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File 164971292339.png - (649.78KB , 1524x2364 , CrystalSpire_Page1.png )
1028895 No. 1028895 ID: 0838d6

A quest disguised as a CYOA chart inspired by that one chart about the girls in towers.

Written by EDMANGO and illustrated by TIPPLER


DISCUSSION: https://questden.org/kusaba/questdis/res/134892.html
EDMANGO'S PATREON: https://www.patreon.com/Edmango
TIPPLER'S PATREON: https://www.patreon.com/tippler

================
EDMANGO NOTE: This quest will likely contain 18+ content including violence, arguments, and light sexual content. You've been warned!

186 posts omitted. Last 100 shown. Expand all images
>>
No. 1031186 ID: 7c0da2

D. Dance of Unfortunate Travel
It's a good opportunity to try out the Dance of Unfortunate Travel.
We will need to experiment with it at some point, and that way we are doing the first experiment on some birds rather than us.
Let's pick Specific Targets (the birds and their food) et Number (the total number of birds + the total number of corpse parts).
>>
No. 1031211 ID: afe7de
File 165169996712.png - (9.38KB , 500x500 , p28.png )
1031211

> [EVENING, DAY 2] - SPIRELANDS - DISCOVERED SHARD I
The three of you throw a few ideas around, Mia's idea of animating one of the corpses to draw away the Ironbeak-Crows is intuitive and cool. But she's too eager to do that and you get the feeling it'll backfire. Or maybe it won't and you're being paranoid. And also you really really want to use this book you just got.

You pull out the [DANCES OF UNFORTUNATE TRAVEL] and flip through some of the pages. It's a short but detailed manual where each element of the dance corresponds to a different component of the transportation. A few pages are set to each factor, and you can tell that it's not hard to mix and match components, but more that it just takes practice, lots of practice, and maybe a partner. After a minute you've got the gist of it.

It's time to perform the [TAPDANCE OF "HEY YOU GO AWAY"]. Your companions take a few steps back from you as you start this weird dance. At first you're worried that you're going to attract the attention of the crows, but you smirk as you realize that your silent steps are obscuring the taps. They just can't hear you.

> [SYNERGY DISCOVERED] - [SILENT STEP + DANCING = SILENT DANCING]
- When using the [DANCES OF UNFORTUNATE TRAVEL] you make no sound with your feet!
- It looks like to control all 5 factors you'll need a partner or an obscene amount of practice.
- Faster dances tend to be louder.


You feel something flow through you, it's not really [MANA] or [WILD or even [ENERGY]. You feel it, you feel the spirit of the [DANCE] and it feels good! It takes a few minutes of concentrated dancing to finish successfully. The amount of targets is a bit too much for a beginner like yourself. But eventually you finish the dance and for a brief moment you're concerned that nothing happens.
>>
No. 1031212 ID: afe7de
File 165169998401.png - (10.15KB , 500x500 , p29.png )
1031212

> [EVENING, DAY 2] - SPIRELANDS - 5 MINUTES LATER
Nothing is still happening, did it fail? You see Mia start to get impatient, she's so ready to animate that corpse, almost too ready. You're about to let her do so when you hear the sound of... meat? Slopping against the floor?

And then you see it, a sprawling wagon filled with meat on wheels made of meat that stops in front of the Ironbeak-Crows. They stare at it, confused for a moment before flying to it and starting to consume the flesh piled atop it.

You: Oh, oh gosh
Nuki: EEEEP!
Mia: Woah, that's a lot of blood and meat!
Mia: Can we keep it? Pleaaaaaseeee!!!!!


Before you can respond to her, or even vomit, the wagon starts moving. The crows, seemingly unbothered, stay on the wagon and continue eating as it rides off into the forest, its destination unknown.

In fact, you wonder how it's even driving in the forest at all, the foliage is THICK. Best not to think about this too deeply, they’re gone, and your loot awaits.

Nuki packs up the non-fleshy-bits in her bag, as well as some shards broken off of the spire. Mia then orders her hat to “store” the corpses. You would normally be shocked by this kind of display, but the meat wagon has humbled you, and you don’t even blink an eye when the hat hops off of her head and eats the corpses whole. You give her a look and cock your eyebrow.

You gained a TIGER-BEAR corpse
- All it’s parts are worth a fair bit of funds
You find the following in the abandoned tent
- 2 unrecognizable meat puddles of former kin
- A decimated tent
- A book on Mineralogy
- A set of climbing gear
- 10 FUNDS
You gained a [SPIRE SHARD]
- Inside is the GOLEM COMPANION
- You’ll have to break it out in order to use it

>>
No. 1031214 ID: afe7de
File 165170004670.png - (8.05KB , 500x500 , p30.png )
1031214

> [NIGHT, DAY 2] - SPIRELANDS - CAMPSITE
Mia: They’re totally secure now!
Mia: Bitey’s got a lot of room in there
Nuki: Isn’t that heavy?
Mia: Pshh, I’ve got a strong neck
Mia: Wait did you call Bitey fat?
You: He does look like he put on some weight
Mia: He’s just TIGER-BEAR-BIG-BONED okay!?!?


Mia then Harrumphs before sucking up the blood, her thighs getting a bit wider and her body looking a bit plumper. You decide not to prod the weight issue any farther. You’re strong enough to bring back the crystallized golem, in fact, the crystals are surprisingly light, it’s strange how TOUGH and LIGHT it is. You can't put into words how you know that you can break this thing open, but instinctually, deep in your carapace, you know it to be possible. Why do you have this feeling?

You set that feeling aside for now and make it back, the smell of roasted poultry assaults you as you enter the clearing and you drool. You all chow down on the meal and notice a neat stack of rations, and also something bundled up in large leaves, antlers and feathers poking out of it. Looks like Key was making something.

Everyone had a good meal!
- You gained 6 rations, you now have 8 rations in storage
- Nuki and Mia are pleased that you found something so quickly


As the dusk descends and night falls, you start to wind down and everyone gathers by the slightly smoldering fire. Everyone has agreed to take watches during the night. What do you talk about?

A. Talk about yourself
- Share another story about yourself
- Slightly increase your bond with everyone

B. Take interest in a certain companion
- Increase your bond with that kin
- The other two will talk amongst themselves
- Feel free to bring up specific topics

C. Release the [ARCANE GOLEM]
- Immediately gain access to the arcane golem
- The crystal that encases it will be unusable for any crafting ventures
- How do you know how to do this?

D. Other - Practice and Reading
- You could start a group conversation
- You could study the [DANCES OF UNFORTUNATE TRAVEL]
- You could read that book on Mineralogy
- Get closer to a [COMPANION] to be taught something by them
- Stats/Inventory: https://questden.org/wiki/Crystal_Spire_Stats

>>
No. 1031215 ID: e5709d

Study the book. It's clearly a game-breaker in stealth.
>>
No. 1031218 ID: c7fbfe

D, use resurrection potion on the camper who died from the crystal falling on them

Either that or C

(Study Dancing is tempting too)

Also, ask Key if she can water your flower. Actually, Maybe just give it to her since she is connected to nature.
>>
No. 1031219 ID: 629f2e

B, talk to Nuki. She was clearly uncomfortable before, so it might be good to give her some special attention, make sure she's okay and see if she still has doubts about you. Plus, you might be able to learn ENERGY magic if you get close to her, which you may be able to make great use of.
>>
No. 1031220 ID: e5709d

>>1031218
According to the narrative, the Tiger-Bear isn't sapient, and the kin who was inside the tent is permadead.
>>
No. 1031223 ID: bdef6e

>>1031218
I also would like, but I think the corpse has to be in a minimum state to work.

I also would like to group study the book because it's basiaclly dancing in group. The problem is that they must be tired and dancing without music is not the same. (Maybe leave it to celebrate when we free the state?)

Maybe ask the group if they have an idea of how to solve the mimic problem (which probably means asking Mia how she want to deal with the mimic problem).
>>
No. 1031226 ID: c92a02

The golem companion's handy, since you can fight pretty well! Let's keep it in the estate until we read the mineralogy handbook.
Use the resurrection potion on a meat puddle, it's unfortunate that we can't help both but it's in our nature to help who we can. That still counts as a corpse, right?

Otherwise, A. Enough about work, tell them about the time you went bungee jumping off a giant tree! unfortunately, the cord stretched too far to stop you and you landed in a giant pile of wet leaves.
>>
No. 1031247 ID: ce39da

> REVIVE? [ERROR]
Honestly, it's probably good that neither camper-corpse is in a state to be drinking a potion; reviving one and not the other would lead to a pretty awkward conversation.

> WHAT DO
Leading a group convo two nights in a row seems a little odd to me. Let's do B: With Mia. She's pretty eager to avoid the East. Why? Is it because the Pantheon's territory is in that direction? To be fair, for reasons already stated, they aren't on the best terms with us, either. If she's confused by that statement, maybe it'll be your duty to warn her that the Pantheon's followers don't tolerate blood magic - you won't snitch, of course.
>>
No. 1031298 ID: 7c0da2

D.
Practice the Dance of Unfortunate Travel as a group. By dancing together around the campfire.
>>
No. 1031299 ID: 36784c

>>1031214
>what do?
B: Talk to Nuki

>practice dancing
I don’t think we should because it might cause something to happen and we don’t want to be moved right now.
>>
No. 1031301 ID: 37a47a

>>1031214
B talk to Key.

>>1031247
>To be fair, for reasons already stated, they aren't on the best terms with us, either.
Are you saying that Mia isn't on the best of terms with us?
>>
No. 1031302 ID: e51896

>>1031301
He's saying the Pantheons are not on the best terms with us considering we had bandits following the Pantheons' hope god trying to kill and kidnap kin from the forest village we were from, and some paladins and clerics from the Pantheons even tried to torch a chunk of the forest.
>>
No. 1031328 ID: a9af05

>>1031214
B
Talk to Mia. Ask about her magic and her hat.
>>
No. 1031331 ID: 96c896

>>1031214
D: practice Dances of Unfortunate Travel.

Set Distance to 0, or as small as you can get it.
Set a Direction that wouldn't cause problems if the Distance has some minimum value. I assume Direction includes up and down? If it's only lateral distance, then practice setting Specific Targets to your party instead.
>>
No. 1031430 ID: 629f2e

>>1031218

Support giving Key the flower, she'll treat it well.
>>
No. 1031438 ID: afe7de
File 165188617312.png - (13.42KB , 600x600 , p31.png )
1031438

> [NIGHT, DAY 2] - CAMPSITE - PLANT PALS
For a moment an idea flits to the front of your consciousness, for you to revive one of the meat puddles with that [POTION OF RAISE DEAD]. And then it leaves because you realize that it's a stupid idea. A pile of meat isn't really a corpse, you need a body, even if it's damaged with a head, chest, and limbs, or it's equivalent to those.

You know that it can do some basic healing so that the revival process is successful, but imagine that using it on the meat pile is a waste and would get you a living pile of meat that would promptly die in the best case of scenarios.

No, instead you pull out the [DANCES OF UNFORTUNATE TRAVEL] and the [FLOWER OF EMBRACE]. The flower itself is [HEALTHY], but you can tell that tomorrow it will start to wilt. You offer it to Key to have her take care of it and she accepts whole-heartedly.

Key: Ooooooh, it smells wonderful!
Key: Key will protect it with her life!
You: Uh, no need to go that far.
Key: With.
Key: Her.
Key: LIIIIIFEEEEEE!!!!!


The amount of reverence that she's looking at both you and the plant is starting to get a tad bit uncomfortable. But you also kind of like it in a [WILD] kind of way. Feelings are weird and it's time for a distraction, namely dancing.

Key is now holding onto the [FLOWER OF EMBRACE] and will use it of her own volition
- You sometimes notice key giving you glances that are a bit intense

>>
No. 1031444 ID: afe7de
File 165188663543.png - (11.91KB , 600x600 , p32.png )
1031444

> [NIGHT, DAY 2] - PRACTICE - GROUP DANCING
You get everyone's attention together and decide that the best use of your time at the moment would be to practice the [DANCES OF UNFORTUNATE TRAVEL]. There are some GROUP DANCES that you could perform that would let you control 3 or even 4 factors and this easily excites you. But they take a long while to do, the moves are tricky, everyone's constantly referencing the book.

You can swear you heard music going as you danced, maybe it's something that the [DANCE] energy produces. Dancing with everyone was a fun distraction and you feel a little closer to everyone.

You grew a little closer to Anemia!
- There's a point where you put a hand on her hip and found it soft and squishy. She caught your expression as you noticed that and danced roughly, tripping you multiple times.
You grew a little closer to Nuki!
- Nuki awkwardly fell on top of you multiple times during the performance. She would bow and apologize each time, but you were fine, plus she was way lighter than you expected.
You grew a little closer to Key!
- Key's a bit shorter than you, so she's dancing whilst looking up from your chest. You swear her hand touched your abdomen a few times, but she just gave you those cute otter-croc eyes so you assume it was an accident.
You practiced the [DANCES OF UNFORTUNATE TRAVEL]
- You gained bonus XP for practicing in a new and novel way
- Everyone can now perform the a dance at a 2/5 proficiency without needing the book
- Performing with 2 or more dancers can let you control 3 factors!
- You are 2/4 of the way towards the next rank of proficiency
- Next rank your group dancing will let you control 4/5 factors
- Next rank your solo dancing will allow you to control 3/5 factors

>>
No. 1031445 ID: afe7de
File 165188664503.png - (10.86KB , 600x600 , p33.png )
1031445

> [MORNING, DAY 3] - SPIRELANDS - CAMPSITE
EDMANGO’S NOTE: Rations are deducted in the morning phase, and they fulfill the meal for the day. Any segments saying you eat in the evening or night will take this into account and not deduct anything from your ration total. It’s more for my stat management’s sake, but if you prefer, you can assume it’s you eating ½ a ration in the morning and ½ in the evening.

The night proceeds as normal, during your watch you could have sworn you heard a metallic clinking, but after a few minutes it leaves. No one else reports anything strange during their watch.

Morning comes and you find Key snuggled up slightly higher than before, nearing your hip, but in a similar position. The crystal housing the Golem sits in the middle, ominously. You get the feeling that you’ll need to move if you want to find another spire shard. You give Key’s head a pat as you get up and serve everyone a meal made of some scavenged eggs and leftover poultry.

You consumed 4 rations, you have 4 rations remaining!
You completed your objective early!
What do you do now?
A. Set off for a new destination (pick one)
- [ARCANUS MOUNTAINS] - [EST 3 DAYS] - [Mia’s choice]
- [FOREST OF THE WOODKIN] - [EST 3 DAYS]
- [CLOSEST SETTLEMENT] - [EST 2 DAYS] -
- [SOMEWHERE ELSE] - name a destination

B. Deal with the pocket estate - [Key’s choice] [Nuki’s choice]
- Everyone will chip in their ideas
- Gives you access to the PILLOW POOL, GIANT BEEHIVE, ???
- Gives you a permanent campsite that is a [SAFE LOCATION]

C. Hunt more monsters
- Gain more loot!
- Get injured! (maybe)

D. Stay here and do something else.
- Like what?
- Don’t forget to hunt for food!
- You’ll get to assign tasks if you decide to stay in place or do other stuff
- Stats/Inventory: https://questden.org/wiki/Crystal_Spire_Stats

>>
No. 1031446 ID: 629f2e

Majority rules. I think when we finally do leave the woods, we should head to Arcanus, which Mia will like. So for now, let's go with Nuki and Key's wishes of dealing with the Pocket Estate's mimic problem.
>>
No. 1031448 ID: c92a02

Deal with the estate.
>>
No. 1031450 ID: 96c896

>>1031445
free him
>>
No. 1031457 ID: 820483

Deal with the estate, most our new friends wanna do this.

Im more for closest settlement myself. When we leave

Take the shard containing the golem in the estate too, that way no one can steal it if we leave it out in the open.
>>
No. 1031459 ID: e5709d

Deal with the Estate so we can stuff everything inside.
>>
No. 1031490 ID: 7c0da2

B. We need a place to enable our inevitable hoarding tendencies. Mia has a pet mimic, maybe she could explain more about them?

On another note, I wonder if with more dance practice we could use it in combat.
We could also try dancing with music and/or song next time we practice. If we free the golem we could get it something simple like drums.
>>
No. 1031626 ID: e5b672

>>1031445
B
>>
No. 1031636 ID: bdef6e

B) but...

Pocket state will make travel safer, but we might end wounded in the process. Maybe we can go to the nearest safe place and stay in town for a day or two while dealing with the problem... unless Mia or Nuki has safe idea...
>>
No. 1031663 ID: 0838d6
File 165212361928.png - (12.10KB , 500x500 , p34.png )
1031663

> [MORNING, DAY 3] - POCKET ESTATE - SCOPING OUT
After some back and forth you all collectively decide to deal with the [POCKET ESTATE]. You decide to sneak in quietly and scope out the place one more time before returning to your group and hatching a plan.

> EXAMINING THE FOLIAGE [SURVIVAL CHECK] - SUCCESS
You're... terrified isn't the right word, anxious is also a bit too much as well. You guess you would say that you feel TENSE throughout the excursion. This tension is more from the unknown. Mia gives you a few tips to spot Mimics, but you don't really know all that much about them. They're a RARE creature, hard to find in the first place.

You can’t get all too close, so your estimates are based on what you see at a distance out of pure caution. You make a route around the whole estate and then snake through the major segments. The edge of the estate is made of a frosted glass, light shining through as if it was placed outside normally even though it's technically intangible and invisible. Weird.

There's an overgrown forest filled with lush and healthy plants. Vines cover the estate, you assume it to be the excess growth caused by the bees, but as you look around, you don't see any source of water, just the lake of honey and a few rivers of the stuff, which is confusing as the plants are obviously growing and healthy.

The bees on the other hand are very chill. They buzz around aimlessly and you can tell that there’s a rather large population inside their main hive. They even let the mimics come close and drink from the honey-pits.

Only a handful of the pillows in the pit are mimics, and it’s plain to your eyes that any furniture in the manor itself is a Mimic. The foliage in the forest is dense, but you manage to peek through and catch a glimpse of the Mimic Colony's nest. There’s a pile of stones surrounded by some overly-protective looking trees and flowers.

Mia told you that young mimics typically imitate a stone because it's an easy survival technique and that no one assumes a stone is a Mimic. The mimics are also rather lithe, which is hard to tell because they assume the form of different objects. You assume they go into some form of stasis between meals and have learned to coexist with the bees to some extent so that they have a sustainable food source and somehow don't overfeed. Strange.
>>
No. 1031665 ID: 0838d6
File 165212367995.png - (9.05KB , 500x500 , p35.png )
1031665

> [MORNING, DAY 3] - CAMPSITE - DISCUSSION
You exit the pocket estate just as a few mimics turn to your location with suspicion. But you assume that they’re none the wiser. You relay your information to the group and they offer their thoughts.

Mia: Hrm, so the colony is self sustaining, interesting.
You: I counted at least 8 wandering and then around that many in the forest.
You: No idea how many eggs were there though…
Mia: Well the young are easy to deal with, but the others are a bit tricky
You: I would have thought you were the mimic expert
Mia: I acquired bitey as an egg, raising mimics isn’t a problem.
Mia: Domesticating existent ones though, now that’s a chore.
Nuki: You aren’t suggesting…
Mia: What? We kill the adults and raise the young-uns.
Mia: They’re emaciated, and likely weaker right?
Nuki: They’re just living their life…
Mia: And this is m- Hunter’s estate now.
Key: Growls... Why not commune with the creatures
Mia: They’re too stupid
You: I dunno about that, they seem to commune with the bees enough
Mia: No, I mean they actually have low intelligence
Mia: They only know things like tasty, hungry, sleepy, thirsty, sneaky, etc.
Mia: Not that they’re not capable of learning, Bitey here could, but it’d take forever
Nuki: Can’t we just feed them and befriend them…
Mia: Logistically that’s a nightmare, you’d need to get a LOT of meat
Key: Then we get meats!
Mia: They take a long time to digest, but what if we run out of meat?
Mia: We’d need something sustainable
Mia: Culling the horde is the logical, optimal solution.
Nuki: *Grumble Grumble*
You: I dunno, having a whole army of mimics on our side in a portable and deployable way sounds… useful.
Mia: UGh, listen Hunter, armies take a lot of maintenance
Nuki: They seem to be doing fine, what if we offered them more “Tasties”
Key: Maybe Key and Hunter strike a deal with them?
Mia: Okay, theoretically that’s possible, HOWEVER, if it has been literal centuries
Mia: They likely lost all knowledge of deals or language in their isolated demesne!
You: Oookay let’s just take a step back for a moment.
Mia: *scoffs* yeah, take her side.
You: We could also just yeet them out
Mia: And WASTE the potential GAINS?!?!
Mia: Also think about what a rampant Mimic colony let out into the world will do!
Mia: They eat MEAT Hunter! We are meat! Bees are technically meat!

>>
No. 1031669 ID: 0838d6
File 165212373909.png - (11.61KB , 500x500 , p36.png )
1031669

> [MORNING, DAY 3] - CAMPSITE - PLANNING
You let out a flustered groan and rub your temples. There’s no real easy solution to this, each having their pros and their cons. You plan to warp in the golem to the estate anyway, just to keep it safe.

A. Mia: Cull the horde! [EST 2-3 DAYS]
- Kill any adult mimics and raise the children
- The Estate will become available to use
- Low chance that some party members will sustain an injury
- Gain access to the resource BABY MIMICS
- Gain access to the Estate
- Nuki will dislike this

B. Nuki: Let’s get supplies to feed them… [EST ??? DAYS]
- Head to the nearest settlement [ETA 2 DAYS]
- Will allow you to get supplies/help at the cost of FUNDS
- You’ll likely have to sell some things or figure out another source of income.
- Likely the solution that will take the longest to see results
- You can selectively reveal the estate and bring others in it as well
- Results may vary based off of approach
- Nuki will like that you picked this

C. Key: Key and Hunter will commune with the creatures [EST ??? DAYS]
- You will attempt diplomacy
- If successful, you will presented options with costs and benefits
- You might not like the terms that the mimics will set
- Potential for both of you to sustain injuries and to anger the colony if you fail
- If you fail and sustain injuries, Nuki and Mia will react violently towards the mimics
- If you fail, Key will become depressed

D. Hunter: We could also let them out. [EST 2-3 DAYS]
- You will attempt to capture and release the mimics
- 20% chance of at least 2 party members sustaining injuries
- You will lose access to the MIMIC resource
- You will gain access to the estate
- Low chance some friendly mimics stay hidden in the estate
- [MIMIC] encounters will become more frequent for everyone on the world-plate
- Mia will dislike this

E. Other
- Do something else, or mix ideas together
- Stats/Inventory: https://questden.org/wiki/Crystal_Spire_Stats

>>
No. 1031675 ID: e5709d

B - We need supplies anyway. Negotiations will go better if we feed the mimics first - and we'll have medical resources to spare if they don't.

Moving the shard is going to be a pain. Use a group dance to move "targets that are half-golem" in the direction and distance you're moving towards.
>>
No. 1031689 ID: 96c896

>>1031669
B+C. We need to figure out a source of income regardless, and by doing so we can buy some meat, use it to calm down the mimics before attempting to negotiate with them. No risk of violence then.
I bet we can sell honey! Hunter was able to get close to the honey rivers without aggroing the mimics, he should be able to collect honey and sell it to get meat to feed the mimics.
>>
No. 1031694 ID: 96c896

And of course if that doesn't work we do A.
>>
No. 1031696 ID: c92a02

A. We are a trained monster hunter! Culling the herd is our forte, and we have a mimic tamer in the party. Nuki has to understand, they are dangerous animals.
>>
No. 1031697 ID: 629f2e

Give C a go. You've got two WILD folk here, you may be able to pull it off. And if you don't, and you get hurt trying, then that'll be enough justification for Nuki to kick their asses and steal their children.

If they're being assholes and you're having trouble talking to them, maybe you could use your Potion of Gaseous Form to prevent physical attacks while still communing? You only have one, so either split it if you do, or give it to Key while you hang too high up for them to nibble on with your webs.
>>
No. 1031698 ID: 1c6255

B, C: Supplies first, then commune.
>>
No. 1031700 ID: 32ecce

B first, C later
>>
No. 1031806 ID: 7c0da2

B and then C seems a good idea.
>>
No. 1031810 ID: 409c25

C/E, The real power brokers here are not the mimics, we need to commune with the bees. They seem to be friendly, and as the major food source, they actually control the mimic situation.
>>
No. 1031903 ID: 0838d6
File 165230746380.png - (10.00KB , 500x500 , p37.png )
1031903

> [MORNING, DAY 3] - SPIRELANDS - TRAVEL
You: I think we should listen to Nuki on this one
Mia: Huh?
Nuki: What? Yay!
You: I still want to give diplomacy with Key a try though
Key: Yes~
You: BUT! I think selling the corpse and getting supplies might be prudent. Plus then you all get to see civilization, we can get supplies for a proper attempt, etc.
Mia: So are we going to just shove off handling it when we get there again?
You: No, I'll put my fuzzy toes down on that one. We'll be dealing with it in town, or after a job to get the money to deal with it, before traveling anywhere else.
Mia: Okay good because having a good rest spot is important!
You: Also I think that if we can sneak in when they're not looking, that honey could sell for some FUNDS which should help.


You look at the group and they nod. Nuki on the other hand just drools when you mention the honey, her eyes glinting with lust towards the idea of some sweet nectar. It only takes a few moments for your group to pack up and set out. You put the Golem inside of the Estate for safekeeping and pack up your things. You estimate the journey to take around 2 days depending on if you have any [ENCOUNTERS].

> SPIRELANDS ENCOUNTER [LUCK CHECK] - SUCCESS
Today turned out to be a rather easy journey. You even encountered a warren of [DUSK RABBITS] that Key sniffed out, tucked away just barely along your trail. They are small, fanged creatures with red eyes similar to a rabbit. Their meat is also lean and full of protein, what luck!

You gained [2 RATIONS]! You now have [6 RATIONS] total.
>>
No. 1031904 ID: 0838d6
File 165230751430.png - (7.10KB , 500x500 , p38.png )
1031904

> [NIGHT, DAY 3] - SPIRELANDS - THICKET
> FIND A CAMPSITE [SURVIVAL CHECK] - FAILURE
As the night crests you attempt to find a campsite, unfortunately, there isn't one that is particularly suitable for your needs. You gather everyone together and they share their opinions.

A. Mia: Uh, I could lay an alarm in a small clearing I guess.
- Pick a nearby spot for the night
- Mia will lay a magic alarm that will alert you if anyone approaches
- You'll lay some webs as a precautionary measure.
- 50% chance of a night-time encounter

B. Hunter: We could sleep in the canopy
- Create web hammocks for everyone
- Everyone but you will be uncomfortable
- 20% of a night-time encounter
- You will likely have to handle the encounter on your own due to everyone being... tied up.

C. Key: Key smells cave moss and cave weed
- Attempt to find a nearby cave
- 30% chance it's inhabited by a monster
- 20% chance it's inhabited by a humanoid

D. Nuki: I... I could scout ahead!
- Nuki will attempt to find a [SAFE LOCATION]
- She will be on her own as she searches
- 40% chance of success
- If she fails there will be a 75% chance of a night-time encounter

E. Other
- Use an item in your inventory to do something else
- Stats/Inventory: https://questden.org/wiki/Crystal_Spire_Stats


You mull over the decision while everyone discusses the pros and cons of the situation, but feel something tug at you and you realize that you haven't properly spoken one on one with anyone but Key so far. Maybe it's time to fix that once you have a rest-spot decided.

1. Get to know Mia better
2. Get to know Nuki better
3. Get to know Key better
4. Read a book or practice something, screw socializing


EDMANGO’S NOTE: You can also suggest what they talk about for bonus points if there’s something you want to hear about specifically.
>>
No. 1031905 ID: 96c896

>>1031904
C
1, ask what she can do with her magic.
>>
No. 1031906 ID: 629f2e

D, Nuki volunteered and she hasn't had the chance to do much yet. Between the two rolls you'd make, there's a 55% chance of avoiding nighttime encounters, which beats out A and C. And if we land a SAFE LOCATION, we'll sleep better than those options as well.

1, Ask about blood magic. Maybe fill Mia in that it's gotten pretty contrivertial due to the Pantheon, and warn her that she'll probably run into trouble if she doesn't keep it on the downlow in town. Don't disparage it though, Hunter gives no shits for the Pantheon and probably just finds it cool. Ask about how it works, and how she got into it.
>>
No. 1031908 ID: c92a02

B, 1. Try it once, you're pretty sure it'll work!
>>
No. 1031931 ID: e5709d

C
Moss is more useful than you'd think.
>>
No. 1031961 ID: e51896

Hey, what is stopping us from doing A WITH C combo?

Also, i have an idea, before sleeping in the cave, ask Mia to bring out the TIGER-BEAR corpse from storage, and have it lay somewhere in sight from anyone outside. That way, if evil travelers like bandits, or lesser predators see the TIGER-BEAR corpse, they'll think it is asleep and they'll get scared off by the monster to try not to disturb it and not bother us.

1. Ask about blood magic.
>>
No. 1031988 ID: bdef6e

C) seems the most prudent, attacking is easier than defending while resting. But it would be a problem if it was inhabited by a non-hostile humanoid which don't want to share his's home.

In other hand, A) seems good enought. We could be better prepared if we use the bell of souls past midnight to get an improvised guard by the night. I doubt the deer will be able to defend us by itself, but at least it will give us some time to get up and grab a weapon.
>>
No. 1032105 ID: 7c0da2

C.
We can probably manage a monster if we attack it first. Surprise attacks on monsters is something we should be really good at.

1. Talk about Bitey.
>>
No. 1032109 ID: 0838d6
File 165246444063.png - (7.59KB , 500x500 , p39.png )
1032109

> [NIGHT, DAY 3] - SPIRELANDS - MOSSY CAVE
You opt into following Key's enhanced sense of smell and after a few minutes you find the mentioned cave. Mia magics up a light for you all, it's soft and warm on your carapace.

> CAVE COMPLICATION - [LUCK CHECK] - FAILURE
But as you walk deeper in, you hear the sound of heavy breathing, feel a charge in the air, and can practically taste the ozone. It looks like the cave is occupied, and you don't need the soft light to see the sparks emanating off of a large dog-sized creature. It looks like a LIGHTNING COBRA.

> LIGHTNING COBRA - [SURVIVAL CHECK] - FAILURE
You only know one thing about them. That they're annoying and territorial. You're not sure if they're venomous, or how "in control" of their lightning they are. You look at your companions with a questioning look, but none of them have seen the beast before.

You: Drat.
You: Well, it's either this or the tree...

A. Nuki: The tree's still an option...
- 30% chance of a night-time encounter
- Additional 20% chance the Lightning Cobra gets involved
- You and Mia will prep as previously stated

B. Key: Key could try to commune with the beast
- 50% chance the beast will let you stay at a cost
- 50% chance the beast will be pissed you woke them up
- Should the beast be pissed, your group will fight it
- 60% chance someone is injured in the fight

C. Mia: Oooh, Oooh, can I, can I pleaaaaase
- Let Mia dispose of the creature
- Unknown chance of success
- 60% chance someone is injured in the event of failure

D. Hunter: It’s sleeping, we could just… y’know
- Attempt to assassinate the beast
- You will kill the beast using your sneaking skills
- 40% chance of sustaining an injury due to it’s unknown biology and response time

E. Other
- Do something else or use an item
- Stats/Inventory: https://questden.org/wiki/Crystal_Spire_Stats

EDMANGO'S NOTE: Two things. First, regardless of the result, you'll be talking with Mia next update. It's just been delayed until this is resolved. Second, combat is automated in situations like the above. In this case, should you get into combat, it will resolve without any input and injuries will be rolled for.

Unless otherwise stated, you will win most combat encounters you come across since you are a GUARD, you are experienced enough in this field. No die rolls for winning *most* basic fights, though you’ll still have to roll for injuries.

>>
No. 1032111 ID: 96c896

>>1032109
C, let's see what she can do. She said please!
>>
No. 1032112 ID: 6b01d0

D. Stabbety stab!
>>
No. 1032114 ID: 629f2e

C, she did say please after all. Let Mia do some funky blood junk!
>>
No. 1032116 ID: d5ef73

C, she said the magic word.
>>
No. 1032118 ID: e5709d

Group Dances of Unfortunate Travel
Specific Target: Lightning Cobras
Distance: 500 miles
Type: Distracted by extreme sexual attraction
>>
No. 1032126 ID: d0108b

reminds me of Nooodle, B
>>
No. 1032128 ID: f779ec

>>1032118
Either this (specific target, far distance, direction)

Or C. She really wants to do this.
>>
No. 1032132 ID: bdef6e

C) We should trust more in Mia, didn't follow any of her plans and we all should work as a team. We should show we trust everyone opinions.
>>
No. 1032145 ID: 7c0da2

E.
Group Dance of Unfortunate Travel.
Let's specify Target (the snake), and a combination of Direction and Distance that puts it in a solid object like the middle of the cavern wall, to see if that's possible and what happens.
>>
No. 1032148 ID: 36784c

>>1032109
C

Let’s give Mia a chance to show us what she can do.
>>
No. 1032391 ID: afe7de
File 165266135815.png - (11.29KB , 500x500 , p40.png )
1032391

> [NIGHT, DAY 3] - SPIRELANDS - MOSSY CAVE
Part of you thinks the smarter, safer option would be to just teleport the dang cobra out of here with a group dance. But the other, slightly guilty part of you thinks that you should let Mia have her chance in the spotlight. You’ve listened to the other so far, why not her too?

You: Alright, Mia. Yer up!
Mia: EEEEEEEeeeeeee yes.


She skips happily into the cave, not at all worried about the noise she’s making. The remaining three of you peek your head around a nearby rock, watching her play. As she takes steps forward, you notice her body exude a potent red aura. You can practically taste the killing intent from her. The LIGHTNING COBRA stirs, but it’s too late. It starts to fill with a red aura and…
>>
No. 1032392 ID: afe7de
File 165266136949.png - (13.16KB , 500x500 , p41.png )
1032392

> [NIGHT, DAY 3] - MOSSY CAVE - CAMPSITE
> SQUELCH-POP!
You blink once, and then twice, getting the blood and viscera out of your eyes. Yeah, she just detonated the darn thing. There’s uh… Yeah this won’t be edible, or usable for anything. Ugh, and that noise…

You: Uh, good work Mia, though could you uh
Key: Key is covered in goo!
Nuki: Nuki is also covered in goo…
Mia: Oh yeah totes!
Mia: Helped that it was sleeping and a more young creature
Mia: No wards, no resistances, just an easy detonation of it’s core and POW!


It takes a moment but you watch Mia attract the mass of blood and viscera from your bodies and the walls. The blood then coalesces into a dense rock, about the size of a peach in her hand. She takes a bite out of it and gestures for the group to set up camp. You do.

It doesn't take long to set up some webs and an alarm ward at the entrance. Now that that’s out of the way, you leave two of your companions behind so that they can rest and take the first watch with Mia.

You: Soooooo
Mia: Soooooo?
You: Was that [BLOOD] magic?
Mia: Partial application of [MANA] and [BLOOD] yes
Mia: [MANA] to form an aura, invest it in the eyes, let me pierce their body, locate the core, and then expend a good chunk of [BLOOD] to overload the core aaaaand yeah!
You: So you can just DO that to anyone?
Mia: Naw, silly, it takes a good bit to set up, and if the thing had any basic resistances…
Mia: We just had a good set of circumstances is all.
Mia: *CRUNCH* Mmm, though crystallized monster blood
Mia: Stuff hits the spot
Mia: Want a bite?
You: Uhhh, is it safe?
Mia: Full of vitamins, nutrients, proteins from the viscera. It’s pretty healthy.


You take a bite and it strangely tastes like peaches.
>>
No. 1032393 ID: afe7de
File 165266138736.png - (9.17KB , 500x500 , p42.png )
1032393

> [NIGHT, DAY 3] - ANEMIA - DISCUSSION
You: Hmm, pretty good actually
Mia: Old family recipe!
You: Pfff
Mia: Okay that was a lie, you saw me make it from a monster
You: So what can [BLOOD] magic even do? Just detonate things?
Mia: It’s more nuanced than that
Mia: It’s the manipulation of LIFE itself, more bio-alchemical than anything else
Mia: And it takes my own blood, or uh, acquired blood to use it.


You take a look at the girl and notice that she’s a fair bit skinnier than she was before. Her hips are still pretty wide, but all the surplus is gone. If what she’s saying is accurate, another spell like that and she’ll be practically skin and bones, anemic even.

Mia: Yeah, the blood part is the problem, hence a secondary application of Mana
Mia: Oh, and eating this, it stimulates the production of red blood cells, so more to cast with.
You: Well, I just learned more about [BLOOD] magic then I think anyone else has in years
Mia: Why’s that? It’s super common I thought
You: Well, about that…
You: The pantheon kind of… hunts down any practitioners
Mia: Psh, and what, the [BLOOD] mages are losing? Fat chance.
You: Uh yeah, they are. They’re basically forced into hiding.
Mia: That…


You see her disposition falter for a bit, her right eye twitching for the faintest of moments while she contemplates a response.

Mia: That’s bad, like really bad.
You: Yeah… No one knows why they’re hunting them either
You: Well, the story goes that the [ORGANIZATION GROUP]-
Mia: Stupid name.
You: Detonated a few towns and raised mass swarms of undead.
You: Decimating a neighboring world-plate nation.
Mia: There are other world-plates?
You: Apparently, even though no one’s found one
Mia: So they’re lying
You: Most kin think so, but the [PANTHEON] has the numbers to make it so we can’t just…
You: *Sigh*
Mia: Big dick diplomacy huh?
You: I… guess? I thought it was “stick”.
Mia: Yeah, no, it’s dick, whoever told you otherwise is a liar and a charlatan.

>>
No. 1032394 ID: afe7de
File 165266140655.png - (9.89KB , 500x500 , p43.png )
1032394

> [MORNING, DAY 4] - SPIRELANDS - TRAVEL
You leave Mia after a little while, informing her of some potential issues she might encounter. She promises to behave for the most part, and you head off to bed, slinking into your spot next to Key. Morning comes, far too quickly in your opinion, along with no issues that you can detect, so you eat breakfast and carry on.

Your party consumed [3 RATIONS] leaving you with 3 remaining.
- Mia did not consume a ration and instead is still eating her crystallized blood


> [NOON, DAY 4] - SPIRELANDS - CROSSROADS
The trees start thinning as you reach the edge of the SPIRELANDS, eventually finding a slightly less forested trail, and a more civilized and well worn dirt path. At the center of the path lies a signpost pointing in three directions.

Pick a destination.
A. The town of Blanketburg
- A majority plush-kin settlement
- You’ll typically find Candy Crops, Entertainment, and little to no weapon shops
- A good place to find nonviolent jobs
- Nuki seems apprehensively curious about this place
- 20% chance of a random encounter

B. The town of Canitus
- A majority beast-kin settlement
- Filled with Monster hunters, merchants, and very little entertainment
- A good place to find violent jobs
- Mia seems very interested in this place
- 30% chance of a random encounter
C. Fort Meadshire
- A human outpost on the fringe of the forest
- Filled with merchants, luxury goods, mercenaries, and priests
- A good place to find violent people
- No you are not biased, it’s true!
- Fine, okay, it’s a good place to find expensive and hard to get resources
- No one seems interested in this place
- 100% chance of a random encounter? Man I don’t know.
D. Mantisleaf village
- A woodkin town in the middle of nowhere
- Definitely not Hunter’s former home
- Why would he say that, I dunno
- They’ve got a general mix of goods and one asshole merchant
- Key seems VERY interested in this place
- Hunter is praying no one wants to go here
- 100% chance that Hunter feels embarrassed at some point.

>>
No. 1032396 ID: 629f2e

We don't really need weapons, and I'd really just like to meet a bunch of Plushkin. Plus, I like avoiding the obvious options, so screw you D, I pick A.
>>
No. 1032398 ID: 899c9f

D. Go to Mantisleaf! It's good to check in every once in a while, and if that merchant has any more leads on crystals - Take them. No questions asked. Buy him out before someone else takes him up on it!
>>
No. 1032399 ID: 96c896

>>1032394
Key convinces everyone that D is the best option.
>>
No. 1032400 ID: e51896

C or D
>>
No. 1032401 ID: 8483cf

D is for Donut
>>
No. 1032403 ID: bdef6e

D is also for Diplodocus. We must trust in diplodocus!
>>
No. 1032413 ID: ce39da

A. We need somewhere safe to have a breather and take stock of our situation.
>>
No. 1032416 ID: e5709d

A
Most of your funds need to go towards buying food and rations. Get supplies for cheap at a farming town.
>>
No. 1032609 ID: afe7de
File 165282800849.png - (11.05KB , 500x500 , p44.png )
1032609

> [MORNING, DAY 4] - SPIRELANDS - TRAVEL
Key: Well Key thinks that she would like to see Mantisleaf Village
Nuki: Nuki wants to see that place too…
Mia: Oh goddess she’s being influenced by Key
You: Uh, I mean it’s a bit boring, and small, and uhhhh


Quick, you’ve got to come up with some sort of reason, some sort of excuse not to go.

You: Uhhhhhhhhh its… embarrassing I JUST left.
You: I mean we could go to Blanketburg, there’s a hug-house there


You catch a brief amount of interest and a blush from Nuki before her normal, reserved, expression returns.

Key: Yes, and Key thinks they would appreciate knowing you were alive
Mia: Despite any… misunderstandings you might’ve had before.


UGHHHHHHH, YOU JUST WANTED AN ADVENTURE, UGHHHHHH BLLUUUUUUGHH. Okay, a quick visit is fine, you guess. You’ll just… stay out the outskirts, yeah, that’s it, they can go in, no one will spot you, and it’ll be fine.

You: Fine…

The group squeals in that way that you recognize as distinctly “Excitement at getting away with something they shouldn’t.” You let out a deep and baritone sigh as you lead them through a circuitous and unmarked path. At least this way you won’t encounter anything untoward.
>>
No. 1032610 ID: afe7de
File 165282803472.png - (10.42KB , 500x500 , p45.png )
1032610

> [EVENING, DAY 4] - MANTISLEAF FOREST - UNMARKED TRAIL
You would have done your best to avoid walking quickly through the path if it wasn’t for your familiarity with the place. You make good time, traveling through twice the distance in half the time, pushing your companions a bit too hard as you stew in mild frustration and anxiety, hoping beyond hopes that nothing happens.

Eventually, you reach a clearing, a clearing that tugs at your heartstrings ever so subtly. You feel a warm sense of melancholy as you park your thorax on a log. Its edges are etched with notes, tips, ideas, and jokes. Ones you and yours once wrote all those years ago. You rub the etchings for a moment as the party looks at you.

You: Oh, right.
You: Yeah, just follow that path right over there to town
You: It’s like 3 minutes away, can’t miss it
Mia: Won’t they find it weird or anything
You: Nah, none of ya are human so they won’t bat an eye
You: Just tell the guard you want to trade or something and they’ll let you in.
Nuki: Why don’t you guide us
You: Uhhhhhhhhhh


Congratulations, you chose the one decision guaranteed to make our protagonist uncomfortable. Hunter will operate under less than ideal conditions until he has left the area, or the source of this uncomfortableness is resolved.

A. Guide them through the town
- Hunter will end up in an argument with someone
- There will be consequences for picking this action
- Start the [RIVAL] subplot

B. Stay behind by yourself
- Someone will come visit you
- Start the [???] subplot

C. Go visit Kris
- You know his hidey hole
- Start the [OLD GUARD] subplot

D. Have someone hang back with you
- Pick a companion
- Have a [FLASHBACK] and explain why you left

E. You could also just leave them here, avoid responsibility, and run off
- Uh, what are you doing?
- Don’t pick this!

F. Other
- Do something else!
- Stats Page: https://questden.org/wiki/Crystal_Spire_Stats

>>
No. 1032612 ID: 96c896

>>1032610
C!
>>
No. 1032614 ID: 899c9f

C or B.
>>
No. 1032617 ID: bdef6e

>> Congratulations, you chose the one decision guaranteed to make our protagonist uncomfortable.

Anything for our beloved spider-person.
A) of course
>>
No. 1032619 ID: 629f2e

C! Visit our good buddy, and pray our companions aren't learning all of our embarrassing childhood moments that everybody in town knows.
>>
No. 1032642 ID: 325f24

A. Cant have an adventure without drama
>>
No. 1032703 ID: a9af05

>>1032610
>embarrassed
What's wrong? Are you afraid of someone seeing you traveling with 3 women and everyone starting a rumor about you having a harem?

Or are you worried that you'll meet your parents and they'll tell your companions some embarrassing childhood stories about you?

>what do?
A
>>
No. 1032826 ID: f8fa51

E... is a terrible idea. Let's go B. I don't know what the [???] subplot is, but I want to find out.
>>
No. 1032843 ID: 1c6255

Embarrassment and rival? Sign me up!
A
>>
No. 1032848 ID: de5f3b

Let’s C our old pal and hope they don’t bite our head off.
>>
No. 1032872 ID: 055dbd

A. If this leads where I think it does, this is gonna be capital-F Fun.
>>
No. 1032875 ID: 0838d6
File 165300183829.png - (9.19KB , 500x500 , p46(1).png )
1032875

> [EVENING, DAY 4] - MANTISLEAF TOWN - TOWN SQUARE
Why, why, why, why, why, why. You didn't want to come here, you didn't want to be here, you didn't want the sights, the smells, the SADNESS. But no, you just let your new "friends" just run all over you with their honeyed words and eager interest and now you're here, going through the motions, leading them through the town.

You're answering the questions asked of you in a near lifeless manner. Trying not to look too deeply at it, and luckily your companions are not paying too much attention to you to notice your growing melancholy.

???: Hey

You ignore the voice, that one specific voice you really don't want to hear.

???: Hey Hunter!!!

You point out the tavern and inn, they've got some good mead and mushroom sauteed. Then to the town square, the general store, and the weaver's hut. You pause for a moment, looking at it, hoping your mom isn't home. Which, of course, is a fool's errand. She's always home.

???: ALRIGHT FINE!

You finally deign to acknowledge the voice, turning around to see, practically in slow motion, a massive foot, inches from your face. It impacts.

You're no stranger to pain, and honestly you probably deserved it, but it still takes a moment for both you and your body to register what happened. And then the moment passes and you are knocked into a cart, over it, and onto a nearby pile of hay. You're definitely bleeding and probably have a concussion, but you sit there, lifeless. You don't want to have this conversation, but here you are, a glutton for punishment.

