[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki] :: [Discord]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 168368888672.png - (104.15KB , 500x500 , p0.png )
1063269 No. 1063269 ID: 9ea24b

A short SFW quest about creating a new species.

Neumono, Salikai, Arkots etc. belong to Lagotrope.

Tobak, Sect, Rin-Reida etc. belong to Roaway.
66 posts omitted. Last 100 shown. Expand all images
>>
No. 1063776 ID: 273c18

>>1063750
???what??? Don't do that. Salikai aren't complete morons.

>>1063746
Volunteer the original, since you interacted with it more. You know how to feed it, just do that.
>>
No. 1063780 ID: f2320a

>>1063776
But the issue is did we not scare it with the sample taking
>>
No. 1063786 ID: e13b1d

>>1063776
Pretty sure the butler is an Arkot.
>>
No. 1063800 ID: 288652

Choose A2.
Take A1 and some spare food, and feed A1 where A2 can see. The hypothesis is that A2 will pursue the resource that is being consumed safely over the untested resource that will still be there later.
>>1063786
It is "butler Arkot", with the "A" capitalised, like a name. Clearly it is a neumono named Arkot!
>>
No. 1063801 ID: 4dee0c

Heh. Well, we could order the butler to eat the food in its hand. Outside the box enough that Dad may be fine with it once. However a backup plan would be needed, go with >>1063800
>>
No. 1063804 ID: 9ea24b
File 168411407910.png - (85.42KB , 500x500 , p12.png )
1063804

>Does cloning create a perfect molecular copy with the original’s memories and skills?
The machine in your lab isn’t that advanced. Your dad probably has the tech in his personal lab.

>Should you clone yourself?
That’s a choice you’d have to make yourself. You currently don’t have the skill or means to do so.

>Volunteer A2
A1 is still upset that you grabbed and stuck it with a big needle, so you have a better chance of winning with A2.

>Assess your opponent
Butler1 is your dad’s most trusted servant. Oh, this might sound weird but your dad pays all the Arkots. With money. He also designed a whole training program for them so they’re pretty competent as long as they’re given simple orders. You conclude Butler1 won’t fall for the eat the kibble himself trick or disobey your father, and go with your backup plan. You don’t have time to feed A2 or A1 to get them used to the idea that food comes from you.
>>
No. 1063805 ID: 9ea24b
File 168411410064.png - (85.59KB , 500x500 , p13.png )
1063805

>Strategy: Put the kibble down on the floor, avert eye contact, and stay very still
>Chance of success: Base 50% + good strategy 20% = 70%, Success
A2 doesn’t like being placed in a corridor with nowhere to hide. After squishing itself against the wall for a while, it smells the kibble coming from both sides and decides you look the least threatening. It snatches the nugget from the floor and retreats, but that’s good enough for the victory.

Your dad congratulates you and warns you that the next test will take place after three actions. The volunteered Kabot will have to fight an adult Arkot of comparable size and physical injury may occur.

What would you like to do for your first action?
A. Research (learn about 3 possible mutations)
B. Mutate and/or Clone
C. Interact (Kabots can be interacted with separately or together)
>>
No. 1063810 ID: fcccf6

Can't do B without doing A first so that leaves the other two.
Sorta tempting to combat train the kabots, but we should probably do SCIENCE! before we do that type of stuff. Oh, clarify this, do the mutations show following one action or one test given by salikai dad?
>>
No. 1063811 ID: 7df658

>>1063805
>C. Interact (Kabots can be interacted with separately or together)
So we know some, if not almost all of the kabot can be cloned, so lets go with another experiment of sorts, that will prelude to another one -where we will clone A1 or A2 in the future to determine if their positive familiarity with us passes on to their clones, which would save us the time to socialize with a clone every time we make a new one. What we need to do is determine the effectiveness of the given cloning machines, and if instincts, feelings/attachments, and possibly memories can be copied. The controlling factors will rely on the base intelligence of the kabot and the science tools we're using.

First off, try to socialize with the two Kabots. Given that A1 might not like us too much, what we can is try to socialize with A2. If our socialization with A2 is successful, and A1 notices, he might be able see us as less of a threat as before -garanteeing a slight increase of building our rapport with A1. Of course, if we're super lucky with our social attempt, we might even get both of them to like us, which would probably occupy our full attention thus garanteeing a successful use of our action.

