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In memory of Flyin' Black Jackson
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File 151754330409.jpg - (289.07KB , 1000x800 , labyrinth-logo.jpg )
863922 No. 863922 ID: 12b116

Previous thread: https://tgchan.org/kusaba/questarch/res/854128.html

Kobolds have entered into a strange Magical Realm and leave chaos wherever they go!
777 posts omitted. Last 100 shown. Expand all images
>>
No. 916260 ID: 7c90bc

Read the weird machine.
>>
No. 916407 ID: 12b116
File 154674422987.jpg - (90.72KB , 1000x800 , itw 19.jpg )
916407

:oubliss: “I’m gonna look at it!”
I hip bounce Tronklis out of the way and slap ALL of the buttons and wiggle the handle on top of the thing for a bit but nothing really happens!
He just kind of sits on the floor and doesn’t say anything. Normally he would tell me not to do something but now I can do whatever I want! This thing doesn’t really do anything though, I can’t figure it out.
:kloldril:”Oubliss come on!”
:oubliss: I guess we should stick together, unless there’s something else I can try to make this thing do something. Hmm, maybe I should be in charge? I can pick up everybody else and only kloldril can pick me up. Slorsnis can’t pick up anybody at all! We should take this cart though so I don’t have to carry everything all the time.
If there’s nothing else to do in here where should we go?
>>
No. 916409 ID: b1b4f3

>>916407
Hmmm nah can't figure it out, might as well go somewhere else. Hey maybe you can get that door open. What's the lock like? Maybe you can pick it!
>>
No. 916439 ID: 83bf07

>>916407
This machine sucks. Let's break it! Is there a doorway out of this place? Help everyone into this room and claim that cart. Throw Tronklis on top of it until he stops being dumb.
>>
No. 916548 ID: 12b116
File 154682603005.jpg - (57.06KB , 1000x800 , itw 20.jpg )
916548

:oubliss: I put Tronklis in the cart and he just sits there “Just sit there OK”
:tronklis:”OK”
:Kloldril: “you’re not breaking anything in there are you?”
:oubliss:”Not yet! I’m going to try the lock.” The lock is strange, when my pick goes into it it feels… gooey or something. Like there’s some kind of resistance in the air itself. There’s tumblers and stuff inside, but they don’t seem to move at all, normally there’s a little bit of wiggling, but this feels like it’s all frozen up. The door doesn’t move no matter how hard I kick it either. I push the machine over and the light goes out! Where should we go next? If we turn around and go back to the intersection from here we can either turn right or go straight unless we want to go back to where we came from. Or we could keep going down this hall, I think?
>>
No. 916552 ID: 83bf07

>>916548
Take that weird nub shooting thing and shoot the handle of the door. If no progress is made, go back to intersection and go straight.
>>
No. 916559 ID: 0c3c2c

>>916548
Let's just go down the hall, I guess the door is magic or something.
>>
No. 916565 ID: 2202fb

Actually, lets try to set up a makeshift camp for now until we are all back to 100% (or as close as we ever were).
>>
No. 916720 ID: 7c90bc

Oh simple silly kobolds, they haven't figured out there's no going backwards in a magical Labyrinth.
>>
No. 916820 ID: b1b4f3

>>916548
Ok let's go back to the intersection, and go straight across it.

>>916720
I drew a map though.
>>
No. 916821 ID: 7aff3e

Down the hall!
>>
No. 916829 ID: 12b116
File 154700014621.jpg - (94.19KB , 1000x800 , itw07.jpg )
916829

:oubliss: “tronklis shoot at that door!”
:tronklis: “ok”
:oubliss: Hmm, that didn’t do anything. It must be magic.
“let’s check out what’s down this hall”
:kloldril:”OK, I’ll go first though.”
There’s not really enough room anywhere to make camp right now, we’d need to find somewhere that isn’t cluttered or crowded if we want to actually get some sleep.
The hallway keeps going, and wait, is this back where we were before? I turn around and look at where we came from, but it looks the same. There’s no entrance going the direction we would have been going to be facing this way, but everything else still looks like it’s in the same place…. I guess we have to choose a direction to go in that intersection next. We turned right to get here but there’s no entrance on the left? “Slornis did you see a door close or anything?”
:slorsnis:”Hee hee! Snrrk! No, not really? “
:oubliss:What’s so funny?
:slorsnis:”The cart! Hee hee”
>>
No. 916830 ID: b1b4f3

>>916829
Okay time to use that chalk. Mark the wall at the intersection to indicate what direction you're going next.
I vote to turn around and go back to look for the chalk mark and see if this really is the same location; maybe it just looks the same?
If it's really the same place then go the direction that doesn't loop around, because there's no other choice really.
>>
No. 916834 ID: 0c3c2c

>>916829
It is a cute cart. We should head down the passage on Oubliss's right.
>>
No. 916922 ID: 8267be

What's that square thingy on the left?
>>
No. 916928 ID: e7848c

Chalk idea seems like a good start. Let's try going down any path we haven't been before.
>>
No. 916971 ID: 2202fb

You might be getting gassed by some sort of hallucinogen or mild neurotoxin. Keep a level head and try to move quickly. If that isnt possible, wet some cloth and cover your face. If that still doesnt work, use a wish to ask for a quartet of high field of vision gas masks (like the m50).
>>
No. 917436 ID: 12b116
File 154734249812.jpg - (66.78KB , 1000x800 , itw21.jpg )
917436

:kloldril: "Let's see if we can make a chalk line to keep track of where we've been. " The square on the left is where we got the food from.
We turn right twice and go back to the room with the beeping machine in it that Oubliss pushed over, and draw a line back into the hallway where we got the food. The hallway turns right, but when we turn around to look at where we came from the line stops and there's a solid wall where we should have just come through. It's like we can pass through it one way but can't go back through it. But it just goes back to where we were before.

"I think we might need to retrace our steps."
>>
No. 917437 ID: 12b116
File 154734251777.jpg - (107.72KB , 1000x800 , boldsmap.jpg )
917437

:slorsnis:"hee hee hee lemme draw on the wall! lessee, uhh, firs' we wen here, where we got th' key. We went back there but the hall ends now instead of how we came in. I'ma draw a kobold where we are now. Firs there's th food, then th' room wif papers you said, then round the corner there's th' room tronklis looked in and I got ta poke him with the thing. Then we turnededed. Turnded. snrrk. Hee hee. and then Oubliss got the purple scarf, and then we wen-went to the room with the box and now we're back here."

:kloldril: I don't know what's wrong with Slorsnis, she's slurring her words and giggling a whole lot.. but that seems right.
>>
No. 917438 ID: 0c3c2c

>>917437
Did she drink too much wine? And let's see if we can navigate a course around any of the awful things that make people crazy in this maze....
>>
No. 917439 ID: 094652

This place doesn't conform to normality. Try re-drawing the map with phases where things would shift or be replaced.
>>
No. 917441 ID: b1b4f3

>>917437
Ah, I see now. Let's return to that intersection and turn left instead of right.

>>917439
It's just a one-way passage, dude.
>>
No. 917585 ID: 83bf07

She had too much of the fermented berry juice. Let's cut her off. Get to the intersection and take a right.
>>
No. 917617 ID: 2202fb

I'm telling you, you are getting gassed.
>>
No. 917641 ID: fc458a

Go to the room with the box and close the door. Then see if you can use the key to lock and unlock it, and then enter the room. Or maybe do that from the inside.

If that doesn't work, then go to the intersection and go in the right (map-wise) direction.
>>
No. 918634 ID: 12b116
File 154819736629.jpg - (51.46KB , 900x720 , tw22.jpg )
918634

:kloldril: It looks like we can only go down that hall one way, but there's no door or anything, it's just gone when you look back. Going right at the intersection goes to the room with the box in it, so we check out the left side. There's a couple of turns before we see anything, there's a dull reddish glow coming off one side and a round hole with warm air coming out of it. on the other side.

I don't smell anything gassy, and we haven't tried the key on the box room door either. Should we check the holes here or try that first?
>>
No. 918639 ID: b1b4f3

Have Tronklis look in the holes first to make sure they're safe for other bolds to look at.
>>
No. 918642 ID: ebd50b

Check these two holes first. Use a light if it's too dark to see into the round hole. Doesn't really matter who looks into them.
>>
No. 918969 ID: 83bf07

>>918634
Check here first. Have Troknlis look first, as usual, through the opening with the light coming through.
>>
No. 925109 ID: 12b116
File 155209760129.jpg - (295.16KB , 1000x800 , itw23.jpg )
925109

:kloldril:"Tronklis have a look in there, what do you see?"

:tronklis:"The crack is just that place we saw earlier when we came out of the tunnels. Doesn't look like anything's there. Boring. The hole turns upward, can't see what's in it. Also boring."

:oubliss: "I bet somebody could fit their arm in the round hole! Well, I tried but my arm is TOO STRONG for it to fit. It's nice and warm in there! I bet Tronklis or Slorsnis's arm would fit!"
>>
No. 925111 ID: b1b4f3

A warm hole? Does it smell like anything? I'm a little hesitant to tell someone to just stick their arm in there and fumble around blindly.
>>
No. 925123 ID: e7848c

Have Slorsnis check the hole real quick. If she doesn't immediately find anything, move on ahead.
>>
No. 925131 ID: 834378

Use the blowtorch on the hole first in case there's something in there.

And then... well, we'd need a mirror to look up in there. Should've broken some when we were in the bathrooms heh. Not sure if we got anything small and reflective with us. Hmm. Would hurling one of the slingshot ammo in there, and then looking into its history work?
>>
No. 925296 ID: 12b116
File 155225259643.jpg - (293.88KB , 1000x800 , itw24.jpg )
925296

:oubliss:"The hole is warm and smells good. "
:slorsnis:"You're right, it kind of smells like flowers, let's see whats in there..."
>>
No. 925297 ID: 12b116
File 155225262571.jpg - (144.31KB , 1000x800 , ITW25.jpg )
925297

:slorsnis: "I feel something... it's a fresh warm sock!"
>>
No. 925301 ID: 094652

Shake the sock!
>>
No. 925302 ID: 83bf07

>>925296
...a laundry vent? Huh. Pocket sock. Move on
>>
No. 925303 ID: b1b4f3

So THAT'S how people lose socks.
Someone put it on and let's keep going.
>>
No. 925310 ID: 834378

Look inside the sock. Also, look into its history.
>>
No. 925415 ID: 12b116
File 155235462290.jpg - (317.01KB , 1000x800 , itw26.jpg )
925415

:slorsnis:There's nothing inside it! "Tronklis, hee hee, come here I need you to do something!"
Heh heh.
"you gotta look at it"

:tronklis:"there's nothing."

:slorsnis: That would have been funnier if he would have got upset about touching my toes!
>>
No. 925417 ID: e7848c

He's a little different right now.
Please be patient with him.
>>
No. 925462 ID: 398bc4

Hopefully the drug wears off so you can mess with him again. Anyway, continue onwards!
>>
No. 925533 ID: 834378

That's strange. How can an item have no history? Or is it the injection that's temporarily disabling Tronklis' ability? Just to be sure, I'd try reading one of our items that we know has a history. Other than that, I'd go with >>917641, using the key on the box room door, before venturing further in this direction.
>>
No. 951640 ID: 12b116
File 157637680469.jpg - (212.66KB , 1000x800 , itw27.jpg )
951640

:oubliss:We could make him try something else, but I don't know what has history or what doesn't. He got lazy or something too. I don't know what kind of thing to make him look at?

:oubliss:"Let me try something!" I try the key on the door in the box room, it won't go in at all. I get that weird mushy hard feeling again.
There's a key hole on the box though, and it fits just fine in there! And there's treasure inside!
:slorsnis: "AWESOM you found some tresher! I'mma grab this!"
>>
No. 951643 ID: e7848c

>>951640
Oh sweet, what's the loot? Be sure no one wanders off though.
>>
No. 951644 ID: b1b4f3

>>951640
Nice! Treasure!

...is everything supposed to be sideways? We may have changed areas without even opening a door. See if you can go back out into the tunnels. If you can, let's try going further down the unexplored corridor that leads to the right of the map.
>>
No. 951676 ID: 9e04c9

Which box? The machine with the lights?

Can you flip the machine back up the way it originally was? If it turns on, then you could try to put some of these coins in the slots... and play some games.
>>
No. 951696 ID: 12b116
File 157645142792.jpg - (298.62KB , 1000x800 , itw28.jpg )
951696

:oubliss: It's sideways because I pushed it over! I put it back right side up but it doesn't come on again.

:slorsnis: "let'see whats past the sockhole."

:kloldril:"Me and Oubliss will stay at the front then." The passage beyond the sock hole has THREE doors in it and doesn't go any further. the closest one to us is just a stone archway that goes out to what looks like a cold night time scene, it seems familiar? The one past that looks like candle light is coming from it and has some doors we can just walk under if we wanted to, and the one way at the back looks like some kind of red metal door. Should we look in any of them or should we go try somewhere else first? I don't trust doors any more now, after all this mess.
>>
No. 951697 ID: 9e04c9

Let's also check out the south path first. So, turn around and turn left at the intersection.
>>
No. 951704 ID: b1b4f3

>>951696
Yeah let's explore the other path for now.
>>
No. 951727 ID: 83bf07

>>951696
Does that night time doorway lead to that forest you went through earlier?
>>
No. 951795 ID: 12b116
File 157663393532.jpg - (308.24KB , 1000x800 , itw29.jpg )
951795

:kloldril: The doorway doesn't go to the forested place. It looks like dunes of ash with some spires off in the distance..
"Let's check out the other path before going through any doors"

There's only one more path we haven't been down. There's a room on it that looks like an empty pit, and it keeps going after that. Should we check it out further, investigate the pit room, or do something else?
>>
No. 951798 ID: b1b4f3

>>951795
Check out the end of this corridor, it looks like it opens up?
>>
No. 951803 ID: 83bf07

>>951795
You're bolds! You investigate! To the pit!
>>
No. 951816 ID: 9e04c9

Only have a look at the pit room, but otherwise keep going down the corridor.
>>
No. 951842 ID: 12b116
File 157672599351.png - (244.47KB , 1000x800 , itw30.png )
951842

:kloldril: The pit looks real deep. Our lights can't see the bottom of it
>>
No. 951846 ID: b1b4f3

*looks at inventory*
Hmm, how about lower a lantern on a rope to see what's down there? It will also double as a way to tell if climbing down is possible.
>>
No. 951848 ID: 9e04c9

We have a flare gun for these purposes. But even if we saw something down there, we couldn't get to it - it looks too deep.

Continue in the corridor.
>>
No. 951964 ID: 0a2444
File 157691020797.jpg - (189.31KB , 1000x800 , itw30.jpg )
951964

:kloldril: we lower a light down there but it reaches the end of both ropes and still doesn't touch the bottom! Should we throw anything in it or go see what is down the hall?
>>
No. 951969 ID: 9e04c9

Throw one of the coins and listen in on the echo. The continue in the corridor.
>>
No. 951970 ID: b1b4f3

Hmm, I see a dark spot within the lantern's light. Can you verify that?
>>
No. 951971 ID: b1b4f3

>>951969
Well that'd give us an indication of how deep it us, but I worry that there might be something dangerous at the bottom we don't want to disturb.
Also we could throw something less valuable/useful than coinage.
>>
No. 951974 ID: 83bf07

Let's go back. Nothing here for us here.
>>
No. 952063 ID: 0a2444
File 157706146231.jpg - (186.64KB , 1000x800 , itw30.jpg )
952063

:kloldril:"Somebody come here and toss a coin down this hole, I wanna see if"
:oubliss: "DONE"

:kloldril:"SHH we need to see how long it takes to hit the bottom."

... we listen for a bit, but nobody hears it hit the bottom
>>
No. 952064 ID: b1b4f3

>>952063
Yeah why don't we just step away from the bottomless pit now.
>>
No. 952070 ID: e7848c

This is an excellent hole for throwing things down. Let's gather up our stuff and head back to the corridors.
>>
No. 952071 ID: b1b4f3

...hmm it's actually a little tempting to throw in the things we have that are related to Mysterious Devices, but I also feel like we might want to keep those to use against him somehow later.
>>
No. 952079 ID: 9e04c9

Shout into the pit, "How much is two plus two!"
>>
No. 952219 ID: 0a2444
File 157740819102.jpg - (149.67KB , 1000x800 , itw31.jpg )
952219

:kloldril: We yell into it but there's no response, and I don't think we should throw more stuff into it now. There's only one way we haven't checked out yet. It turns left at the end, then goes a little way and turns left again. And again, and again.. Just as I think we've been going in a circle, it opens out into a big empty room. This looks like it might be a good place to rest, unless there's somewhere better through any of those doors
>>
No. 952220 ID: b1b4f3

>>952219
Yeah resting here could be a good idea, as this place seems empty of hostiles and you need to wait for two of your party to recover from mind-altering chemicals.
Are you tired though? How long has it been since you last rested?
>>
No. 952226 ID: 9e04c9

Camp. And have dreams about the newly born sock.

Maybe practice shooting or something as well.
>>
No. 952229 ID: 83bf07

>>952219
Another round of target practice wouldn't hurt as long as you use stuff that you can retrieve ammo for.
>>
No. 952297 ID: 0a2444
File 157759479732.png - (173.27KB , 1000x800 , itw31.png )
952297

:kloldril: We practice a bit with the weird crossbow. Well, me and Oubliss do anyway. Slorsnis takes off her clothes and goes immediately to sleep and Tronklis is still standing there.
:oubliss: "Don't you want to go to sleep"
:tronklis: "no"
:oubliss: "Why not? Don't you feel tired?"
:tronklis: "no"
:oubliss: He doesn't even care if I mess with his ear or anything, he's just standing there acting weird. Maybe we shouldn't have poked him with that thing? Hopefully it will wear off. He doesn't do anything no matter where I poke him!

Should anyone try to sleep with anything particular ? Do we have questions to try to ask?
>>
No. 952298 ID: 094652

"Do we still remember what home was like? Do you think we could conquer the world with what we have, or should we get some more books?"
>>
No. 952300 ID: b1b4f3

I'm guessing "questions" refers to speaking to Ideations and asking them things.

Yes, there is something we need to ask: should we keep ahold of the objects affiliated with Mysterious Devices? The cog pendant and music box, specifically. Not sure the music box is as special as the pendant but it can't hurt to ask. Would it be better if we threw those things down the bottomless pit?
Also, we can try to get some information on where those doors lead. We have some information on the zones thanks to our darkness-lurking friend, so we can pick a benevolent or rewarding area to go to next instead of picking mostly blindly.

As for who to speak to... IIRC the only reasonable choices we have are Non Contiguous Connectiveness(the golden cutebold), and Things that Move In Darkness. Speaking to Mysterious Devices is a terrible idea since he's either lied or told half-truths to lead us astray.

I say talk to NCC again, and along with the other questions(though honestly we can ask any of the non-MD Ideations quesitons like these), tell her you know that you can't release her without releasing everything else, so you have to somehow deal with the abomination beforehand. Is it within your power to kill it? Can you do SOMETHING so that it's less of an absolutely awful idea to destroy the Labyrinth? And what about the other Ideations? Aren't the other ones a bit... hostile?
>>
No. 952302 ID: b1b4f3

Oh right I just remembered we have to pick items to focus on while going to sleep to contact Ideations. I don't think we have any monster parts anymore that would work to contact TtMiD.
Hmm, maybe someone should focus on one of those items we got from the forge workers? That zone must've been associated with an Ideation due to its strong theme, and we know it's not MD.
Pretty sure Tronklis is the only one that can contact NCC without an item and I don't think we have anything associated with that Ideation... Maybe the weird coins?

Hmm, while Tronklis is drugged up and shielded from mental influence, maybe he can "read" more items? Maybe he could give us more options for contacting Ideations.
>>
No. 952312 ID: 9e04c9

Oubliss should sleep with the golden cookie. Kloldril should sleep with the music box. And Slorsnis is already sleeping with the socks.

As for the questions, I dunno. Depends on who we meet I suppose. What's the golden cookie used for? Which way to The Old and Forgotten? What happened to Cmdr James Misjizdran Misfortune?

>>952300
>Speaking to Mysterious Devices is a terrible idea
On the contrary. Don't you know the saying to keep your enemies closer?
>>
No. 952317 ID: 9e04c9

Oh and, see how Tronklis reacts if you rub his nose.
>>
No. 952418 ID: 0a2444
File 157776404454.jpg - (205.32KB , 1000x800 , itw32.jpg )
952418

:oubliss: Tronklis doesn't really care if his nose is squozen, I'll sleep next to the music box, what am I trying to do with it again? I don't want to talk to the machine thing.
:tronklis: I mess with the gold cookie, and it pops open? what exactly should I do with it, or should I try to use the monster tooth again?
>>
No. 952423 ID: e7848c

I'm going to assume that Tronklis isn't going to to sleep until way late. Is there anything we can make him do while he's under the effect of that syringe? I don't think we have any madness inducing objects to mess with.
>>
No. 952424 ID: e2e5d0

>>952418
We should touch Slorsnis's butt. It's so extremely touchable. Also, take off one of her socks and put it on Tronklis's ear.
>>
No. 952433 ID: b1b4f3

Try sleeping with the crown.
>>
No. 952437 ID: 9e04c9

The music box helps with sleeping. Of course it only works if you turn off the lights. Like in that one game...
The dead adventurer had both the cogwheel necklace and the music box. If they only wanted to contact MD, then the cogwheel would've been enough. So maybe the music box is for something else. But if we get MD anyway, then hey, at least we can ask it what the music box is for.

Watch the watch. Point it in random directions. Shake it. Listen to it. Wound it up. See how well it balances on Slorsnis' butt...

Oh, we still have the teeth? I thought they were used up since they weren't in our inventory the last time we saw it. Anyway, I dunno if I'd want to use the teeth again. It was pretty scary the last time. It would probably be safe for Kloldril tho since he's already done it once.
>>
No. 953071 ID: 12b116
File 157855042905.png - (467.43KB , 1000x800 , boldream.png )
953071

:oubliss: Me and Kloldril go to sleep after messing with the gold clam thing, and making the music thingy play. I sleep next to the crown for good measure, listening to the plin-plin-plonks of the little music maker...


We are all a weird animal! We're on a rock floating in the sky, but there's way too many stars around! We can sniff and snuffle! There's a thing moving in the distance, reminds me of those things we saw in the tunnel. There's some kind of evil ball in the sky as well, I don't like to look at it!
>>
No. 953072 ID: 1f2e83

Well first off better eat those mushrooms.
>>
No. 953074 ID: b1b4f3

>>953071
Weird place. Is there anywhere you can go or is the rock isolated?
Call out, ask if there's anyone around.
>>
No. 953082 ID: 404f0f

Follow the train.
>>
No. 953083 ID: e2e5d0

>>953071
!!!
GRONK. As loud as you can.
>>
No. 953101 ID: f2320a

>>953071
GRONK also there is a ribbon? Is the shrooms good?
>>
No. 953109 ID: 83bf07

>>953071
How often does that train pass through? Could you follow it? Would the others follow you?
>>
No. 953214 ID: 12b116
File 157877711878.jpg - (667.95KB , 1000x800 , boldream2.jpg )
953214

:oubliss:There is a ribbon, it is MINE! We gronk but mine comes out more of a "hornp!" The mushrooms don't taste like anything because this isn't real. The machines come out of the hole, go through the sky up to a magic castle where they stop, but then they go down the rails some more and CRASH into a floating rock! There's a moon there too...
>>
No. 953215 ID: 12b116
File 157877741667.jpg - (143.96KB , 1000x800 , itw33.jpg )
953215

... Everyone wakes up after a good sleep.

:oubliss:"Are you asleep?"
:tronklis:"No"
:oubliss: He is still acting weird. Either way, we need to decide on what to do next.
>>
No. 953216 ID: b1b4f3

>>953214
Looks like we didn't manage to contact anyone.

>>953215
Head to the hallway with the doors. Peek through the lit one.
>>
No. 953217 ID: 404f0f

First we dress up. Oubliss wear Tronklis around your neck.

Go back past the sockhole and enter the first door with the stone archway.
>>
No. 953289 ID: 83bf07

Let's eat something and head for the most welcoming path we got.
>>
No. 953425 ID: 015bf2

>>953216
Peekerbo, yeah.
>>
No. 954511 ID: 12b116
File 158006844004.jpg - (217.21KB , 1000x800 , itw34.jpg )
954511

:oubliss: I poke my nose under the door and it's a little room in there. There's some tall chairs, and a guy is sitting in one of them with a long cloak on. He doesn't seem to notice me
>>
No. 954513 ID: b97d8a

>>954511
If you can fit through there, do so. But make sure you bring the crossbow in with you in case you need to defend yourself.
>>
No. 954516 ID: b1b4f3

>>954511
I wonder what happens if you crawl into there without technically opening the door?
...well nevermind, one of the "doors" here is just an open doorway so the rules must be less specific than that. I think the door by the arcade machine tried to transition the area when we tried to unlock it, but the key didn't work so it failed. Area transitions probably trigger via any successful interaction with a door, which might include throwing items through. We could test that now?

But yeah let's go in and say hello to the person. That's the first non-machine individual we've seen aside from the foundry workers! Maybe they can even talk?
>>
No. 954522 ID: 404f0f

Tronklis should enter and sit next to the guy while the rest of the team stays behind and cover him.
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