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File 168368888672.png - (104.15KB , 500x500 , p0.png )
1063269 No. 1063269 ID: 9ea24b

A short SFW quest about creating a new species.

Neumono, Salikai, Arkots etc. belong to Lagotrope.

Tobak, Sect, Rin-Reida etc. belong to Roaway.
275 posts omitted. Last 100 shown. Expand all images
No. 1065615 ID: a7a180

Could a sufficiently mutated kabot be far enough from the genetic baseline that you could argue it isn't covered by the legislation?
Clone a new kabot: bipedal, strong legs, social smarts and flexible body.
No. 1065616 ID: b4f193

Set up a meeting with the tourism hive. With lawyers. Worst case, we delay them with lawyer bureaucratic requests, while best case we set up a deal positive for both sides.
No. 1065619 ID: a7a180

Oh, and one more mod: chameleon.
No. 1065623 ID: 7c0da2

You know, if they want them that badly you could spend some time making some very annoying combinations, all of them with reproduction, so they would end up with fast reproducing pests that they just prevented themselves from being able to harm because now it's a protected species. Anything with Reproduction, Omnivorous and Warm-Blooded should be able to survive on its own, which leaves two slots to improve survivability or potential to be annoying.
Like Reproduction + Omnivore + Warm-Blooded + Improved digestion + Regeneration. Good luck stopping it from proliferating.
Or Reproduction + Omnivore + Warm-Blooded + Flexible body + Slime. Gross to handle, extra likely to escape, leaves slime everywhere.
And with some luck you could try hiding away your current kabots while you surrender the horde of new kabots to them.

The responsible thing to do would be to start by talking to the hive. Plead your case, you are not causing harm and the experience of being responsible for a new species has made you more responsible and empathetic.
Then once they inevitably refuse, you still have three actions to be as petty as possible, and at least you have tried.
No. 1065630 ID: 273c18

Yeah. We also have some leverage: we can threaten to genetically engineer a few that would be very difficult for the Neumono to deal with humanely.
No. 1065649 ID: 7c0da2

And they are a tourism hive, tourists probably like cute critters, we can offer to create some.
No. 1065650 ID: 9bc49c

No. 1065670 ID: 8f9bc4

If they're going to be a protected species, then you won't need control over the kabots. Be sure to use the mutations you were worried about, that would have made the kabots hard to control. The hive will be grateful you made them so well protected!
No. 1065684 ID: f2320a

Kabot we mutate are technically not a species... they dont fit the definition they cant reproduce and there is not ever really more then 1 member of each group so all of them there own species then and again non viable as a species and as a intelligent species they will just die out in a few years alot of loopholes in that.
And like they only care beacuse they can speak they and we already casually eat things as cattle with the intelligence of toddlers but non social
No. 1065696 ID: 2c1245

I mean, honestly the sollution would be to just toxicly cover a kabot with perfume and deodorant to make them sure nit smell safe.
No. 1065698 ID: 49c34b

get some lawyers involved if you can to get exact wording on the legislation to pull a fast one on the hive, then go hard on mutation and reproduction to create a truly onerous specimen that the tourist hive has to 'protect'

Make sure to save as much data and samples BEFORE the legislation goes into effect
No. 1065703 ID: d96ee3

Interact with a lawyer. It’s a dirty job but someone has to do it.
No. 1065708 ID: 9ea24b
File 168659250495.png - (89.04KB , 500x500 , p65.png )

>Ponder Kabot
Without the ability to reproduce, the Kabot will quickly die out, and without intelligence they’d be little more than animals. Your E mutated Kabots could probably adapt to life with the Neumono, but they’d be stuck as servants or pets.

You’re frustrated that the Tourism hive is trying to stop your work. You’re not doing anything dangerous or hurting the Kabots! You were nice to talk to the spy and explain things, and this is how you’re getting repaid.
No. 1065709 ID: 9ea24b
File 168659251751.png - (78.79KB , 500x500 , p66.png )

>Ponder revenge
You could create a big problem for the Tourism hive if you deliberately produced Kabots with the mutations you’ve been avoiding, like poison or camouflage. It’d also be easy to create a devastating omnivorous invasive species that thrived in the tropics and reproduced like crazy.

