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File 163159160190.jpg - (151.67KB , 1479x909 , _title.jpg )
1010498 No. 1010498 ID: 9c850e

***** THE ABISSENE *******
THIS IS NSFW. 18+ ONLY.


Behold the greatest hole.
The mouth of the Abissene
yawns forever.

YOU STAND BEFORE
THE LARGEST CAVE
KNOWN TO MAN.

You are a . . . .
116 posts omitted. Last 100 shown. Expand all images
>>
No. 1011982 ID: 9c850e
File 163296501473.jpg - (24.44KB , 700x700 , 23.jpg )
1011982

The Long Queen recoils.

"ARE YOU TRICKING ME, SMALL
DOG?" she says, "THERE IS NO
WAY OUT OF HERE."

"I entered through a an orthogonal
aperture in the ceiling," you say,
pointing in the direction of the well
opening.

"CAN YOU GET ME OUT?"

You hesitate, confused. "I'm afraid
you are too large."

"CURSES… PERHAPS YOU CAN HELP ME
FIND A WAY OUT. I WILL REWARD YOU WITH
POWER, SMALL FRIEND!"
>>
No. 1011986 ID: 673fe6

Well, knowledge is power, so perhaps Shooshan can help us fill our bark palace with LORE. She may have important information regarding the corrupting influence of the ABISSENE.

Let's not overlook important etiquette, however: The Long Queen has met us with a classic wheatprowler greeting, the big sniff -- as is customary, we should have a snuffle back, to be polite.
>>
No. 1011988 ID: c92a02

Well, we could use a ride. Look for more gravel piles, the bigger the pile the wider the hole.
>>
No. 1011992 ID: 96c896

>>1011982
Erm, what kind of power? But also yes, information is what you're really after.
>>
No. 1012007 ID: 3a7feb

Firm agree that we, too, should offer the Long Queen a big sniff.

If the Not-Hanged Woman went this way, we might yet find her tracks, and it is likely that you, she, and the Long Queen are alike united by your interest in finding an exit. Seek an exit, and also the not-hanged woman.
>>
No. 1012010 ID: b6de9d

>>1011982
Stuff your ears with wax or something. Something tells me you’ll hear her regardless.

>Help me out, I will give you power
Oh my. Is this a corruptive offer? And why would looking at her eyes hurt?

Tell her that if she has been here as long as you suspect, any egress that exists must be smaller than her current size or out of reach like the well above, and a new exit prospect would have to be made or excavated. Unless she for whatever reason has not searched much?

Pray tell, what IS her history here, within the Abissene?
>>
No. 1012011 ID: 96c896

Oh, and exchange names while you're at it (I assumed the title card was meta-info)
>>
No. 1012012 ID: b6986d

>>1011982
Offer to try to find a way out in exchange for what SHOOSHAN knows about herself and the surrounding area. Or better yet, ask what information SHOOSHAN can give on the grounds that it will help both of you escape the well.
>>
No. 1012023 ID: dbd72b

I think the most we should offer is to "see what we can do."
>>
No. 1012204 ID: 56d49d

Tell her that you want that bath first. Your pursuit of knowledge demands that you experience this.

If the snake wants to get out, then the bath can't be anything harmful anyway.
>>
No. 1012321 ID: 9c850e
File 163329619910.jpg - (34.79KB , 700x700 , 24.jpg )
1012321

SNIFF her? You're not some kind of
[b]brute[/i]. You begin with an
introduction fit for a discerning
curator.

"I am Proctrix Pylar of the Library
of Sedition," you say, "I am a custodian
of unique knowledge which is worth
preserving by force."

The serpent tilts her head and refrains
from interrupting you. You pause as her
breath rattles your very bones.

"I seek the source of the rot that is
plaguing my homeland," you say.
>>
No. 1012322 ID: 9c850e
File 163329621546.jpg - (27.74KB , 700x700 , 25.jpg )
1012322

"OH," says the serpent, "I DO NOT
HAVE MUCH KNOWLEDGE. I AM SHOOSHAN,
RULER OF THE QUEENSMOUND. WELCOME,
SMALL FRIEND…"

You bow your snout. "Forgive me,"
you say, "I did not know of your
status. Have you searched for an
egress from this chamber?"

"YES," says Shooshan, "FOR DECADES
OF FRUSTRATION. THERE ARE MANY HOLES
IN THIS ROOM, BUT NONE LOW OR LARGE
ENOUGH FOR MYSELF."
>>
No. 1012324 ID: 96c896

>>1012322
Perhaps, with the proper tools, a hole could be made or widened... Tell her you will make an honest effort. What kind of power was she offering?

