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1001540 No. 1001540 ID: ca2950

Keimi bounds up to a spot on the mountainside and waves excitedly.
"I found it! Look!" she says, gesturing at a small opening in the rock face.
"Found what?" I ask, trudging up the hill. "The last time I went along on an adventure with you, I almost died fighting a giant monster."

Keimi rolls her eyes.
"Firstly, you did not almost die. You were only bashed up a little bit. Secondly, you did not fight a giant monster, according to those documents they forced us to sign," she says, wagging her finger. "Anyway, this leads to a cavity that was shown on the sensor scans of a cavern that, according to the documents that my mom brought home that she definitely wasn't supposed to that I was definitely not supposed to look at; runs adjacent to the area related to those creatures we definitely weren't supposed to know about!"

"This is a lot of layer of not supposing. Am I not supposed to get in deep shit if we get caught?" I ask, stopping to catch my breath.
Keimi ponders for a moment.
"No worries. We definitely won't get in trouble."

"Good."

"As long as we don't get caught."
45 posts omitted. Last 100 shown. Expand all images
>>
No. 1018771 ID: 3743c7

Yeah, seems like you should have brought a bit more gear. Little late to fix that, though.
Either way, you should rest a bit.
After that, there's two ways to play this.

First, if that beast sleeps, wait for it to fall asleep, stealth past it (or kill it while it's asleep). Go home, get kitted out a bit better. Doubt either of you is the cautious type, though, so...
Two, scout the area close by. Might be hostiles. Might be zero hostiles. Might be stuff leftover by people who are supposed to deal with this stuff. Tough to say. Best you at least figure out what you have to deal with, so if you have to fight, you set the terms.
>>
No. 1018773 ID: 9a2966

Cheer her up and say you appreciate her feeling like being more careful, but if she wants to keep exploring, you'd be up for it.

You two would just have to try to find some other non-wendigo way out of here while exploring, right? If you can't do so in a reasonable amount of time you'll double back. Maybe the wendigo will have moved on, be sleeping or whatnot then.
>>
No. 1018775 ID: ae9bd9

>>1018746
I disagree that it is less dangerous, we had guns last time. That ofc leads to your other point.

We should really retreat tf out of here and get some guns and more armor (like helmets). Hell, is Keimi even wearing any trauma plates in or under that jacket? Honestly, we are sorely ill-equipped for adventuring even if there weren't monsters. I doubt the snacks we brought would be enough to last if we do get lost, or end up on the wrong side of a cave-in. We should probably reevaluate what to bring before we head back.
>>
No. 1021345 ID: ca2950
File 164320065913.png - (188.87KB , 804x716 , 10.png )
1021345

"It's fine, Kei. We just need to get away from that thing for now and find another way out, which is sort of what we wanted to do anyway."

Keimi sighs and starts to look around, heading away from the passage with the wendigo.
"Alright, I guess. It's not like we have much of a choice now."

We move along until we're probably sort of safe and take a break.
"Do we know where we're going?" I ask.
Keimi reaches into her coat and takes out a folded piece of paper.
"Yeah, I made a copy of the ground scan," she says around a mouthful of energy bar. "There's a void here and a bunch of irregularities here that look like cave systems, so we can probably find a way around here."

"That looks like a bunch of wavy lines."
"It's a ground scan. You just need to know how to read it," she says, gesturing with the paper.
"Do you know how to read it? Do you know anything about cave science at all?"
"It's called geology, dummy."
"Yeah, well, how much to you know about geology then?"
"Tsk... L-Let's get moving."

That's a little concerning, but nothing is going too wrong just yet.
>>
No. 1021346 ID: ee9ae6

Let's keep moving through the caves then. Go find more of that trouble that we've been searching for.
>>
No. 1021350 ID: 9a2966

Well, wavy lines or not, there's clearly a cave system here. Explore it!

... but do you have a way to mark your way so you can backtrack as needed?
>>
No. 1021351 ID: 34dfce

>>1021345
Nope, fuck that. You need helmets in order to go spelunking.

Mark my words, one of you is going to get a concussion or worse if you dont leave asap and get some.
>>
No. 1021453 ID: 91b0da

>>1021350
>do you have a way to mark your way so you can backtrack as needed?
They have crumbs from their food. Trail of breadcrumbs is a classic! Though that may attract beasts. Or rats.

>>1021351
Yeah, yeah, it's clear these kids are dumb. All they brought is food. They've faced zero hostiles with firearms. All melee. Simple sports gear as well as bike/motorcycle helmets would have helped with that. However, they're dumb kids. I doubt they'll go home after all this.
Still, hopefully some of those troops that are *supposed* to deal with this set up shop here at some time. If they left stuff to salvage, that'd be good.
>>
No. 1023443 ID: ca2950
File 164481623174.png - (180.97KB , 1024x1024 , 11.png )
1023443

We continue down into the caves and arrange loose stones into little stacks at any junctions to mark the way back, in case we don't find a way out this way.

"Should we have helmets?"
"What?"
"You know, in case rocks fall or something."
"It's funny that you would be worrying about safety," Keimi says with a huff. "Mister Compound-fracture-while-committing-crimes"."

Oh, she's gonna bring this up.

"Okay, first of all; it wasn't a crime. We just borrowed that snowrunner."
"So you returned it?"
"No. I was totally wrecked."
"Crime," she states matter-of-factly.
"And second, that jump was awesome."

Keimi doesn't appreciate wicked, vehicle-based acrobatics.
"Was it worth the floppy leg?"
"Yes. Yes, it was."

Keimi pulls up her hood.
"Your anecdotes about suffering traumatic injuries have convinced me to protect my head. I keep my gigantic, powerful brain safe. Let's keep going."

The tunnel seems to turn into more of those old ruins at this point and there's some junk lying around. So at least we might find something neat and not just get lost.
>>
No. 1023445 ID: e51896

kick that ball over there in the ball.

What I'm trying to say is

Kick that green round thing that is on that orb over there.
>>
No. 1023446 ID: 96c896

Poke the ancient abandoned technology.
>>
No. 1023450 ID: a355d6

Lift Keimi and have her sit on your shoulders. Tell her that she's your helmet now.
>>
No. 1023459 ID: 30b9f6

>>1023446
I agree, but where can we find a stick this far below ground?


But seriously, is that like a laser tripwire or something? Maybe don't poke it direct. Looks like some kind of advanced tech, though. Keimi, study this object keenly. Use your student powers!

Alex scout ahead just a bit.
>>
No. 1023468 ID: 894419

>>1023443
touch hands all over derelict space bullshit and proceed deeper into ruins
>>
No. 1032379 ID: ca2950
File 165265951664.png - (153.52KB , 1024x768 , 12.png )
1032379

I warn Keimi to be careful of the thing on the ground, unless it has a trap trigger in it or something. She examines it, then picks up one of the parts laying next to it.

"It's not a trap. It's some kind of drone. It's not Valdran, Zieh or Aaloxi design. Do you think it's Urosian?"
"I have no idea, Kei."
"It's either them or some mystery race of aliens nobody has ever met before. If it's not Urosian, maybe it was made by whoever made the Urosians. They're machines, so somebody had to build them, right?" she says, turning the plate shaped thing around in her hands.
"Stands to reason, I guess."

Keimi seems pretty engrossed in the robot parts.

"So we're at very least going to get to sneak around in the ruins of a reclusive race of ancient robots or maybe something even weirder."
"Now we have to dodge antique androids as well as wendigos and maybe the military?" I ask, feeling a little less certain about being able to deal with this.

"Do you think we'll see something still operational down here? That would be so cool!"
>>
No. 1032380 ID: e51896

See if we can turn that robot on...
not in that way, pervert
>>
No. 1032384 ID: d2ac49

"Okay Alexa, buy dog treats"
>>
No. 1032388 ID: a68c82

Wendigos and weird alien technology? What a wierd cave. Can she turn it on?
>>
No. 1032438 ID: 899c9f

>>1032380
Maybe in that way. Try sitting on its face.
>>
No. 1032579 ID: 9748c8

Nah, let's leave the mountain. Not that your choice matters since Keimi is just gonna drag you deeper along with her.
>>
No. 1032999 ID: 5b0071

>>1032379
Definitely.
Maybe we can find an obedient one that can kill the wendigo.
>>
No. 1034415 ID: ca2950
File 165447257198.png - (110.81KB , 1024x768 , 13.png )
1034415

Keimi is looking over the drone, so I ask her if it might still work and if it might be able to blast that wendigo.
"I don't know. Nothing is showing any signs of wear or oxidation, but I don't think anything has power. Batteries are dead, probably," she says, shrugging.
I consider everything for a moment and look back toward the cave we came in through.
"Maybe we should make a run for it and go home, before something else can go wrong."
Keimi walks a short distance in the opposite direction.
"Yeah, I guess. If we need to be rescued, we'll never hear the end of it," she replies, her voice trailing off down the hall.
"Kei, I thought we were leaving," I call after her.
"Yeah, yeah. I just want to see a little bit..."

I follow her down the dark hall to find her crouched down, looking at something.
"Look. There's more of these drone things, but these ones are smaller. Maybe maintenance?"
"They didn't do a very good job."
"You don't know how long they've been down here. Besides, they look smashed up. Maybe they didn't get to do their job because someone or something went around and busted them all."

I look around a bit. Everything is smooth and clean. It doesn't feel like some ancient ruin. It's more like someone just stepped out a few minutes ago and turned out the lights before they left.
No signs of wendigos wandering in here either, which might be good for us, if they're too spooked to come in here, but it might also just be that there's nothing to eat in here most of the time and now they have a reason.

"Ready to go?"
"Yeah, just let me find a good one to take back."
>>
No. 1034416 ID: ca2950
File 165447260832.png - (65.21KB , 587x438 , 14.png )
1034416

I can hear the rustling of Keimi standing up suddenly
and a squeak of fear, which gets my attention immediately.

"This one still works. What do I do?"
>>
No. 1034420 ID: 899c9f

Catch it.
>>
No. 1034422 ID: 8483cf

Keimi, aren't you a genius hacker? Try some basic commands in a couple different programming languages to see if it responds.
>>
No. 1034427 ID: e51896

Grab it! use your coat like a net to cover and hold it in if you have to Keimi!
>>
No. 1034437 ID: 47cf7b

Well, if you turn it on, you can turn it off. You can analyze it later when we are out of here.
>>
No. 1034462 ID: 9748c8

Tell her that it looks more like a pleasure done, so she can safely stick it down her panties.
>>
No. 1034463 ID: 96c896

>>1034416
Uhhh... hello?
>>
No. 1034465 ID: 894419

>>1034416
Bap it away, give it a real solid backhand!
>>
No. 1034468 ID: 5b0071

>>1034416
Talk to it. Say hi in every language you know.

Maybe see if it will let you pick it up again
>>
No. 1034473 ID: 9a2966

>>1034468
Hi in every language sounds wise. Maybe follow up with, "lead us to a safe exit, please, a wendigo is about" or some other variation of "danger close, halp exit".

Don't let it taze you. Bet they can!
>>
No. 1035267 ID: ca2950
File 165551538090.png - (193.24KB , 1024x768 , 15.png )
1035267

"Uh... Try to say something to it, in any languages you know. Maybe it'll recognize something."
Keimi kind of edges away from the drone thing.
"H-Hello? Do you understand me?" she asks, no response.
"Taka'funuu. Kihini i unitsu sa eshiku tsuno kuri shi?"
Still nothing.
"Hei? Yimarat ko meenua? I don't know if these is working," she says, turning back to me.
"I don't know. Try another language."
Keimi slowly steps back, trying to distance herself from the drone.
"Why don't you come over here and talk to it then, Mister Multi-lingual?"

Suddenly, it starts emitting a light, then turns around and fires off down the hall and makes a sharp right turn at an intersection.

Keimi seems spooked, but otherwise fine.


What the hell was that?
>>
No. 1035271 ID: 273c18

Follow it!
>>
No. 1035277 ID: d523de

>>1035271
Maybe it understood and is trying to lead you out?

... went off a bit fast, though. Still, should probably follow. Only thing around here that knows its way around.
>>
No. 1035282 ID: e51896

Chase!
>>
No. 1035290 ID: 8483cf

Tease the "genius", then chase!
>>
No. 1035301 ID: 9748c8

Follow that flying vibrator!

>Keimi seems spooked
More like, she creamed herself from this high tech stuff.
>>
No. 1036015 ID: ca2950
File 165627903815.png - (182.45KB , 1024x768 , 16.png )
1036015

"So, do we follow it?" I ask Keimi.
She straightens herself up and brushes at her hair, trying to act calm.
"Oh, yeah. Sure."

We head in the direction of the hover drone thing and end up in a big, empty room, except for the drone and a strangely familiar mass of twisted flesh, which the drone is shining a light on, making it the center of attention.
When I look at it closer, it's just sitting there, stuck on the wall like a big piece of gum.

"That's not good."
"It's not moving at least. Maybe it wants us to clear the door," Keimi says, keeping behind me slightly.
"Yeah, but how? Do we just start hacking at it?"
Keimi shrugs.
"I have no idea. I just know it's terrifying and I don't want it to start moving because we tried to kill it wrong."

I can't tell if it can see us, but it does look like it's staring at us. It seems safe to assume that it's not going to do anything if we don't try to get through the door it's blocking up, but it's probably also safe to assume it's dangerous and we should expect it to attack us, given the chance.
>>
No. 1036016 ID: 273c18

>>1036015
Hold up, is that a tendril connected to it, running along the ceiling? Perhaps this is part of a larger mass, and you can simply cut the ceiling-connection to disable it, then hack it off.
>>
No. 1036017 ID: 8483cf

Why are we still here? Just to suff- uh, invite danger?

Question your life choices and consider leaving.
>>
No. 1036025 ID: 9748c8

Oh, a tentacle monster... I like where this is going.

First, talk to the flying vibrator. Ask if it can show you the monster's weak points. Probably not gonna work, but worth a try.

Alex can cast Fal? Or was it Keimi? The monster doesn't look terribly mobile, so attacking from the range should work, assuming that the high up tendril doesn't turn up any other clues.
>>
No. 1036026 ID: f73077

>>1036015
Step one should be checking out that ceiling tendril. It could lead to other, more vulnerable parts you can kill it with.. or a part that will try to retaliate if you attack
>>
No. 1036028 ID: e51896

Follow where that gross ceiling tendril leads you to.
>>
No. 1036054 ID: f373c9

Search for Monsterfucker Permits(tm), doublecheck if level is high enough :V
>>
No. 1036092 ID: ca2950
File 165630123145.png - (40.07KB , 751x601 , 17.png )
1036092

On closer inspection, there is a long meat tube running along the ceiling, which does go way back toward the hall we started in, then pries open the panels to worm off somewhere we can't see anymore.

"Hey, Kei. Does that remind you of anything?"
"Oh my God, shut up! I wonder where it goes, though. It's almost got to be connected to something else. None of the other tendrils go far from the main body," she says, standing up on her toes to look closer at the tentacle.

"I could try hacking it off and see if that does anything or we can look for whatever's on the other end. What do you think?"

Keimi wrinkles her nose and sways from side to side, doing some deep thinking about the options. "I don't know. It seems like something bad could happen either way."
>>
No. 1036103 ID: 273c18

>>1036092
Oh drat, I guess that means this part of the monster is the main body.

...I suspect that the reason it's done this is that it's boobytrapped itself. Let's go check where the tendril goes.
>>
No. 1036150 ID: 9748c8

It's probably where it's getting its food from. You know how some places on its body look lighter than the rest? It's as if those places used to be cut there, and the monster regenerated them.

I say, cut this thing on the lighter spot, and at the same time burn it to prevent regeneration. It might also be that, whatever is being supplied through this cord is flammable, and the flame would cause internal combustion.
>>
No. 1036151 ID: b0b5f8

Fire sounds like the safest option, yes.
>>
No. 1036157 ID: 30b9f6

Try to look for what's on the other end. As has been pointed out, this thing appears to have regenerated some damage already. If we can figure out what feeds it (it can't be drawing energy from rock and metal materials... can it?), we might stand a better chance of disabling it permanently.

This is definitely reminiscent of those beasties from earlier, though.
>>
No. 1036341 ID: ca2950
File 165641440508.png - (47.51KB , 1024x768 , 18.png )
1036341

Since we maybe want to be a little cautious, we check around for signs of the tendril leading somewhere.
After checking a few empty rooms, we find a big glob of meat stuff at the end of the hall that trails off around the corner.

"Do you think that's it?"
"I'd say the odds are pretty good," Keimi says. "At least it doesn't look like it has any differentiated parts over here. The eyes are creepy."
This is just a big gumwad of flesh. I wonder why it gets so big here, though.
>>
No. 1036342 ID: 9748c8

Attack its weak point.
>>
No. 1036363 ID: 9aeb7d

Cast magic missile at it. After that, rip it away and see if there's, like, a power source here.
>>
No. 1036366 ID: 30b9f6

>>1036341
Might be something feeding it on the other side of the wall?

This blob also has 'scars' on it, though. Maybe they're not scars after all, but some sort of veins or outgrowths? Or someone did a lot of attacking of this thing - and at various points at that!

Well... at least this part of it doesn't appear to have any obvious means of defending itself. Maybe you can kill the big thing by the door by chopping it off at the source here.

Start blastin', cuttin' and remember to stay the heck away from its juices. That one woman who got covered in it got KO'd pretty bad. Plus that stuff melted clothes - that'd be a pretty bad thing in this weather.

Could also peek up the corridor before you get started to see if there's any surprises coming from that direction.
>>
No. 1036394 ID: 273c18

>>1036341
There's probably something under it. Blast it and peel it off the wall.
>>
No. 1036526 ID: f73077

>>1036341
It was probably a feeding tendril.
Severing it may weaken the main body.
There's probably some kind of corpse underneath or inside of it.
>>
No. 1037667 ID: ca2950
File 165750113232.png - (145.63KB , 1024x768 , 19.png )
1037667

When we get closer, the lumpy part splits open and starts spitting more lumps of gross meat on the floor, which quickly jump up onto their horribly little feet.

"Those are the same creatures from the lab!" Keimi exclaims.

"Ya think?"

"I mean, the door monster shares a lot of traits with them, so it's not that surprising," she states, matter-of-factly.

"I think we've upset the locals, Kei. What should we do?"

She looks at me and shrugs.
"Should we smack them?"
>>
No. 1037668 ID: 899c9f

Wait, so the whole lab thing still happened?
Smacking worked last time!
>>
No. 1037669 ID: 15c72a

You should smack them.
>>
No. 1037670 ID: 7c25f3

Smack them, but don't get smacked by them, they have some toxin that paralyzes you. If i remember correctly.
>>
No. 1037671 ID: dc1018

>>1037667
You appear to have found a cloaca.
>>
No. 1037687 ID: c5322d

Fire spell's preferred. Why use melee when you have the power of range?
Of course if you have limited mana, then melee makes a degree of sense.
>>
No. 1037748 ID: 4286b4

Let them stab Keimi, I wanna see what kind of a game-over screen we get.

Alternatively, cut up these two up while Keimi burns the hole.
>>
No. 1037750 ID: 9a2966

Oh ew, a birthenin' sack.

Have Keimi shoot 'em. Only smack 'em if they try leaping for Keimi.
>>
No. 1037920 ID: 591e1d

Shoot, smack.
Fire might cause the building to be set on fire
>>
No. 1040409 ID: ca2950
File 166001906926.png - (228.10KB , 867x683 , 20.png )
1040409

The creatures are soft and squishy, so I can easily take out one of them in a single strike, but before I can hit the other one, it erupts into flames and evaporates in the blast. I think Keimi is holding a grudge against these thing.

I manage to avoid having my tail singed off and the creatures are wiped out.

Remind me not to piss her off.
>>
No. 1040410 ID: ddc2e6

Piss her off
>>
No. 1040411 ID: e51896

Okay, don't piss her off

Flame spell the monster on the wall now.
>>
No. 1040412 ID: 894419

>>1040409
Quickly while your sort of GF is distracted by her bloodlust start hacking away at that wall meat tube thingy
>>
No. 1040414 ID: a5732a

Quit looking like a happy ballet dancer seriously, that's meme image material right there and genocide those bugs! Oh, no more bugs? Slaughter that thing on the wall so you can continue to metroidvania your way through here GENOCIDE BUGS!
>>
No. 1041467 ID: ca2950
File 166111026991.png - (88.83KB , 532x457 , 21.png )
1041467

The meat vine just kind of crawls back together and reattaches when cut. Even if we burn it, it reabsorbs the damaged area and reconnects itself. It's an interesting and gross thing to see.
After a few attempts, I stop for now. It might provoke another attack if I keep it up.

I guess I could if there's nothing better to do.



"Hey, Alex."

"Yeah?"

I turn around and the little hover drone is floating near Keimi, making light patterns in the air.

"I think it's trying to tell us something," she says, staring at its blinking.

"Like what?"

"I dunno," Keimi says with a shrug. "Should we follow it or something?"
>>
No. 1041468 ID: e51896

Poke it

otherwise, just follow it
>>
No. 1041469 ID: 8483cf

Keimi's the genius, see if the lights correspond to an intelligible pattern.
>>
No. 1041470 ID: 899c9f

>>1041468
Do both.
>>
No. 1041472 ID: e51896

Also, give Keimi a scratch behind her ears. no reason other than an urge.
>>
No. 1041480 ID: 15c72a

>>1041467
Well I guess you can't get rid of this part, so try going back to the door and killing enough of that to get through.
>>
No. 1041481 ID: 9a2966

Try to make sense of the light patterns, maybe? Any logic to 'em?
>>
No. 1041631 ID: 8a5496

Tell the drone, "Change language: Engrish", or whatever your language is called.

If that doesn't work, then... follow the drone.
>>
No. 1043550 ID: ca2950
File 166295301876.png - (208.85KB , 903x768 , 22.png )
1043550

We follow the drone along the hallway, go through an intersection that leads into a room with some old consoles standing in the floor. Maybe a control room of some kind.

Keimi examines the computer.

"Do you know how amazing this is?" she exclaims.
"Not really. Kind of looks normal to me," I say.
"Yeah, but it's super old. Whatever made this might have had our modern level of technology when our ancestors were still hunting peera out on the tundra."
"The Uros were more advanced than us before that."
"Okay, but they're robots, they don't need the manual input stations, so this is probably someone else!"
"I guess it would be more exciting if we didn't have four intelligent races living in the system already."

Keimi pouts a bit.

"These ones are different and presumably dead, so that makes them more interesting than someone you can just go talk to."
>>
No. 1043551 ID: ca2950
File 166295303896.png - (36.19KB , 670x483 , 23.png )
1043551

"There's also these stupid meat monsters that probably have some kind of relevance to science, I guess..." she grumbles, shining her flashlight along the flesh tendril snaking along the wall. "They're mostly just a big problem and they suck."
>>
No. 1043552 ID: ca2950
File 166295310343.png - (181.31KB , 1024x768 , 24.png )
1043552

The light sweeps across the room and catches a gleam off of the glassy eyes of another creature like the one blocking the door, but this one is bigger, taking up the whole back wall of the room from ceiling to floor. Keimi makes a surprised sound and shuffles backwards.
"Don't worry. It's not moving, yet," I say, getting ready, just in case something does happen.
After a few long moments, nothing happens.
"Everything seems to be hibernating or something."
Keimi straightens up and keeps her flashlight on the creature.
"The other ones only activated when we got too close, so maybe we'll be okay if we stay over here," she says, keeping her eye out for any movement.

That eye in the center of its 'torso' looks like a good target, but considering how this thing is hooked into the whole facility, it might raise a big alarm to attack it. On the other hand, this thing is connected to the spawner pods and the door monster, so wiping it out might get rid of all the problems.

I'm kinda guessing it's going to end up being both.
>>
No. 1043553 ID: 8483cf

Don't do anything with the monsters yet. The drone brought you to the consoles, so examine these more closely.
>>
No. 1043565 ID: 15c72a

Check the consoles first and foremost. Think up a plan to output as much damage as possible in your first attack. Can you spend extra time charging up a fire spell? Can you set up delayed explosions?
>>
No. 1043600 ID: 30b9f6

Those face-tubes seem sort of like the squirtem that sprayed cloth-melting paralyzing acid goop all over Alma. Has the same number of eyes too, seems like? Guess these fellas are important in the meatsack hierarchy.

Have one of you keep an eye on it while the other tinkers with the console to see what might get it working (or see what else the drone attempts to direct you to do). Avoid waking the beastie by poking it and definitely avoid getting hit by that spray with extreme prejudice (if you can pry off the side of the console and use that as a shield. You don't wanna be nekkid when you return to the snow-bound outdoors.

If you HAVE to alpha strike it, do so by ensuring it can't direct it's schnozz-spray anywhere - cut those off and/or sear 'em shut before you go for the eyes... and on the off-hand chance this thing is just full of that melty goop, try not to get it all over you if you go in hack and slash style.
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No. 1044377 ID: ca2950
File 166379848781.png - (149.27KB , 689x529 , 25.png )
1044377

Keimi slides around behind me to keep my body between her and the thing and peeks out from under my arm.
"Hey, can you do something with this computer?"
She shuffles her feet.
"There's no power, so I can't even tell if it works, let alone how it works," she replies.
"We could go look for a power switch. We haven't really explored much."

Keimi nods.
"Maybe. Then we wouldn't have to walk around in the dark."
"That would be nice."
"And I don't want to mess with this thing, because it might shoot acid that melts clothes off and poisons you."
"Better be careful or I might die how I lived; very sexy."
Keimi scoffs. "Har, har. Let's not do that."
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No. 1044378 ID: ca2950
File 166379850520.png - (36.04KB , 1024x696 , 26.png )
1044378

We've mostly just walked down a long hall, so there was a few side halls we didn't go down. Maybe we can find something that controls the power systems or who knows what.
That creature sustains the thing that's blocking the door, but we can't open the door without power. This is starting to seem like work.
>>
No. 1044381 ID: 15c72a

>>1044378
Alright let's check in the room right across the hall. (up)
>>
No. 1044534 ID: 4286b4

>>1044381
That.

Maybe we can find a Flesh-Monster-B-Gone spray.
Even if we don't find anything, there's always the "seduce" option.
>>
No. 1044551 ID: ca2950
File 166394913998.png - (192.48KB , 1024x768 , 27.png )
1044551

A bit of exploring and we find a room full of machinery. Judging from the conduits everywhere, this is whatever this place uses to produce power.
That was easy.

Keimi walks over and taps at the console.
"Doesn't work."

Shit.
Okay. There's a big cannister thing and a spot that looks like a big cannister goes, so I heave it into place,
and nothing happens.

"I think the battery is dead," Keimi says.
"I kind of figured. Alright, we just need to find a new one."
Keimi shuffles her feet.
"Okay. If you were an ancient alien power cell, where would you be?"
I shrug.
"Gotta be around here somewhere, right? Let's keep looking around and try not to disturb the flesh horrors."

Keimi looks annoyed and narrows her eyes at me.
"When you say it like that, you make this sound like a terrible idea."
"Hey. This is your irresponsible secret cave adventure, I'm just tagging along."
>>
No. 1044552 ID: ca2950
File 166394914989.png - (43.47KB , 1024x599 , 28.png )
1044552

We know where the power generator is and there's a few places we haven't checked.
Time to meander.
>>
No. 1044557 ID: a1a0ff

Alright, time for the South corridor.
>>
No. 1044558 ID: ba37ee

Let's go south. It's the closest unexplored place.
>>
No. 1044560 ID: 8a5496

Show the big canister to the floating vibrator.
>>
No. 1044563 ID: 9a2966

Let's backtrack all the way to the entrance and check the unchecked room there.

Supply closets are usually close to the entrance.
>>
No. 1044760 ID: ca2950
File 166416287023.png - (142.46KB , 981x768 , 29.png )
1044760

The corridor to the south or left or whatever turns out to be filled with horrible alien meat and a handful of creatures, too.

"I'm starting to think this is a terrible place to hang around in."
Keimi scoffs.
"I figured that out a while ago. But look! There's a new one I haven't seen before. Do you think they have one of those at the lab or did we discover a new subspecies?"
"It looks like a roasted bird..."

These things probably wouldn't just be wandering around down here for no reason. I'm thinking they're waking up from us stabbing their little guys and shining lights on their giant eyeballs.
"I think we're stirring up the hive, Kei."
"Hm... Maybe."
"What do we do about it?"
"I dunno. Do you want to smack them?"
>>
No. 1044763 ID: 8483cf

Bait them into attacking a spot illuminated by the flashlight, and then when they're grouped up, fry them all at once, but do it when they're away from the tentril. Don't fry the tendril.
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No. 1044766 ID: e51896

>>1044763
Do this
>>
No. 1044813 ID: 8a5496

Kill them just a little bit so that they let you through.
>>
No. 1044830 ID: 1545e9

Kill them or they will attack you in the back later.
>>
No. 1044831 ID: 30b9f6

Argh, new enemy. Be super careful, you don't know its capabilities. Seems like it'll be a tougher thing, maybe, so try to get the drop on it. If it's like almost every other type of critter encountered it could have some sort of disabling attack.

Ugh. This is an escalation thing, but you can't leave enemies creeping around and ambushing you as you wander back and forth.

Try to pop the small ones with ranged attacks, then retreat around the corner and ambush-slash the larger critter once it comes after you (if they come after you) - try to keep distance from its front and don't give it time to react. Then jog for the remaining unexplored corridor to see if you can hunt down a power thingy before too many new critters get spawned.

Be on the lookout for more waking enemies as you go, you could end up surrounded here if you're not careful. At some point soon you may just have to admit defeat and run back to take your chances with the wendigo.

>carry on forward through tentacle tunnel
Let's not wander down a meat hallway from which more enemies can spawn behind us if we can help it - at least one of those vein lumps seems... full. At least if we leave and come back, we might see if it's about to burst with more critters.
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