You’ll have time to make at least two new Kabot after the next test. You’re still missing six mutations, so you may want to do some more research before you make your ultimate choice.
No. 1065710 ID: 9ea24b
File 168659252956.png - (111.48KB , 500x500 , p67.png )

>Hire a lawyer and go to the Tourism hive
Your dad can practice law and his company has tons of corporate lawyers, but when you ask to borrow one he bombastically tells you to find your own.

There isn’t enough time for you to pass the bar, so your only choice is to hire a Neumono lawyer in town. It’s been a while since you’ve visited the resort, and you take the gardener rogue and Butler1 with you for moral support.

A. Hire a cheap lawyer (fast, but less effective)
B. Hire an expensive lawyer (it’ll take an extra action)
No. 1065711 ID: cbd1be

Hire an expensive lawyer
No. 1065712 ID: 43dfd4

Hire the cheap one, we have science to do.
No. 1065714 ID: 196206

B. Only the beat for our test subjects.
No. 1065715 ID: 2a82d3

B. A good lawyer can not only handle lobbying, but also public relations. They're likely way ahead of you on thinking up threats your research can bring. That means once legislation is blocked, absent de-escalation, they're going to considering nukes, or at least more annoying agents.
No. 1065716 ID: 7c0da2

B. The hive probably had time to get good lawyers too.
And even if we don't win they are more likely to buy us some time that we will need to plot revenge.
No. 1065739 ID: 34713f

B: Maybe ask if he can take the angle that you're uplifting the species, present-tense. As in, it's very much still a work in progress. You're absolutely fine with kabots being granted rights, but only after you've finalized what kabots are and complete the testing phase with them. (And this can take however long you need to pass all the tests.) Honestly, considering you have to hire a neumono, offering an olive-branch compromise like this makes a betrayal from them (and extra-fervent pushback from the hive) less likely.

If this turns out to fuck with whatever your dad's plans were after the tests were finished, you have the easy retort of "that's what you get for lying to family about the purpose of an experiment." Don't even need to feel ashamed about it.
No. 1065740 ID: 273c18

No. 1065763 ID: 2c1245

Go sith B, hash out a plan with you lawyer. Kabots literally cannot reproduce and are more or less an artifical species. We havent done anything immoral, and baring our continued study will ensure their species goes extinct, which is extremely cruel. Ergo they should let us continue to document their health and capacity for creative and long term thinking. Harumph!

Write a strongly wordes letter to the tourism hive and complain about how theyre being super racist.
No. 1065780 ID: 9ea24b
File 168670023535.png - (123.05KB , 500x500 , p68.png )

>B, get the best
The rogue tells you that there are plenty of personal injury lawyers in the hive, but most are looking to make a quick zeny and won’t give you much respect, especially because you’re a Salikai. You ask her to take you to a serious, experienced lawyer and she leads you to a white building labeled ‘Hive Affairs’.

It takes a while to get past the secretary and convince the security guards that you’re here in good faith and not to assassinate the hive queen, who works in the building.

Eventually you’re seated in front of a short male Neumono in a suit and you launch into a bit of a rant about how you’ve been spied on and mistreated just because you’re a Salikai.
No. 1065781 ID: 9ea24b
File 168670024668.png - (84.54KB , 500x500 , p69.png )

The lawyer listens respectfully and then lays out the facts of the matter which are that the hive is in charge and can do whatever it wants, as far as passing legislation goes. Since you’ve created sentient Kabot, you don’t have a winning argument for why the creatures shouldn’t have rights. He also suggests finding a hobby other than bioengineering.

You’re very upset at this point, but he does add that he can argue on your behalf for delays or clauses in the law to avoid future restrictions.

Pick two of the three options the lawyer is offering, or double up on A. The deal is contingent on you not purposefully creating inconvenient or ecologically hazardous Kabots.

A. Time to make another Kabot after the last test (You’ll be able to make three varieties instead of two)
B. Ability to continue your bioengineering work on non-Kabot subjects with Neumono supervision
C. Ability to visit your Kabots at the Tourism hive after they’re surrendered
No. 1065782 ID: 58dd24

Can you argue that you are doing an uplift (you know, like the Neumono got within living memory) on these dumb little frogs and ethically need to finish your work to secure a future and viable population for your little friends?

Indicate an intention to add reproduction once the population is semi standardized and healthy.
No. 1065787 ID: e13b1d

B and C.

We can give the kabots we have the ability to reproduce so they don't die out with the time we already have, so we can at least get to continue our work and visit the little froglizards.

With enough visitations showing goodwill maybe the Hive will lift restrictions a bit.
No. 1065789 ID: 708905

Supporting this
No. 1065795 ID: 8f9bc4

One question you might ask is are they completely insane?! They ban bioengineering of sentients, but you can do whatever you want as long as they're nonsentient? They should be completely locking down your operation for fear that you'll make some kind of horrible... *cane toad* or something. And all they care about is if your kabots are aware of their own existence?

(The answer is yes they are completely insane, but it's an important lesson to learn about politics.)
No. 1065809 ID: 273c18

>you don’t have a winning argument for why the creatures shouldn’t have rights
What, aside from the obvious one that Kabots aren't sapient unless you bioengineer them to be? If they just want to protect the sapient ones from further experimentation that's different from banning your experimentations on the non-sapient ones.

They also can't reproduce, and even if they could they're all clones of eachother so they can't make a stable population; it's a genetic bottleneck of 1. If they want a stable population of Kabots they will need your future cooperation, and they are currently giving you no reason to cooperate. In fact, banning bioengineering of kabots will mean it is illegal for you to help with that endeavor.

"They can do what they want" is a feeble excuse-- isn't there an Ultrahive above them? Hell, it's the Tourism Hive, they're not the government, so there'd be others higher up anyway.

Well, whatever, maybe tippler just doesn't want to let us make a decent legal battle, or doesn't want to flesh out the government structure of wherever we are, or just wants to end the quest for some reason.
...maybe if we make a breeding pair of Kabots the future genetic issues will make the Neumono ask for our help.

A, B
No. 1065834 ID: 2a82d3

A, C

Maybe leave the rants to shout into a pillow later. Also, remember those rights include access to public services. We'll be providing "health care" later, not doing more "bioengineering research". If this feels like a stretch, this is why we have the good lawyer.

If I had to guess the QM, our choices for the trials ahead will be to use a new species to mess with, or reuse our old subjects and hope to find more mutations the old-fashioned way.
No. 1065836 ID: e1b31c

So he's saying if we bioengineer out the sentience, there's no legal basis for this? LOOPHOLE! Failing that one, options 2 and 3. Showing empathy will get us further than these silly tests.
No. 1065837 ID: 273c18

>"health care"
Oh, I've got a better idea. Bio mods. We can mutate Kabots, so they can come to us with requests for mutations! The best way to set this up would be of course to minimize their starting mutations, which means cloning A1 as much as we can, giving the new line Reproduction and Social. We can advertise all the other mutations and they can come to us to buy them. Totally legal. We could also offer cloning services for them, in case they want to skip the childhood phase of having a child.
No. 1065839 ID: 708905

Total tangent here but do you think we care about our creations so much because dad modified us for increased empathy and all these tests we've been running is actually his way of studying how it's effecting us?
No. 1065843 ID: 0fb2b3

Surely theres a legal method to uplift a stable breeding population of originally non sapient species into a self determining, self-replacing, liberated new sapient species?? Is there some form to fill out?
No. 1065844 ID: e13b1d

>Salad: Experience minor identity crisis.
No. 1065845 ID: 0fb2b3

So. There's a lot to unpack here. Let's say you wanted to uplift these Kabots into full self-directed personhood as their own species. What would an Uplifted version of the species look like from what you've unlocked so far? Probably something like: Reproduction, Intelligence, Bipedal, Friendly, and maybe one other bonus like Flexible. Then you'd make several thousand, each with random minor genetic differences to prevent genetic bottlenecking, and wave goodbye for them to do their own thing and they go out into the world.

You could play around with the non sapient versions, get the best possible version of those, and then apply the intelligence/personhood 'package' on top of that once you get a good baseline version, perhaps, or play around with the non social/non-intelligent ones separately for the tests.

But there's more to this than just that, isn't there?

Why the five mutation limit? That's quite arbitrary. Is it because the tools provide a soft limit at some higher threshold, like seven or eight, so your father put a hard limit at five? If he did that, what other safeguards did he put in them? Do they have some major longevity issue? Some hidden constraint to reproduction? Some horrible vulnerability to some environmental factor or does he have a previously prepared anti-kabot bioweapon? Would reproduction itself bypass the five mutation limit?

Further, these things don't take, like, years to raise. They should logically take years to raise, whether they're animal intelligence or super-genius. You CAN put data in genes, but they're a poor tool to do the whole 'genetic ancestral memory' thing; mostly you need to sequence them with a reader to read odd hidden data stored in genes. What's the method used to give them knowledge beyond their age, and what the heck is actually put in the data or memory download for them?

Also, the whole setup for your lab and this playpen setup feels... off. The constraints are just too odd. Perhaps the challenge is, specifically, for you to do an end run around the limits placed upon you? If that's the case, than you absolutely need to conduct industrial espionage against your father, to determine the full list of mutations, the failsafes (or faildeadlies for your poor kabots!), how the five mutation limit is enforced and how to remove the limit, how the memory download functions and what's in there and how to change it, and whatever ELSE he's hiding from you!
No. 1065850 ID: 2a82ef

D. Go rogue and continue your work in secret as a mad scientist.
No. 1065851 ID: 7c0da2

B and C.
Not being banned from practicing bioengineering is very important. And you can't leave your kabots at their mercy either.

Anyway, next you should give the Intelligence mutation to your current kabots (A1 excepted). If they are going to join the hive then the best you can do is prepare them for their future life, and that means giving them the means to not be mere pets or servants and to prove to those neumonos that they are not monsters.
Then, research the last mutations so you have more options for your last batch. It'll need to be your best work yet.
No. 1065871 ID: 9ea24b
File 168679469876.png - (88.61KB , 500x500 , p70.png )

>Engineer Kabots without sentience
Then they won’t be able to pass your dad’s tests.

>Can you make the argument that you’re uplifting the Kabot or that you need to continue to experiment on them for their survival?
Your lawyer sighs and says that won’t work, since Kabot are a new and artificial species with a population under 10, rather than a native species to the planet that was already sentient. He adds that the hive is fully willing to make an excuse to exterminate them if they’re dangerous, so the new law is more about limiting your actions than helping the Kabots.

>The Tourism hive is full of jerks
Your lawyer disagrees, but admits he’s biased. Unfortunately for you they’re the only governing body around.

>Did your dad bioengineer you?
No, you checked your own genome. He did set up the whole Kabot situation, with its associated arbitrary mutation limits and contrived tests.
No. 1065872 ID: 9ea24b
File 168679471207.png - (78.58KB , 500x500 , p71.png )

>B, C
You want to continue improving your bioengineering skills and be able to make sure the Neumono don’t just kill the Kabot after getting them. You exchange contact info with your lawyer so he can send you the final version of the law once it’s released.

Exhausted and still pretty frustrated, you return home.

You have two actions left before the Sect fight. What would you like to do next?