You look at your aggressor, and you feel a pang in your heart as you notice your companions holding her back, and one Mia priming herself to do something a bit more lethal than is necessary. You let out a sigh, and a cough, and they all look towards you.
>>
No. 1032876 ID: 0838d6
File 165300185377.png - (10.22KB , 500x500 , p47.png )
1032876

> [EVENING, DAY 4] - MANTISLEAF TOWN - TOWN SQUARE
You: H-*spit*-hey Char
Charissa: It's CHARISSA to you, you... you...
You: You guys can let her go, it's fine.
Mia: What?!? She hit you?!!?


You get up, wiping yourself off, happy you didn't break anything in your body or outside of it. You spit out some more blood and hay before she continues. You can practically feel the guilt oozing down your thorax.

Charissa: So what, you just leave?!!?
Charissa: And then come waltzing back a month later?!!?
Charissa: Claiming you were gonna "Slay the Spire"
Charissa: And then it fluffing breaks?!?!!?
You: Nice to see you too Char.
Charissa: No, no it's not!


Please don't talk about it, please don't talk about it.

Charissa: So, did he tell you about why he left?
Key: No, but why does that matter?
Charissa: I uh, because he just gathered a harem
Mia: Pf, yeah, this is *his* harem, sure
Key: Key is Key's own keeper, thank you
Charissa: Well, whatever shrimp, I'm just saying
Charissa: He just ran away!
Charissa: One big old failure and that's it.
You: You know that's not-
Charissa: What? Not true?!?!
Charissa: Not that you left after he died?!?
Charissa: That you couldn't even come to his funeral??!?
Charissa: That you left me hanging too!?!?!?
You: just wanted a new start...
Charissa: What? Speak up ya baby!
You: I just wanted a new start!

>>
No. 1032877 ID: 0838d6
File 165300188594.png - (8.31KB , 500x500 , p48.png )
1032877

> [EVENING, DAY 4] - MANTISLEAF TOWN - TOWN SQUARE
Charissa: Oh boo, our best friend died, which…
Charissa: I WASN'T HERE FOR, BY THE WAY
Charissa: And you don’t even talk to me?!? Or seek me out?!?!
Charissa: So I have to find out SECONDHAND?!?!?


Your companions chime in quietly, but you can’t hear them, in fact, hearing anything is becoming difficult. You resist the very real urge to curl up into a ball at this very moment to be as small as possible in the hopes that she’ll ignore you. You have to say or do something, but your brain isn’t working properly. Your chest is tight, and your breathing is intensifying.

Why is it that you can react calmly in the middle of combat, that you can see your best friend and lover slain and then mercilessly and cruelly tear that fiend limb from limb. Your brain is just a swirling web of emotions, like there’s too many flies, or a rival spider is trying to take it down or, or, or. You reach deep, deep inside, and…

What happens?

EDMANGO’S NOTE: Hunter’s currently in the middle of a pretty big panic attack. It's up to you on how he resolves it, does someone help, does he snap out of it, does he go deeper? Careful not to break him!
>>
No. 1032878 ID: 629f2e

Send in our key duo, Key and Nuki, for emotional support! Mia is on "Don't let the roo make things worse" duty, and has enough sense not to do anything too harmful in that mission hopefully.
>>
No. 1032879 ID: 899c9f

Mia can sense your heartbeat, perhaps she can use her blood magic to help return it to normal.
Use your webs as a shield. Put up a barrier between the cart and the ground, and you and Char. If she wants to work out her frustrations on you physically, let her have at it. She'll be stuck there on your webs in the middle of town, and you can just leave.
>>
No. 1032891 ID: 9a2966

>You reach deep, deep inside, and…
And take an even deeper breath and say "I'm sorry."

Sorry you ran away from reality and couldn't hack it, sorry you didn't have the courage to face her at all. You let them down, and then you let her down, and that's not okay, and it will never be okay, but you... really needed the space and time, to do something wild and crazy.

So you could someday manage to come back and feel it worth it, even if you hate every moment of this and deserve it besides. Thank your new acquaintances over there - if they hadn't unknowingly pushed you into coming... ugh, it'd have been a lot longer. And that's awful, too.

But that's who you are. You're not okay. You're also, somehow, doing better, and you're here. How are they?

(You're rambling, but it's better to say what should be said than to keep it all inside and stew/implode in abject shame.)
>>
No. 1032903 ID: 5822c5

>>1032877
>does someone help
Hunter's Mom comes to help!

Her Spider Mother Sense starts to tingle, letting her know that her baby boy is in trouble somewhere nearby. She comes outside and sees what's happening, then she webs Charissa's mouth shut to prevent her from saying anymore hurtful things. She then asks Charissa if her friend would want to see her yelling at Hunter like this?

And with Charissa's mouth webbed shut, it gives Hunter a chance to speak without Charissa interrupting him. When Hunter speaks, he should say all of this right here >>1032891 .
>>
No. 1032904 ID: 96c896

It's been a month... The body might still be intact enough for the potion of raise dead to work, unless it was cremated.
>>
No. 1032921 ID: e51896

Kris jumps in between Hunter and Char. Apparently he heard Hunter was in town and wanted to check and see if he was okay.

Being a mantis of a few words, He simply tells Char that she has customers waiting at her merchant stand. Charissa tries to argue otherwise, but Kris simply repeats the same thing but more sternly. Charissa gives up and leaves, but not before announcing that she's not through with Hunter yet.

Kris then decides to take the silent Hunter and his companions to Hunter's mother's, or his hiding place, and assures Hunter he can take all the time he needs to rest and think until he is ready.

(Mia is really attracted to how intimidating Kris was)
>>
No. 1032922 ID: e51896

>>1032904
True, but keep in mind that on the wiki for that potion, it reads
"Can bring a corpse found within 3 days of death back to life as they were. Creates mindless undead if used on an older corpse"

If we use the potion on Hunter's dead friend, he'd unfortunately be a mindless zombie as it has been way past three days
>>
No. 1032924 ID: 8483cf

>>1032921
AGREED
>>
No. 1032928 ID: 96c896

>>1032922
Oh yeah I forgot.
>>
No. 1032939 ID: 1c6255

Use your panic.

Tell her the grief was too strong for you to bear thinking about, so you ran away because you were in too much pain.
>>
No. 1032950 ID: bdef6e

>>1032921
I like this!

Also, maybe Hunter went to the spire to get that resurrection potion for his friend? Only to find it has to be used up to three days latter and it took him more than one month? And now he has returned with the shame of leaving like that only to return empty handed?
>>
No. 1033015 ID: a2aeab

One other thing!
Whatever we decide to do, and Whether we do this during or after this confrontation, let Key use the flower of embrace to hug and calm Hunter down.
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