1 And thusly you wake up. PRESS BUTTAN! 2 You press the button and darkness disappears! Look around 3 You look around and notice the immediate surroundings. No memories exist, but the name is clearly E! Check inventory and capabilities. That cabinet must have precious loot. It seems to have a lock and thus requires a key. Check if it's really locked just in case. 4 You have no inventory items or capabilities! The cabinet is locked and thus cannot be opened by E. Discern meaning of red and blue numbers. Look behind the tube 5 You have full HEALTH and ENERGY. The tube E woke up in is empty and there is nothing behind it either. Search coat for keys. 6 There are no keys in the coat. Examine the door and the monitor on the right of it. 7 The monitor is too high! Push crate in front of the console. 8 The crate is too heavy for E to push! If only E had some additional energy... Check yourself for electric plugs or some shit. 9 There are no plugs on E! There isn't, in fact, much of anything on E. Stick your fingers into the socket. 10 ... 11 ... 12 The room smells like burn! Does E remember dying? Well... alright then, stand on corpse head, use monitor. 13 E remembers dying. It wasn't fun! E can now barely reach the console. 14 E doesn't understand one bit of this thing! Press random buttans. 15 Random buttons do not work! Press "E" 16 ... Try DONGS! Look if there a label or something on the labcoat 17 "DONGS" is ineffective! E still doesn't find anything on the labcoat. Roll for skill /hacking 18 E doesn't have that skill! How cold is the corpse? Check the thing on the ceiling. And does the other thing in the upper left look fragile. 19 The corpse is room temperature. The thing on the ceiling is emitting bright light. E doesn't know enough about structural integrity to judge the fragility of things. Attempt to remove coat from hook, see if there is anything behind it or if it has any labels in it. Do you see anything written down it the room? 20 The coat is too heavy and soft for E to get it to lift off of the hook! The only writing in the room is on the monitor. Enter "password" Knock on door or otherwise make noise. 21 "Password" doesn't get E anywhere, but while E is knocking on the door...! Look at the console. 22 E observes the monitor. Type "Who are you?" Hide behind coat 23 E doesn't want to touch the console anymore! Do you hear anything? 24 E doesn't hear anything. In fact, nothing seems to be happening. Look at door. 25 The door isn't doing anything either. Nothing seems to be happening at all! 26 E doesn't know what to do! This is too frustrating, what could E do to... wait, what was that? 27 It is as if there is a switch in E's head! Use brain switch on monitor. 28 The monitor and console do not respond to E's mind! Nobody likes them away. Lets go back and examine our friend, the crate. 29 The object is clearly under the crate, but E is not strong enough to move it! Listen to crate, see if there is any noise coming from beneath it. If you hear nothing, try knocking on it. 30 E cannot hear any noise from the crate. It feels sturdy. 31 E cannot figure out anything! E loses energy and lets out a yawn. Is it prehensible? I mean can E grab something with her tounge? 32 Is E's tongue what? All E knows is that E's tongue cannot fit in the negligible space between the floor and the carete. Can E use her psychic ability to determine whats inside of the closet? 33 E can see things in the cabinet! Can she see them more...detailed? One of the things look like a piece of paper or something 34 E can only see some outlines. Stick tongue in lock? I don't think that's gonna work Focus your anger and rip it open. 35 E does not manage to rip anything! Use PSYCHIC ABILITY on door. 36 ABILITY has no effect aside from making the items visible! Scan the room, see if you can see any other hidden items. 37 E can see nothing else in the room or behind the big door. Go back to the console, see if it is still being a jerk. If it is, hit buttons with fist. 38 E hits the jerk console... Press the button in the TUUB again. 39 The TUUB door closes and now E can't see anything except for the button light. Check if E can still sense the items, then hit the button again. 40 E finds it very dark and lonely in the TUUB. Press button in the hope of getting out again. 41 The button obeys the will of E. Does the coat look any different when using PSYCHIC VISION? 42 E can see nothing of interest in the coat. 43 E is getting hungry. Maybe E's tongue can lead the way. Follow the tounge. 44 E's tongue leads E to... Eat delicious electricity. 45 E is no longer hungry! Nice. Now get your revenge on crate. 46 The crate is no match for E! Collect key, try it on cabinet. 47 E hears a click! 48 ... Read Book! 49 What the...?! Take the useful stuff. 50 E places items into INVENTORY. Now password and leave this horrible, horrible room. 51 E has bested the door! What adventures lie beyond the defeated portal, E will find out IN THE NEXT EPISODE.