A. Research
B. Mutate and/or Clone or create a new kind of Kabot
C. Interact (with anyone)
No. 1065873 ID: e13b1d

Mutate everyone with Reproduction.
No. 1065875 ID: 8f9bc4

Sulk Research
No. 1065885 ID: 273c18

No. 1065889 ID: 273c18

Oh right also:
>admits he’s biased
Isn't it a bad idea to hire a lawyer who's biased against you? There absolutely have to be non-neumono lawyers available.
No. 1065890 ID: f2320a

Well that vile of the hive they would be fine commiting genocide of other races based on conveniance hmmm are they worth it?
No. 1065891 ID: 2a82d3

A, while contemplating/obsessing if that was a waste of time.

Sadly, the line between pet and vermin is more razor-thin than we'd like. Might be helpful to know which traits they'd consider attractive or endearing, but that seems like even more of a distraction from our research...
No. 1065892 ID: 273c18

Oh, and is this possible? >>1065873
I think it isn't, and at best we can mutate+clone a Kabot to produce a pair of newly mutated Kabots. We should probably mutate A1 as our final action.

We're going to have an action after the test, right?
No. 1065900 ID: a7a180

Mutate/clone A1 with intelligence, social, bipedal, warm blooded and reproduction. That way, there's a stable breeding pair & someone with a good head on their shoulders to guide the other kabots when they are separated from you. Maybe don't advertise the intelligent mutation, but if noticed then protest that they already had an intelligence mutation and that's not considered dangerous either.
The experiments are going to end one way or another. Our existing batch is physically capable for a sect fight. Handing the kabots some tools for survival and giving them some time to plan ahead is just future-proofing our results.
No. 1065901 ID: 0fb2b3


No! Not the control!!
No. 1065925 ID: a7a180

Why not? The experiments are about to end. We don't need a control anymore. Our little kabots are all grown up and need to stand up on their own two little legs (possibly literally).
No. 1065927 ID: 36784c

Isn’t there a loophole where if the Kabots willingly want to stay with us, the Neuomono can't do anything about it?
No. 1065936 ID: 9ea24b
File 168687896670.png - (110.79KB , 500x500 , p72.png )

>Your current Kabots are ready to fight the Sect
This is very not true, they currently have low aggression since their one offensive physical trait (strong legs) is drowned out by their peaceful traits. They’re about to be obliterated, which means you’re going to lose at least one from the three you volunteer for the test.

>Your lawyer is biased against you
No, he was saying he disagreed with your statement that all Tourism hive Neumono were jerks. You know, because he’s a Tourism hive Neumono.

>What if the Kabots want to stay with you?
That doesn’t matter to the Neumono, though you’re curious whether the law will apply to Butler2 or any other Kabot you forfeit to your dad.
No. 1065937 ID: 9ea24b
File 168687897938.png - (117.83KB , 500x500 , p73.png )

>A, research
You discover three more mutations:
7. Claws
15. Increased Size (unmutated fully grown Kabots are about 1 meter tall)
23. Teeth (Vanilla Kabot have none)

You now see where all the physically offensive traits were hiding.

What do you do for your last action? You want to mutate your existing Kabots somehow.
A. Give all the B Kabots the reproduction mutation
B. Mutate and clone A1 with some combination of five mutations
C. Other
No. 1065939 ID: e13b1d

We will send A1 into the test alone. The Sect will only need to hold it in place to win, and dad can keep Control.
No. 1065942 ID: a7a180

Wow, just gonna send our pet in there to get the crap kicked out of him?
B: intelligence, social, bipedal, increased size and reproduction.
No. 1065943 ID: 273c18

Wait a minute
>You’ll have time to make at least two new Kabot after the next test.
I forgot about this. We have two more actions after this one. So we can complete our research and then clone+mutate A1 with a fully informed set of mutations.

No. 1065986 ID: e2007e

C. Mutate all the B kabots with Intelligence. This way they will be able to teach the final batch we will make after the challenge. We won't be there to raise them even if we can visit so they will need the B kabots to help them. The final batch will be the one with reproduction.

A1 will fight the sects alone.
No. 1066004 ID: a9af05

Do this one.