>queensmound
Like the mound of gravel she lives in? Hehe, she's self-proclaimed royalty, isn't she. Don't say that out loud.
>>
No. 1012325 ID: 56d49d

Tell her that you will help her and that your plan is the following:
You will search the caverns for a thin wall that she could break that would lead outside. If you cannot find such a wall, then you will look for a higher path. If such a path exists, then you will analyze the aquifers of this place and look for a way to redirect water to this cavern. If you raise the water level, she would be able to swim to the elevated path and exit.

So about that bath...
>>
No. 1012331 ID: 235ba5

Was she smaller when she entered this chamber?
Or born within it? Who has she encountered and made this offer to in the past? What were the reasons for their failure?
>>
No. 1012335 ID: 53560f

Well, perhaps if we collapse the roof then we would have both a large enough hole and a pile of rubble we could climb up at least part of the way.
However we should explore around and determine if there are alternative methods of escape available to us.
>>
No. 1012365 ID: 673fe6

We should inquire again if she might have discovered the bound woman, now that introductions and well-wishing has been taken care of. Beyond that, perhaps we can find an amenable covenant together, in the interests of further exploration and puppery.
>>
No. 1012483 ID: 9c850e
File 163348212683.jpg - (24.75KB , 700x700 , 26.jpg )
1012483

"Based on the facts you have presented,
I can deduce that you were either born
in this chamber, or you were smaller
when you entered," you say.
>>
No. 1012484 ID: 9c850e
File 163348214265.jpg - (282.87KB , 700x700 , 27.jpg )
1012484

"WRONG WRONG WRONG SMALL FRIEND,"
the serpent billows, "THE CHAMBER
WAS LARGER WHEN I FELL IN. LITTLE
BY LITTLE IT SHRINKS."

"I find that highly unlikely,"
you reply. "But nonetheless, I will
see what I can do to assist you."

You consider some options to allow
Long Queen Shooshan to exit the
vast chamber.
>>
No. 1012485 ID: 9c850e
File 163348216257.jpg - (380.19KB , 700x700 , 28.jpg )
1012485

The serpent wheezes with glee, then
spirals back into the gravel.
You can hear her tittering and
shuffling beneath the mound.

It is quiet once again except for
the distant sound of dripping and
the occasional stone creak.

You…

>EXPLORE UNDER THE WATER
>GO TO THE WALLS
>_
>>
No. 1012486 ID: 673fe6

We've stumbled into startling revelations: if we remain in this place too long, then it may become too small for a wheatprowler to leave either.

I don't think we're going to have much success exploring underwater until we can find some form of aid, whether an apparatus or trick of some kind -- so let's start off by headed to the walls and seeing what may be hidden there in the Queen's audience chamber.
>>
No. 1012489 ID: 96c896

>>1012485
Explore under the water.
>>
No. 1012491 ID: 92c1dc

I too believe we should head for the walls. We should find some way of determining if we can measure the progress of this alleged wall shrinkage.
>>
No. 1012495 ID: b6986d

>>1012485
We should explore under the water (after first asking SHOOSHAN what lurks beneath).

Also, one solution to escaping the chamber is to wait until it shrinks even more, and both we and SHOOSHAN can climb out the hole we fell in through.
>>
No. 1012500 ID: 36784c

>>1012484
Either she’s telling the truth or she is actually getting bigger, but she doesn’t realize it and just thinks everything is getting smaller around her.

>>1012485
Go to the walls

>>1012495
>Also, one solution to escaping the chamber is to wait until it shrinks even more, and both we and SHOOSHAN can climb out the hole we fell in through.
That wouldn’t work because the hole would also be getting smaller.
>>
No. 1012507 ID: f8fa51

>>1012500
One of those explanations makes more sense than the other, by a significant enough amount to essentially assume it to be true. Long Shooshan grew after entering the cavern, but perceives this as the cavern shrinking.
>>
No. 1012511 ID: e0aaa8

I guess she wasn't that lonely if she just let you go. Try the walls. She said she's been searching for decades, so I don't see much point in starting underwater.
>>
No. 1012526 ID: b6986d

>>1012500
Sure, but she seems sturdy. She might be able to dig through.
>>
No. 1012527 ID: 9a2966

She's mad, the sad thing - surely no-one could have been that large naturally. Her state must be the work of the Abissene, somehow. Which makes it a distinct possibility her state could become yours, if you do not get our of here. Start seeking.

Hm. If your darkvision can function beneath the water, perhaps you should dive and look about, given you are already be-goggled for it.

You may see things the Long Queen, in her size and splendour, has not.
>>
No. 1012542 ID: 9c850e
File 163357014871.jpg - (10.83KB , 700x700 , 29.jpg )
1012542

You gaze at the water. The surface
is so dark and so glassy that it
reflects even faint differences
in ambient light.

Though it makes little difference
with your biological night vision,
you can tell that the Queensmound is
Much Darker than the Wailing Desert
above.

It is so dark down here that a few
columns of light catch the trickling
gravel from above.

It is cold enough for you to see
your breath. The water is frigid and
so lightless that you doubt you will
be able to see under it.
>>
No. 1012543 ID: 9c850e
File 163357017812.jpg - (6.41KB , 700x700 , 31.jpg )
1012543

You decide to stick to the surface
and swim to the walls.
>>
No. 1012544 ID: 9c850e
File 163357020624.jpg - (28.72KB , 700x700 , 30.jpg )
1012544

The walls are carved into a gargantuan
vein of lighter rock (which you identify
as andesite!)They are supported by
ornate columns bearing arches. There is
no visible way up to the ledge.

There may be some stairs or a
ladder up, but you would need to
circumnavigate the entire chamber.

In doing so, you fear you may suffer
hypothermia. Furthermore, you are
carrying a backpack with a hermetically
sealed scroll tube and a heavy mace.
You are not well suited for
swimming
, but you can do it if
need be.

Based on the curve of these walls and
assuming radial symmetry, you deduce
this chamber to be round.

>TREAD WATER
>SWIM IN PLACE
>DO NOT SINK
>. . . . .

You are shivering too much to list
yourself options. You must think
of something, and fast.

>_
>>
No. 1012550 ID: 673fe6

We're in a pickle of a predicament, and peep as we may we've really got to try to find a breach somewhere for us to beach on! If we're confident we could retreat to the mound to rest and regroup, we ought to do that for safety--otherwise, affecting a bit of ole Barko Polo could help us sound out which direction we ought to try -- or alert Shooshan for a bit of assistance.
>>
No. 1012553 ID: 96c896

>>1012544
Oh, so our choices were hypothermia, hypothermia, or make something up. And now we're being forced to make something up.

Ok. Go back to the dry land you know exists, take off your wet cold clothes, and get warm by any means necessary. Was SHOOSHAN warm?
>>
No. 1012556 ID: c92a02

Go back, and perhaps riding on her back, you'll be able to spot the ladder.
>>
No. 1012563 ID: e0aaa8

Hypothermia sounds good. Let's go with that.

Alternatively, taking off your stuff and throwing it on the ledge might ease your burden and allow you to then climb up as well. Wasn't there some rope that fell down that we could use?
>>
No. 1012567 ID: 30b9f6

Andesite is a volcanic rock. At some point the Abissene was a volcano. Or contained one.

>too cold, think of something
Have you no rope at all?

If you do, tie some to the middle of your mace, and throw it through the arch between a pair of columns. A primitive grappling hook, but it should suffice if the arch is tight enough.

Going back to the Long Queen to beg her support and clemency should not be necessary, but would suffice as a last resort.
>>
No. 1012593 ID: 9c850e
File 163365075765.jpg - (9.28KB , 700x700 , 32.jpg )
1012593

You did not realize when standing
on the mound that the lowest ledge
of the walls was out of reach, so
you swim back to the center of the
chamber.

Shooshan has settled beneath the
gravel once again.
>>
No. 1012594 ID: 96c896

Do you have any way of drying off and warming up?
>>
No. 1012595 ID: 673fe6

Deploy our traveler's dog bed and try to dry off and warm up!
>>
No. 1012598 ID: 9c850e
File 163365873577.jpg - (14.26KB , 700x700 , 33.jpg )
1012598

You draw a blanket from your
pack and put it on. After a few
minutes of shivering, you are
once again warmed.
>>
No. 1012602 ID: 96c896

Ok, let's do a walk around the gravel pile, see if we can find anything on the shore. Preferably there's some other landmass connected to the gravel pile, but we can also look at the wall while doing so and see if there's anywhere it's broken down that we can climb up.
>>
No. 1012607 ID: f13b9a

I think you should try to move over to the walls, and express to Shooshan what you're doing to help make her comfortable (as long as you're trying to gain favor). It's possible there's a weak spot she could hammer through.
>>
No. 1012611 ID: b6986d

>>1012598
Shake off that cold water, see if we can light a fire to dry clothes by, and then ask SHOOSHAN what she knows about nearby ladders and stairways. Maybe she'll carry us across the water if we ask nicely.
>>
No. 1012612 ID: e0aaa8

How lucky that no water got in the pack and that the blanket was dry.

Hmm. This place isn't so large. Can you produce a strong light source? With some general illumination to help your night vision, you'll be able to use the spyglass to evaluate the walls and the ledges for places of interest.
>>
No. 1012615 ID: 96c896

I don't suppose we can get a list of what we have on hand?
>>
No. 1012618 ID: 673fe6

Warm up that pup, then take a round around the perimeter of the mound with the spyglass and see what might be found in the distance--while we listen for any sound.
>>
No. 1012620 ID: 3328c7

Let us compliment the queen on her amazing eyelashes and ask her how she keeps them so curled and pristine.
>>
No. 1012640 ID: 9c850e
File 163374878195.jpg - (437.74KB , 700x700 , #inventory.jpg )
1012640

You take a moment to inspect
your inventory.

♦ FINE GRASS ROPE (10m)
♦ IRON LANTERN (25ml of oil, or 2 hours of burn)
♦ FLANGED STEEL MACE
♦ BRONZE KNIFE
♦ ASTRAL PROJECTION LENS (0 charges)
♦ SCROLL IN LEATHER CASE
♦ STEEL AND FLINT
♦ SPYGLASS
♦ CHARCOAL STICKS
♦ BOILED LEATHER CANTEEN
♦ STEEL SHOVEL
♦ BLANKET


You stand atop the peak of
the mound and gaze around the
round chamber. Even holding up
your lantern, you are unable to
see the distant walls clearly.

It is very dark in here.

You feel periodic shifting in the
gravel below.
>>
No. 1012641 ID: a65bf9

...Astral Projection Lens (0 charges)? I'm gonna need an explanation there.

Try the Spyglass on the mound?
>>
No. 1012644 ID: e0aaa8

>It is very dark in here.
This is me smiling.

Is there any dead shrubbery or wood around to make a larger fire?

I'd like to write what we experienced so far in the scroll, but as far as "naming things" goes, I'm not sure how or when it's supposed to be done. I think we'll need tips when the time to name something comes.

And then quietly call Shooshan.
>>
No. 1012646 ID: 96c896

>>1012640
Use the spyglass to get a look at the distant walls. Even dark, you should be able to spot spots where you can gain access from the water.

What's in the scroll case?
>>
No. 1012665 ID: 51c10d

Clearly, the right way forward for this pup is to kindly ask the mighty SHOOSHAN to swim across to the ledge and then our pup, sat atop her head of course, can reach the ledge!
>>
No. 1012670 ID: 673fe6

In the spirit of stories which never end, and noodles which never stop growing -- I think we should solicit our new best friend and try to RIDE THE SNAKE to bridge our way beyond this dark pool.
>>
No. 1012671 ID: b6986d

>>1012640
>Charcoal sticks
Delicious. Remember to eat one if we get poisoned.
>>
No. 1012676 ID: 9c850e
File 163381970019.jpg - (233.93KB , 700x700 , 37.jpg )
1012676

>ASTRAL PROJECTION LENS



This device allows you to project
your likeness over a great distance.
You can project to any real place you
can picture in your mind.

Charging it requires observing the
death of a sapient being through it.

Proctors at the Library of Sedition
use these to report on their research
to other establishments.

You take out the lens and examine
it. It is a heavy object made of
glazed glass with a spike-shaped
handle. The rim of the lens is
adorned with fragments of bone in
various states of bleach.

After appreciating its beauty, you
return the lens to your pack.

"Shooshan!" you say.
>>
No. 1012677 ID: 9c850e
File 163381971452.jpg - (263.23KB , 700x700 , 34.jpg )
1012677

RUMBLE RUMBLE

The serpent emerges once again.

"Can you ferry me to the outer walls?"
you say.

"HMMMM," she says, "YOU ARE JUST A
SMALL CREATURE. IT WOULD BE VERY
EASY. CLIMB UNTO MY SCALP."
>>
No. 1012678 ID: 9c850e
File 163381972118.jpg - (21.17KB , 700x700 , 35.jpg )
1012678

You sit down on top of Shooshan's
head. Her scales, hard and glossy,
shift beneath you. The serpent glides
into the water.
>>
No. 1012679 ID: 9c850e
File 163381973739.jpg - (20.42KB , 700x700 , 36.jpg )
1012679

Shooshan lifts you up to the bottom
cloister. She escalates without
warning and you almost fall off.

"THERE YOU ARE…" she croons.

"Many thanks," you say.

"COME BACK SOON," says Shooshan, gliding
back to the center mound.

You arrive on a stone floor with a
wall in front of you. To your left,
the corridor disappears into a gradual
staircase that descends into darkness.

To your right, the corridor continues
flat around the circumference of
the chamber.

You…

>GO LEFT DOWN THE STAIRS
>GO RIGHT ALONG THE CORRIDOR
>>
No. 1012686 ID: e0aaa8

rolled 2 = 2

I think I'll leave this one to the dice.

1=left 2=right
>>
No. 1012687 ID: b6986d

>>1012679
>GO LEFT DOWN THE STAIRS
Since there's a level of standing water, the stairs should end at or before there. Once we see what's down there, we can climb back up and travel down the corridor.
>>
No. 1012688 ID: 96c896

Considering the environs down here I kinda doubt the criminal is here as well. Not unless she knew beforehand how to get onto the wall from the water... though I suppose since she went directly for the well, she's likely to have known how to safely escape through it.

Follow the corridor first. Scope out the rim before we delve deeper.
>>
No. 1012689 ID: 434b63

Weft to the left.
>>
No. 1012719 ID: 673fe6

Let's head down the steps, since we're trying to get to the bottom of it all! Be sure to thank Shooshan before we go though, imagine how long she must have gone without seeing a wheatprowler's tail wag.
>>
No. 1012723 ID: c92a02

Right along the corridor.
>>
No. 1012726 ID: 9c850e
File 163389756312.jpg - (17.46KB , 700x700 , 38.jpg )
1012726

"Many thanks!" you shout after
Shooshan. She burrows back into
the gravel.

Neither way looks inviting, but
you decide to go left to proceed
deeper into the Abissene.

The stairway is narrow and proceeds
in a spiral along the curvature
of the round Queensmound chamber.
>>
No. 1012727 ID: 9c850e
File 163389757375.jpg - (29.64KB , 700x700 , 39.jpg )
1012727

After one half rotation around the
long and shallow spiral stairwell,
there is an arch to your right.
>>
No. 1012728 ID: 9c850e
File 163389758790.jpg - (412.16KB , 700x700 , 40.jpg )
1012728

It leads to a vertical shaft
with darkness above and below.
Your ears begin ringing when
you hang your head over the
shaft.

It is loud but rather pleasant.

As you pass the arch, you can
still hear the ringing a bit.
It grows louder little by little
the deeper you go.
>>
No. 1012729 ID: 9c850e
File 163389759866.jpg - (250.56KB , 700x700 , 41.jpg )
1012729

After another full revolution
down the spiral well, it straightens
out to a hallway. There is a stark
orange light at the end of the
hallway, as well as a roar like
a large wave hitting a beach.

There is someone standing on the far
end carrying a polearm.

>APPROACH THE ORANGE LIT HALLWAY
>RETURN TO THE RINGING PIT
>RETURN TO THE QUEENSMOUND
>_
>>
No. 1012731 ID: 673fe6

Let's take a closer look at that scout with our spyglass!
>>
No. 1012732 ID: 51c10d

Spy on the polearm wielder with our trusty spyglass first!

But then return from when we came and take the right instead. Who knows, maybe that polearm bearer want something up there?
>>
No. 1012734 ID: e0aaa8

Let me guess, the ringing pit is also very dark.

Hmm, now why would someone be guarding the entrance to this place...
Oh! They probably know of the snake, so maybe they have been worshipping and feeding her.

Go back to Shooshan and ask her if people visit her and how does she interact with them.
>>
No. 1012736 ID: 34dfce

>>1012729
They probably already see you. There is light being cast on you and I doubt they are facing away.
>>
No. 1012737 ID: 2061ca

We should observe that distant figure with out spyglass. If he appears not to be a corrupted beast, we should try and communicate with him.
>>
No. 1012742 ID: b6986d

>>1012729
Approach with caution- If someone chases us, lead them back to SHOOSHAN who is large and can eat them.
>>
No. 1012754 ID: 82d236

Something tells me we didn’t bring enough rope. Study the guard with your spyglass before you approach.
>>
No. 1012813 ID: a2493c

>>1012729
combat arena ahead. That's no wave, that's a cheering crowd.
>>
No. 1012849 ID: 9c850e
File 163409601152.jpg - (26.09KB , 700x700 , 42.jpg )
1012849

You sink into the dark and
open your spyglass. The homini
gallops in your direction,
hesitating to a stop as soon
as you sink out of sight.
He brandishes his glaive at you.

You observe his appearance through
the glass.

"Stay back there, beast!" he shouts.
"Don't get brave!"

His voice echoes down the stone
hallway.
>>
No. 1012850 ID: 673fe6

Bark back that we would be keen to converse, from a distance if he likes! We are on the prowl for parley and trading tales.
>>
No. 1012851 ID: 3328c7

Kindly state your business and your quest to save your kin... and the giant snek up the stairs.
>>
No. 1012860 ID: 53560f

“I’m not a beast, I’m a scholar!”
>>
No. 1012861 ID: e0aaa8

Ask him about the airspeed velocity of an unladen swallow.
>>
No. 1012862 ID: a2493c

>>1012849
hey fuck you buddy, that's really racist!
>>
No. 1012865 ID: a1f24e

Nice antlers, buddy! Is it mating season already?
>>
No. 1012869 ID: b6986d

>>1012849
Call out that we are at least as brave as he is!
>Add to that that calling us a beast is quite hurtful and rude. We are a Wheatprowler with a name and a noble snout.
>>
No. 1012989 ID: 9c850e
File 163440223557.jpg - (429.67KB , 700x700 , 43.jpg )
1012989

"Peace! I am no beast. I
merely wish to parley with you!"
you shout. The noise in the
background is loud enough to
drown out certain words.

"Ooooh no. I won't fall for tricks
again. Not this time," he says,
holding the weapon close. "Step
out of the dark and I'll make a
blanket out of you."

He guards the corridor.
>>
No. 1012990 ID: a2493c

>>1012989
"then I'll remain in the shadows, I have no desire to interrupt your work. where am I? what is this place?"
>>
No. 1012991 ID: 5c87b4

Ask him about Shooshan.
>>
No. 1013002 ID: c92a02

Who else has come this way? The queen of the gravel pit?
How would you know someone was safe to pass through?
>>
No. 1013005 ID: 9a2966

Tell him, in academic fashion, why your pelt would make a poor blanket.

And is one of his eyes glass? Or is he blind on one eye? Or, ooh, is that heterochromia - that is, in layspeak, he has a different coloration of the iris of each eye?
>>
No. 1013006 ID: 9a2966

Oh, and you could light your lantern so he can see you.
>>
No. 1013084 ID: 9c850e
File 163452232723.jpg - (14.58KB , 700x700 , 44.jpg )
1013084

You make your voice firm!

"I'll have you know, I'm no
beast, sir! And my coat would
make a poor blanket indeed! It
is very soft and would not pass
muster in such a hostile
environs!"

The guardsman sinks back to his
original post.

"I shall leave you undisturbed,"
you say, "however, I would be
most indebted if you would tell
me: has a traveler passed this
way?"

He does not respond. He is
trembling in his armor.

You grouse. "A homini, like
yourself. Would you take in
one of your own, if not a
wheatprowler?"

He pauses for a moment, then
shouts something sideways.
>>
No. 1013085 ID: 9c850e
File 163452234620.jpg - (254.48KB , 700x700 , 45.jpg )
1013085

A bowman emerges.
>>
No. 1013086 ID: 51c10d

Okay, so, uh...

R U N
>>
No. 1013087 ID: 673fe6

It seems we're barking up the wrong tree and should FLEE. A sad development, but this is a pup not a pincushion.
>>
No. 1013088 ID: 58c316

Let us continue our parlay from the safety of behind the wall now!
>>
No. 1013102 ID: 5c87b4

Oh hey, a new person to talk to. Maybe this one is more receptive to negotiations. That is, after we're done exploring other passageways...
>>
No. 1013105 ID: c92a02

That hole is looking mighty inviting about now...
>>
No. 1013115 ID: f140fa

It seems wise to swiftly skulk off, and not make any noise after which one could aim.

The homini lot down here are most rude.
>>
No. 1013371 ID: 4992b6

Review how many points you put into "catch bullets"
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