So the actual start to socialing with the kabots. We need:
-various types of toys and colors
-food pellets
-mimic their silly pew pew pew noises to see if they recognize us as just a strangely large kabot
-Copies of the research and gene mutation notes to study

we could enter the enclosure with a few toys ranging to simple balls all the way up to laser dots for them to chase, but we'll be primarily focusing on A2 for the moment. Oh, and we should also carry a few food pellets secured in a claw to see if either would be brave enough to try and pry food from us. If they make the attempt, that means they're not afraid of us, which is for the most part a good thing. Failing that, they would at the very least start associating our appearance and smell to "big green food providee snake thing." However, if they appear to still be skittish of us, but seem hungry, give them a pellet each, although i suspect A1 will be more hungry as we've just recently fed A2 and not A1.

If both A1 and A2 are unresponsive to the toys, scent of food, and are still scared of us, what we can do is chill in some unoccupied space in the enclosure so we can kill two birds with one stone by familiarizing ourself with the gene mods, and slowly letting the kabots familiarize themselves with our presense. Also making cute pew pew noises ourself so they at least pay some fraction of their attention to us. Even if they're both currently scared of us, continued exposure with no appearant negative reprocussions to their bodies will make consecutive social attempt that much easier.

Tl;dr
Successful social means 1 successful use of three, now down to two remaining actions until the next test.
Failure to social means "successful" use of two action attempts, as the next consecutive social will be easier, as we read our notes in the encloses.
Super successful success would be both sleeping on us as we research our notes, therefore fulfilling two actions at the cost of one.
>>
No. 1063812 ID: 7df658

>>1063810
Dunno? I dunno about you, but when we do combat tests (i would prefer we do that after we get the kabots ro like us more), we should probably do something relatively basic until after they've been genetially modified. The kabots do not seem to an actively agressive species like most carnivores. More likely, they're used to eating species of fish, mammals, and invertebrate and that are smaller (and slower) than them. To make them not instantly run away in few from a BADASS ARKOT, we would need to mod them with increased agression, but not too much where they wont listen to us. They need to be juuuuust agressive enough where they would consider attacking something their own size.
Now, onto training them to attack on command, or attack in general. What we need is to print out like like paper sized versions of random arkots, glue the cutouts over cardboard, then smear mushed up food pellets over the cardboard cutouts so they associate shape of arkots for food. To make this attempt more successful, we would need to forgo feeding them a while so theyre desperate enough to try and bite cardboard. If their mauling attempts are good enough, we can reeard them with quarters of a pellet for each attempt.

If that does work, we could instead show off the arkot cut out, show them us biting it, then pretend to eat a pellet in front of them before tossing each a fake arkot to see if theyre strong enough to put two and two together. If theyre successfull, we feed them only half a pellet and reward them with affection and a toy. If they fail, repeat again until successful.
>>
No. 1063813 ID: a7a180

Time for research!
>>
No. 1063816 ID: 7df658

>>1063813
Why not both?
>>
No. 1063818 ID: c8bbff

>>1063805
A.
>>
No. 1063849 ID: 9ea24b
File 168419861062.png - (113.51KB , 500x500 , p14.png )
1063849

>From here on mutations will start to show in uncloned Kabots after two actions
>Actions are taken one at a time

>A to start
You discover the genes linked to:

2. Color changing and camouflage
6. Long tongues
25. Powerful hind legs for jumping

Mutating a Kabot will affect their temperament in a way related to the mutation.

What would you like to do next?
A. Socialize A1 and A2 with lots of food and exposure
B. Mutate (pick which gene) and/or Clone
>>
No. 1063851 ID: a7a180

Let's mutate A2 with the strong legs gene. That should mean it shows up before the fight.
>>
No. 1063855 ID: e13b1d

>>1063851
A2 is the control, so let's use it on A1.
>>
No. 1063862 ID: d1a898

>>1063855
Shouldnt A1 be the control, as he is the original one?
>>
No. 1063865 ID: f2320a

>>1063862
Agreed
>>
No. 1063876 ID: 273c18

>>1063851
It will only show up if we clone them as well. Which I suppose we should do.
>>
No. 1063911 ID: 9ea24b
File 168428633588.png - (105.77KB , 500x500 , p15.png )
1063911

>Is A1 or A2 the control?
They’re identical so you pick A1 to be the control.

>Mutate and clone A2
You fetch A2 from the terrarium and gently irradiate it. This does not earn you any good will from A2 and it squeaks with dismay when you take a blood sample for the cloning process.

You produce B1! You can already tell its thighs are meatier than A2 and A1’s. It has a wider spread on its toes, a stubby tail, and is quicker to reach the food when you toss kibble into the enclosure.

What would you like to do with your last action before the Arkot combat test? You think some sort of training for the Kabots would be best. A2 won’t develop strong legs until after the test.
>>
No. 1063912 ID: a7a180

Interaction time, training sounds good. Are there any smaller arkots you can use to build up their antipathy to larger arkots? Otherwise using a long stick to keep their food out of reach will suffice.
>>
No. 1063914 ID: c8cdb1

>>1063911
Force B1 to remain in place until A2 is at the food, then release B1 to compete for the food and train it for aggression. Its attitude already seems more aggressive.
>>
No. 1063928 ID: 273c18

>>1063911
Train B2. Gotta get it to obey orders in the not-pokemon battle. Train it against not-alive targets. You have to maintain some semblance of goodwill with A1 and A2.
>>
No. 1063967 ID: 2c1245

>>1063911
These fools keep making suggestions, yet they don't realize the kabots won't listen to us if they don't like us. Try socializing them, playing with them, and use positive reinforcements to make them listen to better like how people train dogs.
For example. We can hold a need next to their skin (don't stab them), then we can pet them and offer positive affection in addition to more food. If they start associating the needles with pat pats and food then they hold react negatively every time we stab em, and it won't snowball down.
>>
No. 1063975 ID: 9ea24b
File 168437102886.png - (95.01KB , 500x500 , p16.png )
1063975

>Socialize all of the Kabots a bit
At this point, all of the Kabots are fairly used to your presence and understand that you are the source of the best thing in the world, which is food. You start entering their enclosure to feed them so that they’re forced to come to you when they want to eat, and you start patting their backs and talking to them while they work on their kibble.

>Train B1 for aggression
You take B1 out of the terrarium and into a smaller side room to train it. As you’re handling it, it kicks you hard in the chest and you wheeze, but hold firm.
>>
No. 1063976 ID: 9ea24b
File 168437103486.png - (125.52KB , 500x500 , p17.png )
1063976

You have a few lower level servant Arkots come in and eat delectable slices of fresh bread with nut butter spread in the room while you restrain B1. After some repetitions and denying B1 kibble for a whole day, you put B1 down and it leaps at the nearest janitor, bowling her over. You praise B1 and give it treats whenever it attacks an Arkot. It doesn’t really know what to do besides knock them over and steal their food, but that’s good enough for the test.
>>
No. 1063978 ID: 9ea24b
File 168437159665.png - (88.78KB , 500x500 , p18.png )
1063978

With B1 as your Arkot destroying machine, you feel prepared for the battle. The test location is a miniature dirt arena with colosseum style seating. You give B1 an encouraging pat and place it on the ground in front of its opponent, Butler1.

Butler1 is competent, but no match for B1 without any weapons or tech to aid him. The Kabot is solidly twice his weight and stomps on Butler1 until the Arkot clicks a verbal surrender and you call for B1 to come get its treat.

Your father congratulates you and warns that Butler1 will be armed with an Arkot sized gun, for the fight in three more actions.

What would you like to do for your first action? A2 will be renamed to B2 at the end of this action as the mutation takes effect.
A. Research (learn about 3 possible mutations)
B. Mutate and/or Clone
C. Interact (Kabots can be interacted with separately or together)
>>
No. 1063979 ID: c0e1b3

Attempt to splice long tongue gene with strong leg gene to create punch tongue gene, and apply it to B1 since B1 is already fight-socialized. While we do other things, B1 should be developing their maybe ranged tongue attack.
>>
No. 1063982 ID: 2c1245

>>1063978
Give butler1 an apologetic shrug. He probably gets played well, but you know, contemplating morality of midget pit fighting. Then again we're Salikai's.

C. try to socialize with the Kabot's all at once, maybe try spicing B1's food with a little bit of drowsy medication and try playing with it. Actually make this a new rule: to no longer get unruley Kabot's spike their foods with knock up drugs so they're not angry.
>>
No. 1063988 ID: a7a180

Hm, do some research to see if something in their genome can counter a gun. Right now, that long tongue might be able to disarm Butler1 at range, but at the same time I'm wary of mutating simply to meet the next test's criteria.
Also, our dad promised no physical harm would come to the participants in the test(s.) Maybe he only meant the first one, but maybe that gun won't be loaded with bullets.
>>
No. 1064003 ID: 273c18

B: Long Tongue on the B line so we have Long Tongue and Big Legs on the clone.

planning: Long Tongue could be enough to ensure victory: train the resultant leg-tongue clone to snatch weapons from opponents. That gives us an extra action, which we should use on research.
>>
No. 1064023 ID: 8f9bc4

Be sure to isolate your control kabot from your experimental kabots. As you make them more powerful and aggressive, they might succeed in killing your control, which would ruin any chance of experimenting with new combinations of mutations. They might succeed in killing you.
>>
No. 1064046 ID: 9ea24b
File 168445145717.png - (96.47KB , 500x500 , p19.png )
1064046

>Free action: Isolate A1
With B1 and B2 growing more aggressive, you take A1 out of the terrarium and keep it in a smaller and unfurnished temporary enclosure. It gets a sad look in its big eyes.

>Growth
You notice the Kabots are elongating and losing some of their baby fat as they mature. All remain quadrupedal and nonverbal.

>No physical harm during tests
That statement only applied to the first test. Physical harm to the volunteered Kabot is very much possible in all future tests.
>>
No. 1064048 ID: 9ea24b
File 168445181407.png - (79.97KB , 500x500 , p20.png )
1064048

>Give B1 another ability and clone
You consider giving B1 the long tongue gene since it’s already socialized to fight Arkots and the gene will show just in time for the test. You decide to do this and clone it, because why not.

>Contemplate ethics of using Arkots as Kabot punching bags
The Arkots are paid extra for extraneous activities. Technically if the Arkots were upset with their compensation they could quit and find work elsewhere.

B1’s tongue will start to grow and it’ll be moved into the BC category at the end of your third action. BC1 is born. Its tongue can stretch as long as its body and it appears to spend more time searching the terrarium for live prey than the B line. The vermin that sneak inside the lab are too small for a meaningful meal, though local insect life would make a perfect sized snack for a creature like BC1.

What would you like to do next?
A. Commission another terrarium
B. Research more mutations
C. Train BC1
>>
No. 1064050 ID: a7a180

Ask Daddy to buy you a second terrarium.
>>
No. 1064054 ID: ee9e59

C. Attach bugs to a mock gun and train it to tongue guns.
>>
No. 1064059 ID: d14a2b

>>1064054
second this
>>
No. 1064062 ID: 708905

>>1064054
Good idea
>>
No. 1064079 ID: 273c18

>>1064054
Yeah
>>
No. 1064112 ID: 9ea24b
File 168452783396.png - (119.44KB , 500x500 , p21.png )
1064112

>C, train BC1 to grab guns with its tongue using bugs
You ask a few groundskeepers to catch you some insects, which requires enough strength and coordination that you recruit one of the rogue Neumonos to the team. She looks permanently exhausted and groans audibly when you tell her about the job.

She asks what you’re working on in the lab so she can sell the information to the Tourism hive and you stammer and excuse yourself. Your dad would be disappointed at your lack of enterprising spirit.

At the end of the day the Neumono delivers a selection of alive and dead pests.
>>
No. 1064113 ID: 9ea24b
File 168452784770.png - (132.42KB , 500x500 , p22.png )
1064113

You feed BC1 a few bits of bug to get its appetite working, then check out an unloaded pistol from the armory and start the training. After some repetition and positive reinforcement, BC1 becomes adept at snatching the gun out of your grasp with its sticky tongue. The BC line seems more patient and less physically active than the B line.

What would you like to do for your last action before the test? BC1 has not been trained to jump on Arkots.
>>
No. 1064127 ID: 05a734

>>1064113
Rip in pepperoni Vibrava.

I suppose we should train BC1 to jump on Arkots. Teach it a game for jumping on top of things using A2. The winner gets a treat and pets if they hold the loser down long enough.
>>
No. 1064130 ID: a7a180

Socialize B1 and BC1 with arkot stomping day.
>>
No. 1064197 ID: 9ea24b
File 168461643889.png - (95.61KB , 500x500 , p23.png )
1064197

>Current Kabots
You have A1 the original, B1 the soon to be BC2 at the end of this action, B2 the formerly A2 who has not been trained in Arkot obliteration, and BC1.

>Train BC1 to be aggressive with B1 as a model
This doesn’t work very well. B1 isn’t as interested in insects as an incentive and BC1 is unwilling to jump unless it needs to. This leads to B1, who’s already a pro Arkot stomper, repeating what it learned while BC1 watches from the sidelines. They don’t show any understanding when you try to explain your intentions. You’re starting to run into the limits of what the Kabots can learn without an intelligence boost.

Which Kabot do you volunteer for the test vs. an armed Butler1? If a Kabot loses Butler1 will adopt it if it’s still alive.
A. BC1
B. BC2
C. B2
>>
No. 1064203 ID: a7a180

Time to test BC1 on what we've taught him.
>>
No. 1064222 ID: 273c18

>>1064197
A. BC1 can at least disarm the arkot. It might figure out that Butler1 is hostile and use its legs during the fight enough to win...
>>
No. 1064233 ID: 7f6520

>>1064197
BC1
>>
No. 1064234 ID: 7f6520

>>1064197
BC1
>>
No. 1064278 ID: 9ea24b
File 168468611330.png - (71.02KB , 500x500 , p24.png )
1064278

>BC1
You take BC1 to the arena where your dad and Butler1 are waiting, and place it in the sand. There’s newly installed clear bulletproof shields in front of the spectator seating.

When Butler1 raises his tiny pistol, BC1 immediately snags the weapon with its tongue. Expecting an attached tasty treat, it hunches over the gun and starts pawing at it.

>Gun safety check: Failure
There’s a sharp pop and BC1 squeaks and thrashes around for a moment before collapsing. Butler1 cautiously approaches the body and retrieves his gun before confirming the kill with a point blank headshot.
>>
No. 1064279 ID: 9ea24b
File 168468611946.png - (82.91KB , 500x500 , p25.png )
1064279

You gape at the poor crumpled corpse of BC1 as your dad pats you on the head.

“How about you give this test another try in three more actions, son? I’ll take care of the cleanup.”

You have three Kabots remaining. How do you feel? What’s your first action?
A. Research (learn about 3 possible mutations)
B. Mutate and/or Clone
C. Interact (Kabots can be interacted with separately or together)
>>
No. 1064284 ID: 8f9bc4

That uh... that... wasn't a failure. Technically not a failure! The arkot was good as defeated without that gun, against those thicc phat thighs. You simply need to adjust the gun capturing behavior so that the kabot doesn't shoot themselves dead pawing at it.

...you may want to use one of your actions to clone a backup of the experimental kabot in case the next trial is also "technically not a failure."
>>
No. 1064287 ID: 273c18

A. We need another plan, which means a different mutation. If we don't get anything good we can just do extra training.
>>
No. 1064288 ID: 2b3343

A. Get more mutations.
>>
No. 1064289 ID: f2320a

>>1064279
>you did not need to shoot it i could just have patched it up
>>
No. 1064292 ID: 36784c

>>1064279
C. Cuddle A1. Since we've got him separate from the others, it seems like we're not training him to fight, so we migjt as well treat him like a pet and cuddle with him!
>>
No. 1064296 ID: e13b1d

>>1064279
A.
>>
No. 1064298 ID: a7a180

A. Let's do some more science. Gun safety is not currently in their repertoire.
As a plan B, you could also teach them to drop the item and come to you on command, preventing them from poking at the gun.
>>
No. 1064333 ID: 9ea24b
File 168472127941.png - (90.03KB , 500x500 , p26.png )
1064333

>You could have healed BC1 after the accidental first gunshot
You’d feel worse about that if BC1 was sentient or irreplaceable.

>Research, you need a new strategy
You discover the following three mutations:

12. Improved digestion (Kabots need less food to survive)
14. Flexible body
24. Friendly/Socialization (you think this could have the side effect of making the Kabots more intelligent!)