>A1 will fight the sects alone.
Don't do that! A1 will lose if we do that.
No. 1066005 ID: 9ea24b
File 168694957492.png - (107.11KB , 500x500 , p74.png )

The mutation won’t start to show for another two actions and you don’t know how fast they’ll reproduce, but at least the Kabot will be able to carry on as a species.

>Send A1 alone into the Sect test
This is against the rules, but you decide to do it anyway. You don’t have to always do what your dad says, your sisters break rules all the time.

You take A1 out of its private terrarium and put it in the small arena while the Sect queen gives you the stink eye. Poor A1 tries to run from the scary strangers, but is quickly caught by one of the drones. Without the ability to verbally give up, A1 takes a heavy blow to the head from the queen and quickly dies.
No. 1066006 ID: 9ea24b
File 168694959212.png - (106.98KB , 500x500 , p75.png )

>Dad check: Success
You dad expresses his disapproval that you disobeyed, but goes easy on you since you just lost your original Kabot. Rather than taking two Kabot as punishment, he decides to only take BCEG2.

Your lawyer calls soon after to inform you that he successfully got your demands added to the law, which will come into effect shortly.

You have time for two final actions. What would you like to do first?
A. Research (you’ll find the final three mutations)
B. Mutate and/or Clone or create a new kind of Kabot
C. Interact (with anyone)
No. 1066007 ID: a7a180

I don't know what you expected...
B. Give the remaining kabots the intelligence mutation needed to be more than servants or pets to the neumono.
No. 1066009 ID: e13b1d

Begin plotting revenge on the Sects for using lethal force.

No. 1066010 ID: 273c18

What the fuck??? The majority did not vote to send A1 in alone. Now we can't create a custom Kabot! This is actually the worst thing I've seen you do tippler.
No. 1066014 ID: 273c18

>skilled enough to create mutated Kabots without needing to clone a predecessor.
Okay, I forgot about this, that explains the "create a new kind of kabot" option. So I guess it wasn't a roadblocking loss, but still absolutely not a reasonable way to read those suggestions.

Unfortunately, we can only produce ONE new mutated kabot, so we have effectively lost one fully custom kabot.

We can't do this. 3/4 of the kabots are at the mutation cap.

A. Research the last mutations, then next turn we can create a fully informed mutated kabot, which will be able to breed those mutations into the remaining population.
No. 1066016 ID: a7a180

It is a five mutation limit.
No. 1066017 ID: 273c18


H is reproduction, the one we just added. So BDEH is the only one we can mutate further.
No. 1066020 ID: e13b1d

This is true. I forgot Reproduction was added.

Changing vote to mutate+Clone BDE(H)2 with Intelligence, then talk to the all kabots for our second action.
No. 1066021 ID: 7c0da2

Supporting that, make as many clones as possible.

Also, how many kabots with reproduction do we need for the species to sustain itself?
No. 1066052 ID: 466872

I was thinking that we could make A1 the leader of the Kabots so that it could help keep everyone safe. We'd give them Increased Size and some Intelligence so that-

>A1 went into battle, alone, and died!

Never mind, forget what I was saying.

Do any of these choices allow us to slap Salad for doing something so incredibly dumb? Because that was a really dumb thing to do.
No. 1066057 ID: 36784c

There actually WAS a majority vote in favor of sending A1 in alone. Out of the 5 suggestors, 2 of them voted in favor of sending A1 in alone, 1 of them voted against sending A1 in alone, and the other 2 didn't specify if they were in favor or against it.

So please don't blame Tippler for this.
No. 1066064 ID: 273c18

That's absurd. You're implying *not mentioning* a thing is somehow a vote towards it. That would mean I could suggest something like "slap yourself in the face" and so long as nobody specifically says not to, then the protagonist should do it.

Let's keep in mind that sending in A1 alone was against the rules. Why would we need a strong opposition against it to keep it from happening?
Also, my suggestion was clearly against it, BECAUSE I NEEDED A1 ALIVE TO DO WHAT I WANTED. So even your weird vote count is straight up wrong.
No. 1066068 ID: 2a82d3

1) A. Might was well complete your research and earn that doctorate.
2) B. Grieve for A1 by recloning him/her with the mutations they should've had.

>Let's keep in mind that sending in A1 alone was against the rules. Why would we need a strong opposition against it to keep it from happening?
Why would our character care about following the rules to begin with? There's certainly incentives to, but that doesn't mean he can't have oversights, rebellions, or other priorities.
No. 1066069 ID: 2c1245

C. Try to play with all the Kabots. Man, sciencing can be annoying with all these laws and restrictions.

Also for fucks sake. Table manners. Be nicer with the kabots when you extract blood.
No. 1066071 ID: 273c18

>Why would our character care about following the rules to begin with?
I can think of several reasons, both in-character and not. The details are irrelevant though. It boils down to it being an unusual thing to do, which means it should've required a clear majority, or at least a formal vote instead of letting a major decision through that wasn't in the list of choices.
No. 1066108 ID: 9ea24b
File 168703001928.png - (98.89KB , 500x500 , p76.png )

>Mutate and clone BDEH2 with intelligence
All of your Kabots are now at the five mutation cap. You examine BDEHI1 when it comes out of the vat for any indicators of sex and discover reproductive Kabots are hermaphrodites. You’re not sure if they can self-fertilize since you haven’t had long to observe them. BDEHI1 seems to spend a lot of time watching you from the terrarium as you work in the lab, though it also mingles well with its kin.
No. 1066109 ID: 9ea24b
File 168703002945.png - (116.77KB , 500x500 , p77.png )

>Sending A1 into the fight alone was bad
Agh, it’s true. You were in a rush and deluded yourself into thinking the Sect would spare it, and now you’ve lost the perfect Kabot to mutate and clone.

Time for your last action. At this point you don’t want to research the last three mutations since you won’t have the chance to implement them. Also, after this, the other H Kabots will become fertile.

A. Make a new kind of Kabot with five mutations (suggest which mutations)
B. Spend your remaining time playing with the Kabots
No. 1066110 ID: 48ae88

No. 1066111 ID: a7a180

B. Hopefully you learned a lot from failing left, right and center.
No. 1066112 ID: e51896

B. show them love
No. 1066113 ID: 76186a

Option 2, and privately talk with BDEHI1 about leadership, express hope that he will succeed where you failed.
No. 1066126 ID: 8f9bc4

One thing is for sure, you'll be much more careful the next time you talk with any spider bunnies in the vents.
No. 1066127 ID: 41f5a1

And take the time to get them some actual names, not just acronyms for their mutations or whatnot.

The one that observed you looks like a 'Dee-Dee' to me.
No. 1066133 ID: e13b1d

Talk to Smarty. Express regrets for our failings, and appraise them of the situation with the neumono. Right now they're taking the kabots out of spite because they hate salikai, but if Smarty plays their cards right the kabots could end up with a better living situation. Maybe it's for the best.
No. 1066134 ID: 273c18

>won’t have the chance to implement them
Depends on if mutating willing subjects is legal. I don't suppose you could use existing blood samples to research the remaining genes after the kabots have been taken?

Since B is in the lead I'd like to influence it in a useful direction. Tell them what's going to happen to them, and that you will be able to visit. Especially make it clear to BDEHI1 that you want them to try to keep the kabots independent, and if they need your help with genetic modification, cloning, or just prevention of genetic disease, then you are the most qualified person to help. For a fee of course.
No. 1066137 ID: 7c0da2

B. Wish them all the best and try to prepare them for what's to come.
Spend some time with BDEHI1 to give them any useful information they might need, and answer any questions they might have, because you're kinda entrusting them with the species until there is more fully intelligent kabots around. Try to reassure them, they have the other kabots, and you're not completely unreachable either.
No. 1066139 ID: e13b1d

