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1035159 No. 1035159 ID: 2edd05

"TOBAKS ON A PLANE! TOOOOBAKS ON A PLANE! TOBAKS, IN A PLANE, IN A TUNNEL, IN A CAVE, IN A PLANET, IN A SOLAR SYSTEM, IN A GALAXY, IN A UNIVERSE!"

"TOBAKS!"
"IN."
"A."
"PLANE!"

>"This is true. We are in a plane - but we aren't the only ones on the plane. We have a few aliens on board."
"All those armoured guys in the back? I'm feeling safer already! As safe as I can feel sitting in a plane that was designed like, over two hundred years ago. So, where are the in-flight services? I need some peanuts, ASAP!"
>"I wish this was that kind of flight. alas..."
"Hey Bry, what kind of flight is this?"
>"Not a clue, I'm just as in the dark as you are."
148 posts omitted. Last 50 shown. Expand all images
>>
No. 1036608 ID: 2aa5f0

I'm sure he's fine but right now you still have one plan to worry about and your gun is basically fried right now and needs to cool before it melts or jams. Either switch to the rail gun to see if you can't snipe the rookie (if he hasn't fled) or act as a spotter for your buddy on the railgun to help him time his shots with the rookie powering down their shields.
>>
No. 1036609 ID: 2fce91

Switch to a new gun. That one needs to cool down unless you want to turn it into useless slag.
If the engine is still on fire, tell the pilot to shut it down. That should stop the fire. I know the prop stopped spinning but the engine is still on fire so that seems to indicate that the engine is still running, but not engaging the prop. The wing fuel tanks are self-sealing so the fire has to be from the engine.
Start searching for the remaining plane. Since you are in a tunnel, they can't exactly pull off, so they must still be there.

Also scratch a tally down on the wall.

>>1036607
Reactor explosions aren't like nuclear bombs.
>>
No. 1036611 ID: 7c0da2

The rookie may want to avenge the other pilot, be careful.
>>
No. 1036612 ID: 6a2a09

You know it would *totally* suck if it turns out the rookie is actually another ace pilot in disguise
>>
No. 1036613 ID: c28082

>>1036600

He's a plant. Stick him in the dirt and water him like a thirsty flower and maybe he'll be alright. I think.
>>
No. 1036621 ID: 5d9787

Well, congratulations! No time for celebrations, but you can afford to announce your success on the radio.

It's amusing we've been show the pilot death when Coil haven't see such scene.
Would you prefer for the ace to survive? I'm not sure if you would fear meeting him again or if you feel respect for a fellow pilot.

Unfortunately we still have to endure a few shots from the rookie to take him down, and the turret that better cover the vulnerable engine is currently overheating. Ideally we would keep him away from our right wing with suppressive fire and offer opportunities on the left, but that may not be an option.
If we have to take damage on the remaining right engine, don't lose your chance of taking the enemy down at the same time. The parachute fall will be much less dangerous without a jet shooting at us.
>>
No. 1036623 ID: b0b5f8

Too bad you're not the radio officer, you can't contact the second bogey and tell him to SUBMIT TO SUMMIT or be destroyed.
>>
No. 1036630 ID: f91343

>I wonder if that pilot is ok.
Plants and fire don't go hand to hand, so i doubt he's ok, being surrounded by fire and possible high caliber rounds inside his body.

Now we can pay attention on our own damage. Put that fire out and check the condition on the turret.
>>
No. 1036631 ID: a9af05

>>1036630
>Now we can pay attention on our own damage.
Not until we take out that last hostile! The rookie is still around here somewhere!
>>
No. 1036765 ID: 2edd05
File 165677378060.png - (220.75KB , 800x600 , TQ26.png )
1036765

>"No time for celebrations, but you can afford to announce your success on the radio."
"I stuck a fork in the ace, he won't be a problem anymore!"
>"Hell yeah!"
"I knew you could do it, I was rooting for you the whole time! now why don't you come up to the front with me?~."
>"Coil did that? He's annoying as hell but I gotta give him credit."
"Thank god that paid off! looks like we live to fly another day..."
>"Yeah, Coil gets on my nerves too but at least he didn't screw up for once."

Ah, such kind praises...

Fletcher's voice comes on over the call.
>"Congratulations. Looks like we won't be jumping out after all - but I'm getting everyone to keep parachutes on in case anything happens in the next ten minutes."

>Too bad you're not the radio officer, you can't contact the second bogey and tell him to SUBMIT TO SUMMIT or be destroyed.
Oooooh I like that, I need to write that in big letters right next to the shiny new Edevane decal I get to put on the front of this plane.

>The rookie may want to avenge the other pilot, be careful.
He must be doing it from very far away because I can't see him anywhere.