Mutation 24 looks very promising. You can also now trigger multiple mutations at the same time, if you’d like.

Which Kabot out of A1, BC2, and B2 do you mutate and clone, and with what?
>>
No. 1064337 ID: a7a180

Give B2 mutations 14 and 24. Let's try an alternate approach of dodging instead of disarming. Hopefully Butler1's a bad shot against moving targets.
>>
No. 1064345 ID: 273c18

>>1064333
Give BC2 mutation 24, start training it (and its clone) to dodge away if someone points a gun at it.
>>
No. 1064364 ID: c344ba

>>1064337
Seconded
>>
No. 1064366 ID: 9ea24b
File 168479867349.png - (99.76KB , 500x500 , p27.png )
1064366

>Mutate and clone B2 with 14 and 24
You name the resulting clone BDE1. It comes out of the biotank long and lanky, even with the strong legs mutation. BDE1 is prone to bursts of rapid movement and is better at running than hopping.

You notice that BDE1 rubs against your legs when you come into the terrarium to give food and pets. It chirps in response when you talk to the assembled B Kabots and you get the sense that it’s picking up simple words.

How would you like to interact with BDE1 for your last action?
>>
No. 1064377 ID: c344ba

>>1064366
Use a dart gun to train BDE 1 to avoid being shot.
>>
No. 1064381 ID: 1d8b11

Well, I was gonna suggest teaching it to zig-zag to a hostile, but the non-lethal gun thing is especially gud. Grab an arkot to fire at it - feed it once the arkot's gun is gone and it's subdued.
>>
No. 1064382 ID: a7a180

Teach him to dodge your shots and to tackle.
>>
No. 1064384 ID: 2a3927

>>1064366
Poor A1 is feeling neglected back there. Go give him some attention!
>>
No. 1064407 ID: 2c1245

>>1064366
If we have to use projectiles to help our new buddy dodge, make sure we use a nerf foam dart gun as a starter, and maybe throw in some incentives to make them dodge more often like snacks and play time.
>>
No. 1064425 ID: 9ea24b
File 168488417344.png - (110.59KB , 500x500 , p28.png )
1064425

>How’s A1 doing?
Still sad and isolated in an unfurnished cell. You haven’t had the time to spend an action on installing a heat lamp or running water.

>Use a foam dart gun to train BDE1 to avoid being shot
BDE1 is thrilled when you take it aside to play–er, train. It loves the Arkots you bring in for practice, often licking their pointy faces and vocalizing to imitate their clicks. You notice it imitating your stance and mannerisms, so you show it how to be evasive by zigzagging across the floor.

The hard part is getting BDE1 to attack the Arkots. You have to disguise it as more play and have the servants make happy clicks when you show BDE1 how to tackle them from behind.
>>
No. 1064426 ID: 9ea24b
File 168488420018.png - (92.00KB , 500x500 , p29.png )
1064426

Finally it’s time to retry the test. BDE1 starts talking in a mix of clicks and your language when it spots Butler1 in the arena. Butler1 seems less willing to shoot at the creature.

>Butler1 shoot check: Failure
Butler1 keeps the gun pointed at the ground as BDE1 wiggles towards him. It licks his cheek and looks up at you. You give the order to tackle and it takes Butler1 down and lays over him.
>>
No. 1064427 ID: 9ea24b
File 168488421551.png - (89.80KB , 500x500 , p30.png )
1064427

Your dad is very pleased with the improvement. The final test against Butler1 and Arkots in general will be a test of wits in the highly intellectual game of Tic-Tac-Toe. You have three more actions.

Honestly BDE1 could learn Tic-Tac-Toe in one action, which means you have two actions to improve your operation.

What would you like to do first? B2 will be renamed to BDE2 at the end of your first action.
>>
No. 1064428 ID: 4ab383

>>1064427
Fix A1's enclosure. Install a heat lamp and running water!
>>
No. 1064434 ID: ffe804

>>1064428
Yup.

And for the second free action, more research.
>>
No. 1064456 ID: a7a180

Upgrade second enclosure. What else could improve our operation? Refinements to the mutation process, or maybe just sitting down and making an org chart to track which specimens have which traits.
>>
No. 1064463 ID: 05851d

UPGRADE 24 FOR ERRYBODY because D'AWWWWWW!
>>
No. 1064501 ID: 9ea24b
File 168497352381.png - (125.35KB , 500x500 , p31.png )
1064501

>Get another nice terrarium for A1
Your dad puts you in touch with the contracting company that does all the construction on the estate. The foreman in charge of the work on the first terrarium comes over to discuss payment and timeframe.

He’s a dingy brown Tobak with a bulky pair of cybernetic goggles fused to his face. Understandable, since it’d be hard to work above ground with only standard issue light protection.
>>
No. 1064502 ID: 9ea24b
File 168497353967.png - (64.57KB , 500x500 , p32.png )
1064502

You let BDE1 out of its cage to scamper after you during all sorts of activities, so it’s out in the open and listening while the foreman speaks. BDE1’s language skills are improving every day, at a rate that makes you worried and just a tiny bit jealous. It doesn’t show any interest in research or computers, so you’ll let it slide for now.

What would you like to do next?
A. Research more mutations
B. Mutate and clone BC2 with the friendly gene
>>
No. 1064510 ID: a7a180

B, social creatures need friends after all.
>>
No. 1064511 ID: 273c18

>>1064502
B. It'll be good to have some spares.
>>
No. 1064514 ID: e13b1d

>>1064502
A.
>>
No. 1064515 ID: 8f9bc4

>>1064502

Do you remember when you were improving your language skills? How do you know you didn't improve them even faster? No jealousy allowed, only science!

Pay the tobak in all the ice cream and steak he wants. (Don't tell him the steak came from BC1.)
>>
No. 1064519 ID: 2c1245

>>1064501
>in regards to payment
Tobak's are really food oriented. Hook him up with some of the planet side fooderies you know of within his price range, and usual pay.

>>1064502
>just a tiny bit jealous
lmao just clone yourself one day and try to apply an intelligence booster to your clone before considering doing it to yourself. Two heads are better than one, and hey! You'd maybe finally, technically have a brother!

A. Research more mutations
The more the merrier.
>>
No. 1064543 ID: 2c1245

>>1064515
Now, origianlly i thought paying him in only food, or mostly substituting his pay of mostly food was kind of a dick move, but then i more or less remembered that most Tobak's from their homeworld and in some corperations more or less only get payed in corperate currencies, as opposed to universal credits. So, paying him in food might work if his company doesn't have any food (or at least tasty stuff) that he can purchase for a reasonable price.

Wait no that still wouldnt work. Assuming that he does not own the company, then his bosses would still need to be payed in normal munies for the services they and their employees provide, so the better thing to do would be to pay him normally to satisfy his superiors, and then maybe offer to buy him foods stuffs his company cannot provide (ice cream, donuts, steaks, pies). Assuming his company job is as shit as i think it is.
>>
No. 1064556 ID: 9ea24b
File 168506496587.png - (55.76KB , 500x500 , p33.png )
1064556

>How fast did you learn to talk?
Slower than BDE1. Your dad has records on you and your siblings’ development.

>Don’t be jealous, just do science!
That’s right! The Kabots are your test subjects no matter how linguistically adept they are.

>Are you paying the Tobaks in food?
The servant Arkots may be trained, but definitely don’t have the dexterity to make a pie or other dessert. No, you’re paying the contracting company in zeny, with plenty under the table for the foreman so he actually does a good job. He’ll have to go to the restaurants in town if he wants something other than a fruit smoothie or your namesake.
>>
No. 1064557 ID: 9ea24b
File 168506497485.png - (86.59KB , 500x500 , p34.png )
1064557

>Split decision check: B
You now have the following Kabots:
A1, who’s much happier with its new private terrarium

BC2, who’s terribly confused why all of its other Kabot brethren are being so chummy with each other

BDE1, who’s teaching the other friendly Kabot how to talk

BDE2, the freshly minted friendly and long Kabot

And newborn BCE1, who has trouble talking with so much tongue in its mouth
>>
No. 1064558 ID: 9ea24b
File 168506498346.png - (127.65KB , 500x500 , p35.png )
1064558

For your last action you teach BDE1 Tic Tac Toe, which it masters easily and plays Butler1 to a draw in a best of three, chattering the whole time. Butler1 looks sad when he has to leave.