I don't think they have money. Keeping an open offer of assistance for free seems fine though.
No. 1066145 ID: 273c18

They can make money!
No. 1066150 ID: 61105b

>>1066134 >>1066145 Did you ever hear the tale of Doctor Eduard Bloch the kind and generous? I thought not. It's not a story most would tell you. It's a legend of kindness. Eduard Bloch was a Doctor so generous and so wise he charged a family reduced prices for breast cancer treatments due to the low economic status they had. He had such a generosity that he occasionally charged no fee at all. Generosity is a pathway to historical events that some consider to be unnatural. He was so kind and generous that one who hated his kind refused to persecute him, even when he decided to leave, which eventually, of course, he did. Unfortunately, this only applied to him and his close family, and the one who hated his kind committed mass persecutions. Ironic. He could save himself from death, but not others. So, be generous to the poor kabots, avoid greed.
No. 1066152 ID: 273c18

Excuse me we are a Salikai
No. 1066156 ID: 196206

We are a Saladkai
No. 1066162 ID: d7dc4e

>>1066152 So you're a member of a group that was persecuted in the past and is still often viewed as suspicious? What uncanny parallels.
No. 1066222 ID: 9ea24b
File 168714367041.png - (116.80KB , 500x500 , p78.png )

>B, play with the Kabots then talk to BDEHI1 in more detail
You take all the Kabot outside for the first time, in a fenced area of course, and they wonder at the lush plants and swarms of insects. You explain that some Neumono like the nice gardener lady are coming to take them to a new home, and that you’ll visit whenever you can.

While the other Kabots are distracted, you sit with BDEHI1 and tell it everything about its origins and your desire for it to guide the other Kabots into a fully uplifted life.

>Charge the Kabots money for your services
You have no need for money and a high need for the Kabot to like you so they don’t go on a revenge killing spree later (a leading cause of Salikai mortality).

All too soon, a colorful truck drives up to the property and several big Neumono emerge to load the Kabots. Your lawyer is there, and he has you read through some forms and sign in a couple places.
No. 1066223 ID: 9ea24b
File 168714368453.png - (114.44KB , 500x500 , p79.png )

You sigh as the truck travels out of sight. There’s still a lot to do between setting up the Neumono supervision for bioengineering and getting visitation figured out with your lawyer, but while you have a free moment you want to research the last three mutations.

You discover the following mutations:
9. Climbing
11. Hand Dexterity (this mutation also increases intelligence)
17. Strong arms

This makes you pause. A Kabot with all intelligence boosting mutations would be a force to be reckoned with, but without hand dexterity BDEHI1 won’t be able to manipulate the tools needed to do science. It seems like the Kabots will be relying on you for any future genetic manipulation.
No. 1066224 ID: 9ea24b
File 168714370566.png - (118.22KB , 500x500 , p80.png )

You’re interrupted from your brooding when Butler2 comes to call you to lunch with your father, who’s his usual cheerful self. You slump in your seat at the square table and pick at your salad.

Your dad clears his throat a few times. “You did very well with your gift, son.”

“I messed up a ton. I wasted two Kabot.”

“But you spared the spy and managed yourself professionally with the Neumono. I’m proud of you. This is just the beginning of your science career.”

You smile a little. Your dad is weird for a Salikai, but you’re glad he’s always there for you.

Happy Father's day. Thanks for reading Kabot Quest!
No. 1066232 ID: 273c18

Yay! A promising future (even if there isn't any extra money in it? Dad must be very rich.)
No. 1066233 ID: 273c18

wait how did Dad get away with keeping Butler2?!
No. 1066239 ID: e13b1d

Here's to it could have gone worse!
No. 1066244 ID: 2c1245

Holy fuck Butler 1 & 2 are so cute. #1 with his stoic glare of fun sized professionalism, and #2 for still being a derpy little guy.
No. 1066247 ID: eb494d

Ah, it was a holiday quest all along!
How sneaky!

Still, 0/10, we didn't invent tozols.
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