>worry about the rookie
Right, right. I should ask on the radio what happened to him.
>"That other guy? He flew far ahead whilst you were firing at the ace. We put a lot of holes in him, and he is losing altitude fast. I doubt he'll make it back to his base, and his chances of finding a landing spot out here are pretty slim, so I think it's fair to say that he is done for. I'm still keeping an eye out, but I really doubt we'll see him again."

>The state of the machine turret
It's jammed, and even if it wasn't, it is almost out of ammo. Not getting much use out of this in the future.

I crawl my way through the tunnel back towards the front of the plane so that I can return back to my co-piloting position, but I am suddenly stopped upon hearing a conversation that I'm not being involved in. Oh, would you look at that? It's what's her name... Sam! She seems to be speaking into some kinda PDA device, one they must give to their security teams, because it doesn't look much like a summit PDA.

>"H-how was I supposed to know they were going to fight them off? and win? "

...

>"Y-... yes! I saw it! They got the professional guy! Fletcher says we're not jumping anymore."

...

>"Plan B? Y-you didn't tell me about a plan B!"

...

>"Why? What's going to happen to the back of the plane?"

...

>"The blue suitcase? What's inside the-... right, right... I get it, deliver it to where you ask, and if I do that... you guys will pay off all the debt, and make the charges go away, right?"

...

"Hello? Mister Tan? Are you there?"
>>
No. 1036767 ID: 967bee

Well, that was.... unussually expository. Is she framing herself on purpose?

Well, we might as well run and inform Fletcher, anyway. Time for her to earn HER money's worth!
>>
No. 1036768 ID: b0b5f8

Try to crawl back silently before she notices you're here.
>>
No. 1036769 ID: 5feb6e

Traitor!! Attack!
>>
No. 1036770 ID: 899c9f

Before you speak to her, you should probably demonstrate how to disconnect the battery on the laser rifle.
>>
No. 1036771 ID: 00e87a

The blue suitcase might be a bomb. Probably want to go deal with that right now.
>>
No. 1036772 ID: f91343

Forget about the traitor for now, find that suitcase ASAP and dispose of it!
>>
No. 1036773 ID: 36784c

>>1036765
Can you privately radio Fletcher? If you can, you should tell her about this traitor so she can do something while you go look for that blue suitcase!
>>
No. 1036775 ID: ce39da

This is bad; there's almost certainly a bomb in that blue suitcase, and while we know where it's going, we don't know where it is right now. Unless he has some other way of tracking the bomb's relative position inside a moving plane, 'Mr. Tan' will need verbal confirmation that it's properly placed, whether it's from Sam or another agent. He's going to call again, and I'm thinking the suitcase is gonna go "boom" regardless of whether he thinks things are going to plan.

Walk away quietly and Radio Fletcher. Tell her to have everyone look for a blue suitcase NOW; you just overheard a Belenos named Sam having a convo with a 'Mr. Tan' (as if Tobaks wouldn't instantly get such a classic movie reference) about planting a bomb that's kept in it.

Of course, if she and the other soldiers are in the same room, you can call Sam out on her 'mission' right here, loud enough for everyone to hear.
>>
No. 1036779 ID: b0b5f8

I'm not the blue suitcase is a bomb, since it may be what she's asked to deliver (the syntax is ambiguous). So it can be the "some kind of container" the soldiers are guarding... or it can be a bomb.

Either way, that's for Fletcher and co to handle. Just warn them about it.
>>
No. 1036789 ID: 7c0da2

Try taking/disabling her rifle while she is not looking before doing anything noisy like alerting the rest of the crew or talking to her.
>>
No. 1036791 ID: c28082

>>1036765

Uh oh. Sounds like we got a big white horned MOLE in our midst!

(you know, those weird Earth critters from those monster movies, or whatever)

Sounds like our buddy Sam needs a chaperone and maybe also to talk with Fletcher, since like, it's TOTALLY easy for new recruits to get lost in these planes, right? Be awful if she got stuck somewhere, being so big and all.
>>
No. 1036793 ID: b0b5f8

Oooh! Alternately, you could tell her that you know of a very good way for her employer to wipe her debt, criminal record and a potential witness, and she's not going to like it.

Turn her against her boss. Him not telling her about his "plan B" should make it easier to sell.
>>
No. 1036804 ID: 9a2966

>>1036765
Yoink her gun while her back's turned for safety's sake? Speaking of safety, remember to turn it off, too!

And immediately radio in and tell everyone to get away from the back of the plane if they can! And it definitely wasn't you who screwed up a thing this time!

(saying that last thing might get their asses moving faster, if for some reason they are ready to believe that you have, indeed, screwed something up this time)

Oh, and parachute's still in reach, yeah?
>>
No. 1036824 ID: 798908

>>1036765
IT IS TIME TO GERMAN SUPLEX THE TRAITOR
>>
No. 1036828 ID: 36784c

>>1036824
She’s too big for a tiny male tobak to suplex!
>>
No. 1036829 ID: 422cea

>>1036765
Yoink her weapon and unload it's ammo.
>>
No. 1036833 ID: 5d9787

Your mechanical hands are good at grappling? I hope you at least have this as an advantage in a possible physical altercation in a tight space with someone twice your height.
If it comes to that you should at least break her wrist before she beat the shit out of you.

Sam, please rethink your options. How sure are you will receive a reward and not an execution? If we fall you will have to cross the dark caves, and believe me this is no place for an alien like you to be alone. Help me get this plane to safety and we can deal with your problems by talking. Thrust me, I will be there for you after we get to safety.
>>
No. 1036840 ID: 54662a

>>1036824
I concur on this course of action. Spike those horns deep into the ground to keep her from being able to get away while we deal with the suitcase/interrogate her.
>>
No. 1036850 ID: 2aa5f0

whelp time to find that blue suitcase and see what's inside. Then once you have evidence then go show someone because with your reputation I'm sure someone wouldn't believe you if you just told someone. Guess that's just the curse of being the life of the party because people seem to have trouble telling when you're serious or not.
>>
No. 1036862 ID: 15a025

"Blue suit case? Eugh...hope that isn't the one over by engine three."
>>
No. 1036896 ID: b01382

>>1036765
For an off worlder you sure are gulible. You think theyll keep their word on helping you?
>>
No. 1036905 ID: 2fce91

>>1036862
Afaik the B-29 does not have passageways for people or storage in the wings. In fact, I am pretty sure they are narrow enough it would be physically impossible.

Anyhoo, discretely message someone about the situation and look for the bomb.
>>
No. 1036918 ID: 2edd05
File 165687089114.png - (203.02KB , 800x600 , TQ27.png )
1036918

>The blue suitcase might be a bomb. Probably want to go deal with that right now.
Uh oh. Bombs and planes don't mix.

I look around Sam, and the entire room, but I can't seem to spot a suitcase anywhere, blue or otherwise. It must be somewhere else.

>Can you privately radio Fletcher?
I don't have access to her private frequency, it seems my device has specifically been denied access to Fletcher's private frequency. Must be a glitch! Unless I want to use the public frequency, I have to meet with her in person.

>IT IS TIME TO GERMAN SUPLEX THE TRAITOR
Maybe I would if I wasn't so vertically challenged!
>I concur on this course of action. Spike those horns deep into the ground to keep her from being able to get away
I mean it! She has like, a foot and a half on me! If I fight her, I will not win!

>Break her wrist
While my hands are capable of crushing stuff (namely soda cans and soft fruits) I don't want to hurt someone before I know this isn't just one big misunderstanding. Also, she could still probably beat me in a physical fight...

>Yoink her gun
It seems to be strapped to her shoulder; I doubt I'm strong enough to wrestle it from her.

>Try disabling her rifle while she is not looking before doing anything noisy like alerting the rest of the crew or talking to her.
>demonstrate how to disconnect the battery on the laser rifle.
I may have lost my hands, but that doesn't mean I lost my sleight of hand! I creep my way over and remove the battery. I also flick on the safety, for good measure.

I decide not to engage in a conversation with her, as I want to keep this on the down low as not to set people against each other or cause any panic amongst the crew. I instead head to Fletcher as fast and silently as I can, she'll know what to do.
>>
No. 1036919 ID: 2edd05
File 165687090864.png - (304.28KB , 800x600 , TQ28.png )
1036919

"Fletcher!"
>"Don't you dare try to touch my ears, or I'll crush your other... never mind. someone already got to it. "
"This is serious, I need to talk to you."
>"Can it wait? I'm sending in a report to headquarters right now."
"This really can't wait, there might be a bomb on the plane!"
>"What? Where?"
"In a blue suitcase! I'm thinking somewhere towards the back of the plane."
>"A blue... hey, you're not supposed to know about the suitcases. And nobody should be able to sneak something like a bomb on board without me knowing about it."
"I heard Sam say some suspicious stuff, I think you may have a traitor aboard."
>"I don't know anyone who goes by that name. You better not be playing a prank on me."
"I'm not! I heard one of your people talking over a phone thingy about some shady stuff."
>Well... you know about one of the suitcases. I can give you the benefit of the doubt. Don’t worry about the blue suitcase, it’s safe and sound where nobody should be able to access it. So, what exactly is it you want me to do?"
>>
No. 1036920 ID: 6a2a09

Step 1: Find Blue suitcase
Step 2: Check Suitcase for bomb
Step 3: Disarm bomb
Alternatively, throw suitcase out of plane
>>
No. 1036926 ID: 899c9f

It's not just physical access that's the problem, but radio access too! If it's left where it is, it might just kill everyone as well as what they're after. Planes need their tail sections!

Please, just check the suitcase's contents and if it's a bomb then chuck it overboard.
>>
No. 1036927 ID: 7c0da2

Describe "Sam". There probably isn't many white belenosian onboard.
And if the suitcase isn't the bomb, her goal probably is to steal the suitcase. Which means there is a bomb somewhere, but not in the suitcase. Or maybe some sort of ambush?
>>
No. 1036928 ID: 5c9cc3

>>1036919
Inform her to keep that some belonosian lady is going to try and take the blue suitcase and bring it somewhere and that something is going to happen to the back of the plane. It definitely sounded like the two were connected, and if we go by the wise words of Mr. Ockham and his handy dandy razor, theres a high chance that theres a bomb in the blue suitcase that will be placed at the end of the plane and then explode.
>>
No. 1036929 ID: c71800

"Wait, what was that about crushing my other....? Fletcher, did you crush my first hand?"
>>
No. 1036930 ID: 5d9787

Since the clue suitcase isn't the bomb it must be the target. Regardless she mentioned the back of the plane blowing up.
Try to solve the situation with your belenosian with a fake name without damaging the plane. I really want to land safely.

Ears armor? Really? That must be a lot of extra weight on your neck.
>>
No. 1036932 ID: 761d3b

At this point I doubt very much that there is a bomb inside of the suitcase. This seems like a secret mision to make Fletcher's team evacuate the plane. It seems like the enemy want to pick the package without damaging it.

What we know is that something bad is going to happen in this plane's tail, that Sam is a traitor and now is searching for the blue suitcase and that the enemy want to leave the plane.

Let's asume that either they have a bomb already in the tail or they are going to fire something big. It better to evacuate the place before so we don't unnecesary risk our people's lifes (or company assets if need burocratic leverage).

The ideal plan would be to catch Sam and make her talk with the enemy so we can gain time. Telling we have the suitcase in the tail or something like that.
>>
No. 1036935 ID: 273c18

>>1036919
I think we misunderstood, the bomb is something at the back of the plane, but the blue suitcase is what needs to be extracted by the traitor after the bomb goes off.
Anyway, show her who the traitor is, so she can be captured and interrogated. You can help out with bomb discovery and disposal?
>>
No. 1036936 ID: 7c0da2

Maybe Bry has some idea where the bomb could be? He probably knows the plane well.
>>
No. 1036937 ID: 36784c

>>1036919
>So, what exactly is it you want me to do?
Since you're the one with the higher rank, I was hoping you could come up with a plan and tell me what to do!
>>
No. 1036947 ID: c28082

>>1036919

Well, the tall white goat lady (not of the Tobak variety) was talking all frantic to someone about a plan-B and Fletcher's team's NOT having jumping, and needing to get the blue suitcase to the back of the plane, so ...

... maybe see that she doesn't do that? Because it maybe could be a bad thing?
>>
No. 1036952 ID: ce39da

"Okay, so, the bottom line is; something is gonna happen at the back of the plane, and a white-furred belenosian lady dressed as a soldier - claims to go by 'Sam' - is gonna try to get at the blue suitcase and take it somewhere. I say you should make a move on the most known factor, that being the belenosian, and maybe also send someone to find out if there's a bomb waiting in the back of the plane for 'Mr. Tan's' signal or something - maybe I'll do that second part."

As you head off... realize that if a bomb wasn't likely smuggled on board... if you were in the mastermind's shoes and realized you couldn't get that past these guys...

If you don't find a bomb inside, radio your copilot to ask if there's a way to deal with a bomb that might be outside the hull. Mid-flight.
>>
No. 1036953 ID: 2aa5f0

might as well tell her what you overheard, that they wanted the plane to be shot down and everyone forced to jump. Not sure if it would help but she knows more about the mission than you do so she might have a better idea what their end goal is.
>>
No. 1036975 ID: e391d4

She was supposed to deliver it to somewhere. So we have two possible scenarios:

: it has a bomb and the destination is ither this plane, or wherever we are landing.
2: the contents of the suitcase are the target and she was supposed to take it with her when we parachuted off the plane, get away in the confusion.

Neither her or her employers were planning on us taking out the professional pilot, so this is plan B. But we really don't know what that could be.

We can identify the suspect, both because we know their face and because we took her ammo and we put the safety on her rifle. We can use this to our advantage.
>>
No. 1037000 ID: b01382

>>1036919
The goat lady. The one that doesnt know how to use her laser gun. The one that is in debt.
>>
No. 1037002 ID: 2fce91

>>1037000
To add, she may also be willing to defect if she is pressured. She doesn't seem very strong willed, nor does she seem to believe in the cause.

Of course, it could also be an act and she may have intentionally leaked info to us so we report it, but that would be some 5d chess level shit so Occam's razor says that probably isn't the case.
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