod earth. Bones stripped of flesh lay besides the fireplace, and several stone cairns are in different stages of being built. Several instruments lay battered and destroyed. The blood seems only recent. The melodies erupting from the musician growl lowly from an electric amplifier speaker wired to their instrument. They seem to be in a trance, staring from the crevice to the rising sun.
>>
No. 953939 ID: e7c7d3

Pretty sure bloody splatters are a big "NOPE" sign. But at least they're polite enough to make some graves. If you do approach, pretty sure the proper protocol is to toss a small token into the open instrument case.
>>
No. 953969 ID: d63ea8

My gut says that this person probably isn't the aggressor (otherwise why would they bury the bodies) but if the area shows signs of combat that danger could still be present. Judging from the scraps of instruments around, this might've been the rest of their band.

Best case scenario this person is in mourning and deserves privacy. Worse case scenario he's deranged and might attack you.

I would lean on the side of caution and give this place a wide berth, but if you think you can help/comfort the lone musician I'd say go for it.
>>
No. 953972 ID: 9876c4

I'm not saying we should murder him, but if things go south we might find some valuable loot.

Let's try to solve things peacefully, and let nature take it's course.
>>
No. 954012 ID: b1b4f3

My best guess is killer robot. Why don't you just leave and go around?
>>
No. 954039 ID: cf0372

Logic dictates we take the long way, but kangabf said we should stick to the cliff walls. I think we should just give it a shot and walk through.

Offer the rocker a token. If he didn't kill those people, they might have been his mates.

I think a chunk of herb or a durry should suffice. Like what >>953939 suggested
>>
No. 954084 ID: 404f0f

Give them applause, then leave.
282 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason