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854203 No. 854203 ID: 8a251a

PATREON: https://www.patreon.com/homebrewdeviants
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PAST THREADS: https://tgchan.org/wiki/Tiny_Cat_People

You are VOIDSY, and as your name would imply, you’re in the void. It has been some time since you’ve focused your collective mind, but you need to move. It’s time to collect your thoughts.

The game is officially starting, and your enemy is the most notorious god of the Taverne pantheon- one you want to join if you win this game. Not only do you want to teach this murderer a lesson, but losing this game means death. Your tiny cat people are akin to your children, and you love them- and you will prepare them for war.

You’ve upset Wretch, and that needs attention sooner rather than later. Strategizing with Eastwood was easy enough, but you haven’t talked to Miller as much. Talking to all of your alliance members will be crucial to your success against Spit. Talking to Spit was a disaster, and while continuing a conversation would be a terrible idea, it is an option.

Your cats are armed to the teeth, but Jasper seems...less than comfortable with their new existence. Maybe a one on one talk would be a good idea. Like talking to your god teammates, communication with your TCPs can’t go wrong.

Of course, there’s always directly planning your next move. You can multitask some things, but not too many, focus would be a better plan in most situations- what’s your first move?
1654 posts omitted. Last 50 shown. Expand all images
No. 944513 ID: 53b212
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big thank you to my husband como for helping storyboard this fight scene!

Once this is all said and done, you need to have a serious talk about Buddy’s behavior. Now’s not the time, but it’s happening.

You shoot off a quick status update to Jasper before you do anything, saying that you got through to Buddy, someone had stuck a collar on it but it was able to get free, and there’s another enemy there. You need them to get to Buddy and help them with the big bag of holding. Jasper’s out in the central room, but isn’t sure where to go- they’ll look around, and fast!

Time to talk to your allies.

VOIDSY: We’re in huge danger!
VOIDSY: Spit’s TCP put a curse on us, and if we talk to Buddy we get hurt!
VOIDSY: Is this legal?!
EASTWOOD: Yes! Focus on the situation, not on us!
VOIDSY: Well, we aren’t gonna stop giving Buddy commands!
VOIDSY: This is a trap that we’re not gonna fall for, and we can take whatever she dishes out!
VOIDSY: We can bear the pain!
WRETCH: wait dude thats not a good ide-

You get a better look at Buddy and the room they’re in- the sight of Seaspray up on the wall makes you feel a bit sick, but it’s time to act.

You tell Buddy that it needs to get the bag to pull allies through and help. Dodge this new TCP’s attacks and go for a backstab, stay out of reach...and use those throwing knives!
No. 944514 ID: 53b212
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Looks like you must be in the clear! See, you knew this would go just fi-
No. 944515 ID: 53b212
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No. 944516 ID: 53b212
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WRETCH: voidsy?!
VOIDSY: I….oh, god….we fucked up.
VOIDSY: This shouldn’t be hurting us, we aren’t physical-
EASTWOOD: In the case of abstract type abilities, you’re still considered a target!
EASTWOOD: Don’t do stupid shit like that again, Void!
MILLER: Everyone stop YELLING
MILLER: Void, what happened?
VOIDSY: Cuts...we have cuts everywhere, they sting, we...fuck, this hurts…
MILLER: You’re going to have to tough it out- keep that love for your TCPs in mind! You can do this!
VOIDSY: Right…
No. 944517 ID: 53b212
File 156784855912.png - (22.32KB , 525x500 , 284.png )

Buddy makes a break for it, racing for the bag of holding.


You can now freely give Buddy commands-

Buddy is now CURSED. If Buddy takes another step, it will trip.
????’s health lowers, but is still at GREAT.
No. 944518 ID: 53b212
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Buddy can’t react to the curse in time, its legs seemingly pulled out from under it. It tries to scramble back up...
No. 944519 ID: 53b212
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...but she’s too fast.
No. 944520 ID: 53b212
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You barely get a glimpse of the spikes that extend out of the enemy TCP’s boots before they make hard contact with Buddy’s leg, the knife type’s internal blades pushing through and cutting through her boot. Buddy’s health drops to HURTING.
No. 944521 ID: 53b212
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Buddy’s crying, but when it finally gets words out, they’re not aggressive. She’s just going to hurt herself doing that, please stop...The red TCP grinds her heel into the mess of blades, fighting back her own cry of pain- she doesn’t care! She doesn’t care one bit, not as long as it takes out the enemy!
No. 944522 ID: 53b212
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She’ll do anything it takes to see the enemy splattered all over the walls, just like Spit wants- anything! Anything at all! And if one little pipsqueak thought it could get in her way, in HARK’S way-
No. 944523 ID: 53b212
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Something catches on the corner of Hark’s mask.
No. 944524 ID: 53b212
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A throwing knife pins Hark’s mask to the wall, stabbed right through the ear. Buddy says that next time, it won’t miss.
No. 944525 ID: 53b212
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Hark reaches up to touch a small wound on her head, a graze from the knife…
Hark’s health is now GOOD.

She’s not looking nearly as confident now, but it’s not over yet. She goes for another swing, even harder-
No. 944526 ID: 53b212
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Buddy twists, the bat sinking into its back knife with a sickening crunch, the smaller TCP throwing another knife in the chaos.
Hark’s health drops, just barely still at GOOD.
Hark is left dazed for a moment, trying to process her wound…
No. 944527 ID: 53b212
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...only to realize just where the knife ended up.
Hark’s health is now OKAY.
No. 944528 ID: 53b212
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Buddy says that it thinks they should stop fighting now...for Hark’s sake.
No. 944529 ID: 258ba7

Holy shit Buddy is BADASS

Also: a mask! Stray mask!! We haven't tried to control physical masks before but if there's a time to try it's now!

If we can, use it as a distraction.
No. 944530 ID: f3247e

Buddy has definitely shown themselves to be, yes. I think that we should start by untying the mask's strings, it will at least buy some time if Hark tries to put it back on.

I think CHECKing Buddy's status is a good idea, we should definitely let it know that Jasper was able to rescue Marvel and is unharmed, and that we can guide them to this room.
Additionally, see if it can ask Hark what is going on with the tub in this room to stall. It looks like weapon-type fluid is being fed into Seaspray.

It might be worth making sure Jasper is following the fluid trail, and to go for the bag if it can't get to the TCP in the room with Buddy, getting reinforcements will help Buddy here.
No. 944533 ID: 91ee5f

>Jasper’s out in the central room, but isn’t sure where to go- they’ll look around, and fast!
If this: >>927639 , is the central room, then we now know how to tell Jasper where Buddy is! Tell Buddy that we’re going to quickly switch our attention back to Jasper, so that we can tell him how to get to the room it and Seaspray are in. We’ll be right back!

“Hey, Jasper, we found Buddy and they found Seaspray! Follow the trail of Seaspray’s blood, it will lead you to the room that Buddy and Seaspray are in! Hopefully the enemy that’s there will be too focused on Buddy to notice you sneak up behind her, so that you can stun her with your chains!”

>Buddy is now CURSED. If Buddy takes another step, it will trip.
Give an update to the other gods.

Good news, the enemy retracted their previous curse, so now we can’t get hurt giving Buddy commands anymore.

Bad news, Buddy’s been hit with another curse and can’t move without tripping and falling over.

“Buddy, we are so proud of you! You’re doing a good job! If you still have any healing items with you, now is the time to use them!”

“If you don’t have any healing items, then try to crawl to the Bag of Holding and put your hand in there. There’s a way for you to be healed without you needing to hurt yourself by pulling things out of the bag. Just feel around for jelly and absorb it through your hand.”

If Buddy manages to reach the Bag of Holding and puts their hand in there, have Wretch get Crunk, her jelly type, to pass some jelly through the bag, like we did before with Jasper: >>929978 .
No. 944582 ID: 3ed3c3

No. 944588 ID: d8b9d0

yesss please try and control the mask, and praise buddy. we can’t let our guard down!
No. 944645 ID: 8d23f0

Buddy got this!
For now focus on Jasper keep Cage type away from Hark, thats asking for trouble.
try to get support through the bag rather then from Jasper who needs to stay with Cage till they leave the Spit lands
No. 944647 ID: c68fa0

Ok so first of all Buddy you're spectacular. It looks like you can handle this on your own, but if you (or Hark, even, depending on how this plays out) need healing, remember you can get it through the bag of holding. We should definitely see if we can influence that mask with our powers.
No. 944687 ID: a9af05

That's way too much. Let's cut it down to just praising Buddy and telling Jasper how to reach that room. Updating the other gods can wait until later.

Make sure we tell Jasper to sneak attack the enemy since she's paying attention to Buddy instead of the tunnel.

>Buddy get help from the bag
If Buddy was to get help from the bag they would lose the last of their health when they pull something out of the bag!

>Don't let Jasper help Buddy
That's a really dumb idea. Jasper can sneak attack the enemy to stun her and you don't want to take advantage of that?

>Jasper has to stay with the cage type
He can do that while going to where Buddy is.
No. 945689 ID: 53b212
File 156930373431.png - (21.98KB , 500x500 , 296.png )


Buddy is a KNIFE TYPE, and as a WEAPON TCP, its ability is IMPALE, allowing it to extend knives from inside its body at the cost of its own health. These knives are PERMANENT and cannot be retracted without use of magic. Its outer material appears to be a velvet-y fur, and its inner fluid is full of blades. It communicates through grinding noises and has a new maximum health of POOR, thanks to its use of IMPALE. Buddy’s health is currently HURTING, and it’s severely injured- the wound created from the knife on its back is bleeding heavily, as is its leg. Its injured leg has been lacerated by both Hark’s boots and its internal knives being pushed through the skin, and it will have a difficult time walking or putting much weight on it. Buddy is also CURSED, and cannot walk without tripping.

You tell Buddy that you’re all so proud of it, and that it’s doing great! If it can, it should try to get to the bag. Don’t pull anyone or anything out of it, just stick its hand in- Crunk should be able to pass some jelly through and heal it. Buddy gives a quick, gentle nod, careful not to hurt itself on its back knife. Hark notices the nod and narrows her eyes, leaning in to demand what Buddy just heard. Were you giving it commands again? Pretty ballsy, considering she could take that away just like that!

Buddy says that you’re stronger than any curse that Hark could put on you, and that nothing could stop you from getting through this...and from taking care of your team, its family.

While the two of them are talking, you try to take control of the pinned mask...straining to do anything at all, not even getting a single twitch of the strings. You must not be able to directly influence things in the game itself. It’s more than a little frustrating, but you guess it makes sense. Was worth a try!

You let Buddy know that you’re going to switch to Jasper for a second, and it nods, setting Hark off all over again.
No. 945690 ID: 53b212
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You turn to Jasper, finding them just floating through the bars on the left corridor- they had just checked out that area, finding it to be some kind of prison...though no one was inside. That just leaves the corridor that Seaspray got dragged into- you confirm this as quickly as you can, saying that Buddy’s in there with an enemy, and that Buddy needs their help!

Jasper asks if they should take Writhe along, and you say it’s up to them. You’re having some trouble deciding on it yourself. Jasper turns to the cage, giving its hand a squeeze before telling it to stay put. Writhe doesn’t seem to understand, following Jasper like a baby duck until they gesture with more enthusiasm. The cage type lets out a sad set of clanks, Jasper trying not to show irritation- it’s fine, see? They’ll be right back.

Jasper heads down the corridor as soon as Writhe sits, holding their taser chain tight. You tell them they should be able to sneak attack and stun the enemy, seeing as she’s distracted with Buddy...just be careful.
No. 945691 ID: 53b212
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Back in the cavern, Hark seems to have lost her temper. She’s holding a boot right above Buddy’s head, threatening to stomp its face right in. Buddy repeats itself, saying that doing that would just cut up Hark’s foot...it doesn’t want her to get hurt anymore! Hark says that Buddy’s an idiot, she’s the enemy! Of course it wants her to get hurt, and she doesn’t care either way!

Buddy says that things didn’t have to go this way. Hark nearly brings her foot down at that, seething with anger. This was the only way things could EVER go, and the only way she wanted them to! There wasn’t anything else, and never would be!

Jasper has a clear shot at Hark, and is waiting for your direction.
No. 945693 ID: 3642ad

ugh... it would be so easy to guarantee our tcps safety here, but we can't do it. hark really really thinks this is the only way things can go. if we want to end this session without kills- by making spit's tcps go rogue- we have to prove her wrong. we can't attack her.

i guess we should tell jasper we're going to try manage this peacefully if possible and that they need to be patient with her. she's been told by spit that fighting is the only thing that can happen; that pain is inevitable and necessary. try to spare her any pain that you can. and try not to rile her up if possible, i know we're asking a lot but she showed some really really self destructive behavior earlier and she will definitely hurt herself if she thinks it will hurt us too. this is a really tough situation jasper and even if you feel like you need to defend yourself with force, i'm proud of you. we trust you to protect yourself and buddy. but if you are able to de-escalate that would be wonderful. this cat is hurting a lot and while its most important to keep her from taking it out on others, we want to help her too. that's our goal.
No. 945708 ID: 76349d

okay, i think Jasper should stay hidden, but Buddy, if you ever think that Hark is going to attack you and possibly put you in death range, you need to alert us as quickly as possible, and we should then have Jasper stun Hark immediately.
It also might help if Writhe could come in alongside Jasper, to show that cooperation is possible, but that would require Jasper leaving the room and bad things could happen in that time.
Also worth noting, Spit still has a 5th TCP we dont know about, plus any other possible tricks up her sleeve. I really think we need the others to bring their TCPs in as soon possible, we currently have the advantage but who knows how long it'll last. Give the other gods an update and ask them what kind of thing Spit usually does in losing situations. I'm pretty concerned that she has desperate measures in place if things don't go her way in games.
No. 945709 ID: 76349d

Oh and also, don't react to our commands Buddy, I think that gets on Hark's nerves for some reason.
No. 945710 ID: 8d23f0

while I am usually all for dialog and talking things out even if its hard, Writhe needs Jasper before Spit gets someone to them.
Taser Hark and get them into Writhe if we can so we can take them back to the Wizard tower and discuss things there. ACTUALLY NO SCRATCH THAT PUTTING HARK AND MARVEL IN THE CAGE TOGETHER BAD IDEA. its unfortunate but we probably will just have to leave them on top of Writhe while we transport them just make sure to tie them up so they can't take Writhe's collar off.
No. 945846 ID: a627e3

let's just tase them, tie them up, get buddy and the bag and run. we don't have time to keep the moral high ground. if i have to choose between the safety of our cats and doing the right thing, then fuck it we're bad guys now. besides, we can still take them with us. just unconscious.
No. 945881 ID: 8d4593

I think an ultimatum might be the way to go here.
It's really not a good time to talk, but it would be trashing Buddies words to just run in swinging.

Let Hark know that there are more ways to live in this world than what Spit offers, and that if they stand down they can come with us and see for themselves if they want.

But also let Hark know that you will not hesitate to bring them down if they choose to fight.

Offer no discussion beyond this choice. Escaping with Buddy and Marvel is your priority.
No. 945997 ID: a627e3

Hark would most likely just see this as a distraction and just stomp on Buddy. there's a time and a place for diplomacy, this ain't it.
No. 946006 ID: 8d4593

Stomping on Buddy just hurts Hark more and gives Jasper an opportunity to strike.
Buddies in bad shape sure, but he's not helpless.
No. 946126 ID: a627e3

it'll also hurt buddy to, and there way to close to critical health for my liking.
No. 946304 ID: 53b212
File 157007512334.png - (24.25KB , 335x500 , 299.png )

You tell Jasper to stay hidden- this is a tricky situation, and you aren’t sure what to do yet. You’re conflicted on what to do, torn between a peaceful resolution and risking Buddy getting hurt, or taking out Hark at the risk of reinforcing her beliefs...but you make up your mind. If you have to be the bad guys here to keep your TCPs safe, you know what you have to do.

You tell Buddy to alert you if it thinks that Hark’s going to attack, but don’t react to commands otherwise. It seems to set Hark off, and you want to avoid that. Jasper is in the room with it, and can and will stun Hark if they need to.

Buddy doesn’t respond, but you get the feeling that you were heard loud and clear. Hark is still going off on it, foot pressed against its face. She says that Spit’s going to gut your team, and everyone else’s, and there’s nothing that anyone can do about it. She doesn’t need her bat! She doesn’t need any weapons to kill, and she’s going to make Spit proud! Buddy is quiet when it talks, trying to calm the abstract TCP down- it’s going to be okay. You were going to find a way to get everyone out of this safe, and no one has to die-

Hark lifts her foot and goes to bring it down in a hard stomp, Buddy making a sharp grinding sound in fear.

You tell Jasper to move quick and stun her, only to have your phantom type hesitate- wasn’t this going against what Buddy just said? You say that it’s not the time for that, and that Buddy needs your help-
No. 946305 ID: 53b212
File 157007514892.png - (34.68KB , 500x500 , 300.png )

The boot comes down, bringing Buddy’s health down to SUFFERING and making them scream. Her own foot is shredded in the process, her health still just barely at OKAY. Jasper leaps into action, swinging their chain-
No. 946308 ID: 53b212
File 157007521883.png - (55.01KB , 500x485 , 301.png )

Hark RETRACTS the CURSE on Buddy, immediately laying one on Jasper.
If Jasper causes damage to Hark, that damage (and its effects) will be reflected back upon them. Her health lowers to POOR as a result, but when the taser connects, it knocks her down to HURTING and she is STUNNED, collapsing at Buddy’s side.

The CURSE takes effect, Jasper’s health knocked down to OKAY as they are also STUNNED.
No. 946309 ID: 53b212
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Buddy says, in the quietest voice that only your god ears can hear, that it can reach the bag.
No. 946310 ID: 3642ad

Tell buddy to take the jelly from the bag and distribute it equally between itself, jasper, and hark. give it to hark last though, so she can’t take advantage of their weakened states. Buddy is right, it doesn’t have to be this way, there doesn’t have to be fighting and pain. we have to defend ourselves but we can’t let our fear make us cruel. Spit is far crueler than us so if we make this a contest of who can inflict the most hurt she will most certainly win.
No. 946314 ID: 315280

I think the first order of business is getting some jelly in buddy, and a fresh tcp or two as backup. Buddy, Hark, and Jasper are all low on health, and an ally in peak condition is probably the best way to secure everyone’s safety. Unfortunately the best tcp to go through is probably Dad but she’s at the date right now. But Dad could force Hark to stand down without using violence I hope.
No. 946316 ID: b43ec1

Right now I think we need to get more TCPs here, and Buddy back to base so it can have it's injuries checked.

Since Buddy's health is very low, we are going to have to ask Wretch if Crunk can repeat the jelly handshake trick, to get it to the point where it can pull a healing potion to use.
While Buddy is doing that Wretch should get those other TCPs and Dad ready to be sent, whoever is smallest and can pull out the others goes first. There shouldn't be any need to fight anyone immediately, but Wretch's team shouldn't leave this room without Jasper being with them.

We'll also need soda and potions for Jasper, and something to stop Hark from seeing what everyone is doing, she'll only need to stay blindfolded until we have somewhere to keep her from doing further harm. The net shooter and maybe a rug or blanket could work, but getting them out of sight and unable to interfere with incoming TCPs would be enough.
There's probably some other items that would help, but I'm not sure what to send. Maybe putting the mask of courage on Writhe could let us calm them down further. I'm not sure what to do with Hark that would calm them enough to be civil...
Since Jasper is critical to getting Marvel from Writhe she is going to need to be able to do stuff soon. If this goes well and Hark is unable to see what is going on we should send Buddy back to base so they can be healed by Primus and have those lacerations tended to.

Other than that, can Dana's Heartsea flowers push up through construction material? I'm thinking those would give away Spit's base location if they could reach open sky, the Hot Air balloon might be able to spot them. It's something to ask Miller...

I'm not really sure how to help reassure our TCPs about this, but we need to prevent further harm to everyone, including Spit's team.

Please don't give Hark any jelly yet, we still have to stop her from hurting anyone else, and I think Raw might show up sooner than we might have hoped.
No. 946317 ID: 91ee5f

Buddy, stick your hand in the bag, but don’t pull anything out yet because the bag takes away health whenever something is taken out. We’re going to have Crunk pass healing jelly to you and you just need to absorb it through your hand and get yourself back up to full health. Once you’re back up to full health, that’s when you can start pulling things out.

Ask Wretch to have Crunk send jelly through the bag.

Have those sleeping potions sent through the bag. Tell Buddy to pull out a sleeping potion and use it on Hark to put her to sleep.

>Unfortunately the best tcp to go through is probably Dad but she’s at the date right now.
Actually, according to this update: >>943102 , we asked Primus to get a plushie to send through the bag as a gift for Writhe, in order to show it that we’re friendly.

Both Primus and Dad were together at the date, so since Primus is at the base, that means Dad should also be at the base by now.
No. 946319 ID: 8d0158

ok so
Let's also send our Communication Mask through along with the healing items/stuff
I know opening up a direct line of contact with a tcp that has been able to directly harm us feels like a pretty silly move BUT
we could potentially use that
we could use the connection as an act of good faith
show Hark that, whoops we messed up sorry we hurt you
but also that like
there's options besides violence
talking to the one who made you shouldn't hurt
No. 946421 ID: 76349d

this isnt a great situation.
Its stable for now, but Spit still has one more TCP.
If they walk in, we're totally screwed.
We need to get support here, beyond just Jasper and Buddy. If anyone else can pass through the bag, that'd be really nice, or if the other gods could transport some of their TCPs over in the vehicle.
Buddy needs healing urgently, and probably should heal Jasper too. I really don't know what we should do with regards to Hark though. Hopefully she will stay unconscious long enough that we have time to work something out.
After healing, I think Buddy should either check on Writhe, or remove the collar from Seaspray. The longer we leave Writhe alone, the more likely something bad happens to them, and they are currently holding Marvel, but removing the collar would mean that Miller could communicate with Seaspray again.
No. 946425 ID: 76349d

Actually, if Miller and Eastwood just, shouted really loudly at their TCPs, would that wake them up? Does volume through god communication transfer like that? Can you even wake up people knocked unconscious by making loud sounds or does that only work on people who fall asleep normally? I don't know the answer to those questions. It would be really helpful if Eastwood or Miller could wake up their TCPs though.
No. 946444 ID: a627e3

we need some healing jelly now and to get some backup. maybe some rope to tie up hark as well.
now that Hark is out of commision, i say we heal them once there tied up.
No. 946445 ID: a627e3

let the others know thing are relatively safe right now, and ask witch TCP's they want to send over.
No. 946447 ID: a627e3

i'm just glad everyone got out of that alive. let's do what we can to keep it that way.
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