You’re startled when your dad brings in the Tobak foreman and explains that the next test will be against him. The chosen Kabot will have to race the Tobak to a cake on a pedestal and eat the first bite, violence allowed.

You have three actions. What would you like to do first?
A. Research (learn about 3 possible mutations)
B. Mutate and/or Clone
C. Interact (Kabots can be interacted with separately or together, you can also interact with family members and future opponents)
>>
No. 1064559 ID: 5e3b0b

>>1064558
Firstly, mutate and clone BCE 1 into BCDE 1. Legs for speed, tongue for reach, and brains for intelligence will make it a fine cake stealing rapscallion.
>>
No. 1064564 ID: a7a180

C, teach BCE1 to talk around its speech impediment.
Hmm, we'll need to lengthen those legs for a race.
>>
No. 1064573 ID: 8f9bc4

May need research for this. No tobak is going to give up the chance for cake without a fight.
>>
No. 1064574 ID: 273c18

A. Research.

I don't think we really need long tongue for the race. It's interfering with the smart gene too; we should avoid mutation conflicts when reasonable.
>>
No. 1064593 ID: 2c1245

>>1064558
I just wondering if dad is really doing this to advance our capability for problem solving and working around odd research objectives in the future, or just wants to have a hoot of a time while we do research.

You know, dad never explicitly mentioned what this violence might entail. For all we know the Tobak forman might be allowed to use a nailgun to shoot one of the kabots. Maybe we can bribe/feed him a cupcake with laxatives inside so he bails out mid race.
>>
No. 1064612 ID: 288652

I assume that we are as much of a test subject as the kabots are, but maybe I am reading too much into old salikai stereotypes.
>>
No. 1064614 ID: f2320a

>>1064612
Oh its called chores or a test you gice children a managable but challenging task so they learn things like responsibility, work ethic, criticall thinking
>>
No. 1064627 ID: 9ea24b
File 168515179688.png - (90.16KB , 500x500 , p36.png )
1064627

>Wait, is this whole thing some kind of experimental test on you?
Your dad always said fatherhood was the greatest science project of all. He’s probably studying how well you’re practicing responsibility, critical thinking, and work ethic.

>Is the foreman allowed weapons?
For this first test, no, he’ll be empty handed.

>Can you bribe the foreman?
Your father encourages this strategy, though it’ll take an action and become less effective after the first time.
>>
No. 1064628 ID: 9ea24b
File 168515180595.png - (107.63KB , 500x500 , p37.png )
1064628

>Can long tongue Kabots be taught to speak?
No, it seems like they’re physically unable to. They can learn to understand language though.

>A, research
You discover the following mutations:
5. Straight up intelligence boost without physical side effects
10. Sexual reproduction
19. Gills for breathing underwater

You found some super cool mutations this time. What’s your next action? BC2 has become BCE2 so all of the B Kabots are socializing and sharing information now.
>>
No. 1064629 ID: a7a180

Wait, your father gene modded them to be incapable of breeding? ...this is for the best until we get a good baseline minion. Intelligence boosts all around! No clones necessary.
Maybe we can teach our long tongued minion to trip the tobak instead. Save the bribery for a more complex trial.
>>
No. 1064631 ID: 273c18

Train the long-legged kabots to race.
>>
No. 1064632 ID: 8f9bc4

Posit one. Don't have a high enough population for hot kabot sex to be more useful than induced mutation and cloning.
Posit two. You are a horny teenager.
Conclusion: hurr hurr
>>
No. 1064637 ID: 067cf6

>>1064628
Maybe we should put off more intelligence boosts for now.

Mutate and clone BCE1 to have strong legs as well as tongue. Maybe when there are two they'll figure out sign language.
>>
No. 1064639 ID: 9ea24b
File 168515863110.png - (84.15KB , 500x500 , p38.png )
1064639

I can see the letter system for mutations is getting confusing, so everything is now summarized in the new wiki page here: https://questden.org/wiki/Kabot_Quest

Note that all of the B Kabots have the strong leg gene already.
>>
No. 1064661 ID: c10e31

>>1064629 This. Perhaps also place food near a faux-cake, give the food to the first to bite the prop.
66 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason